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POWER OF DARKNESS
Range 24
Cast on 5+
Range 18
Cast on 6+
The raw power of magic can be immensely powerful but it is highly unstable and can be as dangerous to the wielder as it is to the foe. If Power of Darkness is successfully cast, the wizard immediately gains D3+1 extra power dice. These dice are added to those available to the Sorceress, but keep them separate or use different coloured dice. These additional dice cannot be used to dispel spells in play or be stored from turn-to-turn in any way possible. For each of these dice still unused at the end of the Magic phase, the Sorceress suffers a Strength 4 hit.
Calling upon the coldness of Nagaelythe of the Utterdark, the Dark Elf unleashes a freezing wind against her enemies.
CHILLWIND
As the invocation is spoken, the other-worldly beast known as Kharaidon unleashes a bolt of pure darkness upon the Dark Elves adversaries.
DOOMBOLT
Magic Missile. Chillwind causes D6 S4 hits, any unit taking casualties cannot shoot in its next turn.
Signature Spell - any Sorceress may swap one of their spells for Chillwind.
Range 24
Cast on 5+
Range 24
Cast on 5+
Range 24
Cast on 7+
Calling upon the coldness of Nagaelythe of the Utterdark, the Dark Elf unleashes a freezing wind against her enemies.
CHILLWIND
Calling upon the coldness of Nagaelythe of the Utterdark, the Dark Elf unleashes a freezing wind against her enemies.
CHILLWIND
Upon uttering the true name of the Serpent Lord, an unnatural and unbearable agony suffuses the body of the casters hated foes.
WORD OF PAIN
Magic Missile. Chillwind causes D6 S4 hits, any unit taking casualties cannot shoot in its next turn.
Magic Missile. Chillwind causes D6 S4 hits, any unit taking casualties cannot shoot in its next turn.
Target one enemy unit, which may be in close combat. Until the start of the casters next Magic phase, all models in the affected unit have their WS and BS reduced to 1.
Signature Spell - any Sorceress may swap one of their spells for Chillwind.
Signature Spell - any Sorceress may swap one of their spells for Chillwind.
Range 24
Cast on 8+
Range 12
Cast on 10+
Range 18
Cast on 11+
With a plea to the Mistress of a Thousand Cuts, the Dark Elf Sorceress conjures up a storm of magical swords with which to assail the enemy.
BLADEWIND
The Daemon-crawler Anchan-Rogar reaches out from his domain and plucks the souls from the enemy.
SOUL STEALER
The Sorceress conjures a whirling vortex of devastating magical energy that drags her victims into one of the infernal regions.
BLACK HORROR
Target one enemy unit visible to the caster. Bladewind inflicts 3D6 WS4 S4 close combat attacks upon the target. One of these attacks can be allocated against each character and champion in the unit.
Target one enemy unit which may be in close combat. Every model in the unit takes a S2 hit, with no armour saves allowed. Each unsaved wound caused adds 1 Wound to the caster (but cannot take the Sorceress above double her starting Wounds).
Place the centre of the large template anywhere within this spells range. All models touched by the template must pass a Strength test or suffer a Wound, no armour saves allowed. Any unit that suffers one or more Wounds must immediately test for Panic.