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_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Level Ups_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_The following EXP are needed for a level up to that level: 2 40 18 69617 3 196 19 82253 4 547 20 96332

5 1171 21 111932 6 2146 22 129131 7 3550 23 148007 8 5461 24 168639 9 7957 25 191103 10 11116 26 215478 11 15016 27 241843 12 19735 28 270275 13 25331 29 300851 14 31942 30 333651 15 39586 31 366450 16 48361 32 399250 17 58345 33 432049 34 464849 35 497648 36 530448 37 563247 38 596047 39 628846 40 661646 41 694445 42 727245 43 760044 44 792844 45 825643 46 858443 47 891242 48 924042 49 956841 50 989641

__________________________________________________________ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__Battles_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-___________________________________________________________ Ok, this is the main part of the game now. Once you have walked around, once the random encounter data has played its part, Once the enemies have been selected, You're ready to battle... But how does everythign work? How much Damage will you do? What will your spells do, and who'll go first? That's to be answered in this section. Also, the statuses for enemyies and humans are stuck in here because they'd fit well in this section :P _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Beginning of Battle Things-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Each Enemy Group Has a value that determines how easy or hard it is for the enemy to end up with a first attack. Also there is a bit that tells whether or not you can run from an enemy party. For these values search through enemy parties with hackster, maybe ill have them in the next update. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Player Attacks and Magic Damage_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Commands: Fight Run Magic Item Drink _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Fight: a physical attack _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Damage Dealt: First Take your Number of hits (Hit% / 32) + 1, rounded down is your number of hits. And then dake your damage rating. The damage done for each attack is simple. Random Number: Damage - Damagex2 Then subtract the enemy's Absorb So Basically Number of hits x ((Damage - Damage x 2) - Absorb) However, You CAN Miss, and the chance for that isnt quite known, though it envolves somehing like your hit% minus the enemies evade... And then there are also critical hits. These always hit no matter what the enemies evade is... however the chances for critical hits are not known. When you do a critical hit, the damage dealt is Damage x 2, and absorb is ignored. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Magic: Cast a Spell _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_For both Attacking and curing spells (but not status inflicting spells) there is a certain spell strength... I already took the time to write down all you need to know about hte range of damage in the magic section of the FAQ though. However if you really want to know the power of a magic attack, or how it works you must take the spell's strength. In the FAQ you can find the spell strength in attack magic by taking the lowest number in the attack power of the spell in the damage range in the magic section in the FAQ... Ok thats kinda complicated. Go to the magic section of the FAQ, look at the description, look at how much the spell can cure or hit for, and find the lowest number there. That's The spell's attack power. Now for attack spells, multiply that lowest number by 4. For cure spells multiply by 2. Now you know the range of effectiveness for the spell. One other thing you may want to know is how elemental resistances work. This goes for both enemy and player defenses. Damage done is equal to: (Spell Strength / 4) - (Spell Strength) Now for someone weak to a spell the damage done will be: Spell Strength x 1.5 - Spell Strength x 6 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Item: Unlock the magical power of an item _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_This is a very simple command, look at the weapon and armor data in the items section to find out what spells the armors and weapons can use when used as items. Basically apply the regular rules for the spell. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Drink: Heal yourself with a drink of a potion _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

In battle, Heal potions have a different effect than normally. Instead of 30 Hp being healed, 8-32 Hp is healed. Pure potions will cure poison. And thats basically it. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Run: Escape from harsh conditions _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Running from battle involves luck. If you sucessfully run, youll exit the battle with no exp or gold gained. Some enemies such as bosses cannot be run from as well as certain enemy parties like Blue Dragons, or the FrGiant + FrWolf combination of enemies. Luck is what determines your chance of running, as well as character position. If you're in the first or second slots, you run easier than normal. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Character Attack Order-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Character attack order is random, including enemy attack order. There isn't a stat that affects attack order. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Enemy Attacks and other Enemy Related Battle Things_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_What the Enemy will do and who he will target is one of the things that is known. Who the enemy will target (with single target spells) Enemy physical attacks also use this "formula" The character in the first spot will be targetted 50% of the time, the second position 25% and the 3rd and the 4th 12.5% each. So... Slot 1: 50% Slot 2: 25% Slot 3: 12.5% Slot 4: 12.5% And what the enemy will do is determined by their chance of physical or magical attack if they even have any... First what happens is the enemy checks what the chance of magical attack is, and does that calculation. If it comes out, he casts the next spell on his list (explained more a bit under here) If it doesent come out, then the same thing happens with the special attacks. If that doesent comeout either then a physical attack is performed. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Enemy Spell List Information-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Say an enemys spell list is: CURE HARM CUR2 HRM2 CUR3 HRM3 HEL2 HEL3 When an enemy casts a spell, if its the first time that battle he always picks

CURE as his spell, then he will go ahead and cast HARM the next time, and CUR2 the next time. Its not a very hard concept... The same rules apply for Enemy spells, however, the enem spells list can only be 4 spells long. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_---------------------Physical damage---------------------------(Confusing version) H E D A N X B = = = = = = = Attacker Hit% Opponent Evade% Attacker Damage Opponent Absorb Number of hits ((H% / 32) + 1) Rounded down Damage done by one attack Total damage done

Damage done for each hit 1 If N < 1 then goto 12 2 (Hit% Formula) ??? **hit% formula unknown at time** If Hit, goto 4 3 If miss, Goto 11 4 ??? **critical hit formula unknown at time** 5 If attack <> critical then goto 8 6 X = D*2 7 Goto 9 8 X = (D...D*2 - A) 9 B = B + X 10 Goto 12 11 Attack = Miss 12 N = N - 1 13 Goto 1 14 Enemy HP = Enemy HP - B (Simple Version) The chance of hitting the enemy with the attack is unknown. If they hit, though: The chance for a critical hit is unknown at the time, but if the attack is critical, the damage you do with that attack is (Attack Damage * 2) The damage you deal with a non critical hit is (Random Number from Attacker's Damage to Attacker's Damage * 2)-Enemy's Absorb Now that is just for 1 Hit. You repeat that over and over, until youve gone through all the attacks. ---------------------Magic damage formula----------------------M = Spell's Attack power

Regular Damage: Attack Spells: Random Number from (M - M * 4) Cure Spells: Random Number from (M - M * 2) Enemies Weak Against Spell: Attack Spells: Random Number from (M * 1.5 - M * 6) Enemies Strong Against Spell Attack Spells: Random Number From (Random Number from (M / 4 - M) A High magic defense will usually result in a lower amount of damage. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Character Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Helpful Status: In Battle Effect Fast: AFir: AIce: ALit: ARub: Wall: Doubles the number of attacks possible by the character. Gives protection from FIRE element. Gives protection from ICE element. Gives protection from LIT element. Gives protection from RUB, XXXX, and SQUINT. Gives protection from FIRE, ICE, LIT, and POISON elements, RUB, XXXX, SQUINT, BRAK, GLANCE, HOLD, SLOW, SLO2, SLEP, GAZE, and MUTE. In Battle Effect Poison: Paralyzed: Dark: Lose 2 HP every turn. Lose all your turns until it wears off (randomly) Lose 5 hit% (this can cause you to do less attacks or miss more though the latter is rare cause 5 hit% isnt much.) Feel goofy and act weird... actually this is more like petrification :P basically you're dead. Put to sleep, you do nothing your next attack, exxcept for waking up and losing this status. Basically a 1 turn set back. Cannot cast spells Out of Battle effect None, ends None, ends None, ends None, ends None, ends None, ends ends when battle ends when battle ends when battle ends when battle ends when battle ends when battle

Harmful Status: Out of Battle effect Lose 1 HP per step you take None, ends when battle ends None, ends when battle ends Same as Death

Stoned:

Sleep:

Mute:

Death: Fear: Conf: Slow:

Death. Cannot attack. Does not work on your characters. Does not work on your characters. Reduces number of hits to 1

Death. None

How to cure bad Status: Poison: Paralyzed: Dark: Stoned: Sleep: Mute: Death: Fear: Conf: Slow: Pure potion, or PURE End of battle, or wait a few turns. LAMP or end of battle. SOFT spell or soft potion. Wait one turn. AMUT or end of battle. Clinic, LIFE, or LIF2 N/A N/A End of battle

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Enemy Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Helpful Status: Effect: Fast: AFir: AIce: ALit: ARub: Wall: Doubles the number of attacks possible by the character. Gives protection from FIRE element. Gives protection from ICE element. Gives protection from LIT element. Gives protection from RUB, XXXX, and SQUINT. Gives protection from FIRE, ICE, LIT, and POISON elements, RUB, XXXX, SQUINT, BRAK, GLANCE, HOLD, SLOW, SLO2, SLEP, GAZE, and MUTE. Effect Poison: Paralyzed: Dark: Does Not work on enemies. Lose all turns until it wears off (randomly) Lose 5 hit% (this can cause you to do less attacks or miss more though the latter is rare cause 5 hit% isnt much.) Instant Death, basically. Put to sleep, you do nothing your next attack, except for waking up and losing this status. Basically a 1 turn set back. Cannot cast spells Death.

Harmful Status:

Stoned: Sleep:

Mute: Death:

Fear: Conf: Slow:

Fear Factor decrased by unknown amount Gives an automatic "Slow" effect and causes the enemy to attack other enemies Reduces number of hits to 1

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_Some other stuff you may want to know_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Damage dealt by enemy physical and magical attacks works the same as with the player. The chance of an enemy inflicting a status on the character with a physical attack is unknown but we believe there is a byte for that, and its put in the enemy section of the FAQ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_The End of the Battle_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-__-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Once all the enemies are in death condition (lost all their HPs) then you will win the battle. To find out Experience and gold won, add up that values of all the enemies... for experience, divide by the number of characters in your party that are living. For gold you dont have to divide anything. After the battle, FF1 creates a new random number for the steps to get into the next battle, and for what enemy party you fight next, as well as the number of enemies, however the former 2 arent really random, are they? (As explained in the random battles section)

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