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By Tim Hartin
Required items for play include someone Each character has 4 Primary Abilities
to act as a referee, some players, that are assigned a die value by the
pencils, paper and a dice set from d4 up player (d4, d6, d8 and d10).
to d12.
PRIMARY ABILITIES
Zombie Squad is covered by a Creative
Commons Attribution-Noncommercial- SURVIVAL: This covers the basic
Share Alike 2.5 Canada License. Any skills needed to survive in a zombie
comments regarding ZOMBIE SQUAD infested world such as will power, self-
may be sent to hartin@paratime.ca. discipline and combat.
The Zombie Squad logo was created by HEALTH: Physical endurance, aptitude
Tim Hartin and is covered by a Creative and natural resistance to toxins and
Commons Attribution-Noncommercial- infections.
Share Alike 2.5 Canada License. The
rest of the interior images used within INTELLECT: General intelligence and
this document are from the 1968 ability to learn and use knowledge. This
George A. Romero's Night of the Living ability is used for fixing/understanding
Dead which is in the Public Domain. machinery.
A player may also spend 50 XPs to Used for deciphering codes and puzzles,
increase his character's HPs by 1 point, jerry-rigging/repairing technology, and
or his character's MV by 1 point. understanding additional languages.
PERSONALITY TASKS
SURPRISE TASKS
ALIEN PLAGUE
Perhaps it is the End Times and the Any characters that do become infected
dead have risen and are taking their will become zombies in the number of
revenge on the living. Or perhaps Hell is rounds based on their Health die value.
full and the dead no longer have a place
to go. The world has literally become a e.g. The above infected character now
Hell on Earth. rolls a d8 and gets a 4. That means his
character will succumb to the infection
THE ZOMBIE HORROR in four rounds and become a zombie.
Typical Zombie: Grip d6, Bite d6. HP Digging Zombies: This type of zombie
10. burrows under ground. It can dig
through the earth (not rock) with a
Medium Zombie Animal (Large Dog, movement rating of 3. While this isn't
Wolf, Wild Cat): Bite d6. HP 7. the fastest means of transportation, it
does increase the zombie's chances of
TOUGH surprise. Characters SURVIVAL TASKS
Tough zombies are zombies that have are at 1 die value lower when checking
been augmented by either science (such for surprise.
as a military experiment) or by magic
(such as a ritual spell). Survivors need a Disgusting Odour: All zombies stink
6 or better to hit these zombies in but this type of zombie exudes an
combat. exceptionally foul odour. The smell is so
bad that any living characters within five
Tough Zombie: Grip d8, Bite d8. HP feet of the zombie have to make a
15. HEALTH TASK (vs the zombie's class) to
avoid vomiting on the spot. A failed
Large Zombie Animal (Bull, HEALTH TASK means the character
Elephant, Hippopotamus): Charge spends his action vomitting and feeling
d8, Bite d6. HP 18. queasy (no attacks are possible).