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http://web.archive.org/web/20010425132537/http://selkie.net/changeling...
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7/21/2012 7:13 PM
Celtisms
http://web.archive.org/web/20010425132537/http://selkie.net/changeling...
Derbhfine's can also lead to conflicts of loyalty. First off it is completely possible that members of the same family will end up serving under rival nobles. In situations like this it is a matter of personal choice which loyalty you place higher -- but either way you choose you will be condemned by some. Second not everyone has the same derbhfine. Your cousin, for example, is in your derbhfine and you are in his. However his thrid cousin is in his derbhfine but not in yours. Thus you are required to protect your cousin, and he is required to protect his third cousin. However, you are not required to protect his third cousin, and can, in fact be called on by other loyalties to attack or kill said third cousin. This leads you right into a fight with your own flesh and blood. The derbhfine structure is perfect for groups wanting to use troupe style roll play. Each player in the group can have 1 kithain, 2 kinain, and a handful of the mortal members of the extended family. (Unless there is a large group of players there should be enough people in the family line to support this). The players then all start off with shared ties, loyalty to each other, and a reason to be 'adventuring' together. They are, after all, family. Also the troupe structure can be used to play out the generational struggles of a family, and can even lead to games of dynastic politics. Works Cited Da Pour, Liam. The Peoples of Ireland from Prehistory to Modern Times. Notre Dame, 1986. Mac Neil, Eoin. Celtic Ireland. Academy Press, Dublin, 1981. Carnahan, John. Pagan Shore. Chaosium Inc, 1994.
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7/21/2012 7:13 PM