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PRODUCT
TECHNICAL DATA INFORMATION / VOC INFORMATION MATERIAL AND USAGE RECOMMENDATIONS / PREPARATION KD3000 KUSTOM DTS FOUNDATION SURFACER SEALERS SILVER SEALER SHIMRIN2 SOLID BASECOATS SHIMRIN2 STANDARD BASECOAT SYSTEM SHIMRIN2 STANDARD KANDY BASECOAT SYSTEM URETHANE KANDY KARRIER SHIMRIN2 INTERCOAT KOSMIC SHOW KLEAR KOSMIC KICKER CHROMATE FREE KWIKURE EPOXY PRIMER DIRECT TO METAL EPOXY PRIMER KO-SEAL II SEALER REFERENCE CHART SHIMRIN UNIVERSAL BASES:
PRODUCT CODE
PAGE
1 2
16 - 18 19 - 20 21 - 23 24 25 26 27 28
GLAMOUR & FINE METALLICS SHIMRIN METAJULS METALLIC BASES SHIMRIN DESIGNER PEARLS
29 30 - 31 32 - 33 34 - 35 36 37 38 39 40 41 - 42
SHIMRIN NEONS SHIMRIN GRAPHIC KOLORS / SOLID COLOR BASES MARBLIZER ARTISTIC BASES SHIMRIN KANDY BASECOATS
KAMELEON KOLORS
KOSMIC KROME KOSMIC KROME MIRROR REFLECTIVE EFFECT ADDITIONAL INFORMATION URETHANE ENAMELS AND KLEARS: KOSMIC KOLOR SOLID COLORS KOSMIC KOLOR SOLID KANDYS INTENSIFIER KANDY KONCENTRATES INTERCOAT CLEAR INTERCOAT PEARL & FLAKE KARRIER INTERCOAT BARRIER KLEAR KOSMIC URETHANE FLO-KLEAR URETHANE KOMPLY KLEAR II
UB, UFB UK KK SG100 SG150 USG100 UFC35 UFC19 UC35 UCC01 UC01 UFC01
43 44 - 45 46 47 48 49 50 - 51 52 53 - 54 55 56 57
KOSMIC ACRYLIC URETHANE KLEAR KOSMIC ACRYLIC URETHANE KUSTOM KLEAR KOSMIC ACRYLIC URETHANE KLEAR (for sale outside of US only) KOSMIC URETHANE FLO-KLEAR (for sale outside of US only)
PRODUCT CODE
SC01
PAGE
58
59 - 60 61 62 63
64
65 66 67 68 - 69 70 71 72 73 74 75
HI-HEAT BLACK WAX & GREASE REMOVER POST SANDING CLEANER BLEED CHECK SEALER OTHER INFORMATION: POLISHING & FINISHING INSTRUCTIONS MATERIAL ORDERING GUIDE TECH TIPS / SANDING INFORMATION VOC INFORMATION
76 77 - 78 79 - 80 81 - 83
CALIFORNIA PRODUCTS AND APPLICATION PROCEDURES, RULE 1151, RULE 4602 & 4612 PHASE II - APPENDIX "A" APPENDIX A INTRODUCTION DIRECT TO METAL EPOXY PRIMER KO-SEAL II ACRYLIC URETHANE PRIMER SEALER
84 KD2000 KS BC & FBC MBC PBC NE SG, BC25, BC26 KBC KF KV1 USG100 UC35 UFC35 85 - 86 87 - 88 89 90 - 91 92 - 93 94 - 95 96 - 97 98 - 99 100 - 101 102 - 103 104 105 - 106 107 - 108 109 - 110
KOSMIC KONVERTOR INTERCOAT BARRIER KLEAR KOSMIC ACRYLIC URETHANE KLEAR KOSMIC URETHANE FLO-KLEAR
PRODUCT CODE
UMC35 SG150 UFC19 AP01 & AP02 UC25 / KK UC25
PAGE
111 - 112 113 - 114 115 - 116 117 118 - 121 122 123 - 124 125
CALIFORNIA PRODUCTS AND APPLICATION PROCEDURES, RULE 1151, RULE 4602 & 4612 PHASE II - APPENDIX "A"
URETHANE KANDY MIX RATIOS & APPLICATION KOSMIC KANDY KARRIER COMPONENT TECHNICAL DATA NON-COMPLIANT PRODUCTS POST SANDING CLEANER AEROSOL WAX & GREASE REMOVER VOC OF COMPONENTS AS PACKAGED, Rules 1151, 4602, 4612 Phase II READY TO SPRAY VOC, Rules 1151, 4602, 4612 Phase II
KC20 KCA100
PREPARATION
BEFORE YOU BEGIN
READ ALL INSTRUCTIONS THOROUGHLY.
We do not recommend painting in temperatures below 70F.
GENERAL INFORMATION
Poor preparation can cause future topcoat problems. Sand the original finish well. Use our KP2CF, or KD2000 activated Epoxy Primers over bare metal, body work, and for build at deep sanded areas on OEM Finishes.
1. BODY WORK
Step 3
Step 4
Step 5
Prepare vehicle using special custom painting methods. A. Before any sanding, use KC10 Wax & Grease Remover to remove any tar, wax, or grease. B. Grind away paint and primer in areas requiring body work. C. Always be aware that your hands can transfer body oil, so keep a rag between you and the surface to be primed or painted and avoid touching the vehicle with your bare hand. D. Use power tools to get close when sanding filler. Then block sand. Keep the block front to rear, but crossing to prevent flat spots. E. Always prime with our KP2CF or KD2000 Primers. Allow proper cure time to prevent shrinkage. F. Guide coat your primer so when you block sand, your sand scratches and low spots are revealed. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS ON PAGE 59 FOR FINAL SANDING PRIMERS.
NOTE: The key to a durable custom finish that will not chip or crack is the foundation. House of Kolor's KP & KD Epoxy Primers have been designed to offer superior adhesion, flexibility, and protection against body filler bleed through that other conventional urethane primers do not offer. KP & KD Epoxy Primers can be used over the original finish but it is not necessary. Ko-Seal II is always recommended when doing custom finishing. They do three things: 1. Improve the adhesion between the substrate and the base coat. 2. Improve color holdout. 3. Make the vehicle one color so fewer coats are required thereby reducing the amount of material needed and reducing the film build. Due to the UV sensitivity of some of the pigments we use and the extreme film build often associated with custom painting only use House of Kolor UC & UFC Clears. These clears were designed for the high film build. They offer a hard, flexible finish with a higher UV resistance than other clears designed for collision repair. If your vehicle has previously been refinished, we recommend removing this to the original finish or to bare metal. Again the key to a durable custom paint job is the foundation. A chain is only as strong as its weakest link. Please read, understand, and follow this manual before you begin your custom paint job.
2. PRIMERS
Many bases are susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF or KD2000 Epoxy Primers. See tech sheets for more information on KP & KD Primers. NOTE: OEM (Original Equipment Manufacturer) coatings work well as a base for your paint job.
Surface should be free of wax, grease and foreign materials. Use KC10 Wax & Grease Remover prior to any sanding. For post-sanding, use our KC20 to remove any sanding residue for final wash. PLEASE REFER TO THE SANDING RECOMMENDATION CHART ON PAGE 59 FOR FINAL SANDING OF OEM FINISHES. Apply 1-2 coats of Ko-Seal II (sealer). Let dry for 1 hour, but no longer than 2 hours before top coating. NOTE: Do not attempt to apply a custom paint job on an OEM finish that is in excess of 6 mils, as paint failure can result from excessive film build. In other words, if the vehicle has been repainted, it is strongly suggested to either strip it back to the original finish, or better yet, to bare metal. NOTE: In custom work, sealers should always be used as the ground coat. They improve adhesion, color and gloss holdout, and make the vehicle all one color for quicker hiding with the base coats.
IMPORTANT NOTES
DO NOT USE ANY ACID BASE PRODUCTS SUCH AS SELF ETCHING PRIMERS, ETC. UNDER THE KD3000 SERIES DTS SURFACER/SEALERS. THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM. IF YOU FIND IT NECESSARY TO USE A METAL CONDITIONER TO REMOVE RUST, ETC., BE SURE TO THOROUGHLY CLEAN AND NEUTRALIZE THE TREATED AREA FOLLOWING THE CONDITIONER MANUFACTURERS RECOMMENDATIONS, THEN USING OUR KC20 POST SANDING CLEANER WITH A MAROON SCUFF PAD TO INSURE ALL ACID RESIDUE HAS BEEN REMOVED BEFORE PRIMING. IF NOT, THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM IN CUSTOM PAINTING, IT IS NOT UNCOMMON TO EXPERIENCE POLYESTER STAINING FROM BOTH BODY FILLERS, GLAZING PUTTIES, AND FIBERGLASS RESINS . THE KD3000 SERIES DTS SURFACER/SEALER IS DESIGNED TO PREVENT THIS STAINING PROBLEM AS LONG AS THE FILLERS/PUTTIES ARE MIXED AND APPLIED PROPERLY, AND THE AFTER SANDING MILLAGE REMAINS AT LEAST 2 MILS.
SUBSTRATE
Properly Prepared: Original finish Ferrous and non-ferrous metals Fiberglass and composites Plastics (Pre-test adhesion and compatibility) Body Fillers Miscellaneous unclassified substrates (Pre-test adhesion and compatibility)
PREPARATION
Surface to be primed should be free of wax, grease, rust, etc. IMPORTANT: Clean with KC10 prior to sanding. Do not apply KD3000 Series DTS surfacer/sealers over uncatalyzed primers. KD3000 Series DTS surfacer/sealers may be applied over properly prepared OEM factory primers and finishes, but for maximum adhesion and corrosion protection it is best to apply KD3000 Series DTS surfacer/sealers directly to the bare substrate.
Bare metal Minimum 80P grit DA sandpaper Body fillers Minimum 80P OEM Finish 320P dry or 500 wet
COMPONENTS
HOK1052015 Color Check Panel. A must have color tool. This innovative pray-out panel consists of 62 KD3000 series color variations. Color styling has never been faster. Simply apply basecoats over panel to achieve an instant library of colors and effects. KD3000 Medium Gray KD3001 Black KD3002 White KD3003 Yellow KD3004 Red KD3005 Blue KDA3000 Activator RU310 Fast Reducer 65F to 75F RU311 Medium Reducer 75F to 85F RU312 Slow Reducer 85F to 95F RU313 Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85F to 100+F
Online Kwik-Mix
POT LIFE
As a surfacer 45 to 90 minutes (depending on shop conditions) As a Sealer 1 to 2 hours (depending on shop conditions)
GUN SET UP
HVLP Gun Used as a High Build/Medium Build Surfacer/Sealer = 1.7 to 1.8 tips Used as a High Build/Medium Build Surfacer = 1.7 to 1.8 tips Used as a Sealer = 1.3 to 1.5 Needle/Nozzle (Depending on the size of object being painted) Used as a High Build/Medium Build Surfacer = 100% Trigger Pull Used as a Sealer = 50% to 75% Trigger Pull Not Recommended for Air Brush Application
APPLICATION
Used as a High Build/Medium Build Surfacer Strain mixture. Apply 2 to 3 full wet coats with a 50% pattern overlap. Apply an additional 2 full wet coats over polyester fillers and spot and glazing putties. Allow flash time between coats (flashes dull approx. 10 to 15 minutes). Used as a Sealer Strain mixture. Apply 1 to 2 Medium Wet Coats with a 50% pattern overlap. Allow flash time between coats (flashes dull, approx. 5 to 15 minutes).
DRY TIME
Used as a High Build /Medium Build Surfacer At 70F, allow to cure approx. 90-120 minutes before sanding. If you exceed more than 3 coats, the cure time may be longer. For higher production you can bake the surfacer at 140F for 30 minutes. Allow the surfacer to flash 15 minutes prior to baking with a 30 minute cool down prior to sanding. Overnight dry time is best. Used as a Sealer Sealers are designed to create a chemical bond between the surfacer and the base coat. Allow the sealer to dry 15-30 min. but not to exceed 4 hours prior to top coating. Thoroughly sand sealed surfaces with 500 to 600 wet sand paper if top coating window extends more than 4 hours. Note: Flash and Dry Times will be longer in cool temperatures, slow air movement or when applied in heavier coats.
GUIDE COAT
Used as a High Build /Medium Build Surfacer Multiple color choices of KD3000 series greatly improves speed and accuracy when contour sanding. High and low areas become more visible when using different colors of KD for each coat when used as a High Build or Medium Build surfacer. Prior to sanding, apply a Guide Coat of reduced KD3000 in a contrasting color. During the sanding process, the contrasting color of the guide coat will remain in low areas and become a guide telling you how much sanding is required to smooth the KD3000. Remove the guide coat then continue with a few more sanding strokes and move on. Be careful so you dont expose any body filler. If the primer is less than 2 mils after sanding, bleed through of filler is possible. Reapply KD3000 to cut through areas.
FINISH SANDING
Used as a High Build /Medium Build Surfacer Initial Block Sanding (Optional, see info below) o 100P to 150P grit dry sandpaper Finish Sanding o Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) o Tight Areas (door jams, etc.) = Maroon scuff pad
CLEAN UP
Clean equipment thoroughly with lacquer thinner, acetone, or urethane reducer (check local regulations).
TECHNICAL DATA
High Build (4:1) (National Rule) High Build (4:1) (California Rule) 2.1 lbs./gal. (252 g/L) Primer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 1.64 lbs./gal. (197 g/L) 2.1 lbs./gal. (252 g/L) 0.42 lbs./gal. (50 g/L) 0.91 lbs./gal. (109 g/L) 41.72% 46.09% 32% 0% Medium Build (4:1:1) (National Rule) Medium Build (4:1:1) (California Rule) 2.1 lbs./gal. (252 g/L) Primer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 1.36 lbs./gal. (163 g/L) 2.1 lbs./gal. (252 g/L) 0.42 lbs./gal. (50 g/L) 0.91 lbs./gal. (109 g/L) 34.77% 54.18% 42.19% 0% Primer Sealer (4:1:2) (National Rule) Primer Sealer (4:1:2) (California Rule) 2.1 lbs./gal. (252 g/L) Primer Sealer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 1.17 lbs./gal. (140 g/L) 2.1 lbs./gal. (252 g/L) 0.42 lbs./gal. (50 g/L) 0.91 lbs./gal. (109 g/L) 29.80% 60.16% 49.74% 0%
Coatings Category Packaged Density Packaged VOC Actual VOC Ready to Spray Regulatory VOC Ready to Spray less exempt solvents Total HAPS (g HAPS/L) Packaged HAPS Ready to Spray Total Solids by Volume (Ready to Spray) Wt % Volatiles (Ready to Spray) Wt % Exempt Compounds (Ready to Spray) Wt % Water (Ready to Spray) Viscosity #2 Signature Zahn @ 77F DIN 4 @ 77F Recommended Dry Film Build per Coat Sq. Ft. Coverage/gal @ 1 mil
Primer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 1.64 lbs./gal. (197 g/L) 2.1 lbs./gal. (252 g/L) 0.42 lbs./gal. (50 g/L) 0.91 lbs./gal. (109 g/L) 41.72% 46.09% 32% 0%
Primer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 2.6 lbs./gal. (312 g/L) 3.18 lbs./gal. (381 g/L) 0.42 lbs./gal. (50 g/L) 2.86 lbs./gal. (343 g/L) 34.77% 52.19% 28.37% 0%
Primer Sealer 12.09 lbs./gal. (1451 g/L) 2.0 lbs./gal. (240 g/L) 3.28 lbs./gal. (394 g/L) 3.89 lbs./gal. (467 g/L) 0.42 lbs./gal. (50 g/L) 4.79 lbs./gal. (575 g/L) 29.80% 57.05% 25.48% 0%
NOTE: SS01 SHOULD NOT BE APPLIED OVER BARE METAL SURFACES OF ANY KIND. SS01 MUST BE APPLIED OVER SANDED AND CLEAN PRIMER OR PROPERLY PREPARED AND SANDED PREVIOUSLY PAINTED SURFACES FOR PROPER ADHESION. SS01 is a high quality two component polyurethane sealer designed to: Act as a bond coat between primer and top coats. Act as a holdout agent to prevent topcoats from soaking into the primer and reducing gloss. Make the object to be painted an appropriate color for faster coverage of top coats. Can be applied over properly prepared and sanded previously painted OEM surfaces, KP, or KD Series House of Kolor Primers for proper adhesion of topcoats. SS01 is a high quality polyurethane catalyzed sealer designed to be used with all House of Kolor BC, KBC, SG, PBC basecoat products. Choose the appropriate color for the base coat system and color that is going to be applied. Add 10 percent Kandy Koncentrates to SS01 Silver Sealer for a closer match to the base coat or top coat color. For use under a UKK or UK Kandy we recommend applying 2 coats of a BC basecoat to balance final appearance.
SUBSTRATE
Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Tight Areas (door jams, etc.) = Maroon scuff pad
PREPARATION
Use only House of Kolors KP or KD Epoxy Primers over bare metal substrates or metal substrates with body work. See tech sheet for more information on KP and KD Epoxy Primers.
COMPONENTS
Simply add catalyst and spray, no reduction necessary 6 parts SS01 Silver Sealer 1 part KU152 Hardener 10% KK Koncentrate optional NOTE: RU Reducers may be added up to 10% for additional flow and control
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not Recommended
Strain the sealer after mixing. Gun distance while spraying should be approximately 5 to 6 inches. Apply 1 or 2 medium wet coats with 50% pattern overlap. Walk long objects. Be sure of thorough coverage. Allow flash 10 to 15 minutes between coats. NOTE: Mottling may occur in areas where SS01 is applied too heavily. To correct this use a drop coat or mist coat which is applied at a slightly lower pressure and quicker pass over these areas.
DRY TIME
Allow to dry 30 minutes to 1 hour but no longer than 4 hours. After 4 hours we recommend sanding with 500/600 sandpaper and reapply SS01 sealer. Seal coats are applied just prior to spraying color and clear. They are not meant to be a stopping point on your project. All dry times are based on 70 degrees. Dry times will vary with weather and shop conditions.
TECHNICAL DATA
National Rule Coatings Category Packaged Density Packaged VOC Actual VOC RTS less exempt solvents Regulatory VOC RTS less exempt solvents Total HAPS (lb. HAPS/Solid Gal.) Packaged (HAPS) Ready to Spray Total % Solids by volume (RTS) Weight % Volatiles (RTS) Weight % exempt compounds (RTS) Weight % water (RTS) Viscosity (Ready To Spray) #2 Signature Zahn @ 77F DIN 4 @ 77F Recommended Dry Film Build per Coat Sq. Ft. Coverage/gal @ 1 mil 20.8 seconds 16.9 seconds 1.5 mil 536.98 sq ft./gal @ 1 mil 20.8 seconds 16.9 seconds 1.5 mil 536.98 sq ft./gal @ 1 mil Component 10.15 lbs./gal. (1216 g/L) 0.83 lbs./gal. (99.4 g/L) 0.71 lbs./gal. (85.1 g/L) 1.45 lbs./gal. (173.61 g/L) 0.2621 lbs./gal. (31.4 g/L solid) 0.192 lbs./gal. (23.0 g/L solid) 35.51% 64.49% 57.47% 0% California Rule Component 10.15 lbs./gal. (1216 g/L) 0.83 lbs./gal. (99.4 g/L) 0.71 lbs./gal. (85.1 g/L) 1.45 lbs./gal. (173.61 g/L) 0.2621 lbs./gal. (31.4 g/L solid) 0.192 lbs./gal. (23.0 g/L solid) 35.51% 64.49% 57.47% 0%
GENERAL INFORMATION
IMPORTANT NOTES
In Custom Painting, Sealers are not an option, they are a must. They have 3 functions: 1) They greatly improve adhesion between the substrate and the base coat. 2) They make the vehicle one color thereby reducing the number of coats of base, saving you money. 3) They greatly improve color hold out and finish quality. KD3000 Series DTS Foundation Surfacer Sealers KS, KD, KP Series Primers and Sealers All House of Kolor Shimrin Universal Bases Properly cured and prepared OEM finishes
SUBSTRATE
Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from polyester body fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 Series or KP Series Primers. It is important to maintain at least a 2 dry mil film thickness of KD3000 Series DTS Foundation Surfacer Sealer or, KP series over all fillers and putties.
PREPARATION
For all substrates Dry Sanding: FIPA grade = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sanding: FIPA grade = 600P to 800P grit (CAMI grade = 400 to 500 grit) NOTE: Typically sealers do not need to be sanded. Do not seal until you are ready to apply the paint. This is where your chemical bond begins.
COMPONENTS
S2-25 Jet Black or S2-26 Bright White Shimrin2 RU310 Fast Reducer 65F to 75F RU311 Medium Reducer 75F to 85F RU312 Slow Reducer 85F to 95F RU313 Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85 to 100+F Optional: S2 FX Effect Pacs
National Rule Solid Color 2:1 by volume 2 parts Shimrin2 Solid Basecoat (S2-25 or S2-26) 1 part RU Reducer (RU310, RU311, RU312, or RU313) California Rule 2:1 by volume 2 parts Shimrin2 Solid Basecoat (S2-25 or S2-26) 1 part RU Exempt Reducer (RU301 or RU302) Optional - Mixing S2 Fx Effect Pacs with solid bases - 3:1:2 by volume 3 parts Shimrin2 Solid Basecoat (S2-25 or S2-26) 1 part S2-FX Effect Pac 2 parts RU Exempt Reducer (RU300 or RU301) or standard RU Reducers (RU310 - RU313) NOTE: Airbrush Application - reduce to desired strength (for all mixing ratios)
MIXING RATIO
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2 to 3 medium coats of Shimrin2 (S2-25 or S2-26) with a 50% pattern overlap. Allow each coat to flash dull (Typically 5 to 15 minutes) between coats. If you intend to do artwork over the Jet Black or Bright White, we suggest you allow the base to flash 30 minutes then apply 2 coats of S2-SG100 Intercoat (see tech sheet on S2-SG100) to protect against tape tracking, etc.
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA
National Rule Coatings Category Packaged Density Packaged VOC Actual VOC Ready to Spray Regulatory VOC Ready to Spray less exempt solvents Total HAPS (g HAPS/L) Packaged HAPS Ready to Spray Total % Solids by Volume (Ready to Spray) Wt % Volatiles (Ready to Spray) Wt % Exempt Compounds (Ready to Spray) Wt % Water (Ready to Spray) Viscosity (Ready to Spray) #2 Signature Zahn @ 77F DIN 4 @ 77F Recommended Dry Film Build per Coat Sq. Ft. Coverage/gal @ 1 mil 14 - 20 seconds 14 - 20 seconds 0.2 - 0.5 240 - 272 sq. ft./gal. @ 1 mil 14 - 20 seconds 14 - 20 seconds 0.2 - 0.5 240 - 272 sq. ft./gal. @ 1 mil Color Coating VARIES 2.34 lbs./gal. (280 g/L) Max 3.05 lbs./gal. (366 g/L) Max 5.69 lbs./gal. (683 g/L) Max 0.23 lbs./gal. (27 g/L solid) Max 12.58 lbs./gal. (1510 g/L solid) Max 10 - 17 71 - 78 40 - 55 0.0 California Rule Color Coating VARIES 2.34 lbs./gal. (280 g/L) Max 0.89 lbs./gal. (107 g/L) Max 3.06 lbs./gal. (367 g/L) Max 0.23 lbs./gal. (27 g/L solid) Max 0.5 lbs./gal. (60 g/L solid) Max 10 - 17 71 - 78 66 - 86 0.0
GENERAL INFORMATION
IMPORTANT NOTES
All Shimrin2 base coats are semi-translucent. It is critial the vehicle or substrate is ground coated with one even color. An excellent ground coat is House of Kolors SS01 Silver Sealer, KD3000 DTS Foundation Surfacer/Sealers, and S2-25/S2-26. The color of the ground coat will effect the appearance of the base coat. We recommend using a ground coat color that is closest to the Shimrin2 base coat color. This will reduce the number of coats of Shimrin2 basecoats required to achieve desired color or effect. HOK1052015 Color Check Panel. A must have color tool. This innovative spray-out panel consists of sixty-two KD3000 series color variations. Color styling has never been easier or faster. Simply apply basecoats over panel to achieve an instant library of colors and effects.
SUBSTRATE
KD3000 Series DTS Foundation Surfacer / Sealer SS01 Silver Sealer KS, KD, KP Series Primers and Sealers All Shimrin and Shimrin2 Base Coats Properly cured and prepared OEM Finishes
Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from polyester body fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 Series or KP Series Primers. It is important to maintain at least a 2 dry mil film thickness of KD3000 Series DTS Foundation Surfacer Sealer or, KP series over all fillers and putties.
PREPARATION
GROUND COAT
Sealer SS01 Silver Sealer or KD3000 series mixed and applied as a sealer SHIMRIN2 BASE COATS ARE TRANSLUCENT AND THE VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. We suggest using Sealers as a ground coat. Simply select a KD3000 formula close to the Shimrin2 base coat color you intend to use. This will reduce the number of coats of Shimrin2 base coats required to achieve desired color and effect. For the quickest and easiest approach to selecting ground coat, apply basecoat over KD3000 Color Check panel (part # HOK1052015) and select which formula best matches your desired color and effect. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
Shimrin2 FX Karrier Bases S2-00 Trans Nebulae S2-01 Solar Gold S2-02 Celestial White S2-03 Galaxy Gray S2-04 Stratto Blue S2-05 Lapis Blue S2-06 Meteor Maroon S2-07 Gamma Gold S2-08 Eclipse Orange S2-09 Planet Green S2-10 Pavo Purple S2-11 Mayan Magenta S2-12 Zenith Gold S2-13 Velocity Violet S2-14 Lunar Yellow S2-15 Solarflair Red S2-16 Re-Entry Red FX Metalume Series S2-FX01 Super Fine-SFBC FX S2-FX02 Fine-FBC FX S2-FX03 Medium-BC FX S2-FX04 Course-CBC FX S2-FX05 Super Silver-SSBC FX FX Kosamene Series S2-FX21 Brass Pearl FX S2-FX22 Sterling Silver Pearl FX S2-FX23 Russet Pearl FX S2-FX24 Copper Pearl FX S2-FX25 Bronze Pearl FX FX Kosmatic Styling Pearl Series S2-FX31 KSP Strikn Gold FX S2-FX32 KSP Red FX S2-FX33 KSP Violet FX S2-FX34 KSP Blue FX S2-FX35 KSP Green FX S2-FX36 KSP Turquoise FX S2-FX37 KSP Magenta FX S2-FX38 KSP Indigo FX S2-FX39 KSP White FX FX Metajuls Series S2-FX41 MBC Prism FX S2-FX42 MBC Pale Gold FX S2-FX43 MBC Red FX S2-FX44 MBC Blue FX S2-FX45 MBC Yellow FX S2-FX46 MBC Green FX S2-FX47 MBC Silver FX FX Kameleon Series S2-FX51 KPF Green to Blue FX S2-FX52 KPF Gold to Green FX S2-FX53 KPF Copper Red to Green FX S2-FX54 KPF Sapphire FX S2-FX55 KPF Aquarius FX S2-FX56 KPF Mayan Eruption FX FX Kosmic Sparks Series S2-FX61 KDP Sno White FX S2-FX62 KDP Gold Rush FX S2-FX63 KDP Blushing Red FX S2-FX64 KDP Copper Penny FX S2-FX65 KDP Summertime Green FX S2-FX66 KDP Ocean Blue FX S2-FX67 KDP Turquoise FX
10
MIXING RATIO - STANDARD BASECOAT (Visit www.housofkolor.com to view formulas and mixing tables)
National Rule 3:1:2 by volume 3 parts Shimrin2 FX Karrier Base 1 Part S2-FX Effect Pac 2 part RU Reducer (RU310, RU311, RU312, or RU313) California Rule 3:1:2 by volume 3 parts Shimrin2 FX Karrier Base 1 Part S2-FX Effect Pac 2 part RU Reducer (RU300 or RU301)
Online Kwik-Mix
Kreate your own Kustom Kreator Kolors. All Shimrin2 components are intermixable. Combine multiple Karrier Bases, FX Effect Pacs, Kandy Koncentrates (KK), Flakes (F), Dry Pearls (DP), and more. National Rule 2 parts Kustom Kreator Kolor 1 part RU Series Reducers (RU310, RU311, RU312, or RU313) California Rule 2 parts Kustom Kreator Kolor 1 part RU Series Reducers (RU300 or RU301) Your only limitation is your imagination with Shimrin2. All FX Karrier Bases can be intermixed, reduced 2:1, and sprayed as Kolors without effects. If you wish to spray effects, simply use 3 parts S2-00 Trans Nebulae and 1 part S2-FX Effect. S2-00 Trans Nebulae should also be used as a Karrier for Flakes (F Series) and Dry Pearls (DP Series).
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2 to 3 medium coats of Shimrin2 Base Coat with a 50% pattern overlap. Allow each coat to flash dull (Typically 5 to 15 minutes) between coats. If you intend to do artwork over the Shimrin2 base coat, we suggest you allow the base coat to flash 15 minutes then apply 2 medium coats of S2-SG100 Intercoat (see tech sheet on S2-SG100) to protect against tape tracking and overspray under the masking tape, etc.
DRY TIME
Allow to flash from 30 minutes up to 4 hours maximum prior to applying klear. House of Kolor USC01 Urethane Show Klear is recommended for maximum durability and protection of your custom paint project. House of Kolor Klears have 3 times the UV blocking capability of regular automotive clear. Do not Intermix other manufacturers products with House of Kolor.
CLEAN UP
Clean equipment thoroughly with lacquer thinner, acetone, or urethane reducer (check local regulations).
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GENERAL INFORMATION
IMPORTANT NOTES
All Shimrin2 Kandy basecoats are translucent. It is critial the vehicle or substrate is ground coated with one even color. An excellent ground coat is House of Kolors SS01 Silver Sealer, KD3000 DTS Foundation Surfacer/Sealers, and S2-25/S2-26. The color of the ground coat will effect the appearance of the Kandy basecoat. Darker basecoats or sealers improve spray ability and depth. HOK1052015 Color Check Panel. A must have color tool. This innovative spray-out panel consists of sixty-two KD3000 series color variations. Color styling has never been easier or faster. Simply apply basecoats over panel to achieve an instant library of colors and effects.
SUBSTRATE
KD3000 Series DTS Foundation Surfacer / Sealer SS01 Silver Sealer KS, KD, KP Series Primers and Sealers All Shimrin and Shimrin2 Base Coats Properly cured and prepared OEM Finishes
Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from polyester body fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 Series or KP Series Primers. It is important to maintain at least a 2 dry mil film thickness of KD3000 Series DTS Foundation Surfacer Sealer or, KP series over all fillers and putties.
PREPARATION
GROUND COAT
Seal with SS01 Silver Sealer, KD3000 series sealers, S2-25 Jet Black or S2-26 Bright White. SHIMRIN2 BASE COATS ARE TRANSLUCENT AND THE VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
KK Kandy Koncentrates
KK01 Brandywine KK02 Lime Gold KK03 Wild Cherry KK04 Oriental Blue KK05 Cobalt Blue KK06 Burgundy KK07 Root Beer KK08 Tangerine KK09 Organic Green KK10 Purple KK11 Apple Red KK12 Pagan Gold KK13 Burple KK14 Spanish Gold KK15 Teal KK16 Magenta KK18 Pink KK22 Voodoo Violet
RU Series Reducers
RU310 Fast Reducer 65F to 75F RU311 Medium Reducer 75F to 85F RU312 Slow Reducer 85F to 95F RU313 Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85 to 100+F
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Online Kwik-Mix
Kreate your own Kustom Kreator Kandy Basecoat Kolors. All Shimrin2 components are intermixable. Combine multiple Karrier Bases, FX Effect Pacs, Kandy Koncentrates (KK), Flakes (F), Dry Pearls (DP), and more. Combine other Karrier Base colors with S2-00 to create personalized color trends. Tint Kandy Koncentrates with other Kandy Koncentrates, mix several S2-FX pacs together. Once complete, throw a few pinches of flake or dry pearls into the mix for that extra bling! We recommend that you stay within the boundaries below. 8 parts S2-00 Trans Nebulae or combination of Karrier Bases 1 part KK-Kandy Koncentrate or combination of KKs part S2-FX Effect Pac or combination of FX Effect Pacs After you have assembled Kustom Kreator Kandy Basecoat mixture, Reduce 50% with RU Series Reducers - RU-300 or RU301 for California Rule Compliant, or RU310, RU311, RU312, or RU313 for National Rule Compliant (2 parts Kustom Kreator Kandy Basecoat mixture to 1 part RU series reducer 2:1)
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
Apply 3 to 4 medium coats of Shimrin2 Kandy Basecoat with a 75% pattern overlap. Allow each coat to flash dull (Typically 5 to 15 minutes) between coats. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. If you intend to do artwork over the Shimrin2 Kandy Basecoat, we suggest you allow the basecoat to flash 15 minutes then apply 2 medium coats of S2-SG100 Intercoat (see tech sheet on S2-SG100) to protect against tape tracking and overspray under the masking tape, etc.
APPLICATION
DRY TIME
Allow to flash from 30 minutes up to 4 hours maximum prior to applying klear. House of Kolor USC01 Urethane Show Klear is recommended for maximum durability and protection of your custom paint project. House of Kolor Klears have 3 times the UV blocking capability of regular automotive clear. Do not Intermix other manufacturers products with House of Kolor.
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA
National Rule Coatings Category Actual VOC Ready to Spray Regulatory VOC Ready to Spray less exempt solvents HAPS Ready to Spray Total % Solids by Volume (Ready to Spray) Wt % Volatiles (Ready to Spray) Wt % Exempt Compounds (Ready to Spray) Color Coating 2.87 lbs./gal. (344 g/L) 4.94 lbs./gal. (587 g/L) 14.49 lbs./gal. (1736 g/L solid) 10 88 55 California Rule Color Coating 0.7 lbs./gal. (84 g/L) 2.44 lbs./gal. (292 g/L) 0.65 lbs./gal. (78 g/L solid) 10 88 85.4
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IMPORTANT NOTES
We have designed specific Catalysts and Reducers to work with each of our urethane products. It is extremely important that you DO NOT attempt to use KU100, KU150 or KU151 in the UKK01 product, it will not work. ONLY USE KU152 CATALYST. KU152 is moisture sensitive and will not keep for long periods once opened. Keep the container tightly sealed. Clean the catalyst containers pour spout by wiping the threads with reducer for ease of reopening. UKK01 Urethane Kandy Karrier is new technology and its mixing ratio is different from all of our other Urethane Kandys and klears. Please be mindful of this. DO NOT OVER CATALYZE. (4 parts UKK01, 1 part KU152 catalyst, 1 or 2 parts RU reducer). Over Spray from any catalyzed products may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
SUBSTRATE
All House of Kolor Shimrin2 and Shimrin Base Coats and Klears. (NOTE: Please refer to individual product tech sheets for proper system applications) Properly cured and prepared OEM finishes
PREPARATION
Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from polyester body fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 DTS Foundation Surfacer Sealer, or KP Series.
COMPONENTS
UKK01 - Urethane Kandy Karrier KU152 - Kosmic Catalyst KK - Kandy Koncentrates RU310 Fast Reducer 65F to 75F RU311 Medium Reducer 75F to 85F RU312 Slow Reducer 85F to 95F RU313 Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85 to 100+F AX02 - Kosmic Kicker (Optional) USC01 - Kosmic Urethane Show Klear
MIXING RATIO
For Low Solids Kandy (National Rule) 3.89 lbs./gal. (467 g/L) - 4:1:2 by volume 4 parts UKK01 Urethane Kandy Karrier 1 part KU152 Catalyst 2 parts RU Reducer Add KK Koncentrates to desired strength (2-4 oz. per ready to spray quart of UKK01 is recommended) For Medium Solids Kandy (National Rule) 3.12 lbs./gal. (374 g/L) - 4:1:1 by volume 4 parts UKK01 Urethane Kandy Karrier 1 part KU152 Catalyst 1 part RU Reducer Add KK Koncentrates to desired strength (2-4 oz. per ready to spray quart of UKK01 is recommended) For Low Solids Kandy (California Rule) 2.08 lbs./gal. (249 g/L) - 4:1:2 by volume 4 parts UKK01 Urethane Kandy Karrier 1 part KU152 Catalyst 2 parts RU300 or RU301 LV Reducer Add KK Koncentrates to desired strength (2-4 oz. per ready to spray quart of UKK01 is recommended)
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GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.2 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
APPLICATION
Start with low solid mixture. Apply 1 medium coat with a 75% pattern overlap and allow to flash 10 - 15 minutes then apply 2 more coats at a 75% pattern overlap as medium wet coats. Finish with Medium solid mixture. The final coats should be sprayed at a 50% pattern overlap as medium wet coats. (for a total of 4 to 6 coats) allowing to flash 10 - 20 minutes. Shop conditions, air flow, and reducer used will vary flash times. A good rule of thumb is to monitor the finish, allow each coat to go out of string before applying the next coat. (DO NOT rush your recoat time between coats. You could experience solvent popping.) All Kandy finishes must be klear coated. After 20 to 30 minutes begin applying 2 to 3 coats of UCS01 Urethane Show Klear for maximum UV protection (Always refer to the appropriate tech sheets on the top coat klear you intend using). NOTE: lighter colored basecoats require maximum Kandy coats (6 coats).
The application of Kandy Type finishes are among the most demanding of all finishes applied. Great attention must be paid in spray gun settings, number of coats and basic spray gun techniques. The following steps, when observed, provide consistent results.
Know the equipment Check spray gun pattern, it must be consistent. (See Diagram One) Turn fluid knob in, to restrict trigger pull and reduce amount of Kandy delivered. This must be done for the first two to three coats to avoid streaking. A 75% pattern overlap is mandatory.
Diagram One
Application - The First 2 to 3 Coats
Apply Kandy with recommended pattern overlap. (See Diagram Two) Spray gun should be 4 to 6 inches from surface. Do not apply Kandy panel to panel, spray entire length of object. Spray in straight lines, do not follow body lines. (See Diagram Three)
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Adjust fluid knob for a larger pattern 5-7 apply additional 2 to 3 coats with 50% overlap. Allow each coat to go out of tack before applying the next coat. Apply 2 to 3 coats of USC01 Urethane Show Klear, or other Kosmic Klears. Allow final coat of Kandy to go out of tack (20 to 30 minutes) then apply 2-3 coats of USC01 Urethane Show Klear or other House of Kolor Kosmic Klears.
DRY TIME
Air dry at 70F = 24 hours Air dry at 70F with AX02 added at 5% of mix = 4 - 6 hours Force dry at 140F = Allow the finish to flash 30 minutes, bake time should be 1 hour with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the finish to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
TECHNICAL DATA
VOC (National Rule) Coatings Category Mixing Ratio Packaged Density Packaged VOC Actual VOC Ready To Spray less exempt solvents Regulatory VOC Ready To Spray less exempt solvents Total HAPS (lb HAPS/Solid Gal Packaged HAPS Ready To Spray Total % Solids by Volume Ready To Spray Weight % Volatiles Ready To Spray Weight % Exempt compounds Ready To Spray Weight % Water Viscosity Ready to Spray #2 Signiture Zahn @ 77 Degrees DIN 4 @ 77 Degrees Recommended Dry Film Build Per Coat Sq. Ft. Coverage/Gal at 1 mil. 542 Sq. Ft. 465 Sq. Ft. 542 Sq. Ft. 465 Sq. Ft. 12 15 Seconds <13 Seconds 11 14 Seconds <13 Seconds 12 15 Seconds <13 Seconds 11 14 Seconds <13 Seconds Component 4-1-1 9.46 lbs./gal. (1135 g/L) 2.36 lbs./gal. (283 g/L) 2.33 lbs./gal. (280 g/L) 3.12 lbs./gal. (374 g/L) 0.04 lbs./gal. (4.8 g/L) 2.03 lbs./gal. (244 g/L) 33.78 % 65.43 % 40.06 % 0% VOC (National Rule) Component 4-1-2 9.46 lbs./gal. (1135 g/L) 2.36 lbs./gal. (283 g/L) 3.06 lbs./gal. (367 g/L) 3.89 lbs./gal. (467 g/L) 0.04 lbs./gal. (4.8 g/L) 4.03 lbs./gal. (484 g/L) 28.94 % 69.51 % 35.33 % 0% VOC (California Rule) Component 4-1-1 9.46 lbs./gal. (1135 g/L) 2.36 lbs./gal. (283 g/L) 1.26 lbs./gal. (151 g/L) 2.08 lbs./gal. (249 g/L) 0.04 lbs./gal. (4.8 g/L) 0.08 lbs./gal. (9.6 g/L) 33.78 % 67.24 % 55.11 % 0% VOC (California Rule) Component 4-1-2 9.46 lbs./gal. (1135 g/L) 2.36 lbs./gal. (283 g/L) 1.21 lbs./gal. (145 g/L) 2.25 lbs./gal. (270 g/L) 0.04 lbs./gal. (4.8 g/L) 0.13 lbs./gal. (15.6 g/L) 28.96 % 72.22% 61.27 % 0%
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GENERAL INFORMATION
SUBSTRATE
All Shimrin and Shimrin2 basecoats MB Marblizer Series Properly cured top coat klears and OEM finishes (artwork only)
Prior to applying S2-SG100 Intercoat, it is advised to lightly tack surface with a fully open tack cloth, or perform minor cleanup with KC20 Post Sanding Cleaner. Important note: Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from polyester body fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 Series or KP Series Primers. It is important to maintain at least a 2 dry mil film thickness of KD3000 Series DTS Foundation Surfacer Sealer or, KP series over all fillers and putties.
PREPARATION
COMPONENTS
S2-SG100 - Intercoat RU310 Fast Reducer 65F to 75F RU311 Medium Reducer 75F to 85F RU312 Slow Reducer 85F to 95F RU313 Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85 to 100+F
OPTIONAL COMPONENTS
Dry Pearls (DP) Flake (F) Kandy Koncentrates (KK) Important note: S2-00 Trans Nebulae FX Karrier Basecoat is highly recommended for use as a karrier base for Dry Pearls (DP), Flake (F). S2-00 contains special resins that greatly improve orientation and control.
National Rule 2:1 by volume 2 parts Shimrin2 S2-SG100 Intercoat 1 part RU Reducer (RU310, RU311, RU312, or RU313) California Rule 2:1 by volume 2 parts Shimrin2 S2-SG100 Intercoat 1 part RU LV Reducer (RU300 or RU301) NOTE: Airbrush Application - reduce to desired viscosity or strength of added effects (for all mixing ratios) Important note: Maximum recommended over reduction is 1 part S2-SG100 to 1 part reducer. This ratio is used when Kandy Koncentrates (KK), Pearls (DP), and Flake (F) are mixed with S2-SG100.
MIXING RATIO
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturers recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturers recommendations
APPLICATION
Apply 1 to 2 medium coats of Shimrin2 S2-SG100 Intercoat with a 50% pattern overlap. Allow each coat to flash dull (Typically 5 to 15 minutes) between coats. Additional coats may be applied if build is required to fill tape-out lines. We suggest you allow the Intercoat to flash 30-60 minutes before doing tape outs, etc over the S2-SG100 product.
FINISH SANDING
Typically, S2-SG100 does not require sanding or scuffing as long as it hasnt sat more than 4 hours prior to top coating. In the event it will have to sit beyond 4 hours such as when performing artwork, it should be sanded. The S2-SG100 can be sanded after 1 hour dry time. Recommended grit is 500 wet or dry. You can also use a gray scuff pad..
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KLEAR COATING
DO NOT USE S2-SG100 AS A TOPCOAT KLEAR. S2-SG100 must be top coated with USC01 Urethane Show Klear, or any House of Kolor Kosmic Klears.
CLEAN UP
Clean equipment thoroughly with lacquer thinner, acetone, or urethane reducer (check local regulations).
TOUCH UP & BLEND - S2-SG100 Intercoat may also be used to blend Shimrin2 and Shimrin Pearl and Metallic Base Coats. Apply 1 medium coat of S2-SG100 beyond the blend point. Metallics will not darken as they normally would at the blend. S2-SG100 may also be added directly to Shimrin2 and Shimrin Bases for undetectable blends on touch ups. KANDYS - For maximum durability we recommend the new Shimrin2 UKK01 Kandy Karrier with KK Kandy Koncentrates. S2-SG100 Intercoat may be used to make low solid Kandys by mixing any of our Kandy Koncentrates (KK) with S2-SG100. Excellent when multiple Kandy tape outs are required under urethane topcoats. Perfect for small parts or graphics when speed is a factor. Reduce S2-SG100 1:1 with RU series reducer then add Kandy Koncentrate until desired color and strength is achieved. See tech sheet for more information on using Kandy Koncentrates. PEARLS & FLAKE - Although S2-SG100 may be used to make Pearls, we recommend the use of S2-00 Trans Nebulae FX Karrier Basecoat for this application. When using S2-SG100, mix 1:1 with RU series reducer then begin to add dry pearls or Flake until desired concentration is achieved. Do not add too much pearl or flake as clouding, mottling, streaking and bunching from too much pearl can occur. Pearl and Flake platelets must have room to sparkle. Overcrowding reduces their effect and increases the chance of mottling and streaking.
TECHNICAL DATA
National Rule Coatings Category Packaged Density Packaged VOC Actual VOC RTS Regulatory VOC RTS less exempt solvents Total HAPS (lb. HAPS/Solid Gal.) Packaged (HAPS) Ready to Spray Total % Solids by volume (RTS) Weight % Volatiles (RTS) Weight % exempt compounds (RTS) Weight % water (RTS) Viscosity (Ready To Spray) #2 Signature Zahn @ 77F DIN 4 @ 77F Recommended Dry Film Build per Coat Sq. Ft. Coverage/gal @ 1 mil 18.4 seconds 17.2 seconds 0.5 mil 213.5 sq ft./gal @ 1 mil 18.4 seconds 17.2 seconds 0.5 mil 213.5 sq ft./gal @ 1 mil Component 8.91 lbs./gal. (1069.2 g/L) 2.32 lbs./gal. (278 g/L) 2.91 lbs./gal. (349.2 g/L) 5.55 lbs./gal. (666.11 g/L) 0.015 lbs./gal. (1.8 g/L) solid 10.17 lbs./gal. (1220 g/L) solid 13.31% 84.79% 50.17% 0% California Rule Component 8.91 lbs./gal. (1069.2 g/L) 2.32 lbs./gal. (278 g/L) 0.75 lbs./gal. (90 g/L) 3.23 lbs./gal. (387 g/L) 0.015 lbs./gal. (1.8 g/L) solid 0.25 lbs./gal. (30 g/L) solid 13.31% 86.54% 81.60% 0%
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IMPORTANT NOTES
ONLY USE KU152 CATALYST WITH USC01 KLEAR. KU152 is moisture sensitive and will not keep for long periods once opened. Keep the container tightly sealed. Clean the catalyst containers pour spout by wiping the threads with reducer for ease of reopening. USC01 Kosmic Show Klear is new technology and its mixing ratio is different from all of our other klears. Please be mindful of this. DO NOT OVER CATALYZE. (3 parts Klear, 1 part KU152 catalyst, 1 part RU reducer) Over Spray from any catalyzed products may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
SUBSTRATE
All House of Kolor Products NOTE: Please refer to individual product tech sheets for proper system applications Properly cured and prepared OEM finishes
Please be aware that Shimrin / Shimrin2 bases, Kandys and Klears can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD3000 Series DTS Foundation Surfacer Sealers, or KP series.
PREPARATION
SANDING SUBSTRATE
UK's and Shimrin / Shimrin2 Base Coats (See tech sheets on UK Kandy's and Shimrin / Shimrin2 Base Coats) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 600P to 800P grit (CAMI grade = 400 to 500 grit) Scuff Pad
COMPONENTS
USC01 - Kosmic Urethane Show Klear KU152 - Kosmic Exempt Catalyst
RU310 - Fast Reducer 65F to 75F RU311 - Medium Reducer 75F to 85F RU312 - Slow Reducer 85F to 95F RU313 - Very Slow Reducer 95F to 100+F RU300 - LV Cool Weather Reducer 70F to 85F RU301 - LV Warm Weather Reducer 85 to 100+F
MIXING RATIO
For 2.35 lbs./gal. (282 g/L) VOC (National Rule) - (3:1:1 by volume) 3 parts USC01 Klear 1 part KU152 Catalyst 1 part RU310, 311, 312, 313 Reducers For 1.58 lbs./gal. (190 g/L) VOC (California Rule) - (3:1:1 by volume) 3 parts USC01 Klear 1 part KU152 Catalyst part RU300 or RU301 LV Reducer part RU310, 311, 312, 313 Reducer For 1.10 lbs./gal. (132 g/L) VOC (Earthsense) - (3:1:1 by volume) 3 parts USC01 Klear 1 part KU152 Catalyst 1 part RU300 or RU301 Exempt Reducer AX02 Kosmic Kicker - optional for all of the above mixing ratios - use only when finishing small parts or when productivity is required Add up to 5% AX02 to mixed and ready to spray USC01 USC01 MIXED KLEAR (RTS) KOSMIC KICKER
8 oz. 16 oz. 32 oz. 64 oz. 96 oz. 128 oz. 0.4 oz. 0.8 oz. 1.6 oz. 3.2 oz. 4.8 oz. 6.4 oz.
Pot Life: 90 minutes depending on shop conditions. The addition of AX02 will shorten pot life to 60 minutes or less based on conditions. NOTE: For extra flow out, add up to 5% of RU Reducer per mixed quart of klear
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APPLICATION
Apply 1 medium coat and allow to flash 10 - 15 minutes then 2 to 3 medium wet coats allowing to flash 10 - 20 minutes. Shop conditions, air flow, and reducer used will very flash times. A good rule of thumb is to monitor the finish, allow each coat to go out of tack (no strings) before applying the next coat. USC01 is very forgiving and will not react with itself when waiting longer between coats. The minimum of out-of-tack to a maximum of 1 hour is recommended between coats for premium appearance and adhesion. NOTE: When applying USC01 directly over UK Kandys, the first coat should be applied medium wet.
DRY TIME
Air dry at 70F = 24 hours Air dry at 70F with AX02 added at 5% of mix = 4 hours Force dry at 140F = Allow the finish to flash 30 minutes, bake time should be 1 hour with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
FINISH SANDING
IF NOT FLOW COATING, GO TO STEP FINISHING AND POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE CLEAR AND RUIN ALL YOUVE DONE. Look for colored water, this will indicate you sanded through the clear.
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 2-4 ounces of extra RU reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1 to 2 wet coats. Allow flash time between coats. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
In a 70F shop, allow 24 hours for dry time before polishing. In a 70F shop, allow 4-6 hours if using AX02. Buffing within 24 hours is recommended when using AX02. See tech sheet for information on Polishing & Finishing
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA
Coatings Category Clear Coat 2.35 lbs./gal. (282 g/L) VOC (National Rule) RU Reducers Packaged Density Packaged VOC Actual VOC RTS less exempt solvents Regulatory VOC RTS less exempt solvents Total HAPS (g HAPS/Solid L) Packaged (HAPS) Ready to Spray Total % Solids by volume (RTS) Weight % Volatiles (RTS) Weight % exempt compounds (RTS) Weight % water (RTS) 59.2% 40.14% 0% 9.79 lbs./gal. (1175 g/L) 0.75 lbs./gal. (90 g/L) 1.78 lbs./gal. (214 g/L) 2.35 lbs./gal. (282 g/L) 0.04 lbs./gal. (4.8 g/L) 2.03 lbs./gal. (244 g/L) 40.54% 59.09% 40.21% 0% 60.58% 48.85% 0% Using AX02 @ 5% --1.76 lbs./gal. (211 g/L) 2.32 lbs./gal. (278 g/L) -1.7 lbs./gal. (204 g/L) 2.1 lbs./gal. (252 g/L) VOC (California Rule) RU Exempt Reducers 9.79 lbs./gal. (1175 g/L) 0.75 lbs./gal. (90 g/L) 1.14 lbs./gal. (137 g/L) 1.69 lbs./gal. (203 g/L) 0.04 lbs./gal. (4.8 g/L) 1.06 lbs./gal. (127 g/L) 40.54% 60.05% 46.21% 0% 61.87% 57.0% 0% Using AX02 @ 5% --1.33 lbs./gal. (159 g/L) 1.88 lbs./gal. (226 g/L) -1.05 lbs./gal. (126 g/L) 1.10 lbs./gal. (132 g/L) VOC (Earthsense) RU Exempt Reducers 9.79 lbs./gal. (1175 g/L) 0.75 lbs./gal. (90 g/L) 0.49 lbs./gal. (59 g/L) 0.84 lbs./gal. (101 g/L) 0.04 lbs./gal. (4.8 g/L) 0.08 lbs./gal. (9.6 g/L) Using AX02 @ 5% --0.68 lbs./gal. (82 g/L) 1.10 lbs./gal. (132 g/L) -0.07 lbs./gal. (8.4 g/L)
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IMPORTANT NOTES
AX02 will shorten all working times including pot life, flash time, recoat and through cure.
COMPONENTS
AX02 - Kosmic Kicker USC01 - Kosmic Urethane Show Klear UKK01 - Urethane Kandy Karrier UC35 - Kosmic Acrylic Urethane KLear UFC35 - Kosmic Urethane Flo Klear UK - Kandys UB/UFB - Kosmic Kolor Urethanes USG100 - Barrier Klear
MIXING RATIO
MIXED URETHANE
8 oz. 16 oz. 32 oz. 64 oz. 96 oz. 128 oz.
KOSMIC KICKER
0.4 oz. 0.8 oz. 1.6 oz. 3.2 oz. 4.8 oz. 6.4 oz.
Pot Life: The addition of AX02 will shorten pot life to 60 minutes approx.
APPLICATION
Shop conditions, air flow, and reducer used will vary flash times. A good rule of thumb is to monitor the finish, allow each coat to go out of string before applying the next coat. (DO NOT rush your recoat time between coats. You could experience solvent popping.)
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA
Coatings Category Packaged Density Packaged VOC Total HAPS (lb. HAPS/Solid Gal.) Packaged Total % Solids by Volume Weight % Volatiles Weight % exempt compounds Weight % water Component 6.89 lbs./gal. (827 g/L) 6.79 lbs./gal. (814 g/L) 0 lbs./gal. (0 g/L solid) 0.5 - 1.5% 98 - 99 98 - 99 0%
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1. SUBSTRATE
OEM finish Body fillers Bare steel Bare aluminum Bare fiberglass Galvanized surfaces
6. GUN SET UP
2. PREPARATION
Read TECH PREP thoroughly before you begin painting. Surface to be primed should be free of wax, grease, rust, etc. Clean with KC10 prior to sanding. Do not apply KP2CF over uncatalyzed primers. KP2CF may be applied over properly prepared OEM factory primers and finishes, but for maximum adhesion and corrosion protection it is best to apply KP2CF directly to the bare substrate. Ko-Seal II may be applied over properly prepared previously painted surfaces. See Ko-Seal II Tech Sheet for application information. NOTE: PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR BARE METAL AND OLD FINISH SANDING. NOTE: DO NOT USE ANY ACID BASE PRODUCTS SUCH AS SELF ETCHING PRIMER, ETC. UNDER THE KP2CF PRIMER. THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM. NOTE: IF YOU FIND IT NECESSARY TO USE A METAL CONDITIONER TO REMOVE RUST, ETC., BE SURE TO THOROUGHLY CLEAN AND NEUTRALIZE THE TREATED AREA FOLLOWING THE CONDITIONER MANUFACTURERS RECOMMENDATIONS, USING OUR KC20 POST SANDING CLEANER WITH A MAROON SCUFF PAD TO INSURE ALL ACID RESIDUE HAS BEEN REMOVED BEFORE PRIMING. IF NOT, THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM.
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.5 to 1.8 (Depending on the size of object being painted) Trigger Pull = Full Air Brush = Not Recommended NOTE: Most gun manufacturers make inexpensive primer guns that can be dedicated for primer surfacer use only.
Strain mixed primer into gun. Apply 2-3 wet coats with 50% pattern overlap. Apply 2 extra coats over body work. Allow flash time between coats (flashes dull). KP2CF FLASH TEST - - Allow Primer to dry dull before next coat is applied. Usually 5-10 minutes. NOTE: KP2CF PREVENTS BLEED THROUGH OF STAINS IF MILLAGE IS 2 MILS (AFTER SANDING) OR ABOVE. APPROXIMATE BUILD IS 1 MIL PER COAT WITH 10% REDUCTION USING A PRIMER GUN.
8. GUIDE COAT
Prior to sanding, apply a Guide Coat. During the sanding process, the contrasting color of the guide coat will remain in pits and scratches and become a guide telling you how much sanding is required to smooth the KP2CF. Remove the guide coat and a few more sanding strokes and move on. Be careful so you dont expose any body filler. If the primer is less than 2 mils after sanding, bleed through of filler is possible.
9. SANDING
3. SANDING
Striping the old finish Minimum 80P grit DA sandpaper Bare metal Minimum 80P grit DA sandpaper Body fillers Minimum 40P grit UNDER the areas being filled 80P grit over the body filler OEM Finish 80P to 180P grit DA Sandpaper
4. COMPONENTS
KP2CF part A (Yellow Primer) KP2CF part B (Blue Activator) RU310 (Fast) or RU311 (Medium) Reducer
Initial Block Sanding (optional, see info below) o 100P to 150P grit dry sandpaper Finish Sanding o Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) o Tight Areas (door jams, etc.) = Maroon scuff pad Block sand wet or dry. IF BODY FILLER IS EXPOSED, RE-PRIME WITH KP2CF TO PREVENT STAINING. May dry sand KP2CF with 100 or 150 grit, then re-prime with 2 or 3 more coats of KP2CF. KP2CF may also be wet sanded. Then simply seal coat with our Ko-Seal II and apply topcoats. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS. NOTE: Do not use alkyd or synthetic sealers or primers with House of Kolor products as lifting may occur. NOTE: To prevent bleeding or discoloration of base coats caused by body fillers, at least 2 mils of primer must remain after sanding. (1 coat equals approximately 1 mil when sprayed with production equipment using 10% reduction, and a 50% pattern overlap).
1 part KP2CFA (Yellow) 1 part KP2CFB (Blue) Up to 10% RU Reducer (optional) KP2CF Epoxy Primer is a two part system. Aggressively mix KP2CF Part A Primer and KP2CF Part B Activator thoroughly before mixing the two parts together. Add up to 10% RU reducer for improved sprayability and flow out. A 10% reduction will give approximately 1 mil dry film thickness per coat. Always measure, do not guess. Stir mixed components well to ensure a thorough cure, use a paint shaker for best results. No incubation time is needed. Pot life is 3 hours at 70F. Shop conditions can vary pot life.
Allow dry time. We recommend 12-24 hours before sanding and finishing when 3 coats of KP2CF is used at 70F. Longer dry times are needed if more than 3 coats are applied. KP2CF may also be force dried at 140F for 45 minutes for faster sanding. After finish sanding, the vehicle is ready for Ko-Seal II, followed by base coats and topcoats.
11. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations). NOTE: KP2CF has tenacious adhesion and It is highly recommended the needle and fluid tip be removed and thoroughly cleaned. This will assure the gun will work properly when used the next time.
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1. SUBSTRATE
OEM finish Body fillers Bare steel Bare aluminum Bare fiberglass Galvanized surfaces
6. GUN SET UP
2. PREPARATION
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.5 to 1.8 (Depending on the size of object being painted) Trigger Pull = Full Air Brush = Not Recommended
Read TECH PREP thoroughly before you begin painting. Prepare vehicle using normal methods for acrylic lacquer or urethane. Surface to be primed should be free of wax, grease, rust, etc. Clean with KC10 prior to sanding. Do not apply KD2000 over uncatalyzed primers. KD2000 may be applied over properly prepared OEM factory primers and finishes, but for maximum adhesion and corrosion protection it is best to apply KD2000 directly to the bare substrate. Ko-Seal II may be applied over properly prepared previously painted surfaces. See Ko-Seal II Tech Sheet for application information. NOTE: PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR BARE METAL AND OLD FINISH SANDING. NOTE: DO NOT USE ANY ACID BASE PRODUCTS SUCH AS SELF ETCHING PRIMER, ETC. UNDER THE KD2000 PRIMER. THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM. NOTE: IF YOU FIND IT NECESSARY TO USE A METAL CONDITIONER TO REMOVE RUST, ETC., BE SURE TO THOROUGHLY CLEAN AND NEUTRALIZE THE TREATED AREA FOLLOWING THE CONDITIONER MANUFACTURERS RECOMMENDATIONS, THEN USING OUR KC20 POST SANDING CLEANER WITH A MAROON SCUFF PAD TO INSURE ALL ACID RESIDUE HAS BEEN REMOVED BEFORE PRIMING. IF NOT, THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM.
Strain mixed primer into gun. Apply 2-3 wet coats with 50% pattern overlap. Apply 2 extra coats over body work. Allow flash time between coats (flashes dull). KD2000 FLASH TEST - - Allow Primer to dry dull before next coat is applied. Usually 5-10 minutes. NOTE: KD2000 PREVENTS BLEED THROUGH OF STAINS IF MILLAGE IS 2 MILS AFTER SANDING OR ABOVE. APPROXIMATE BUILD IS 1 MIL PER COAT WITH 10% REDUCTION USING A PRIMER GUN.
8. GUIDE COAT
Prior to sanding, apply a Guide Coat. During the sanding process, the contrasting color of the guide coat will remain in pits and scratches and become a guide telling you how much sanding is required to smooth the KD2000. Remove the guide coat and a few more sanding strokes and move on. Be careful so you dont expose any body filler. If the primer is less than 2 mils after sanding, bleed through of filler is possible.
9. SANDING
3. SANDING
Striping the old finish Minimum 80P grit DA sandpaper Bare metal Minimum 80P grit DA sandpaper Body fillers Minimum 40P grit UNDER the areas being filled 80P grit over the body filler OEM Finish 80P to 180P grit DA Sandpaper
4. COMPONENTS
KD2000 (Primer) KDA2000 (Activator) RU310 (Fast), RU311 (Medium) Reducer, or RU300 Exempt Reducer
Initial Block Sanding (Optional, see info below) o 100P to 150P grit dry sandpaper Finish Sanding o Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) o Tight Areas (door jams, etc.) = Maroon scuff pad Block sand wet or dry. IF BODY FILLER IS EXPOSED, RE-PRIME WITH KD2000 TO PREVENT STAINING. May dry sand KD2000 with 100 or 150 grit, then re-prime with 2 or 3 more coats of KD2000. KD2000 may also be wet sanded. Then simply seal coat with our Ko-Seal II and apply topcoats. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS. NOTE: Do not use alkyd or synthetic sealers or primers with House of Kolor products as lifting may occur. NOTE: To prevent bleeding or discoloration of base coats caused by body fillers, at least 2 mils of primer must remain after sanding. (1 coat equals approximately 1 mil when sprayed with production equipment using 10% reduction).
4 part KD2000 (Primer) 1 part KDA2000 (Activator) Up to 10% RU Reducer (optional) KD2000 Epoxy Primer is a two part system. Aggressively mix KD2000 Primer thoroughly before mixing the two parts together. Add up to 10% RU reducer for improved sprayability and flow out. A 10% reduction will give approximately 1 mil dry film thickness per coat. Always measure, do not guess. Stir mixed components well to ensure a thorough cure, use a paint shaker for best results. No incubation time is needed. Pot life is 2-3 hours at 70F. Shop conditions can vary pot life.
Allow dry time. We recommend 3-6 hours before sanding and finishing when 3 coats of KD2000 is used at 70F. Longer dry times are needed if more than 3 coats are applied. KD2000 may also be force dried at 140F for 45 minutes for faster sanding. After finish sanding, the vehicle is now ready for Ko-Seal II, followed by base coats and topcoats.
11. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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NOTE: KO-SEAL II CAN NOT BE APPLIED OVER BARE METAL SURFACES OF ANY KIND. KO-SEAL II MUST BE APPLIED OVER SANDED AND CLEAN PRIMER OR PROPERLY PREPARED AND SANDED PREVIOUSLY PAINTED SURFACES FOR PROPER ADHESION. NOTE: Ko-Seal II may be used as a ground coat color for our Shimrin bases. After Ko-Seal II has dried for one hour, topcoat with Shimrin bases per the appropriate tech sheet. Ko-Seal II may be tinted up to 5% by volume with any KK Kandy concentrate to achieve hundreds of different color combinations. Ko-Seal II is a high quality sealer designed to: Act as a bond coat between primer and top coats. Act as a holdout agent to prevent topcoats from soaking into the primer and reducing gloss. Make the object to be painted an appropriate color for faster coverage of top coats. Can be applied over properly prepared and sanded previously painted OEM surfaces, KP-, or KD-Series House of Kolor Primers for proper adhesion of topcoats. Ko-Seal II is a high quality acrylic urethane catalyzed primer sealer designed to be used with either our Kustom Kolor Acrylic Lacquer or Kosmic Kolor Urethane Enamel systems. Ko-Seal II is an excellent ground coat for base coat application. Choose the appropriate color for the base coat system and color that is going to be applied. Ko-Seal II (KS11 / KS211) black and (KS10 / KS210) white colors may be intermixed for various shades of gray, also KK Koncentrates can be added to both (KS10 / KS210) white and (KS12 / KS212) silver for a closer match to the base coat or top coat color. See Ko-Seal II Color Reference Chart for proper color selection.
1. SUBSTRATE
7. APPLYING KO-SEAL II
2. PREPARATION
Read TECH PREP thoroughly before you begin painting. Use only House of Kolors KP or KD Epoxy Primers over bare metal substrates or metal substrates with body work. See tech sheet for more information on KP and KD Epoxy Primers.
Strain the sealer into the paint gun. Gun distance while spraying should be approximately 5 to 6 inches. Apply 1 or 2 medium wet coats with 50% pattern overlap. Walk long objects. Be sure of thorough coverage. Allow flash time between coats. KO-SEAL II FLASH TEST - ALLOW TO FLASH DULL BETWEEN COATS. USUALLY 5 TO 10 MINUTES.
8. DRY TIME
Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Tight Areas (door jams, etc.) = Maroon scuff pad
4. COMPONENTS
Allow to dry 1 hour but no longer than 2 hours. After 2 hours we recommend scuffing with a maroon scuff pad. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS. (Dry time may vary with weather and shop conditions). NOTE: If 4-6 hours dry time has elapsed, wet sand and reseal surface for positive adhesion of topcoats.
KS Ko-Seal II KU150 Catalyst RU310 (fast), RU311 (medium), RU300 (exempt) urethane reducer
9. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
5. MIXING KO-SEAL II
4 parts Ko-Seal II 1 part KU150 Catalyst 1 part RU- reducer FOR KS10, KS11, and KS12: Mix (by volume) 4 parts Ko-Seal II to 1 part KU150 Exempt Catalyst, to 1 part Kosmic Reducer to remain at 4.58 VOC. Use a reducer best suited to your shop conditions. See tech sheet for more information on reducers. Mix well and strain into gun. Pot life 1 hour. FOR KS210, KS211 and KS212: Mix (by volume) 4 parts Ko-Seal II to 1 part KU150 Exempt Catalyst, to 1 part RU300 VOC Exempt Reducer, to remain at 2.08 VOC. Substituting RU310, RU311 or RU312 will give a 3.5 VOC product. See tech sheet for more information on reducers. Mix well and strain into gun. Pot life 1 hour.
6. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not Recommended
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CODE PBC30 THRU PBC68 PBC100 THRU PBC107 PC'S AND P'S SG'S NE'S KBC'S BC'S FBC'S MBC'S BC25 BLACK BC26 WHITE UB04 / UFB04 JET SET BLACK UB05 / UFB05 BRITE WHITE UFB06 KOSMOS RED UK'S AND KK'S KF'S MB'S F'S / MF'S / UMF'S KLG'S DR'S / DP'S IP'S KPF'S KDP'S KOP'S
SHIMRIN NEONS
SOLID COLORS SOLID COLORS SOLID COLORS SOLID COLORS SOLID COLORS KANDYS KAMELEON KOLORS MARBLIZER FLAKES KOSMIC LONG-GLO DRY PEARLS ICE PEARLS KAMELEON PEARLS
NOTE: Sealers may be intermixed to create unique colors. NOTE: Small amounts of KK Kandy Koncentrates can help tint the White and Metallic Silver Sealers to closely match the desired basecoat.
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1. SUBSTRATE
Ko-Seal II SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
2. PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KP & KD epoxy primers. Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Ko-Seal II Sealers are commonly used and recommended as the ground coat for BC and FBC Metallic Bases. Use Ko-Seal II sealer for faster coverage of base coats. When using sealer, allow flash time. See tech sheet for information on Ko-Seal II application. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout. Ko-Seal II (see tech page on Ko-Seal II) SG100, Cured Top Coat Clears & OEM Finishes (artwork only) Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
3. GROUND COAT
After reducing, strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 2-3 MEDIUM coats with 50% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: DO NOT APPLY HEAVY WET COATS OF BC & FBC BASES AND EXPECT THEM TO FLOW, THIS WILL TYPICALLY RESULT IN WRINKLING AND SPLITTING. They behave very much like lacquer, so apply medium coats only and avoid heavy build. Do not dry spray or lack of adhesion is possible. Apply medium coats, 50% pattern overlap. Flash dull between coats. NOTE: 3 coats of Shimrin BC or FBC Bases equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge.) Allow dry time before Kandy or clear is applied (usually about 15 to 60 minutes and not longer than 4 hours). Topcoat within 4 hours or apply SG100 Intercoat Clear (see step 10). SHIMRIN FLASH TEST - ALL SHIMRIN BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats. Shimrin Bases, with their low solids, are an excellent choice for artwork paint jobs. DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT CLEAR. See tech sheet for more information on SG100 Intercoat Clear. NOTE: DO NOT SAND SHIMRIN METALLIC BASES DIRECTLY. Apply SG100 Intercoat Clear for base coat protection if sanding is required. If you directly sand the Shimrin metallic, you must re-base. NOTE: SG100 Intercoat Clear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE SG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT OR DESIGNED TO EXCEED 4 COATS. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will remove base coats. Use KC20 Post Sanding Cleaner for cleanup.
9. DRY TIME
5. COMPONENTS
BC, FBC Shimrin base coat RU310 (fast), RU311 (medium) urethane reducer Air Brush application: RU311 (medium), RU312 (slow)
2 parts Shimrin base coat 1 part RU series reducer Air Brush application: 1 part Shimrin base, 1 part RU-reducer Stir Shimrin Base well. Reduce 50% (2 parts paint to 1 part reducer). Mix well and reduce only with RU310 or RU311 reducer, based on booth temperature. IMPORTANT NOTE: No catalyst is used in Shimrin bases. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. See tech sheet for more information on RU reducers. Note: For Air Brush application reduce 100% (1 part paint to1 part RU311 reducer). When blending, you may slightly over-reduce Shimrin Bases or mix them with SG100 Intercoat Clear for undetectable blends. NOTE: Splitting or cracking is possible when using other companies reducers or by using a reducer that is too slow for your shop conditions.
Shimrin BC and FBC Bases may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel). See appropriate tech sheets for Kandy application. For artwork, our Kandy Koncentrates may be mixed with SG100 Intercoat Clear for Kandy graphics. See KK & SG100 tech sheets for more information. ALL SHIMRIN BC AND FBC BASES MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
ADDITIONAL INFORMATION
7. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush: Follow gun manufacturer's recommendations
Shimrin BC and FBC Bases may be intermixed for hundreds of color combinations. BC and FBC Bases may also be mixed with other Shimrins, including the Designer Pearls, Neons, and Graphic Kolors. The possibilities are endless. Create your own oneof-a-kind custom finish. Shimrin Pearl and Metallic Bases may also be added, in small amounts (no more than 25%), directly to the Kosmic Kolor Kandys to ease touch-ups or for additional creative effects. Simply catalyze and reduce by volume as usual.
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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1. SUBSTRATE
Ko-Seal II All Shimrin Bases SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
2. PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct to Metal Epoxy Primer. See tech sheets for more information on KP & KD primers.
3. GROUND COAT
Sealer (Ko-Seal II) BC, FBC Shimrin base coat MBC's must have a proper Base to achieve their maximum effect. Our Ko-Seal II's work extremely well as a base. A: MBC01 Pale Gold will work over KS12 or KS212 Silver Sealer; however for the perfect base sealer: To 24 oz. of mixed KS12 add 1 oz. of KK14 Spanish Gold Koncentrate, also a mix of BC01 and BC02 will match the MBC01 for an excellent base. B: MBC02 Platinum works over KS12 or KS212 but to closer match the Platinum, add some KS211 or KS11 Black Sealer. For a beautiful darker Kandy apply 3 coats of MBC02 over KS11 or BC25. Try this, apply KS12 or KS212, let dry one hour. Apply 1-2 coats SG100, let dry 30 minutes (or until dry). Then do art tapeouts, tutone or blend over sealer base using 1-2 medium coats of BC25 Black or any contrasting base color. Now apply 3 coats of MBC02 over both base colors. Allow dry time, lightly wipe with a white or grey scuff pad, air and tack. Then apply the Kandy kolor of your choice; way kool! C: MBC03 Black Diamond; simply apply 3 coats over KS11 or KS211 Black Sealer, or BC25 Black will work also. Many other darker base colors also add creativity; try BC10 Pavo Purple as a base under MBC03 and follow with Kandy or simply clear. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout and gloss retention.
Stir Shimrin Base well. Reduce 50% (2 parts paint to 1 part reducer). Mix well and reduce only with RU310 or RU311 reducer, based on booth temperature. IMPORTANT NOTE: No catalyst is used in Shimrin bases. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. See tech sheet for more information on RU reducers. Note: For Air Brush application reduce 100% (1 part paint to1 part RU311 reducer) When blending, you may slightly over-reduce Shimrin Bases or mix them with SG100 Intercoat Clear for undetectable blends. NOTE: Splitting or cracking is possible when using other companies reducers or by using a reducer that is too slow for your shop conditions.
7. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle Fine & Medium Metajuls = 1.3 to 1.5 (Depending on the size of object being painted) Coarse Metajuls = 1.6 to 1.8 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush: Follow gun manufacturer's recommendations
Refer to tech data sheet on Ko-Seal II and SG100. MBC Metajuls base coat RU310 (fast), RU311 (medium) urethane reducer Air Brush application: RU311 (medium), RU312 (slow)
After reducing, strain the paint into the paint gun. Use a coarse strainer or none at all. Strainers are not used with larger flake. Gun distance while spraying should be approximately 4-6 inches, depending on gun used and gun adjustments. Apply 3 MEDIUM coats with 75% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. SHIMRIN FLASH TEST - ALL SHIMRIN BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats. NOTE: DO NOT APPLY HEAVY WET COATS OF MBC BASES AND EXPECT THEM TO FLOW. They behave very much like lacquer, so apply medium coats only and avoid heavy build. Do not dry spray or lack of adhesion is possible. Apply medium coats, 75% pattern overlap. Flash dull between coats. NOTE: Splitting and cracking may occur when painting too fast without allowing proper dry time or by spraying on the base too wet and heavy. NOTE: 3 coats of Shimrin MBC Bases equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge.) Also true of Shimrins. This is the easiest flake to use ever.
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9. DRY TIME
NOTES
Shimrin MBC Metajul Bases may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel). See appropriate tech sheets for Kandy application. This step produces awesome Kandy jobs. When viewed in the sunlight, the sparkle of these very unique metallics is outstanding. For artwork, our Kandy Koncentrates may be mixed with SG100 Intercoat Clear for Kandy graphics. See KK & SG100 tech sheets for more information.
ALL SHIMRIN MBC METAJUL BASES MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
ADDITIONAL INFORMATION
Shimrin MBC Metajuls Bases may be intermixed for hundreds of color combinations. MBC Bases may also be mixed with other Shimrins, including the Designer Pearls, Neons, Graphic Kolors, and Kandy Koncentrates. The possibilities are endless. Create your own one-of-a-kind custom finish.
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
31
1. SUBSTRATE
Ko-Seal II SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only) Read TECH PREP thoroughly before you begin painting. Shimrin Pearl bases are susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers. Sealer (Ko-Seal II) Shimrin Solid Color Bases (BC25, BC26, SG, NE) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF PEARL BASE COAT. Use BC26, KS10 or KS210 as a ground coat for white or light colored pearls (as shown on our Kustom Koatings color card). The color of the ground coat will vary the final pearl color. This is an excellent place for creativity. You may also use any of our Kosmic Kolor Shimrin Bases, Graphic Kolors or Neons, for the ground coat. Follow label instructions. Allow flash time on each coat of ground color. NOTE: House of Kolor sealers may also be used as a ground coat. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout. Ko-Seal II (see tech page on Ko-Seal II) SG100, Cured Top Coat Clears & OEM Finishes (artwork only) Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
7. GUN SET UP
2. PREPARATION
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations
3. GROUND COAT
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 2-3 medium coats with 75% pattern overlap to achieve coverage, color, and effect. Walk long objects. Avoid dry spraying, as loss of adhesion or mottling is possible with pearls. Again, medium coats work best. Allow flash time between coats. NOTE: Splitting, wrinkling, or cracking may occur when painting too fast without allowing proper flash time or by applying the base too wet and heavy. Allow dry time before Kandy or clear is applied (usually about 15 to 60 minutes and not longer than 4 hours). Topcoat within 4 hours or apply SG100 Intercoat Clear (see step 10). SHIMRIN FLASH TEST - ALL SHIMRIN BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats. NOTE: Do not sand Shimrin Pearls without re-basing as the scratches on the pearl platelets are permanent. Use SG100 for protection if sanding is required or artwork is planned. NOTE: 3 coats of Shimrin Graphic Kolor or Designer Pearl Base Coat equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge) as with all Shimrin Basecoats. Shimrin Bases, with their low solids, are an excellent choice for artwork paint jobs. DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. Plus you can use a grey scuff pad or 600 grit wet when SG100 is used. See tech sheet for more information on SG100 Intercoat Clear. NOTE: SG100 Intercoat Clear is designed to protect the base coats for artwork tapeouts and blends only. DO NOT USE SG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT OR DESIGNED TO EXCEED 4 COATS. CAUTION: Shimrin Base coats can be removed by final wash solvents. Use water or KC20 Post Sanding Cleaner for cleanup. RU, UFC, UC & UK Urethane Kandys, Klears & Reducers are chemically designed to merge with the Shimrin Basecoats Use No others Avoid Problems. Other companies' products simply do not work with House of Kolor's system.
9. DRY TIME
5. COMPONENTS
PBC Shimrin Designer Pearl base coat RU310 (fast), RU311 (medium) urethane reducer, Air Brush application: RU311 (medium) RU312 (slow) 2 parts Shimrin PBC Designer Pearl base coat 1 part RU- reducer Air Brush Application: 1 part Shimrin base, 1 part RU-reducer NOTE: All Shimrin Designer Pearls can be mixed at 2 parts PBC to 1 part Reducer, but a 1 to 1 ratio is recommended for ease of control, especially with lighter shaded PBC's. Stir Shimrin Pearl well. Reduce 100% (1 parts paint to 1 part reducer). Mix well. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. Shimrin Designer Pearls are formulated to self-orient the pearl platelets and freeze them into position so no mottling occurs when top coated. See tech sheet for more information on reducers. When blending, you may slightly over-reduce Shimrin Designer Pearls or mix them with SG100 Intercoat Clear for undetectable blends. NOTE: Even though Shimrin Designer Pearls are the easiest to apply, equipment, spray technique and air pressure can affect the pearl distribution. A full trigger pull is normally not recommended. Leave the fan wide but reduce the material sprayed with the spray guns trigger restrictor or material control knob. NOTE: Splitting or cracking is possible when using other companies reducers or by using a reducer that is too slow for your shop conditions.
Shimrin Designer Pearls may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel). See tech sheet for Kandy application. Our Kandy Koncentrates may be mixed with SG100 Intercoat Clear for base coat Kandys or for graphics. See tech sheet for more information.
ALL SHIMRIN GRAPHIC KOLORS MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. See tech sheets for more information on clear coat application. .
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ADDITIONAL INFORMATION
NOTES
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
33
NE SHIMRIN NEON
GENERAL INFORMATION
Shimrin Neons (NE) are universal base coats must be cleared for a final finish. Due to their unique chemistry make-up, they may be top coated with either acrylic lacquer or urethane enamel. Once a system is chosen (acrylic lacquer or urethane enamel) use only products within that system. For example: If Neon is top coated with an acrylic lacquer Kandy, it must also be cleared with an acrylic lacquer clear. IMPORTANT NOTE: USE WITH DISCRETION! Neons have limited colorfastness in the sun. Neons are not recommended for overall refinishing or where long life is a requirement. Neons are designed for high visual impact on race cars, boats, cycles, etc., where colorfastness is not the priority, but eye-grabbing brightness is. KS10, KS210 White Ko-Seal II BC26 White Base SG100 Intercoat Clear (artwork only)
1. SUBSTRATE
Read TECH PREP thoroughly before you begin painting. Shimrin Neons are susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers. KS10, KS210 White Ko-Seal II BC26 White Base UNIFORM COVERAGE OF SEALER IS REQUIRED BEFORE APPLICATION OF BASE COAT. We recommend using Ko-Seal II KS10 or KS210 White under the Neons. Follow label instructions. Allow flash time on sealer. See tech sheets for more information on Ko-Seal II and primers. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding.
2. PREPARATION
3. GROUND COAT
Shake or stir Neon well. Reduce 50% (2 parts paint to 1 part reducer). Mix well. Some painters add SG100 to the Neons for extra control. Maximum recommended addition of SG100 is 25% by volume. Over-reduction adds control as well. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. No booth - use the next fastest reducer. See tech sheet for more information on reducers. NOTE: Some painters add small amounts (usually 1 to 2 %) of BC26 to beginning coats to eliminate streaks and blotches. Also, the life of the Neons will improve by tinting the BC26 base with one of our Neons or Shimrin Graphic Kolors (use a color closest to the Neon color - 50% BC26 to 50% Neon). NOTE: Splitting or cracking is possible when using other companies reducers or by using a reducer that is too slow for your shop conditions. NOTE: Neons may be intermixed for additional neon colors. Do individual testing.
8. GUN SET UP
Use our Kosmic Kolor Shimrin BC26 White, or Ko-Seal II KS10 or KS210 as a base coat for all Neons. This will give the Neons maximum brightness. Apply 2-3 medium coats of BC26 or KS10 or KS210 with 50% pattern overlap. Allow flash time between coats. Maintain thorough coverage. NOTE: An OEM white or jelcoat may also be sanded with 400-500 grit wet and used as a base for Neons. Do individual testing to be sure of compatibility. NOTE: Do not apply over other companies paint products. Lifting or splitting may occur when Neon is applied over other companies bases. Neons need a white base for brightness, but other base colors can be used for special effects. Life of the Neons can be greatly increased by tinting the white base with a Neon or SG Graphic Kolor to make a pastel base close to the Neon topcoat color (try mixing 50% BC26 and 50% Neon). Do individual testing as some brilliance may be lost. Ko-Seal II (see tech page on Ko-Seal II) SG100, Cured Top Coat Clears & OEM Finishes (artwork only) Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.0 to 1.3 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations
6. COMPONENTS
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches or less. Apply 2-4 medium coats with 75% pattern overlap. Walk long objects. Allow flash time between coats. Neons will dry dull, as will all Shimrins. Do not spray with a full trigger pull as this may cause blotching. Leave fan wide. Spray close, helps prevent blotching. NOTE: When using NE502 Pink or NE511 Rose, if color is sprayed on too heavy or applied with too many coats, it can start to turn orange. Bring color on more slowly when using these colors and restrict trigger pull or material sprayed. NOTE: Too much Neon will diminish the base, thus changing the tone and brightness of the Neon. If the base is squelched from too many coats of Neon, add BC26 to the Neon and recoat; then finish with pure reduced Neon. This is particularly prone to happen with NE502 Pink and NE511 Rose, but can occur with other Neons as well. Restrict material control on the gun, not the fan, work within 6-inch gun distance; pattern 5 to 6 inches with 75% pattern overlap. Apply 2 to 3 coats. Pay attention to the color building. NOTE: DO NOT APPLY HEAVY WET COATS OF NE BASES AND EXPECT THEM TO FLOW; THIS WILL TYPICALLY RESULT IN WRINKLING AND SPLITTING. NOTE: 3 coats of Neon equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge).
NE Shimrin base coat RU310 (fast), RU311 (medium) urethane reducer, Air Brush application: RU311 (medium) RU312 (slow)
2 parts NE Shimrin base coat 1 part RU- reducer Air Brush Application: 1 part Shimrin base, 1 part RU-reducer
Allow dry time before clear is applied (usually about 30 to 60 minutes and not longer than 4 hours). DO NOT DRY NEONS OUTSIDE IN THE SUN! The first 5 hours of sun are the most critical and care must be taken to prevent sun fade or discoloration at these early stages. NOTE: Taping on Neons may discolor the Neon, and washing in sunlight may water spot or discolor the Neons.
34
NOTES
The strength of the Neons may be enhanced by top coating with any of our Dry Pearls. Read and follow label instructions. ALL NEONS MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. Use UC01 Kosmic Klear, UFC01 Flo-Klear, UFC19 Kosmic Klear, UFC35 Flo-Klear, or UC35 Kosmic Klear for urethane enamel topcoats; and Kosmic Kolor SC01 Sunscreen Clear for acrylic lacquer topcoats. These clears contain extra sun filters for longer life of the Neons and will give you considerable longer life than other companys products. See tech sheets for more information on clear coat application.
ADDITIONAL INFORMATION
Shimrin Designer Pearls, Neons, Graphic Kolors, BC & FBC Metallics may be intermixed (or added in small amounts) for hundreds of additional creative effects. The possibilities are endless. Create your own one-of-a-kind custom finish. FOR EXTENDED LIFE, COVER OR SHIELD THE NEONS FROM THE SUN WHENEVER POSSIBLE. AVOID CONSTANT DAY TO DAY SUN EXPOSURE. Do individual testing, for there is no guarantee! Neons are made with dyes and will fade in time based on sun exposure. House of Kolor urethane clears contain 2 times more UV absorbers than standard clears. Thus reducing sun fade!
14. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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SG SHIMRIN GRAPHIC KOLORS & BC25 & BC26 SOLID COLOR BASES
GENERAL INFORMATION
Shimrin Graphic Kolors (SG) are universal base coats that may simply be cleared for a final finish, or used as a base coat for KBC Base Coat Kandys or Pearls. Due to their unique chemistry make-up, they may be top coated with either acrylic lacquer or urethane enamel. Once a system is chosen (acrylic lacquer or urethane enamel) use only products within that system. Intermixing of these two systems, after the base coat, is not recommended. For example: If Shimrin Base is top coated with an acrylic lacquer Kandy, it must also be cleared with an acrylic lacquer clear.
1. SUBSTRATE
Ko-Seal II SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only) Read TECH PREP thoroughly before you begin painting. Shimrin bases are susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. PREPARATION
3. GROUND COAT
KS10, KS210 Sealer for light shaded bases KS11, KS211 Sealer for dark shaded bases BC25, BC26 under artwork only VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Sealers are commonly used as a ground coat for Shimrin Solid Color Bases. Use a House of Kolor sealer closest to the base color for faster coverage of base coats. When using sealer, allow flash time. See tech sheet for information on sealers. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. Ko-Seal II (see tech page on Ko-Seal II) SG100, Cured Top Coat Clears & OEM Finishes (artwork only) Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 2-3 medium coats with 50% pattern overlap. Walk long objects. Allow flash time between coats. Shimrin Graphic Kolors will dry dull. Allow dry time before Kandy or clear is applied (usually about 15 to 60 minutes and not longer than 4 hours). Artwork may usually be taped after 1 hour of dry time. Dry time may vary based on shop and weather conditions. SHIMRIN FLASH TEST - ALL SHIMRIN BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats. NOTE: DO NOT APPLY HEAVY WET COATS OF BC & SG BASES AND EXPECT THEM TO FLOW; THIS WILL TYPICALLY RESULT IN WRINKLING AND SPLITTING. NOTE: 3 coats of Shimrin Graphic Kolor equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge).
8. APPLYING SHIMRIN GRAPHIC KOLOR (SG) & SOLID COLORS (BC25 & BC26)
Shimrin Graphic Kolors, with their low solids, are an excellent choice for artwork paint jobs. If artwork is planned, you may tape directly onto the base or apply 1 or 2 medium coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Shimrin Base from mistapes. See tech sheet for more information on SG100 Intercoat Clear. NOTE: Use of SG100 Intercoat Clear is not as critical on Shimrin Graphic Kolors as it is on the Designer Pearls, Metallics and Neons. However, if mistapes occur, it is easy to remove them when Intercoat Clear is used. NOTE: SG100 Intercoat Clear is designed to protect the base coats for artwork tapeouts and blends only. DO NOT USE SG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT OR DESIGNED TO EXCEED 4 COATS. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will remove base coats. Use water or our KC20 for cleanup.
5. COMPONENTS
Shimrin base coat RU310 (fast), RU311 (medium) urethane reducer, Air Brush application: RU311 (medium) RU312 (slow)
6. MIXING SHIMRIN GRAPHIC KOLOR (SG) & SOLID COLORS (BC25 & BC26)
2 parts Shimrin base coat 1 part RU- reducer Air Brush Application: 1 part Shimrin base, 1 part RU-reducer
ALL SHIMRIN GRAPHIC KOLORS MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. Always use House of Kolor clears. We have high amounts of UV Absorber, 2 times more than others for long life of your paint job. See appropriate tech sheets for more information on clear coat application.
ADDITIONAL INFORMATION
Stir Shimrin Graphic Kolor well. Reduce 50% (2 parts paint to 1 part reducer). Mix well. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. See tech sheet for more information on reducers. NOTE: Splitting or cracking is possible when using other companies reducers or by using a reducer that is too slow for your shop conditions Note: For Air Brush application reduce 100% (1 part paint to1 part RUreducer)
Shimrin Graphic Kolors are designed to reduce paint build-up. They feature fast coverage, high pigmentation and low solids. Graphic Kolors are solid colors, but a ground coat will change their tone. The reds and yellows are bright and clean. The maroon and violet are deep and rich. The blues are pure, without green cast. You must spray these colors to believe them (the color card does not do them justice). As with other Shimrins, they may be blended into hundreds of color combinations. All Shimrin Bases may be intermixed for various combinations. The possibilities are endless. Create your own one-of-a-kind custom finish.
11. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
7. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations
36
GENERAL INFORMATION
1. SUBSTRATE
Ko-Seal II All Shimrin Base Coats SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only) Read TECH PREP thoroughly before you begin painting. Marblizer Kolors are very susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins, and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct to Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers. Sealer (Ko-Seal II) Shimrin Bases VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF MARBLIZER ARTISTIC BASE COAT. Sealer may be used as a ground coat. Use a House of Kolor sealer such as our Ko-Seal II (available in three colors). Allow flash time on sealer. See tech sheets for more information on Sealers. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout. You may also use any of our Kosmic Kolor Shimrin Bases: Designer Pearls, Graphic Kolors, Neons, Metallics, etc. for the ground coat. The color of the ground coat will vary the final color. This is an excellent place for creativity Allow flash time on each coat of ground color. See tech sheets for application instructions.
8. GUN SET UP
2. PREPARATION
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 75% to Full Air Brush = Follow gun manufacturer's recommendations Apply Marblizer using a 50% pattern overlap. Gun distance 6 inches. APPLY ONE COAT ONLY. Dont apply to more area than you can apply the Saran Wrap or plastic sheeting to before the Marblizer dries. NOTE: Allow Marblizer 20 to 60 seconds dry time, depending on shop conditions, before applying Saran Wrap or plastic sheeting. NOTE: Other materials may be used to achieve various effect, such as freezer wrap, bubble pack, sponge, tin foil, newspaper, plastic car covers, plastic garbage bags, etc. For additional depth, try another Marblizer color over the first. Simply wait 15 to 30 minutes and apply another Marblizer, lay on Saran Wrap, being sure to wipe your hand firmly over the entire area you wish to marblize, remove the Saran Wrap. MARBLIZER FLASH TEST - MARBLIZER BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats.
9. APPLYING MARBLIZER
3. GROUND COAT
4. BASE COAT
Marblizer must be applied over a base color. The most dramatic effect is achieved using a House of Kolor black base such as our KS11, KS211 Black Sealer, BC25 Black Base, PBC43, or PBC100 Black Pearl. Other base colors work also. We recommend doing your own testing before using other House of Kolor base colors. Always spray a test panel! Let base color dry 15 to 60 minutes, but no longer than 4 hours, before applying Marblizer. Ko-Seal II (see tech page on Ko-Seal II) Shimrin Base Coats (see tech pages on BC, FBC, PBC, etc.)
FOR LACQUER TOP COATS: After you have achieved your desired artistic effects, allow Marblizer to dry 30 to 60 minutes at 70F, before applying lacquer Kandy or clear topcoats. FOR URETHANE TOP COATS: After you have achieved your desired artistic effects, allow Marblizer to dry 30 to 60 minutes at 70F, then apply SG100 Intercoat Clear prior to application of the Urethane, or delamination of coatings from the MB is very probable. This step is considered a Must! SG100 Intercoat Clear - Apply 1 or 2 coats of SG100 thinned 50% (2 to 1), if artwork is planned or for adhesion. Allow 15 to 60 minutes dry time for the SG100, and then begin urethane Kandy or clear top coats. See tech sheet for more information on SG100. NOTE: YOU MUST APPLY SG100 OVER THE MARBLIZER FOR URETHANE TOP COATS. Under no circumstances should this step be overlooked as delamination of your urethane from the Marblizer is eminent.
Marblizer (MB) Ready to Spray Marblizer is ready to spray. No mixing required. Stir Marblizer well. Strain into gun. Apply only to an area you will be able to lay Saran Wrap or plastic sheeting onto within minutes and remove to achieve the marble look. Too long a wait and Marblizer will dry and consequently must be reapplied. You only have seconds, so on small items, precut the Saran Wrap or plastic sheeting and do one item at a time.
Marblizers may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel). For more information consult Kustom Painting Secrets (book or DVD). See tech sheets for Kandy application.
Add any dry pearl, one ounce per quart to MB00 to create many new colors. Kameleon Dry Kolor Change Pearls, as well as Ice Pearls and Mini Flakes, create outstanding marble effects. See our "Art of Marblizing" DVD for more information. NOTE: Do not attempt to mix Shimrin bases into the Marblizer. The will cause the mix to react by turning it into something similar to cottage cheese. Only mix dry products into the Marblizer.
MARBLIZER MUST BE CLEAR-COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. Always use House of Kolor clears. See tech sheets for more information on clear coat application.
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
37
1. SUBSTRATE
Ko-Seal II All Shimrin Base Coats Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin Kandy Basecoats can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, please refer to the tech pages on KP2CF or KD2000 Epoxy Primer Surfacers. NOTE: Many KBCs are bleeders. Therefore, you must apply 2 coats of UC01 Clear or UC35 Kosmic Klear and allow to dry for 12 hours OR you must apply 2 coats of UFC35 Flo-Klear or UFC19 Urethane Komply Klear II and allow to dry for 24 hours. Wet sand (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS ON FOR URETHANE CLEARS). Use fast reducer in Shimrin Basecoats, allow dry time between coats.
2. PREPARATION
Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Air Brush = Follow gun manufacturer's recommendations. After reducing, strain the paint into the paint gun. Gun distance while spraying should be approximately 4 to 6 inches. Apply 3 to 4 medium coats with a 75% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, medium coats work best. Allow flash time between coats Allow dry time before Kandy or clear is applied (usually about 15 to 60 minutes and not longer than 4 hours). Topcoat within 4 hours or apply SG100 Intercoat Clear (see step 6). SHIMRIN FLASH TEST - ALL SHIMRIN BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Monitor closely for maximum merging of coats. NOTE: DO NOT APPLY HEAVY WET COATS OF KBC BASES AND EXPECT THEM TO FLOW, THIS WILL TYPICALLY RESULT IN WRINKLING AND SPLITTING. They behave very much like lacquer, so apply medium coats only and avoid heavy build. Do not dry spray or lack of adhesion is possible. Apply medium coats, 75% pattern overlap. Flash dull between coats. NOTE: 3 coats of Shimrin KBC Bases equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge.)
3. GROUND COAT
Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Sealers may be used as a ground coat. Check out our Ko-Seal II Sealers, including KS12 Silver Metallic. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
4. BASE COLOR
Use KS10, KS210, KS11, KS211, KS12 or KS212 Sealers, BC25 Black, BC26 White, or any of our prescribed Shimrin bases as shown in our color book as a base color. The color of this base coat will vary the final Kandy color. Lighter bases may show blotching. Follow label instructions. Allow flash time on each coat of color. Dont use a full trigger pull, adjust your gun to a 5 or 6 pattern, 5 to 6 from the gun, and apply using a 75% pattern overlap. Ko-Seal II (see tech page on Ko-Seal II) SG100 = Maroon Scuff Pad
Stir Shimrin Base well. Reduce 50% (2 parts paint to 1 part reducer). Mix well and reduce only with RU310, or RU311 reducer, based on booth temperature. IMPORTANT NOTE: No catalyst is used in Shimrin bases. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited to your shop temperature. See tech sheet for more information on RU reducers. Note: For Air Brush application reduce 100% (1 part paint to1 part RU311 Medium / RU312 Slow Reducer). When blending, you may slightly over-reduce Shimrin Bases or mix them with SG100 Intercoat Clear for undetectable blends.
Shimrin Kandy Basecoats are an excellent choice for artwork paint jobs. If artwork is planned: after the last coat of Kandy Base Coat has flashed, apply 2 to 3 medium coats of UC01, UC35, UFC19 or UFC35 Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Shimrin Base from tape marks and mistapes.. IMPORTANT INFORMATION ABOUT KBCS The following KBCs have a tendency to bleed through art work applied over them. Always use our Bleed Check Sealer SBS10 before any artwork is applied. See tech sheet for more information on Bleed Check Sealer. A catalyzed clear coat will NOT stop their tendency to bleed. The KBC products are: KBC03, KBC05, KBC06, KBC10, and KBC13. For all other KBCs to prevent bleeding of colors applied over Kandy Base Coats, use one of our catalyzed Kosmic or Komply Klears. Let dry 12 hours if UC01 or UC35 is used OR let dry 24 hours if UFC19 or UFC35 is used. Wet sand (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS ON PAGE 59 FOR URETHANE CLEARS) and then proceed with artwork.
ALL SHIMRIN KANDY BASECOATS MUST BE CLEAR COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. Always use House of Kolor clears. See tech sheets for more information on clear coat application.
Shimrin Kandy Basecoats may be intermixed for hundreds of color combinations. The possibilities are endless. Create your own one-of-a-kind custom finish. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations). NOTE: KBC's may be intermixed for many one-of-a-kind combinations.
7. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations)
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KF KAMELEON KOLORS
Kameleon Kolor is a revolutionary new base coat that actually changes color depending on the angle from which it is viewed. Kameleon Kolor undergoes broad color changes, for example, from a medium green to a deep purple or from a bright gold to a luminous silver. The Kameleon Kolor base coat can appear to be different colors to people viewing the exact same area of the car from different angles. Rounded, curved surfaces and sharp angles will highlight the uniqueness of Kameleon Kolor. Kameleon Kolor base coats are as easy to apply as our Shimrin Designer Pearl base coats. Application procedures can vary the appearance of the Kameleon Kolor base coats to give novel color effects.. Kameleon Kolor base coats must be top coated with either urethane enamel or acrylic lacquer.
GENERAL INFORMATION
1. SUBSTRATE
KS11, KS211 Black Ko-Seal II BC25 Black Shimrin Base Coat Read TECH PREP thoroughly before you begin painting. Kameleon Kolors are very susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins, and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct to Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. PREPARATION
NOTE: 3 coats of KF Kameleon Bases equals 1/2 to 3/4 mil, leaving a minimal edge. (Tape pulls away leaving a clean, low edge.) NOTE: When blending, you may slightly over-reduce Kameleon or mix SG100 for undetectable blends. NOTE: Do not sand Kameleon without re-basing as the scratches on the metallic platelets are permanent. Use SG100 for protection if sanding is required.
9. DRY TIME
3. GROUND COAT
KS11, KS211 Black Ko-Seal II BC25 Black Shimrin Base Coat Use BC25 or KS11 or KS211 for a ground coat as shown in the color card. The color of the ground coat will vary the amount of coats it will require to obtain the best results. We do not recommend using a white base coat since many coats will be necessary to achieve coverage. If BC25 cannot be used, use PBC100 or PBC43. Ko-Seal II (see tech page on Ko-Seal II) SG100 = Maroon scuff pad
KAMELEON FLASH TEST - ALL BASES WILL DRY DULL AND SHOULD FEEL DRY TO THE TOUCH BEFORE THE NEXT COAT IS APPLIED. Allow dry time before clear or artwork is applied, usually 15 - 60 minutes and not longer than 4 hours.
KF Kameleon base coat RU310 (fast), RU311 (medium) urethane reducer, Air Brush Application = 1 part Shimrin base, 1 part RU-reducer
KAMELEON KOLOR Bases, with their low solids, are an excellent choice for artwork paint jobs. DO NOT TAPE DIRECTLY ONTO THIS BASE. If artwork is planned, apply 1 or 2 medium coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Kameleon Base from tape marks and allow cleanup of mistapes. Sand wet for improved adhesion (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR SG100 and URETHANE CLEAR). See tech sheet for more information on SG100 Intercoat Clear. NOTE: Artwork colors applied over Kameleon Kolor bases can reduce or completely eliminate the color change effect. Always test any planned artwork on a test panel. NOTE: SG100 Intercoat Clear is designed to protect the base coats for artwork tape outs and blends only. DO NOT USE SG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT OR DESIGNED TO EXCEED 4 COATS. CAUTION: Kameleon Kolors can be removed by final wash solvents. Use water or KC20 Post Sanding Cleaner for cleanup.
Stir Kameleon Kolor well. Reduce 50% (2 parts paint to 1 part reducer). Mix well. REDUCE ONLY WITH OUR KOSMIC REDUCERS. Use the reducer best suited for your shop temperature. See tech sheet for more information on RU reducers. Kameleon Kolor is encapsulated metallic platelets, which are very easy to apply. NOTE: Over-reducing and/or diluting with SG100 will give a darker, coarser appearance with a more subtle color change compared to normal reduction and application. This effect will diminish and approach normal color effect as more coats are applied. This allows for more novel effects.
ALL KAMELEON KOLORS MUST BE CLEAR COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. Use only House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
12. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
7. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.0 to 1.3 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches or less. Apply 3 coats with 75% pattern overlap. Avoid dry spraying as molting or loss of adhesion is possible. Allow flash time between coats. Wetter coats with a 75% overlap prevent molting and streaking. NOTE: DO NOT APPLY HEAVY WET COATS OF KF KAMELEON BASES AND EXPECT THEM TO FLOW; THIS WILL TYPICALLY RESULT IN WRINKLING AND SPLITTING. They behave very much like a lacquer, so apply medium coats only and avoid heavy build. Do not dry spray or lack of adhesion is possible. Apply medium coats, 75% overlap. Flash dull between coats.
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MC KOSMIC KROME
GENERAL INFORMATION
The Kosmic Krome Effect Base represents the application of revolutionary aluminum flake chemistry. Due to the unique nature of these pigments it is very easy to experience inconsistencies in the final appearance. The method of application is more technically challenging than conventional products and the preparation, substrate, and application process must be followed to the letter. The final result can be a beautiful and interesting finish that, when combined with other House of Kolor products, will extend your creative palette for years to come.
1. SUBSTRATE
Ko-Seal II SG100 Intercoat Clear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
2. PREPARATION
Read "TECH PREP" thoroughly before you begin painting. Please be aware that Kosmic Krome Effect Bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, please refer to the tech pages on KP & KD epoxy primers. Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Ko-Seal II Sealers are commonly used and recommended as the ground coat for Kosmic Krome Effect Bases. When using sealer, allow flash time. See tech sheet for information on Ko-Seal II application. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout. Ko-Seal II (see tech page on Ko-Seal II) SG100, Cured Top Coat Clears & OEM Finishes (artwork only) Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon Scuff Pad
3. GROUND COAT
The Kosmic Krome Effect Bases, with their low solids, are an excellent choice for artwork paint jobs. DO NOT TAPE DIRECTLY ONTO THE KOSMIC KROME EFFECT BASES. If artwork is planned, apply 1 or 2 medium coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for acrylic lacquer topcoats). The clear coat will protect the Kosmic Krome Effect Bases from the tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING OF INTERCOAT CLEAR. See tech sheet for more information on SG100 Intercoat Clear. NOTE: DO NOT SAND The Kosmic Krome Effect Bases DIRECTLY. Apply SG100 Intercoat Clear for base coat protection if sanding is required. If you directly sand the Kosmic Krome Effect Bases, you must re-base. NOTE: SG100 Intercoat Clear is designed to protect the base coats for artwork tapeouts and blends only. DO NOT USE SG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT OR DESIGNED TO EXCEED 4 COATS. CAUTION: The Kosmic Krome Effect Bases do not have any chemical resistance until cleared. Final wash solvents will remove base coats. Use KC20 Post Sanding Cleaner for cleanup.
The Kosmic Krome Effect Bases may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel.) See appropriate tech sheets for Kandy application. For artwork, our Kandy Koncentrates may be mixed with SG100 Intercoat Clear for Kandy graphics. See KK & SG100 tech sheets for more information. The Kosmic Krome Effect Bases MUST BE CLEAR COATED (with either urethane enamel or acrylic lacquer). Once a system is chosen, after the base coat, stay with that system. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
5. COMPONENTS
MC01 MC02 MC03 MC04
The Kosmic Krome Effect Bases are packaged ready to spray. The Kosmic Krome Effect Bases should be shaken gently for 5 minutes prior to use.
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations)
7. GUN SET UP
HVLP Gun = 1.2 to 1.4 Fluid tip Gravity Feed Gun = 1.2 to 1.4 Fluid tip Mini Gravity Feed Gun = 0.8 to 1.0 Fluid tip Air Brush = 0.2 to 0.5 Fluid tip Adjust any gun set up to achieve a fine spray, consistent fan, and be sure to spray within the distance that will provide the most even application. This is usually only 6-8 inches for a Full size gun and may be 4-6 inches for a Mini style gun. Always do a test panel, with the complete system, to test your application, spray gun function, effect, and your art plans, BEFORE you spray your project.
8. APPLICATION
For the kolors MC01, MC02, MC03, & MC04, apply 2-3 light "mist", but not "dry", coats using a 75% pattern overlap when spraying. An example set up would be 1.3 fluid tip open 40-50% with a medium transverse speed. Allow to flash 5-10 minutes between coats.
9. DRY TIME
For the kolors MC01, MC02, MC03, MC04, allow 15-60 minutes to dry and not longer than 12 hours before applying House of Kolor Clearcoats.
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1. SUBSTRATE
In order for Kosmic Krome Mirror Reflective Effect Base to show the maximum effect, the substrate must be a fully dry, very smooth, 2K Urethane surface. House of Kolor Clear coats UC35, UFC35, UFC19, UC01, UFC01, and UCC01 are the only recommended surfaces for this product. The smoothness of the substrate will determine the appearance of the metal effect bases. Any scratch from sanding, wiping, or tacking will show through when MC00 is applied.
Apply as little Kosmic Krome Mirror Reflective Effect Base as is needed to achieve the desired effect. An example set up would be 1.3 fluid tip open 10-15% with a medium to fast transverse speed. Usually this will be 1-2 thin coats. Over application, including a "wet" type coat, will result in a total loss of effect. The reflective qualities of MC00 will not become visible until flash dry has occurred.
2. GROUND COAT
The actual color of the ground coat is not important; any color can work. The Kosmic Krome Mirror Reflective Effect Base is commonly sprayed over black, however, for a "ghosted" metal look try different ground colors. This adds to the creative possibilities. The stability and smoothness of dry 2K Urethane is what is important. Prepare the 2K Urethane as illustrated below.
3. PREPARATION
The Kosmic Krome Effect Bases may be Candied with either acrylic lacquer or urethane enamel. Remember if you Kandy with acrylic lacquer, you must also clear with acrylic lacquer. (If you Kandy with urethane enamel, you must also clear with urethane enamel.) See appropriate tech sheets for Kandy application. For artwork, our Kandy Koncentrates may be mixed with SG100 Intercoat Clear for Kandy graphics. See KK & SG100 tech sheets for more information.
To get the maximum reflective effect, we recommend the MC00 be applied directly to a surface that has been color sanded, polished, and cleaned with KC20 and a soft towel. This procedure is required for the complete visual effect of these products, however; ONLY in this situation do we recommend this process. It is known that this process will diminish the integrity of the system. However, if the effect this product offers with what is required for your art plan, there is no replacement for the visual possibilities of this system.
9. DRY TIME
Allow MC00 to dry for at least 12 hours at 70F before applying House of Kolor Clearcoats. Up to 24 hour is OK; however, be careful to keep the job clean as aggressive tacking, wiping, or handling can ruin the finish by scratching or smudging the MC00.
4. COMPONENTS
The Kosmic Krome Mirror Reflective Effect Base is provided and ready to spray.
The Kosmic Krome Mirror Reflective Effect Base should be shaken gently for 5 minutes prior to use. HVLP Gun = 1.2 to 1.4 Fluid tip Gravity Feed Gun = 1.2 to 1.4 Fluid tip Mini Gravity Feed Gun = 0.8 to 1.0 Fluid tip Air Brush = 0.2 to 0.5 Fluid tip Adjust any gun set up to achieve a fine spray, consistent fan, and be sure to spray within the distance that will provide the most even application. This is usually only 6-8 inches for a Full size gun and may be 4-6 inches for a Mini style gun. Always do a test panel, with the complete system, to test your application, spray gun function, effect, and your art plans, BEFORE you spray your project.
When clearcoating the Kosmic Krome Effect Base, special care must be taken to preserve the unique reflective qualities. Only use House of Kolor clearcoats as they are designed for the performance requirements associated with custom painting. Apply UC35, UFC35, UCC01, UC01, UFC01, or UFC19 directly to the Kosmic Krome color. Apply the first coat, with the appropriate catalyst/ reducer combination, with a fine mist. Apply only enough clear to achieve flow in a thin flowing coat. Allow the clear coat to dry 12-24 hours. This is very important, as too wet a coat can cause a loss of effect. After 24 hours, lightly sand and re-clear. Note: The excessive build of true Kandy paint work requires a very stable foundation. With the special process approved for the use of these "metal" finishes comes a compromise in total system performance. The House of Kolor Urethane, or Kandy Koncentrate, Kandy colors will look great when applied over the Kosmic Krome Mirror Reflective Effect Base; however, select the process and product sequence in an order that will minimize the amount of material that is applied over the Kosmic Krome Mirror Reflective Effect Base. Note: Do not apply SG100 directly to MC00. When performing artwork over the MC00, coat MC00 with the appropriate House of Kolor Clear first. Allow the clear to dry, sand, and continue.
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NOTES
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations)
42
1. PREPARATION
Read TECH PREP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers. Sealer (Ko-Seal II) For UB04, UFB04 Jet Set Black = KS11 or KS211 (Ko-Seal II) For UB05, UFB05 Brite White = KS10 or KS210 (Ko-Seal II) For UFB06 Kosmos Red = KS10 or KS210 (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Sealers may be used and recommended as a ground coat. Use House of Kolor Ko-Seal II (available in three colors). Use a sealer closest to the base color for faster coverage of base coats. Follow label instructions. Allow flash time on the sealer. See tech sheet for information on Ko-Seal II. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. Ko-Seal II (see tech page on Ko-Seal II) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon Scuff Pad
2. GROUND COAT
Walk long objects. Allow flash time between coats. HVLP guns work best held close. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot). Monitor closely for maximum merging of coats. NOTE: Too long a dry time between coats may cause lifting. If finish feels dry, allow 12 hours at 70F before re-coating. Scuff with maroon scuff pad to remove gloss or lightly wet sand with 500 or 600 wet. NOTE: Over spray from any catalyzed topcoat material such as our UB04, UB05, UK Kandys, and UC or UFC Clears, may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
8. DRY TIME
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 1 hours bake, with 1 hour cool down.
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. NOTE: After 60 days, the vehicle may be waxed. We recommend using a quality non-abrasive Carnauba wax.
4. COMPONENTS
10. CLEAN UP
Kosmic Urethane Enamel RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer KU100, KU150 Exempt or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application = Not recommended
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
2 parts Kosmic Kolor Urethane Enamel 1 part KU100 Catalyst or KU150 Exempt Hi Temp Catalyst 1 part RU- reducer Air Brush Application = Not recommended NOTE: For extra flow, add an additional 3 to 6 oz. RU-reducer per mixed quart. NOTE: To increase gloss, depth and jetness to UB04 and UFB04 black. Mix equal amounts of clear to the black (UB04 use UC35) (UFB04 use UFC35) in the last coat prior to reducer or catalyst.
6. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
Strain the paint into paint gun. Apply 1 medium coat. Allow flash time (see URETHANE FLASH TEST below). Follow with 1 to 2 wet coats, 50% pattern overlap. Gun distance while spraying should be approximately 6 inches.
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1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers. Sealer (Ko-Seal II) Shimrin Bases VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Sealers may be used as a ground coat. Use House of Kolor Ko-Seal II (available in three colors). Use a sealer closest to the base color for faster coverage of base coats. Follow label instructions. Allow flash time on sealer. See tech sheets for more information on Ko-Seal II. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. You may also use any of our Kosmic Kolor Shimrin Bases: Designer Pearls, Graphic Kolors, Neons, Metallics, etc., for the ground coat. The color of the ground coat will vary the final color. This is an excellent place for creativity. Follow labels instructions. Allow flash time on each coat of ground color. See appropriate tech sheets for application instructions.
Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Air Brush Application = Not recommended.
2. GROUND COAT
3. BASE COAT
You may use any of our Shimrin Bases under the Kosmic Kolor urethane enamels. Follow label instructions. Allow flash time on each coat of base color. See individual tech sheets for specific instructions. Ko-Seal II (see tech page on Ko-Seal II) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon Scuff Pad
Kosmic Kandys may be applied over any of our Shimrin bases or Kosmic Solid Colors. Always spray a test panel before committing to the job. NOTE: KU100, KU150 & KU151 Catalysts are moisture sensitive and will not keep for long periods once opened. When doing small jobs, buy smaller containers to prevent spoilage. Keep container tightly sealed. Strain the paint into the paint gun. Apply 5 to 6 coats to achieve proper color. Start with 3 medium wet coats first, with 75% spray overlap. Finish with 2 to 3 full wet coats with 50% spray pattern overlap. Gun distance while spraying should be approximately 6 inches. Walk long objects. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. . NOTE: Too long a dry time between coats may cause lifting. If finish feels dry, allow 12 hours at 70F before re-coating. Scuff with maroon scuff pad to remove gloss or lightly wet sand with 500 or 600 wet. Use caution as too aggressive sanding can cause light and dark spots in the candy. NOTE: Color strength will vary based on base color, number of Kandy coats, type and number of clear coats, and spray technique. LIGHTER BASE COLORS REQUIRE MAXIMUM NUMBER OF KANDY COATS FOR LONGEVITY. A base color tinted near the Kandy color eases application and improves longevity.
5. COMPONENTS
The application of Kandy Type finishes are among the most demanding of all finishes applied. Great attention must be paid in spray gun settings, number of coats and basic spray gun techniques. The following steps, when observed, provide consistent results. Know the equipment Check spray gun pattern, it must be consistent. (See Diagram One) Turn fluid knob in, to restrict trigger pull and reducer amount of Kandy delivered. This must be done for the first two to three coats to avoid streaking. A 75% pattern overlap is mandatory.
Kosmic Urethane Enamel KU100, KU150 Exempt, or KU151 Exempt Hi Temp Flo-Catalyst RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) Urethane Reducer Air Brush application = Not recommended
7. GUN SET UP
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations)
Diagram One
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NOTES
Adjust fluid knob for a larger pattern 5-7 apply additional 2 to 3 coats with 50% overlap. Allow each coat to stop stringing before applying next coat. Do not allow coats to completely dry to touch between coats. Apply 2 to 3 coats of UC or UFC urethane top coat clear, allowing Kandy only enough time to stop stringing. Do not allow Kandy to completely dry before clearing or wrinkling and lifting is likely to occur. NOTE: Do not use SG100 Intercoat Clear. This is a base coat material. Use our Catalyzed UC or UFC Clear only.
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Kandy job to remain soft for extended periods of time. This does not mean the finish is uncured, it indicates the finish is holding solvents and will need additional time to fully harden.
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. After 60 days, the vehicle may be waxed. We recommend using a quality non-abrasive Carnauba wax.
12. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
45
To Intensify UK Kandy's: When mixing with Kosmic Kandys, reduce and catalyze, making 1 quart. Then begin adding Kandy Koncentrate in half ounce increments. Usually by viewing the stir stick, the degree of intensity can be determined. Color should appear rich to achieve color density in 3-4 coats. See tech sheet for Kandy and appropriate clear tech sheets for mixing and application instructions. Mixing With SG100 For Artwork: When mixing with SG100 Intercoat Clear, simply reduce and begin adding Kandy Koncentrate in half ounce increments. DO NOT APPLY MORE THAN 4 COATS OF SG100. Not recommended for overall paint application and is not designed for hi-build. See tech sheet for mixing and application instructions. NOTE: Generally, a 1 to 1 reduction prior to addition of Kandy Koncentrate is common. Air Brush artists often will mix up to 20% KK Koncentrates to ready to spray SG100.
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GENERAL INFORMATION
1. SUBSTRATE
All Shimrin Bases Marblizers Properly cured top coat clears and OEM finishes (artwork only)
Then simply topcoat with any of our Kosmic Kolor clears. NOTE: SG100 may also be added to Shimrin Bases for undetectable blends on touch ups.
2. PREPARATION
Prior to applying SG100 Intercoat Clear, it is advised to lightly tack surface with a fully open tack cloth, or perform minor cleanup with KC20 Post Sanding Cleaner.
8. KANDYS
3. COMPONENTS
SG100 Intercoat Clear RU310 (fast), RU311 (medium) urethane reducer, Air Brush application: RU311 (medium) RU312 (slow) 2 part SG100 Intercoat Clear 1 part RU- reducer Air Brush Application: 1 part Shimrin base, 1 part RU-reducer Stir SG100 prior to use, as a separation of ingredients will occur. NOTE: Use fast drying reducer RU310, or as fast a dry as your conditions allow. NOTE: Intercoat Clear is a base coat resin system, DO NOT ADD CATALYST. See tech sheet for more information on reducers. NOTE: Maximum recommended over reduction is 1 part SG100 to 1 part reducer. This ratio is always used when Kandy Koncentrates and pearls are mixed with SG100.
SG100 Intercoat Clear may also be used to make low solid Kandys by mixing any of our Kandy Koncentrates with SG100. Excellent when many Kandy tape outs are required under urethane topcoats. Perfect for small parts or graphics when speed is a factor. This method is actually faster than lacquer. See tech sheet for more information on using Kandy Koncentrates.
9. PEARLS
5. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations
Although SG100 may be used to make Pearls, It is recommended the use of SG150 Intercoat Pearl & Flake Karrier for this application (please refer to the tech page on SG150 Intercoat Pearl and Flake Karrier). Double the amount of reducer in the SG100 for Pearls. Mix 1 part SG100 to 1 part reducer. When using dry pearl, begin with 1/2 teaspoon lots of dry pearl until desired concentration is achieved per mixed quart. When using pearl paste, begin with 1/4 teaspoon lots of pearl paste until desired concentration is achieved per mixed quart. These mixtures are designed as starting points for light colored bases. Darker bases may require much less pearl, depending on the effect required. NOTE: Do not add too much pearl as clouding, mottling, streaking and bunching from too much pearl can occur. Pearl platelets must have room to sparkle. Overcrowding reduces their effect and increases the chance of mottling and streaking. As with Kandys, use a 75% spray pattern overlap. Do not apply more than 4 coats. See tech sheet for more information on the use of pearl concentrates.
Apply 1 or 2 medium coats of SG100 Intercoat Clear after the last coat of Shimrin base has flashed dull, with 50% spray pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats and approximately 1 hour before taping (tape time will vary with weather and shop conditions). In many instances SG100 may be taped in less than 30 minutes. Always allow flash time between coats. SG100 FLASH TEST - SG100 WILL DRY TO A SEMI-GLOSS AND FEEL DRY TO THE TOUCH. NOTE: DO NOT APPLY MORE THAN 4 COATS OF SG100. It is not designed for hi-build. NOTE: If 4 hours of dry time has elapsed, scuff Intercoat Clear (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR SG100) to insure proper adhesion of topcoats. Do artwork with a minimum of tape contact and remove quickly for topcoats. Although we have let hours elapse on many jobs without a problem, common sense tells us that topcoats will merge better if the base is somewhat less than dry.
Allow dry time before Kandy or clear is applied (usually about 15 to 60 minutes and not longer than 4 hours). If 4 hours of dry time has elapsed, scuff Intercoat Clear (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR SG100) to insure proper adhesion of topcoats. SG100 FLASH TEST - SG100 WILL DRY TO A SEMI-GLOSS AND FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats. NOTE: If SG100 is being used as the carrier for pearls. Do not sand directly as you will darken the pearls. You will need to apply 1 or 2 coats of properly reduced SG100 before sanding.
DO NOT USE SG100 AS A TOPCOAT CLEAR. SG100 must be top coated with Kosmic Kolor UC01, UFC01, UFC19, UFC35, or UC35. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
SG100 Intercoat Clear may also be used to blend Shimrin Pearl and Metallic Base Coats. Apply 1 medium coat of SG100 beyond the blend point. Metallics will not darken as they normally would at the blend.
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1. SUBSTRATE
Ko-Seal II All Shimrin Base Coats Properly cured and prepared top coat clears and OEM finishes
8. DRY TIME
2. PREPARATION
Allow 60 minutes (but not longer than 4 hours) dry time before Kandy or clear is applied. If you anticipate the SG150 to sit 4 hours or longer, apply 1 to 2 coats of SG100. (REFER TO SG100 TECH SHEET) SG150 FLASH TEST - SG150 WILL DRY TO A SEMI-GLOSS AND FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats.
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, please refer to the tech pages on KP & KD Epoxy Primers.
9. CLEAN UP
Clean equipment thoroughly with lacquer thinner, acetone, or urethane reducer (check local regulations).
3. GROUND COAT
Ko-Seal II All Shimrin Base Coats OEM Finishes
4. COMPONENTS
SG150 Intercoat Pearl & Flake Karrier RU310 (fast), RU311 (medium) urethane reducer. Pearls, Flakes, & other Dry products Air Brush application: RU311 (medium), RU312 (slow) 1 part SG150 Intercoat Pearl & Flake Karrier 1 part RU310, RU311 reducer (Refer to Tech Sheets on pearls, flakes, & other dry products for mixing ratios) Air Brush Application: 1 part Shimrin base, 1 part RU311, RU312 reducer NOTE: For some heavy Flakes we suggest decreasing the mixing ratio to 2 parts SG150 to 1 part RU Reducer. This will greatly help the suspension of the mixed flake. Stir SG150 prior to use, as a separation of ingredients will occur. NOTE: Use fast drying reducer RU310, or as fast a dry as your conditions allow. For large flakes a slower reducer can improve lay down. NOTE: SG150 Intercoat Pearl & Flake Karrier is a base coat resin system, DO NOT ADD CATALYST. See tech sheet for more information on reducers.
5. MIXING SG150
6. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.8 (Depending on the size of object being painted) Trigger Pull = 75% to 100% Air Brush = Follow gun manufacturer's recommendations
7. APPLYING SG150
Apply 1 to 3 coats of SG150 Intercoat Pearl & Flake Karrier with 75% spray pattern overlap. Gun distance while spraying should be approximately 4 to 6 inches. Do not tape or scuff directly over the SG150. This will discolor the pearl or flake. Allow 15 to 60 minutes flash time between coats. If you intend to do tape outs or allow the SG150 to sit more than 4 hours before applying top coat clear or candy, apply 1 or 2 coats of SG100 Intercoat Clear to protect the pearl and flake (see tech sheet on SG100). SG150 FLASH TEST - SG150 WILL DRY TO A SEMI-GLOSS AND FEEL DRY TO THE TOUCH. NOTE: DO NOT APPLY MORE THAN 4 COATS OF SG150. It is not designed for hi-build.
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GENERAL INFORMATION
1. SUBSTRATE
All Shimrin Bases Properly cured and prepared topcoat clears and OEM finishes (artwork only) NOTE: USG100 should never be used directly over Marblizers. Only use SG100 first. USG100 can then be used over the SG100.
7. DRY TIME
2. PREPARATION
Allow the USG100 to cure for 3 to 4 hours (depending on shop conditions) prior to sanding or applying artwork. USG100 can be force dried at 140 degrees for 20 minutes. All tests and evaluations are based at 70 degrees with adequate air movement.
Prior to applying USG100 Intercoat Barrier Klear, it is advised to wipe down the Shimrin Base with a tack free cloth, or if needed, with KC20 Post Sanding Cleaner.
8. SANDING
3. COMPONENTS
USG100 Intercoat Barrier Klear RU310 (fast), RU311 (medium) urethane reducer, KU100 Catalyst Not recommended for Air Brush application
USG100 Intercoat Barrier Klear MUST be sanded prior to tape outs for artwork or pin striping. Dry Sanding 320P to 400P Grit DA Paper Wet Sanding 500 to 600 Grit paper Maroon Scuff Pad for small or difficult to reach areas. IMPORTANT NOTE: Be very careful not to sand through and into the base coat underneath the USG100. This could lead to edge lifting when top coating the USG100 Intercoat Barrier Klear.
Some Kandy colors are known to be bleeders. Apply 2 coats of USG100 as outlined above. Wet sand the clear. If you notice any color in the sanding residue, you will need to reapply additional coats of USG100 until the sanding residue shows white.
5. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
USG100 Intercoat Barrier Klear must be top coated with House Of Kolors Kosmic Kolor UCC01, UC35, UFC35, or UFC19 Clear Coats. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
Apply 2 medium coats of USG100 Intercoat Barrier Klear at a 50% pattern overlap. Gun distance should be 4 to 6 from object being sprayed. Allow 4 to 6 minutes between coats depending on shop conditions. Use the string test, the finish should feel tacky but not stringing to your finger. Do not allow the USG100 to go out of tack between coats as lifting may occur and ruin all your hard work. DO NOT DRY SPRAY USG100, this will cause possible lifting and the loss of integrity of the finish. NOTE: Do not attempt to improve the flow out of USG100 by applying medium wet or full wet coats or applying more than 2 coats. This will greatly slow down the cure time and its ability to be sanded and taped over within the recommended 3 to 4 hour time period. REMEMBER, this is a catalyzed base coat material designed to be used as a barrier protectant of your base coats and artwork, not as a buildup or top coat clear. Flow out and build is not at issue at this stage of your paint job.
49
GENERAL INFORMATION
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
6. GUN SET UP
2. SUBSTRATE
Shimrin Base Coats UK Kandy's Properly cured and prepared OEM finishes
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush: Not recommended
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
First coat should be a medium wet coat with gun close. Apply 2-3 wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST- PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. When using the flash test, always touch a new spot. Monitor closely for maximum merging of coats. NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 24 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material such as UFC35 may lift when basecoats are applied. Mask carefully to prevent this over spray when painting door jambs, etc. If basecoats are applied over UFC35, a 24-hour dry time at 70F is required, then wet sand (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Use Fast Reducer, allow Flash between coats to prevent lifting.
4. COMPONENTS
UFC35 Kosmic Urethane Flo-Klear RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer, RU300 Exempt Reducer (California only) KU150 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
2 parts Kosmic Urethane Flo-Klear 1 part RU- reducer 1 part KU150 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush Application: Not recommended For National Rule compliance: For a 3.5 VOC National Rule compliant Klear, mix 2 parts UFC35 Flo-Klear to 1 part KU150 or KU151 Exempt Catalyst to 1 part Kosmic Reducer. Mix well. Reduce only with Kosmic Reducers. Use a reducer best suited to your shop conditions. For a 4.2 VOC National Rule compliant Klear, mix 2 parts UFC35 Flo-Klear to 1 part KU100 or KU151 Exempt Catalyst to 1 part Kosmic Reducer. Mix well. Reduce only with Kosmic Reducers. Use a reducer best suited to your shop conditions. See tech sheet for more information on reducers. For SCAQMD Rule 1151 compliance: For a 0.57 VOC SCAQMD Rule 1151 compliant Klear, mix 2 parts UFC35 Flo-Klear to 1 part KU150 or KU151 Exempt Catalyst to 1 part RU300 Exempt Reducer. Mix well. Must reduce with RU300 to remain at 0.57 VOC. For a 1.90 VOC SCAQMD Rule 1151 compliant Klear, follow directions above except in place of RU300 use a 70% by volume RU300/ 30% by volume Kosmic Reducer blend. See tech sheet for more information on reducers. NOTE: UFC35 has a pot life of 3 hours at 70F. Shop conditions can vary pot life. NOTE: We have designed specific Catalysts to work with each of our clears. Use only the Catalyst specified for the specific Klear you are using. Never use another company's Catalyst in our products. NOTE: KU150 and KU151 Exempt Catalysts are moisture sensitive and will not keep for long periods once opened. When doing many small jobs, buy smaller containers to prevent spoilage. Keep container tightly sealed. Clean the Catalyst container's pour spout by wiping the threads with reducer for easy reopening.
8. DRY TIME
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
9. COLOR SANDING
IF NOT FLOW COATING, GO TO STEP 11 POLISHING. After clear coats have cured, (approximately. 24 hrs.), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go; soap residue can bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 Post Sanding Cleaner if contaminated. NOTE: Avoid touching the vehicle with your bare hand as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL THAT YOU HAVE DONE. Look for colored water, this will indicate you sanded through the clear.
RE-TAPING THE VEHICLE, AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using UFC35 mixed at 2-1-1.5 (30% to 50% additional RU300 reducer to a premixed quart of clear) works best for flow coats. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Keep gun close and wet it out, use a 50% pattern overlap. Allow flash time between coats. For improved hardness the next day, add 1 extra oz. of KU150 or KU151 Exempt Hi Temp Flo-Catalyst per mixed quart of clear.
50
NOTES
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
ADDITIONAL INFORMATION
When clear coating UFB04 Jet Set Black: mix equal amounts of UFB04 and UFC35 Kosmic Urethane Flo-Klear, then catalyze with KU150 and reduce as usual, for improved gloss and jetness.
51
GENERAL INFORMATION
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. SUBSTRATE
Shimrin Base Coats UK Kandys Properly cured and prepared OEM finishes
Dry time between coats is approximately 10-20 minutes depending on shop conditions. High heat or high humidity conditions will accelerate cure time. Always check dry time using the string test. CAUTION: Too long a wait between coats can cause wrinkling or lifting. Also too fast a re-coat can cause pinholes or solvent popping during cure. If excessive dry time has elapsed and clear coat feels dry to touch, allow 24 hours before sanding and re-coating to avoid lifting problems.
8. DRY TIME
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured, it indicates the finish is holding solvents and will need additional time to fully harden.
4. COMPONENTS
9. COLOR SANDING
UFC19 Urethane Komply Klear II RU300 Exempt Reducer only KU150 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
2 parts UFC19 Urethane Komply Klear II 1 part KU150 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst 1 part RU300 Reducer Air Brush Application: Not recommended Mix well. Pot life is approximately 3 hours depending on shop conditions. NOTE: No reducer other than RU300 VOC Exempt Reducer can be used to remain at 1.9 VOC. NOTE: AX01 Accelerator may be used to speed up flash times. NOTE: We have designed specific catalysts to work with each of our clears. The catalysts are NOT interchangeable. Use only the catalyst specified for the specific clear you are using. NOTE: KU150 & KU151 Exempt Catalysts are moisture sensitive and will not keep for long periods once opened. When doing many small jobs, buy smaller containers to prevent spoilage. Keep container tightly sealed. Clean the catalyst container's pour spout by wiping the threads with reducer for easy reopening.
IF NOT FLOW COATING, GO TO STEP 11 POLISHING. After clear coats have cured, (approximately. 24 hrs.), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, soap residue can bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 Post Sanding Cleaner if contaminated. NOTE: Avoid touching the vehicle with your bare hand as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL THAT YOU HAVE DONE. Look for colored water, this will indicate you sanded through the clear.
RE-TAPING THE VEHICLE, AFTER COLOR SANDING, WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using UFC19 mixed at 2-1-1.5 (30% to 50% additional RU300 reducer to a premixed quart of clear) works best for flow coats. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Keep gun close and wet it out, use a 50% pattern overlap. Allow flash time between coats. For improved hardness the next day, add 1 extra oz. of KU150 Exempt Catalyst per mixed quart of clear. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles. Polish after 24-48 hours.
6. GUN SET UP
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing.
12. CLEAN UP
Apply one medium wet coat with 50% pattern overlap, wait approximately 5-10 minutes (do URETHANE FLASH TEST below). Follow with a full wet coat, wait approximately 10-15 minutes. Allow flash time between coats (do URETHANE FLASH TEST below). Apply a second wet coat. Gun distance while spraying should be approximately 6 inches. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats.
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
52
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
6. GUN SET UP
2. SUBSTRATE
Shimrin Base Coats UK Kandys Properly cured and prepared OEM finishes
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
4. COMPONENTS
UC35 Kosmic Acrylic Urethane Klear RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer, RU300 Exempt Reducer (California only) KU150 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
Apply 2-3 medium wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats. NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our UB04, UB05, UK Kandys, UC35 Klear or UFC19 Komply Klear II may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
8. DRY TIME
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
9. COLOR SANDING
IF NOT FLOW COATING, GO TO STEP10 POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL YOUVE DONE.
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU300 VOC Exempt reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU150 or KU151 VOC Exempt Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
53
NOTES
ADDITIONAL INFORMATION
When clear coating UB04 Jet Set Black mix equal amounts of UB04 and UC35 Kosmic Acrylic Urethane Klear, then catalyze and reduce as usual for improved gloss and jetness.
54
GENERAL INFORMATION
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. SUBSTRATE
Shimrin Base Coats UK Kandys Properly cured and prepared OEM finishes
NOTE: Too long a wait between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our UB04, UB05, UK Kandys, UCC01 Klear or UFC01 Flo-Klear) may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
8. DRY TIME
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Air dry at 70F = 24 hours Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
4. COMPONENTS
9. COLOR SANDING
UCC01 Kosmic Acrylic Urethane Kustom Klear RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer KU150 or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
IF NOT FLOW COATING, GO TO STEP 11 FINISHING & POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS PG 59 FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended.) Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL YOUVE DONE.
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU150 or KU151 Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
6. GUN SET UP
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
ADDITIONAL INFORMATION
MATERIAL VOC: 2.76 LBS./GAL. (331 g/L) COATING VOC: 3.87 LBS./GAL. (464 g/L) When clear coating UB04 Jet Set Black mix equal amounts of UB04 and UCC01 Kosmic Acrylic Urethane Kustom Klear, then catalyze and reduce as usual for improved gloss and jetness.
Apply 2 to 3 wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Air pressure varies, use Gun Mfgs. recommendation for fluid tip size and air pressure. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot). Monitor closely for maximum merging of coats.
55
UC01 KOSMIC ACRYLIC URETHANE KLEAR (for sale outside of the US only)
Kosmic Acrylic Urethane Klear UC01 may be used to topcoat any urethane enamel finish, including all Shimrin Base Coats. UC01 is a tough clear coat, has ultra wet gloss, is crack proof and resists gas spills and most racing fuels. Stones bounce off without chipping. UC01 contains sunscreen agents to preserve the color below. One coat equals 2 or 3 coats of lacquer. Higher solids than others, UC01 can be over-reduced. UC01 dries fast and may be buffed the next day.
GENERAL INFORMATION
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. SUBSTRATE
Shimrin Base Coats UK Kandys Properly cured and prepared OEM finishes
NOTE: Too long a wait between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our UB04, UB05, UK Kandys, UC01 Klear or UFC01 Flo-Klear) may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
8. DRY TIME
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Air dry at 70F = 12 hours for recoats Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
4. COMPONENTS
9. COLOR SANDING
UC01 Kosmic Acrylic Urethane Klear RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer KU100 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
IF NOT FLOW COATING, GO TO STEP 11 FINISHING & POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended.) Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL YOUVE DONE.
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU100 or KU151 Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
6. GUN SET UP
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
ADDITIONAL INFORMATION
When clear coating UB04 Jet Set Black mix equal amounts of UB04 and UC01 Kosmic Acrylic Urethane Klear, then catalyze and reduce as usual for improved gloss and jetness.
Apply 2 to 3 wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Air pressure varies, use Gun Mfgs. recommendation for fluid tip size and air pressure. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot). Monitor closely for maximum merging of coats.
56
1. PREPARATION
Read TECH REP thoroughly before you begin painting. To prevent filler bleed through, apply 3 coats of our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP & KD Primers.
2. SUBSTRATE
Shimrin Base Coats UK Kandys Properly cured and prepared OEM finishes
NOTE: Too long a wait between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before re-coating to avoid lifting problems. UFC01 is less sensitive than UC01 to lifting. NOTE: Over spray from any catalyzed topcoat material (such as our UB04, UB05, UK Kandys, UC01 Klear or UFC01 Flo-Klear) may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
8. DRY TIME
UKs and Shimrin Base Coats, See tech sheets on UK Kandys and Shimrin Base Coats OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
Air dry at 70F = 12 hours for recoats Force dry at 140F = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
4. COMPONENTS
UFC01 Kosmic Urethane Flo-Klear RU310 (fast), RU311 (medium), RU312 (slow), RU313 (very slow) urethane reducer KU100 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst Air Brush application: Not recommended
9. COLOR SANDING
2 parts Kosmic Urethane Flo-Klear 1 part KU100 Catalyst or KU151 Exempt Hi Temp Flo-Catalyst 1 part RU- Reducer Air Brush Application: Not recommended REDUCE ONLY WITH KOSMIC REDUCERS. Use a reducer best suited to your shop temperature. See tech sheet for more information on reducers. NOTE: UFC01 has a pot life of 2 to 3 hours at 70F (Shop conditions may very pot life). NOTE: For extra flow out add 1 or 2 ounces of additional reducer per mixed quart of clear. NOTE: We have designed specific Catalyst to work with each of our clears. These Catalysts are NOT interchangeable. Use only the Catalyst specified for the specific clear you are using. NOTE: KU100 & KU151 Catalysts are moisture sensitive and will not keep for long periods once opened. When doing many small jobs, buy smaller containers to prevent spoilage. Keep container tightly sealed. Clean the catalyst container's pour spout by wiping the threads with reducer for easy reopening.
IF NOT FLOW COATING, GO TO STEP 11 POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE KLEAR AND RUIN ALL YOUVE DONE.
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU100 or KU151 Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
6. GUN SET UP
Conventional Gun = 55 to 65 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
In a 70F shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing. When clear coating UFB04 Jet Set Black: mix equal amounts of UFB04 and UFC01 Kosmic Urethane Flo-Klear, then catalyze and reduce as usual, for improved gloss and jetness.
12. CLEAN UP
Apply 2 to 3 wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot). Monitor closely for maximum merging of coats.
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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GENERAL INFORMATION
Thin SC01 Sunscreen Clear 150% (1 part clear to 1-1/2 parts Kustom Thinner). THIN ONLY WITH OUR KUSTOM THINNERS (RU101 or RU202). Use a thinner best suited to your shop temperature. RU101 and RU202 may be intermixed for varying drying times. See tech sheet for more information on thinners. Note: For Air Brush application reduce 200% (1 part paint to 2 part RU101 thinner)
5. FLOW COATS
2. GUN SET UP
Conventional Gun = 35 to 45 PSI HVLP Gun = 8 to 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.4 (Depending on the size of object being painted)
Apply 5 to 7 wet coats with 50% pattern overlap. Gun distance while spraying should be 6 to 8 inches. Allow flash time between coats (see LACQUER FLASH TEST below). LACQUER FLASH TEST - PAINT SHOULD BE DRY TO THE TOUCH AT THE WETTEST POINT BEFORE THE NEXT COAT IS APPLIED. NOTE: Flash time is important for proper solvent release, as entrapment of solvents may result in a rubbery final finish. NOTE: Acrylic Lacquer has a critical re-coat time. Too long a dry time (over 48 hours) on re-coats may cause crazing. To extend the critical dry time an additional 48 hours, apply 1 to 2 additional coats of clear. When thoroughly dry, crazing is still possible if slow-dry thinners are used or if not enough dry time was allowed between coats.
Apply two more coats of clear thinned 200 to 300%. (In hot, humid conditions, add 10 to 20% RU315 retarder to prevent blushing.) -ORPerfectionist method (Reflow) Apply one medium to light coat of clear thinned 200%, using a slow-dry thinner, then apply one wet coat. The medium coat tacks the surface, giving the wet coat that follows something to adhere to. A wet first coat may cause problems. After the wet coat has flashed, thin the clear 200 to 300% and apply 1 wet coat. Check gun pattern as this much thinner usually means narrowing the gun pattern. A spray booth with good air movement is necessary for this method. NOTE: If the shop temperature is below 75F (or if you are not in a spray booth), DO NOT USE SLOW-DRY THINNER. Air movement is critical to remove the thinner during flow coats. Use a fast-dry thinner and allow plenty of time between coats to prevent crazing. (Use retarder only in a spray booth with shop temperatures over 75F).
6. CLEAN UP
7. POLISHING
Wait 10 to 14 days before polishing. See tech sheet for more information on Polishing & Finishing.
4. COLOR SANDING
IF NOT FLOW COATING, GO TO STEP 6 POLISHING. After clear coats have cured overnight (12 to 24 hours), color sand with 500 or 800P grit wet sandpaper. Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15 to 20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue does not bite the fresh paint. After sanding, wipe the vehicle with a clean rag and KC20 Post Sanding Cleaner. Wipe dry. Use a tack cloth to remove lint before re-coating. (Chemical washes at this stage are not recommended). NOTE: Avoid touching the vehicle with your bare hands, as the oil from your skin may impair flow coats. CAUTION: Do not sand through the clear and ruin all that you have done. NOTE: Re-taping the vehicle after color sanding will give you a cleaner finish when flow coats are applied.
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The following chart is for spray booth application only. When not using a spray booth, use the next fastest reducer.
Our reducers are not cross referenced by any other paint company. RU300 70 - 80F Exempt reducer to meet VOC regulations RU310 65 - 75F Generally used on smaller objects for touch-ups, on larger objects, and with Intercoat Clear to speed dry time. RU311 75 - 85F Most commonly used reducer. Used for small objects in temperatures above 85F or for larger objects in spray booth temperatures of 75 - 85F. RU312 85 - 95F Used for blending bases or Kandys and for larger objects. Also used in warm, humid conditions to increase flow time and leveling. RU313 95 - 110F Used for blending bases or Kandys and for very larger objects. Also used in very warm, humid conditions to increase flow time and leveling. In extremely hot & humid conditions, use RU315 Retarder (up to 10% by volume to slow dry time even more).
NOTE: Use RU315 Retarder to slow dry times or for force drying. NOTE: Use RU315 Retarder Sparingly. This is an additive, not a reducer. NOTE: These reducers may also be intermixed for varying conditions. DO NOT MIX KOSMIC REDUCERS WITH REDUCERS MADE BY OTHER MANUFACTURERS. Regardless of what others say, our reducers are not cross-referenced by any other paint company. THINNERS Thinners for Kustom Kolor Acrylic Lacquers: Kustom Thinners 101 HI-GLOSS and 202 FAST DRY are the finest thinners you can buy at any price. The thinner carries the paint to the surface, then evaporates from the paint film. The way the thinner leaves the film determines the flow, tack free time, consistency, shrinkage, leveling, dry time, tape time and final gloss. Choose the thinner best suited to your shop conditions and the size of the object to be sprayed. Our thinners are not cross referenced by any other paint company. RU101 HI-GLOSS SLOW DRY Shop Temperature Above 75F For large objects or in extreme hot or humid conditions. With slow dry thinner, proper air movement is necessary to pull the thinner from the paint. RU202 FAST DRY FAST DRY Shop Temperature Below 75F For small objects or cool shop conditions.
NOTE: Use RU315 Retarder to slow dry times or for force drying. NOTE: These thinners may also be intermixed for varying conditions. DO NOT MIX KUSTOM THINNERS WITH THINNERS MADE BY OTHER MANUFACTURERS.
MIXING
Always measure when mixing. There is little room for guess work in custom painting. For mixing ratios of reducers and thinners, refer to the individual product instructions.
KOSMIC KOLOR BASES, KANDYS & CLEAR COATS: Follow label instructions on reduction amounts. For increased flow out, add additional reducer. House of Kolor paint products are thicker in the can than others and the additional reducer gives you more coverage per quart and also increases flow out. Usually 3 ounces per mixed quart is adequate. SHIMRIN UNIVERSAL BASES: Extra reducer should not be used in the Shimrin Universal Bases. When Shimrin's are used with a complete lacquer paint job, they may be thinned with lacquer thinner (in place of Kosmic Reducer). INTERCOAT CLEAR: Reducers in Intercoat Clear should be as fast as can comfortably be used. This will lesson dry time and allow artwork tape outs as soon as possible (usually within the hour, depending upon shop and weather conditions).
ADDITIONAL INFORMATION
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NOTE: Use RU315 Retarder to slow dry times or for force drying. NOTE: These thinners may also be intermixed for varying conditions. DO NOT MIX KUSTOM THINNERS WITH THINNERS MADE BY OTHER MANUFACTURERS.
MIXING
Always measure when mixing. There is little room for guess work in custom painting. For mixing ratios of reducers and thinners, refer to the individual product instructions.
KOSMIC KOLOR BASES, KANDYS & CLEAR COATS: Follow label instructions on reduction amounts. For increased flow out, add additional reducer. House of Kolor paint products are thicker in the can than others and the additional reducer gives you more coverage per quart and also increases flow out. Usually 3 ounces per mixed quart is adequate. SHIMRIN UNIVERSAL BASES: Extra reducer should not be used in the Shimrin Universal Bases. When Shimrin's are used with a complete lacquer paint job, they may be thinned with lacquer thinner (in place of Kosmic Reducer). INTERCOAT CLEAR: Reducers in Intercoat Clear should be as fast as can comfortably be used. This will lesson dry time and allow artwork tape outs as soon as possible (usually within the hour, depending upon shop and weather conditions). HARDENERS House of Kolor's Hardeners are specifically designed to be used in our urethane kandys, klears, and sealers. They're designed with the specific hydroxyl groups needed for proper cross-linking with our resins used in the manufacturing of our products. NEVER USE OTHER MANUFACTURERS' HARDENERS WITH HOUSE OF KOLOR PRODUCTS. THEY ARE NOT FORMULATED TO WORK WITH THE EXOTIC RESINS WE USE TO PRODUCE THE HIGH QUALITY KUSTOM FINISHES THAT ARE DESIGNED FOR THE EXTREME PERFORMANCE REQUIREMENTS OF KUSTOM FINISHING. KU100 Catalyst was designed for areas where VOC compliance is not an issue. It is a faster curing activator. KU150 Exempt Catalyst was designed to meet all VOC regulations. This is a medium curing activator. KU151 Exempt Hi-Temp Flo-Catalyst was designed to meet all VOC regulations. It is an excellent activator where high humidity and temperatures are present and also greatly improves flow out of our clears. This is an excellent choice where larger objects are being finished, as well as being used in the final flow coating of clears. This is a slower curing version of our KU150. NOTE: With the exception of your sealer, never use a slower curing hardener in a finish or underneath a finish using a faster curing hardener. Example: Using KU151 in the kandy and then KU100 in the clear. This could cause solvent to become trapped in the overall finish. KU100 Catalyst UK Kandy's UC35 Klear (for 3.5 VOC compliance) UFC35 Klear (for 4.3 VOC compliance) UC01 Klear UFC01 Flo-Klear KU150 Exempt Catalyst UK Kandy's UC35 Klear UFC35 Klear UFC19 Klear UCC01 Klear UC01 Klear UFC01 Flo-Klear Ko-Seal II Sealers KU151 Exempt Hi-Temp Flo-Catalyst UK Kandy's UC35 Klear UFC35 Klear UFC19 Klear UCC01 Klear UC01 Klear UFC01 Flo-Klear
ADDITIONAL INFORMATION
KNOW AND UNDERSTAND YOUR LOCAL VOC LAWS BEFORE CHOOSING THE REDUCERS AND HARDENERS THAT WILL BE USED IN YOUR PAINT JOB.
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Add 1/2 - 2 capfuls of KE170 Krator Eliminator per mixed quart. Use only when necessary. Once the problem is corrected you do not need to continue using KE170. NOTE: KE170 is a very unique product that works in ALL coatings to reduce fisheyes.
NOTES
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AX01 ACCELERATOR
GENERAL INFORMATION
Accelerator AX01 is a potent curing aid. Use Accelerator to speed dry time in cool shops on parts that must be handled (or sanded for artwork layouts) or re-coated the same day. Accelerator was designed for catalyzed acrylic urethanes and specific polyurethanes to speed up cure time. Accelerator can be added to any of the following Kosmic Kolor products: UC01, UC35, UFC01, UFC19, UFC35, and UMC35 Klears; UB and UFB Solid Colors; SBS10 Bleed Check Sealer, and UK Kandys.
Use sparingly, up to 1/8 teaspoon per mixed quart. DO NOT EXCEED 1/8 TEASPOON PER MIXED QUART. Carefully monitor dry time between coats. Accelerator will cause the urethanes to flash between coats much faster and can cause lifting if allowed too much time between coats. Use the touch test: URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING UP ON FINGER AT THE WETTEST POINT, BEFORE NEXT COAT IS APPLIED. Approximate time between coats is 5 minutes, depending upon your shop conditions.
NOTES
ADDITIONAL INFORMATION
Use Accelerator only in the following Kosmic Kolor products: UC01 Kosmic Acrylic Urethane Klear UC35 Kosmic Acrylic Urethane Klear UCC01 Kosmic Acrylic Urethane Kustom Klear UFC01 Kosmic Urethane Flo-Klear UFC19 Urethane Komply Klear II UFC35 Kosmic Urethane Flo-Klear UMC35 Kos-Matte Klear UB and UFB Solid Colors UK Kandys SBS10 Bleed Check Sealer NOTE: Do not use Accelerator in acrylic lacquers, or base coats. NOTE: Use AX01 sparingly. It can reduce the coating's flexibility and deplete the UV absorber.
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Shake or stir FA01 to ensure a uniform blend. Add while stirring to your premeasured reducer then add this to your topcoat or clear. A drill and a paint stirring attachment ensure a uniform blend. NOTE: Each product will react differently to FA01 based on the solid content of product used. Add additional reducer for proper sprayability. Amount of reducer is based on amount of FA01 added.
NOTES
Strain the paint into your paint gun. Use normal application methods based on the product you are spraying. Gloss reduction will begin as the paint dries. Dry overnight to show the true final level of gloss flattening. NOTE: We recommend painting a test panel and allowing it to dry for 12 hours to determine the true final gloss flattening.
GLOSS REDUCTION
10% 25% 60% 90% 95% 99%
ADDITIONAL REDUCER
N/A 1 oz. 2 oz. 2 oz. 3 oz. 4 oz.
NOTE: Large amounts of FA01 (8 oz. or more per ready to spray mixed quart) can cause reduction of flexibility, which should be considered before applying to flexible substrates. Do not exceed 16 oz. of FA01 per mixed quart. Adding more Flattening Agent beyond this point will have no effect on further gloss reduction.
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DP, DR DRY PEARLS PP PASTE PEARLS KDP KOSMIC PEARLS KOP KAMELEON OPALS
Our Pearl Concentrates are available in paste or dry form and may be added to any of our acrylic lacquers or urethane enamels SG100 Intercoat Clear and SG150 Intercoat Pearl & Flake Karrier. They may also be added to first coats of Kandys when shooting over solid color bases. Design your own one of a kind custom paint. Additionally, Dry Pearls (DP, DR, KDP & KOP) can be added to the MB00 Neutral Marblizer for custom marbleizing effects. KOSMIC PEARLS - MUST BE VIEWED IN SUNLIGHT TO SEE MAXIMUM EFFECT: Kosmic Pearls are our newest pearl line that features greatly increased reflectivity, brightness and sparkle. Kosmic Pearls high intensity makes them a great choice to use over white bases or solid colors for eye catching effects in sunlight. KDP2001, 2002, 2005 and 2006 are great choices over white bases. KDP2003 and 2004 are richly colored pearls that can be used as base coats for creating new Kandy colors. Use Kosmic Pearls to create your own custom colors. All KDP Pearls can be added to acrylic lacquer, urethane, SG100 Intercoat Clear, SG150 Intercoat Pearl & Flake Karrier, and the MB00 Neutral Marblizer. KAMELEON OPALS: Kameleon Opals represents some of the latest advancements in pearlescent and flake technology allowing radical color change from different viewing angles. These unique products are available as easy dispersing powders that can be added to House of Kolor brand clears, pearl basecoats, and Marblizer to create dazzling effects and exciting new colors. Available in eight amazing colors Kameleon Opals is sure to add exciting new effects to your kustom coatings palette. IMPORTANT NOTE Bleeding from underneath is the most common problem when painting with pearls. Follow instructions carefully and protect yourself against failure. Good preparation is important for a quality, long lasting paint job.
GENERAL INFORMATION
1. PREPARATION
Read TECH PREP thoroughly before you begin painting. Pearls are very susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, please refer to the tech pages on KP2CF or KD2000 Epoxy Primer Surfacers.
2. GROUND COAT
Sealer Base Coat Properly prepared OEM finishes UNIFORM COVERAGE OF SEALER IS REQUIRED BEFORE APPLICATION OF BASE COAT. Use House of Kolor Ko-Seal II. Use a sealer closest to the base color for faster coverage of base coats. Follow label instructions. Allow flash time on sealer. See tech sheet for more information on Ko-Seal II. NOTE: Sealers will not prevent bleeding. Remember, sealer is not a cure all for poor preparation.
NOTE: When applying pearl over a dark base, do not add too much pearl concentrate as mottling or streaking can occur quite easily. Apply more coats instead of mixing the pearl too strong. NOTE: Urethane enamel may take slightly more pearl than acrylic lacquer due to its high solids. ALWAYS OVER REDUCE WHEN USING PEARL CONCENTRATES. See appropriate tech sheets for clear mixing instructions.
3. BASE COAT
Apply base coat. This step is where the creativity begins. White pearl will radiate whatever base color is used. For example: a white pearl over an orange base becomes orange pearl. Do your own experimenting - creativity begins at the base. See appropriate tech sheets for base coat instructions.
5. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted)
Add Pearl Concentrates to mixed clear (ready to spray) and apply over the base coat. Pearl Concentrates may be added to any of our Kustom or Kosmic Clears, including SG100 Intercoat Clear and SG150 Intercoat Pearl & Flake Karrier. Use SG100 and SG150 over Shimrin Universal Bases only. The color of your base will determine how much pearl to use. The following chart is a guide for proper mixing:
FOR DARK BASE FOR LIGHT BASE 1/4 - 1 level tsp. begin with drops 1-2 level tsp. 1/2 - 1-1/2 tsp.
Strain the paint into the paint gun. Apply 2-6 medium (almost wet) coats with 75% pattern overlap. Gun distance while spraying should be 5-6 inches. Walk long objects. Allow flash time between coats. Be sure that your spray equipment and environment are very clean and the spray pattern correct. An uneven spray gun pattern will make proper application impossible. Apply enough coats to achieve the effect you desire. Then begin Kandy or clear coats. NOTE: When using SG100 and SG150, never apply more than 4 coats. Mix the pearls rich enough to complete the application in 3 or 4 coats.
Pearl Paste
See appropriate tech sheet for Kandy application. See appropriate tech sheet for Clear Coat application. Read Cautions and Warnings on all product can labels. Use a recommended respirator when spraying. KEEP OUT OF REACH OF CHILDREN. NOTE: All of our pearls are lead free. So are the PBC Designer Pearls.
The size of the object being painted will dictate the amount of pearl also. Larger objects require less pearl than small objects. On large objects, start low and add additional pearl slowly. Too much pearl will reduce the iridescent pearl effect due to overcrowding of the pearl platelets.
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GENERAL INFORMATION
CODE
KPF100 KPF101 KPF102 KPF103 KPF104
DESCRIPTION
GREEN TO BLUE GOLD TO GREEN COPPER RED TO GREEN SAPPHIRE AQUARIUS
CODE
KPF100SF KPF101SF KPF102SF KPF103SF KPF104SF
DESCRIPTION
FINE GREEN TO BLUE FINE GOLD TO GREEN FINE COPPER RED TO GREEN FINE SAPPHIRE FINE AQUARIUS
1. SUBSTRATE
Ko-Seal II BC25, or Dark Shaded Shimrin Bases Properly prepared OEM finishes
5. GUN SET UP
2. PREPARATION
Read TECH PREP thoroughly before you begin painting. Pearls are very susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KP2CF Chromate Free Kwikure Epoxy Primer or our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KP Primers.
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations Strain the paint into the paint gun. Apply 3 medium (almost wet) coats with 75% pattern overlap. Gun distance while spraying should be 4-6 inches. Walk long objects. Allow flash time between coats. Avoid dry spraying, as loss of adhesion is possible with pearls. Be sure that your spray equipment and environment are very clean and the spray pattern correct. An uneven spray gun pattern will make proper application impossible. Apply enough coats to achieve the effect you desire. Then begin clear coats. NOTE: When using SG100 or SG150, never apply more than 4 coats. Mix the pearls rich enough to complete the application in 3 or 4 coats. NOTE: ANY KANDY OR ARTWORK APPLIED OVER KAMELEON PEARLS CAN REDUCE OR COMPLETELY ELIMINATE THE COLOR CHANGE EFFECT. ALWAYS TEST ANY ARTWORK OR KANDY PLANNED ON A TEST PANEL.
3. GROUND COAT:
Ko-Seal II BC25 or dark shared finishes Use KS11, KS211 or BC25 as a ground coat for the most dramatic color change effect. The color of the ground coat will vary the amount of coats it will require to obtain the best results. White or light color basecoats will require many coats to achieve coverage. If BC25 cannot be used, use PBC100 or PBC43. NOTE: On large surfaces use BC03 or FBC03 as a basecoat for more even coverage of Kameleon Pearls. Add Kameleon Pearls to mixed clear (ready to spray) and apply over the base coat. Kameleon Pearls may be added to any of our Kustom or Kosmic Klears including SG100 Intercoat Clear. Use SG100 over Shimrin Universal Bases or Ko-Seal II only. ADD 12 TEASPOONS OF KAMELEON PEARL PER MIXED PINT OF CLEAR. NOTE: When applying pearl over a dark base, do not add too much pearl as mottling or streaking can occur. Kameleon Pearls may be intermixed to create custom colors. They can also be added to our Kameleon Basecoats for novel color effects. For novel color effects, Kameleon Pearls may also be mixed into MB00 Neutral Marblizer. ALWAYS REDUCE KAMELEON PEARL MIXES:
7. CLEAR COAT
See appropriate tech sheet for Clear Coat application. CAUTIONS Read Cautions and Warnings on all product can labels. Use a recommended respirator when spraying. KEEP OUT OF REACH OF CHILDREN and do not apply to objects used by children.
REDUCTION AMOUNT
Additional 50 - 100% Additional 6 oz. per mixed quart Additional 50% Additional 50%
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IP ICE PEARL
GENERAL INFORMATION
Ice Pearl glass flake pigments go beyond traditional pearls in brightness of color, transparency, and reflectivity. They have brightness and sparkle under sunlight conditions. Ice Pearl may be used in any of our Shimrin Universal bases, Kandys, Klears, Marblizers or Kustom Bases. They are an excellent base for Kandy finishes, giving a brilliant glitter effect. Blends of Ice Pearl pigments give true multicolor effect, showing the individual colors of the pearl used in the blend. Ice Pearl gives the custom painter additional creativity to design one of a kind custom finishes.
Add Ice Pearl to mixed clear (ready to spray) and apply over the base coat. Ice Pearl may be added to any of our or Kosmic Clears, including SG100 Intercoat Clear or SG150 Intercoat Pearl & Flake Karrier for best results. Use SG100 or SG150 over Shimrin Universal Bases only. The color of your base will determine how much pearl you use. The following chart is a guide for proper mixing:
NOTES
ICE PEARL AMOUNTS - PER MIXED QUART OF CLEAR ICE PEARL FOR DARK BASE 2 teaspoons FOR LIGHT BASE 3 - 4 teaspoons
The size of the object being painted will dictate the amount of pearl also. Larger objects require less pearl than smaller objects. On large objects, start low and add additional pearl slowly. Too much pearl will reduce the pearl effect due to overcrowding of the pearl platelets. NOTE: When applying pearl over a dark base, do not add too much pearl, as mottling or streaking can occur. NOTE: Urethane enamel may take slightly more pearl than acrylic lacquer due to its high solids.
2. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted)
Strain the paint or clear into the gun, then add the Ice Pearl. Air pressure varies, use Gun Mfgs. recommendations. Apply 2-3 medium (almost wet) coats with 75% pattern overlap. Gun distance while spraying should be 6 inches or less to reduce roughness. Walk long objects. Allow flash time between coats. Be sure that your spray equipment and environment are very clean and the spray pattern correct. An uneven spray gun pattern will make proper application impossible. Apply enough coats to achieve the effect you desire. Then begin Kandy or clear coats. NOTE: When using SG100 or SG150, never apply more than 4 coats. Mix the pearls rich enough to complete the application in 3 or 4 coats. NOTE: Check effect of Ice Pearl color in direct sunlight to see their maximum impact.
See appropriate tech sheet for Kandy application. See appropriate tech sheet for Klear application. CAUTIONS Read Cautions and Warnings on all product can labels. Use a recommended respirator when spraying. KEEP OUT OF REACH OF CHILDREN and do not apply to objects used by children.
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1. SUBSTRATE
Ko-Seal II KS10 or KS210 BC26 Maximum glow occurs when Kosmic Long-Glo is applied over a white base. We recommend using our Shimrin BC26 White as a base or Ko-Seal II KS10 or KS210. Other colors/bases (such as Pearls, Kandys, Neons, Solid Kolors, etc.) may be used for unusual effects, but glow time will be less. Add 4 to 6 oz. of Kosmic Long-Glo dry powder to 1 pint of ready to spray SG150 Intercoat Pearl & Flake Karrier. Mix thoroughly. Mix only when ready to use. Stir between coats as setting occurs quickly. Spray immediately after mixing as this product may not store well when mixed. NOTE: An agitator cup can help keep product mixed during spraying. NOTE: Use a gun with a 1.5 fluid tip to prevent the gun from plugging or miss-spraying. Always empty a gravity feed gun between coats due to rapid settling. Re-stir and add to gun for the next coat. For Urethane Finishes: Our SG150 Intercoat Pearl & Flake Karrier works well for mixing the Kosmic Long-Glo pigment. Topcoat with our UC01 Kosmic Klear, UC35 Kosmic Klear, UFC01 Kosmic Urethane Flo-Klear, UFC19 Komply Klear or UFC35 Kosmic Urethane Flo-Klear. For Lacquer Finishes: Mix the Kosmic Long-Glo pigment with our SC01 Sunscreen Lacquer Clear and then topcoat with an additional coat of SC01 Sunscreen Lacquer Clear.
NOTES
3. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Follow gun manufacturer's recommendations
Apply 3 coats using a 75% pattern overlap when spraying. Allow plenty of flash time between coats. Clear with a compatible clear. For best glow time, apply over a white base.
5. GLOW TIME
Maximum excitation for Kosmic Long-Glo is UV light (both long and short), daylight and artificial light (tungsten and fluorescent lamps). Sodium vapor or I.R. light sources are unsuitable. Glow time will vary based on application, base color and light exposure. Maximum glow time is 4 to 12 hours, based on the intensity of the excitation energy.
13. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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For maximum reflectivity and ease of use, we recommend adding Flakes directly to the clear and spraying over the base coat. Flakes may be added to any of our Kustom or Kosmic Clears, including SG100 Intercoat Clear and SG150 Intercoat Flake & Pearl Karrier. For best results we recommend the use of SG150 Intercoat Flake & Pearl Karrier (see tech sheet on SG150) Use SG100 and SG150 over Shimrin Universal Bases only. The color of your base coat will determine how much flake to use. The following chart is a guide for proper mixing. If a full flake look is desired, be sure your base color is similar to the flake color, preferably 4-5 shades darker than the flake, to create the illusion of coverage in 2 coats. 3 or more coats of flake will greatly increase the roughness of the finish. Always do a test panel first to gauge the coverage, color and roughness before committing to the paint job. You may find youll need to add additional flake to achieve the proper coverage. (Always measure for consistency of mix)
ITEM NUMBER F14.C01 F15.C01 F16.C01 F17.C01 F18.C01 F19.C01 F20.C01 F21.C01 F22.C01 F23.C01 F24.C01 F25.C01 F28.C01 F31.C01 F32.C01 F33.C01 F34.C01 F61.C01 F64.C01 F65.C01 F66.C01 F70.C01 F71.C01 F72.C01 F73.C01 F74.C01 F75.C01 F76.C01 DESCRIPTION RAINBO (1/64) SILVER (1/64) LITE GOLD DARK GOLD ORANGE APRICOT RED FUSCHIA ROYAL BLUE GREEN ABALONE SMOKE KAMEN BLUE RICH GOLD FIREBALL FINE RAINBO PINK ROSE MINI KAMEN BLUE MINI RICH GOLD MINI FIREBALL MINI PINK ROSE RED GOLD TRANS GREEN GOLD TRANS BLUE GREEN TRANS VIOLET RED TRANS GREEN TO PURPLE BLUE TO RED GOLD TO GREEN FLAKE SIZE 1/64th HEX 1/64th HEX 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/128th Rectangle 1/64th Hex 1/128th Rectangle 1/64th Hex 1/64th Hex 1/64th Hex 1/128th Hex 1/64th Hex 1/128th Hex 1/128th Hex 1/128th Hex 1/128th Hex 1/166th Square 1/166th Square 1/166th Square 1/166th Square 1/125th Hex 1/125th Hex 1/125th Hex
NOTE: With a gravity feed gun, remove flakes between coats, simply stir and add for next coat or purchase an agitator gun cup. NOTE: Flake should not be applied with an Air Brush. NOTE: On large objects, use a reducer (or thinner) on the slow side to allow the flakes to flow into the clear, for better leveling and reduced roughness. NOTE: When mixing straight clear to be sprayed over flake to bury it, use a faster reducer. Dont use SG100 as a build clear. NOTE: Flakes may also be added (in small amounts) to any of our Shimrin Bases, Kustom Bases, and to first coats of Kustom and Kosmic Kandys. A great place for creativity. (Do not add Flakes to UB04, UB05, BC25 or BC26 as these high pigmented bases will diminish the flakes.) NOTE: Mixing ratios listed for flakes are for ready-to-spray material, per quart.
MIN. NOZZLE SIZE 1.8 1.8 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.8 1.5 1.8 1.8 1.8 1.5 1.8 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5
DARK BASE 4 - 12 Tbls 4 - 12 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 4 - 12 Tbls 1 - 3 Tbls 3 - 9 Tbls 3 - 9 Tbls 3 - 9 Tbls 1 - 3 Tbls 3 - 9 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 1 - 3 Tbls 4 - 6 Tbls 4 - 6 Tbls 4 - 6 Tbls
LIGHT BASE 12 Tbls 12 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 12 Tbls 3 Tbls 9 Tbls 9 Tbls 9 Tbls 3 Tbls 9 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 3 Tbls 6 Tbls 6 Tbls 6 Tbls
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2. APPLYING FLAKES
WHEN USING LARGE FLAKES - BE SURE YOUR SPRAY GUN HAS A LARGE ENOUGH FLUID TIP TO ALLOW PASSAGE OF THE FLAKE. Strain the paint into the paint gun, then add the Flake. Air pressure varies gun to gun, but lower pressure works best to reduce overspray. Apply 1- 2 medium coats with 75% pattern overlap. Gun distance while spraying should be 4-5 inches. If Flake is sprayed too far away from the vehicle, dryness can occur which can be difficult to smooth out. Walk long objects. Allow 15 to 30 minutes flash time between coats. NOTE: TRY NOT TO APPLY MORE THAN 2 COATS. Succeeding coats add greatly to increased surface roughness and will require more clear and sanding to smooth out.
6. POLISHING
Allow a Flake job to dry down before polishing, usually 30 days minimum for lacquer and 48 hours for urethane (in temperatures of 70-80F). As the paint dries, it shrinks down around the Flakes and if you polish too soon you may wind up polishing again after the dry down. In winter months, it may take 60-90 days or more for dry down. If possible, let the paint bake in the sun for a good cure before polishing. Urethanes cure chemically at 70F. Color sand wet; if rough, start with 500 grit. Finish color sanding with 1200 to 2000 grit. See tech sheet on Polishing & Finishing for more information. CAUTIONS Read Cautions and Warnings on all product can labels. Wear eye protection and approved respirator based on the type of paint the Flake is mixed into. The polyester flakes offer no hazard in dry form, but when sprayed may enter eyes, nose, throat or lungs if proper protection is not worn.
Once you are satisfied with the flake application, allow flash time. Using a white scuff pad, lightly scuff over the flake to lay down or knock off any standing flake, then topcoat with 3 - 4 coats of Urethane Clear. Let dry overnight and D.A. sand with 320P grit sandpaper the next day. Be careful of high points and edges, as it is easy to sand through and ruin all you have done. Air and tack. Then begin Kandy coats. Follow label instructions. See appropriate tech sheets for Kandy application. NOTE: When using 1/64 inch Silver Flake (only) you may simply dry sand with 220P grit sandpaper and a washing motion to knock down standing flakes; then begin topcoats. Do not use this method with colored flakes as the color is easily sanded off. Silver is the true flake color.
4. CLEAR COAT
FOR ACRYLIC LACQUER PAINT JOBS: Allow flash time before top coating with clear. Apply 5-7* coats of SC01 Sunscreen Clear. See tech sheet for clear coat application. NOTE: The normal critical dry time of 48 hours is not a problem with Flakes. You may re-coat at any time with no fear of line checking or crows feet. *NOTE: Flake size, Kandy coat, application expertise, thinner, etc. will determine the number of clear coats required. Sand between every 5-7 coats. FOR URETHANE ENAMEL FINISHES: Allow flash time before top coating with clear. Paint should be sticky and not string when touched at the wettest point before next coat is applied. (When using the touch test always touch a new spot). Monitor closely for maximum merging of coats. Apply 2-4* coats of our UC01 or UC35 Clear. See tech sheet for clear coat application. Do not use SG100 or SG150 as a topcoat clear. *NOTE: Flake size, Kandy coat, application expertise, thinner, etc. will determine the number of clear coats required.
FOR 1/64 INCH SILVER FLAKE AND RAINBOW FLAKE: Use D.A. Sander with 320P grit dry sandpaper to begin smoothing the paint job. Hold D.A. at eye level and spin pad. It should not wobble, but spin true. Avoid high points, edges or any area where you might sand through. NOTE: D.A. color sanding requires practice and a true sandpaper pad. Air and tack. Re-clear. Wet sand with 400 or 500 grit sandpaper for final clear coats. NOTE: Flake jobs often require more than one reclearing to achieve full coverage and flatness of the flake prior to polishing. FOR MINI FLAKE AND ULTRA-MINI FLAKE: Color sand and finish with normal methods. See tech sheet on Polishing & Finishing for instructions.
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1. PREPARATION
Remove all traces of wax, silicone, grease, dirt, etc. If finish is oxidized or dull, polish before striping is begun. If overall clear coats are required, color sand with 500 or 600 grit wet sandpaper. See tech sheet for color sanding instructions.
FOR ARTWORK ON SHIMRIN METALLIC OR PEARL BASE COATS: Apply 1 or 2 coats of SG100 Intercoat Clear (for urethane enamel topcoats) or SC01 Sunscreen Clear (for Acrylic Lacquer topcoats) before artwork is applied. DO NOT ATTEMPT TO STRIPE DIRECTLY ONTO THE SHIMRIN METALLIC OR PEARL BASE COAT.
Stir the color to be used. Deposit 1 or 2 brush loads of paint onto the palette. Use U00 Reducer to maintain proper consistency. Simply add a small amount to a shot glass, dip your brush into the reducer and add to the mixture on your palette. Brush back and forth a few times, then begin your artwork. As the paint is used, add more to your palette by the brush full. CAUTION: Do final wipe down with KC20 or water only. Wash solvents will remove the artwork. Mistakes over catalyzed Urethane are easily removed with a rag dampened with acetone. Clean your brush with U00 Reducer or lacquer thinner. Many artists will simply fluff the brush with low air pressure after cleaning with reducer prior to storage. Allow artwork to dry 1 to 4 hours (depending on shop conditions) before applying clear coats.
6. REMOVING MISTAPES
Urethane Enamel Finishes: Wipe with U00, RU310 Reducer, or acetone using hard pressure and a clean spot on the rag. Carefully check the area to be sure no residual paint film remains. CAUTION: Base coats will be removed with reducers unless they have been cleared with a topcoat clear. Base coats do not have any chemical resistance until cleared. Final wash solvents and reducers will remove base coats. Use care not to wipe away your artwork. On extensive art jobs, we recommend applying 2 coats of urethane clear (before applying the artwork). The following day, color sand with 500 grit wet, then pinstripe or airbrush the artwork. This allows mistakes to be easily removed with acetone. Acrylic Lacquer Finishes: Remove mistakes with a final wash solvent. Some reducers may work also. Test in an inconspicuous spot before using. Use firm pressure and make sure no residual paint film remains.
UC03 is a clear Striping & Lettering Urethane that can be added to the striping colors to reduce tint strength. UC03, when catalyzed, can be used to topcoat by brush the Neons or other colors to add gloss and chemical resistance. UC03 Clear Catalyzed Mixing Ratio: 4 parts UC03 Clear to 1 part KU200 Striping Catalyst. Some reducer may be added (RU310 or RU311) to reduce viscosity. CAUTION: TOO WET A FIRST COAT OF CLEAR OR NOT ENOUGH DRY TIME BETWEEN COATS MAY MOVE THE ART - USE CARE AND DO NOT RUSH! Monitor your coats closely for maximum merging of coats. General rule, use fast reducer in clear coats and allow flash time.
Urethane Enamel Finishes: When clearing over artwork, adjust the gun and bring the clear on slowly to prevent sliding of artwork. NOTE: Applying the clear too wet may cause the artwork to slide or run. Allow flash time between coats, use fast reducer. Acrylic Lacquer Finishes: When applying clear coats over artwork or striping, begin with medium coats, to prevent sliding of artwork. Allow flash time between coats.
ADDITIONAL INFORMATION
Gold Leafing: U05 Imitation Gold (striping enamel) makes an excellent sizing for applying gold or variegated gold leaf. Mix 4 parts U05 striping enamel with 1 part KU200 catalyst. Apply U05 with brush, let set until sticky (20-30 minutes), apply gold leaf and allow to dry overnight. Brush away excess outline and clear with catalyzed UC03 Clear, or topcoat clear the complete part with any of our Kosmic Klears.
Provide adequate ventilation when mixing and airbrushing. Avoid breathing fumes and skin contact with KU200 Striping Catalyst.
5. IMPORTANT INFORMATION
WHEN STRIPING OVER FINAL FINISHES: Mix Striping & Lettering Enamel with KU200 Striping Catalyst. Follow label instructions. The catalyst adds gloss and chemical resistance so clear coats are not necessary. Mixing Ratio - Striping Colors: 8 parts paint to 1 part KU200 Catalyst. Mixing Ratio - UC03 Clear: 4 parts UC03 Clear to 1 part KU200 Catalyst. NOTE: Use only KU200 Striping Catalyst with our Urethane Striping & Lettering Enamels. NOTE: KU200 Striping Catalyst is moisture sensitive and will not keep for long periods once open. Keep container tightly sealed. Clean the catalyst container pour spout by wiping the threads with reducer for easy opening. WHEN TOP COATING ARTWORK WITH CLEAR: No catalyst is required. Striping & Lettering Enamel will dry in 1-4 hours for clear coats. NOTE: When using Striping & Lettering Enamel for artwork or murals, it is a good idea to use the KU200 Catalyst for faster dry times and no tape marks. FOR AIRBRUSH ARTWORK: For airbrushing with Striping & Lettering Enamel, reduce 100-150% with RU311 Medium Reducer for good sprayability and rapid dry times. In warmer weather, use RU312. Strain through a fine strainer.
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GENERAL INFORMATION
1. PREPARATION
Clean substrate of all contamination, such as dirt, oil, grease and mold release agents, with isopropyl alcohol or KC20 Post Sanding Cleaner. Dry thoroughly after cleaning. Scuff using a maroon scuff pad.
NOTES
Ready to spray as packaged, no reducer. Conventional Gun = 35 to 45 PSI HVLP Gun = 8 to 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3
Apply Adhereto with a dry film thickness of 0.1 to 0.2 mils equal to one medium coat. WARNING: Proper coat thickness is critical for good adhesion properties. With adhesion promoters, more is not better. Carefully monitor coat thickness. Topcoats may be applied immediately after the Adhereto coat has dried, usually within 2 to 3 minutes not to exceed 5 minutes at 70F. Adhereto acts as a clear adhesive primer providing a bond for topcoats. NOTE: If Adhereto completely dries, it must be reapplied prior to top-coating.
5. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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HH HI-HEAT BLACK
GENERAL INFORMATION
Hi-Heat Black is a superior, high temperature coating. It is a great coating for engine parts or exhaust systems on cars, trucks, motorcycles, small engines, etc., where high temperature is a concern. It features fast coverage and cures to a beautiful semi-gloss jet black finish that will endure 1400F with no flaking or discoloration. Hi-Heat Black comes ready to spray and no reduction is required. Parts are dry enough to handle in one hour. No baking is required.
1. PREPARATION
For new steel surfaces make sure metal is bare and clean with no traces of water, oil, wax, or surface rust. Wiping parts with a quality, mid temperature lacquer thinner (such as House of Kolor RU202 Lacquer Thinner) works well as a final wash. Allow to dry, then start application. If possible, warm the parts with a heat lamp. This will speed up the process.
NOTES
2. SUBSTRATE
Bare Steel
For previously coated or rusted surfaces, sand or bead blasting is the only method of preparation recommended. After blasting, prepare surface the same as described above for new steel surfaces. NOTE: Sand or bead blasting is the ideal surface preparation for all surfaces including new steel surfaces. Apply Hi-Heat Finish as soon as possible after cleaning for maximum adhesion.
4. COMPONENTS
Ready To Spray Ready To Spray
Hi-Heat Black is ready to spray as packaged. Do not add any extra reducer. Warm parts with an infrared heat lamp. Remove heat lamp from booth, then apply one medium wet coat. Allow 10-20 minutes dry time or until paint has flashed dull then apply one more medium wet coat. Apply just enough paint to achieve coverage, but never more than two medium coats of HH04. Many motorcyclists also coat the exhaust pipes inside to minimize bluing on chrome pipes. WARNING: Proper film thickness is critical for good heat resistance properties. Dry film thickness should not exceed 0.6 mils. Excessive film thickness will cause coating failure such as blistering and flaking. More is not better.
8. DRY TIME
Parts are ready to handle in one hour. Allow parts to cure for 24 hours after last coat is applied to ensure that solvent is no longer present in the coating. Final cure will be accomplished by the inherent heat of operation. This will cause the parts to emit smoke and odor upon first use. This is a chemical reaction that final cures the paint. After this, the parts will be a beautiful semigloss black finish.
9. CLEAN UP
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1. USING KC10
KC10 is to be used over unsanded surfaces and OEM finishes. DO NOT USE KC10 over polyester fillers, primers, sealers, or during any step of paint application. It is surface prep cleaner only.
NOTES
2. APPLICATION
1. 2. 3. 4.
Wash surface with mild detergent and water. Rinse and dry surface. Soak clean cloth with KC10. Wipe surface with KC10 and wipe dry with clean, dry cloth before product dries.
KC10 should not be allowed to dry on surface. If this occurs, re-apply KC10 using a clean cloth and wipe dry.
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1. USING KC20
KC20 is to be used over sanded surfaces, OEM finishes, sanded primers, cured sealers, fresh base coats, Pin Stripes, Air Brush Art, and other sensitive surfaces.
NOTES
2. APPLICATION
1. 2. 3. 4.
Wash surface with mild detergent and water. Rinse and dry surface. Soak clean cloth with KC20. Wipe surface with KC20 and wipe dry with clean, dry cloth before product dries.
KC20 should not be allowed to dry on surface. If this occurs, re-apply KC20 using a clean cloth and wipe dry. NOTE: KC20 is the only cleaner recommended for cleaning Shimrin base coats prior to top coating.
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1. SUBSTRATE
NOTES
2. COMPONENTS
SBS10 Bleed Check Sealer RU310 (fast), RU311 (medium) urethane reducer, AX01 Accelerator (IMPORTANT) Air Brush application: Not Recommended NOTE: Without the addition of AX01, SBS10 will not properly cure.
4 part Bleed Check 1 part RU- reducer 1 part KU100 catalyst 18 Teaspoon AX01 per pre-mixed quart Air Brush Application: Not recommended
4. GUN SET UP
Conventional Gun = 45 to 55 PSI HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75% Air Brush = Not recommended
NOTE: ALLOW THE BLEED SUSPECT BASECOAT PRODUCT TO DRY 30 MINUTES BEFORE APPLYING BLEED CHECK. ALLOW UKS (URETHANE KANDYS) TO DRY OVERNIGHT. See UK tech sheet for more information. Strain the paint into the gun. Gun distance while spraying should be approximately 6 inches. Apply 1-2 medium wet coats with 50% pattern overlap. Walk long objects. Be sure of thorough coverage. Allow flash time between coats. BLEED CHECK FLASH TEST ALLOW TO FLASH DULL BETWEEN COATS, USUALLY 1-4 MINUTES.
6. DRY TIME
Allow to dry 1 hour but not longer than 3 hours before artwork or basecoat application. (Dry time may vary with shop conditions). Follow basecoat directions. A light wash sand, using 500P or 600P grit wet assures proper adhesion.
7. CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
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3. POLISHING (continued)
*3M and the 3M logo are trademarks or registered trademarks of 3M. All other product names mentioned herein are the trademarks of their respective owners. NOTE: Many other products exist that work excellent with our products for achieving that beautiful long lasting shine. Use what works for you!!
Flow coats (or reflow) is the perfectionist method for finishing a topcoat clear. With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles. This method reduces time required to color sand and polish. Urethane Enamel Reflow Method: After color sanding, re-clear using 6-10 oz. of extra reducer per mixed quart using UC01 Klear, UC35 Klear, UFC01 Flo-Klear, UFC19 Komply Klear or UFC35 Flo-Klear (needs less extra reducer). The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1 or 2 wet coats. Allow flash time between coats. (For improved hardness the next day, add an additional 1-1.5 oz. of the specified catalyst to this mixture). Acrylic Lacquer Reflow Method: After color sanding, apply 1 medium to light coat of SC01 Sunscreen Clear thinned 200%, using a slow dry thinner. Then apply 1 wet coat. The medium/light coat tacks the surface, giving the wet coat that follows something to adhere to. A wet first coat may cause problems. After the wet coat has flashed, thin the clear 300-400% and apply 1 wet coat. Check gun pattern, as this much thinner usually means narrowing the gun pattern. A spray booth with good air movement is necessary for this method. NOTE: If the shop temperature is below 75F (or if you are not in a spray booth), DO NOT USE SLOW DRY THINNER. Air movement is critical to remove the thinner during flow coats. Use a fast dry thinner and allow plenty of time between coats to prevent crazing. (Use retarder only in a spray booth with shop temperatures over 75F).
3. POLISHING
Polishing may be done after 1 to 3 days for urethane enamel finishes and 10 to 14 days for acrylic lacquer finishes. Dry times will vary with weather and shop conditions. For great results use 3M* Superbuff III Wool Pad #05703 with Extra Cut Compound #05936. Clean surface with a 50/50 mix of distilled water and alcohol and repolish any spots you may have missed. Change pad to 3M* foam pad #05725 with Machine Glaze #05937 and buff at 1500 to 1750 rpm. For the ultimate show finish, color sand with 1200 to 2000 grit sandpaper. Then polish, using a 1500 to 1750 rpm polisher and compounds of your choice. After 60 days, the vehicle may be waxed. We recommend using a quality non-abrasive Carnauba wax.
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NOTE: Neons require BC26 White or KS10 White for Ground Coat Top Coats & Base Coats (choose one) Shimrin Universal Bases: UB04 or UFB04 Jet Set Black ** UB05 or UFB05 Brite White ** UFB06 Kosmos Red ** Designer Pearls (PBC) Graphic Kolors (SG) Neons (NE) Metallics (BC or FBC) Metajuls (MBC)
1 quart 1 quart 1 quart 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 quart 1 - 2 quarts 1 quart
4 quarts 4 quarts 4 quarts 6 quarts 6 quarts 6 quarts 5 - 6 quarts 4 - 5 quarts 6 - 8 quarts 2 quarts 6 quarts 3 quarts
6 - 8 quarts 6 - 8 quarts 6 - 8 quarts 8 - 10 quarts 8 - 10 quarts 8 - 10 quarts 8 quarts 8 quarts 8 quarts 2 - 3 quarts 8 - 10 quarts 4 quarts
Universal Pearls (PC) Marblizer (MB) Kandy Basecoats (KBC) Kameleon (KF)
Kandy: (optional)
1 - 2 quarts
2 gallons
Note: Kandy Koncentrate requires additional clear. See instructions. Clear Coat: UC01 Kosmic Acrylic Urethane Klear ** UC35 Kosmic Acrylic Urethane Klear ** UFC01 Kosmic Urethane Flo-Klear ** UFC19 Urethane Komply Klear II ** UFC35 Kosmic Urethane Flo-Klear ** UCC01 Kosmic Acrylic Urethane Kustom Klear ** UMC35 Kos-Matte Klear NOTE: UB04, UB05, UFB04, UFB05, and UFB06 DO NOT require a Clear Coat. NOTE: If artwork is planned over Shimrin Pearl or Metallic Bases, add 1-2 quarts of SG100 Intercoat Clear. See instructions. Reducer: Components: Kosmic Reducer Catalyst 1 - 2 gallons reducer per 2 gallons of paint 1 pint per quart of paint (required only with products whose code begins with "U") (KS Ko-Seal II requires 1/2 pint per quart) 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 1 - 2 quarts 3 - 4 quarts 3 - 4 quarts 3 - 4 quarts 3 - 4 quarts 3 - 4 quarts 3 - 4 quarts 3 - 4 quarts 6 quarts 6 quarts 6 quarts 6 quarts 6 quarts 6 quarts 6 quarts
** Requires Catalyst
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Note: Neons require BC26 White for Ground Coat Top Coats & Base Coats (choose one) Shimrin Universal Bases: Designer Pearls (PBC) Graphic Kolors (SG) Neons (NE) Metallics (BC or FBC) Universal Pearls (PC) Marblizer (MB) Kandy Basecoats (KBC) Kameleon (KF) Note: Marblizer requires a Base Coat. See instructions.
Kandy:
Note: Kandy Koncentrate requires additional clear. See instructions. Clear Coat: SC01 Sunscreen Clear
1 quart
1 gallon
2 gallons
Note: If artwork is planned over Shimrin Pearl or Metallic Bases, add 1-2 quarts of C01 or SC01 Clear. Thinner: RU101 or RU202 Thinner 2 gallons thinner per each gallon of paint
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TECH TIPS
APPLICATION TECHNIQUES Spray Pattern Overlap
Custom painting requires a good understanding of the basics. It demands attention to detail and a working knowledge of sound application techniques. The following is a brief description of both a 50% and 75% spray pattern overlap.
50% Overlap
Measure spray gun pattern width, do not guess. Adjust spray gun for pattern consistency. Restrict amount of fluid being delivered when using 75% overlap to avoid runs and sags. 75% overlap generally used for Pearls and the first 2 to 3 coats of Kandys.
75% Overlap
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TECH TIPS
SANDPAPER GRADING SYSTEMS
When choosing a sandpaper, it is important to remember that sandpapers produce a significantly different scratch pattern based on the different grading systems. CAMI (Coated Abrasives Manufacturer's Institute) graded sandpaper has long been the standard system of measurement in the automotive refinish industry in America. It is known as having a wider variety of grit FEPA graded sandpaper is new from the Federation of European Producers of Abrasives. It is regarded as having a tighter measurement system, with closer tolerances for particle size. The result, as shown in the chart, is that the scratch patterns of FEPA and CAMI differ significantly the higher you go.
CAMI GRADE
FEPA GRADE
P 1200 1000 800 2500 2000 1500 1200 1000 800 600 500 400 360 320 280 240 220 220 180 150 120 100 80 60 50 40 36 150 120 100 80 60 50 40 36 30 30 24 20 16 24 20
600 500
Ko-Seal II
Substrate KP2CF, KD2000, and Old Finish CAMI Grade 240 to 280 Grit Dry 400 to 500 Grit Wet FEPA Grade (P Grit) 280P to 320P Grit Dry 600P to 800P Grit Wet
** NOTE: If Ko-Seal II has cured beyond 24 hours, DO NOT use a Maroon Scuff Pad. It must be sanded and resealed. To identify the grade sand paper you are working with; FEPA grade will have a P either proceeding or following the grit size. CAMI grade will not have the letter P on the sand paper. Examples: FEPA Grade CAMI Grade 400P or P400 400 (No P proceeding or following the grit size)
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VOC INFORMATION
PACKAGED VOC ** PRODUCT lbs./gal.
BC25 Black Base BC26 White Base BC Glamour Metallic FBC Fine Metallic MBC Metajuls Metallic NE Neons PBC Designer Pearls PBC Designer Pearls PBC Black Pearls PBC Black Pearls PC Universal Pearls SG Graphic Kolors MB Marblizer
grams/liter
699 653 756 761 758 622 758 758 747 747 708 689 693 766 765 883 524 490 536 457 513 585 626 564 76 76 497 289 289 90 90 331 685 709 1.93
grams/liter
751 718 791 795 793 695 793 812 785 805 757 744 693 798 798 883 601 583 608 566 595 633 626 622 373 54 587 436 226 371 65 465 740 758 455
grams/liter
762 732 800 803 801 711 802 823 794 818 768 756 693 807 806 883 618 600 624 584 612 648 626 638 422 54 604 473 226 419 65 501 753 769 488
5.83 5.45 6.31 6.35 6.33 5.19 6.33 6.33 6.23 6.23 5.90 5.75 5.78 6.39 6.38 7.37 4.38 4.09 4.48 3.81 4.28 4.88 5.22 4.71 0.63 0.63 4.15 2.41 2.41 0.75 0.75 2.76 5.72 5.92 0.02
KBC Kandy Basecoats KF Kameleon Kolor MC Kosmic Krome UB04 Jet Set Black UB05 Brite White UFB04 Jet Set Black UFB05 Brite White UFB06 Kosmos Red UK Kandys KK Kandy Koncentrates UC01 Kosmic Acrylic Urethane Klear UC35 Kosmic Acrylic Urethane Klear UC35 Kosmic Acrylic Urethane Klear UFC01 Kosmic Urethane Flo-Klear UFC19 Urethane Komply Klear II UFC19 Urethane Komply Klear II UFC35 Kosmic Urethane Flo-Klear UFC35 Kosmic Urethane Flo-Klear UCC01 Kosmic Acrylic Urethane Kustom Klear SG100 Intercoat Clear SG150 Intercoat Pearl & Flake Karrier USG100 Intercoat Barrier
81
4.58 2.4 -
549 291 -
4.58
549
4.58 -
549 291 -
2.4
291
2.4 -
** NOTE: VOC reported as coating VOC using Fast Reducer. VOC will vary slightly with Reducer selection. All calculations made assuming PCBTF and Dimethyl Ketone are exempt solvents.
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SPECIALTY PRODUCTS
AP Adhereto AX01 Accelerator FA01 Flattening Agent KC10 Wax & Grease Remover KC20 Post Sanding Cleaner HH Hi-Heat Black SBS10 Bleed Check Sealer 6.90 6.63 5.45 6.43 0.39 5.85 3.30 827 794 653 770 47 702 396 As Is As Is As Is As Is As Is As Is 4 parts SBS10 / 1 part catalyst / 1 part reducer 6.90 6.63 5.45 6.43 0.39 5.85 4.05 827 794 653 770 47 702 486 6.90 6.63 5.45 6.43 0.39 5.85 4.18 827 794 653 770 47 702 501
** NOTE: VOC reported as coating VOC using Fast Reducer. VOC will vary slightly with Reducer selection. All calculations made assuming PCBTF and Dimethyl Ketone are exempt solvents.
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California Products and Application Procedures. Rule 1151 Rule 4602 & 4612 Phase II Appendix A
The South Coast Air Quality Management District (Rule 1151) (www.aqmd.gov) and the San Joaquin Valley Air Quality Management District (Rule 4602 and 4612 Phase II) (www.vallyair.org) have made significant changes to there current rules. The South Coast Air Quality Management District (Rule 1151) rule goes into effect July 1, 2008 Any product manufactured prior to July 1, 2008, can be used through December 31, 2008. This district consists of the following areas: Los Angeles County Orange County Western San Bernadino County Western Riverside County The San Joaquin Valley Air Quality Management District (Rule 4602 and 4612 Phase II) goes into effect January 1, 2009. This district consists of the following areas: San Joaquin County Stanislaus County Madera County Merced County Fresno County Kings County Tulare County Western Kern County If you intend to do your custom paint job in any of the above listed areas after the dates stated, you must only use the products listed and follow the directions as outlined in this manual under California Products and application procedures, Appendix A.
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
KD2000 Direct to Metal Epoxy Primer was formulated with a hybrid of epoxy and acrylic polymers, which provide excellent adhesion, good corrosion resistance, productive dry times, and ease of sanding. These primers emit very low amounts of Volatile Organic Compounds (VOCs), Hazardous Air Polluting Solvents (HAPS), and contain no isocyanides. KD2000 may be applied to the existing OEM finish, bare steel, aluminum, fiberglass, and galvanized surfaces. Its tenacious adhesion, hi-build, excellent durability, and water and corrosion resistance make it a logical choice for the basis of a long lasting paint job. KD2000 Epoxy Primer: Resists cracking for years and years Cures for sanding and finishing in 3 hours at 77 degrees Prevents plastic filler staining or bleed through Will not stain, shrink, or swell from sand scratches KD2000 Direct to Metal Epoxy Primer is the first step to a great long lasting custom finish.
SUBSTRATE
OEM finish Body Fillers Bare Steel Bare aluminum Bare fiberglass Galvanized surfaces
Read TECH PREP thoroughly before you begin painting. Prepare vehicle using normal methods for urethane finishing. Surface to be primed should be free of wax, grease, rust, etc. Clean with KCA100 prior to sanding. Do not apply KD2000 over uncatalyzed primers. KD2000 may be applied over properly prepared OEM factory primers and finishes, but for maximum adhesion and corrosion protection it is best to apply KD2000 directly to the bare substrate. Ko-Seal II may be applied over properly prepared previously painted surfaces. See Ko-Seal II Tech Sheet for application information. NOTE: PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR BARE METAL AND OLD FINISH SANDING. NOTE: DO NOT USE ANY ACID BASE PRODUCTS SUCH AS SELF-ETCHING PRIMER, ETC. UNDER THE KD2000 PRIMER. THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM. NOTE: IF YOU FIND IT NECESSARY TO USE A METAL CONDITIONER TO REMOVE RUST, ETC., BE SURE TO THOROUGHLY CLEAN AND NUTRALIZE THE TREATED AREA FOLLOWING THE CONDITIONER MANUFACTURERS RECOMMENDATIONS, THEN USING OUR KC20 POST SANDING CLEANER WITH A MAROON SCUFF PAD TO INSURE ALL ACID RESIDUE HAS BEEN REMOVED BEFORE PRIMING. IF NOT, THIS WILL ALMOST CERTAINLY CAUSE AN ADHESION PROBLEM.
PREPARATION
Striping the old finish Minimum 80P grit DA sandpaper Bare metal Minimum 80P grit DA sandpaper Body fillers Minimum 40P grit UNDER the areas being filled with polyester body filler 80P grit over the body filler OEM Finish 80P to 180P grit DA Sandpaper
COMPONENTS
MIXING RATIO
KD2000 Epoxy Primer: 4 parts KDA2000 Activator: 1 part RU300 Exempt Reducer: Up to 10% (optional) Aggressively mix KD2000 Primer thoroughly before mixing the two parts together. Add up to 10% RU300 Exempt Reducer for improved sprayability and flow out. A 10% reduction will give approximately 1 mil dry film thickness per coat. Always measure, do not guess. Stir mixed components well to ensure a thorough cure, use a paint shaker for best results. No incubation time is needed. Pot life: 2-3 hours at 70F. Shop conditions can vary pot life.
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GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.5 to 1.8 (Depending on the size of object being painted) Trigger Pull = Full
APPLICATION
Strain mixed primer into gun. Apply 2-3 wet coats with 50% pattern overlap. Apply 2 extra coats over bodywork. Allow flash time between coats (flashes dull). KD2000 FLASH TEST - - Allow Primer to dry dull before next coat is applied. Usually 5-10 minutes. NOTE: KD2000 PREVENTS BLEED THROUGH OF STAINS IF MILLAGE IS 2 MILS AFTER SANDING OR ABOVE. APPROXIMATE BUILD IS 1 MIL PER COAT WITH 10% REDUCTION USING A PRIMER GUN
DRY TIME
Allow dry time. We recommend 3-6 hours before sanding and finishing when 3 coats of KD2000 is used at 70F. Longer dry times are needed if more than 3 coats are applied. KD2000 may also be force dried at 140F for 45 minutes for faster sanding. After finish sanding, the vehicle is now ready for Ko-Seal II, followed by base coats and topcoats. Air Dry: 3-6 hours Force Dry: 40 minutes @ 140 degrees
FINISH SANDING
Prior to sanding, apply A Guide Coat. During the sanding process, the contrasting color of the guide coat will remain in pits and scratches and become a guide telling you how much sanding is required to smooth the KD2000. Remove the guide coat and a few more sanding strokes and move on. Be careful so you dont expose any polyester filler or glaze. If the primer is less than 2 mils after sanding, bleed through of the polyester filler/glaze is possible. Initial Block Sanding (Optional, see info below) o 100P to 150P grit dry sandpaper Finish Sanding o Dry Sandpaper = 280P to 320P grit (CAMI grand = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) o Tight Areas (door jams, etc.) = Maroon scuff pad Block sand wet or dry. IF POLYESTER FILLER/GLAZE IS EXPOSED, RE-PRIME WITH KD2000 TO PREVENT STAINING. You may dry sand KD2000 with 100 or 150 grit, then re-prime with 2 or 3 more coats of KD2000. KD2000 may also be wet sanded. Then simply seal coat with our Ko-Seal II and apply topcoats. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS IN THIS MANUAL. NOTE: Do not use alkyd or synthetic sealers or primers with House of Kolor products as lifting may occur. NOTE: To prevent bleeding or discoloration of base coats caused by body fillers, at least 2 mils of primer must remain after sanding. (1 coat equals approximately 1 mil when sprayed with production equipment using 10% reduction).
TOPCOATING CLEAN UP
Topcoat with Ko-SealII. (See Tech Sheet on Ko-Seal II) Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Primer Actual VOC RTS less exempt solvents: 1.37 lbs./gal. (164.4 g/L) max. Regulatory VOC RTS less exempt compounds: 2.08 lbs./gal. (250.0 g/L) max. Density: 11.81 lbs./gal. (1417.2 g/L) (Max. VOC Color) Weight % Volatiles: 40.5% Weight % exempt compounds: 28.9% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Ko-Seal II is a two component acrylic urethane primer sealer. Sealers are a must in custom finishing and a step that should never be overlooked. Ko-Seal II does 3 important things: Act as a bond coat between the substrate and topcoats. Act as a holdout agent to prevent topcoats from soaking into the substrate and reducing gloss. Make the object to be painted an appropriate color for faster coverage of topcoats. Can be applied over properly prepared and sanded previously painted OEM surfaces, KD-Series House of Kolor Primers for proper adhesion of topcoats.
KO-SEAL II CANNOT BE APPLIED OVER BARE METAL SURFACES OF ANY KIND. KO-SEAL II MUST BE APPLIED OVER SANDED AND CLEAN KD2000 EPOXY PRIMER OR PROPERLY PREPARED AND SANDED PREVIOUSLY PAINTED SURFACES FOR PROPER ADHESION. DO NOT ATTEMPT TO TOPCOAT KO-SEAL II EARLIER THAN 1 HOUR AS WRINKLING AND LIFTING CAN OCCUR. DO NOT ATTEMPT TO TOPCOAT KO-SEAL II AFTER 2 HOURS AS DELAMINATION OF THE FINISH IS POSSIBLE. IF YOU ARE HAVING TROUBLE UNDERSTANDING ANY OF THE DIRECTIONS IN THIS TECH MANUAL, PLEASE CALL OUR TECH SUPPORT LINE AT (800) 844-4130. OEM finish KD Epoxy Primers
SUBSTRATE
Read TECH PREP thoroughly before you begin painting. Use only House of Kolors KD Epoxy Primers over bare metal substrates or metal substrates with bodywork. See tech sheet for more information on KD Epoxy Primers.
PREPARATION
COMPONENTS
MIXING RATIO
1 part 1 part
Pot life: 1 Hour at 70F. Shop conditions can vary pot life. NOTE: You may intermix KS210 (white) and KS211 (black) Ko-Seal II to create various shades of gray sealer. This may be necessary when you plan to use Shimrin PBC42, PBC44, or PBC49 base coats.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Strain the sealer into the paint gun. Gun distance while spraying should be approximately 5 to 6 inches. Apply 1 or 2 medium wet coats with 50% pattern overlap. Walk long objects. Be sure of thorough coverage. Allow flash time between coats. KO-SEAL II FLASH TEST - ALLOW TO FLASH DULL BETWEEN COATS. USUALLY 5 TO 10 MINUTES.
FINISH SANDING
If Ko-Seal II cures longer than 2 hours we recommend scuffing with a maroon scuff pad. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS IN THIS MANUAL. (Dry time may vary with weather and shop conditions). NOTE: If 24 hours dry time has elapsed, wet sand and reseal surface for positive adhesion of topcoats.
Allow to dry 1 hour but no longer than 2 hours. After 1 hour, top coat the Ko-Seal II with Shimrin base coats or when using KS212 as the silver metallic base coat color you may topcoat with UC35 / KK candy mix.
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CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Primer Actual VOC RTS less exempt solvents: 1.03 lbs./gal. (123.3 g/L) max. Regulatory VOC RTS less exempt compounds: 2.08 lbs./gal. (249.0 g/L) max. Density: 12.09 lbs./gal. (1451.0 g/L) (Max. VOC Color) Weight % Volatiles: 51.4% Weight % exempt compounds: 42.9% Weight % water: 0%
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CODE PBC30 THRU PBC68 PBC100 THRU PBC107 PC'S AND P'S SG'S NE'S KBC'S BC'S FBC'S MBC'S BC25 BLACK BC26 WHITE UC / KK Mix KF'S MB'S F'S / MF'S / UMF'S KLG'S DR'S / DP'S IP'S KPF'S KDP'S KOP'S
SHIMRIN NEONS
SOLID COLORS SOLID COLORS KANDYS KAMELEON KOLORS MARBLIZER FLAKES KOSMIC LONG-GLO DRY PEARLS ICE PEARLS KAMELEON PEARLS
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Shimrin Metallic Color Bases (BC & FBC) are universal base coats that may simply be cleared for a final finish, or used as a base coat for Kandys. BC Metallics are a course, highly brilliant, and very clean metallic colors not matched in the industry. The FBC Metallics are a finer version of the BCs and produces the old school look, especially under Kandys.
SUBSTRATE
KO-SEAL II USG100 Intercoat Barrier Klear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Ko-Seal II Sealers are commonly used and recommended as the ground coat for BC and FBC Metallic Bases. Use Ko-Seal II sealer for faster coverage of base coats. When using sealer, allow flash time. See tech sheet for information on Ko-Seal II application. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
BC, FBC Shimrin base coat KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part BC / FBC Metallic Base Coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
After mixing, strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 MEDIUM coats with 50% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: 3 coats of Shimrin BC or FBC Bases equals 3/4 to 1 mil, of film build. Use caution when pulling your tape, as tearing the finish is possible.
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DRY TIME
Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats
KLEAR COAT
ADDITIONAL INFORMATION
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
BC Series Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.75 lbs./gal. (209.4 g/L) max. Regulatory VOC RTS less exempt compounds: 3.29 lbs./gal. (395.2 g/L) max. Density: 8.52 lbs./gal. (1022.0 g/L) (Max. VOC Color) Weight % Volatiles: 68.4% Weight % exempt compounds: 47.9% Weight % water: 0% FBC Series Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.85 lbs./gal. (221.4 g/L) max. Regulatory VOC RTS less exempt compounds: 3.39 lbs./gal. (407.0 g/L) max. Density: 8.63 lbs./gal. (1035.0 g/L) (Max. VOC Color) Weight % Volatiles: 68.8% Weight % exempt compounds: 47.4% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Shimrin MBC Metajuls Metallic Bases are our largest size, most brilliant metallic basecoats that feature exceptional sparkle and brightness. Metajuls are available in four unique colors and three flake particle sizes. Pale Gold, Platinum, and Black Diamond are excellent choices for Kandy finishes, while the Prism Effect produces an amazing rainbow effect (Note: Prism Effect IS NOT recommended for use under Kandy finishes). When used as a basecoat, MBC01 creates bright dazzling Kandy colors, while MBC03 can create dark rich Kandy colors. MBC02 is a medium color used to slightly darken Kandy colors. All three make Kandys with exceptional sparkle in sunlight. They may also be used for a final finish. When ordering MBC Metajuls Metallic Bases, please use the following codes to specify the particle size and color: Code Description Code Description MBC01FF Fine Pale Gold MBC01CF Coarse Pale Gold MBC02FF Fine Platinum MBC02CF Coarse Platinum MBC03FF Fine Black Diamond MBC03CF Coarse Black Diamond MBC01 MBC02 MBC03 Standard Pale Gold Standard Platinum Standard Black Diamond MBC04 Prism Effect (Note: NOT recommended for use under Kandy finishes)
SUBSTRATE
KO-SEAL II USG100 Intercoat Barrier Klear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from Polyester fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Sealer (Ko-Seal II) BC, FBC Shimrin base coat MBC's must have a proper Base to achieve their maximum effect. Our Ko-Seal II's work extremely well as a base. A: MBC01 Pale Gold will work over KS212 Silver Sealer; however for the perfect base sealer: To 24 oz. of mixed KS212 add 1 oz. of KK14 Spanish Gold Intensifier, also a mix of BC01 and BC02 will match the MBC01 for an excellent base. B: MBC02 Platinum works over KS212 but to closer match the Platinum, add some KS211 Black Sealer. For a beautiful darker Kandy apply 3-4 coats of MBC02 over KS211 or BC25. Try this, apply KS212, let dry one hour. Apply 1-2 coats USG100, let dry 3 to 4 . Then do art tapeouts, twotone or blend over sealer base using 1-2 medium coats of BC25 Black or any contrasting base color. Now apply 3-4 coats of MBC02 over both base colors. Allow dry time, lightly wipe with a white or grey scuff pad, air and tack. Then apply the Kandy kolor of your choice; way kool! C: MBC03 Black Diamond; simply apply 3 coats over KS211 Black Sealer, or BC25 Black will work also. Many other darker base colors also add creativity; try BC10 Pavo Purple as a base under MBC03 and follow with Kandy or simply clear. D: MBC04 Prism Effect: Apply 3-4 coats over KS212 or BC02. For a darker look, apply over KS211, or BC25. For special effects, try over any of our Shimrin bases or try adding a little KK Koncentrates (5% or less). NOTE: ALWAYS do a test panel prior to committing to the paint job. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout and gloss retention.
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COMPONENTS
MBC Metajuls Shimrin base coat KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part BC / FBC Metallic Base Coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle Fine & Medium Metajuls = 1.3 to 1.5 (Depending on the size of object being painted) Coarse Metajuls = 1.6 to 1.8 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
After mixing, strain the paint into the paint gun. Use a coarse strainer or none at all. Strainers are not used with larger flake. Gun distance while spraying should be approximately 4-6 inches, depending on gun used and gun adjustments. Apply 3-4 MEDIUM coats with 75% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: 3 coats of Shimrin MBC Bases equals 3/4 to 1 mil, of film build. Use caution when pulling your tape, as tearing the finish is possible.
DRY TIME
Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats. DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Klear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT Barrier Klear. See tech sheet for more information on USG100 Intercoat Barrier Klear. NOTE: DO NOT SAND SHIMRIN METALLIC BASES DIRECTLY. Apply USG100 Intercoat Barrier Klear for base coat protection if sanding is required. If you directly sand the Shimrin metallic, you must re-base. NOTE: USG100 Intercoat Barrier Klear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup.
Shimrin MBC / KV1 Mix may be Kandied with Urethane enamel. See appropriate tech sheets for Kandy application. For artwork, our Kandy Koncentrates may be mixed with SG150 / KV1 Intercoat Clear Mix up to 10% to meet the 3.5 lbs/gal VOC rule for Kandy graphics. See KK & SG150 tech sheets for more information. ALL SHIMRIN MBC BASE COATS MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.74 lbs./gal. (209.2 g/L) max. Regulatory VOC RTS less exempt compounds: 3.35 lbs./gal. (402.4 g/L) max. Density: 8.50 lbs./gal. (1020.0 g/L) (Max. VOC Color) Weight % Volatiles: 68.5% Weight % exempt compounds: 48% Weight % water: 0%
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Shimrin Designer Pearls (PBC) are universal base coats that may simply be cleared for a final finish, or used as a base coat for Kandys or other Pearls.
SUBSTRATE
KO-SEAL II USG100 Intercoat Barrier Klear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Sealer (Ko-Seal II) SHIMRIN Solid Color Bases (BC25, BC26, SG, NE) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF PEARL BASE COAT. Use BC26, KS210 as a ground coat for white or light colored pearls (as shown on our Kustom Koatings color card). The color of the ground coat will vary the final pearl color. This is an excellent place for creativity. You may also use any of our Kosmic Kolor SHIMRIN Bases, Graphic Kolors or Neons, for the ground coat. Follow Tech Manual instructions. Allow flash time on each coat of ground color. NOTE: House of Kolor sealers may also be used as a ground coat. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
PBC Shimrin base coat KV1 Kosmic Konverter (See Tech Page On KV1 Kosmic Konverter) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konverter (See Tech Page On KV1 Kosmic Konverter) 1 part PBC Designer Pearl Base Coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life. NOTE: Even though SHIMRIN Designer Pearls are the easiest to apply, equipment, spray technique and air pressure can affect the pearl distribution. A full trigger pull is normally not recommended. Leave the fan wide but reduce the material sprayed with the spray guns trigger restricter or material control knob.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 medium coats with 75% pattern overlap to achieve coverage, color and effect. Walk long objects. Avoid dry spraying, as loss of adhesion or mottling is possible with pearls. Again, medium coats work best. Allow flash time between coats.
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
DRY TIME
Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat BarrierClear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Clear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT BARRIER CLEAR. See tech sheet for more information on USG100 Intercoat Barrier Clear. NOTE: DO NOT SAND SHIMRIN PEARL BASES DIRECTLY. Apply USG100 Intercoat Barrier Clear for base coat protection if sanding is required. If you directly sand the Shimrin Pearl, you must re-base. NOTE: USG100 Intercoat Barrier Clear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup
Shimrin PBC Bases / KV1 Mix may be Kandied with Urethane enamel. See appropriate tech sheets for Kandy application. For artwork, our Kandy Koncentrates may be mixed with SG150 / KV1 Intercoat Karrier Mix up to 10% to meet the 3.5 lbs/gal VOC rule for Kandy graphics. See KK & SG150 tech sheets for more information ALL SHIMRIN PBC BASE COATS MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
KLEAR COAT
ADDITIONAL INFORMATION
Shimrin PBC Bases may be intermixed for hundreds of color combinations. PBC Bases may also be mixed with other SHIMRINs, including the BC, FBC, Neons, and Graphic Kolors. The possibilities are endless. Create your own one-of-a-kind custom finish. Shimrin Pearl and Metallic Bases may also be added, in small amounts (no more than 25%), directly to the UC35 / KK Kandy mix to ease touch-ups or for additional creative effects. Simply catalyze and mix by volume as usual.
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.75 lbs./gal. (209.7 g/L) max. Regulatory VOC RTS less exempt compounds: 3.37 lbs./gal. (403.9 g/L) max. Density: 8.53 lbs./gal. (1023.0 g/L) (Max. VOC Color) Weight % Volatiles: 68.5% Weight % exempt compounds: 48% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II GENERAL INFORMATION
SHIMRIN Neons (NE) are universal base coats that are stunningly bright and beautiful. They offer eye grabbing brightness and can be used where longevity of the color is not an issue. They were designed for race cars and graphics. Neons should not be used on vehicles intended to be driven on a daily bases.
NE SHIMRIN NEONS
SUBSTRATE
KS210 White Ko-Seal II BC26 White Base USG100 Intercoat Barrier Clear (artwork only)
Read TECH PREP thoroughly before you begin painting. SHIMRIN Neons are susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, strip bare (or to OEM primer) and prime with our KD2000 Direct To Metal Epoxy Primer. See tech sheets for more information on KD Primers.
PREPARATION
GROUND COAT
KS210 White Ko-Seal II BC26 White Base UNIFORM COVERAGE OF SEALER IS REQUIRED BEFORE APPLICATION OF BASE COAT. We recommend using Ko-Seal II KS210 White under the Neons. Allow flash time on sealer. See tech sheets for more information on Ko-Seal II and primers. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding Use our SHIMRIN BC26 White Base Coat or, Ko-Seal II KS210 as a base coat for all Neons. This will give the Neons maximum brightness. Apply 2-3 medium coats of BC26 or KS210 with 50% pattern overlap. Allow flash time between coats. Maintain thorough coverage. NOTE: An OEM white or jelcoat may also be sanded with 400-500 grit wet and used as a base for Neons. Do individual testing to be sure of compatibility. NOTE: Do not apply over other companies paint products. Lifting or splitting may occur when Neon is applied over other companies bases. Neons need a white base for brightness, but other base colors can be used for special effects. NOTE: Life of the Neons can be greatly increased by tinting the white base with a Neon or SG Graphic Kolor to make a pastel base close to the Neon topcoat color (try mixing 50% BC26 and 50% Neon). Do individual testing as some brilliance may be lost.
COMPONENTS
Neon Shimrin base coat KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst 2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part NE Neon Shimrin Base 1 part KU150 or KU151 Exempt Catalyst Pot Life: 1 Hour at 70 degrees. Shop conditions can very pot life
MIXING RATIO
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II MIXING RATIO (continued)
Shake or stir Neon well. Mix components. Some painters add SG100 to the Neons for extra control. Maximum recommended addition of SG100 is 25% by volume. NOTE: Some painters add small amounts (usually 1 to 2%) of BC26 to beginning coats to eliminate streaks and blotches. Also, the life of the Neons will improve by tinting the BC26 base with one of our Neons or SHIMRIN Graphic Kolors (use a color closest to the Neon color - 50% BC26 to 50% Neon). NOTE: Neons may be intermixed for additional neon colors. Do individual testing.
NE SHIMRIN NEONS
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.0 to 1.3 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches or less. Apply 3-4 medium coats with 75% pattern overlap. Walk long objects. Allow flash time between coats. Do not spray with a full trigger pull as this may cause blotching. Leave fan wide. Spray close, helps prevent blotching. NOTE: When using NE502 Pink or NE511 Rose, if color is sprayed on too heavy or applied with too many coats, it can start to turn orange. Bring color on more slowly when using these colors and restrict trigger pull. NOTE: Too much Neon will diminish the base, thus changing the tone and brightness of the Neon. If the base is squelched from too many coats of Neon, add BC26 to the Neon and recoat; then finish with pure mixed Neon. This is particularly prone to happen with NE502 Pink and NE511 Rose, but can occur with other Neons as well. Restrict material control on the gun, not the fan, work within 6-inch gun distance; pattern 5 to 6 inches with 75% pattern overlap. Apply 3 to 4 coats. Pay attention to the color building. NOTE: 3 coats of Neon equals to 1 mil. Use caution when pulling your tape as tarring the finish is possible.
DRY TIME
Allow dry time before clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Clear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT CLEAR. See tech sheet for more information on USG100 Intercoat Barrier Clear. NOTE: DO NOT SAND SHIMRIN NEONS BASES DIRECTLY. Apply USG100 Intercoat Barrier Clear for base coat protection if sanding is required. If you directly sand the Shimrin Neon, you must re-base. NOTE: USG100 Intercoat Barrier Clear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup. ALL SHIMRIN BASES MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.46 lbs./gal. (174.7 g/L) max. Regulatory VOC RTS less exempt compounds: 2.8 lbs./gal. (336.0 g/L) max. Density: 8.64 lbs./gal. (1037 g/L) (Max. VOC Color) Weight % Volatiles: 64.1% Weight % exempt compounds: 47.3% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
Shimrin SG Graphic Kolors and Shimrin BC25 and BC26 Solid Colors are universal base coats that may simply be cleared for a final finish, or used as a base coat for KBC Base Coat Kandys or Pearls.
GENERAL INFORMATION
SUBSTRATE
KO-SEAL II USG100 Intercoat Barrier Klear (artwork only) Properly cured top coat clears and OEM finishes (artwork only)
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF SG / BC BASE COAT. Use KS210 as a ground coat for SG or BC26, Use KS211 as a ground coat under BC25 Black. Follow Tech Manual instructions. Allow flash time on each coat of ground color. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
SG / BC Shimrin Base Coat KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part SG / BC Shimrin Base Coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
After mixing, strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 MEDIUM coats with 50% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: 3 coats of Shimrin SG or BC Bases equals 3/4 to 1 mil, of film build. Use caution when pulling your tape, as tearing the finish is possible.
DRY TIME
Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Clear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT BARRIER CLEAR. See tech sheet for more information on USG100 Intercoat Barrier Clear. NOTE: DO NOT SAND SHIMRIN BASES DIRECTLY. Apply USG100 Intercoat Barrier Clear for base coat protection if sanding is required. If you directly sand the Shimrin, you must re-base. NOTE: USG100 Intercoat Barrier Clear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup. ALL SHIMRIN SG AND BC BASES MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
CLEAR COAT
Shimrin SG and BC Bases may be intermixed for hundreds of color combinations. SG Bases may also be mixed with other SG Bases. The possibilities are endless. Create your own one-of-a-kind custom finish Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.61 lbs./gal. (193.3 g/L) max. Regulatory VOC RTS less exempt compounds: 3.11 lbs./gal. (373.0 g/L) max. Density: 8.53 lbs./gal. (1023.0 g/L) (Max. VOC Color) Weight % Volatiles: 66.9% Weight % exempt compounds: 48% Weight % water: 0%
99
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Kandy Base Coats are a mixture of Kandy and select Pearls into a SHIMRIN Universal Base Coat that mimics a Kandy finish. They feature low build, fewer coats, are easy to apply, and touch ups are easier than ever. Available in the same great 20 colors as our regular Kandys.
SUBSTRATE
Ko-Seal II All Shimrin Base Coats Properly cured top coat clears and OEM finishes (artwork only)
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers. NOTE: Many KBCs are bleeders. Therefore, you must apply 2 coats of UC35 Clear, UFC35 Kosmic Klear or UFC19 and allow to dry for 24 hours. You can also use USG100 Barrier Klear and allow to dry for 4 hours. Wet sand (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS).
PREPARATION
GROUND COAT
Sealer (Ko-Seal II) Shimrin Base Coats VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Ko-Seal II Sealers are commonly used and recommended as the ground coat for KBC Base coat Kandys. Use Ko-Seal II sealer for faster coverage of base coats. When using sealer, allow flash time. See tech sheet for information on Ko-Seal II application. Use KS210, KS211 or KS212 Sealers, BC25 Black, BC26 White, or any of our prescribed SHIMRIN bases as shown in our color book as a base color. The color of this base coat will vary the final Kandy color. Lighter bases may show blotching. Follow label instructions. Allow flash time on each coat of color. Dont use a full trigger pull, adjust your gun to a 5 or 6 pattern, 5 to 6 from the object, and apply using a 75% pattern overlap. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
KBC Shimrin Kandy base coat KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part KBC Kandy Base Coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life.
100
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
After mixing, strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 MEDIUM coats with 75% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: 3 coats of Shimrin KBC Bases equals 3/4 to 1 mil of film build. Use caution when pulling your tape, as tarring the finish is possible.
DRY TIME
Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats. DO NOT TAPE DIRECTLY ONTO THESE SHIMRIN BASECOATS. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Klear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT BARRIER KLEAR. See tech sheet for more information on USG100 Intercoat Barrier Klear. NOTE: DO NOT SAND SHIMRIN KANDY BASES DIRECTLY. Apply USG100 Intercoat Barrier Klear for base coat protection if sanding is required. If you directly sand the Shimrin kandy, you must re-base. NOTE: USG100 Intercoat Barrier Klear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup. ALL SHIMRIN KBC BASE COATS MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application.
KLEAR COAT
Shimrin KBC Bases may be intermixed for hundreds of color combinations. KBC Bases may also be mixed with other Shimrins, including the Designer Pearls, Neons, and Graphic Kolors. The possibilities are endless. Create your own one-of-a-kind custom finish. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.75 lbs./gal. (209.7 g/L) max. Regulatory VOC RTS less exempt compounds: 3.38 lbs./gal. (406 g/L) max. Density: 8.48 lbs./gal. (1018 g/L) (Max. VOC Color) Weight % Volatiles: 68.8% Weight % exempt compounds: 48.2% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
Kameleon Kolor is a revolutionary new base coat that actually changes color depending on the angle from which it is viewed. Kameleon Kolor undergoes broad color changes, for example, from a medium green to a deep purple or from a bright gold to a luminous silver. The Kameleon Kolor base coat can appear to be different colors to people viewing the exact same area of the car from different angles. Rounded, curved surfaces and sharp angles will highlight the uniqueness of Kameleon Kolor. Kameleon Kolor base coats are as easy to apply as our Shimrin Designer Pearl base coats. Application procedures can vary the appearance of the Kameleon Kolor base coats to give novel color effects.. Kameleon Kolor base coats must be top coated with our urethane clears.
GENERAL INFORMATION
SUBSTRATE
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Sealer (Ko-Seal II) VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF BASE COAT. Ko-Seal II Sealers are commonly used and recommended as the ground coat for Kameleon Bases. Use Ko-Seal II sealer for faster coverage of base coats. When using sealer, allow flash time. See tech sheet for information on Ko-Seal II application. NOTE: Sealer is not a cure-all for poor preparation and does not prevent discoloration or bleeding. The main purpose of the sealer is to increase adhesion of topcoats, to make the object one color (nearest to the base for faster coverage), and to improve color holdout.
COMPONENTS
KF Kameleon Shimrin Base Coat KV1 Kosmic Konvertor (See Tech Page on KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page on KV1 Kosmic Konvertor) 1 part KF Shimrin Kameleon base coat 1 part KU150 or KU151 Exempt Catalyst Pot life: 1 Hour at 70F. Shop conditions can vary pot life.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
After mixing, strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 MEDIUM coats with 75% pattern overlap. Walk long objects. Avoid dry spraying, as loss of adhesion is possible. Again, MEDIUM coats work best. Allow flash time between coats. NOTE: 3 coats of Shimrin KF Kameleon Bases equals 3/4 to 1 mil, of film build. Use caution when pulling your tape, as tearing the finish is possible.
DRY TIME
Allow dry time before clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats.
102
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
DO NOT TAPE DIRECTLY ONTO THIS SHIMRIN BASECOAT. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Klear. The clear coat will protect the Shimrin Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT CLEAR. See tech sheet for more information on USG100 Intercoat Barrier Klear. NOTE: DO NOT SAND SHIMRIN KAMELEON BASES DIRECTLY. Apply USG100 Intercoat Barrier Klear for base coat protection if sanding is required. If you directly sand the Shimrin Kameleon, you must re-base. NOTE: USG100 Intercoat Barrier Klear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 INTERCOAT BARRIER KLEAR AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup.
ALL SHIMRIN KF KAMELEON BASES MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 1.76 lbs./gal. (211 g/L) max. Regulatory VOC RTS less exempt compounds: 3.38 lbs./gal. (405 g/L) max. Density: 8.49 lbs./gal. (1019.2 g/L) (Max. VOC Color) Weight % Volatiles: 68.8% Weight % exempt compounds: 48.1% Weight % water: 0%
103
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II GENERAL INFORMATION
KV1 Kosmic Konvertor is an additive for Shimrin base coats and was developed to effectively lower the VOCs of House of Kolor's Shimrin Base Coats to meet the VOC limits of 3.5 lb / gal voc for SCAQMD Rule 1151 and SJVAQMD Rule 4602 & 4612 Phase II . This is accomplished by using low molecular weight urethane resins and exempt solvents thereby increasing the solids of our Shimrin base coats and lowering the VOC to 3.5 lbs / gal or lower.
COMPONENTS
MIXING RATIO
2 parts KV1 1 part Shimrin Base Coat 1 part KU150 or KU151 Catalyst
TECHNICAL DATA
Coatings Category: Component used in combination with basecoat items for compliance under color coating Actual VOC less exempt solvents: 0.33 lbs/gal ( 39 grms/ltr) max. Regulatory VOC less exempt compounds: 0.90 lbs/gal ( 108 grms/ltr) max. Density: 7.86 lbs/gal ( 943.6 grm/ltr) Weight % Volatiles: 63.1% Weight % exempt compounds: 59% Weight % water: 0%
104
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
USG100 Intercoat Barrier Klear is a two-component acrylic urethane base intercoat clear that was designed to offer protection if a light solvent wipe is required, when applied over House of Kolor Shimrin basecoats when used for artistic effects. With the application of 2 medium coats, the USG100 will typically cure in 3 to 4 hours (depending upon shop conditions), and is ready for sanding, tape outs, and the application of artwork and pinstripes. In the event there are errors made such as mis-tapes, or striping mishaps, a light solvent wipe using KCA100 WAX AND GREASE REMOVER ONLY can be done to remove these mistakes without effecting the base coat or previous artwork under the USG100. The USG100 has demonstrated an ability to prevent bleed through with some of our kandy colors.
GENERAL INFORMATION
SUBSTRATE
All Shimrin Bases Properly cured and prepared topcoat clears and OEM finishes (artwork only) NOTE: USG100 should never be used directly over Marblizers. Only use AP01 first. USG100 can then be used over the AP01.
PREPARATION
Prior to applying USG100 Intercoat Barrier Klear, it is advised to wipe down the Shimrin Base with a tack cloth, or if needed, with KC20 Post Sanding Cleaner.
COMPONENTS
USG100 Intercoat Barrier Klear RU300 Exempt Reducer KU150 or KU151 Exempt Catalyst NOTE: You may replace up to 50% of the RU300 reducer with RU310, RU311or RU312 reducers without exceeding the 2.1 lbs/gal VOC Limit. This will give you additional control of the Intercoat Barrier Klear (See Mixing Ratio Below)
MIXING RATIO
OPTIONAL
3 part USG100 Intercoat Barrier Klear 1 part RU300 reducer 1 part KU150 or KU151 Catalyst
3 part USG100 Intercoat Barrier Klear 1/2 part RU300 reducer 1/2 part RU310, RU311, or RU312 reducer 1 part KU150 or KU151 Catalyst Pot life: 1 Hour at 70F.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2 medium coats of USG100 Intercoat Barrier Clear at a 50% pattern overlap. Gun distance should be 4 to 6 from object being sprayed. Allow 4 to 6 minutes between coats depending on shop conditions. Use the string test, the finish should feel tacky but not stringing to your finger. Do not allow the USG100 to go out of tack between coats as lifting may occur and ruin all your hard work. DO NOT DRY SPRAY USG100, this will cause possible lifting and the loss of integrity of the finish. NOTE: Do not attempt to improve the flow out of USG100 by applying medium wet or full wet coats or applying more than 2 coats. This will greatly slow down the cure time and its ability to be sanded and taped over within the recommended 3 to 4 hour time period. REMEMBER, This is a catalyzed base coat material designed to be used as a barrier protectant of your base coats and artwork, not as a buildup or top coat clear. Flow out and build is not at issue at this stage of your paint job.
105
USG100 Intercoat Barrier Klear MUST be sanded prior to tape outs for artwork or pin striping. Dry Sanding 320P to 400P Grit DA Paper Wet Sanding 400 to 500 Grit paper Maroon Scuff Pad for small or difficult to reach areas. IMPORTANT NOTE: Be very careful not to sand through and into the base coat underneath the USG100. This could lead to edge lifting when top coating the USG100 Intercoat Barrier Klear.
DRY TIME
Allow the USG100 to cure for 3 to 4 hours (depending on shop conditions) prior to sanding or applying artwork. USG100 can be force dried at 140 degrees for 20 minutes. All tests and evaluations are based at 70 degrees with adequate air movement.
Some candy colors are known to be bleeders. Apply 2 coats of USG100 as outlined above. Wet sand the clear. If you notice any color in the sanding residue, you will need to reapply additional coats of USG100 until the sanding residue shows white. USG100 Intercoat Barrier Klear must be top coated with House Of Kolors Urethane Kandy, UC35, UFC35, or UFC19 Clear Coats. Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coat Actual VOC RTS less exempt solvents: 0.74 lbs./gal. (88.8 g/L) max. Regulatory VOC RTS less exempt compounds: 2.08 lbs./gal. (250 g/L) max. Density: 10.28 lbs./gal. (1234.0 g/L) (Max. VOC Color) Weight % Volatiles: 76.1% Weight % exempt compounds: 68.9% Weight % water: 0%
106
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Kosmic Acrylic Urethane Klear UC35 is a 2.1 VOC clear that meets VOC SCAQMD Rule 1151 and SJVAQMD Rule 4602 & 4612 Phase II compliancy. UC35 may be used to topcoat any urethane enamel finish, including all Shimrin Base Coats. UC35 is medium solids, 30% solids as applied, and has the same application properties of conventional clear coats. UC35 features excellent gloss and D.O.I. (Distinctness Of Image). It has good chemical, fuel and water resistance, and excellent weathering and ultraviolet resistance. UC35 dries fast and hard and may be colored sanded and buffed the next day. NOTE: UC35 IS THE PREFERRED CLEAR FOR USE ON MOTORCYCLES. BECAUSE OF ITS HIGHER ACRYLIC CONTENT, IT IS FASTER CURING, AND ALSO HAS BETTER RESISTANCE TO FUEL SPILLS.
SUBSTRATE
Shimrin Base Coats Urethane Kandy Mix (See tech sheets on Urethane Kandy Mix) Properly cured and prepared OEM finishes
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
SANDING SUBSTRATE
Urethane Kandy Mix and Shimrin Base Coats (See tech sheets on Urethane Kandy Mix and Shimrin Base Coats) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grand = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
COMPONENTS
UC35 Kosmic Acrylic Urethane Klear RU300 Exempt Reducer KU150 or KU151 Exempt Catalyst NOTE: You may replace up to 50% of the RU300 reducer with RU310, RU311or RU312 reducers without exceeding the 2.1 lbs/gal VOC Limit. This will give you additional control of the Klear (See Mixing Ratio Below)
MIXING RATIO
OPTIONAL
2 part UC35 Kosmic Acrylic Urethane Klear 1 part RU300 reducer 1 part KU150 or KU151 Catalyst
2 parts UC35 Kosmic Acrylic Urethane Klear part RU300 part RU310, RU311, or RU312 1 part KU150 or KU151 Catalyst Pot life: 2 Hours at 70F.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2-3 medium wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats. (CONTINUED)
107
NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our Urethane Kandy Mix, UC35 Kosmic Acrylic Urethane Klear, UFC35 Polyurethane Flo-Klear or UFC19 Urethane Komply Klear II may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
DRY TIME
Air dry at 70 degrees = 24 hours Force dry at 140 degrees = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
COLOR SANDING
IF NOT FLOW COATING, GO TO STEP FINISHING AND POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE CLEAR AND RUIN ALL YOUVE DONE. Look for colored water, this will indicate you sanded through the clear
FLO-COATING
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU300 VOC Exempt reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU150 or KU151 VOC Exempt Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
In a 70 degree shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coat Actual VOC RTS less exempt solvents: 0.60 lbs./gal. (72.4 g/L) max. Regulatory VOC RTS less exempt compounds: 1.59 lbs./gal. (191 g/L) max. Density: 10.23 lbs./gal. (1228.0 g/L) (Max. VOC Color) Weight % Volatiles: 71.8% Weight % exempt compounds: 65.9% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Kosmic Urethane Flo-Klear UFC35 is a 2.1 VOC clear that meets VOC SCAQMD Rule 1151 and SJVAQMD Rule 4602 & 4612 Phase II compliancy. UFC35 may be used to topcoat any of our Kosmic Kolor urethane or polyurethane enamel finishes, or any of our SHIMRIN Base Coats. UFC35 is a medium solids Klear that has application properties similar to our conventional Klear UFC01. UFC35 features excellent flow out for better D.O.I. (Distinctness of Image), ultra-high gloss, good chemical and water resistance, good abrasion, and stone bruise resistance, is extremely flexible and polishes, and buffs easily.
SUBSTRATE
Shimrin Base Coats Urethane Kandy Mix (See tech sheets on Urethane Kandy Mix) Properly cured and prepared OEM finishes
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
SANDING SUBSTRATE
Urethane Kandy Mix and Shimrin Base Coats (See tech sheets on Urethane Kandy Mix and Shimrin Base Coats) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grand = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
COMPONENTS
UFC35 Kosmic Urethane Flo-Klear RU300 Exempt Reducer KU150 or KU151 Exempt Catalyst NOTE: You may replace up to 50% of the RU300 reducer with RU310, RU311or RU312 reducers without exceeding the 2.1 lbs/gal VOC Limit. This will give you additional control of the Klear (See Mixing Ratio Below)
MIXING RATIO
OPTIONAL
2 part UFC35 Kosmic Urethane Flo-Klear 1 part RU300 reducer 1 part KU150 or KU151 Catalyst
2 parts UFC35 Kosmic Urethane Flo-Klear part RU300 part RU310, RU311, or RU312 1 part KU150 or KU151 Catalyst Pot life: 2 Hours at 70F.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2-3 medium wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats. (CONTINUED)
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NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our Urethane Kandy Mix, UC35 Kosmic Acrylic Urethane Klear, UFC35 Polyurethane Flo-Klear or UFC19 Urethane Komply Klear II may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
DRY TIME
Air dry at 70 degrees = 24 hours Force dry at 140 degrees = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
COLOR SANDING
IF NOT FLOW COATING, GO TO STEP FINISHING AND POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE CLEAR AND RUIN ALL YOUVE DONE. Look for colored water, this will indicate you sanded through the clear
FLO-COATING
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU300 VOC Exempt reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU150 or KU151 VOC Exempt Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
In a 70 degree shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coat Actual VOC RTS less exempt solvents: 0.98 lbs./gal. (117.4 g/L) max. Regulatory VOC RTS less exempt compounds: 1.63 lbs./gal. (196 g/L) max. Density: 9.14 lbs./gal. (1097.0 g/L) (Max. VOC Color) Weight % Volatiles: 71.2% Weight % exempt compounds: 60.5% Weight % water: 0%
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SUBSTRATE
Shimrin Base Coats Urethane Kandy Urethane Klears Properly cured and prepared OEM finishes
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
SANDING SUBSTRATE
Urethane Kandy and Shimrin Base Coats (See tech sheets on Urethane Kandy and Shimrin Base Coats) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grand = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
COMPONENTS
UMC35 Kos-Matte Klear RU- Reducers KU150 or KU151 Exempt Catalyst
MIXING RATIO
4 parts UMC35 Kos-Matte Klear 1.5 part RU-Reducer 1 part KU150 or KU151 Catalyst Pot Life: 3 hours at 70 degrees
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2-3 medium wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats. NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our Urethane Kandy Mix, UC35 Kosmic Acrylic Urethane Klear, UFC35 Polyurethane Flo Klear, UMC35 Kos-Matte Klear or UFC19 Urethane Komply Klear II may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
DRY TIME
Air dry at 70 degrees = 24 hours Force dry at 140 degrees = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
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CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coat Actual VOC RTS less exempt solvents: 4.71 lbs/gal (565.2 grms/ltr) max. Regulatory VOC RTS less exempt compounds: 3.50 lbs/gal ( 420 grms/ltr) max. Density: 9.07 lbs/gal ( 1088.4 grm/ltr) (Max. VOC Color) Weight % Volatiles 38.60% Weight % exempt compounds: 31.68% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
SG150 Intercoat Pearl & Flake Karrier is a base coat clear material that is designed specifically to be used as the karrier for Pearls, Flakes, as well as other dry products offered in the House Of Kolor product line. Due to its unique chemistry, it greatly reduces or eliminates the settling of pearls and flakes after the products are mixed. It also encapsulates the pearls and flake particles, so when sprayed, self orientates, locking them in place, greatly reducing blotching and streaking of the finish. Although the material looks semi-opaque in the can, it dries to water clear finish allowing the brilliance of the pearls & flakes to show through.
SUBSTRATE
Ko-Seal II All Shimrin Base Coats Properly cured and prepared top coat clears and OEM finishes
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
GROUND COAT
Ko-Seal II All Shimrin Base Coats OEM finishes Ko-Seal II (see tech page on Ko-Seal II) USG100, Cured Top Coat Clears & OEM Finishes (artwork only) o Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad (difficult to reach areas)
SANDING SUBSTRATE
COMPONENTS
SG150 Intercoat Pearl & Flake Karrier KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 parts KV1 Kosmic Konvertor (See Tech Page On KV1 Kosmic Konvertor) 1 part SG150 Intercoat Pearl & Flake Karrier 1 part KU150 or KU151 Exempt Catalyst (Please refer to the appropriate tech sheet of the dry product you intend to use for mixing instructions) Pot life: 1 Hours at 70F. Shop conditions can vary potlife NOTE: Even though SG150 Intercoat Pearl & Flake Karrier is the easiest to apply, equipment, spray technique and air pressure can affect the pearl distribution. A full trigger pull is normally not recommended. Leave the fan wide but reduce the material sprayed with the spray guns trigger restrictor or material control knob.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Strain the paint into the paint gun. Gun distance while spraying should be approximately 6 inches. Apply 3-4 medium coats with 75% pattern overlap to achieve coverage, color and effect. Walk long objects. Avoid dry spraying, as loss of adhesion or mottling is possible with pearls. Again, medium coats work best. Allow flash time between coats.
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Allow dry time before Kandy or clear is applied (usually about 60 minutes and not longer than 2 hours). Topcoat within 2 hours or apply USG100 Intercoat Barrier Klear. FLASH TEST - AT 5 TO 7 MINUTES YOU WILL FEEL THE FINISH TO BE TACKY BUT NOT TRANSFERRING TO YOUR FINGER. DO TEST AT THE TAPE EDGE AS FINGER PRINTING IS POSSIBLE. AT 1 HOUR THE FINISH WILL FEEL DRY TO THE TOUCH. Monitor closely for maximum merging of coats DO NOT TAPE DIRECTLY ONTO THE SG150 BASE. If artwork is planned, apply 1 or 2 medium coats of USG100 Intercoat Barrier Clear. The clear coat will protect the SG150 Base from tape marks and allow cleanup of mistapes. PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR FINAL SANDING INTERCOAT BARRIER CLEAR. See tech sheet for more information on USG100 Intercoat Barrier Clear. NOTE: DO NOT SAND SG150 / PEARL MIX DIRECTLY. Apply USG100 Intercoat Barrier Clear for base coat protection if sanding is required. If you directly sand the SG150 / Pearl Mix, you must re-base. NOTE: USG100 Intercoat Barrier Clear is designed to protect the base coats for artwork tape-outs and blends only. DO NOT USE USG100 AS A BUILD-UP OR TOPCOAT CLEAR, AS IT IS NOT WEATHER RESISTANT. CAUTION: Shimrin Base coats do not have any chemical resistance until cleared. Final wash solvents will effect base coats. Use KC20 Post Sanding Cleaner for cleanup. SG150 AND ALL SHIMRIN PBC BASES MUST BE CLEAR-COATED. We recommend that you use House of Kolor clears for best results. See appropriate tech sheets for more information on clear coat application
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coating Actual VOC RTS less exempt solvents: 1.64 lbs./gal. (196.6 g/L) max. Regulatory VOC RTS less exempt compounds: 3.15 lbs./gal. (378.5 g/L) max. Density: 8.49 lbs./gal. (1019 g/L) (Max. VOC Color) Weight % Volatiles: 67.42% Weight % exempt compounds: 48.13% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
UFC19 URETHANE KOMPLY KLEAR II is a 1.9 VOC polyurethane clear coat with application properties of low solids clear coats such as UFC01. UFC19 is 33% solids as applied and buffs easily the next day. UFC19 delivers the low VOC needed for air quality regulations yet handles like conventional clear coats currently used. URETHANE KOMPLY KLEAR II may be used to topcoat any of our Shimrin Base coats. UFC19 features excellent gloss, long flow out, very good D.O.I. (Distinctness of Image), and good chemical and water resistance. UFC19 has excellent weathering and ultraviolet resistance, and easily color sands and polishes from 24 up to 72 hours.
GENERAL INFORMATION
SUBSTRATE
Shimrin Base Coats Urethane Kandy Mix (See tech sheets on Urethane Kandy Mix) Properly cured and prepared OEM finishes
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
SANDING SUBSTRATE
Urethane Kandy Mix and Shimrin Base Coats (See tech sheets on Urethane Kandy Mix and Shimrin Base Coats) OEM Finishes Dry Sandpaper = 280P to 320P grit (CAMI grand = 240 to 280 grit) Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad
COMPONENTS
UFC19 Urethane Komply Klear II RU300 Exempt Reducer KU150 or KU151 Exempt Catalyst
MIXING RATIO
2 part UFC19 Urethane Komply Klear II 1 part RU300 reducer 1 part KU150 or KU151 Catalyst Pot life: 2 Hours at 70F.
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Apply 2-3 medium wet coats with 50% pattern overlap. Gun distance while spraying should be approximately 6 inches. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. (When using the flash test, always touch a new spot.) Monitor closely for maximum merging of coats. NOTE: Waiting too long between coats can cause re-coat problems. If excessive dry time has elapsed and clear coat feels dry to the touch, allow 12 hours before sanding and re-coating to avoid lifting problems. NOTE: Over spray from any catalyzed topcoat material (such as our Urethane Kandy Mix, UC35 Kosmic Acrylic Urethane Klear, UFC35 Polyurethane Flo-Klear or UFC19 Urethane Komply Klear II may lift when base coats are applied. Mask carefully to prevent this over spray when painting door jambs, etc.
DRY TIME
Air dry at 70 degrees = 24 hours Force dry at 140 degrees = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, and flash time between coats, etc., it is not unusual for the Klear to remain soft for extended periods of time. This does not mean the finish is uncured; it indicates the finish is holding solvents and will need additional time to fully harden.
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IF NOT FLOW COATING, GO TO STEP FINISHING AND POLISHING After clear coats have been cured overnight (12-24 hours), color sand wet (PLEASE REFER TO SANDING GRIT RECOMMENDATIONS FOR URETHANE CLEARS). Add a small amount of mild liquid detergent to the water and soak the sandpaper for 15-20 minutes. This prevents sandpaper loading. Sand the entire vehicle flat, leaving no glossy spots. Dry as you go, so soap residue doesnt bite the fresh paint. After sanding, wipe the vehicle with a clean rag and water. Wipe dry. Use a tack rag to remove lint before re-coating. (Chemical washes at this stage are not recommended). Use clean rags and KC20 or warm water. NOTE: Avoid touching the vehicle with your bare hands as the oil from your skin may impair flow coats. CAUTION: DO NOT SAND THROUGH THE CLEAR AND RUIN ALL YOUVE DONE. Look for colored water, this will indicate you sanded through the clear
FLO-COATING
RE-MASKING THE VEHICLE AFTER COLOR SANDING WILL GIVE YOU A CLEANER FINISH WHEN FLOW COATS ARE APPLIED. After color sanding, re-clear using 4-6 ounces of extra RU300 VOC Exempt reducer per mixed quart of clear. The additional reducer will give you extra flow out. Begin with a medium coat, allow flash time, and then follow with 1-2 wet coats. Allow flash time between coats. (For improved hardness the next day, add 1 extra ounce of KU150 or KU151 VOC Exempt Catalyst to this mixture) per mixed quart. NOTE: With this method, polishing is not required unless you desire a show quality finish, or to remove minor dirt particles.
In a 70 degree shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Clear Coat Actual VOC RTS less exempt solvents: 0.79 lbs./gal. (94.8 g/L) max. Regulatory VOC RTS less exempt compounds: 1.88 lbs./gal. (226 g/L) max. Density: 9.84 lbs./gal. (1181 g/L) (Max. VOC Color) Weight % Volatiles: 69.73% Weight % exempt compounds: 61.7% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
ADHERETO Adhesion Promoters are designed to create a bond between a substrate and a coating. Apply ADHERETO before applying topcoats to ensure proper adhesion of automotive paint to: plastics or a variety of other surfaces. ADHERETO is easy to use and dries in minutes. Ready to spray right out of the can (no reduction required). Clear in color. ADHERETO is available in two formulas: AP01 is designed to use when top coating Polypropylene, TPO (Thermoplastic Polypropylene), Polypropylene/elastomer blends and Marblizer. AP02 is designed for Polyethylene only.
GENERAL INFORMATION
SUBSTRATE
PREPARATION
Clean substrate of all contamination, such as dirt, oil, grease and mold release agents, with isopropyl alcohol or KC20 Post Sanding Cleaner. Dry thoroughly after cleaning. Scuff using a Maroon Scuff Pad.
Ready to spray as packaged, no reducer. HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 Trigger Pull = 33% to 50%
Apply ADHERETO with a dry film thickness of 0.1 to 0.2 mils equal to one medium coat. WARNING: Proper coat thickness is critical for good adhesion properties. With adhesion promoters, more is not better. Carefully monitor coat thickness. Topcoats may be applied immediately after the ADHERETO coat has dried, usually within 2 to 3 minutes not to exceed 5 minutes at 70F. ADHERETO acts as a clear adhesive primer providing a bond for topcoats. NOTE: If ADHERETO completely dries, it must be reapplied prior to top-coating.
APPLICATION
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Adhesion Promoter Actual VOC RTS less exempt solvents: 6.9 lbs./gal. (828.0 g/L) max. Regulatory VOC RTS less exempt compounds: 6.0 lbs./gal. (828.0 g/L) max. Density: 7.28 lbs./gal. (874 g/L) (Max. VOC Color) Weight % Volatiles: 94.73% Weight % exempt compounds: 0% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
UK Kandys currently do not meet the VOC rules as outlined under SCAQMDs Rule 1151 and SJVAQMDs Rules 4602 & 4612 Phase II. Therefore we have developed formulations that duplicate closely our original UK Kandy Kolors as far as color, strength, and performance. Kandys are a major part of Kustom finishing and we believe this will give you the ability to continue to offer your customers the stunning Kandy Finishes you have been able to produce in the past.
SUBSTRATE
KS212 Silver Ko-Seal II USG100 Intercoat Barrier Klear SG150 Intercoat Pearl & Flake Karrier Shimrin Base Coats
PREPARATION
Read TECH PREP thoroughly before you begin painting. Please be aware that Shimrin bases can be susceptible to staining or bleeding from plastic fillers, putties, fiberglass resins and some primers. To prevent staining, Please refer to the tech pages on KD epoxy primers.
SANDING SUBSTRATE
Ko-Seal II (see tech page on Ko-Seal II) USG100 (see tech page on Intercoat Barrier Klear o Dry Sandpaper = 280P to 320P grit (CAMI grade = 240 to 280 grit) o Wet Sandpaper = 400 to 500 grit (FEPA grade 600P to 800P grit) Maroon scuff pad (difficult to reach areas)
GROUND COAT
KS212 Silver (Ko-Seal II) SHIMRIN Base Coats VEHICLE MUST BE ONE EVEN COLOR BEFORE APPLICATION OF UC25 / KK Kandy Mix. The color of the ground coat will vary the final Kandy color (See Kolor Book). This is an excellent place for creativity. Use any of our Shimrin Bases for the ground coat. Follow Tech Manual instructions. Allow flash time on each coat of ground color.
COMPONENTS
UC25 Kosmic Kandy Karrier KK Kandy Koncentrates RU300, RU310, RU311, RU312, or RU313 Reducer KU150 or KU151 Catalyst
MIXING RATIO
To approximate closely the UK Kandy Kolors and meet the VOC rules, Please follow the chart on the next page.
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
MIXING RATIO
To Duplicate UK Kandy Kolor UK01 UK02 UK03 UK04 UK05 UK06 UK07 UK08 UK09 UK10 UK11 UK12 UK13 UK14 UK15 UK16 UK17 UK18 UK19 UK20
To approximate closely the UK Kandy Kolors and meet the VOC rules, Please follow the below chart. UC25 Kosmic Kandy Karrier 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. 32 oz. RU 310, 311, 312, or 313 Reducers 12 oz. 13 oz. 12 oz. 11 oz. 10 oz. 11 oz. 13 oz. 14 oz. 13 oz. 9 oz. 12 oz. 12 oz. 13 oz. 10 oz. 9 oz. 11 oz. 15 oz. 14 oz. 12 oz. 11 oz. RU300 Exempt Reducer 4 oz. 3 oz. 4 oz. 5 oz. 6 oz. 5 oz. 3 oz. 2 oz. 3 oz. 7 oz. 4 oz. 4 oz. 3 oz. 6 oz. 7 oz. 5 oz. 1 oz. 2 oz. 4 oz. 5 oz. KU150 or KU151 Exempt Catalyst 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. 16 oz. KK Koncentrate Kolor KK01 KK02 KK03 KK04 KK05 KK06 KK07 KK08 KK09 KK10 KK11 KK12 KK13 KK14 KK15 KK16 KK17 KK18 KK19 KK20 KK Ratio in Ounces VOC Grams/Liter VOC Lbs./Gal.
10 oz. 7 oz. 10 oz. 10 oz. 13 oz. 11 oz. 6 oz. 3 oz. 7 oz. 20 oz. 8 oz. 9 oz. 7 oz. 12 oz. 16 oz. 10 oz. 4 oz. 4 oz. 9 oz. 10 oz.
417.50 409.7 418.27 411.47 413.07 409.31 413.11 409.75 416.05 416.21 410.07 412.45 412.56 409.99 414.91 414.60 419.85 418.44 418.10 411.26
3.48 3.42 3.49 3.43 3.47 3.42 3.45 3.42 3.47 3.47 3.42 3.44 3.44 3.42 3.46 3.46 3.50 3.49 3.47 3.43
GUN SET UP
HVLP Gun = 10 PSI at the cap (Refer to spray gun manufacturer's recommendations) Needle/Nozzle = 1.3 to 1.5 (Depending on the size of object being painted) Trigger Pull = 50% to 75%
APPLICATION
Kosmic Kandys may be applied over any of our SHIMRIN bases or Kosmic Solid Colors. Always spray a test panel before committing to the job. NOTE: KU150 & KU151 Catalyst are moisture sensitive and will not keep for long periods once opened. When doing small jobs, buy smaller containers to prevent spoilage. Keep container tightly sealed. Strain the paint into the paint gun. Apply 5 to 6 coats to achieve proper color. Start with 3 medium wet coats first, with 75% spray overlap. Finish with 2 to 3 full wet coats with 50% spray pattern overlap. Gun distance while spraying should be approximately 6 inches. Walk long objects. Allow flash time between coats. URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING WHEN TOUCHED AT THE WETTEST POINT BEFORE NEXT COAT IS APPLIED. NOTE: Too long a dry time between coats may cause lifting. If finish feels dry, allow 12 hours at 70 degrees before re-coating. Scuff with maroon scuff pad to remove gloss or lightly wet sand with 500 or 600 wet. Use caution as too aggressive sanding can cause light and dark spots in the candy. NOTE: Color strength will vary based on base color, number of Kandy coats, type and number of clear coats, and spray technique. LIGHTER BASE COLORS REQUIRE MAXIMUM NUMBER OF KANDY COATS FOR LONGEVITY. A base color tinted near the Kandy color eases application and improves longevity. (CONTINUED)
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
The application of Kandy Type finishes are among the most demanding of all finishes applied. Great attention must be paid in spray gun settings, number of coats and basic spray gun techniques. The following steps, when observed, provide consistent results. Know the equipment Check spray gun pattern, it must be consistent. (See Diagram One) Turn fluid knob in, to restrict trigger pull and reducer amount of Kandy delivered. This must be done for the first two to three coats to avoid streaking. A 75% pattern overlap is mandatory.
Diagram One
Application - The First 2 to 3 Coats
Apply Kandy with recommended pattern overlap. (See Diagram Two) Spray gun should be 4 to 6 inches from surface. Do not apply Kandy panel to panel, spray entire length of object. Spray in straight lines, do not follow body lines. (See Diagram Three)
CLEAR COATING
All Kandys must be clear coated with either UC35, UFC35 or UFC19 clears. DO NOT Allow the Kandy to go out of tack. Apply the clear as if it were the next coat of Kandy. NOTE: Too long a dry time between coats may cause lifting. If finish feels dry, allow 12 hours at 70 degrees before re-coating. Scuff with maroon scuff pad to remove gloss or lightly wet sand with 500 or 600 wet. Use caution as too aggressive sanding can cause light and dark spots in the candy.
DRY TIME
Air dry at 70 degrees = 24 hours Force dry at 140 degrees = 30 minutes flash time, 2 hours bake, with 1 hour cool down. NOTE: Based upon weather conditions, number of coats, solvent speed, etc. It is not unusual for the Kandy job to remain soft for extended periods of time. This does not mean the finish is uncured, it indicates the finish is holding solvents and will need additional time to fully harden.
In a 70 degree shop, allow 24 hours for dry time before polishing. See tech sheet for information on Polishing & Finishing.
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
CLEAN UP
Clean equipment thoroughly with lacquer thinner or urethane reducer (check local regulations).
TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 2.02 lbs./gal. (242.7 g/L) max. Regulatory VOC RTS less exempt compounds: 3.5 lbs./gal. (420 g/L) max. Density: 9.69 lbs./gal. (1163 g/L) (Max. VOC Color) Weight % Volatiles: 69.25% Weight % exempt compounds: 48.37% Weight % water: 0%
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Kosmic Kandy Karrier UC25 is a 2.1 VOC product that meets the VOCs for SCAQMD Rule 1151 and SJVAQMD Rule 4602 & 4612 Phase II compliancy. UC25 is designed to be used as a karrier for our KK Koncentrates to duplicate our UK Kandy Kolors over our Shimrin Base Coats. UC25 is medium solids, 30% solids as applied, and has the same application properties as our conventional UK Kandys. UC25 features excellent clarity. It has excellent weathering and ultraviolet resistance.
REFER TO OUR TECH SHEET ON UC25 / KK URETHANE KANDY MIX RATIOS & APPLICATION TECHNICAL DATA (See Low VOC Data Sheet For Specific Values For Each Product)
Coatings Category: Color Coating Actual VOC RTS less exempt solvents: 0.60 lbs./gal. (72.4 g/L) max. Regulatory VOC RTS less exempt compounds: 1.59 lbs./gal. (191 g/L) max. Density: 10.23 lbs./gal. (1228.0 g/L) (Max. VOC Color) Weight % Volatiles: 71.8% Weight % exempt compounds: 65.9% Weight % water: 0%
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(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
Below is a brief description of all components that currently meet both VOC rules for SCAQMDs Rule 1151 and SJVAQMDs Rules 4602 & 4612 Phase II if used as outlined in Appendix A of this technical manual.
KV1 Kosmic Konvertor is an additive for Shimrin base coats and was developed to effectively lower the VOCs of House of Kolor's Shimrin Base Coats to meet the VOC limits of 3.5 lbs / gal VOC for SCAQMD Rule 1151 and SJVAQMD Rule 4602 & 4612 Phase II. This is accomplished by using low molecular weight urethane resins and exempt solvents thereby increasing the solids of our Shimrin base coats and lowering the VOC to 3.5 lbs / gal or lower. KV1 replaces the reducer in most Shimrin products. (See KV1 Kosmic Konvertor Technical Data Sheet In This Manual)
REDUCERS
House of Kolor reducers were specifically designed to be used in our products only. UNDER NO CIRCUMSTANCES use other manufacturers reducers in House of Kolor products. (For more information, refer to the tech data sheet in the main manual) The below chart gives you the recommended temperature range and VOC information. Reducer RU300 RU310 RU311 RU312 RU313 RU315 Recommended Temperature (F) 65 to 85 65 to 75 75 to 85 85 to 95 95 to 110 This is a retarded and must be used sparingly Actual VOC (lbs./gal.) 0 5.85 7.28 7.42 6.57 7.85 Actual VOC (grams/liter) 0 702.0 874.0 890.0 788.0 941
CATALYSTS (HARDENERS)
House of Kolor's Hardeners are specifically designed to be used in our Shimrins / KV1mix kandys, klears and sealers. Theyre designed with the specific hydroxyl groups needed for proper cross-linking with our resins used in the manufacture our products. DO NOT use other manufacturers hardeners in House of Kolors products. (For more information, refer to the tech data sheet in the main manual) The below chart gives you the recommended temperature range and VOC information. Hardener KU150 KU151 Recommended Temperature (F) 65 to 85 85 to 110 Actual VOC (lbs./gal.) 0 0 Actual VOC (grams/liter) 0 0
Based upon the size of object being painted and shop conditions will determine which hardener to us.
KE170 is a fisheye additive that does not need to be used in every coat. Use KE170 to correct fisheye or crater defects. (For more information, refer to the tech data sheet in the main manual) CAUTION: May not correct major silicone contamination. In that case, use a silicone oil - which will be required throughout the job. USING KRATOR ELIMINATOR (KE170) Add 1/2 - 2 capfuls of KE170 Krator Eliminator per mixed quart. Use only when necessary. Once the problem is corrected you do not need to continue using KE170. ACTUAL VOC INFORMATION: 6.94 lbs/gal (832 g/L)
123
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
AX01 ACCELERATOR
Accelerator AX01 is a potent curing aid. Use Accelerator to speed dry time in cool shops on parts that must be handled (or sanded for artwork layouts) or re-coated the same day. Accelerator was designed for catalyzed urethanes to speed up cure time. (For more information, refer to the tech data sheet in the main manual) MIXING ACCELERATOR (AX01) Use sparingly, up to 1/8 teaspoon per mixed quart. DO NOT EXCEED 1/8 TEASPOON PER MIXED QUART. Carefully monitor dry time between coats. Accelerator will cause the urethanes to flash between coats much faster and can cause lifting if allowed too much time between coats. Use the touch test: URETHANE FLASH TEST - PAINT SHOULD BE STICKY AND NOT STRING UP ON FINGER AT THE WETTEST POINT, BEFORE NEXT COAT IS APPLIED. ACTUAL VOC INFORMATION: 6.63 lbs/gal (794 g/L)
FA01 Flattening Agent is designed to reduce the gloss of our urethane clears. Flattening Agent will not effect adhesion but will increase hardness. It is great for under carriages, frames and engine parts where high gloss is not desired, but a tough, durable finish is. NOTE: Large amounts of FA01 (8 oz. or more per ready to spray mixed quart) can cause reduction of flexibility, which should be considered before applying to flexible substrates. Do not exceed 16 oz. of FA01 per mixed quart. Adding more Flattening Agent beyond this point will have no effect on further gloss reduction. (For mixing and other information, refer to the tech data sheet in the main manual) ACTUAL VOC INFORMATION: 6.31 lbs/gal (757.0 g/L)
KK KANDY KONCENTRATES
KK Kandy Koncentrates are the same dyes used in our UK Kandys in a concentrated version. They can be used in our UC35 (See UC35 / KK Kandy mix under Appendix A of this manual) or in our SG150 Intercoat Pearl & Flake Carrier for artwork. They also can be added in limited amounts to our Ko-Seal II as a tint. (For more information, refer to the tech data sheet in the main manual) ACTUAL MAX. VOC INFORMATION: 5.23 lbs/gal (627.0 g/L) (See Low VOC Data Sheet For Specific Values For Each Color)
DRY PRODUCT
The below dry pearl and flakes can be added to our SG150 Intercoat Pearl & Flake Karrier. (For mixing and other information, refer to the tech data sheets in the main manual) DP & DR Dry Pearls F, MF, UMF Flakes KLG Kosmic Long-Glo IP Ice Pearls KPF Kameleon Pearls KDP Kosmic Pearls KOP Kameleon Opals
124
NON-COMPLIANT PRODUCTS
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
There are products we offer that currently DO NOT meet the rules under SCAQMD Rule 1151 & SJVAQMD Rules 4602 & 4612 Phase II VOC regulations and MUST NOT be used after December 31, 2008, if you are planning to do your Kustom Paint Job in any of the effected districts.
EFFECTED PRODUCTS THAT WILL NOT MEET THE CURRENT RULES AS OF 12/31/08
PC Universal Pearls MB Marblizer MC Kosmic Krome UB04 - Single Stage Urethane UB05 - Single Stage Urethane UFB04 - Single Stage Urethane UFB05 Single Stage Urethane UFB06 - Single Stage Urethane UK Kandys (see UC35 / KK mix) SG100 Intercoat Clear (see USG100 & SG150) HH High Heat Black SBS10 Bleed Check Sealer KU100 Catalyst (replaced with KU150 & KU151)
We are working hard to develop these products in a low VOC version but we are not comfortable with the current technology that has been offered to us to date.
EFFECTED AREAS
The South Coast Air Quality Management District (Rule 1151) rule goes into effect July 1, 2008. Any product manufactured prior to July 1, 2008, can be used through December 31, 2008. This district consists of the following areas: Los Angeles County Orange County Western San Bernadino County Western Riverside County The San Joaquin Valley Air Quality Management District (Rule 4602 and 4612 Phase II) goes into effect January 1, 2009. This district consists of the following areas: San Joaquin County Stanislaus County Madera County Merced County Fresno County Kings County Tulare County Western Kern County
125
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
KC20 POST SANDING CLEANER removes sanding residue as well as dirt, hand oils, and other light contaminants. KC20 will also reduce static when used on plastic and fiberglass parts. KC20 is designed for use in initial and final surface prep. However before sanding existing finish KCA100 should be used first. See instructions for KCA100 Wax and Grease Remover.
SUBSTRATE
KC20 is to be used over sanded surfaces, OEM finishes, sanded primers, cured sealers, fresh base coats, Pin Strips, Air Brush Art, and other sensitive surfaces.
APPLICATION
Wash surface with mild detergent and water. Rinse and dry surface. Soak clean cloth with KC20. Wipe surface with KC20 and wipe dry with clean, dry cloth before product dries.
KC20 should not be allowed to dry on surface. If this occurs, reapply KC20 using a clean cloth and wipe dry. NOTE: KC20 is the only cleaner recommended for cleaning Shimrin base coats prior to top coating.
TECHNICAL DATA
KC20 Falls under a separate rule than 1151 & 4602 / 4612 Phase II. (See appropriate rules for cleaners for your district)
126
(APPENDIX "A") Rule 1151 & Rules 4602 & 4612 Phase II
GENERAL INFORMATION
KCA100 WAX & GREASE REMOVER removes grease, wax, silicone, adhesives, tar, tree sap, insects and dirt. KCA100 is a quick flashing product designed to speed initial surface prep before sanding and body work. Dont apply more than you can wipe clean before KCA100 dries, or no contaminants are removed. (Wiping cloths become contaminated, change regularly and dispose of properly).
SUBSTRATE
KCA100 is to be used over unsanded surfaces and OEM finishes. DO NOT USE KCA100 over polyester fillers, primers, sealers, or during any step of paint application. It is surface prep cleaner only.
APPLICATION
Wash surface with mild detergent and water. Rinse and dry surface. Spray the KCA100 liberally to the surface or onto a clear rag. Wipe surface with KCA100 and wipe dry with clean, dry cloth before product dries.
KCA100 should not be allowed to dry on surface. If this occurs, reapply KCA100 using a clean cloth and wipe dry.
TECHNICAL DATA
KCA100 Falls under a separate rule than 1151 & 4602 / 4612 Phase II. (See appropriate rules for cleaners and Aerosols for your district)
127
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
128
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
129
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
130
INTERCOAT PRODUCTS
SG150 USG100 INTERCOAT PEARL & FLAKE KARRIER INTERCOAT BARRIER KLEAR Color Coating Clear 710 0.64 710 1.93 913.6 1279.0 77.7 72.68 0 72.68 0 0
KLEARS
UC35 UFC19 UFC35 KOSMIC ACRYLIC URETHANE KLEAR KOMPLY KLEAR II (1.9 VOC) POLYURETHANE FLO-KLEAR Color Coating Color Coating Color Coating 34 190 44 76 289 90 1245.8 1110.3 1226.6 61.6 54.8 60.2 58.9 37.7 56.6 0 0 0
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
131
KANDY KONCENTRATES
KK01 KK02 KK03 KK04 KK05 KK06 KK07 KK08 KK09 KK10 KK11 KK12 KK13 KK14 KK15 KK16 KK17 KK18 KK19 KK20 BRANDYWINE LIME GOLD WILD CHERRY ORIENTAL BLUE COBALT BLUE BURGUNDY ROOT BEER TANGERINE ORGANIC GREEN PURPLE APPLE RED PAGAN GOLD BURPLE SPANISH GOLD TEAL MAGENTA VIOLETTE PINK SCARLET PERSIMMON N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) 591 497 595 613 609 586 600 586 590 572 597 587 570 599 607 627 510 625 613 613 591 497 595 613 609 586 600 586 590 572 597 587 570 599 607 627 510 625 613 613 928.0 918.4 926.8 928.0 952.0 930.4 937.6 932.8 935.2 937.6 935.2 929.2 960.4 929.2 941.2 925.6 1071.9 930.4 926.8 925.6 63.7 65.9 64.2 66.1 64 63 64 62.8 63.13 61.03 63.8 63.2 59.3 64.5 64.5 67.7 47.6 67.2 66.1 66.2 0 11.74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ADHESION PROMOTERS
AP01 AP02 ADHERETO - For Metals & Plastics ADHERETO - For Polyethylene's Adhesion Promoter Adhesion Promoter 827 769 827 769 872.9 878.9 94.7 87.5 0 0 0 0
DRY PEARLS
DP16 DP18 DP19 DP20 DP21 DP22 DP23 DP24 DP25 DP26 DP27 DP28 DP29 DP30 DP31 RAZBERRY CINNAMON GLINT GOLD ROSETTA RED LAZULI BLUE OSIRIS GREEN EGYPTIAN GOLD ALABASTER WHITE LITE ORANGE DEEP ORANGE VIOLET SILVER GREEN TURQUOISE AZTEC N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) N/A (Component) 233 297 0 259 259 0 270 243 473 0 259 272 0 0 0 233 297 0 259 259 0 270 243 473 0 259 272 0 0 0 2330.9 2697.8 3357.2 2586.2 2587.4 3237.3 2696.6 2436.8 1944.8 3267.3 2586.2 2477.1 3189.3 2601.8 3273.3 10 11 0 10 10 0 10 10 24.3 0 10 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
132
DESCRIPTION
CATEGORY
Density (g/L)
Wt. % Volatiles
Wt. % Water
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
133
DESCRIPTION
CATEGORY
Density (g/L)
Wt. % Volatiles
Wt. % Water
LONG GLO
KLG100 KLG101 KLG102 KLG103 GREEN BLUE GREEN BLUE VIOLET N/A (Component) N/A (Component) N/A (Component) N/A (Component) 0 0 0 0 0 0 0 0 3645.0 3896.8 3992.7 2996.3 0 0 0 0 0 0 0 0 0 0 0 0
CATALYSTS / HARDENERS
KU150 KU151 EXEMPT CATALYST SLOW EXEMPT CATALYST N/A (Component) N/A (Component) 0 0 0 0 1273.3 1268.5 66.5 66.5 66.5 66.5 0 0
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
134
OTHER COMPONENTS
AX01 FA01 KE170 ACCELERATOR FLATTENING AGENT KRATOR ELIMINATOR N/A (Component) N/A (Component) N/A (Component) 795 757 832 794 757 832 883.7 1001.2 889.2 90 75.6 93.5 0 0 0 0 0 0
CLEANERS
KC20 KCA100 POST SANDING CLEANER AEROSOL WAX & GREASE REMOVER Cleaning Solvent Cleaning Solvent 24 700.8 N/A 700.8 997.6 700.8 99.52 100 0 0 97.1 0
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
135
CATEGORY
MIXING RATIO
136
Primer Primer Primer Primer 4 Parts KS212 to 1 part KU150 to 1 part RU300 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part BC to 1 part KU150 207.1 206.8 207.1 208.2 206.3 206.3 209.4 207.6 209.4 403 400.8 395.2 399 399.8 398.2 400.9 397.4 397 207.9 400 206.1 397 1025 1019 1022 1023 1022 1025 1024 1025 1020 1026 1026 204.0 392 1028 67.55 67.9 68.5 68.4 68.3 68.4 68 68.1 68 68.4 67.9 67.9 101.5 240 1209 66.9 4 Parts KS211 to 1 part KU150 to 1 part RU300 122.2 246 1438 51.5 43 58.5 4 Parts KS210 to 1 part KU150 to 1 part RU300 123.3 249 1451 51.4 42.9 4 Parts KD2000 to 1 part KDA2000 to 10% RU300 164.4 250 1417 40.5 28.9 0 0 0 0 Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating 47.7 47.8 48.1 47.9 48 47.9 47.8 47.9 47.8 48 47.8 47.8 0 0 0 0 0 0 0 0 0 0 0 0
Density (g/L)
% Volatiles by Weight
KD2000
KS210
KS211
KS212
BC01
SOLAR GOLD
BC02
ORION SILVER
BC03
GALAXY GREY
BC04
STRATTO BLUE
BC05
LAPIS BLUE
BC06
METEOR MAROON
BC07
GAMMA GOLD
BC08
NOVA ORANGE
BC09
PLANET GREEN
BC10
PAVO PURPLE
BC11
CINDER RED
BC12
ZENITH GOLD
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
Density (g/L)
% Volatiles by Weight
FBC01
SOLAR GOLD
FBC02
ORION SILVER
FBC03
GALAXY GREY
FBC04
STRATTO BLUE
FBC05
LAPIS BLUE
FBC06
METEOR MAROON
FBC07
GAMMA GOLD
FBC08
NOVA ORANGE
FBC09
PLANET GREEN
FBC10
PAVO PURPLE
FBC11
CINDER RED
FBC12
ZENITH GOLD
MBC01
PALE GOLD
MBC01CF
MBC01FF
MBC02
PLATINUM
MBC02CF
PLATINUM (Coarse)
137
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
138
Color Coating Color Coating Color Coating Color Coating 2 parts KV1 to 1 part MBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part PBC to 1 part KU150 206.1 209.7 207.6 206.3 207.3 206.8 208.1 207.1 208.4 206.6 398.1 392.6 398.8 398.1 403.9 400.5 397 398.7 398.4 401.5 208.1 401.4 207.3 399 1026 1025 1023 1022 1025 1025 1023 1028 1026 1026 1024 1025 206.5 396.9 1028 67.8 68 68.1 68.2 68.4 68 68 68.5 67.9 67.9 68 68.1 68.2 206.8 399.5 1024 68.1 2 parts KV1 to 1 part MBC to 1 part KU150 209.2 402.4 1020 68.5 48 47.9 2 parts KV1 to 1 part MBC to 1 part KU150 206.8 399.7 1024 68.1 47.9 2 parts KV1 to 1 part MBC to 1 part KU150 188.8 402.4 921 68.5 48 0 0 0 0 Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating 47.7 47.8 47.8 48 48 47.8 47.9 48 47.7 47.8 47.8 47.9 47.9 0 0 0 0 0 0 0 0 0 0 0 0 0
Density (g/L)
% Volatiles by Weight
MBC02FF
PLATINUM (Fine)
MBC03
BLACK DIAMOND
MBC03FF
MBC03CF
PBC30
SUNRISE
PBC31
SUNSET
PBC32
TANGELO
PBC33
PERSIMMON
PBC34
RAZBERRY
PBC35
PINK
PBC36
TRUBLUE
PBC37
MAJIK BLUE
PBC38
LIMETIME
PBC39
HOT PINK
PBC40
VIOLETTE
PBC41
SHERWOOD
PBC42
PLATINUM
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
Density (g/L)
% Volatiles by Weight
PBC43
BLACK
PBC44
SNOWHITE
PBC46
KOPPER
PBC47
GOLDMINE
PBC48
CINNAMON
PBC49
SILVERWHITE
PBC50
COCOA PEARL
PBC52
CHERRY
PBC53
LIME GOLD
PBC55
DARK TEAL
PBC56
MEDIUM TEAL
PBC57
LITE TEAL
PBC58
REAL TEAL
PBC59
EMERALD GREEN
PBC60
BLUE GREY
PBC61
STARLITE
PBC62
KNOX GOLD
205.9 206.6
397.3 398.8
1019 1023
68.3 68.2
48.1 48
0 0
PBC63
LAKE VIOLET
139
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
140
Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating 2 parts KV1 to 1 part PBC to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 2 parts KV1 to 1 part NE to 1 part KU150 173.2 174.7 174.2 174.7 174.7 174.7 171.7 206.8 2 parts KV1 to 1 part PBC to 1 part KU150 207.4 399.9 398.1 2 parts KV1 to 1 part PBC to 1 part KU150 206.6 397.1 2 parts KV1 to 1 part PBC to 1 part KU150 205.9 396.4 1014 1023 1022 1024 2 parts KV1 to 1 part PBC to 1 part KU150 206.4 396.2 1017 2 parts KV1 to 1 part PBC to 1 part KU150 208.6 400.4 1023 68.3 68.5 68.6 68.1 68.3 68.1 2 parts KV1 to 1 part PBC to 1 part KU150 208.4 401.1 1022 68.4 2 parts KV1 to 1 part PBC to 1 part KU150 206.1 394.5 1026 67.78 47.7 48 47.9 48.2 48.3 47.9 48 47.9 2 parts KV1 to 1 part PBC to 1 part KU150 205.3 396.5 1026 67.8 47.8 2 parts KV1 to 1 part PBC to 1 part KU150 205.3 394.6 1026 67.8 47.8 0 0 0 0 0 0 0 0 0 0 Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating 334 336 336 336 336 336 330 1037 1037 1037 1037 1037 1037 1031 64 64.14 64.1 64.14 64.14 64.14 64.15 47.3 47.3 47.3 47.3 47.3 47.3 47.5 0 0 0 0 0 0 0
Density (g/L)
% Volatiles by Weight
PBC64
ULTRA ORANGE
PBC65
PASSION
PBC66
BITTERSWEET II
PBC67
RED II
PBC68
MAGENTA II
PBC100
BLACK SPARKLE
PBC102
BLACK GOLD
PBC103
CORTEZ BLUE
PBC104
MIDNITE BLUE
PBC107
DEEP LILAC
NE501
YELLOW
NE502
PINK
NE503
ORANGE
NE504
RED
NE505
MAGENTA
NE506
BLUE
NE507
GREEN
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
Density (g/L)
% Volatiles by Weight
NE508
CHARTREUSE
NE509
HONEY
NE510
VERMILLION
NE511
ROSE
NE512
VIOLET
SG101
LEMON YELLOW
SG102
CHROME YELLOW
SG103
MOLLY ORANGE
SG104
EURO RED
SG105
BLUE BLOOD
SG106
MALTISE MAROON
SG107
MAGENTA
SG108
SO-BLUE
SG109
BURPLE
SG110
MARINE BLUE
SG111
TURQUOISE
SG112
LAVENDER
141
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
142
Color Coating Color Coating Color Coating Color Coating Color Coating 2 parts KV1 to 1 part BC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 2 parts KV1 to 1 part KBC to 1 part KU150 207.6 197.4 205.6 200.5 207.3 209.2 205.6 205.6 207.7 209.7 406 401.1 395.5 400 380 396 387 400 402.3 396.4 171.2 355.9 199.3 384 1022 1019 1018 1018 1018 1018 1024 1018 1018 1018 1020 1018 182.6 352 1080 62.3 2 parts KV1 to 1 part BC to 1 part KU150 193.3 373 1023 66.9 2 parts KV1 to 1 part SG to 1 part KU150 187.0 358.5 1028 65.9 47.7 48 45.4 2 parts KV1 to 1 part SG to 1 part KU150 187.9 362 1032 65.7 47.5 2 parts KV1 to 1 part SG to 1 part KU150 182.1 350 1041 64.6 47.1 0 0 0 0 0 Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating Color Coating 67.51 68 68.8 68.6 68.4 68.59 67.16 68.4 67.9 68.56 68.5 68.4 48 51.2 48.2 48.2 48.2 48.2 47.88 48.2 48.2 48.2 48 48.2 0 0 0 0 0 0 0 0 0 0 0 0
Density (g/L)
% Volatiles by Weight
SG113
GREEN
SG114
PINK
SG115
KOSMOS RED
BC25
BLACK
BC26
WHITE
KBC01
BRANDYWINE
KBC02
LIME GOLD
KBC03
WILD CHERRY
KBC04
ORIENTAL BLUE
KBC05
COBALT BLUE
KBC06
BURGUNDY
KBC07
ROOT BEER
KBC08
TANGERINE
KBC09
ORGANIC GREEN
KBC10
PURPLE
KBC11
APPLE RED
KBC12
PAGAN GOLD
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
Density (g/L)
% Volatiles by Weight
KBC13
BURPLE
KBC14
SPANISH GOLD
KBC15
TEAL
KBC16
MAGENTA
KBC17
VIOLETTE
KBC18
PINK
KBC19
SCARLET
KBC20
PERSIMMON
KBC21
MAJESTIC
01 Series UK
02 Series UK
Color Coating
227.2
410
1153
70.3
50.6
03 Series UK
Color Coating
239.2
418
1150
70.1
49.3
04 Series UK
Color Coating
229.8
411
1155
70.4
50.5
05 Series UK
Color Coating
232.1
413
1155
70.1
50
06 Series UK
Color Coating
230.4
409
1152
70
50
143
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
144
Color Coating 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK07 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK08 228.0 410 1163 70.3 50.7 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK09 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK10 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK11 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK12 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK13 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK14 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK15 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK16 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK17 32 oz. UC25 to 16 oz. KU150 to 12 oz. RU310, 11, or 12 to 3 oz. RU300 to 10 oz. KK18 234.3 228.4 235.1 412 234.1 412 229.1 410 1157 244.6 416 1138 69.2 236.9 416 1156 70.1 49.6 231.9 413 1159 70.2 50.2 0 Color Coating 0 Color Coating 0 Color Coating 47.7 0 Color Coating 70.2 50.4 0 Color Coating 1153 70.1 49.8 0 Color Coating 1158 69.8 49.5 0 Color Coating 410 1153 70.5 50.7 0 Color Coating 415 1149 70.1 49.7 0 Color Coating 232.1 415 1155 70.6 50.5 0 Color Coating 242.8 420 1163 69.25 48.37 0 Color Coating 235.6 418 1161 70.4 50.1 0
Density (g/L)
% Volatiles by Weight
07 Series UK
08 Series UK
09 Series UK
10 Series UK
11 Series UK
12 Series UK
13 Series UK
14 Series UK
15 Series UK
16 Series UK
17 Series UK
18 Series UK
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
Density (g/L)
% Volatiles by Weight
19 Series UK
20 Series UK
Color Coating
KF01
RED TO GOLD
KF02
CYAN TO PURPLE
KF03
SILVER TO GREEN
KF04
GREEN TO PURPLE
KF05
MAGENTA TO GOLD
KF06
GOLD TO SILVER
KF08
BLUE TO RED
INTERCOAT PRODUCTS
Color Coating 196.6 378.5 1019 67.42 48.13 0
SG150
USG100
Clear
88.8
250
1234
76.1
68.9
KLEARS
Clear Clear Clear 72.4 94.8 117.4 191 226 196 1228 1181 1097 71.8 69.73 71.2 65.9 61.7 60.5 0 0 0
UC35
UFC19
UFC35
POLYURETHANE FLO-KLEAR
145
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds
CATEGORY
MIXING RATIO
146
Use as supplied Use as supplied 769.0 769 879 87.5 0 828.0 828 874 94.73 0 0 Adhesion Promoter 0
Density (g/L)
% Volatiles by Weight
ADHESION PROMOTERS
AP01
AP02
*** VOC Values reported as theoretical values based on calculations using EPA Test Method 24 and SCAQMD Method 303 for determination of exempt compounds