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Method I
Basic methodology
A projectile (ball) is shot into a catcher mounted on a revolving platform. The muzzle velocity of the ball is determined by using the fact that angular momentum is conserved during the collision.
Theory
A ball launched horizontally, embeds in the catcher mounted on a revolving platform. The platform then rotates to conserve the angular momentum during the collision. By principle of conservation of angular momentum, the angular momentum L (with respect to the center of the platform) before the collision is equal to the angular momentum after the collision: L = mb v0 R = I , where mb is the mass of the ball, v0 is the muzzle velocity of the ball (to be determined), R is the distance between the ball and the axis of rotation (see gure 1), I is the rotational inertia of the catcher, ball, and rotating platform after the collision and is the angular velocity of the system immediately after the collision. Solving for the muzzle
To nd the rotational inertia experimentally, a known torque is applied to the object and the resulting angular acceleration is determined. Now, = I = r T, where r is the radius of the step pulley about which the thread is wound (see gure 2) and T is the tension in the thread. Also, since the linear acceleration a = r, can be determined by measuring a and r. By Newtons second law,
where m is the hanging mass from the thread wrapped around the base of the apparatus. Therefore, g I = mr2 ( 1). a
Figure 3:
3. Clamp the Projectile Launcher to a sturdy table near one end of the table. 4. Level the base of the rotating platform as follows: (a) Make the apparatus unbalanced by attaching the 300 g square mass (see gure 4) onto either end of the aluminum track. Tighten the screw so the mass will not slide. 2
Figure 4:
(b) Adjust the leveling screw on one of the legs of the base until the end of the track with the square mass is aligned over the leveling screw on the other leg of the base (see gure 4). (c) Rotate the track 90 degrees so it is parallel to one side of the A and adjust the other leveling screw until the track will stay in this position. (d) The track is now leveled and it should remain at rest regardless of its orientation. 5. Adjust the angle of the Projectile Launcher to zero degrees so the ball will be shot o horizontally. See Figure 5.
Figure 5:
6. Aim the launcher directly down the middle of the ball catcher using the sights inside the projectile launcher. 7. Attach the Photogate Head to the base. Connect the Photogate Head to a computer and run the DataStudio program (procedure is given at the end). 8. Set up the program so that it measures and displays angular speed. 9. Load the Launcher with the steel ball on the long range setting. 10. Make sure the rotating platform is at rest and re the ball into the catcher. 11. Record the angular speed of the platform and repeat for a total of ve shots. 12. Measure the distance from the axis of rotation to the ball in the catcher.
Setup and Procedure to determine the rotational inertia I and muzzle velocity v0 :
1. Put about 20 g (record the exact hanging mass) over the pulley. 3
2. Using calipers, measure the diameter of the step pulley about which the thread is wrapped and calculate the radius r and record it. 3. Wind the thread up and hold the Rotating Platform. 4. Let the Rotating Platform begin to turn and the mass descend toward the oor. 5. The linear acceleration a can be found by measuring the height h from which the weight is released and the time tF for the fall, since a = (2h)/t2 . Therefore F 2(I + mr2 ) t2 F = h mgr2 and hence a plot of t2 versus h is a straight line. I can thus be obtained from the slope of this straight line. F 6. Using the average angular speed, the rotational inertia and the distance r, calculate the muzzle velocity of the ball and record it.
Method II 1 Theory
For comparison, the initial speed (muzzle velocity) of the ball is determined by shooting the ball horizontally o the table and measuring the horizontal distance x through which the ball travels and the time required for the ight, t. For a ball shot horizontally o a table with an initial speed, v0 , v0 = x/t (friction due to air is ignored).
7. In the bottom left panel, choose Graph. You should now see a graph of Angular Velocity (rad/s) ready to be plotted against time. 8. Once your equipment is set, click Start on top and shoot the projectile into the catcher. After a few seconds, you should see a plot of angular velociy vs. time. Record the value of angular velocity associated with the rst data point. 9. To measure the time-of-ight in the second part, choose time of ight, Ch 2(s) in the top left panel and click Graph. Choose time of ight, Ch 2. 10. Click Start and shoot the projectile. A single data point will appear in the graph. The time-of-ight will be the elapsed time, the y-value associated with this data point. Record this value.
References