You are on page 1of 121

************************************************************************* ****** ************************************************************************* ****** Toy Story 3 Video Game Guide/Walkthrough Version 1.

3 Last Modified: Friday, July 2, 2010 ************************************************************************* ****** This guide has been written by Jason Kline aka Scrapdaddy. Copyright 2010 Jason Kline. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you wish to use my guide on another website, please ask me for permission first. Sites allowed to use my guide CheatCC.com xbox360achievements.org IGN.com neoseeker.com

========================================================================= ====== TABLE OF CONTENTS (Search tag) ========================================================================= ====== (1) Introduction (x01) (2) Controls (x02) (3) Story Mode Walkthrough (x03) a. Level 1 Train Rescue / Loco Motives (x03a) b. Level 2 Andys House / Hold the Phone (x03b) c. Level 3 Buzz Video Game / To Infinity and Beyond (x03c)

d. Level 4 Sunnyside Daycare / Fair Play (x03d) e. Level 5 Bonnies House / Witch Way Out (x03e) f. Level 6 Prison Break / Hide and Sneak (x03f) g. Level 7 Junkyard / Trash Thrash (x03g) h. Level 8 Haunted Bakery / Muffin to Fear (x03h) (4) Toy Box Mode Walkthrough (x04) (5) Achievement Guide (x05) (6) Gold Star Mission Guide (x06) (7) Pict-O-Matic Mission Guide (x07) (8) Toy Box Collectibles Check List (x08) (9) Miscellaneous (x09) (10) Credits (x10) (11) Contact Me (x11) (12) Revisions (x12) ========================================================================= ====== Introduction (x01) ========================================================================= ====== Welcome to my Toy Story 3 Guide and Walkthrough for the Xbox 360. This guide is written with the idea of getting you through the game as easily as possible while obtaining all the achievements at the same time. Ive wrote it for the 360 version of the game but other than differences relating to controls, the core game play should be mostly the same on other systems. You can use the search tags listed to the right of each section of the Table of Contents in your web browser's find menu (ctrl+F for PC) to jump to that specific section. This is one of the better movie tie-in games Ive played to date which is why I wanted to write my first guide for it. The controls are simple and intuitive

and really bring to mind the Sly Cooper games from PS2. The game is split up into 2 parts, first is a fairly linear story mode and the other (the Toy Box) is like a sandbox game where you run around and complete various missions and search for capsules to upgrade your people and town, etc.. This is a great game for kids and adults. There is nothing too terribly hard but Ill try to be as in-depth as possible. Step 1 - Play through story mode FIRST. You'll need all the collectibles from story mode to open up items and events in the Toy Box mode. The locations of all story mode collectibles are spelled out within the Story Mode Walkthrough below. In addition to grabbing the collectibles you'll also want to do "No Toy Left Behind", "Space Ranger Elite", "True Carny", and "Sneaky Sneaky" on their respective levels. This portion of the game will take 4 - 6 hours depending on skill. Step 2 - Now you can work on the "Toy Box" mode. The big focus here is finding all the prize capsules, completing the missions, and doing the tasks to earn gold stars. This is time consuming and some of it will depend on how lucky you are in finding the capsules and completed the tasks for the stars. If you use my detailed Toy Box walkthrough below, you will collect everything. Expect to be running around for 8 to 10 hours here. Please note to SAVE often as the game does NOT auto save after missions or collecting an item. If there is anything you don't want to repeat, be sure to save right after it. Step 3 - Cleanup anything you may have missed. And if you haven't already done it then now is a good time to do Mapnipulator. Hope you had fun with this great game and if you hated it, well maybe the guide will help make it less painful. Thanks for reading. ========================================================================= ====== Controls (x02) ========================================================================= ====== Controls are simple enough and taught via onscreen prompts as you play. The basics are below:

Story Mode ---------Press "A" to jump Press "A" and then "A" again for a double jump Press "B" to drop from a hanging position Press "X" for a characters special move Woody will use his pull string to swing across gaps. Buzz will pick up one of the other characters to toss them. Jesse will be able to perform pinpoint landings while in air. Press "Y" to shoulder charge and dash Press "LB" to switch characters Press "LT" to target Press "RT" to fire Toy Box Mode -----------Same as Story Mode with a couple of extras actions listed below: Press Press Press drop. While them. "X" to talk to people. "X" to pick things up and carry them. "X" to pick things up then press "RT" or "X" to throw or "B" to carrying someone you can also jump and press "RT" or "X" to kick

Vehicles / Animals Press "RT" for gas / speed up Press "LT" for reverse ========================================================================= ====== Story Mode Walk Through (x03) ========================================================================= ====== ========================================================================= ====== Level 1 - Train Rescue / Loco Motives (x03a) ========================================================================= ====== You start the level riding on Bullseye. Right in front of you is a fence, so press "A" to jump over it and immediately head to your left. Jump up onto the ledge and ride it up and over the top of the arch and follow the path to your first collectible (Round-up Card #7). While you are falling align yourself to land on top of the small rock for your second collectible (Round-up Card #4).

Now weave left and right down the trail and as soon as you get out and start turning left, Ham will blast a laser and destroy a portion of the cliff side. Now, before the cliff falls away, dash over to grab the third collectible (Round-up Card #8). Keep following the trail and grab the Als Toy Barn token thats in front of you. These tokens are not required to get 100% of the collectibles so Im not going to call them out anymore unless its to help with directions. Jump the upcoming gaps and then one final big leap puts you inside a mine cave. There is a fork in the road so you are going to want to head left. Jump the gaps as they come and at the end of this portion you will run into the fourth collectible (Round-up Card #3). Continue on leaping the gaps as you go and you will shortly be back outside racing up to the train. Keep following the trail around and leaping the gaps as they are created and Woody will reach the train. Once onboard, move straight ahead and use "Y" to smash the door. A spaceship will crash thru and you will see Buzz for the first time. He tells you its time to save some orphans and fly off. The first orphan is right in front of you so press "X" and Buzz will fly in and carry them away. Afterwards, the fifth collectible (Round-up Card #2) will appear directly in front of you so grab it and move on. Continue along the train and you will get to a portion that you need to double jump to get across. Do so and Buzz will grab a spaceship and toss it at the train. Leap across and youll see an orphan in a cage. Use "LT" to aim at the target and "RT" to fire a ball. Then press "X" to release the orphan and collectible six (Round-up Card #6) will appear. Now just ahead and to the left is a white rectangular crate, shoulder charge with "Y" and get collectible seven (Townsperson - Woody). Kill off the alien by launching a ball at him and then pick him up with "X" and throw him overboard. Moving forward, 3 more aliens will appear so take them out to and youll see orphan number 3. Save him and shoulder charge the door to move on.

Up the ramp will be the eighth collectible (Round-up Card #5). Now when you leap up you will be on the top of the train. You need to move forward dodging the hazards by moving left or right and leaping of the yellow and black barriers. At the end youll drop down and see three cows and an alien in the background. Move forward and the alien will get launched into the air. Grab a cow with "X" and carry it to the launcher and send it sailing. Now toss a ball at the target and hop on yourself. Youll land directly in front of the fourth orphan. Rescue her and youll see that the cow you launched created a hole with the ninth collectible (Special Card #1) inside. Also, just ahead and to your left youll see the tenth collectible (Round-up Card #1). Now Ham will appear at the end of the train and you need to move from crate to crate killing the small aliens as you go. At the end there are two crates, one on each side. Hide behind one, wait for Ham to fire 3 shots then quickly pop out target him with "LT" and fire a single ball with "RT". Pick off any remaining aliens and move forward and take out the next four aliens. On the left youll rescue orphan number five. Once Buzz flies off, you can use the toppled crate to reach the top. Make your way along the wood pieces taking care to not fall in. A short distance ahead youll come to your sixth and final orphan. Achievement Unlocked! (No Toy Left Behind) This levels final collectible number eleven (Andys Memorabilia) should now be on the next ledge so hop on over and grab it. Continue along the wood planks leaping and dodging as needed and when you come to the end drop down and get behind a crate. Same as before, move from crate to crate taking out aliens along the way. Once you reach the end target Ham again and a single ball will end the level. Achievement Unlocked! (Train Catcher) ========================================================================= ====== Level 2 - Andys House / Hold the Phone. (x03b) ========================================================================= ======

Youll now be prompted to enter the "Toy Box" mode of the game. Before continuing along in story mode there are a couple of things that we need to do. First, just press "Y" and complete the "Destroy the Old Shack" mission. Youll then be given the mission "Clean up the Town". Follow the compass in the lower right and smash three more old shacks. They are highlighted with a green light. Once you are finished with that, find Ham again. He should be next to the Als Toy Barn machine. Look for the yellow light. He will give you the mission "Give the Alien a Hat". Pick up the alien and toss them into the shop as prompted. Talk to Ham again and he will give you the mission "Paint any Building in Town". Walk into the light and press "X" to open the customization screen. Select the "Walls" option and pick whichever option you like and press "A" to confirm. Talk to Ham one more time and youll get the mission "Talk to Stinky Pete". Just behind Ham you should see Pete in the distance with a green light marker. He will give you the mission "Mine Some Gold" and a pickaxe. Turn around and find the nearest gold vein marked with a green light. Run over and press "X" and you will get some gold and Bullseye will be available for purchase at the store. Achievement Unlocked! (Welcome to Town) Head to the store, again this is the Als Toy Barn Chicken machine, and purchase Bullseye for $1000. Achievement Unlocked! (First Sale) Now you have a decision to make: you can jump down to the "TOY BOX" section of the guide and keep doing various missions, customizing your town and create different people OR you can now jump back out to the Story Mode. For the purpose of this guide we are going to go back to story mode. So press the start button, save your game and exit to game board. Youll find yourself on the "Game Board". First thing to do is move all the way to the left and find the dice and press "A" to roll them. Then find the yellow boat right beside and press "A" again and it will dip into the water. Now up top, you will see a red and a black checker token. Press "A" and they will flip. Now, heading to the right you will see a canon, so once again press "A" and it shoots a stopper. Below that is a fish so click on it to open and

close its mouth. At the top right youll see a treasure chest so click on it to open it. And finally, on the far right is a chess knight. Click on it and it will rock around. Achievement Unlocked! (Mapnipulator) Now find "Andys House" on the Map and press "A" to start the level. As soon as you start, run straight ahead under the bed to find the first collectible (Townsperson - Jesse). As you come out from under the bed, you will see Jesse and Buzz right in front of you. Run past them and jump inside the orange trash can with a teepee on it for the second collectible (Round-up Card #12). Now head to the right and you will see a red box that you can push out of the way to reveal the third collectible (Round-up Card #9). Jump onto the boxes right in front of you and double jump to the desk. Cross the desk and double jump to the boxes along wall and you will see a long vertical box that has a "?" on top of it that teaches you the "ground pound" move. Try it out now and the box you are standing on opens to reveal the fourth collectible (Round-up Card #15). You can either run all the way back around to get to the top again or simple wall jump back up. To wall jump, press "A" to jump towards a wall and then when you touch it press "X" to bounce the other way and just repeat to reach the top. Now run along the window sill being careful to not get knocked off by the blinds and youll reach the top of the bed. Cross the bed and leap to the box with the "?" on top. Again, perform the ground pound for the fifth collectible (Round-up Card #14). Climb back up to the top and leave Woody there looking at the dresser past the door. Switch to Buzz by pressing "LB" and head to the area you left Woody by wall jumping up to him. Grab Woody with "X", aim and toss him to the dresser by pressing "RT". The drawers will open and reveal the sixth collectible (Round-up Card #18). Just switch to Woody and drop down to get it. Run back across the room Now change back to Buzz, run you are going to toss him to to Woody and while standing prompted to and climb to the top of the computer desk again. over to the desk and grab Woody again. This time the shelf that has the soccer ball on it. Switch on the middle of the shelf you should be

press "X" to perform your special move. Do so, and you will swing up to the top shelf so you can grab the cell phone. Press "X" to pick it up and youll have a cut scene. You are now in the basement so the first thing youll want to do is head straight toward the bottom of the stairs. As you get close you should see four electrical outlets. To the left of those is a dark brown vent that you can break through with "Y". Head on in and grab the seventh collectible (Special Card #3). Now jump all the way to the top of the stairs and up to the top of the box that you find there for the eighth collectible (Andys Memorabilia). Hop on top of the stair rail and you will slide all the way down to the bottom landing on the ironing board. Right by the iron is the ninth collectible (Round-up Card #13). Hop down to the ground and head slightly past the stairs to the red box that has an Als Toy Store coin on it. Jump on it and then jump toward the wall and Woody will hand from it. Shimmy to the left and jump the gap and then press up and jump to the one above you twice. Shimmy to the right, jump the gap and then up to the top of the shelf. The first army guy is sitting there so grab him will "X", aim for the phone thats in the middle of the room and toss him with "RT". Guide him between the laundry by moving left or right to change direction, pressing up to speed up and down to slow down. Once you see your shadow completely on the shelf press "B" to land near the phone. Now jump on top of the blue container right by you and head to the top of the refrigerator for the tenth collectible (Round-up Card #10). Look to your left and youll see a small shelf with a window beside it. Jump down and grab the red handle with "X" and then slide the door to the left. Run inside the opening and grab the eleventh collectible (Round-up Card #17). Now grab the second army guy hanging there and toss him toward the red belt hanging in front of you. Youll want to press up to speed past the belt, head left to miss the lawn chair and then press back to slow down and finally press "B" to land on the shelf like before.

Now continue along the shelf and do a big double jump to the tool bench below. Youll land with a thud and knock some boxes over. Drop back down to the ground and head back towards where you left Buzz and Jesse. There should be a red laundry basket that you can push over to the laundry machine. Do so and climb on top for the third army guy. Now do NOT throw him to the phone yet because we are going to send him on a secret mission. Pick him up and look for an orange pumpkin on top of a stack of boxes. Right beside the pumpkin is the twelfth collectible (Round-up Card #16) so give him a toss and guide him to land on it. If you push up the whole way you should have no problem getting him over there. Hell automatically teleport back to you. Now pick him up again and look towards the phone. You are going to need to throw him to the right of the blanket and then curve him into the shelf. Almost done, just need one more. You now need to switch to Jesse and climb up to the tool bench on the boxes that Woody knocked down earlier. Straight ahead are 3 red darts that you will hop on. Jump and press "X" in the air to land on the first one. Then double jump straight up and press "X" at the top of your jump to land on the top one (or you can zigzag to the middle dart first and then the top one if you like). From the top dart jump left to the small shelf and follow it around to the end. Jump to the red bracket and press "X" to land on it. Repeat one more time for the second bracket and finally leap to the shelf. Before grabbing the final army guy, push aside the bottles of cleaner for the thirteenth collectible (Round-up Card #11). This will unlock a prize at Als Toy Barn on the game board, the "Saddle-Up Race" for play in the Toy Box mode. Now grab the army guy and you need to thread him through the green inner tube. Give him a toss and first slow down until you are the right height and then speed up thru the tube and onto the shelf. Achievement Unlocked! (Off the Hook) ========================================================================= ====== Level 3 - Buzz Video Game / To Infinity and Beyond (x03c) ========================================================================= ======

First if you are going for all the achievements then a story based one is coming up. You need to make it all the way to Zurgs Base without dying. You can take hits, just dont die or fall of a ledge. If you do die dont worry about it as you can just replay the level over and over until you have it mastered. Now, lets move on to the mission. Move your crayon to the purple globe and press "A". After the cut scene youll be flying as Buzz through a canyon. Fly through the canyon avoiding walls and blasting asteroids with "RT". Eventually youll come to a relatively open area with a ton of asteroids in it. Stay in the middle and just blast everything you can. The first collectible (Star Command Card #8) will be right in front of you at the end. Continue on and grab the health power-up if you need it. Next you will be introduced to the "wall" obstacles. To get by these just press "A" and move left or right to quickly roll out of the way. You can also use it to go up and down but I always had time to just move up and down so I didnt really use it much for that. Work your way thru, avoiding walls and blasting asteroids and youll come to another health power-up. Youll come to another relatively open area with asteroids although this time you will also have walls to avoid. At the end is the second collectible (Star Command Card #4) and it will be right in the middle again. Youll have another dodge the walls section and then fly past some large green crystals. Now be ready for this next collectible. As you are dodging the next group of walls it will come right around the corner of one of the walls and youll barely have enough time to react. If you are quick youll nab the third collectible (Star Command Card #1). Continue bobbing, weaving and blasting and eventually youll get a cut scene and Buzz will land. Just run straight ahead and things will be crashing and exploding all around you but you wont get hit so dont worry about it. There will be a slight right and then a leap over a gap followed by a huge explosion that will throw you into the air. After you land, run straight ahead toward

the rock ramp and leap to the next ledge. This ledge will break off so keep moving ahead and go past the big crack on your right. A large asteroid will now be filling the sky so just keep running ahead and brace for impact. Dont worry about dying because this part is scripted and you will end up on a floating platform. Directly behind you on another platform is a health power-up if you need it. Now turn back around and jump to the next platform. Try not to land to far away from the ledge because the whole thing will shatter on impact and send pieces flying. You can now hop from piece to piece to get across. As you make your way along youll across a couple of more big pieces that will splinter so be careful. You will get a message that tells you to press "A" and then "A" again to hover. Use this to get to the ledge that has the "?" on it. Look on the ground and it will show you some fault lines. Be sure you are not standing on one of the lines and do a "ground pound" to shatter the platform. This will send pieces flying that you can hover to on the way to the next large platform. Same thing, watch for fault lines and pound away. Hover across to the two new platforms and over to the huge area that has 3 Als Toy Barn coins right in front. Youll see 3 blue crystal clusters coming out of the ground. From a distance, pull "LT" to lock on to the one that is shaking and the press and hold "RT" to concentrate your laser fire until is explodes. This will create an air geyser and a Zurg Bot will teleport in. You can fight the robots if you want but if you are trying not to die you might not want to risk it. Either way, the next thing to do is jump into the geyser and it will shoot you out to the next section that shatters on impact. Scramble and get on safe footing. Now, head to the left platform and then jump across the next couple of platforms. Be sure to stop along the way to explode the blue crystal cluster off to the left. Continue on unto you get to the platform near the next health power-up and destroy the floating mine from a distance. You do need to be close enough for it to open though. Next look left and destroy another crystal cluster. Now hop to the big platform and perform yet another "pound and

shatter" move, taking care to stand somewhere safe first. Hover to the small platform and shoot the mine, jump to the next platform and shoot that mine. Now hop to the next platform and it will splinter. In front of you is the next collectible floating on a small platform thats too far to hover to. Instead shoot the blue crystal to the right and quickly jump to the platform that shoots across. Then quickly hop to the fourth collectible (Special Card #4) and back onto either the first or second platform while they pass. If you are going for the "dont die" achievement, you may want to skip this card and come back for it later. If you skip it, you still need to destroy the blue crystal cluster on the right because ultimately the two platforms that are created by the explosion end up as part of the path youll be taking. Whatever you decide to do, the next step is to head along the path to the left to the next huge platform again marked with 3 coins in front. Shoot the vibrating crystal cluster and this will break out two small pieces into the air and also two little probes will appear. Kill the probes and jump their shockwaves. Now head to the floating platforms, jump on top of one and "ground pound" it back into place. Now Zurg Bots will teleport in. If youre fast you can just double jump up to the second floating platform and then pound that one back into place. Then, dash over and jump into the geyser and fly away without fighting. Or you can go around destroying all the robots as they teleport in and then pound the last piece into place. Your call, but again if you are going for the "dont die" achievement you might not want to risk the fight. Now, you land again and it shatters the platform. Find safe ground and look out in front of you at the final batch of floating platforms and mines. In the middle of this are you should see the next card. Hop on to the large platform and ride it around, then leap off to the fifth collectible (Star Command Card #3). Pan the camera to the right and youll see the next card through some purple mist. Hop and hover along the platforms and ride them to the sixth collectible

(Star Command Card #7). Finally we are heading to the final huge platform. Hop back to the platform you just came from and if you havent figured it out by now all these platforms are floating around in small independent circles. Just wait for the platform you are on to make its way around and leap to the final group of platforms. Ride this around to once again find three coins at you final destination. On this last huge platform are more crystal clusters and four small probes. Kill the probes and jump the shockwaves before continuing. After breaking the vibrating crystal, things get crazy. Five chunks float up and you need to pound them all back in before continuing. At the same time a group of Zurg Bots teleport in and start attacking. Destroy them all or double jump to the next platform and pound it back into place. Now for the next three platforms youll need to first jump into the geyser and then float to the tops of them. Kill anything that gets in your way and if things get messy, you can always destroy one of the other crystal clusters to create an explosion that will take out anything close by. This includes you so keep your distance if you do that. After getting the fifth platform into the ground, a larger Zurg Bot will teleport in and the small ones will keep coming. Just kiss them all goodbye while you run away and hop into the air geyser to safety. When you land, a single cannon turret will open which you can easily target and shoot. The famous floor opening scene will take place and youll drop into Zurgs Base. Whew! If you managed to do all of this without dying then congratulations and Achievement Unlocked! (Space Range Elite) Again, if you missed out on the achievement you can always replay the level again. Now that you are familiar with it, the second run through will be easier. Once inside the base, head through the door directly in front of you. Now follow the vent shaft around and avoid the spikes. After the second set of spikes youll come to a small opening on the left that is glowing red. Head in there and shoulder charge (press "Y") to break open the vent and land in the room below. Target and blast the crystal to open the red barrier then drop down the hole. Move thru the shaft, leap over the electricity and finally use a ground pound to smash thru the vent at the end.

Head to the right avoided the electricity and youll come to a huge drill. Move to the right past the drill and youll see the seventh collectible (Townsperson Buzz) floating up in the air. A couple of wall jumps and its yours. You need to be in the middle of the wall for the jump, not all the way back or in the front. This might take some attempts to adjust your alignment but it will be yours in the end. Youve come too far to not get it now. Go back to the middle of the drill and when the small ledge comes along the bottom grab onto it. Now you need to slowly keep shimmying to the right and you will gradually work your way up the drill. Just be sure to not get to close to the electricity on the sides and youll be fine. Once at the top, leap and pull yourself up and grab the eighth collectible (Star Command Card #5). Head to the right avoiding the electricity and then double jump and land in between the two electric "walls" to drop down to the next section. Follow the shaft around avoiding more electricity and the grab the health power-up at the end if you need it and bust thru the grate on the ground. Immediately turn towards the screen and start running from the spikes until the door slams closed. Now jump to the green platform on the left, the second yellow platform in the middle, the next blue platform on the left and finally to the end. Press "Y" to dash thru the vent grates ahead and dash again to avoid the closing spikes. Youll come to a room with 4 turrets on the wall and two Zurg Bots will teleport in. Destroy everything then hover to the right platform avoiding the red barrier. Three more robots teleport in so take them out and look to the left platform. Just left of that and right below the red barrier is another crystal so destroy it and jump to the left platform. Turn 180 and look at the platform you just came from. To the left of it and below the red barrier is another crystal so destroy that one to and the barrier goes with it. Drop off the ledge to the left and you should land right beside the ninth collectible (Star Command Card #6). Turn around and head toward the coins then smash thru the vent and youll drop into yet another shaft. Follow it around avoiding the electricity and smash thru the grate in the ground again. Move to the left and youll come to another drill device. This one is a little

trickier but up and grab the high enough, ride moving right safety.

still handled the same way as the last. At the opening, jump ledge and quickly start moving to the right. Once you are the drill to the left to the next opening and quickly start again and keep going until you reach the top and can leap to

On top of the drill is the tenth collectible (Star Command Card #2). Head to the left and leap into the gap between the two electricity nets to drop into another shaft. By now you know the drill so just follow it around and grab the health power-up if you need to then drop thru the grate again. Immediately start running toward the screen to avoid the spikes but this time youll need to dodge left, then right and finally jump over the last barrier to make it to the safety zone. Leap across the colored platforms like last time and youll be in a room with turrets on the walls and Zurg Bots everywhere. Take out the wall turrets and the large Zurg Bots then focus on the smaller ones. Or do whatever works for you. The floor will open and you will drop thru a series of electrical barriers on your way to the bottom. Now we finally get to face Zurg himself. He will rise from the center of the room just like in Toy Story 2. Shoot the crystal underneath his platform by locking on with "LT" and shooting by holding down "RT". This will disrupt his shield and cause him to drop. Now train your laser on him until he falls back. Zurg Bots teleport in so take them out as quick as you can. Zurg will now rise out of the floor a second time while even more Zurg Bots teleport in. Shoot the crystal again and drop the shield then shoot Zurg himself and hell fall back a second time. Now it goes crazy with more robots and Zurg comes back the third and final time. Just focus on dropping his shield again, taking out whoever is in your way and grabbing health power-ups as you need them. Once the shield is gone start blasting Zurg and he will be toast. Achievement Unlocked! (Defeat Zurg) ========================================================================= ====== Level 4 - Sunnyside Daycare / Fair Play (x03d)

========================================================================= ====== Lets move our crayon to the daycare and press "A" to start. Right off the bat switch to Jesse turn to the left and you should see a coin capsule thru the arch. Jump up to it and run straight ahead along the tops of the bookcases until you get to what looks like some storage bins stacked upside down on top of the blue cabinets. If you look right behind those storage bins youll find the first collectible (Star Command Card #14). Hop back on top of the bins and double jump to the overhead light nearby. Turn right and double jump to the next light. Now go left along the light toward the middle of the room and youll see some butterflies. Leap and press "X" in the air to land on the first then jump and press "X" again to land on the second butterfly and then jump to the light. Turn right and double jump to the next right and then head left to the end of this light. Youll see two more butterflies, so leap to the first and press "X" to stick the landing. Double jump and press "X" to land on the next butterfly to the right and finally leap toward the second collectible (Special Card # 2) to grab it and quickly press "X" again to land back on a butterfly. Now from your butterfly perch, leap back to the closest light and look slightly left and you will see two more butterflies. Jump onto the first, then the second and then onto the light right in front of you. You should now be able to jump onto the roof of the green house you started in. In the back corner of the roof is the third collectible (Star Command Card #13). Switch to Woody and jump out the same way we did with Jesse but stop on the first ledge (its an animal tank with a red snake in it). Now switch to Buzz, grab Woody move to the edge that is the farthest from the green house and toss him up onto the green roof where Jesse is. Switch back to Woody and head toward the wall with the balloons on it. To the left you should see three golden hooks, so run down the roof slope toward then and make a big double jump toward the first hook. Now while in mid air press "X" and swing from hook to hook using "X" after each release to get your fourth collectible (Townsperson - Daycare).

Youll now be on the ground so turn 180 degrees and head back to the green house. Stand at the bottom of the ramp looking up and you should see a brown stool just around the right hand side. Head over to it and jump on top for the fifth collectible (Zurg Piece - Head). Now head back to the bottom of the ramp but this time face away from it and you should see the back of a large tropical patterned chair. Pan the camera left and youll see a purple octopus. On the same shelf but in the opposite corner is the sixth collectible (Zurg Piece - Body). Hop off the shelf and pan left and you should see some kids artwork on an easel just past the big chair. Head to it and then around the side and into the middle of the easel where you can jump to reach the seventh collectible (Zurg Piece - Gun). Now pan your camera around until you see Ham. Run towards and then past him and you should see a coat rack with Rex on top. Next to the coat rack is a sink. Wall jump between the two and make your way to Rex whos on the shelf above the coat rack. Facing Rex, turn 180 degrees and press "X" to swing to the hook and reach the top of the cabinets and the eighth collectible (Star Command Card #15). Go back to Rex. Now switch to Buzz and move him to Rex, pick up Woody and throw him across the big gap to the shelf opposite the hook we just used. Switch back to Woody and straight ahead is a box and a purple shelf with the ninth collectible (Star Command Card #9) on top. Turn left and walk off the edge. You should land on the floor by a robot and a green desk. Right under the green desk is the tenth collectible (Zurg Piece - Cape). Achievement Unlocked! (We Can Rebuild Him) This also unlocks the UFO gun for purchase in the Toy Box mode. Run back toward the green house we started at along the right hand wall. Along the way youll see a small gap that you can wall jump on to reach the top of the cabinets that had the storage bins I referred to way back in the first card from this level. Take Woody up the bins and onto that first overhead light again. Now straight ahead are 2 golden hooks. Swing across

to the light at the end and take notice of the silver chain running off one of the light corners. Switch to Buzz and climb up the same gap that we just did with Woody except instead of going to the bins head the opposite direction (towards the green house) and stop on a blue bookcase. Pan left and you should see another blue bookcase across the aisle that a nice double jump will get you to the top of. Now carefully hop on the low part of the chain right in front of you and you should "warp" to it and it will take you to the light Woody is on. Pick Woody up and toss him into the open vent straight ahead and then switch to Woody for the eleventh collectible (Star Command Card # 11). Whew! I want to point out that if you are not going for the achievements, all you have to do to continue the story mode is get the qualifying amount on each of the next three events. You can always just move on and come back to try for the perfects later if you wish. Drop out of the vent and head to the robot (Sparks) in the back of the room near the green desk and talk to him for the Teeny Racer Challenge. Race around on the car and smash the block piles. You need to break thru all 10 to win the twelfth collectible (Star Command Card #10) and once you complete the task it will be right beside him when you are done. The path I took was as follows: Head straight ahead and youll see the first pile on the ground in front of you. Drive thru it and head to the circular tunnel at the end of the aisle. Go thru the tunnel and break thru pile number two. Make a hard right and head up the ramp of the green house for pile three. Press "Y" to flip your car 180 degrees and go back down the ramp. Right in front of you on the ground is the next fourth pile. Speed straight toward the white-board ramp and land on the table for pile number five. Turn left and cross the small blue ramp to the next table for the sixth pile and drop to the floor. Turn right and straight ahead should be a curved ramp with a block pile up in the air. Speed toward the left side and youll be sent up and thru the seventh pile. When you land, if you are facing the curved ramp, you should see the

eighth pile to the right, so smash it and head thru the tunnel it was in front of. Straight ahead you should see another white board ramp so speed on up for the ninth pile. Drop off the ledge and make a U-turn toward the right and you should see the tenth pile on top of a short red ramp. Thats the last one and you should have plenty of time to spare in case you made a mistake. Now find the green bug like guy (Twitch) near the ramp by the green house. Talk to him for the "Horseback Balloon Pop" which is a race around on Bullseye. Complete the event by popping all forty of the balloons and youll unlock the thirteenth collectible (Star Command Card #12). After youve done it, the card will be right beside him. My path was to go straight ahead for the first batch of five jumping to reach the last few. Continue along the ground passing a green chair on your left and you should see to storage bins that you can jump onto to reach the five on the sink. Head off the sink and make a left and you should see the next group of five lined up on a jump between two chairs. Head up the green house ramp and turn left to jump out the window for the next five. Then, go up the ramp again to jump out the right side and head toward the next five along the top of the bookcases. Drop down, turn right and jump on the storage bin and then onto the table to the left. From here hop across the other two gray storage bins to the green desk and another five balloons. Turn right, drop down and you should see another gray storage bin to the left of the palm tree. Use that to get on to the other table and then slightly left is a gray tub on a chair that you can use to reach the five on the green bookcase. As you grab these five, be ready to keep heading straight ahead by hopping onto the next set of gray bins and finally to the last five balloons on the pink shelf. And finally head to the rocky brown dude (Chunk) near the big chair for the "Alley Throw" event. This is the toughest mini game yet and you need to stop ALL one hundred aliens for the fourteenth collectible (Star Command Card #16). You are allowed no misses. Only helpful tip I can offer is that you can hold down the "RT" button for a pseudo rapid fire that will save you from button mashing over and over again. If you get in a jam, take out the rushers first (red suits) then make sure no leapers (white suits) are coming at you.

The regular blue guys are the least of the bins before moving to the next one for one hundred of them, Achievement Unlocked! two events, your card will be right beside

your worries because they stop at cover. Good luck! Once you get all (True Carny). Just like the last him when you are done.

You are now prompted to go see Lotsa (the pink bear) back in the green house. So run up the ramp and hell be there on the left. Talk to him to end the level. Achievement Unlocked! (Carnival Conqueror) ========================================================================= ====== Level 5 - Bonnies House / Witch Way Out (x03e) ========================================================================= ====== Once again move your crayon over the newly opened area and press "A". Now wait for the coffee to rise a bit and jump to the pink stool. Wait a bit more and then get on top of the green chair that pops up on the right. Then jump to the picture frame, blue framed picture, gray box, white purse and pink cushion. Wait for the red box to float in front of you, then quickly leap to it and then onto the next picture frame. Run past the orange juice and milk carton then leap onto the blue platform. Jump off to the light and look up near the bulb. You should see the first collectible (Toys Card #1). From the edge of the platform you are standing on, you should be prompted to press "X". Do so to swing up and grab the card. Jump to the picture frame and youll have a short cut scene. Jump to the chair that just appeared then to the ledge with the green book. Head right, then dash (press "Y") through the block pile. Now, wall jump up the gap, dash at the red book to knock it down then drop down and turn left. Dash through this block pile to grab the second collectible (Star Command Card #18) and then head to the right again. Hop on top of the pile of books and the grab the wall ledge. Shimmy to the right, jump the gap and press "B" to drop down on the book for the third collectible (Toys Card #5). Keep heading right with a ground pound, a dash to break the block pile and then a wall jump up to the top. Run left, dash thru another block pile and wall jump up to the top again. Wait here for a second and the coffee will bring you the next platforms to cross. Jump across 2 books and then start

running toward the screen before you get knocked off. When you can, jump to the right to avoid the picture frame coming at you. Now youll see some moving platforms made out of sponges. Jump on to the first one and hang there. Wait for it to rotate and come to a stop. When the next one comes down and stops, jump straight up to grab it. Now this sponge is also going to also rotate and come to a stop. When the shoe you are on stops above this sponge, thats your cue to jump straight up again. Move to the right side of the shoe and now you are going to be waiting for the opportunity to jump up to the ruler. When the ruler comes down to the shoe, hop up to it and shimmy to the right. You want to be sure to line yourself up with the green bar of soap in the background and when it comes to you and stops, press "B" to drop down. Ride it to the piece of wood and then drop down on that. Run straight ahead and leap to the next bar of soap. Wait for a moment then leap to the next bar of soap on your left. Drop down to the next one and wait for the soap on the left to flip. As soon as it does, leap to it and then leap to the next shelf. Turn left and dash to knock down the blue bag. Next, you need to leap onto the block pile and then onto the purple shelf to the left. You should see a helicopter floating there so press "X" to swing from it and then swing from the next two to land on the fourth collectible (Toys Card #6). Head back the way you came and now jump up to the next ledge heading to the right. As soon as you land, you should see the fifth collectible (Toys Card #4). Next you want to keep heading to the right, up the blocks and then turn to the back wall and jump up the wall slats. Follow the paint smear trail that is on the wall and youll see it turn to the left. Thats where you are going to. Leap over, shimmy left and leap to the crayons. Jump up the crayons and quickly move right to the floating book and then straight across to an orange book. A block pile will appear so dash thru it and grab the sixth collectible (Toys Card #2). Get back to the floating book as fast as you can and ride it up, then head to the left. Youll get to an egg crate and a pink book will come down. Hop onto it and ride it up into the hamster cage. There is a blue platform in there with you

so use that to double jump to reach the bottom of the tunnel leading up, then wall jump to the top of the tunnel. Inside this cage is the seventh collectible (Special Card #6). Drop back down and continue to the right thru the tunnel. Hop onto the blue back and the walls of the house will break off. Jump to the green book that rises and then get ready to head to the left jumping from book to book until you reach the pink bag on the other side. If you look to the left you will see the eighth collectible (Star Command #17) on a green bar of soap. This completes the Star Command set so youve unlocked the "Stunt Park Bowling" event for the Toy Box mode. Jump to the gray box to avoid the picture frame, then to the milk carton, the gray pan and finally leap to the card. Head back to the gray pan, then leap to the blue picture frame. Jump to the pink cushion and then the red box. Youll now be heading to the right by starting on the plate and then hoping along the books. Move fast because another picture frame will come from behind you to push you off. Jump to the piece of wood then hop along the dominoes and out the window. Youll find yourself on a plate so just hop on the grind rail and head down. Get ready to jump to the green rail on the right before you fall off and then press "X" to duck thru the house. Jump across the plates and into the opening. Drop down, grab the battery and walk it to the machine. This will power the butterfly lift. Take it to the top and then follow the purple ledge to the left for the ninth collectible (Toys Card #3). Head back to the lift and out the door that is in front of it. Ride the grind rail and jump to the first green rail on the right, then jump to the green rail on the left. Duck thru the asteroid and ride the rail to the end. Youll land inside another asteroid so head down and to the left. Ground pound to break thru and youll see the tenth collectible (Townsperson - Blue dog). Achievement Unlocked! (Townspeople Hunter) Find the grind rail, leap over the pinwheel, press "X" to duck thru the asteroid, leap over another pinwheel and youll be back to where you started. Move straight ahead to the next grind rail and duck thru the asteroid. Youll

land on a breakable platform so find a safe spot and go to it. Hop across the new platforms to reach the battery. Pick it up and hop on the rail, jump the pinwheel and jump to the green rail on the right. Now hop back to the rainbow rail on the left and just jump from it to the blue rail on the left to avoid the worms the witch shoots at you. Place the battery in a machine and go back up the lift. Back out to the rainbow rail but this time you will be jumping to the yellow rail on the right. Jump to the rail on the left and press "X" to duck through the star. Youll land on a rainbow, so move the only way you can along the coins and rainbows. Youll come to a heart and another rail. Jump on and leap the two pinwheels to land on another heart. Hop across the peppermints, hearts and buttons to the next battery. Grab it and jump on the rail. Jump the pinwheel, jump thru the first star, duck thru the next star and jump the pinwheel to a star. Move to the next rail and then jump to the yellow rail on the right and youll jump back to the rainbow rail on your left. Once again, avoid the worms and ride back to the control center. Place the second battery and go back up the lift. Youll be on the rainbow rail a third time and this time you will be jumping to the right on the purple rail. Then left to the next purple rail and then to the right purple rail. Youll zigzag under a chair, jump two pinwheels and come to a stop. Jump to the chair, the book and the edge of the drawer. Shimmy left, jump the gap and drop down below to the next battery. Grab it and hop on the rail, then onto the next, jumping pinwheels along the way. Jump to the right purple rail, then the rainbow rail on the left. Again, avoid the worms as you work your way down. Place the final battery and the door will open so go ahead and jump on the next rail. You are going to duck, jump, jump, duck, jump, jump, duck, jump left, jump left, jump right, jump right, jump left, jump right, jump left, jump left, avoid the worms and get back to the yellow rail. Jump the electricity along

the way and leap to the other rails as you wind thru the interior. Youll end up back outside and the camera angle will change so you are heading toward the screen. Now you need to jump from rail to rail avoiding more worms. After the worms the camera will shift again and you will need to bounce back and forth across the three rails as the break in front of you. At the big explosion you want to end up on the outside rail and then for the end you need to be on the inside rail. Grab the big battery to the right and put it into the machine and all the equipment will turn on. Jump over the green and red platforms to the center. Head to the right, move across the walkway and up the ramp. Now cross the rotating blocks and grab the battery. Carefully walk back with the battery. You wont be able to run or jump so time the rotation blocks well. Once across, place this battery in the machine ahead of you. This will activate more equipment. Go back to the center and start to climb up the three platforms. Then you need to wall jump at the glowing arrows to the reach the top. Move to the right timing your jumps and you will then need to wall jump to the rotating platforms above. Head left and leap from platform to platform, step on a button and wall jump to the top. Ride the next rail, leap thru the 2 electrical fields when they come down and grab the final battery. Toss it thru the electricity and make your way one at a time. Drop down, place the battery in the machine, cross the ramp that extends and you are done. Achievement Unlocked! (Rocket Launcher) ========================================================================= ====== Level 6 - Prison Break / Hide and Sneak (x03f) ========================================================================= ====== First if you are going for all the achievements then a story based one is coming up. You need to make it all the way thru the level without being seen by any spotlights that causes an alarm to go off. You can be slightly lit up by the spotlights but overall you want to avoid them as much as possible. If you set off an alarm dont worry about it as you can just replay the level over and over until you have it mastered. Also if you do get caught the first

time, go ahead and finish so you can grab all the collectibles and get an understanding of the level. The second time will be much quicker because you can focus on just rescuing your friends and not going out of your way to gather things. You start the level with just Woody and need to rescue the other toys. Buzz is now reprogrammed and he is also unavailable to control for this mission but you can switch to him and get an idea where hes at so you can avoid him while he patrols. First head up the pink ramp and move to the "!" and press "X". The mysterious voice will give you the tasks you need to complete for this mission and then the side gate will open. Grab the red handle and slide the gate to the right. Head down the steps and move along the wall around the red light to the red switch and press it to shut off the light. With Jesse free, run into the run shes inside and run past her to the window in the back of the room. Make a right and you find the first collectible (Alien - Prisoner). Move back to the red box and push it through the opening straight ahead along the blue carpet until it stops. Jump up and hang on the top ledge for a second so you can pan the camera around to make sure the coast is clear. Once everything looks good run to the first table, take another quick look around, then dash straight ahead to the small brown chair and up on top of the second table for the second collectible (Toys Card #7). Looking at Slinky Dog in the distance, pan the camera left to the third table an you should be able to see the third collectible (Toys Card #9) underneath it. After the cars go past, you have a brief window to leap out onto the ground and then run in grab the card and get on top of the table fast to avoid the cars circling the table. To the right of this table is a wall that helicopter spotlights are moving along. Underneath the table along that wall is where the fourth collectible. (Toy Card #8) is waiting for you. Let the car pass and leap to the ground and dash over to it. Quickly come out and move to the left. Youll see two spotlights moving around on the ground. Wait for your opening and dash inside

of the area Ham is being held in. Go past the ramp leading to him and straight back against the wall is the fifth collectible (Toys Card #11) Now go up the pink ramp but DO NOT go to Ham yet. You need to turn off the red light first so head to the right. Youll see a spotlight moving along a shelf. Your job is to time the first jump to grab the shelf, pull yourself up and then run across while the light moves around it. So as soon as the light comes up and starts to move to the right chase after it and you should be fine. Fall down on the other side and then jump back up to the second shelf. If you just jump from one shelf to the next you may trigger the light above you so just play it safe. Now you should have hopped up and be standing on the second shelf. When the light is all the way down, quickly jump over it to the right, grab the edge of the shelf and pull yourself up. Head to the back of the wall and leap up to grab the red window sill above you, then leap up to the second red sill. Shimmy to the right and jump the gap to grab the sixth collectible (Toys Card #10). This card set is now complete and the cow cannon is unlocked in "Toy Box" mode. Now, shimmy back to the left, jumping the gap again and keep heading left. When the spotlight moves down leap the next gap and you should see the switch below you. Shimmy to the left towards it and press "B" to drop down to the shelf. Press the switch and the jump down to save Ham. With the spotlights off, head back to the right along the countertops, and move back towards the second table top where we saw Slinky Dog. Use the yellow chair to reach the top of the second table and you should see the spotlight gate that we need to go inside of to save Slinky Dog. Jump down to the ground and time your entry past the lights. Immediately to the left once your inside is the seventh collectible (Toy Story 3 Card #2). Go to the box that has the coin on top of it and then use the hook to reach the top shelf. Follow the shelf to the left and you should see a butterfly that you can hook onto. DO NOT hook onto this first one. Instead, double jump towards it and then press

"X" in mid air to hook onto the second butterfly. The reason I skip the first butterfly is that the camera goes a little weird and it is sometimes hard to get aligned for the second butterfly and you fall to the ground and thus have to start the section over. While swinging you then need to hook onto the third butterfly which will take you to a small shelf. Hop straight up the four red wall slats and leap to the top of the door on your right. Shimmy across and leap to the pile of blue book below. Youll come to four alternating lights. Stop to watch the pattern for awhile and when you have it figured out make your move. First when the lights go off youre going want to stop under the third light (the green one). Then, when the second light turns off, run under it. Now wait for the third and fourth lights to turn off and run all the way to the right to reach the switch. Turn it off, turn around and head back to the blue books and over the top of the door. Drop back down the four wall slats and you are back on the small shelf. Look down to see Slinky Dog and leap to him for the rescue. Move Woody to the back corner of the countertop by the vent and leave him there. Switch to Jesse. Jump to the red box and the hang out for a second to make sure the coast is clear. You should see Rexs cage in the background so head to the first table. Make your way between the spotlight gate and you will see three red darts directly in front of you. Jump and press "X" to make your way up but stop on the third dart. Pan your camera around and look up to see a spotlight moving up and down the gap in front of you. Once it starts moving up, quickly get into the opening and wall jump up the gap. You want to end up on the right hand side on top. Head right, hop down and press the switch. Keep heading to the right, jump the gap and you should see the eighth collectible (Toy Story 3 Card #1) on a shelf in front of you. Turn around and jump back to the left but stop on this first bookcase. Facing Rex, if you turn the camera to the left youll see an overhead light. Jump up to it for the ninth collectible (Andys Memorabilia) and

continue across the light you are on to the other end. Now, double jump across to the next light to grab the tenth collectible (Special Card #5). Move back along the lights to the bookcase and now start heading back along the shelf tops to Rex. When you come to the first light, wait for it to move down then leap over it. Run to the wall and jump up to grab the ledge. Two lights are moving in a circular pattern. What you need to do is leap over the first light as it moves along the bottom toward you, shimmy to the left and then leap the next light after it drops down. This is probably the trickiest part so it may take some practice. Dont worry about it though because if you do get caught you start right at the top shelf in this area. If you are going for the "dont get seen" achievement and dont get it the first time, you may want to switch around the order of saving people and come here first. The reason I suggest that is if you can finish this without being seen the rest of the level is easier. Drop down to Rex and press "X" to complete the level. Achievement Unlocked! (Making a break for it) If you also managed to not get caught in the spotlights and set off the alarm then youll get a second Achievement Unlocked! (Sneaky Sneaky). ========================================================================= ====== Level 7 - Junkyard / Trash Thrash (x03g) ========================================================================= ====== Once again, move your crayon and press "A". You start the level on a conveyor belt that is forcing you to the left. You need to avoid the boxes that are moving toward the crusher while keeping the three aliens safe. To do that pick them up and keep throwing them to the right. I like to keep them all up in the top right corner because it makes it easier to keep track of them. After a minute or so, the side door opens up and you need to toss all three of them inside. Then head to the front of the screen and just keep running along this side double jumping over the boxes until the conveyor belts stops. Now let the excitement begin. You need to complete this level quickly and

as a team. There is a lot of switching back and forth and we are going to be grabbing collectibles while we go so get ready. Immediately switch to Woody and run toward the screen and press "Y" to smash through the vent. Head left climb the ledge and use your hook ability on the handle to land on the top shelf across the gap for the first collectible (Andys Memorabilia) Achievement Unlocked! (Memories) This will also power the wall blocking Buzz so quickly switch to him. Run to the right and bust thru the fan. Drop down, turn left and drop down again. Push the block out of the way and quickly get across the platform Woody lowered before it blocks your path. If it is already up, switch back to Woody and swing on the handle again to get it lowered. Now back as Buzz, pick up the box on the other side of the lowered wall and wait for the wall to pop back up. Once it does toss the box into the hole. Switch to Jesse and head LEFT. At the end of the vent is the second collectible (Toy Story 3 Card #11). Now head to the right and bust thru the fan. Head toward the back and follow the pipes around to the yellow and black striped edge. Jump toward the red valve using "X" to stick the landing, and jump toward the screen again to land on some more pipes. Jump on the box that Buzz threw down and leap to the higher ledge to the right to grab the third collectible (Toy Story 3 Card #7). Now double jump under the platform that we left Buzz on to the back of the screen. Again look for the yellow and black caution paint on the edges. Turn left and leap to the pipes for the fourth collectible (Special Card #8). Jump back to the right and keep going to leap onto another red valve and shut off some steam for Woody. As Woody, head to the right and follow the round edge to the back wall. Jump onto the yellow and black pipe and shimmy to the right, leap past the electricity and climb up four more pipes. Now, shimmy to the left and jump over to the big red button. Press it to turn off the electricity. Get back on the pipes and shimmy all the way to the right. Jump over to the air duct and youll see the fifth collectible (Toy Story 3 Card 10) in the back. Grab

it and keep heading right, drop down and stop by the fan. Switch to Jesse. Now heading right, leap from valve to valve, pressing "X" each time to stick the landing. The third valve shuts off the fire. Continue as Jesse, following the path around to the right and jump then press "X" onto a button that releases electricity upwards. Switch to Buzz and quickly move to the right jumping along the wall and wall jump the gap thru the top that Jesse opened. Grab the box in the left corner and throw it into the fan in the background by Woody. Then take a second box and toss it into the fan on the right. Now grab a third box and move to the right and drop down the edge. Toss the box over the back edge and switch back to Jesse. If the button she is on has move back to the left side just jump straight up and press "X" again to move it back to the right. Now get over to the box Buzz dropped, climb on top and jump to the left for your sixth collectible (Alien - Zurg). Switch to Woody and run across the fans that Buzz destroyed. Keep heading to the right and you will come to another handle that you can swing across with "X". Switch to Buzz and leap up to the right platform and cross the newly lower wall. You will be facing the smashing device now so when the time is right, dash across them with "Y" twice to get thru. On the other side hop the small ledge, double jump to the left and pull yourself up. Grab the block and push it into the first crusher to stop it. Now jump on top of the first crusher and time your dash thru the second crusher to the block on the left. Push it into place to stop the second crusher. The explosion knocks down the blue wall for Woody and the red pipes for Jesse. Switch to Woody and move to the right and leap up to the seventh collectible (Toy Story 3 Card #4) on top of the duct by some coins. Drop back down to the left and cross the blue floor by running toward the screen to find the eighth collectible (Toy Story 3 Card #3). Switch to Jesse and leap across the flaming pipes to the right. Use a single jump and press "X" to stick the landings. Youll end on another red valve

that shuts off steam for Woody. Jump to the ledge on the right and grab the ninth collectible (Toy Story 3 Card #9). Switch to Woody and use "X" to swing across the gap landing by the yellow button and the tenth collectible (Toy Story 3 Card #5). Press the yellow button and switch back to Buzz. Now cross the swinging platform to the right and land near the red button. Press it and switch back to Woody. Swing back to the left and work your way around the corner to the next set of swing platforms that Buzz just started. Leap across both of them and land on the pipes along the back wall. Drop down and shimmy to the right, leap to the duct and follow it as the camera pans into position. Swing to the handle and land on the other side for the eleventh collectible (Toy Story 3 Card #6) then switch to Buzz. Drop down to the right and move toward the screen to grab a box. Pick it up and drop it over the opening on the left side. Pick up a second box and carry this one as far back as you can and get ready to throw it to the right. Switch to Jesse and run to the right along the pipes. Pick up the box and drop it into position so you can reach the high ledge on the right. Move to the right and jump to the small button being sure to stick the landing with "X". Switch to Woody and swing back across the handle being sure to land on the other side. Finally switch to Buzz and toss the block into the opening on the top of the grinder machine. Achievement Unlocked! (Mashing the Masher) ========================================================================= ====== Level 8 - Haunted Bakery / Muffin to Fear (x03h) ========================================================================= ====== And now weve come to the finale. This last stage is just a big boss fight but weve got some collectibles to grab before finishing it off. For the last time in story mode, move your crayon and press "A". We are going to just completely ignore the enemies for now. From the start of the level turn left and head down the road toward a scaffold type structure that you can see in the

distance. Hop to the rock ledge on the left, then to the small wood ledge and finally up to the top for the first collectible (Special Card #7) and Achievement Unlocked (Really holding all the cards). Now lets do some property damage. Head back toward town and completely destroy every wall of the first building on the right, the barber shop. Once you are done a card will appear on top of the burnt up ruins. Jump to it for the second collectible (Toy Story 3 Card #12) Now completely destroy every wall of the next building on the right, the general store. Once again, the card will appear at the top when youve reduced it to ash. From the back, jump to the ledge and then walk up the slope and leap to the third collectible (Toy Story 3 Card #15). Now completely destroy every wall of the next building on the right, the bank. Once again, the card will appear at the top when youve reduced it to ash. From the back, jump to the ledge and then walk up the slope and leap to the fourth collectible (Toy Story 3 Card #14). At this point you may need to grab some health so just run around and find some. Continuing our counter clockwise movement, the next building on our agenda is the saloon. By now you know the routine. Destroy the building to reach the fifth collectible (Toy Story 3 Card #17) on the roof. Continuing our counter clockwise movement, the next building on our agenda is the jail. By now you know the routine. Destroy the building to reach the sixth collectible (Toy Story 3 Card #8) on the roof. Surprise! Continuing our counter clockwise movement, the next building on our agenda is the hat store. By now you know the routine. Destroy the building to reach the seventh collectible (Toy Story 3 Card #13) on the roof. And finally, continuing our counter clockwise movement, the next building on our agenda is the newspaper press. Destroy this last building to reach the eighth collectible (Toy Story 3 Card #16) on the roof. Achievement Unlocked! (Holding all the cards) This also completes this card set unlocking the Rally Racer. As a bonus for all of our hard work the ninth collectible (Alien - Witch) has

appeared in the middle of town. Achievement Unlocked! (No claw required) and a second later Achievement Unlocked! (The Collector) Now if you happened to die while attempting all the above building destruction the alien wont be there. The requirement to open him is that every building is COMPLETELY destroyed at the same time. The problem is that if you died along the way, the buildings you already destroyed are regenerated. Not to worry though, just get all the cards and continue with the boss fight. There is going to be so much destruction that you will have more chances to grab it before we are done. So far weve been just avoiding the muffins but now its time to take them out. Run back to the only building standing which is the bakery the muffins are coming from. Just run straight up the hill and take up a position on either side. Turn 180 and start blasting the muffins as they come towards you up the slope. After this first wave some more small muffins and a large one get shot out past you into the street. The reason for running up the hill should now be apparent since the only attack the big muffin has is a shockwave that can't travel up the slope, so just stand there and pick them off again. Repeat as needed until a large wedding cake replaces the bakery. On the next phase, 5 little witches come out so just head over to the new cannon that just beamed up, hop in and blast away. One life bar down. Now a big witch comes out so either step on the warp pad to cross over to the cow launcher or just run over to collect power-ups for ammo or health if you need to. Jump onto the new gun that just showed up and let the cows fly. Second life bar gone. The third life bar is just a repeat of the first and the fourth life bar is just a repeat of the second. On the final life bar, you get both small and large witches and the game wants you to bounce back and forth between the two guns. I'm going to suggest to NOT do that, instead stay with the cow launcher. Take your shot and when you get a hit on the big witch, quickly leave the gun, teleport over to the cannon and then teleport back to the launcher. By the time you do this another large witch should have spawned and you now just rinse and repeat 4 or 5 more times. The reason I suggest this is that they share the same lifeline and the larger witch is just easier

to hit. Hitting it once takes it out, while with the small ones you have to eliminate the whole pack. It might be helpful to thin the pack a bit by killing 2 or 3 of the small witches so you dont have to deal with all the green bubbles. Also, be sure to run out to grab ammo and health if you need to. Once you land that last cow congrats and end of Story Mode. Achievement Unlocked! (Muffin Massacre). If youve followed the guide to the letter you should now have 20 of the 38 achievements and 465 gamerscore. The next step is to jump into the "Toy Box" mode, so get a drink and a snack and lets go for it. ========================================================================= ====== Toy Box Mode Walk Through (x04) ========================================================================= ====== OK if you are continuing from the Story Mode guide above youll find yourself on the "game board" screen. Find Als Toy Barn and press "A" to enter. Here youll find the "Toy Shelf" where you can check the status of the unlockable items that open by grabbing the cards in Story Mode, the "Figure Collection" showing all the figures we found in Story Mode and finally the mystery egg machine. Here you can exchange tokens for prize capsules. This is the only place to spend tokens so use them all. This is random but you can get the following capsules: Alien Explorer in white suit with compass Parka Outfit Harlequin Hat Pink Fairy hair with rear swoop and two blue lines Skull Mask Alien Slime Monster Tree Stump Hat Blue Guy with white shirt and brown pants Ice Cream Swirl w/sprinkles Hair Plus some others... None of these are required to get "Western Collector".

Once youve spent all you can go ahead and exit the store. Move your crayon over to the Toy Box and press "A" and pick whatever character you prefer. No one character has any advantage so just use who you like. I want to remind you again to SAVE often. The Toy Box mode only does an auto save when you return to the game board screen. It does not save after completing missions, objectives or finding collectibles. So if there is anything you dont want to repeat, SAVE. Main Town --------Now that youve entered the toy box run over to Stinky Pete and get the "Help Slinky" mission. Next find the little guy with a red cowboy hat and get the "Painting Party" mission. And then find the little guy with the white cowboy hat for the "Lost and Found" mission. Now lets take a couple of minutes to explore and find some prize capsules. Starting at Ham and facing the Town Hall (building with the clock on it) you should see the saloon on the left. Double jump to the balcony to get (CP1) Dragon Windows. Now hop to the roof to get (CP2) Milk Bottle Hat. Directly across the street is the general store and around the back on the balcony roof is (CP3) Ship Captains Hat. Use the box to reach the roof for (CP4) Curlers Hair. Head behind town hall for (CP5) Tiki Mask Hat. On the side of town Stinky Pete is on, there should be a Pink Pig vending machine in the distance. Head toward it and youll find (CP6) Spikey Hair by a water tower. Up the path and directly to the right of the pink pig is (CP7) Pirate Outfit. Now run past the pink pig over an arch for your first Pict-O-Matic disc, (CP8) Balloons Hat and note a rainbow chest (RC1) for later. The disc will unlock the first batch of Pict-O-Matic scenes but we will deal with those much later. You will also complete the "Lost and Found" mission for grabbing it. Head back toward the pig but stop on top of the arch. Look down and to the right for (CP9) Finding Nemo Hat. Continue the only way you can and youll run into (CP10) Scruffy Lady Hair in the middle of the path. Youll come to

a bridge but before crossing it look down and to the left off the edge to see (CP11) Striped Walls. Drop down and grab it. Run ahead toward the waterfall and cross the three rocks that are in the water. After jumping off the third one you will land at (CP12) Finding Nemo Outfit. Turn right and run under the bridge for (CP13) Plunger Hat. Now turn around and head back the way you came. Jump up the ledge, run past Zurgs door and over the bridge. Make the first left into a mine shaft and take the left fork for (CP14) Conroy Outfit. To your left and down the slope is (CP15) Bride Hat and you will get your first Gold Star for "Prize Capsule Collector". Keep following the path and youll run into (CP16) Small Flower Pot and a new area Slinkys Farm. For now, turn around and come back later. As you head back through the mine shaft you now want to make a right at the fork. Head up and around the hill for (CP17) Goo Trashcan. Now turn around again and head back to town. Run right past the town on the main road and youll see some pumpkins on your right. Keep going on the road until you see a large brown gate with a wagon wheel at the top. This is where the stagecoach enters from. Nothing happens now though so just take the path to the left. Hugging the mountain wall you will pass a gold vein on the left (mine it with "X" if you want) and a purple box (ZB1) on the right. Make note of the box for later. Keep going along the wall and youll see (CP18) Basketball Player Outfit in front of you. Head back toward town passing the purple box and the wood walkway leading upwards. As you round the corner youll see a dirt slope leading up the mountain to the right. Climb and jump the couple of steps to the top where youll find a "?" and (CP19) Small Planter Box. Fall down to the right and youll see a gold vein. Mine it if you want then look right to see a knight chess piece (KN1) and (CP20) Scruffy Lady Outfit up on a ledge. Take note of the knight for later and grab the capsule. Turn around again and head back into town and you should see (CP21) Pot Hat directly in front of you. Now back in town, the little guy with the white cowboy hat has another mission for you so go talk to him for the "Pict-O-Magic" mission. We will deal with this later to so for now follow your on-screen compass which is located in the bottom right corner. It should lead you past a well and into another

entrance into Slinky Dogs farm. Slinky's Farm ------------Run through the tunnel and go talk to Slinky who should be right in front of you. Hell give you the "Deliver Cows" mission. Before doing that lets clean out the prize capsules. Pan the camera around until you see another pink pig machine. We are going to work the whole section clockwise. Run toward the pink pig and you will find (CP22) Blue Cowboy Outfit up on the ledge to the right. Now follow the ledges around as the curve to the left and you will come to a mining area with a well and (CP23) Propeller Hat right in front of it. Climb on top the mining building and run up the ramp to find (CP24) Baby Outfit on the left. Head back down and on the left is a blacksmith. Behind it, are (CP25) Ballerina Outfit and the second Pict-O-Matic disc. Keep moving clockwise along the mountainside and you will pass and exit to the main game board and the mine shaft tunnel from earlier. Jump up the ledges and keep moving uphill along the left mountain side wall. Youll reach the top and see a wood fence, a couple of cactus and (CP26) Pink Cowgirl Outfit on your right. Now continuing clockwise, on the left is a covered ramp and a small opening. Head inside, move to the edge and look down to see another purple box (ZB2) and (CP27) Colorful Fro Hair. Hop down to the capsule and turn right to see (CP28) Colorful Suit Outfit. Head through that tunnel and youll be back outside at Slinkys farm but dont drop down yet. Instead turn right past the cow and climb up the wood plank wall in front of you. From the top of it you will see another plank wall on your right so climb up it. Go through the broken fence and youll be at the upper corral. Turn right and you should see (CP29) White Cowboy Hat. Now turn left and in the distance youll see (CP30) Viking Hat. Jump over the fence on your right and make your way back down to the ground and youll land near a well. There should be an upward slope on leading to a gate with a picture of Bullseye on it and (CP31) Parted Hair. Over the edge of

the fence on the right is another rainbow chest (RC2). Run past it for now continuing clockwise and youll run right into (CP32) Pink Cowgirl Hat and another knight piece (KN2). As you continue your loop, youll come to a gate with a checkered flag sign above it. To the left of that gate is a wooden walkway. Follow it up and leap the gap to see another rainbow chest (RC3). Continue along this upper ledge and leap the next gap and youll see (CP33) Wall-E Outfit on the ledge to your left. After grabbing it, continue the way you were going and you will come to (CP34) Syndrome Outfit in a wall jump section. Make your way up the wall jump and to the left in the corner is (CP35) Viking Hat - Alien. Continue along the edge and youll end up at the some mine cart tracks. Jump on top of the tracks and slide to (CP36) Viking Outfit and (CP37) Mrs. Incredible Outfit. Continue into the tunnel and when you come out the other side (CP38) Nemo Outfit will be right in front of you. Climb the plank wall and at the top on the right is knight piece (KN3). Head to the back gate and off on the left is a small opening. Run through it and youll be at a wall jump section. Make your way to the top for (CP39) Dory Outfit, (CP40) Eve Outfit which will give you the gold star for "Prize Capsule Enthusiast", (CP41) Jack Jack Outfit and (CP42) Dash Outfit. Drop back down and head back to the last knight piece and youll see some more mine cart tracks. Jump on for (CP43) Violet Outfit and run into the tunnel for (CP44) Sulley Outfit. When you come out of the tunnel turn left and leap to (CP45) Mr. Incredible Outfit and then drop down to the right for (CP46) Mike Outfit. Thats enough capsules for now so let's go do some missions. Do a double jump off the edge to your right and head back to Slinky Dogs farm. Find the brown cow hopping around out front, grab it and throw it into the lower corral that Slinky is standing by. You should see a black and white cow on the upper ledge in front of you so grab it and toss him into the corral. Climb up to the upper corral that we ran through earlier to find the last two cows and toss them into the lower corral with the first two. While carrying the cows you should

get the gold star for "Strongman" and after placing the fourth cow you will have completed the mission "Deliver Cows". This will also unlock the Barn for purchase at the store. Run to the store in this area which is by the pink pig and buy the Barn. While it is being built return to Slinky and speak with him for the next mission "Find Cowbells". Run around the area and youll find one near the blacksmith, two will be on the level right before the upper corral, one will be near the upper corral and the final one will be in the same cave behind the lower corral that has the purple box. While doing this the Barn will be completed and the Garden will become available for purchase. When you get the last cowbell it is mission complete. Head back to the store and buy the Garden. While it is being built, find Slinky for the next mission "Barn Dance". This requires you to grab the guy they show walking out of the tunnel and 3 other random people (not aliens) in the Barn. You should be able to find enough people in the area to complete this but if not just go grab someone from town. I dont know why but for some reason the farmer will not count toward the total so dont bother with him. On the last person youll get the mission complete. You should have also got the message that the Garden is complete and the Paratroopers are ready for purchase so go buy them from the store and while youre at it buy the "Tailor" too. If you find yourself low on money you can just run around and mine some gold or smash some boxes until you have enough. Go talk to Slinky again for another mission "Grow the Crops". If you look into the garden youll see that the corn is highlighted so go over to it and press "X" to start the mole hunt mini game. Just toss a ball at three moles and you win. Youll get mission complete for "Protect the Corn" and "Grow the Crops" and you should get the gold star for "On a Mission". Now go to each of the other three signs in the garden and repeat the same steps to complete "Protect the Carrots", "Protect the Pumpkins", "Protect the Tomatoes" and get the gold star for "Green Thumb". Go to the store and buy the "Barber Shop" then return

to Slinky for yet another mission the "State Fair Crop Contest". Unfortunately we will need to put this one on the back burner for awhile. Talk to Slinky a second time and he will give the mission "Return to Mayor Ham". Head back to town and hunt him down. Return to Main Town ------------------Ham gives you the mission "Populate the Town" and the "Pioneer" figure unlocks at the store so go ahead and buy him to complete the mission. This will unlock the "Piano Player" for purchase and you will notice that a prize capsule just appeared over in the area near Stinky Pete so head on over to pick up (CP47) Gold Suit Outfit and you should also see a present sitting on the ground near the wooden platform so grab that too for your paratroopers. A small cut scene shows them dropping into position and these missions are now ready whenever you want to do them. Well let them sit for the moment and talk to Mayor Ham again for the next mission "Build the Jail". Both the "Jail" and the "Newspaper" are now available for purchase. Go ahead and start with the Jail and buy the "Piano player" while you are at it. While the Jail is being built, talk to Stinky Pete to receive the "Conroys fallen in the Well" mission. Jump into the well behind the town hall to find him at the bottom. At this point youll probably get the gold star for "Gone Wandering" if you havent already. Completing this task unlocks the "Goo" from the store. Talk to Conroy while you are there and get the "Well Well Well" mission. We will complete this while doing other things so dont worry about it for now. Instead, Im sure youve noticed the collectibles lying around so lets grab them all starting with the closest one on your left (CP48) Finding Nemo Chest. Now we will work our way clockwise to get (CP49) Find Nemo Windows, (CP50) Finding Nemo Coral, (CP51) Finding Nemo Fins, and (CP52) Finding Nemo Walls. Head up the mine cart tracks for (CP53) Finding Nemo Reef and (CP54) Finding Nemo Doors. Now jump back out of the well. You might see a bandit creeping around now, so go ahead and hit him with a ball, pick him up and throw him in jail. Once youve caught five bandits youll have

completed your first Pict-O-Matic mission, "Jailhouse Jamboree". Then, when you reach a total of fifteen youll get the gold star for "Jailer". Dont bother going out of your way for either of these. They should come during natural progression. If youve been mining all the gold veins as we came to them then you should also have or be close to having the "Miner 49er" gold star. If not dont worry youll get it shortly. Run to the store in town and buy the "Goo" and you should get the gold star for "Power Shopper". Now go ahead and buy the "Newspaper" too. Find Mayor Ham and talk to him for another mission "Mayoral Election". Once the Newspaper is built the "Camera" is unlocked to buy from the store. Dont get it yet. Talk to Stinky Pete and get the "Rescue the Trapped Miner" mission. From your mission screen highlight this Stinky Pete mission and press "A" twice to make it current. Now follow your compass to the outskirts of town where the cave in occurred. You should see it highlighted in the distance with a green spotlight. Run to it and press "X" for mission complete. Now talk to the miner and get the mission "Bustin at the Seams". Pick the miner up and toss him into the tailor building for some new clothes. Pick the "I love Ham" shirt, its a white "T" shirt with Hams picture in a heart. Mission Complete. Run to the front of town hall and talk to Wheezy the penguin for the "Picture of Stinky Pete" mission. For this well need the camera so lets go buy one at the store. Once youve made your purchase quickly run to the top of the saloon and you should see a small army guy up there. Pick him up and watch for the stagecoach. Eventually it makes the turn at the "T" intersection and you will see it pass between the buildings. As soon as you see it, toss the army guy into the air towards the wooden platform on the right because thats where the stagecoach is going to stop. The object is to land on top of the stagecoach so as you are floating toward it, use your shadow as a guide and the second you can see the whole thing on top of the stagecoach press "B" to drop to it. This will get you the gold star for "Moving Target". If you dont do it this first try dont worry about it as youll have other opportunities later.

Now since you are here go ahead and pick up the army guy again and toss him at all the targets scattered around. There are six different targets here so land an army guy on each of them. They are marked with spotlights and green smoke but some are hidden around corners and down by the water so you wont be able to to see them until youre in the air. There is no penalty for missing and you can try as often as you like. During the course of play you will need 15 of them to land on different targets. There are thirty targets total so you should have no problems. Just look for green circles with stars in the middle and a downward facing arrow to mark the locations of each launch point. After getting all six (or as many as you feel like doing) go to where the stagecoach stopped and pick up your camera. Press "X" to open the camera mode and then pull "RT" to snap a photo. Then press "X" to post it and its mission complete. Go ahead and talk to Pete to unlock a new section and a new mission "Save the Mule". Hold off on this for a minute and go back to Wheezy. He will give you the next photo assignment "Picture Perfect" and the goal is to take a photo worth 1000 points. Take a photo of Ham outside of town hall and you should easily complete the task. You might need to play with angles a bit but it is not too hard. This will complete the mission and you will get the "Amateur Photographer" gold star as well. Talk to Wheezy again for another assignment "Mayor of the Town Picture". Wow, talk about Dj vu just take the same picture again and its mission complete. Talk to Wheezy again and get the mission "Living Large and Small Picture". For this you will need to go to the Goo dispenser which should be near Stinky Pete. Press the green button for the green goo that will make things grow and press the purple button for the purple goo that will make small. Pick up a goo ball and toss it at someone, then pick up the other goo ball and toss it at someone else. Now pickup the little guy and drop him by the big guy and take the picture of both of them together.

Talk to Wheezy again for the "Make the Front Page" assignment. This time you need to score 3000 points. Seems like a lot but heres what to do, customize the town hall with all your Finding Nemo stuff and take a picture of Ham again and voila! Mission Accomplished. I think you know what to do next, yep, talk to Wheezy again and he will give us the "National Headline" mission where we need to score 5000 points! The only difference from the last picture is that we are going to first grab the green goo that is bouncing around and throw it at Ham to make him large. Now take the picture of the big pig in front of the fancy building and youve got yourself a national headline. Talk to Wheezy one more time to get the "Crashed UFO Picture" assignment. You wont get to do this yet so we can take a break from taking pictures. Find the little tailor running around town. Hes the guy with the pink shirt, spool of blue thread and a needle. Talk to him for the "Sew What" mission. Bolts of fabric will be scattered around for you to collect. There are five total, two on the general store, one on the front of town hall, one in the back of the saloon and one out on the stagecoach platform. Mission Complete. Since you are standing on the wooden platform go ahead and jump into the nearby well to unlock it as a shortcut, then hop back out. Find the Pioneer and talk to him for the next mission "Hair Today, Gone Tomorrow". Just pick him up and throw him into the Barber shop and select a new haircut for him. Pick whatever you like and give him an "I love Ham" shirt too. Mission complete. Now grab an Alien that does not have an icon over his head and toss him into the Tailor and let him have a "I love Ham" shirt too. Mission Complete. By now the store should have some new items ready for us so lets go buy Sids Haunted House. Achievement Unlocked! (Spooky Town) Buy the TNT Shack too. The Artist should now be available so go ahead and buy her while we are here. Youll notice the sky has changed to night. Thats because of Sids Haunted House and well go investigate it in a bit. Wait for the stagecoach to drop off the artist and then talk to her for the next mission "Mount Toymore". Select it in your mission list and press "A"

twice to make it current. Now follow your onscreen compass to the outskirts of town again, near the mine shaft where you rescued the miner. Head up the hill to the green light and grab the barrel of TNT. Face the big mountain wall and youll see it has wooden targets on it. Throw your barrel at one of the outer two targets. Get another barrel and throw it at the opposite end. The artist will appear and its mission complete. Since you are up here you should notice an army guy. Go ahead and pick him up and give him a toss to each of the five targets. Again look carefully because they can be hidden pretty well. And now is also a good time to toss one into a well for the "Operation Well" gold star. There is a well right behind town hall. Go back into town and slap some paint on the saloon if you havent already and get the gold star "Apprentice Painter". Then paint the General Store to complete the "Painting Party" mission. If youve forgotten how to paint a building, just stand out front of one until you get the prompt to press "X" to customize. Then just select walls and whatever color you want. Talk to Wheezy again for another photo mission "Photo of the Abominable Snowman". Head back to the top of Mount Toymore. Hang around the area for a little while and a big white guy will eventually teleport in by the army guy. Take a photo of him and it is mission complete. If you get tired of waiting move on but be on the lookout for a large white guy as you explore because he randomly warps from spot to spot and you need that picture. Now go talk to Ham and youll get the mission "Build the Bank". Move over to the store and buy it and once it is built, mission complete. While waiting for it to be built round around and mine the gold in the area. Talk to Ham again for the "Blow up the Dam" mission. Before moving through the newly opened gates and if you have the cash, go ahead and buy "Zurgs Spaceport". Achievement Unlocked! (To Infinity...) The sky will have changed colors again so if it bothers you find the four color button past the arch by the pink pig and press it to whatever you like or just leave it alone. Also note that you will now start receiving random messages about bank robberies and stagecoach attacks. To complete these missions youll need to stop what you are doing and head back to town to either the bank or the stagecoach entry. The Town Dam

-----------While facing the store pan the camera slowly to the right and youll see the tunnel that opened after talking to Ham. Go through and on the other side is a whole lot of water and the dam. To the left is a small billboard and directly beside that are some steps so go ahead and climb up to get (CP55) Bride Outfit then toss a ball at the target in front of you to lower the platform. Were going to make a quick detour so jump across and up the ledge in front of you is a ledge with a wall jump section. Make your way up and to the right youll find another zurg box (ZB3) and just left of that is (CP56) Dragon Doors. Grab the capsule and look over the edge and youll see (CP57) Leprechaun Hat so drop down and grab it. Drop off the right edge to land below. Turn left and drop to see (CP58) Beehive Hair and (CP59) Goo Windows. Continue along and you should be able to see the town off to the right. At this point turn around 180 degrees and look for a wooden wall the you can climb up and youll see another wooden wall on the right so climb to the top of that one as well. At the top youll see some mine cart tracks. Look over the edge to the lower set of tracks and hop down for (CP60) Afro Hair Alien and then ride the lower track and along the way you can jump to reach (CP61) Ballerina Hair. Turn right and climb the wooden platform to reach the top of this area. Run across the bridge and past the small shack to find (CP62) Afro Hair - Brown a jump away. Jump back over and make a right at the shack to see a donkey at the end of the walkway. Press "Y" to knock him over the edge. To complete the "Save the Mule" mission and unlock the "Archaeologist" at the store. Now run around the bottom of this area clockwise down some stairs to find another knight piece (KN4) that we will come back for. An alien should have landed so go and find it in town and talk to him for the "Aliens are Invading Town" mission. Remember the pending photo mission that we have to take a photo a spaceship crash? You want to be sure to do that BEFORE completing the aliens mission. Head to the outskirts of town near Mount Toymore and youll find the ship has crashed in the back corner. Take your picture from a distance for mission complete and then go to the little alien and pick him up. Carry him back to town to reunite him with his friend.

Mission complete and the stunt park can now be purchased from the store. Talk to Wheezy for your next mission "Photo of Zurg and the Zurg Bots". Well do this later. For now lets move on with Hams mission to destroy the dam. On the way back to the starting gates go ahead and stop at the store to buy the Archaeologist. Run through the tunnel again, hop to the platform you lowered and make you way back up the wall jump section. This time look to your left and on a lower ledge is an army guy and (CP63) Pink Camouflage Walls. Go ahead and grab the army guy and give him a couple of tosses. If you did all of the earlier ones you should only need four of the six targets here to get the gold star "Parachute King". Achievement unlocked! (Airborn Ranger) Once you are done, drop back down and the wall jump section should be right in front of you. To the right along the waters edge is a small path that leads to some TNT that you can target and explode by tossing a ball. Jump to the platform and then to the next ledge. Run to the end and fall down to find (CP64) School Boy Outfit and climb back up. Jump across the platforms, blow up some more TNT, lower the first platform, turn left and lower the next platform. As you make your way around youll run right into (CP65) Dodgeball Hat and (CP66) Butterfly Hair. Continue to some more TNT and another target to lower a platform. In the background youll see another knight piece (KN5) and a wall jump section. Make your way to the top for (CP67) School Girl Outfit. Destroy the TNT, hop on the next three platforms and thing target the big pile of TNT to blow up the dam. Achievement Unlocked! (No Swimming). Youll end up standing by Bo Peep and the following items will have unlocked from the store, "Muffin Shop", "UFO gun" and "Scuba Diver". Go ahead and talk to her for the mission "Schools in Session" and the "School" will now unlock for purchase so go to the store to buy it and this will also initiate the "More Buildings" mission. While the school is being built, head to the middle of the new portion of town and hop into the well to unlock the shortcut. Jump back out the way you came and find the pink pig in the area for (CP68) Doctor Outfit. When the school is built youll get the message for mission complete

and the following items will now be unlocked at the store, "Flower Shop", "Hotel", "Post Office" and "Sawmill". Purchase and build the Hotel first and go ahead and buy the Scuba Diver since hes so cheap. Find Bo Peep and talk to her again for the mission "Playing Hooky". Run into the main part of town and the kid will be immediately on your left as you come out of the tunnel. Grab him and toss him into the school for mission complete. By now the Hotel should be done so head around the back and walk up all the stairs to the top and youll find the third Pict-O-Matic disc. By now youve probably seen the prize capsule floating in the air by the well. You could have thrown an army guy at it to collect it or you can run back down to the bottom of the Hotel, find the button to lower the bed and then hop on the bed. This will shoot you to (CP69) Dodgeball Outfit. Go to the store and build the post office and once it is finished youll get the "Master Builder" gold star. Then go talk to Bo Peep again for the mission "Field Day Events" which will open up three sub-events that can be initiated by talking to the little kids running around. Find the little girl with the dodgeball to start this game. Its basically the same as the mole game from the farm. Now find the little cheerleader girl for the field goal kicking mini game. Pick her up and run toward the back of the school to find the cactus you need to use has been highlighted. Simply jump and press "X" to send her flying between the post. This will unlock the Alien Football Player. And finally find the little boy with the blue cap and white shirt for a "point to point" race. While timed, you need to climb up to the army guy in this section and find the highlighted checkpoint and then run all the way back to the finish line where you started. Achievement unlocked! (First Gold, Silver or Bronze) The achievement you get depends on how well you did. Dont bother replaying this race for the other two medals because we will do much easier events later. The "Field Day Events" mission is now complete. Go to the store and build the Muffin Shop by the Post Office to complete the "More Buildings" mission. Afterwards you should get the mission "Save Mayor

Ham" so make it current by selecting it from the list and pressing "A" then follow the compass. This will take you back to Slinkys Farm. First things first, jump in the well by the farm to unlock this shortcut. Turn around and hop back out. Grab a cow and throw it into the well for the "Cow in a Well" gold star. Then grab a chicken and a pig and throw them in the well for the "Farmer in the Well" gold star. Once the Post office is built the Candy Shop will unlock at the store so go ahead and buy it. Make your way to the well by the blacksmith. Jump in to open this shortcut and complete the "Well Well Well" mission. Return to Slinky's Farm ----------------------Go talk to Slinky and hell give you the mission "Get Cows to Higher Ground". Get some purple cow and throw it a cow to shrink it. Carry it up toward the upper corral as high as you can and youll see the covered ramp on the left. Head inside from the low end run to the high side and aim to the top of the wood plank wall to get the cow up this last section to the very top. Hop up grab your cow and toss him into the upper corral. Repeat with another cow to complete the mission and unlock the "Cow Cannon" for purchase at the store. You will also see the army guy by the front of the upper corral. Go ahead and toss him a few times if you want or need to. There are eight targets here and you should know that if you already have your fifteen this is optional. Drop down and go into the garden and grow a plant. If you forgot how just press "X" by the sign of your choice. Go through the mole hunt mini game again and then get some green goo. Target your new plant and throw the goo at it to make it grow to complete the "State Fair Crop Contest" mission. Talk to Slinky again for the next mission "State Fair Livestock Contest" and throw the green goo at a cow to complete it. You should have a bunch of money now so head to the store and buy the "Flower Shop", "Cow Cannon", "UFO Gun", "Alien Football Player" and "Lotsos Enchanted Glen". Achievement Unlocked! (Cuddly Town) and you should get the gold star "Big Spender".

Finally we are ready to move on, so by the Stunt Park gate is the wooden path that we traveled on before while grabbing capsules the first time we were here so follow it to the Bandit gate at the end. When you reach the area with the Bandit Gate youll also notice the final army guy near the mine cart tracks. Again this is optional if you already made 15 different landings. There are five targets here and if you are wondering what you get for completing all thirty targets, well not much, just some coins so dont waste your time unless you just want to complete everything. Save. Head through the Bandit Gate. You will be in the bandit camp and the task is to grab the TNT and destroy the five bandit shacks while avoiding the bandit horde. To stop the bandits, just throw a ball at them and then throw them off the cliff. There really is not much to it and will probably just take you minutes to complete. Each bandit shack you destroy will net you two prize capsules so starting from the first one on the left and moving clockwise: Bandit Shack #1 (CP70) Mohawk Hair - Green (CP71) Greaser Hair Bandit Shack #2 (CP72) Monsters Inc Hat - side horns (CP73) Dodgeball Hat - blue headband Bandit Shack #3 (CP74) Volcano Walls (CP75) Dodgeball Outfit - Alien Bandit Shack #4 (across the gap) (CP76) Party Hat - blue and yellow (CP77) Conductor Outfit - Alien These capsules will be pulled toward you so just sit and wait until they make it across the gap. You might have to move around a bit to get them to come to you because they get stuck sometimes. Once youve destroyed these four, follow the tunnel down to some more TNT and the final shack. Bandit Shack #5 (CP78) Mullet Hair (CP79) Conductor Hat

Once this last one is destroyed its mission complete and the Super Alien is available at the store. Achievement Unlocked! (Rescue Space Ranger) Head back toward town and when you cross the bridge that led into the top level of the bandit camp where the first four shacks were jump into the well to activate the shortcut. Exit from the town hall well. Return to Main Town ------------------Back in town, talk to the archaeologist for the "Dino Bone Puzzle" mission. Talk to Wheezy for the "Dragon Photo" mission and talk to the Hippy for the "Mayor Flowers" mission. There should also be a guy with a bandanna running around so talk to him for the "Rock n Gold" mission. Swing by and grab your presents at the stagecoach platform. They should be the cow cannon and the UFO gun (unless you already came back and picked them up). At the store buy the "Sawmill" and the "Super Alien". If you have the money, go ahead and buy the "Stunt Park" while you are at it. You should get the "Welcome Wagon" gold star. Go to town hall and decorate the porch by putting flowers on it. Do the same thing for the saloon and the general store to complete the "Mayor Flowers" mission. Head down the main road toward the pink pig in this area. Look for the tunnel we were in earlier (before crossing the Bridge to Zurgs) and take the right fork up the hill to the blacksmith area. Climb up the mining building and walk up the ramp to the TNT. Toss a barrel at each target for some money and the toss a barrel at the large boulder that has a gold crack down the middle. It is back on the ground floor near the well right where you entered. This completes the "Rock n Gold" mission. Head back to town and make a right to go to Zurgs Spaceport. Zurg's Spaceport ---------------Go through the tunnel and youll run right into (CP80) Spiked Hair and (CP81) Stealth Suit - Alien. Make a left and we are once again going to make a

clockwise loop around the level to find (CP82) Zurg Claw Hat, (CP83) Zurg Cap Hat, the fourth Pict-O-Matic disc, (CP84) Commando Hat, (CP85) Space Deputy Hat,(CP86) Stealth Suit Hat, (CP87) Astronomy Walls and (CP88) Spaceport Walls. Hop into the well to unlock the shortcut and then turn around an come right back out. Head up the Spaceport and take a picture of Zurg to complete Wheezys mission and then talk to him for the mission "Get the Laser Pistol". Continue clockwise along this level of the spaceport for (CP89) Cyborg Outfit and in the next alcove youll see three yellow stripes that you can jump up and grab. Get to the top and wall jump to the platform that is rotating around the middle. As you ride around youll need to leap off to the right and the next three yellow stripes. Once again wall jump off and as you rotate around youll notice the outer walls are moving to. Jump up the next three stripes and then when the outer wall stops quickly wall jump to the top. Before leaping up the floating capsules, go ahead and grab (CP90) Lounge Singer Outfit, then make your way up the platforms. DO NOT grab the Laser Pistol yet. Instead walk around the outer edge of the tower for (CP91) Space Ranger Outfit, (CP92) Tin Foil Hat, (CP93) Alien T-Shirt and (CP94) Renegade Hair. Then grab the pistol to complete the mission and teleport away. Youll start inside a jail cell so target and blast the robot and in the next cell is (CP95) Astronomy Space Ships and an alien that tells you to power up the teleporter to escape. Right outside the only door youll see (CP96) Space Suit Helmet on some floating platforms. Then head all the way to the left along the next ledge for (CP97) Zurg Commander Outfit. Above you is a large cannon so make your way to it and you will be attacked. You will get the "Zurg Bot Smasher" gold star after the fight. Tucked away in the right corner is (CP98) Astronomy Planets and up the ledges on the right wall is (CP99) Astronomy Electric Orb. Man the cannon and shoot the blue target. Moving along, there is an opening on the left that leads down to (CP100) Astronomy Globe and before heading over the next group of platforms head up the ramp in the back for (CP101) Zurg Trooper Outfit. On the rotating platforms you can ride to (CP102) Space Deputy Outfit and once you touch land youll be able to reach

(CP103) Spaceport Structure. Head into the door and destroy the robot from a distance then cross the platforms for (CP104) Zurg Doo Hair. Follow the path around, destroy the robots, grab (CP105) Commando Outfit and then ride the teleporter into the control room. Defeat 3 waves of enemies and then head up stairs for (CP106) Renegade Outfit and in front of the cannon for (CP107) Spaceport Doors. You should have received the gold star "Zurg Bot Destroyer" during the fight. Man the cannon and shoot the yellow target until the red center target appears and then blast it. Head out the door and in the middle of the tunnel is (CP108) Contamination Outfit. Back outside we need to blast some robots, hop across the floating platforms, pick up (CP109) Spaceport Windows and go into the door on the right. Follow the corridor and get to some colored platforms that need to be crossed in the order shown on the screen. We also want to pick up (CP110) Astronomy Doors so we are going to go green, red, blue / capsule, green, red, blue and walkway. Run around the walkway shoot the target, grab (CP111) Zurg Commander Hat and then hop across the last three platforms to the room exit. Kill the robot and head down the ramp to pick up (CP112) Zurg Pony Tail Hair. Ride up the three platforms and leap to the teleporter in the center. Grab (CP113) Zurg Trooper Hat and continue through the door to the shuttle launch bay. Battle the robots and on the right hand side is (CP114) Spaceport Tower and on the left is (CP115) Spaceport Antennae. In the back right corner is (CP116) Zurg Sentry Outfit with the exit on the left. Go around the cannon for (CP117) Zurg Fan Outfit. Man the final cannon and shoot the yellow targets until you can blast the green target to open the exit door. Go back into the shuttle bay and fall into the hole. Youll land right by (CP118) Astronomy Windows. Move down the corridor, blast the robot and turn LEFT and enter the small robot repair room for (CP119) Zurg Sentry Hat. Leave the room and move straight ahead to get back outside. Move down the ramp and head left around the exit for (CP120) Space Cadet Outfit,

(CP121) Space Explorer Outfit and (CP122) Space Suit Outfit. If you picked up all the capsules in this section you will now unlock the gold star for "Space Explorer". Go to the exit to get back to the exterior and Zurg. Talk to him for mission "Future Town" and head back to town. Robots will now randomly attack the town so when that happens head back and blast away with your new pistol. The pistol will now be your weapon of choice as it is much better than tossing balls. You will also need to kill the bandits with it for another gold star so blast everything you see. Return to Main Town ------------------Go to the store and buy "Lumberjack", "Teeny Racer" and the if you havent already. Achievement Unlocked! (Toy Collector). are taking a quick breather and now that all the buildings have lets go ahead and get the "Totally Interactive" gold star out of run around to each building in the following list and press (or at the circular buttons. The required buildings are: Barber Shop Town Hall Sawmill Flower Shop Hat Shop Newspaper Saloon Bank Tailor Blacksmith Candy Shop School Hotel Post Office Muffin Shop The buttons can be anywhere on the building even at the very tops so look carefully. Moving along, behind the store and hat shop in town is the area where we saved Petes donkey. The goal now is to run around and find the gold veins that have puzzle pieces on them. Since weve already been through this area you should be fairly familiar with it. The first one is on the bottom right corner. The

"Sports Car" Also while we been built, the way. Just throw a ball)

second one is in the bottom left corner by the chess piece. Three and Four are practically side by side on the second level. Number five is on the third level, youll see it as you ride the mine cart tracks around. The last one is on the fourth level right before climbing the wood plank wall to the top. Youll complete the mission and depending on how many of the random stagecoach and attack events youve completed you may get the gold star for "Mission Master". If not dont worry about it because there are still more missions to do and you will have it by games end. One important thing to note is that there is also another prize capsule to get in this area. You might have already picked it up the first time we were here, or even this time, but if not be sure to grab (CP123) Goo Doors. Here are directions to get to it. Starting from town, when you first enter, there will be a wood plank wall. Climb it then head right and you will see a dirt path with mine cart tracks on it. Follow them all the way around and they lead right to the track you need to ride on. As the track winds around, youll have to leap some carts, enter a tunnel, grab the capsule and leap some more carts. Sid's Haunted House ------------------Now head back to the middle of town and while facing the town hall turn right and run out of town. On the right youll see a small billboard with some pumpkins behind it. The entrance to the haunted house is right there. Head through the gate and up the hill for (CP124) Pirate Hat and as it winds around youll find (CP125) Mummy Hat. Just for a change of pace we are going to search this area counterclockwise and be sure to run over or ground pound all the pumpkins you see. First we will come to (CP126) Scarecrow Hat, then (CP127) Haunted Woman Outfit, move a little to the left past the garden gnome for (CP128) Vampire Outfit, head back through the gate and at the front of the graveyard is (CP129) Haunted Woman Hair and behind the tree in the graveyard for (CP130) Scarecrow Outfit. Continuing our loop, in the back of the graveyard is the fifth Pict-OMatic

disc, (CP131) Mummy Outfit and (CP132) Werewolf Outfit - Alien. Youll grab (CP133) Mad Scientist Outfit - Alien by a big tree, then (CP134) Pirate Hair, (CP135) Zombie Boy Outfit, (CP136) Witch Hair and finally (CP137) Scarecrow Hair by the device that changes the sky. You should have gotten the "Pumpkin Smashing" gold star along the way. While making our big loop we just ran past an opening on the right. Head back to it and youll find (CP138) Zombie Girl Outfit. Then head left and up the ramp toward the well for (CP139) Witch Hat and (CP140) Zombie Girl Hair. Hop into the well to unlock the shortcut then turn around and come right back out. Run back down the slope, past the tree and up the next slope where you will find (CP141) Vampire Hair behind a tree on the right. Hop off the edge toward the back of the house and you should see a little blue shack with a button on the back. Press it three times for the "Triple Flusher" gold star. Heading toward the front of the house along the path youll see a small grey stone crypt. Smash through the door with "Y" and go downstairs for (CP142) Skull Walls and (CP143) Doll Arm, then press the button on the tomb for (CP144) Mummy Outfit. Go back out side and run past Rex and the front of the house where you will find a fresh grave. Press "X" to dig it up for (CP145) Scary Zombie Outfit. Talk to Rex for the "Get the Lightning Rod" mission and head out back. On the back porch is (CP146) Broken Fist and then right beside that in the open cellar is (CP147) Haunted Lamp. You land on the lower roof so make your way to the right, climb up the opening to the middle roof and grab (CP148) Antler-o-Lantern hidden between the roof spire and the big hand. Climb to the top of the Spire for the Lightning Rod and mission complete. Now you will find yourself inside the house so immediately pan the camera to the right for (CP149) Haunted Army Toy and (CP150) Haunted Deputy Outfit then grab the key in front of you. Turn left for the second key. Hit the purple button on the floor by the armor to open the bookcase for the third key, (CP151) Coffin Doors and (CP152) Mad Scientist Hair. Before leaving press the

pink floor switch in the corner to open the bookcase for (CP153) Invisible Alien Hat and (CP154) Haunted Man Hair. And finally step on the third floor switch for (CP155) Haunted Man Outfit and (CP156) Haunted Deputy Hat. Head through the door that opened up when you grabbed the final key, destroy the gargoyle and jump over the first gap. Stop here and turn to the wall on the right, grab the handle and push it all the way back for (CP157) Poltergeist Outfit. Jump the next gap, destroy the two gargoyles and find (CP158) Bat Doors in the corner, (CP159) Scary Sketch Walls near the fire place. Press the floor switch near the fireplace to grab the first key to the right of the fire place is another room with a table in it. In the corners of this room you will find (CP160) Coffin Windows (CP161) Doll Parts and the second key on the table. Head back toward the stairs but before going up them, look to the left for another floor switch and (CP162) Invisible Alien Outfit. At the top of the stairs turn right for the third key. When the door opens make your way to it but run past for (CP163) Hand in Box. Now, head into the door that just opened and step on the pink floor switch for (CP164) Skeleton Outfit. Keep moving through the level and make you way across the arm and two coffins for (CP165) Bat Windows and (CP166) Scary Eyeball. Head up the stairs, follow the path, destroy the gargoyle and drop down to the mad professor. In the corner of room by the test tubes is (CP167) Gross Zombie Outfit then talk to the alien. Head through the door, kill the gargoyle and you should unlock the gold star "Junior Monster Slayer". Head down the stairs to find (CP168) Spider Outfit and a machine you can power with your rod. Once the platforms are activated jump across to the next machine activate it and continue to the third machine which once activated will get the head piece out of the tank. Walk up the ramp for (CP169) Vampire Outfit follow the catwalk around and double jump to the top of the tank for the head. Ride the rail for (CP170) Witch Outfit and to get back to the start of this section. Supply power to the machine and after the cut scene jump on the lift for (CP171) Hand Eyeball and the "Haunted Explorer" gold star. Run out the door to end the level.

Ghosts and gargoyles will now randomly attack the town. They can both be defeated using the lightning rod. You will even need to use ghost to hunt certain people and things later. The first time you get the message that gargoyles are attacking town DO NOT stop them. Instead just continue on and eventually you will get the "Sculpture Garden" gold star. Once that happens, return to town and use the lightning rod to destroy the gargoyles and to release the people from their stone prison and you will get the "Master Sculptor" gold star for your trouble. The Enchanted Glen -----------------Talk to Rex for the mission "Scary Town" and return to town. In the area near Stinky Pete you should find the entrance to the Enchanted Glen. It has big brown doors and a green tree top. Right inside you will come to (CP172) Strawberry Outfit and (CP173) Mushroom Walls. As you come out of the tunnel head right and wind down the hill for (CP174) Red Cape Outfit and (CP175) Lotso Walls will be by the well. Dont forget to jump in the well and then pop back out to unlock the shortcut. Cross the rainbow bridge and talk to Lotso (the pink bear) for the mission "Save My Friends". Right behind him and slightly to the left is (CP176) Blueberries Hat and if you go across the small creek to the left you will find (CP177) Pony Outfit. Continue clockwise on this lower level for (CP178) Enchanted Flowers, (CP179) Enchanted Walls, (CP180) Enchanted Deputy Outfit, (CP181) Blueberries Outfit. Go past Lotso again but this time climb the grass ledges that will be on your left and then up the mushrooms for (CP182) Enchanted Deputy Hat. Cross the bridge to find (CP183) Ogre Outfit and the sixth and final Pict-O-Matic disc for the gold star "Pict-O-Collecter". Achievement Unlocked! (Pict-OCollector) Head back to the pink bear and start working your way up the tree. While jumping up the tree, when you get to the first rainbow bridge run across to get (CP184) Merlin Outfit and (CP185) King Outfit. Continue jumping up the tree, when you get to the second rainbow bridge run across to get (CP186) Queen Outfit and (CP187) Princess Outfit. Keep hopping to the top and run PAST the rod to the third rainbow bridge for (CP188) Pauper Hair and (CP189) Pauper Outfit. Now grab the fairy rod to complete the mission. Youll end up in a cave so immediately spin the camera around to find (CP190)

Flower Girl Hat right behind you. The goal is to use the wand on the caterpillars while we work our way around the room getting the prize capsules. Once again going clockwise we have (CP191) King Hat, (CP192) Merlin Hair and (CP193) Enchanted Rainbow. Once you save the last fairy, the dragon falls from the ceiling. Jump on and destroy the vine covered door. As you progress along the level use the dragon fire to light torches and destroy the bad fairies. After the first torch, drop down and go around the ramp to find (CP194) Enchanted Strawberries on the ground. Head up the ramp and leap the gap to the second torch and continue down the tunnel. Leap to the green mushroom and light the third torch found here. Over by the waterfall is (CP195) Flower Girl Hair, by the third torch is (CP196) King Hair, and tucked away in the back corner is (CP197) Enchanted Windows. Hover over to the fourth torch and (CP198) Merlin Hat and (CP199) Enchanted Flamingo Bush. At the end of the upper walkway youll see a fairy in the distance on another green mushroom. Kill it, hop over, light the fifth torch hanging there and hover over into the opening right beside it. Along the left wall is (CP200) Enchanted Mushrooms and then light up the vines to continue. By the sixth torch is (CP201) Enchanted Strawberries. While still on the high ground light the seventh torch then drop below. Stay on the ground and there will be four fairies by the eighth torch and (CP202) Queen Hat by the ninth torch in the back. Go all the way back to where you dropped into this area and climb up the stone steps on the right for (CP203) Princess Hat. Jump onto the green mushroom, light the tenth torch and jump across to the next mushroom top for (CP204) Enchanted Doors. Jump across the tree stumps then hover to the ledge along the back wall for (CP205) Flower Girl Outfit and the gold star for "Woodland Explorer". Jump to the tree stump with the blue mushroom on it and then cross the swinging platforms to the exit. Back outside hop off your dragon and talk to the pink bear for the mission "Enchant the town". Now take a picture of the dragon with your camera to complete the "Dragon Photo" mission. Achievement Unlocked! (Photojournalist) Get back on your dragon and move into the pink light to start the first dragon

race from this area. Ill explain a little about the dragon races before we begin. Each start point initiates a different group of race. You progress from one race to the next by getting at least a bronze on the current race. For example, start race one and get a bronze (or better), go to the exact same spot and start the race and it will now be race number two of that series. Keep going through the series of races until you have got a bronze (or better) on each of them. Ill break down this first series step by step. On the last two youll then know what you need to do. While in the pink light press "X" to start and note that the title of the race is "The Big Mushroom Coin Race" Press "A" to start and all you need to do is run around and grab as many of the coins as you can. You need at least eight for bronze but this first one is easy so lets go for gold and grab all fifteen. Grab all the coins you see while following this path through the level. Head left and go up the grass ledges, up the mushrooms and across the rope bridge. Turn to your right and you will see one sitting on a cloud. Jump to it and the next cloud will appear. Continue jump on the clouds and you will end up back at the beginning of the Glen area. Run up to the one on the hill and then head back down across the rainbow bridge for the last few as you start on the path to climb the tree. Achievement Unlocked! (First Gold) Go back to the starting point and press "X" again, but notice that the race name is now "Dragons Breath Coins Race". Press "A" to start and you want to get at a silver medal this time. The goal here is to destroy the treasure chest with a blast of fire and then grab the coin. Once you have ELEVEN coins stop and let the time run out. Achievement Unlocked! (First Silver) Go back to the starting point again and press "X" and notice the race name "Fairy Wing Folly Race". Go ahead and press "A" to start the race and be sure to get at least a bronze medal. The minimum amount of coins you need to proceed on this race is eight coins. Go back the start once more for the "Fireballs-A-Flying Coin Race". This is just a combination of the first three races and you need thirty-five coins for bronze. You have plenty of time so just get the easy ones first and then

go for the rest. Again you only need thirty-five. Once you complete it well be ready to move on to the next series of races located in the middle of town Head there with the dragon now. One quick note, now that you have the fairy wand the town will randomly get attacked by fairies. They can be defeated using the wand or the laser. The first time you get the message that fairies are attacking town DO NOT stop them. Just go do something else for awhile. When you finally do get to town, pretty much everything is turned to a rainbow caterpillar so just break out your fairy wand (with the strawberry top) and press "RT" in front of everything until they are all back to normal. If you're antsy or your town is never attacked, you can also carry people into the Enchanted Glen level and let them get turned to a caterpillar there. Return to Main Town ------------------In the middle of town is the next series of dragon races. You need to get at least a bronze on all of them. They are: Dragon Run Coin Race Treasure Trove Coin Race Fuzzy Dragon Coin Race Crazy Dragon Coin Race Once youve finished all four of these races, ride over to Zurgs Spaceport for the final series of races. Return to Zurg's Spaceport -------------------------They are: Spaceport Coin Race Enchanted Crate Coin Race Floating Fury Coin Race Space Dragon Coin Race Return to New Town -----------------After getting at least a bronze on all of these you will unlock the "Dragon Rally" gold star. Next on the agenda is to head to the Candy Store and get

ourselves a stack of prize capsules. Because these are only obtained at the candy store Im not going to assign them a number. If you dont remember where it is at, move into the new part of town and it is beside the school. At the top of the building is a gumball like machine and a button. Keep throwing balls at the button until ONLY coins come out. Sometimes it will get stuck and nothing happens when you hit it. When that happens run over and hit a button on some other building and come back. The capsules you can collect come out in a random order but they are: Pumpkin Outfit Blue Tree Man Hair Cactus Outfit Cactus Hair Leaf Boy Hat Red Braids Hair Groom Outfit Groom Hat Lederhosen Outfit Lederhosen Hat Blue Curls Wig Crazy Braids Hair Elf Boy Hair Cloudy Hair Snake Hair Rex Walls Bunny Hat Bunny Outfit Mortician Outfit Corn Hat Corn Outfit Strongman Hair Strongman Outfit Mermaid Hair Mermaid Outfit Potato Sack Outfit Spaceport Monolith Chef Hat Chef Outfit Now lets run around and get the capsules from the knight pieces (use lightning rod), rainbow treasure chests (use fairy wand) and Zurg boxes (use laser pistol). If you dont remember where they are, use the "FIND" function of your browser (CTRL+F for PC) and type in (KN, (RC or (ZB respectively and press "find next" to go from one to the next in this document. New part of town (where you are right now) (KN5) Iron Maiden Doors (ZB3) Zurg Helmet Hat Are all in town so go around and collect them.

(KN1) Gothic Girl Hair (ZB1) Zurg Fro Hair (RC1) Rainbow Outfit This one is at the bottom of the area where you save Stinky Petes Mule (KN4) Gothic Girl Outfit These ones are at the farm (RC2) Mushroom Hat (ZB2) Star Soldier Outfit (KN2) Skeleton Outfit - Alien (RC3) Mushroom Outfit (KN3) Iron Maiden Windows Once you get all of these you will get gold stars for "Customizer of the Future", "Enchanted Customizer" and "Spooky Customizer". That is assuming youve collected all the other capsules that Ive described along the way. Return to Slinky's Farm ----------------------Since you are at the farm you should see Bullseye somewhere in the area. (If not you can go to the store and summon him. Hop on Bullseye and the gates with his face on them will open. Lets go through the one just to the right of the farm well first. As you wind around the corner you will see a ramp on your left, take it and leap across the stones for (CP206) Crazy Suit Hair and (CP207) Crazy Suit Outfit. As you continue along youll go down a steep wood slope and then make a u-turn into a shaft. As you come out of the shaft take the ramps to the right for (CP208) Antlered Gnome and as you continue forward, jump the gap and you will be back at the farm. Turn around and fall into the gap we just jump and go to the right (away from town). As you ride down the trail you will come to (CP209) Muscle-OLantern Round the bend and youll run into (CP210) Dart-O-Lantern. Just after this capsule youll want to stay on the right hand side. At the next bend, get off of Bullseye and climb to the ledge on the right for (CP211) Fist-OLantern. Now while riding Bullseye you will see some columns of yellow light. These are the starting points for the Bullseye races. To get the "Winners Circle" gold star you need to complete twenty races and you can do the same one over

and over if you like. I suggest "Ring Rally Race" which can be found in town. Once you learn the course, each race only takes around forty seconds so youll be done in twenty minutes. Your call though. You dont need to even get gold medals, just complete the races. Once youve done twenty (or as many as you feel like doing now) go to the store at the farm and summon the white car. Stunt Park ---------Drive around and you should see the entrance to the stunt park right by the tunnel that goes to town. Youll see a brief tutorial of how to do all the special moves. If you forget something though, Ive got them in the gold star guide for each specific trick to get those stars. At the fork in the road, we are going to take the right path first. Youll come to a small circular area with a lot of blue ramps. On your right is the triceratops and immediately on your left is a blue ramp. We will start here and work around clockwise. Speed up this ramp and on top is (CP212) Incredibles Hair. Go down the other side, pass the customization device and up the next ramp for (CP213) Ring Leader Hat. Drive down the edge of this ramp, pass the green goo machine and up the next ramp for (CP214) Incredibles Outfit. Down and up the next ramp and you will see (CP215) Ring Leader Outfit over the ramps in the middle, so speed along and jump to reach it. You should now be back at the dinosaur. In the middle of this area are two big ramps that you can use to leap the large dirt gap. In the air between the purple and green rings is (CP216) Cheerleader Outfit so get as much distance as you can, floor it toward the ramp and jump to it. SAVE. By the green goo device we passed while making our loop around the edge, was a tunnel that leads to the next section of the stunt park, so go there now. When you enter you will see Buttercup (white unicorn) standing on a platform in front of you. To the left of him is a start point for "Stunt Jump Challenge" that you need to select to open the gate. Do so now. Dont worry about the

timer, you can always do the race again later if you want to. Take the left lane first and you will find (CP217) Monsters Inc Screamers in the air so speed up and jump to it. Now you need to get all the way over to the big jump on the right lane for (CP218) Hot Rod Exhaust Pipes and end up in the middle lane for (CP219) Mohawk Hair. Head around the corner, through the loop and over the blue ramp to find (CP220) Monsters Inc Eyeballs at the bottom of the other side. Race through the next red loop and youll be back at the start. Now go through the opening on the right of Buttercup and immediately after going under the arch you will come to (CP221) Hot Rod Engine on your right. Youll come to a fork in the road with a blue ramp on the left and a dirt hill on the right. Speed up the dirt hill on the right, aim for the middle of the ramp and launch into (CP222) Hot Rod Flags. Come to a complete stop and pan the camera to the left. Youll see that you can drive over the tops of the arches so drive over the one on the left and turn right at the end. Follow the path around and on the top of the other arch is (CP223) Monsters Inc Tentacles. Go back to the fork and this time take the left path and launch off the blue ramp for (CP224) Rock-n-Roll Hair. When you land you will see a ramp going the other direction on your right. Get to the bottom, turn around with "Y" and speed up that ramp for (CP225) Hot Rod Wheels. Once you land flip around again and continue down the hill. Stick to the right and you will come to a big dirt ramp that is sort of "U" shaped and up in the hair in the middle is (CP226) Porthole Doors. When you land turn around and go back to the "U" shaped ramp. Slowly drive up the right hand side and you will land on some orange rocks by a wooden lamp post just ahead over the hill is (CP227) Hot Rod Doors. It looks like you cant go here but you will make it. Drop back down below and in the middle of the next jump is (CP228) Tourist Outfit. You are now on the bottom of the park. Right in front of you is a blue light column and press "X" to open up a skate ramp. On the ramp you need to work your way back and forth to gain enough momentum to launch yourself

into the air for (CP229) Mad Scientist Hat and (CP230) Pageant Queen Outfit. After you get those two, continue clockwise along the bottom and you will see a big dirt path that leads all the way back to the top. The goal here is to get past the first yellow arrow speed booster and fall off the left side of the path. Look for a cactus and a lamp post before starting. Once you fall over the edge youll see (CP231) Trapeze Artist Hat. Go out the blue tunnel and work your way to the left to find (CP232) Clown Hat. Continue on and you will pass a soccer net on your left and should see another blue column of light for the bowling mini game. Press "X" to start it. Here you need to go down the left side for (CP233) Monsters Inc Walls and the right side for (CP234) Panama Hat. Once you have both head back to the bowling mini game start point and look at the large red loop in the back corner. On the ground level there is an opening so go inside and turn left up the blue ramp. Go as far as you can and fall over the edge for (CP235) Hot Rod Walls then drive through the blue tunnel to exit. Turn left and stay along the wall. Turn left again and make your way up the big blue ramp back to the top. Stay in the middle while going up for (CP236) Pilot Hat. Now that we are back on top, look at Buttercup and to the right is the starting point for "Big Loop Challenge" Go down the slope and hit the middle ramp for (CP237) Porthole Windows. Enter the loop and stay in the middle for (CP238) Mad Scientist Outfit, hit the yellow ramp and land in the tunnel. Follow it around to (CP239) Doctor Outfit, drop out of the tunnel and you end up back on the bottom. Get back to the top by Buttercup and now look for the blue ramp that has large blue boxes at the end. Jump off the middle of this ramp for (CP240) Monsters Inc Screamer. Once you land, at the back of the skate park you will see a large "mural". Drive through it to warp back to the top. This time drive slowly off this middle ramp and just fall over the edge. You will land on a middle platform for (CP241) Pageant Queen Hat and (CP242) Monsters Inc Windows will be off to the right. Drop down to the bottom and this time, take the big dirt hill on the right all the way back up. Right

after the third speed booster is (CP243) Monsters Inc Doors right in the middle. Now go to the starting place for the final event "Big Ramp Challenge". Going down the big ramp take the right jump and land in the top right tunnel for (CP244) Hot Rod Windows, (CP245) Trapeze Artist Outfit and (CP246) Pilot Outfit. When you land from jumping out of the tunnel, turn right and drive through the mural to warp back to the top. This time on the big ramp, aim for the middle jump and lower tunnel for (CP247) Clown Outfit. Work your way out of the tunnel and back to the top of the big ramp one more time. This time we are aiming for the left jump and upper tunnel. You will get (CP248) Doctor Hat for your trouble. Now look through the gold star mission guide and do everything you need to with the car. These thirteen stars are: Barrel Buster Bone Orchard Hang Time High Roller Lariat Long Haul Palomino Quick Draw Rodeo Wrangler Rolly Polly Saddle Blanket Spinner Tripple Flipper Return to Main Town ------------------With all the tricks out of the way, head back to town for our prize capsule finale. You might have noticed the capsule at the very top of town hall. The easiest way to get it is to go to the back of the hat shop (its the building by the store) and press the button in the back wall. Then quickly run around to the front of the hat shop to see that the sign has dropped enough for you to grab it. Pull yourself up and it will launch you through the air right to the capsule, (CP249) Goo Walls and you will get the gold star for "Western Collector"!!!! That was a lot of work.

Now that we have all the collectibles, lets take an hour or so and finish all the Pict-o-Matic Missions. Scroll to that section of the guide for complete details for each mission. When you finish all forty, Achievement Unlocked! (Pict-O-Amateur and Pict-O-Master). One of the Pict-O-Matic missions is to create Merlin. Follow the instructions and once hes built talk to him for the mission "Lost Book of Spells". You need to return to the Enchanted Glen and if you look up the ramp by the well, you will see the book. Collect it to complete this mission. Now go back and find that Merlin is now huge. Talk to him again for "Miss Spelled". Now go grab some purple goo and then throw it at him to complete this mission. That is the last one from him. One of the other Pict-O-Matic missions is to create the ghost pirate. Follow the instructions and once hes built talk to him for the mission "X Marks the Spot". Head back to the haunted house and go all the way back and up the hill on the left side to the spot you saw in the cut scene. Press "X" at the animal bones to dig up the treasure. While in the main town you want to find a little guy with a blue hat and hammer for the mission "Windmill for the Win". Go to the town hall and open the building customizer with "X". Head to the Yard category and select the windmill for mission complete. While still standing at the town hall go back into your customizer and this time select the Zurg paint job for the walls (it looks like purple metal). Now grab three townspeople and make three space rangers. The items you need to use to make them are: Hat: Buzzs helmet* Outfit: Space Ranger Outfit (CP91) Once youve created the third one you will get a message saying that the mission "Future Town" is complete. Now lets do "Enchanted Town". If you did all the Pict-O-Matic missions you will have already met the requirement for three enchanted outfits. If you have saved the town from Pixie attacks and then rescued the townspeople that were turned to caterpillars, you have already met the requirement for Pixie

Wings. If not just break out your fairy wand and use it on someone. The only thing left to do is to customize the Tailor Shop with the wall paint job "Lotso Walls (CP175) - Pink enchanted" and it is mission complete. Now lets do "Scary Town". Again, if you already did all the Pict-O-Matic missions like I suggested, then two of the three requirements are already met. All that is left to do is customize the Hat Shop with the wall paint job "Skull Walls (CP142)" and it is mission complete. Talk to Ham for mission "Marble Sculptor". To complete you need to use TNT to destroy the rock that has been placed by the store. While facing town hall, turn left and move down the road toward Zurgs Spaceport. You will see the TNT shack on your right hand side before crossing the bridge to Zurgs. Grab the TNT barrel and then carry back to where Ham is standing and toss it at the rock by the store to complete the mission. Talk to Ham again and he will give you the secret mission "Legendary Treasure". Go grab a barrel of TNT and jump down the nearest well you can find. Once at the bottom stand in the middle by the kid and pan the camera around until you see the entrance to the haunted house. To the right of that entrance is an area where the mine collapsed. Target it and toss your barrel at it to destroy the debris. Then run to the gate to complete the mission. You will automatically be warped back to town for the surprise / shocking reveal. The spaceship is actually quite easy to defeat and hear is how. First, go grab a TNT barrel from the corner of town near the bridge that leads to Zurg's Spaceport. Now move in and watch for the pig ship to open its belly. As soon as it does, toss your barrel into the suction tornado. You have to be quick otherwise it does not get sucked all the way inside. Three barrels and it is mission complete for "The Pig Finish". Achievement Unlocked! (Give Me My Gold Back). End Game -------At this point in the guide if youve done everything as I described it, the only achievement left to obtain is "Gold Super Star". We have a couple of more

missions to complete for a few more stars and then Ill leave you to finish the rest solo. Head to the Enchanted Glen and talk to the pink bear for the mission "Save the Princess". She is in the same area where we saved Stinky Petes mule at the beginning of our quest. The fastest way is to take the well to the new part of town. Wall jump up toward the army guy in this area but instead of jumping to him, turn right at the top of the wall jump section. She will be standing right around the corner. Pick her up and carry her back to the enchanted glen and you should now receive the gold star for "Enchanted Sheriff". Dont forget that if you get to a section and you cannot make a jump, just toss the princess to the top and then pick her up and continue on. Return to Zurgs Spaceport and talk to him for the mission "Renegade Alien". He is standing in the mining area by the blacksmith at Slinkys Farm. Pick him up and then go throw him in the jail at the main town to complete this mission. Now go talk Hats". To complete it Foil Hat (CP92)" three people with "Sheriff of to Stinky Pete and he will give you the mission "Tinfoil you need to give 3 people a Tin Foil hat. It is item "Tin and they look like Herseys Kisses. Once youve created all a hat you will complete the mission and get the gold star for the Future".

Now open the gold star portion of the pause menu and scroll through the list to see what stars you have left to complete. Then use the star mission guide in this document for information on how to complete the ones you are still missing. Once you complete the last task and get the last gold star you will unlock the final achievement - Gold Super Star. There are still other missions to run around and do, another guy will give you more photo missions and you can go try all the different horse and car races if you like. Dont forget about the Teeny Racer that we unlocked as it also has a couple of races. These tasks are all OPTIONAL though. And as Porky Pig would say "Thats all Folks"!

Thanks for reading and I hope you enjoyed the guide and more importantly your 1000 gamerscore points! ========================================================================= ====== Achievement Guide (x05) ========================================================================= ====== Below is a list of all the achievements and brief strategies to complete them. If you use the guide above for both parts of the game you will have everything by the end. But if you are only looking for help on a specific one, check below for the applicable info. This is the same as my post on www.xbox360achievements.org. Story Achievements -----------------"No Toy Left Behind" Rescue all the orphans on the train 25GS Story related and found in level 1. There are 6 orphans on the train and you will run into them as you progress through the level. They are all in the open along the way and not too bad to find so when you see one just press "X" and Buzz will swoop in to carry them off to safety. "Train Catcher" Finished "Loco Motives" 10GS Complete level 1. Story related and cannot be missed. "Off the Hook" Finished "Hold 10GS Complete level level 2 is not the Toy just hit start 2. the Phone" 2. Story related and cannot be missed. Just to be clear Box level. To get back to the story mode from the Toy Box, and "Exit to Game Board". Then pick Andys house for level

"Space Ranger Elite" Reach Zurg's base without losing all you health. 25GS Thanks to Hustlinonradio for his input to this achievement which Ive tweaked below. The flight section is fairly easy if you just rapidly shoot and remember to

press "A" to dodge left and right plus move up and down to go through the holes. The section after this with the meteor shower is the easiest part of this since you can just walk in a straight line and you will not be hit. The platforming section after this is the toughest part of the mission and you need to be careful and definitely be on the fragments or else you may fall off. Also, I suggest not getting any of the collectibles when you are making this run. At the first geyser location avoid the fight completely by just jumping into the geyser and skipping to the next section. At the second geyser location, kill the spiders first and be aware that when they die, they send out a shock wave ring that can hurt Buzz, but can be easily dodged by jumping. After killing the spiders, destroy the main crystal and then pound the 2 pieces back into the ground quickly. You can then leap into the geyser again to avoid the fight. The next platforming section is the toughest one yet as the rock fragments are moving. Make sure that you are really close to where you are jumping so you can land easily on it because even if you are on the edge and get the climbing animation you will fail because of the constant movement of the fragments. Just take your time and you should succeed. Finally, on the last area with the third geyser try and rush to accomplish the goal right away before you are overwhelmed. There are five rock pieces to push back into place. The first two can be reached by jumping. The other three require you to use the geyser and float to them. While pushing them into place destroy only what you have to and when you put the last one in place quickly rush to the geyser to float away to safety. However, if you are engaging with the enemies, I suggest doing it fast and take advantage of the crystals and the spider robots because these can clear multiple enemies and with the spiders the whole field. Either way, after you jump the last geyser and use your laser on the Zurg turret, fall thru the hole and the achievement unlocks. "Defeat Zurg" Finished "To Infinity and Beyond" 10GS Complete level 3. Story related and cannot be missed. "True Carny"

Achieve gold on all carnival games 25GS Complete the mini games in the "Fair Play" area (story mode level 4). There are a total of 3 and each one is initiated by talking to a different toy. Green bug guy (Twitch) = Bullseyes balloon race Robot (Sparks) = Teeny racer challenge Brown rocky dude (Chunk) = Alley throw. You need to get the best score on each event to get the collectible cards and the achievement. "Carnival Conqueror" Finished "Fair Play" 10GS Complete level 4. Story related and cannot be missed. "Rocket Launcher" Finished "Witch Way Out" 10GS Complete level 5. Story related and cannot be missed. "Sneaky Sneaky" Finished the Prison Break without ever tripping an alarm 25GS This is unlocked for completing the stealth mission (level 6) without being spotted by any lights. I used this method: Start as Woody and go around and hit the switch to release Jesse. Switch to Jesse, and then push the red basket straight out of the hole to the wall. Hop up and hang to find out where Buzz is. Once it's clear, move to the top of the nearest table and then through the gate spotlights. Move up the darts and wall jump to the top avoiding the red light. Head right and tap the switch. Now head left and jump to the wall. Shimmy to the end and prepare to jump. Even though it looks like the light will see you it won't. Now quickly while the light moves along the bottom toward you leap over it, and move to the end. By now the other has dropped from the top so leap it quickly and drop down to free Rex. Switch to Woody and head back to the first table. If you need to you can still switch to Buzz to see where he is at, you just can't control him. When the coast is clear, dash to Slinkys gate spotlights and zip up to the hook. Now double jump past the next hook and latch on to the middle or third one instead to land on the shelf. Move up the wall and over the door to the 4 lights. Watch the pattern,

then move to the third light (from left), then second, then to the switch. Now back over the door and down the wall. Jump down to Slinky. Check on Buzz and then dash to Ham's gate spotlights. If you need a breather, head to the top of a table. Go through the gate, up the ramp and then zigzag across the platforms to the switch on the top. Hit it and jump to Ham for the finale and achievement. "Making a break for it" Finished "Hide-N-Seek" 10GS Complete level 6. Story related and cannot be missed. "Mashing the Masher" Finished "Trash Thrash" 10GS Complete level 7. Story related and cannot be missed. "Muffin Massacre" Finished "Muffin to Fear" 20GS Complete level 8. Story related and cannot be missed. If you are having trouble with this final boss here is a relatively painless method to take it out: !!SPOILER WARNING!! Run to the bakery the muffins are coming from. Just run straight up the hill and take up a position on either side. Turn 180 and start blasting the muffins as they come towards you up the slope. After this first wave some more small muffins and a large one get shot out past you into the street. The reason for running up the hill should now be apparent since the only attack the big muffin has is a shockwave that can't travel up the slope, so just stand there and pick them off again. Repeat as needed until a large wedding cake replaces the bakery. On the next phase, 5 little witches come out so just head over to the new cannon that just beamed up, hop in and blast away. One life bar down. Now a big witch comes out so either step on the warp pad to cross over to the cow launcher or just run over to collect power-ups for ammo or health if you need to. Jump onto the new gun that just showed up and let the cows fly. Second life bar gone. The third life bar is just a repeat of the first and the fourth life bar is just a repeat of the second. On the final life bar,

you get both small and large witches and the game wants you to bounce back and forth between the two guns. I'm going to suggest to NOT do that, instead stay with the cow launcher. Take your shot and when you get a hit on the big witch, quickly leave the gun, teleport over to the cannon and then teleport back to the launcher. By the time you do this another large witch should have spawned and you now just rinse and repeat 4 or 5 more times. The reason I suggest this is that they share the same lifeline and the larger witch is just easier to hit. Hitting it once takes it out, while with the small ones you have to eliminate the whole pack. It might be helpful to thin the pack a bit by killing 2 or 3 of the small witches so you dont have to deal with all the green bubbles. Also, be sure to run out to grab ammo and health if you need to. Once you land that last cow congrats and end of Story Mode. Collectible Achievements -----------------------"We Can Collect 25GS See the 4) for the Rebuild Him" all of Zurgs Parts story mode walkthrough and look under the "Fair Play" area (level locations. There are 4 pieces total.

"Townspeople Hunter" Find all the hidden townspeople 25GS See the story mode walkthrough for the various locations. You need: Woody from level 1 Jesse from level 2 Buzz from level 3 Daycare from level 4 Blue Dog from level 5 "Memories" Collect all of Andys Memorabilia 25GS See the story mode walkthrough for the various locations. "No Claws Required" Find all the hidden Aliens 25GS See the story mode walkthrough and look at levels 6, 7 and 8 for the various locations. You need: Alien Prisoner from level 6 Alien Zurg from level 7 Alien Witch from level 8

"Really Holding All the Cards" Find all the special cards 30GS See the story mode walkthrough and you will find one in each level. "Holding All the Cards" Find all the regular cards 50GS See the story mode walkthrough for the various locations. "The Collector" Gather every collectible in the game 120GS Unlocks after completing all the above collectibles listed in this section. These achievements are for story mode only and do not have anything to do with the Toy Box mode. Toy Box Achievements -------------------"Welcome to Town" Finished the "Woodys Roundup" tutorials. 10GS You need to follow Ham around and complete his first couple of missions. They are "Destroy the old shack", "Clean up the town" (break 3 more sheds), "Give an alien a hat", "Paint a building" and finally "Talk to Stinky Pete". After talking to Pete, you will be able to use a pick. Find the nearest piece of gold and press "X" which will unlock Bullseye at the store and your achievement. "First Sale" Buy a toy from a toy store 5GS Just buy something from the store. The stores are the Als Toy Barn Chicken Suit Machines. "First Bronze" Earn a bronze medal in a vehicle challenge. 5GS See First Gold. "First Silver" Earn a silver medal in a vehicle challenge. 10GS See First Gold. "First Gold" Earn a gold medal in a vehicle challenge 25GS An easy way is to purchase Bullseye for $1000 in Woodys Roundup, then while

riding him youll find the glowing starting line for Ring Rally Race at the end of the main road in town (if you are at the "T" intersection and facing the clock tower, turn right). The race is a quick run through town and you should be able to get bronze and silver without too much effort (you might actually have to wait at the finish line for bronze). For gold you need to hold down "RT" for the entire race. On this race you need 1:30 to 1:01 for bronze, 1:00 to 0:41 for silver and 0:40 or less for gold. This will require a minimum of 3 races. You have to place in the appropriate time frame for each achievement, meaning you can't win gold and unlock the other 2. If you just can't get gold with Bullseye, put it off until you unlock the Dragon later, they are ridiculously easy. "Spooky Town" Purchased Sids Haunted House 10GS Just buy the item from the store for $5000 when it becomes available. "To Infinity..." Purchase Zurgs Spaceport 10GS Just buy the item from the store for $5000 when it becomes available. "Cuddly Town" Purchase Lotsos Enchanted Glen 10GS Just buy the item from the store for $5000 when it becomes available. "Airborn Ranger" Hit 15 Paratrooper targets 10GS In order to unlock these missions you need to first purchase the paratroopers from the store for $1500. Now as you are walking around you'll see a couple of green circles with stars and downward facing arrows on various high places. That's where you initiate the mission. Pick up your army guy and throw him into the air, then use back and forward on the left stick to adjust the speed and aim for the highlighted target(s) on the ground. You can either land directly on it or press "B" to drop and try to land that way. Each launch location has multiple targets so keep redoing them and landing at a different target each time. You need 15 landings for the achievement. "Pict-O-Amateur"

Complete 1 disc of the Pict-O-Matic missions 25GS See Pict-O-Matic Master for more information. Initiate the "Lost and Found" mission to find the first disc on a hill. It contains 7 scenes: Pirates Treasure Cactus Field Goal Twins Scruffy Lady Viking Horde Barber Shop Quartet Petting Zoo Complete these (or any other disc) and the achievement unlocks. This is just your first opportunity to unlock this achievement. "Pict-O-Collector" Find all 6 discs of the Pict-O-Matic missions 25GS These are scattered around like the prize capsules but look like the actual Pict-o-Matic device. The tricky one to find is the one on top of the hotel which you build after destroying the dam. See the Pict-O-Matic section for all locations. "Pict-O-Master" Complete all Pict-O-Matic missions 50GS You get the Pict-O-Matic device for completing the "Lost and Found" mission given by a cowboy townsperson. Once you have it, you can select it in the list by pressing the "D" pad left or right. It looks like an old blue gameboy. Then click "X" and you can scroll through all the available missions that you have unlocked so far, there are 40 total. All you have to do is create the "scene" shown in the picture by either making the person at the tailor from the prizes you've found all around or customizing the building with your toolbox to match. The thing to note is that sometimes it does not have to be an exact match. For example, it might show the background as a grassy field but you don't need to be in the grassy field, you just need to create the person(s) or object(s) as shown. Or it might show a brown cow but you can use a white one. One last tip, if you see a big curved arrow overhead that means you need to throw the person(s) in that specific building. See the Pict-O-Matic section for details on completing the specific missions. "Photojournalist" Complete all Toy Camera missions

15GS You get the Camera device while playing through the Toy Box missions. Once it is unlocked at the store, you can buy it for $1000 and then can select it in the list by pressing the "D" pad left or right. Missions are given by Wheezy (penguin) and a guy with a baseball hat in the new portion of town that is unlocked after destroying the dam during play. You only need to complete Wheezy's missions for this to unlock. The other guy is optional. "Gold Super Star" Collect all the Gold Stars 100GS There are 103 Gold Stars to collect. There is an in-game list in the pause menu that shows you all of them and checks off the ones you have already completed. Most are self explanatory, IE: "kill 'X' number of this type of enemy" but some are vague and confusing. This is probably where you will be spending the majority of your time. My suggestion is to play through the missions and collect all the prize capsules you see because some of the stars will unlock during the course of regular play. Once you are done with the missions, you can just go through and finish the ones you still need to complete. I've got a guide below. "Toy Collector" Purchase every item in the Toy Store 50GS Just buy every item from the Al's Toy Barn Chicken Suit Machine. You will need just under $50000 to buy everything and be aware that the Cow Cannon and UFO gun are unlocked during the course of playing through Story Mode. The items in the store unlock for purchase during the course of completing the Toy Box missions and you will get an on-screen notification when something new is available. Money can be obtained from mining the gold that is lying around, completing missions and destroying enemies. Also of note is that the gold veins re-spawn after awhile so you will never be short on cash. "No Swimming" Blow up the dam and expand your town 25GS The mission is given to you by Ham after you complete the "Mayoral Election" and "Build the Bank" missions. Just go through the gate that opened in town and work your way along the edge to the big pile of dynamite at the end and toss a ball at it.

"Rescue Space Ranger" Save Mayor Ham from the bandits 40GS The mission is given to you by a townsperson sometime after you complete the "Blow up the Dam" mission. Follow the compass to the bandit hideout and just throw a TNT barrel to destroy the 5 shacks. If you are having problems finding the entrance, from Slinky Dog's Farm facing the Al's Toy Store Chicken Suit Machine, you'll see the stunt track entrance (checkered flag sign) just left of that is a wooden walkway. Follow it all the way around (don't fall), wall jump in the gap, ride the mine cart rail, climb the wall and the bandit gate is on the right. "Give Me My Gold Back" Defeat Mayor Ham in the Woody's Roundup boss battle 75GS The mission is initiated after you complete the "Marble Sculptor" mission. If you are having trouble here's how to finish it, first go grab a TNT barrel from the corner of town near the bridge that leads to Zurg's Spaceport. Now move in and watch for the pig ship to open its belly. As soon as it does, toss your barrel into the suction tornado. You have to be quick otherwise it does not get sucked all the way inside. Three barrels and it is mission complete. Miscellaneous Achievements -------------------------"Mapnipulator" Explored all the items on the map 10GS On the "board game" screen you need to move your crayon over all the objects on the map and press "A". Starting from the left: The dice The yellow boat The checkers pieces The fish The cannon The treasure chest The chess piece ========================================================================= ====== Gold Star Mission Guide (x06) ========================================================================= ======

Below is a list of all 103 Gold Star missions that are in Toy Box mode. Once youve completed a mission, the description changes to what you had to do to unlock that star. Ive listed all of them with the mission name first and the COMPLETED in-game description second. For the ones that are a little more complicated I've added in a more detailed description after the in-game one. As of this edit the guide should be complete. This is the same as my post on www.xbox360achievements.org. 1) Amateur Bug Collector -----------------------Youve rescued 3 caterpillars. See info under Master... 2) Amateur Ghost Sucker ----------------------Youve captured 3 ghosts with the lightning rod. See info under Master... 3) Amateur Haunter -----------------Youve possessed 3 townspeople. See info under Master... 4) Amateur Kicker ----------------Youve dropkicked 5 townspeople. See info under Pro... 5) Amateur Photographer ----------------------You took 1000 points worth of pictures. See info under Pro... 6) Apprentice Painter --------------------Youve painted 3 buildings. See info under Master... 7) Barrel Buster ---------------Youve mastered the barrel buster trick. This is done in a car and I did all the car star missions at the same time, one after the other at same place. Go to the portion of the stunt track with

the "ramp races" NOT the "trick park". At the start of this section you'll have the customization device directly on your left. You are looking for the blue ramp with the blue boxes stacked on it, should be roughly in the center of this top area between the starting points for the actual races. Now that you know what you are aiming for, hit the gas and aim for either corner of the ramp, you don't want to hit the boxes as they will break your combo. Once you make your attempt and land way down below, you will see a large mural "painted" right in front of you a short way in the distance. Hit the gas and drive right into this mural to teleport right back to where we started. How considerate! Now this specific move is 2 barrel rolls followed by a spin. The game chimes when you complete a single move so be sure to listen for 2 chimes on the rolls before starting the spin. A barrel roll is performed by holding "X" and pressing left or right on the left stick and a spin is done by holding "A" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 8) Big Spender -------------Youve spent 30,000 gold 9) Bone Orchard --------------Youve mastered the bone orchard trick See Barrel Blaster for general tips. Now this specific move is 2 spins followed by a roll. The game chimes when you complete a single move so be sure to listen for 2 chimes on the spins before starting the roll. A spin is performed by holding "A" and pressing left or right on the left stick and a roll is done by holding "X" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 10) Breaking Boards ------------------Youve smashed 25 crates or barrels 11) Cow in the Well ------------------Youve thrown a cow in the well 12) Cow Tipper

-------------Youve shoulder charged 10 cows If you've forgot, a shoulder charge is performed by pressing "Y" while moving. 13) Customizer of the Future ---------------------------Youve collected all of the customizations for Zurgs Spaceport You'll get this once you find the prize capsule that contains the last building customization piece from Zurg's set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 14) Demolitions Expert ---------------------Youve startled 20 townspeople with TNT Go to town, grab a barrel and toss it into a crowd. You should only need 4 or 5 tosses. 15) Dragon Rally ---------------Youve completed all the Dragon races First off you have to be riding the dragon to open these races and you unlock him after going through the big tree in the Enchanted Glen. Now as you are riding around you'll see pink light beacons that indicate the starting points. There are 3 starting points and they are located: by the pink bear in the Enchanted Glen, generally in the middle of town at the "T" intersection and the last one is in Zurg's Spaceport. Each starting point has MULTIPLE races that you unlock for clearing each race with at least a bronze. You don't get to choose which race you start on, it will automatically cycle to the next one when you get a bronze or better. You'll know when to stop when you get back to the first race you did at that starting point. All the races you need to obtain at least a bronze on are listed below: a) The Big Mushroom Coin Race b) Dragons Breath Coins Race c) Fairy Wing Folly Race d) Fireballs-A-Flying Coin Race e) Dragon Run Coin Race f) Treasure Trove Coin Race g) Fuzzy Dragon Coin Race h) Crazy Dragon Coin Race i) Spaceport Coin Race j) Enchanted Crate Coin Race

k) l)

Floating Fury Coin Race Space Dragon Coin Race

16) Enchanted Customizer -----------------------Youve collected all of the customizations for the Enchanted Glen You'll get this once you find the prize capsule that contains the last building customization piece from the Glen set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 17) Enchanted Sheriff --------------------Youve completed all of the Enchanted Glen missions Simply complete all the missions given by the pink bear. Keep in mind that you can open the mission window with the "back" button and the press "A" to get mission details. I'm not 100% sure, but the 2 Merlin missions may count toward this as well. You should unlock his clothes after going thru big tree for the first time. Just grab a townsperson, toss them into the tailor and build Merlin. When he comes out just hit "X" to talk to him. 18) Engine City --------------Youve customized 5 buildings with the engine roof You should find this prize capsule in the "ramp races" portion of the stunt track. Once you have it, just stand out front of the building and press "X" to open the customize screen. You are looking for the icon that looks like a head over a roof and it will only light up on buildings that you can roof mount objects. Once you find the suitable buildings just select the chrome engine object from the list. 19) Engine of Destruction ------------------------Youve destroyed 50 objects with the Dragon 20) Farmer in the Well ---------------------Youve throw all the farm animals in the well I believe you just need a cow, pig and chicken. 21) Gone Wanderin

-----------------Youve traveled a long distance on foot Will unlock naturally way before you are done. 22) Green Thumb --------------Youve grown 1 of every vegetable After you purchase and build the Garden object for $1000, you'll get a mission from Slinky Dog asking you to grow a veggie. Hop in and blast those moles with your balls. 23) Grow Your Own Gold ---------------------Youve grown and mined a gold vein After you purchase and build the Goo object for $2500, hit the button on the green side and out comes the green goo. Now find the closest gold vein on the ground and throw the goo at it. Hit "X" to mine with the pick. 24) Hang Time ------------Youve mastered the Hang Time trick Just launch the white car off a ramp at full speed and you should get it without trying. If for some reason you are having problems then just go follow my tip for Barrel Blaster and you will get it there. 25) Haunted Explorer -------------------Youve found all the prize capsules inside of Sids Haunted House You'll get this once you find the prize capsule that contains the last one from Sid's set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 26) Having a Ball ----------------Youve hit 30 things with the ball I swear that it says only "30 things", but I know I threw WAY more than 30 balls at all kinds of stuff before getting this one. I guess I don't know exactly what "30 things" count toward this, so just keep launching balls like a madman as you run around. 27) High Roller --------------Youve master the High Roller trick

See Barrel Blaster for general tips. Now this specific move is just 3 barrel rolls in a row. The game chimes when you complete a single move so be sure to listen for 3 chimes on the rolls before landing. A roll is performed by holding "X" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 28) Jailer ---------Youve thrown 15 Bandits in jail 29) Jumpin Jackrabits ---------------------Youve jumped a long distance with Bullseye Will come in time as you play. 30) Junior Monster Slayer ------------------------Youve destroyed 5 Gargoyles See info under Master... 31) Junior Pixie Slayer ----------------------Youve defeated 3 pixies See info under Master... 32) Junior Pixie Torcher -----------------------Youve torched 5 pixies with the Dragon See info under Master... 33) Junior Quick-Draw --------------------Youve zapped 3 townspeople with the Laser Pistol See info under Quick-Draw Artist... 34) Junior Re-animator ---------------------Youve created 3 zombie townspeople See info under Master... 35) Junior Sculptor ------------------Youve freed 3 townspeople from stone See info under Master...

36) Knock It Off ---------------Youve clobbered 10 mission givers Find Ham, Stinky Pete or whomever you like and just shoulder charge them with "Y". 37) Lariat ---------Youve mastered the Lariat trick See Barrel Blaster for general tips. Now this specific move is 2 flips followed by a spin. The game chimes when you complete a single move so be sure to listen for 2 chimes on the flips before starting the spin. A flip is performed by holding "A" and pressing up or down on the left stick and a spin is done by holding "A" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 38) Long Haul ------------Youve explored in a vehicle Will come naturally while driving around. 39) Make a Wish --------------Youve thrown a townsperson in the well 40) Master Bug Collector -----------------------Youve rescued 10 caterpillars People are turned to caterpillars by the Pixies that are unlocked when you open the Enchanted Glen level. An easy way to do this is when the pink bear sends you a message saying the town is under attack, go do something else for awhile. When you finally do get to town, pretty much everything is turned to a rainbow caterpillar so just break out your fairy wand (with the strawberry top) and press "RT" in front of everything until they are all back to normal. If you're antsy or your town is never attacked, you can also carry people into the Enchanted Glen level and let them get turned to a caterpillar there. 41) Master Builder -----------------Youve built 10 buildings Just purchase buildings from the store and select a location. You can only build one at a time.

42) Master Ghost Sucker ----------------------Youve captured 10 ghosts with the lightning rod See Master Haunter below. These go hand in hand. 43) Master Grower ----------------Youve made 10 things bigger Grab the green goo and throw it at a townsperson. Repeat. 44) Master Haunter -----------------Youve possessed 10 townspeople Capture a ghost with your lightning rod and then shoot it at a townsperson. Repeat. 45) Master Monster Slayer ------------------------Youve destroyed 10 Gargoyles Just use your lightning rod and they explode in 1 hit. See Master Sculptor below for more info. 46) Master Painter -----------------Youve painted 19 buildings 47) Master Pixie Slayer ----------------------Youve defeated 10 pixies See next one below. 48) Master Pixie Torcher -----------------------Youve torched 10 pixies with the Dragon Pixies are the fairies with strawberry heads that come out after you open the Enchanted Glen. You'll have this shortly after getting the Dragon. 49) Master Re-animator ---------------------Youve created 10 zombie townspeople Once you have the capsules for the 2 zombies, make yourself an army of them out of the townspeople. 50) Master Sculptor

------------------Youve freed 10 townspeople from stone People are turned to stone by the Gargoyles that are unlocked when you open Sid's level. An easy way to do this is when Rex sends you a message saying the town is under attack, go do something else for awhile. When you finally do get to town, pretty much everything is turned to stone so just break out your lightning rod and press "RT" in front of everything until they are all back to normal. If you're antsy or your town is never attacked, you can also carry people into Sid's level and let them get turned to stone there. 51) Master Shrinker ------------------Youve made 10 things smaller Grab the purple goo and throw it at a townsperson. Repeat. 52) Master Sorcerer ------------------Youve completed all of the wizards missions See Enchanted Sheriff for specifics on how to create Merlin. He only has 2 missions and they are "Lost Book of Spells" and "Miss Spelled". You'll complete them both in minutes. 53) Miner 49er -------------Youve mined 15 gold veins A gold vein is the thing you first use the pick axe on and they are over the place. 54) Mission Master -----------------Youve completed 50 missions Will unlock as you play, any combination of missions will do you just need to reach 50 total. 55) Moving Target ----------------Youve landed a Paratrooper on the stagecoach 56) On a Mission ---------------Youve completed 10 missions See Mission Master...

57) Operation Well -----------------Youve landed a Paratrooper in a well 58) Palomino -----------Youve mastered the Palomino trick See Barrel Blaster for general tips. Now this specific move is 2 rolls followed by a flip. The game chimes when you complete a single move so be sure to listen for 2 chimes on the rolls before starting the flip. A roll is performed by holding "X" and pressing left or right on the left stick and a flip is done by holding "A" and pressing up or down on the left stick. All the moves have to be completed in succession before you hit the ground. 59) Parachute King -----------------Youve hit 15 Paratrooper targets See "Airborn Ranger" in the Achievement Guide. 60) Picto-Amateur ----------------Youve completed 3 Pict-O-Matic missions See "Pict-O-Master" in the Achievement Guide. 61) Picto-Collector ------------------Youve collected all the Pict-O-Matic discs See "Pict-O-Collector" in the Achievement Guide. 62) Picto-Enthusiast -------------------Youve completed 10 Pict-O-Matic missions See "Pict-O-Master" in the Achievement Guide. 63) Picto-Master ---------------Youve completed all the Pict-O-Matic missions See "Pict-O-Master" in the Achievement Guide. 64) Picto-Veteran ----------------Youve completed all the Sids Haunted House, Enchanted Glen and Zurgs Spaceport Pict-O-Matic missions See "Pict-O-Master" in the Achievement Guide.

65) Porcupine ------------Youve been hit by a cactus 10 times Find a cactus with a spring at its base and then shoulder charge with "Y". Stand there and let it snap back and hit you. Repeat. 66) Power Shopper ----------------Youve bought 10 things from the catalog [store] 67) Pricky Pear --------------Youve run into a cactus See Porcupine above. 68) Prize Capsule Collector --------------------------Youve collected 15 prize capsules See "Western Collector" 69) Prize Capsule Enthusiast ---------------------------Youve collected 40 prize capsules See "Western Collector" 70) Pro Kicker -------------Youve drop kicked 10 townspeople To kick someone, pick them up with "X" and the jump and press "X" in the air. 71) Professional Photographer ----------------------------Youve take 5000 points worth of photos You should get this while completing the "Photojournalist" achievement. Check the Achievement Guide. 72) Pumpkin Smashing -------------------Youve smashed all the pumpkins These are in Sid's, level just run over them. 73) Quick Draw -------------Youve mastered the Quick Draw trick See Barrel Blaster for general tips. Now this specific move is 1 flip followed by a spin. The game chimes when you complete a single move so

be sure to listen for chime on the flip before starting the spin. A flip is performed by holding "A" and pressing up or down on the left stick and a spin is done by holding "A" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 74) Quick Draw Artist --------------------Youve zapped 10 townspeople with the Laser Pistol You get the pistol after running through Zurg's Spaceport for the first time. 75) Ridin the Range -------------------Youve traveled a long distance on Bullseye Will come naturally during play. You purchase Bullseye from the store. 76) Riding the Rails -------------------Youve slid a long distance on the rails Will come naturally during play. These are the mine cart rails. 77) Rodeo Wrangler -----------------Youve mastered the Rodeo Wrangler trick See Barrel Blaster for general tips. Now this specific move is 2 flips followed by a roll. The game chimes when you complete a single move so be sure to listen for 2 chimes on the flips before starting the roll. A flip is performed by holding "A" and pressing up or down on the left stick and a roll is done by holding "X" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 78) Rolly Polly --------------Youve done 40 barrel rolls in a vehicle See Barrel Blaster for general tips. This is cumulative so do all the other car tricks first, then just drive around and do rolls off every ramp you see. A roll is done by holding "X" and pressing left or right on the left stick. 79) Saddle Blanket -----------------Youve mastered the Saddle Blanket trick See Barrel Blaster for general tips. Now this specific move is 2 spins followed by a flip. The game chimes when you complete a single move so

be sure to listen for 2 chimes on the spins before starting the flip. A spin is performed by holding "A" and pressing left or right on the left stick and a flip is done by holding "A" and pressing up or down on the left stick. All the moves have to be completed in succession before you hit the ground. 80) Saddle the Dragon --------------------Youve traveled a long distance on the Dragon Will come naturally during play. You unlock the Dragon after going thru the big tree in the Enchanted Glen for the first time. 81) Saving Up ------------Youve earned 30,000 gold Will come naturally during play. After buying everything from the store I still ending up with over $90000 before I finished the Toy Box. 82) Sculpture Garden -------------------Youve let 10 townspeople turn into stone See "Master Sculptor" above. 83) Sheriff of the Future ------------------------Youve Completed all of the Zurgs Spaceport missions Simply complete all the missions given by Zurg. Keep in mind that you can open the mission window with the "back" button and the press "A" to get mission details. After doing all of Zurg's missions go see Stinky Pete and he should have one more that will be the final one before this unlocks. 84) Space Deputy ---------------Youve zapped 5 bandits with the Laser Pistol 85) Space Explorer -----------------Youve found all the prize capsules inside the Spaceport You'll get this once you find the prize capsule that contains the last one from Zurg's set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 86) Space Sheriff -----------------

Youve zapped 10 Bandits with the Laser Pistol 87) Spinner ----------Youve mastered the Spinner trick See Barrel Blaster for general tips. Now this specific move is 2 spins. The game chimes when you complete a single move so be sure to listen for 2 chimes on the spins before you land. A spin is done by holding "A" and pressing left or right on the left stick. All the moves have to be completed in succession before you hit the ground. 88) Spooky Customizer --------------------Youve found all the Haunted House Customizations You'll get this once you find the prize capsule that contains the last building customization piece from Sid's set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 89) Spooky Sheriff -----------------Youve completed all of Sids Haunted House missions Simply complete all the missions given by Rex. Keep in mind that you can open the mission window with the "back" button and the press "A" to get mission details. I'm not 100% sure, but the ghost pirate mission may count toward this as well. You should unlock his clothes while playing through the game. Make the pirate, then grab a ghost with your lightning rod and use it on the pirate you made. He will now become the ghost pirate and will tell you about his buried treasure. Just run over and press "X" to dig it up. It is in Sid's level and as you enter it is generally in the far back left corner. It is marked by a skull and crossbones "X" on the ground. 90) Strongman ------------Youve carried a heavy object for a long distance Just pick something big up (like a cow) and start walking. 91) Stylist ----------Youve given 10 haircuts

Should come naturally while doing the Pict-O-Matic missions. 92) Swimming Lessons -------------------Youve thrown 5 townspeople into the water 93) Totally Interactive ----------------------Youve pressed every button on every building The required buildings are: Barber Shop Town Hall Sawmill Flower Shop Hat Shop Newspaper Saloon Bank Tailor Blacksmith Candy Shop School Hotel Post Office Muffin Shop 94) Triple Flipper -----------------Youve mastered the Triple Flipper trick See Barrel Blaster for general tips. Now this specific move is 3 flips. The game chimes when you complete a single move so be sure to listen for 3 chimes on the flips before you land. A flip is done by holding "A" and pressing up or down on the left stick. All the moves have to be completed in succession before you hit the ground. 95) Triple Flusher -----------------Youve flushed the outhouse 3 times As you enter Sid's area, the outhouse is the blue building on the left side of the house, a little past the crypt entrance. Find the switch and press it 3 times. 96) Under the Sea ----------------Youve jumped into the water 10 times

97) Wand Waver -------------Youve given wings to 10 things Break out your fairy wand and run through town pressing "RT" on all the townspeople and the will sprout little pink fairy wings. 98) Welcome Wagon ----------------You have 5 aliens in your town Will come naturally during play. 99) Western Collector --------------------Youve collected all the capsules in Woodys Roundup This is awarded for collecting EVERY capsule in the Toy Box from all the locations. There are a ton of them but most are in the open. By games end, you'll probably only be missing 10 max. I was being very systematic checking everywhere and by the end of the game I swore I had them all. It turned out I was missing 5. Here were my last ones: During the mission in Zurg's base you need to use a cannon 3 times to open the exit. In the circular room that looks like a main command center the cannon is on the opposite side of the control panel (you don't interact with them they are just there in the background. Head to the cannon and walk behind it along the outside rail for this one. Next, in the Haunted Mansion after opening the the first door with the 3 locks you'll be looking down a long hallway and need to make some jumps. After the very first gap you should see a handle on the right wall, walk up to it and press and hold "X" then push the wall back for this one. Also in the Haunted Mansion, you get to a section that has a dining room table and two switches that you can step on to open pictures. In the adjacent room that has the stairs there is another ground switch (don't know how I didn't see it) and it opens the cabinet for another one. The last two were all in the same portion of the stunt track. First off, while heading to the stunt track from Slinky's farm, take the left path. This will lead you to what I'm calling the "ramp races" section. Straight ahead you'll find a white unicorn up on a podium and the area you want for both of these is the opening just to the right of the unicorn. Head in and you will pass a short blue ramp on the left and a rock pillar thing on your right.

Down the hill you'll see another blue ramp on the left and a dirt ramp on the right. Head right and hit the jump. When you land turn to the right and you should see the tops of the two arches that you would have driven under if you had initially gone left. It is on top of the arch. Now for the last one keep heading down the track and when you get to the bottom, flip a 180 and head back up the first 2 hills. Stop for a second and you'll be looking at 2 dirt roads separated by a dirt berm in the middle. To the left is a rocky mountainside that doesn't look like you can climb but you can. Gun it and head for the top corner that should be right in front of you. The capsule is on top of that ledge. If you are having trouble with the car, drive thru some green goo and change into the monster truck which might make it a little easier to reach the top. If after getting all those and you still don't have it then be sure you got them all from the Candy Store. Keep tossing balls at the switch button at the top until you only get coins. A few times for me the button got stuck and didnt do anything. If that happens, just go press a button on another building and come back and keep going until you only get coins. 100) Winners Circle -------------------Youve attempted 20 Bullseye races just keep doing horse races until you have it. You can do the same one over and over if you like. 101) Woodland Explorer ---------------------Youve found all of the prize capsules by the rainbows You'll get this once you find the prize capsule that contains the last one from the enchanted set. You'll have this before getting "Western Collector". If you search everywhere, you should come across all of them eventually. 102) Zurg Bot Destroyer ----------------------Youve destroyed 10 Zurg Bots 103) Zurg Bot Smasher --------------------Youve destroyed 3 Zurg Bots

========================================================================= ====== Pict-O-Matic Missions (x07) ========================================================================= ====== The locations of all the discs are below: Initiate the "Lost and Found" mission to find the first one on a hill. It contains 7 scenes: Pirates Treasure Cactus Field Goal Twins Scruffy Lady Viking Horde Barber Shop Quartet Petting Zoo The second one is found at the blacksmith near Slinky Dogs farm. It contains 6 scenes: Jailhouse Jamboree Mariachi Band Alien Hero Team Disco Fest Balloon Hat Party Pot Pan Pandemic The third one is found on top of the Hotel, once you build it in the new portion of town after the "Blow up the Dam" mission. It contains 4 scenes: Propeller Head Clowning Around Plumbers Helpers Here Comes the Bride The fourth one is found by the well in Zurg's Spaceport. It contains 6 scenes: Intergalactic Law Hair Do from Outer Space Space Ranger Trainee It's Huge Cyborg Swordsman Lounge Lizards The fifth one is found in the graveyard at Sid's Haunted Mansion It contains 9 scenes: Create the Pirate Ghost Deadly Squash Creature Chaos Ghoul School Zombie Horde The Coven Happy Haunted Couple Party Zombie

Take Us To Your Leader The sixth and final one is found in the Enchanted Glen at the end of the rope bridge. It contains 8 scenes: Enchanted Town Hall Giant Dragon Attack Leapin' Leprechauns Merlin Royal Family Wizards Duel Berry Bonanza Big Bad Wolf ----------------------------Pict-O-Matic Completion Guide ----------------------------Pirates Treasure ---------------You need to grab three townspeople and turn them into pirates. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Pirate hat w/ eye patch* Outfit: Pirate Outfit (CP7) Repeat two more times. Cactus Field Goal ----------------In the main town, grab a person and while facing town hall, turn right and head down the road. Shortly, on the left hand side you will see a cactus in the shape of a field goal. Jump and press "X" to kick the person through it to complete this mission. Twins ----You need to grab two people and make them look like the ones in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hair: Spikey Hair (CP6) Outfit: Gold Suit Outfit (CP47) Repeat one more time. Scruffy Lady ------------

You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hair: Scruffy Lady Hair (CP10) Outfit: Scruffy Lady Outfit (CP20) Viking Horde -----------You need to grab three townspeople and turn them into vikings. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Viking Hat (CP30) Repeat two more times. They only need the hat, the rest of the outfit does not matter. Barber Shop Quartet ------------------You need to grab four townspeople and turn them into barbers. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hair: Barber cut w/mustache* Outfit: Barber Outfit* Repeat three more times. You will only need two more if you left the original barber alone all this time. Petting Zoo ----------Run to the farm and pick-up and throw the farmer, a cow, a chicken and a pig into the lower corral to complete this mission. The farmer is the black guy with the white cowboy hat. Jailhouse Jamboree -----------------Throw five bandits in jail. This one will come naturally as you play and theres a good chance you already have it completed. Mariachi Band ------------You need to grab three townspeople and turn them into mariachi. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items:

Hat: Sombrero* Outfit: Mariachi Outfit* Repeat two more times. Alien Hero Team --------------You need to grab three aliens and turn them into superheroes. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hat: Blue eye mask* Outfit: Superhero* Repeat two more times. You only need one more if you left the original Super Alien alone. Disco Fest ---------You need to grab an alien and make him look like the one in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hair: Renegade Hair (CP94) - Lounge singer cut Outfit: Lounge singer (white)* Now carry your creation to Slinkys Farm and throw him in the barn. Balloon Hat Party ----------------You need to grab two townspeople and put balloon hats on them. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Balloons Hat (CP8) Repeat one more time. They only need the hat, the rest of the outfit does not matter. Pot Pan Pandemic ---------------You need to grab three townspeople and put pot hats on them. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Pot Hat (CP21) Repeat two more times. They only need the hat, the rest of the outfit does not matter.

Propeller Head -------------You need to grab three townspeople and put propeller hats on them. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Propeller Hat (CP23) Repeat two more times. They only need the hat, the rest of the outfit does not matter. Clowning Around --------------You need to grab three aliens and put clown suits on them. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hat: Clown Hat (CP232) Outfit: Clown (CP247) Repeat two more times. Plumbers Helpers ---------------You need to grab three townspeople and put plungers on them. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Plunger Hat (CP13) Repeat two more times. They only need the hat, the rest of the outfit does not matter. Here Comes the Bride -------------------You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Bride Hat (CP15) Outfit: Bride Outfit (CP55) Intergalactic Law ----------------You need to make the two aliens in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Outfit: Space Deputy Outfit (CP102)

Hat: Space Deputy Hat (CP85) Then grab a second alien and use these items: Hat: Indiana Jones hat* Outfit: Sheriff* Hair Do from Outer Space -----------------------You need to make the alien in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hair: Spiked Hair (CP80) Then throw him into the barber shop. The rest of the outfit does not matter. Space Ranger Trainee -------------------You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Buzzs helmet* Outfit: Space Ranger Outfit (CP91) It's Huge --------You need to make the alien in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hat: Pilot Hat (CP236) - Stunt cap and visor Outfit: Pilot Outfit (CP246) - Orange suit Then throw green goo at him to make him grow. Cyborg Swordsman ---------------You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Cyborg Outfit (CP89) Then throw him into the saloon. Lounge Lizards -------------You need to make the two aliens in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items:

Outfit: Lounge singer (white)* And then throw him into the saloon. Then grab a second alien and use these items: Outfit: Lounge Singer Outfit (CP90) - black And then throw him into the saloon. Create the Pirate Ghost ----------------------You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Pirate Outfit (CP7) Hat: Pirate Hat (CP124) Then run to the haunted house and grab a ghost. Bring it back to town and target the pirate then shoot the ghost to possess him. Afterwards speak to the ghost pirate for a mission to find his buried treasure that is named "X Marks the Spot". Head back to the haunted house and go all the way back and up the hill on the left side to the spot you saw in the cut scene. Press "X" at the animal bones to dig up the treasure. Deadly Squash ------------Run to the haunted house and capture a ghost with your lightning rod. Bring it to the farm and shoot it at someone to possess them. Now go into the garden and grow a pumpkin by completing the mole hunt mini game. Grab some green goo and throw it at the pumpkin to make it grow. Find the person you possessed and use your lightning rod to suck the ghost out of them. Then target the pumpkin and shoot it with the ghost. Creature Chaos -------------You need to make the four people in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Haunted Man Outfit (CP155) - Frankenstein Hair: Haunted Man Hair (CP154) - Frankenstein cut Then grab a second person and use these items: Hair: Vampire Hair (CP141)

Outfit: Vampire Outfit (CP128) Then grab an alien and use these items: Outfit: Werewolf Outfit (CP132) Then grab a second alien and use these items: Outfit: Mummy (CP144) Ghoul School -----------You need to make the three people in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Witchs hat (CP139) Outfit: Witch Outfit (CP170) And then throw them in the school. Then grab a second person and use these items: Outfit: Skeleton Outfit (CP164) And then throw them in the school. Then grab an alien and use these items: Outfit: Scary Zombie Outfit (CP145) And then throw them in the school. Zombie Horde -----------You need to make the three people in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Zombie Girl Outfit (CP138) Hair: Zombie Girl Hair (CP140) - Pink pig-tail on top Then grab a second person and use these items: Outfit: Zombie Boy Outfit (CP135) Then grab an alien and use these items: Outfit: Scary Zombie Outfit (CP145) The Coven --------You need to grab three townspeople and put a witches outfit on them. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Witchs hat (CP139) Outfit: Witch Outfit (CP170) Repeat two more times.

Happy Haunted Couple -------------------You need to make the two people in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Haunted Woman Outfit (CP127) Bride of Frankenstein Hat: Haunted Woman Hair (CP129) High purple stacked hair Then grab a second person and use these items: Outfit: Haunted Man Outfit (CP155) - Frankenstein Hat: Haunted Man Hair (CP154) - Frankenstein cut Party Zombie -----------You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Zombie Boy Outfit (CP135) Hat: Milk Bottle Hat (CP2) Take Us To Your Leader ---------------------You need to grab two aliens and make them match the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: Pumpkin Face Outfit! Repeat one more time. Enchanted Town Hall ------------------First, make sure there is a rainbow in the sky using the weather control device up the hill from the pink pig. Then paint Town Hall with Lotso Walls (CP175) - Pink enchanted. Giant Dragon Attack ------------------Go to the store and summon the dragon. Throw green goo on it to make it grow and then ride it to the middle of the rope bridge in the back of the enchanted glen. Leapin' Leprechauns ------------------You need to grab three townspeople and turn them into leprechauns. To do this,

grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Leprechaun hat (CP57) Repeat two more times. They only need the hat, the rest of the outfit does not matter. Merlin -----You need to grab a person and make them look like the one in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Hat: Merlin Hat (CP198) Outfit: Merlin Outfit (CP184) Note that after you make Merlin he has two missions to give you. Royal Family -----------You need to make the three people in the picture. To do this, grab a person, throw them into the tailor, hat or barber shop and use these items: Outfit: King Outfit (CP185) Hat: King Hat (CP191) - Gold crown Then grab a second person and use these items: Outfit: Queen Outfit (CP186) Hat: Queen Hat (CP202) - Purple crown Then grab a third person and use these items: Outfit: Princess Outfit (CP187) Hat: Princess hat (CP203) - yellow and white stripes with flowing yellow ribbon Wizards Duel -----------Just follow the steps above for Merlin and make a second one. Berry Bonanza ------------You need to make the two aliens in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Hat: Blueberries Hat (CP176) Outfit: Blueberries Outfit (CP181) Then grab a second alien and use these items: Outfit: Strawberry Outfit (CP172)

Big Bad Wolf -----------You need to make the two aliens in the picture. To do this, grab an alien, throw them into the tailor, hat or barber shop and use these items: Outfit: Red Cape Outfit (CP174) Then grab a second alien and use these items: Outfit: Werewolf Outfit (CP132)

========================================================================= ====== Toy Box Collectibles Check List (x08) ========================================================================= ====== Below is a list of all the items in the Toy Box portion of the game. It was suggested that a complete list might help to narrow down what you are missing. If you followed the Toy Box Walkthrough above to the letter you will already have everything listed below so you can skip this entirely. If you came into my walkthrough after you've already played through the Toy Box mode and are missing some you can use the checklist to find what they are. I've assigned unique numbers to each prize capsule that you find in the game. Use the "Find" function of your browser to scroll to the appropriate portion of the walkthrough for it's location. For example, say you are missing the Queen Hat which I have assigned as (CP202). Just open you "Find" menu box and type in (CP202) and it will take you to that portion of the walkthrough and the location for that particular prize capsule. First thing I want to stress is that there are a TON of these things but dont get overwhelmed. You will probably be only missing 10 or so by the end of the Toy Box mode. In addition to my complete step-by-step walkthrough Ive listed the actual locations of the last five I found under the "Western Collector" heading of my Gold Star Guide above. There are also some that you start the game with but I left them in as placeholders so you can scroll thru your customization selector and have a point of reference to know what is missing.

I can confirm that items bought from the mystery egg machine at the store in story mode are not needed to unlock the "Western Collector" gold star. As far as the order goes, Im going to pick an item and move to the RIGHT along the customization selector for each entry. They are then listed by item name, classification and a brief description (if needed). I hope the selectors are the same in every game. This is the same as my post on www.xbox360achievements.org. Any items you start the game with or that are automatically collected while you play are followed with a "*". Also note that I am assuming you have collected everything from story mode BEFORE starting in toy box mode. Therefore, those items will be shown as "*" too. Anything you get from the Mystery Egg machine is followed with a "+". Again, I can confirm that these are NOT needed for "Western Collector". Anything you get from the candy store is followed with a "!". Anything else has been assigned a unique number that you can use to search the step-by-step location guide. Hats ---Starting from the "None" option and moving to the RIGHT: Buzzs helmet* Blue bonnet with white polka dots* Jesses hat* Queen Hat (CP202) - Purple crown Blue googly eye glasses* Tan desert hat with a neck flap to block the sun* Artist beret with pink trim* Chefs Hat* Balloons Hat (CP8) Tree stump hat+ Milk Bottle Hat (CP2) Davy Crocket Hat (raccoon fur)* Ship Captains hat (CP3) Postman hat (flat blue square)* Party hat (pink and purple stripes)* Ring Leader Hat (CP213) - Formal black top hat w/ red stripe Corn Hat! - Duck hat White cowboy hat* Leaf Boy Hat! - Corn hat Green horns* Dodgeball Hat (CP65) - Yellow headband Yellow farmers hat* Flower Girl Hat (CP190) - looks like a flower flipped upside down with the petals draping slightly over the head) Groom Hat! - Formal white top hat w/ blue stripe Bride Hat (CP15)

Flower for ear* King Hat (CP191) - Gold crown Leprechaun hat (CP57) Merlin Hat (CP198) Mining hat* Blue bandanna with polka dots* Mushroom Hat (RC2) Tiara* Pot Hat (CP21) Party Hat (CP76) - yellow and blue Piano Player Hat (with peppermint stripe)* Gold cowboy hat* Pirate hat (CP124) Pirate hat w/ eye patch* Plunger Hat (CP13) Policeman hat* Princess hat (CP203) - yellow and white stripes with flowing yellow ribbon Propeller Hat (CP23) Scarecrow Hat (CP126) - Green gardening hat Sombrero* White Cowboy Hat (CP29) Pink Cowgirl Hat (CP32) - its really a bow Monsters Inc Hat (CP72) - horns Tiki Mask Hat (CP5) Tin Foil Hat (CP92) Viking Hat (CP30) Flat red cowboy hat* Witchs hat (CP139) Woodys hat* Harlequin hat+ Mad Scientist Hat (CP229) - Doctor headpiece Mummy Hat (CP125) Finding Nemo Hat (CP9) Scuba hat* Trapeze Artist Hat (CP231) - a pink fairy-like hat with a small yellow bottom and a pink flat broccoli like top Zurg Helmet Hat (ZB3) Zurg Claw Hat (CP82) - It is a red thing with 4 points coming out of a round ball. The bottom is flat and purple. Zurg Cap Hat (CP83) Hair Cuts --------Starting from the "None" option and moving to the RIGHT: Afro Hair (CP62) Ballerina Hair (CP61) - Blonde hair w/ ball ponytail Barber cut w/mustache* Batwings hat+ Beehive Hair (CP58) Brain hat+ Cactus Hair! - Pink gumdrop hat Butterfly Hair (CP66) - Pink hair with big yellow bow

Ice cream with sprinkles hair+ Curlers Hair (CP4) Gothic Girl Hair (KN1) - Black hair w/bat clip on side Parted Hair (CP31) - Alfalfa cut Strongman Hair! - Turkish hat w/mustache Pauper Hair (CP188) - Blonde prince cut Mohawk Hair (CP70) - Green Haunted Woman Hair (CP129) High purple stacked hair Mullet Hair (CP78) Red Braids Hair! - Two side pigtails Blonde pompadour (front swoop)* Pink Fairy hair with rear swoop and two blue lines+ Cloudy Hair! - Clouds and rainbow hair Snake Hair! Spikey Hair (CP6) Grease cut* Blue hair w/ lightning bolts+ Colorful Fro Hair (CP27) - Orange/Yellow/White afro Zombie Girl Hair (CP140) - Pink pig-tail on top Zurg Doo Hair (CP104) - Purple swirl with red stripe Zurg Pony Tail Hair (CP112) - Red hair w/ lightning bolts Zurg Fro Hair (ZB1) - Purple hair dome w/ lightning bolts Gray old man hair and beard* Gray hair* Greaser Hair (CP71) Scruffy Lady Hair (CP10) Blue Tree Man Hair! - Green mountain man hair Brown hair w/beard* Short blonde hair* Short rainbow hair* Crazy Suit Hair (CP206) - Short brown hair w/ mustache Flower Girl Hair (CP195) - Short red hair Some sort of gypsy like bandanna with beads+ Haunted Man Hair (CP154) - Frankenstein cut Blonde Hippy cut* Incredibles Hair (CP212) - Short blonde hair (a little more wavy) King Hair (CP196) Purple hair w/ goatee Merlin Hair (CP192) Mermaid Hair! - Blonde female hair w/flower Black hair w/ mustache* Blue Curls Wig! - Short blue hair Old man hair with widows peak and long manicured beard* Pirate Hair (CP134) - White hair and beard Elf Boy Hair! - Orange hair Scarecrow Hair (CP137) - Yellow shaggy hair Skull mask+ Very short black cut* Vampire Hair (CP141) Generic brown cut* Witch Hair (CP136) - Generic green cut Generic brown cut w/ front wave* Outfits ------Starting from the "Blue Dog" option and moving to the RIGHT:

Blue Dog* Dash (CP42) Dory Outfit (CP39) EVE Outfit (CP40) Jack-Jack (CP41) Mike (CP46) Mr Incredible (CP45) Mrs Incredible Outfit (CP37) Nemo Outfit (CP38) Sulley Outfit (CP44) Syndrome Outfit (CP34) Violet (CP43) Wall-E Outfit (CP33) Zurg Fan Outfit (CP117) Archeologist* Artist* Baby Outfit (CP24) - Purple jumpsuit with Chef* Ballerina Outfit (CP25) Barber Outfit* Basketball Player Outfit (CP18) Scruffy Lady Outfit (CP20) Blue caveman+ Indian tunic* Buzz* Cactus! Blacksmith* Cheerleader Outfit (CP216) Brown suit* Cyborg Outfit (CP89) Clown* Colorful Suit Outfit (CP28) - Plunger hat Ring Leader Outfit (CP215) Corn Outfit! Red western shirt* Crazy Suit Outfit (CP207) - Ugly checkers Bug suit* Doctor Outfit (CP68) Dodgeball Outfit (CP69) Male Farmer* Female Farmer* Flower Girl Outfit (CP205) - Short yellow Haunted Man Outfit (CP155) - Frankenstein Gothic Girl Outfit (KN4) - with cape Mom with pan* I love Bandits shirt* I love Ham shirt* Groom Outfit! Bride Outfit (CP55) Hippy* Incredibles Outfit (CP214) Jesse outfit* Harlequin+ King Outfit (CP185) Strongman Outfit! Mad Scientist Outfit (CP238) Pauper Outfit (CP189)

polka dots

guy

w/ multi colored tie red shoes

dress

Merlin Outfit (CP184) Mermaid Outfit! Miner* Miner w/ lamp* Mortician! Haunted Woman Outfit (CP127) Bride of Frankenstein Mummy Outfit (CP131) Mushroom Outfit (RC3) - White with spots Finding Nemo Outfit (CP12) Potato Sack Outfit! - Dirty shirt w/ red arrow and what looks like a bean on it Old timey carnival barker* (think "Step right up friends and gather around") Old man w/ cane* Pirate Outfit (CP7) Mailman* Princess Outfit (CP187) Queen Outfit (CP186) Scarecrow Outfit (CP130) School Boy Outfit (CP64) School Girl Outfit (CP67) Scuba* Skeleton Outfit (CP164) Parka+ Mariachi Outfit* Space Explorer Outfit (CP121) - Futuristic robot Space Ranger Outfit (CP91) Blue Cowboy Outfit (CP22) Pink Cowgirl Outfit (CP26) Sulley suit* Diver* Tailor* Conroy Outfit (CP14) - Slingshot kid Alien T-shirt (CP93) Guy on vacation w/ map* Trapeze Artist Outfit (CP245) - Pink suit from the future Vampire Outfit (CP128) Brown shirt and black pants* Witch Outfit (CP170) Woody suit* Gold Suit Outfit (CP47) Yeti (Abominable Snowman)* Zombie Girl Outfit (CP138) Zombie Boy Outfit (CP135) Alien Hats ---------Starting from the "None" option and moving to the RIGHT: Clown Hat (CP232) Cowboy hat* Enchanted Deputy Hat (CP182) - Brown curved hat w/flower Grey driving hat* Blueberries Hat (CP176) Bunny hat! Pilot hat+

Chef hat! Commando Hat (CP84) Conductor Hat (CP79) - Yellow and orange top hat Indiana Jones hat* Doctor Hat (CP248) Dodgeball Hat (CP73) - blue headband Football helmet* Haunted Deputy Hat (CP156) - Brown cowboy hat Earmuffs* Invisible Alien Hat (CP153) - Hat w/feather and sunglasses Joker or jester* Lederhosen Hat! - Small green hat Small blue hat* Mad Hatter* Red bandanna* Ninja mask* Pageant Queen Hat (CP241) - Tiara Pharaoh* Pilot Hat (CP236) - Stunt cap and visor Yellow and white striped hat (looks like a round cake)* Space Deputy Hat (CP85) Space Suit Helmet (CP96) Stealth Suit Hat (CP86) - Clear visor Blue eye mask* Panama Hat (CP234) - Fishing hat Viking Hat (CP35) Wizard hat* Futuristic visor* Zurg Commander Hat (CP111) Zurg Sentry Hat (CP119) Zurg Trooper Hat (CP113) Alien Hair Cuts --------------Starting from the "None" option and moving to the RIGHT: Yellow ski jump+ Comb-over* Einstein* Afro Hair (CP60) Mad Scientist Hair (CP152) - Small purple patch Mohawk Hair (CP219) Crazy Braids Hair! - 2 side pig-tails Colonial wig* Renegade Hair (CP94) - Lounge singer cut Rock-n-Roll Hair (CP224) Samurai* Spiked Hair (CP80) Alien Outfits ------------Starting from the "Blueberries suit" option and moving to the RIGHT: Blueberries Outfit (CP181) Bunny Outfit! - Pink PJs

Explorer w/compass+ Cheerleader* Chef! Clown (CP247) Commando Outfit (CP105) - Black top and blue pants Conductor Outfit (CP77) - Multi-colored suit Contamination Suit (CP108) Cowboy* Regular blue suit* Sheriff* Lounge singer (white)* Doctor Outfit (CP239) Dodgeball Outfit (CP75) Enchanted Deputy Outfit (CP180) Football player* Haunted Deputy Outfit (CP150) I love Ham shirt* I love Bandits shirt* Invisible Alien Outfit (CP162) Lederhosen Outfit! Lounge Singer Outfit (CP90) - black Lumberjack* Mad Scientist Outfit (CP133) - Lab coat and tie Mason* Mummy (CP144) Ninja* Ogre Outfit (CP183) - Tattered ghoul with fang Pageant Queen Outfit (CP230) Pilot Outfit (CP246) - Orange suit Poltergeist Outfit (CP157) - Skull face and chains Prisoner* Pumpkin Outfit! Rainbow Outfit (RC1) Red Cape Outfit (CP174) Renegade Outfit (CP106) Skeleton Outfit (KN2) Space Deputy Outfit (CP102) Space Suit Outfit (CP122) Spider Outfit (CP168) - Six armed alien Space Cadet Suit (CP120) - Blue and black suit with red and yellow buttons Star Soldier Outfit (ZB2) - Purple suit Stealth Suit (CP81) - Black and grey suit Strawberry Outfit (CP172) Superhero* Toga* Tourist Outfit (CP228) Pony Outfit (CP177) - Heart and tail Vampire Outfit (CP169) Viking Outfit (CP36) Werewolf Outfit (CP132) Voodoo* Gross Zombie Outfit (CP167) - Patchwork zombie Scary Zombie Outfit (CP145) Zurg purple suit with cape* Zurg Sentry Outfit (CP116) - plain purple suit Zurg Commander Outfit (CP97) - purple suit w/ black top and stripe

Zurg Trooper Outfit (CP101) - purple suit w/ black top Metal worker with tongs* Slime creature+ Building Paint jobs ------------------Starting from the "Nemo" one and moving to the RIGHT: Finding Nemo Walls (CP52) Lotso Walls (CP175) - Pink enchanted Monsters Inc Walls (CP233) - Sulley Rex Walls! Hot Rod Walls (CP235) - Flames Plain wood* Brown stone* Grey stone* Red brick* Pink brick* Brown brick* Gold brick* Vertical white wood* Vertical blue wood* Vertical red wood* Vertical green wood* Horizontal green wood* Horizontal purple wood* Horizontal blue wood* Horizontal yellow wood* Horizontal pink wood* Horizontal red wood* Blue brick* Smooth tan* Smooth brown* Volcano Walls (CP74) Pink Camouflage Walls (CP63) Striped Walls (CP11) Astronomy Walls (CP87) Goo Walls (CP249) Spaceport Walls (CP88) Mushroom Walls (CP173) - Purple w/yellow spots Enchanted Walls (CP179) - Large brown stone Horizontal cyan* Skull Walls (CP142) Scary Sketch Walls (CP159) Building Trim ------------You will get the Trim the same time you collect the Wall paint so you will gain all of these automatically. Starting from "Orange" and moving to the RIGHT: Orange* Blue* Dark brown*

Yellow* Dark blue* Purple* Green* Tan* Pink* Red* White* Light blue* Smeared purple* - maybe enchanted Zurgs metal* Cyan* Another purple* Light green* Dark green* Another pink* Another blue* Plain wood* Building Yards -------------Starting from "None" and moving to the RIGHT: Astronomy Electric Orb (CP99) Astronomy Globe (CP100) Bird bath* Bird house* Enchanted Flamingo Bush (CP199) Finding Nemo Chest (CP48) Finding Nemo Coral (CP50) Scary Eyeball (CP166) Broken Fist (CP146) Antlered Gnome (CP208) Hand Eyeball (CP171) Haunted Lamp (CP147) - Lava lamp Muscle-O-Lantern (CP209) Dart-O-Lantern (CP210) Hot Rod Flags (CP222) - checkered flag Hot Rod Wheels (CP225) Monsters Inc Screamer (CP240) Monsters Inc Screamers (CP217) Mailbox* Pinwheel* Spaceport Monolith! Spaceport Structure (CP103) Windmill* Building Porches ---------------Starting from "None" and moving to the RIGHT: Large flower pot* Small flower pot (CP16) Rectangle flower box* Enchanted Mushrooms (CP200)

Enchanted strawberries (CP201) Haunted Army Toy (CP149) - Nails Antler-O-Lantern (CP148) Fist-O-Lantern (CP211) Small Planter Box (CP19) Building Roof ------------Starting from "None" and moving to the RIGHT: Astronomy Planets (CP98) Enchanted Rainbow (CP193) Enchanted Strawberries (CP194) Finding Nemo Reef (CP53) Doll Arm (CP143) Hand in Box (CP163) Hot Rod Engine (CP221) Monsters Inc Eyeballs (CP220) - On tentacles Goo Trashcan (CP17) Spaceport Tower (CP114) Building Sides -------------Starting from "None" and moving to the RIGHT: Astronomy Space Ships (CP95) Enchanted Flowers (CP178) Finding Nemo Fins (CP51) Doll Parts (CP161) Hot Rod Exhaust Pipes (CP218) Monsters Inc Tentacles (CP223) Spaceport Antennae (CP115) Building Windows ---------------Starting from the "green frames" and moving to the RIGHT: Finding Nemo Windows (CP49) - Green frames Butterfly frames* Bat Windows (CP165) - Dark brown squares with oval windows Coffin Windows (CP160) - with bars Iron Maiden Windows (KN3) - White trim with 2 dark squares Monsters Inc Windows (CP242) - Black with white trim Hot Rod Windows (CP244) - Black with black trim Plain wood* Porthole Windows (CP237) - Metal w/ circle in the middle Goo Windows (CP59) - Window w/ green sheet inside Spaceport Windows (CP109) Astronomy Windows (CP118) - White trim purple glass Plain wood arched top* Plain wood pointed top* Dragon Windows (CP1) Enchanted Windows (CP197) - Confetti

Building Doors -------------Starting from the "Green door" and moving to the RIGHT: Finding Nemo Doors (CP54) - Green door Butterfly door* Bat Doors (CP158) Coffin Doors (CP151) - Monster eyes door Iron Maiden Doors (KN1) - Metal plate door Hot Rod Doors (CP227) - Checkered flag door Monsters Inc Doors (CP243) - Boos door Plain wood door* Porthole Doors (CP226) - Submarine door Goo Doors (CP123) - Caution door w/ green circle Spaceport Doors (CP107) Astronomy Doors (CP110) - White door w/ yellow trim Plain wood w/ arched top* Plain wood w/ pointed top* Dragon Doors (CP56) Enchanted Doors (CP204) - heart door ========================================================================= ====== Miscellaneous (x09) ========================================================================= ====== Below is a complete list of items and prices from the Als Toy Barn Stores found throughout Toy Box mode. Bullseye - $1000 Paratrooper - $1500 Barbershop - $500 Barn - $750 Tailor Shop - $500 TNT Shack - $1000 Sports Car - $3000 Teeny Racer - $3000 Stunt Park - $5000 Camera - $1000 Bank - $1500 Candy Shop - $750 Flower Shop - $750 Garden - $1000 Hotel - $1000 Jail - $1000 Muffin Shop - $500 Newspaper - $750 Post Office - $500 Sawmill - $500 School - $1000 Lotsos Enchanted Glen - $5000 Sids Haunted House - $5000

Zurgs Spaceport - $5000 Goo - $2500 Football Player - $100 Lumberjack - $100 Super Alien - $100 Archaeologist - $100 Artist - $100 Piano Player - $100 Pioneer - $100 Scuba Diver - $100 Cow Cannon - $2500 (unlocked in Story Mode then available after the "Get Cows to Higher Ground" mission) UFO Gun - $2000 (unlocked in Story Mode then available after the "Blow up the Dam" mission) ========================================================================= ====== Credits (x10) ========================================================================= ====== Id like to thank Disney/Pixar for the Toy Story franchise. Cheat Code Central, xbox360achievements.org, IGN, and Neoseeker for hosting my work. CrustyDirtDemon for his help in finding the last couple of collectibles and general advice. Hustlingonradio for his input on the Elite Space Ranger achievement. And finally an extra special thanks to my family for their support. Thanks everyone! ========================================================================= ====== Contact Me (x11) ========================================================================= ====== If you feel the need to contact me you can reach me at: Jkline17827@gmail.com or via Xbox Live, Gamertag: Scrapdaddy Please include "Toy Story 3 Guide" in the subject line. ========================================================================= ====== Revisions (x12) ========================================================================= ======

Version 0.5 - June 21, 2010 - initial draft for submittal. Story Mode and most mini guides 100% complete. Need to add Toy Box mode and Pict-o-matic missions. Version 0.9 - June 24, 2010 - Major update for all toy box prize capsule locations. Just need to finish the last portion of the toy box mode guide and specific Pict-O-Matic missions guide. Version 1.0 - June 25, 2010 - All sections complete. Version 1.1 - June 28, 2010 - Minor corrections of typos. Version 1.2 - June 29, 2010 - Fixes to unique item tags. Version 1.3 - July 2, 2010 - Fixes to gold star mission guide car tricks.

Related Interests