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Main Module v5.4 -> v5.4-A Missing control buttons on map bug should be fixed.

Added a new blank map, "Dirt". Board renamed to Table. Counters and Templates v5.4.1.01 -> v5.4.1.02 12" area added to Green Objective marker. Scatter Die blast radius' moved into a sub-menu. Hellstorm Template and Apocalyptic Barrage Template added to the "Templates" sec tion. The 7" and 10" blast can be found as an option within the Scatter die. Chaos Space Marines v5.4.1.00 -> v5.4.1.01 Fixed "Bad Data" errors. Eldar v5.4.1.00 -> v5.4.1.01 Eldar Module made 100% codex complete. All options given tool-tips, vehicle weap ons and upgrades given tool-tips and made removable. Aspect Warriors (Including Rangers and Harlequins, even though they are not tech nically "Aspects", get over it!) moved into a separate menu to eliminate needles s duplication of units. "Pathfinder" made an option for Rangers to turn them into Pathfinders. Pathfinders given grey cloaks to differentiate them from normal Rangers. Phoenix Lords and The Avatar of Khane also moved into a separate menu. Phoenix Lords and The Avatar given their complete names. Eldrad moved to the Ulwith Farseer unit menu. Yriel moved to the Idyian Autarch unit menu. Warlocks given a "note" option to represent their power, as when dealing with 9 or more of them, all with different powers, it can be frustrating to have to hov er over them every time. The tool-tip is available as well. Fixed "Bad Data" errors. Imperial Guard v5.4.1.00 -> v5.4.1.01 Knight Commander Pask added. Valkyries and Vendettas given a 120mm base. 120mm bases given the same colour range as other bases. 120mm bases given accurate range circles. "Weapon" changed to "Weapons" on Valkyries and Vendettas. "Transports" unit menu changed to "Transport". Death Korps of Krieg vehicles added. Chimeras "Open Doors" and "Top Hatch" commands moved into a sub-menu. Inquisition v5.4.1.00 -> v5.4.1.01 Witch Hunter Zealots added. Fixed "Bad Data" errors. Orks v5.4.1.01 -> v5.4.1.02 Infantry based Nobz (including Flash Gitz) moved to 40mm bases to match modern b asing convention. Space Marines v5.4.1.02 -> v5.4.1.03 Fixed "Bad Data" errors. Arjac Rockfist given a unique Sprite.

Cyberwolf sprites added. Raven Guard and Black Templars Dreadnought arms made the correct colours. Blood Angels and Flesh Tearer Honour Guard gold sprites made a bit less yellow a nd more golden. Blood Angels and Flesh Tearer Honour Guard given golden weapons. Hand Flamer sprite added. Infernus Pistol position improved. Blood Angels and Flesh Tearers and Space Wolf Vindicators Demolisher Cannon made removable. Blood Angels and Flesh Tearers and Space Wolf Vindicators Mandatory Storm bolter given correct hot-key (Control + -). Blood Angels, Flesh Tearers and Space Wolf Rhinos "Open Doors" and "Top Hatch" c ommand moved into a sub-menu. Blood Angel, Flesh Tearer and Space Wolf Land Raider weapon tool-tips and tool-t ip ordering corrected. Blood Angel, Flesh Tearer and Space Wolf Land Raider sponsons moved to the corre ct level. They should no longer be "above" the hull. Blood Angel, Flesh Tearer and Space Wolf Land Raider hull weapon given the corre ct hot-key (Control + -). Terrain v5.4.1.01 -> v5.4.1.02 Fortress Roof fixed. Tyranids v5.4.1.02 -> v5.4.1.03 Trygon, Trygon Prime and Mawloc sprites added for each hive fleet. 120mm bases given the same colour range as other bases. 120mm bases given accurate range circles.

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