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FRONT MISSION EVOLVED FAQ/WALKTHROUGH VERSION 1.25 By Angelo Pineda(rpger77@yahoo.

ca) VERSION HISTORY --------------22-10-2010 - Added Assignments section and Battle Skill naming differences. Updated Multiplayer Mode information. 28-9-2010 - FAQ/Walkthrough complete. Will make updates in the future for grammar and guide corrections. TABLE OF CONTENTS ---------------------------------------------------------------------------------------------Sections Search Codes -----------------------------------------------------------------------------1. INTRODUCTION [INTR] -----------------------------------------------------------------------------2. BASICS [BASE] -----------------------------------------------------------------------------Wanzer Mode [WANZ] Gunship Mode [GUNS] Infantry Mode [INFA] Frequently Asked Questions (FAQ) [TFAQ] -----------------------------------------------------------------------------3. WALKTHROUGH [WALK] -----------------------------------------------------------------------------ACT I - New York [NEWY] ACT II - Huffman Island [HUFF] ACT III - Antarctica [ANTA] ACT IV - New York, Revisited [NEW2] ACT V - Syria [SYRI] -----------------------------------------------------------------------------4. MULTIPLAYER MODE [MULT] -----------------------------------------------------------------------------5. ASSIGNMENTS [ASSI] -----------------------------------------------------------------------------6. CREDITS [CRED] -----------------------------------------------------------------------------To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------It's been quite a while since a true Front Mission game came out that wasn't a port or a remake! For an interesting stat, this is the 15 year anniversary of the series' video game existence (16 if you count the series as a whole). Front Mission Evolved marks the FOURTH time the series has branched out into other genres, and the SECOND time it has ventured into third-person shooter (TPS) land. Anyhow, let's get back to the show. This guide is particularly for those who are looking for information about the parts and such. Enjoy!

Sites allowed to post this guide: http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com http://www.supercheats.com http://www.1up.com I will consider allowing other sites to post this guide if I get an email on the address shown above. I'm usually open to allowing other sites to post my guides provided that I am credited for my work. I assume anyone reading this is aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide in a certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help out other people. We don't do it just because guide writing is fun, you know! -----------------------------------------------------------------------------1. INTRODUCTION [INTR] -----------------------------------------------------------------------------This is an FAQ/Walkthrough for Front Mission Evolved for the PlayStation 3, XBox 360, and the PC. This guide will discuss the single player campaign and the basics behind the multiplayer mode. Although it's for the PlayStation 3 version, you can use this guide for the XBox 360 and PC versions. Differences between each version have been noted in the proper sections. The information is based off of the Japanese release, so there may be differences with the text in the North American and European versions. With that said, let's move onto the main attraction! -----------------------------------------------------------------------------2. BASICS [BASE] -----------------------------------------------------------------------------This will detail the basics behind Front Mission Evolved and its game modes. -------------CONTROLS GUIDE -------------(Menu Navigation and Customization) Directional Pad - Select option/change settings. Start Button - Confirm setup and exit customization. Left Analog - Select option/change settings. Right Analog - Rotate wanzer. X Button - Confirm command. O Button - Cancel command. [] Button - Revert setup changes and exit customization. /\ Button - Remove weapon/apply visual changes to the entire wanzer. (Wanzer Mode) Start Button - Pause game and open system menu/skip movie. Select Button - Open command window Left Analog - Move wanzer.

Right Analog - Move camera. L1 Button - Fire left shoulder weapon. R1 Button - Fire right shoulder weapon. L2 Button - Fire left hand weapon/enter Sniper Zoom Mode. (Rifle only) R2 Button - Fire right hand weapon. L3 Button - Activate roller dash/activate hover dash. (Hover backpack only) R3 Button - Enter precision aim. X Button - Jump/activate hovering. (press button again, Hover backpack only) O Button - Use backpack power/activate hover dash. (Hover backpack only) [] Button - Side-step. /\ Button - Activate E.D.G.E. Mode. (Gunship Mode) Start Button - Pause game and open system menu/skip movie. Right Analog - Move camera. L1 Button - Fire missile launcher. R1 Button - Fire missile launcher. L2 Button - Fire gatling gun. R2 Button - Fire gatling gun. R3 Button - Enter precision aim. (Infantry Mode) Start Button - Pause game and open system menu/skip movie. Left Analog - Move Dylan/change hand grenade's trajectory. Right Analog - Move camera. R1 Button - Aim and throw hand grenade. L2 Button - Enter precision aim. R2 Button - Fire weapon. L3 Button - Dash. R3 Button - Melee attack. X Button - Dodge roll. O Button - Crouch. [] Button - Reload weapon. /\ Button - Switch weapon/grab weapon/activate control panel. -----------------------------------------------------------------------------WANZER MODE [WANZ] -----------------------------------------------------------------------------Wanzer Mode is one of three game modes in Front Mission Evolved...and the one thing that has always remained the same in the series. However, unlike most of the Front Mission entries, wanzer mode in here is action-based and takes place in real-time. Fans familiar with the action-oriented Front Mission: Gun Hazard and Front Mission: Online will probably be a little more at home here because of this. For everyone else, wanzer mode involves controlling Dylan as he fights other wanzers and war machines. There are also rare times where he takes on enemy infantry...and you can actually stomp on them in here! You'll be spending most of the game playing this mode so you better get used to it! ----NOTES ----1. The wanzer has four parts with different functionality: the body, the left arm, the right arm, and the legs. The body keeps the wanzer operational, the

arms handle any equipped weapons, and the legs enables it to move and evade attacks. Destruction of these parts will cripple a wanzer's performance, and a wanzer can be removed from battle by destroying the body part. Unlike in previous Front Mission entries, destroying the arms and legs won't completely cripple their performance. You can still fire your weapons and move around a bit...at the cost of a 50% statistical decrease in their performance. 2. Unlike in previous Front Mission games, the wanzer can slowly regenerate damage if it does not get attacked for a short period of time. This will only apply to the body part; arm and leg parts are not subject to the same powers of regeneration. Of course, this is pointless if the body part is destroyed. 3. The wanzer's capacity for equipping parts and weapons is dependent on the Weight/Power Ouput ratio. To keep it simple, you can only equip parts up to the maximum power output generated by the body part. So if you've equipped a body part with 500 power output, your total weight must be equal to or less than 500. The power output can be increased by equipping certain backpacks or certain leg parts...or you could always equip a body with more power! 4. A wanzer has three part types: frame parts, support parts, and attacking parts. Frame parts are the parts that form the wanzer itself, so you can't start a mission without these. Support parts are auxiliary backpacks that are mounted on a wanzer's back and provide unique features. While these parts are not mandatory to use, they will make battles easier to handle. Last but not least, attacking parts are weapons that a wanzer can equip. A wanzer can use up to four weapons - two on its hands, and two on its shoulders. As you might expect, these are absolutely mandatory for mission play. 5. The weapons of a wanzer can be equipped with Battle Skills. Battle Skills are enhancements added to the weapons for a short period of time. These are activated randomly and the enhancements will be in effect for a few seconds. Each Battle Skill uses up a certain number of slots, and each weapon stores a different amount of slots. While you do start off with a few Battle Skills, the vast majority of them are obtained by clearing optional objectives in the single player campaign, or reaching a certain rank in online multiplayer. 6. Wanzers have an energy gauge that is used for various functions, the most important of which is the dash feature. When using roller dash or using the hover dash (with a certain backpack type equipped), a wanzer can travel at high speeds. Wanzers can also do a side-step dash and hover in the air (with a certain backpack type equipped) for evasive maneuvers. Additionally, using functions from certain backpack types will also drain the energy gauge. When the energy gauge is fully depleted, you will be unable to use any of these functions for a short period of time. 7. Unlike in every other Front Mission entry, you will not have a permanent squad to control. Ally units will help you time to time in missions, but in no way can you give them orders or customize their machines. To compensate for the lack of any dedicated repair and supply units, Front Mission Evolved uses enhancement pick-ups. Ammo crates replenish the ammo of the wanzer's equipped weapons, energy crates replenish the wanzer's energy gauge, and repair crates replenish the wanzer's armor including destroyed parts. These crates are easy to identify - ammo crates are colored blue, energy crates are colored yellow, and repair crates are colored green. 8. A new feature to the series, Front Mission Evolved introduces the weapon heating system. Basically, weapons will discharge heat every time they are

used. If you continue to use a weapon without allowing it to cool down, it will overheat and you won't be able to attack. You must wait until the weapon cools down before you can use it again. In short, don't get too trigger-happy with your weapons. 9. Another new feature exclusive to Front Mission Evolved is the E.D.G.E. Mode. A plot device used to progress the story, E.D.G.E. slows down time for a limited time period. When using it, enemies and allies are highlighted to make them easier to spot. Enemies will be highlighted in red, whereas ally units will be highlighted in green. Also, E.D.G.E. increases the damage you can do while time is slowed down. A minimum of 25% in the E.D.G.E. gauge is required to use it, but a more potent version of it can be used if the gauge is at 75% or more. E.D.G.E. can only be used in the single player campaign. 9a. E.D.G.E. removes the heat guage and ammo capacity for weapons so take full advantage of this when using the system! 10. A very minor new feature, but while roller dashing or hover dashing, the power of your melee attacks is boosted. The faster you move towards an enemy and attack with your melee, the more damage it will do. Energy Gauge Guide: -----------------------------------------------------------------------------Action Energy Drain -----------------------------------------------------------------------------Roller Dash See the Roller Dash parameter of the legs part Side-step 20% Hover Dash See Roller Dash Hovering Twice the amount used for Roller Dash or Hover Dash Repair Backpack 100% EMP Backpack 100% Anti-Missile Backpack Varies based on the part used Battle Skills Guide: These are campaign. that game versions, all of the Battle Skills that can be collected in the single player Please go to the Multiplayer Mode for Battle Skills specific to mode. For naming comparisons between the Japanese and English please read the following:

Acid Shot = Corrosive Shot in English EMP Shot = EMP Blast in English Ricochet = Ricochet Shot in English Barrage = Barrage Shot in English Fire Shot = Incendiary Shot in English Homing = Homing Shot in English Shrapnel = Shrapnel Shot in English -----------------------------------------------------------------------------Battle Skill Activation Duration Slots -----------------------------------------------------------------------------(All ranged weapons) Acid Shot I 4% 6 seconds 1 Acid Shot II 7% 8 seconds 2 Acid Shot III 10% 10 seconds 3 EMP Shot I 4% 6 seconds 1

EMP Shot II 6% 7 seconds 2 EMP Shot III 9% 8 seconds 3 Panic Shot I 8% 6 seconds 1 Panic Shot II 12% 8 seconds 2 Panic Shot III 18% 10 seconds 3 Ricochet I 4% 6 seconds 1 Ricochet II 9% 8 seconds 2 Ricochet III 14% 10 seconds 3 Siphon Shot I 5% 6 seconds 1 Siphon Shot II 7.5% 7.5 seconds 2 Siphon Shot III 10% 9 seconds 3 (Machine guns and gatling guns) Barrage I 6% 6 seconds 1 Barrage II 9% 8 seconds 2 Barrage III 12% 10 seconds 3 Fire Shot I 5% 6 seconds 1 Fire Shot II 7.5% 9 seconds 2 Fire Shot III 10% 12 seconds 3 (Shotguns) Buckshot I 3% 6 seconds 1 Buckshot II 5.5% 7 seconds 2 Buckshot III 7% 8 seconds 3 Long Shot I 3% 6 seconds 1 Long Shot II 5.5% 7.5 seconds 2 Long Shot III 8% 9 seconds 3 (Rifles) Piercing Shot I 3% 6 seconds 1 Piercing Shot II 7% 7 seconds 2 Piercing Shot III 11% 8 seconds 3 Rapid Fire I 4% 6 seconds 1 Rapid Fire II 6% 8 seconds 2 Rapid Fire III 8% 10 seconds 3 (Bazookas and grenade launchers) Area Blast I 5% 6 seconds 1 Area Blast II 7% 8 seconds 2 Area Blast III 9% 10 seconds 3 (All melee weapons) Critical Blow I 4% 6 seconds 1 Critical Blow II 7% 7 seconds 2 Critical Blow III 10% 8 seconds 3 (Shields) Healing Shield I 12% 6 seconds 1 Healing Shield II 16% 7 seconds 2 Healing Shield III 20% 8 seconds 3 Perfect Shield I 4% 6 seconds 1 Perfect Shield II 5.5% 8 seconds 2 Perfect Shield III 7% 10 seconds 3 (Missile launchers) Homing I 3% 6 seconds 1 Homing II 5% 7.5 seconds 2 Homing III 7% 9 seconds 3 (Missile launchers, grenade launchers, and rocket launchers) Shrapnel I 4% 6 seconds 1 Shrapnel II 6.5% 7 seconds 2 Shrapnel III 8% 9 seconds 3 ------------------------------------------------------------------------------

Battle Skill Access -----------------------------------------------------------------------------(All ranged weapons) Acid Shot I Clear Percival's Fall Acid Shot II Clear Fafnir Acid Shot III Clear Defense of Constantine EMP Shot I Clear Providence EMP Shot II Clear Father and Son EMP Shot III Clear Tower of Babel Panic Shot I Obtain AA Turret Destruction in Apollo's Chariot Panic Shot II Obtain Cyber Security in War Hero Panic Shot III Obtain Cyber Security in Father and Son Ricochet I Obtain Quick Escape in Percival's Fall Ricochet II Obtain Looted Oil in Promise Ricochet III Obtain Interference in Steps of Trinity Siphon Shot I Obtain Destroy Enemies Quota in Call of the Chariot Siphon Shot II Obtain Destroy Enemies Quota in Defense of Constantine Siphon Shot III Obtain Destroy Enemies Quota in Tower of Babel (Machine guns and gatling guns) Barrage I Obtain Key Chain in War Hero Barrage II Obtain Sensor 3 in Fafnir Barrage III Obtain Key Chain in Father and Son Fire Shot I Initial equipment Fire Shot II Clear Providence Fire Shot III Clear Father and Son (Shotguns) Buckshot I Clear Fort Monus Buckshot II Clear Promise Buckshot III Clear Steps of Trinity Long Shot I Obtain Defender in Percival's Fall Long Shot II Obtain Key Chain in Providence Long Shot III Obtain Key Chain in Tower of Babel (Rifles) Piercing Shot I Clear Percival's Fall Piercing Shot II Clear Fafnir Piercing Shot III Clear Defense of Constantine Rapid Fire I Obtain Air Supremacy in Fort Monus Rapid Fire II Obtain Air Supremacy in Promise Rapid Fire III Obtain Air Supremacy in Steps of Trinity (Bazookas and grenade launchers) Area Blast I Clear Providence Area Blast II Clear Promise Area Blast III Clear Tower of Babel (All melee weapons) Critical Blow I Initial equipment Critical Blow II Clear Providence Critical Blow III Clear Father and Son (Shields) Healing Shield I Obtain Cyber Security in Providence Healing Shield II Obtain Cyber Security in Tower of Babel Healing Shield III Obtain Sensor 3 in Vritra Perfect Shield I Clear Percival's Fall Perfect Shield II Clear Fafnir Perfect Shield III Clear Defense of Constantine (Missile launchers) Homing I Clear War Hero Homing II Clear Chorus of Destruction

Homing III Clear Steps of Trinity (Missile launchers, grenade launchers, and rocket launchers) Shrapnel I Initial equipment Shrapnel II Clear Providence Shrapnel III Clear Father and Son -----------------------------------------------------------------------------Battle Skill Description -----------------------------------------------------------------------------(All ranged weapons) Acid Shot Leaves an acidic residue on impact, which continues to deal damage over a few seconds. I - 4 seconds II - 6 seconds III - 8 seconds EMP Shot Stuns enemy for a few seconds. I - 2 seconds II - 3 seconds III - 4.5 seconds Panic Shot Reduces an enemy's accuracy for a few seconds. I - 5 seconds II - 7 seconds III - 9 seconds Ricochet Damages other wanzer parts from the point of impact. Siphon Shot Completely depletes an enemy's energy. (Machine guns and gatling guns) Barrage Doubles the number of rounds fired per shot. Fire Shot Adds 50% extra damage to each shot. (Shotguns) Buckshot Doubles the damage dealt with shotguns. Long Shot Narrows spread and increases range of the shotgun. (Rifles) Piercing Shot Destroys parts in one shot. Rapid Fire Increases rate of fire by 30%. (Bazookas and grenade launchers) Area Blast Increases the explosion's radius by 35%. (All melee weapons) Critical Blow Damage on melee attack is increased by 40%. Random chance for a killing blow with each strike. (Shields) Healing Shield 25% of damage taken by the shield will be used to repair the wanzer and the shield. Perfect Shield Negates any damage taken by the shield. (Missile launchers) Homing Reduces missile lock-on time by 25%. (Missile launchers, grenade launchers, and rocket launchers) Shrapnel Adds shrapnel to explosions, causing double damage. ------ENEMIES ------These are the common foes you can expect to find in Wanzer Mode. Light Assault Wanzer - A wanzer that specializes in high speed combat. Medium Assault Wanzer - A wanzer that specializes in medium range weapons. Heavy Assault Wanzer - A wanzer that uses medium range and artillery weapons.

Ballistic Wanzer - A wanzer that specializes in artillery weapons. Brawler Wanzer - A wanzer that specializes in melee weapons. Engineer Wanzer - A wanzer that aids allies using EMP and Repair backpacks. Sniper Wanzer - A wanzer that specializes in long range weapons. Centipede Tank - A tank that shoots cannon rounds. Mantis Tank - A tank that launches missiles. Wasp Gunship - A helicopter that launches missiles. Osprey Dropship - A transport helicopter that carries wanzers. Cannon Turret - A gun turret that fires a rapid-fire cannon. Missile Turret - A gun turret that launches missiles. --------BACKPACKS --------These are the backpacks you can use in Wanzer Mode. ITEM: Item backpacks increase the ammo capacity of a wanzer's equipped weapons. TURBO: Turbo backpacks provide extra power output so a wanzer can carry more parts. COMBO: Combo backpacks are a combination of Item and Turbo backpacks. HOVER: Hover backpacks increase the overall mobility of a wanzer. REPAIR: Repair backpacks enable a wanzer to repair damaged or destroyed parts. EMP: EMP backpacks enable a wanzer to disable enemy units with EMP waves. ANTI-MISSILE: Anti-Missile backpacks grants missile lock-on and attack defense to a wanzer. ------WEAPONS ------These are the weapons you can use in Wanzer Mode. LIGHT MACHINE GUN: Class - Assault Location - Hands Heat Generation - Medium

Light machine guns are a variation of machine guns that provide a rapid rate of fire in exchange for damage output. Their high ammo capacity, in addition to their light weight, makes them worth using as secondary offensive weapons. Watch out when firing sustained bursts though or else they will overheat. MEDIUM MACHINE GUN: Class - Assault Location - Hands Heat Generation - Medium Medium machine guns are a variation of machine guns that offer a balance between good rate of fire and reasonable damage output. They also have a fair ammo capacity that makes them good enough to be used as a primary offensive weapon. As with any machine gun, being trigger-happy will result in overheat. ASSAULT MACHINE GUN: Class - Assault Location - Hands Heat Generation - Medium Assault machine guns are a variation of machine guns that possess impressive offensive potential, but have a slow rate of fire in return. Despite the low ammo capacity, they can punch holes through the enemy's armor. Paired with a secondary offensive weapon, the opposition won't know what hit them. BURST MACHINE GUN: Class - Assault Location - Hands Heat Generation - Slow Burst machine guns are a variation of machine guns that fire rounds in short bursts. They boast a respectable damage output and generate heat slower than its other counterparts. Its major drawback is that it has a very low rate of fire and thus, is a secondary offensive weapon at best. SHOTGUN: Class - Assault Location - Hands Heat Generation - None Shotguns are close range weapons that fire a spread of bullets the farther they fly out. The damage they deal is entirely dependent on how far away the enemy is. The farther away the enemy, the less damage it will do. Use them at close range and they're very dangerous. A great primary offensive weapon. KNUCKLE: Class - Brawler Location - Hands Heat Generation - None Knuckles are melee weapons that are used to strike the enemy at close range. They deal the least damage among melee weapons, but weigh the least.

PILE BUNKER: Class - Brawler Location - Hands Heat Generation - None Pile Bunkers are melee weapons that are used to strike the enemy at close range. They deal the most damage among melee weapons, but weigh the most. ROD: Class - Brawler Location - Hands Heat Generation - None Rods are melee weapons that are used to strike the enemy at close range. They strike a balance between damage output and weight for melee weapons. SHIELD: Class - Engineer Location - Hands Heat Generation - None Shields are a unique melee weapon that can be used to block frontal attacks or shield bash the enemy. While it can be used to absorb damage, they have a finite amount of armor that is displayed in the overheat gauge area. If this gauge is fully depleted, they cannot be used to attack or block attacks. RIFLE: Class - Sniper Location - Hands Heat Generation - None Rifles are a long range weapon that fire highly penetrating rounds. They have a high single round damage output that is only hindered by its low rate of fire. A unique feature of the rifle is Sniper Zoom Mode. Sniper Zoom Mode is a greater form of precision aim that allows for precise targeting of enemies. BAZOOKA: Class - Sniper Location - Hands Heat Generation - None Bazookas are a long range weapon that fire explosive rounds. Like the rifle, they possess a lot of firepower in exchange for its poor rate of fire. The explosion resulting from the round causes area of effect damage, which makes it an excellent primary offensive weapon to use. GATLING GUN: Class - Assault Location - Shoulders Heat Generation - High

Gatling guns are essentially an upgraded form of machine guns mounted on the shoulders. They possess an extremely high rate of fire, as well as a massive supply of ammo. Its low damage output, high heat accumulation, and heavy weight balance out the weapon's desirable qualities. MISSILE LAUNCHER: Class - Ballistic Location - Shoulders Heat Generation - None Missile launchers are guided homing weapons that track enemy targets with great precision. In order to launch missiles, lock-ons against enemy targets must be achieved first. They're great for almost any situation and thanks to its homing properties, can hit enemy units without a problem. GRENADE LAUNCHER: Class - Ballistic Location - Shoulders Heat Generation - None Grenade launchers are area of effect artillery weapons that launch a series of grenades at the enemy. They have to be manually aimed and because of this, are not easy weapons to use. Nevertheless, they are great weapons for crowd control purposes when used in the right hands. ROCKET LAUNCHER: Class - Ballistic Location - Shoulders Heat Generation - High Rocket launchers are artillery weapons that launch dumb-fire rockets at the enemy. While being similar to missile launchers, rockets do not home in on their targets. The trade-off is that rockets can be launched at any time, provided that it has a target. Also, these weapons tend to overheat a lot. -----------------------------------------------------------------------------GUNSHIP MODE [GUNS] -----------------------------------------------------------------------------A completely new addition to the Front Mission series is Gunship Mode. This mode has you fighting on-board the Albatross, a gunship armed with gatling guns and missile launchers. This mode plays out like a rail shooter in that while you control Dylan's wanzer, in no way can you move around or evade an enemy attack. Rather, the Albatross will fly by areas and your job is to fire at anything you see on the screen. As the gatling guns and missile launchers have infinite ammo, and you don't need to lock-on with the missiles, you're free to make some fireworks! Just remember that the weapons can overheat... -----------------------------------------------------------------------------INFANTRY MODE [INFA] -----------------------------------------------------------------------------Infantry Mode is one of three game modes in Front Mission Evolved. A feature

last seen in Front Mission: Gun Hazard, Infantry Mode is basically when you control Dylan on foot and do missions...on foot. It differs from Gun Hazard's Infantry Mode in that the missions are strictly on foot, and you can't freely board or disembark from your machine. Missions in this mode, therefore, have Dylan fighting against enemy infantry. But, don't think that infantry will be the only thing you're fighting because like it was in Gun Hazard, you WILL be fighting machines! Fortunately, these moments are far and few so in a sense they are Infantry Mode's "boss" fights. ----NOTES ----1. Dylan's health will slowly regenerate as long as he doesn't take damage for a short period of time. Unlike in wanzer mode, Dylan only has a single health meter to worry about. 2. Dylan's weapons have ammo clips that must be reloaded once their all out of ammo. Unlike in wanzer mode, weapons do not have a heat gauge and won't overheat at all. 3. There are only two enhancement pick-ups for Dylan: a first aid kit and an ammo crate. The first aid kit replenishes Dylan's health, whereas the ammo crate replenishes Dylan's weapon ammo. Furthermore, first aid kits are only dropped by enemies and not found lying around the mission area. ------ENEMIES ------These are the common foes you can expect to find in Infantry Mode. Machine Gun Soldier - A soldier equipped with a machine gun. Shotgun Soldier - A soldier equipped with a shotgun. Ballistic Soldier - A soldier equipped with a rocket launcher. Manned Turret - A soldier manning a gatling gun turret. ------WEAPONS ------These are the weapons you can use in Infantry Mode. MACHINE GUN: Damage - Low (versus infantry), Very Low (versus machines) Ammo - 32 per clip, 128 max Range - Long Machine guns are the bread-and-butter of infantry combat, and Dylan usually starts off with this weapon. It's an easy-to-use weapon that has good range and a large ammo supply. Machine guns are useful in all situations against infantry. Its only flaw lies in the fact the weapon has a low damage output against infantry and is even less effective against machines. SHOTGUN:

Damage - Medium (versus infantry), Very Low (versus machines) Ammo - 6 per clip, 36 max Range - Medium When close range combat calls, the shotgun is ready for duty. This weapon as you might expect fires a spread of bullets that spread the farther they fly out. Dylan rarely starts off with this weapon, but when you grab this weapon, you can mow down soldiers at close range. Its weaknesses include low ammo, a fairly long reload time, and it's useless against machines. ROCKET LAUNCHER: Damage - Instant Kill (versus infantry), High (versus machines) Ammo - 3 per clip, 15 max Range - Long The go-to weapon for heavy firepower, Dylan can shoot rockets to incinerate the opposition. One shot will instantly kill any soldier it hits, whether by direct hit or from the resulting explosion it causes. This is also the main weapon to use against machines such as wanzers or gunships. Despite its many uses, don't get trigger-happy; the rocket launcher doesn't have much ammo. HAND GRENADE: Damage - Instant Kill (versus infantry), High (versus machines) Ammo - 5 Range - Medium Hand grenades are your best friend for clearing out groups of soldiers. When Dylan uses them, a firing trajectory will appear on the screen. By holding the hand grenade button, you can change its trajectory and where it will be thrown. Due to its low ammo count, only use it when you're in a jam. Also, while hand grenades can damage machines, good luck trying to hit them. MELEE: Damage - Instant Kill (versus infantry) Ammo - Infinite Range - Very Short For a last resort attack, Dylan can use his weapons to melee bash the enemy. Only one hit is needed to kill a soldier regardless of how much health they have. Dylan has different motions with each of the three weapons, but all of them do the same amount of damage. The only drawbacks to using melee is that you have to be very close to use it, and it's of no use against machines. -----------------------------------------------------------------------------FREQUENTLY ASKED QUESTIONS (FAQ) [TFAQ] -----------------------------------------------------------------------------Q: I was playing the game and when I kept firing my weapon, I heard a sound and couldn't use it for a few seconds! What do I do wrong? A: Your weapon must have overheated from continuous fire. When you are using any kind of weapon, pay close attention to the heat gauge of the said weapon. If you see the color changing from yellow to orange, stop firing and let it cool down.

Q: Um, how can I shield bash with a shield? I've got the shield up to block attacks, but I don't know how to attack with it. A: The first time you press the button mapped to the shield, it will be in defensive mode. To switch it to offensive mode and shield bash an enemy, you have to press the same button again. Q: I'm trying to figure out how the missile launcher works. I can get like a number of lock-ons, but sometimes I only get one. What am I doing wrong? A: The way missile launchers work is that you have to keep an enemy unit in your lock box, and then lock-on to them. Hold down the button that's mapped to the missile launcher and you should see a red circle forming. This is your lock-on count. The most lock-ons you can achieve is based on how many hits a missile launcher can do with one attack. So, if the part says 50 x 6, you'll have a maximum of six lock-ons. When using two missile launchers, you can actually lock-on with both of them at once. Q: Hey, I blew off an enemy wanzer's arms and for some reason, they can still fire their weapons! I've never seen this happen in any Front Mission game! Is this a bug or what? A: No, that isn't a bug. In Front Mission Evolved, destroyed arms will reduce the accuracy of the arm but you may still use your weapons. Destroyed legs function similarly in that you won't be able to dash very far or turn around fast. Q: When I was looking at buying a new part, I saw two different prices in the list. One part read $500, while another I was looking at read $-800. What's the differences between these two parts? A: The part that reads $500 means by purchasing the part, you will gain $500 for the purchase. The part that reads $-800 means you will lose $800 for the purchase. In a nutshell, any part with the - sign means you'll have to pay up to get it. Any part without the - sign means you'll gain money because the part is less expensive than whatever you're replacing it with. Q: What do collecting sensors and emblems do for you? At the same time, what does doing optional objectives have as rewards? A: Collecting sensors and emblems will result in free money that can be used to purchase new gear. Obviously, getting emblems mean you'll have new decals to put on your wanzer. Also, when you collect all sensors, you might get new battle skills to equip. In regards to optional objectives, the same rewards apply. You can get free money, new decals, or new battle skills to use. It's up to you if you wish to do the optional objectives, but if you want to make missions easier, go for it. ****READ THE FOLLOWING BEFORE PLAYING**** -----------------------------------------------------------------------------Mission - mission number and chapter name -----------------------------------------------------------------------------Mission Type - Shows the game modes used for the mission Sensors - Shows if sensor devices can be found and destroyed in the mission

Emblems - Shows if emblems can be found in the mission Optional Objectives - Shows if there are optional objectives in the mission Setup Requirements - The setup needed in order to do the mission Frame Parts - The parts needed in order to do the mission Support Parts - The backpacks needed in order to do the mission Attacking Parts - The weapons needed in order to do the mission Enemy Composition - Enemy data. See below: -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Name of enemy Designation of enemy Reward for defeating enemy (Bosses and Mini-Bosses Only) Boss - Name of boss and the name of the vehicle they're using, if applicable Weapon Loadout: Special Attacks: Weapon The weapon's special attacks, if applicable Guide - How to complete the mission and its objectives Mini-Boss Strategy - How to defeat the mini-boss. Boss Strategy - How to defeat the boss. -----------------------------------------------------------------------------****READ THE ABOVE BEFORE PLAYING**** -----------------------------------------------------------------------------3. WALKTHROUGH [WALK] -----------------------------------------------------------------------------The following information pertains to the game's single player campaign. This walkthrough assumes that you are playing on Normal Mode. If you want to play on Easy Mode or Hard Mode, make sure you change the settings before starting a new game. -----------------------------------------------------------------------------ACT I - NEW YORK CITY [NEWY] -----------------------------------------------------------------------------Watch the lengthy opening movie and the scene that follows it. Then, you'll regain control and play the first mission. -----------------------------------------------------------------------------Mission 01 - Long Island Research Facility -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: None Emblems: None Optional Objectives:

1. Kill 5 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Machine Gun, Shotgun, Melee, Missile Launcher Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Wanzer Drone Wanzer 10 Helicopter Drone Helicopter 5 Guide: Your first mission is really just a glorified tutorial session so don't fret about getting killed here. Amy will start off by teaching you how to use your dash feature. So, your first objective is to run through all of the assigned markers without stopping. Once you complete this task, Amy will then ask you to use your Hover backpack's hovering feature. To do this, activate your jump and while in mid-air, press the jump button again. Fly through the markers and this will end the second objective. Now comes the fun part - combat practice. Make your way to the next testing site and practice using the dash and hovering features. Once you're at the testing site, Amy will ask you to use the machine gun to destroy some targets in the firing range. Take this time to get acquainted with the weapon heating system - don't fire your machine gun too much or else it will overheat. For the last target, Amy will ask you to use precision aim to destroy it. Once the job's done, you will be asked to demonstrate precision aim on a wanzer drone by blowing up its parts in this order - arms, legs, and body. Next, Amy will ask you to take out another wanzer drone using melee only. Pay attention to what she says about increasing the damage by dashing towards the enemy before striking. This bit of advice will come handy in the missions to come. After this is done, you'll take on two helicopter drones next. Against the helicopter drones, Amy will ask you to use your missile launcher. The way the missile launcher works is simple - as long as a target is in your lock box, you can lock onto it. To launch missiles, hold down the button that is mapped to the missile launcher and let go of it. The longer you hold the button, the more lock-ons you can achieve - keep this advice in mind for the next few missions. Lastly, when you're all done, you will have to perform a live combat test. Follow the markers that show up and a wanzer drone will eventually appear. You will get one last bit of advice for this session - the side-step. This action is great for quickly avoiding attacks at close range so take the time to play around with it. Finishing off the wanzer drone ends this mission. -----------------------------------------------------------------------------Mission 02 - Battle for New York -----------------------------------------------------------------------------Mission Type: Wanzer

Sensors: 20 Emblems: 3 Optional Objectives: 1. Kill 45 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Medium Assault Wanzer Wanzer 10 Heavy Assault Wanzer Wanzer 10 Centipede Tank Tank 5 Mantis Tank Tank 5 Wasp Gunship Helicopter 5 Osprey Dropship Helicopter 0 Missile Turret Gun Turret 5 Ballistic Soldier Infantry 1 Manned Turret Infantry 0 Guide: After the opening scene ends, you'll have control of the wanzer. From your starting point, move past the road and at the intersection, make a left turn. You'll be up against your first real enemy - a Centipede Tank. Taking it out is not as hard as it looks - any weapon will do the trick here. Upon taking it down, follow the road and make a left turn at the next two intersections. You'll see an allied wanzer being attacked by an enemy wanzer. Don't bother trying to shoot at the enemy until it destroys the ally. Take out the wanzer and move along the main road. You'll find more enemies battling against more allied wanzers. While their survival isn't a mandatory objective, the enemy units will concentrate on them as long as they aren't destroyed. You'll deal with more enemies, like Ballistic Soldiers, Manned Turrets, and Mantis Tanks. Hitting the soldiers can be a problem, but there's a really easy way to take them down - just walk or dash over their bodies! It works and stomping on people in large mecha is always worth seeing! After a while, you'll eventually run into Wasp Gunships. These buggers might be a bit hard for you to destroy with your machine gun, so don't be afraid to use your missile launcher. A few wanzers will appear once you take these out so don't let your guard down. Keep moving and soon enough, you'll be in a new area with the Verrazano Bridge in sight. Play will temporarily stop once you try to get close to the bridge. A scene will play out and once it ends, you'll have to deal with two Medium Assault and one Heavy Assault wanzer. Your new ally, Adela, can help you out in here. A safe way to take out all three wanzers is to play peak-a-boo with them, using your missiles to pound them when they're out in the open. Get by this threat and you'll have a new objective - destroy two anti-air guns near the Verrazano Bridge.

The anti-air guns are located underneath the bridge so head down the road to the right side, and take out the nearby enemy units. The targets that you'll be taking out are two Missile Turrets. One is located at a structure far from the bridge - you'll need your missiles to destroy this one. Take them out and head back to the Verrazano Bridge. You'll have to eliminate some wanzers now. Send them to the junkyard and a transporter will show up - head towards it to end the mission. -----------------------------------------------------------------------------INTERMISSION: Before you sortie for the next mission, you'll be given a chance to outfit your wanzer at the Hangar. Adela will give you a brief tutorial on the basics of wanzer customization from parts, weapons, and battle skills. While you're free to configure your ride in any way you want, there's not a lot of parts you can play around for now. So, your current wanzer setup will suffice. Do note that whenever you change weapons, their equipped battle skills will be removed. Keep this in mind for future trips to the Hangar. -----------------------------------------------------------------------------Mission 03 - Apollo's Chariot -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all anti-air turrets. 2. Kill 35 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Brawler Wanzer Wanzer 15 Medium Assault Wanzer Wanzer 15 Heavy Assault Wanzer Wanzer 15 Centipede Tank Tank 5 Mantis Tank Tank 5 Osprey Dropship Helicopter 0 Missile Turret Gun Turret 5 Ballistic Soldier Infantry 2 Guide: This mission isn't that much different from the previous one, so take this time to get better with the controls. At the start, dash along the road until Adela warns detects incoming wanzers and tanks. One enemy you should pay good

attention to is the Brawler wanzer. These wanzers are equipped with all sorts of melee weapons and while they can only strike up close, don't underestimate the damage they can do. A few melee strikes can be fatal if you get hit, so always put some distance between you and them when fighting. Once you take out the initial enemy force, you'll have to do some jumps over buliding debris to reach the next area. Do that and you'll have your first optional objective - destroy all anti-air guns. Optional objectives are just minor tasks you can do to earn more money, parts, and battle skills. This one is really easy as all of the anti-air guns are very easy to spot. It's up to you if you want to take on this objective. Otherwise, head into the factory located North of the main road. Once you get inside the factory, you'll have to fend off waves of Ballistic Soldiers. The easiest way to get rid of these enemies is simply to walk or run over them. Once all of the Ballistic Soldiers have been dealt with, a scene will play out. Hamilton will join you as your second ally and just in time too...you'll be fighting a squad of wanzers immediately after the end of the scene. Focus on the Brawler wanzer first before attacking the others. Furthermore, you'll be facing the Osprey Dropship for the first time. These heavily armored transport helicopters drop off wanzers to the battlefield. Don't worry about shooting one down for now, and even if you do, you won't gain any money from doing so. Anyways, follow Hamilton to the N.S.R.L. From here, he and Adela will leave. Continue to the parking ground for a scene and when it ends, you'll face the first boss of the game. -----------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic) Weapon Loadout: Special Attacks: Knuckle x 2 Double Punch, Tackle, Missile Tackle Missile Launcher x 2 Burst Missile, Missile Tackle -----------------------------------------------------------------------------Boss Strategy: Marcus is a pretty easy boss who doesn't do much in the way of attacking or dodging attacks. He usually will stay far away to fire his missile launchers. These are fired as two small missiles, or two large missiles that burst into a lot of smaller once. After launching several of them, he'll then charge his boosters for his tackle attack. It's telegraphed by the boosters, which get larger as Marcus charges them up. Use your hover dash to get out of the way and fire at him when he stops. Just don't get too close or else you'll eat a double punch from his knuckles. To beat him, you must charge up your E.D.G.E. gauge to at least 25%. Once it is at 25% or higher, activate E.D.G.E. and a scene will play out. As it ends, Marcus will now have a visible armor bar underneath his name. He also uses a new attack in the form of a missile tackle - after he charges at you, two missiles will come at you. This is telegraphed when Marcus does the missile launching animation, then quickly begins the tackle charging animation. -----------------------------------------------------------------------------Mission 04 - Percival's Fall -----------------------------------------------------------------------------Mission Type: Wanzer

Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy the retreating tanks. 2. Kill 15 enemies. 3. Escape New York City within 1 minute and 30 seconds. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 15 Brawler Wanzer Wanzer 15 Medium Assault Wanzer Wanzer 15 Heavy Assault Wanzer Wanzer 15 Mantis Tank Tank 5 Wasp Gunship Helicopter 10 Guide: Well, as you might have noticed in the previous scenes, the main objective of this mission is to escape New York City. You'll start off with Hamilton, who will lead the way out of the city. Soon enough, you'll get a chance to do another optional objective. This time, it involves blowing up tanks that are trying to escape. It's another easy one if you chose to do it...and some free money couldn't hurt either. Follow Hamilton until you reach a big factory. Watch the scene that occurs and you'll have to find Adela next. Again, you must follow Hamilton as he leads the way to Adela's position. Take out any wanzers that get in your way and eventually, you will reach an area of the factory with big generators. In here, you'll need to help Adela by destroying the wanzers attacking her. This is a great place to practice using E.D.G.E. so if you have it, use it. When you pass the gates that Hamilton destroys, a two minute timer will begin counting down. Basically, you have only two minutes to escape from New York before Percival collapses. Yet again, Hamilton will lead the way so all you have to do is follow him. You can do that, or take some time to explore some of the paths for sensors and free money. To get to the bridge, just follow the energy pick-ups and soon enough, the mission will end. -----------------------------------------------------------------------------ACT II - Huffman Island [HUFF] -----------------------------------------------------------------------------Right before you head out for the next operation, Hamilton will give you a new customization tutorial at the Hangar. Now that you can purchase wanzer parts, he'll talk about the importance of the weight-to-power output ratio. The captain is also kind enough to give you some information on backpacks, shields, and full wanzer sets. If you feel a little bit overwhelmed by the

options available, you can purchase a wanzer set to make your job easier. Just don't rely on it too much...the best setups are never pre-built ones! -----------------------------------------------------------------------------Mission 05 - Fort Monus -----------------------------------------------------------------------------Mission Type: Gunship (first half), Wanzer (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all enemies during the gunship mission. 2. Kill 60 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 25 Brawler Wanzer Wanzer 25 Medium Assault Wanzer Wanzer 25 Heavy Assault Wanzer Wanzer 25 Sniper Wanzer Wanzer 25 Centipede Tank Tank 10 Mantis Tank Tank 10 Wasp Gunship Helicopter 15 Osprey Dropship Helicopter 0 Cannon Turret Gun Turret 15 Missile Turret Gun Turret 15 Guide: This mission introduces a new type of game mode - gunships! Gunship missions play out like rail shooters in that all you have to do is shoot anything that moves. Don't worry about dodging enemy fire because it's impossible. Instead, take the fight to the enemy before they can open fire on your gunship. The weapons that you'll use on the gunship are two gatling guns and two missile launchers. They both have infinite ammo so as long as you keep an eye on the weapon heating gauges, you're free to fire at your heart's content! Your objective on the gunship is to help the allied units break through enemy lines and reach Fort Monus. Whenever you see an enemy pop up on the screen, blast them to pieces with the gatling guns and missile launchers. Try not to fire sustained bursts with the missile launchers because they overheat a lot faster than their wanzer counterparts. After helping the ally forces get past the enemy, you'll have to clear the landing zone near Fort Monus. It's not a hard task and if you use precision aim, you might find it rather easy. When the gunship lands, you'll be on your wanzer for the next half of the mission. The enemy forces that are in this mission have some new recruits to

help them out - Sniper wanzers. Sniper wanzers are units equipped with long range weaponry, namely rifles. They're quite painful, but fortunately you can spot where it's being aimed at via the rifle's red laser sight. As long as you keep moving, you won't get hit. Sniper wanzers don't move around a lot, so they're quite easy to kill. Use missiles if you don't want to get hit. Anyways, whenever you're ready to move on, clear out the enemy forces along the road to Fort Monus. You'll eventually come to a gate guarded by a Cannon Turret and a Missile Turret. Blow these two up and once you pass the gate, you'll have to watch another scene. Once you regain control, your next goal is to clear out the defenses at Fort Monus. You'll be facing a lot of fire in all directions so if things get crazy, use E.D.G.E. to regain control of the situation. Going after the Cannon Turrets and Missile Turrets is a good idea. Once you're inside the Fort Monus gates, you'll have to deal with some squads of wanzers...and a few Sniper wanzers. Take out the Sniper wanzers before you focus on the other units on the ground. Don't bother helping out Adela and Hamilton until you deal with the enemies directly targeting you. When the wanzers are destroyed, head into depot for a scene and a boss fight...without Adela and Hamilton helping you out. -----------------------------------------------------------------------------Boss - Jed Taylor Gordon in Zenith(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun x 2 Charged Shot, Gun Barrage Gatling Gun Charged Shot Grenade Launcher None Boss - Yung Tae-Hwang in Kehei(Engineer) Weapon Loadout: Special Attacks: Machine Gun None Rocket Launcher EMP Shot Repair Backpack None -----------------------------------------------------------------------------Boss Strategy: As you might have noticed, you're up against not one, but two foes. Jed and Yung will stay on their respective areas for the battle - Jed on the ground and Yung atop the depot's structures. Both pilots attack mainly with their machine guns, but will use their other weapons. Jed has a grenade launcher that does a lot of damage, while Yung can use his rocket launcher to shoot out EMP rounds. EMP is a unique weapon in that it disables anything it hits for a short period of time. That being said, you would do well to avoid being hit by Yung's EMP rockets. If you get hit, Jed will automatically begin charging up his machine guns and gatling gun for his best attack - a deadly stream of bullets from these three weapons fired all at once. Use the cargo containers around the area as cover for this attack if you see it coming. Just don't try and dodge it without the use of cover or else you might see yourself being destroyed. To win this battle, you just need to eliminate Jed. If you attack Yung, he will retreat from the area temporarily to repair himself once his armor is less than 25%. If this occurs, Jed will use his second special attack - a gun barrage where he sweeps both of his machine guns in a 180 degree manner. Once the attack finishes, Yung will most likely have restored his armor thanks to his Repair

backpack and continue the fight. Taking Yung out temporarily means you won't have to worry about EMP so you're free to pound away at Jed. If you have a fully charged up E.D.G.E. gauge, use it to take Jed's armor down in a flash. -----------------------------------------------------------------------------Mission 06 - War Hero -----------------------------------------------------------------------------Mission Type: Infantry Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all 7 data jamming devices. 2. Locate all 5 data keys. 3. Kill 50 enemies. Setup Requirements: None Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Medium Assault Wanzer Wanzer 25 Ballistic Soldier Infantry 5 Machine Gun Soldier Infantry 5 Shotgun Soldier Infantry 5 Manned Turret Infantry 0 Guide: You'll be doing this mission on foot as an infantryman, which is the third and last game mode you can play. While on foot, you can do a few things that are not possible inside a wanzer. Hamilton will give you a brief tutorial on these features before you start the mission. When you do, you'll be attacked by Machine Gun and Shotgun Soldiers. Use this first firefight to get used to the controls and on using cover to avoid incoming fire. Don't forget that you can steal weapons dropped by the soldiers if you're running low on ammo. Get past the first set of soldiers, then follow Hamilton further into the facility. You'll have to deal with some soldiers on the catwalk above you, so use precision aim to get a good view of them. Hamilton will help you get rid of the soldiers so let him handle anyone who's not attacking you. Take out the soldiers and head up the ramp to the catwalk. Move to the open room and activate the control panel. From here, more soldiers will come out and attack you. Use precision aim to get a clear shot at them and fire away. Head back down the ramp and pass through the gates. Pass by the generator room next and you'll be greeted by more soldiers. Next, keep following the path until it leads to the command center. You'll be greeted by two Machine Gun Soldiers and a Shotgun Soldier. At this point, Hamilton will instruct you on how to use your hand grenades. Target one right in-between the two Machine Gun Soldiers and toss it. This should take care of them. If not, make use of precision aim and take them out with your machine gun. Once you enter the command center, expect a barrage of soldiers charging at you. To make this part easier, stay in one area and let them come to you. Do

try not to stay hidden in the same spot for too long. Objects that you can hide under can be destroyed by sustained arms fire. Take out the soldiers and head up to the stairs by the North gate. At the top of the stairs, turn left and run out to see a firefight between ally and enemy soldiers. Your goal is to eliminate the enemy soldiers in the area. Use what you've learned to take out the soldiers. When they're all gone, you will watch a brief scene before enemy reinforcements arrive. Along with the reinforcements comes a new threat - Manned Turrets. Although you've seen this before, that was while you were in a wanzer. On foot, these things are way more dangerous. Walk up one of the ramps and take out all of the enemies in the hallway. When it's all clear, switch to your rocket laucher and take out the Manned Turrets. Clean up the rest of the enemy forces afterwards. Next, Hamilton will instruct you to head towards the wanzer depot to activate some wanzers at the hangar. Follow the path and eliminate any soldiers you run into. You'll soon run into a Ballistic Soldier who will be firing rockets at you. If you value your life, do your best to avoid them. Kill the soldier and climb up the ladder located to the left side of the door. Fight your way through the first wanzer hangar and get to the bottom floor. On the bottom floor, activate the control panels beside the two Frost wanzers. when the two wanzers have been activated, you'll have some more soldiers by the catwalk to deal with. Kill them and then proceed to the opened blast door that Hamilton unlocks. Past the first room lies two Machine Gun Soldiers on the catwalk. Send them to their doom and you'll be home free to activate the other two Frost wanzers in the second hangar...except for the wanzer that shows up! -----------------------------------------------------------------------------Mini-Boss - Zenith(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None -----------------------------------------------------------------------------Mini-Boss Strategy: Okay, so as you might have noticed, you have to fight a wanzer on foot. Seems like a daunting task, isn't it? Well, it's not as hard as you might think it is. All you have to do is switch to your rocket launcher and use it. Aim at the Zenith's core and fire away! You will have to use cover though since the Zenith's machine gun can kill you in one burst. Also, don't hide in the same spot for too long because the Zenith can and will destroy said cover. After taking down the Zenith, simply activate the other two control panels to end the mission. -----------------------------------------------------------------------------INTERMISSION: Now that Amy's around, she'll be taking over the Hangar tutorials. Amy will talk about the functionality of hover legs and the Combo backpack for this session. As the next mission requires hover legs, you'll be given the Zephyr C Hover part automatically. Of course, you're free to purchase other hover parts so it's up to you which one you want to use.

-----------------------------------------------------------------------------Mission 07 - Call of the Chariot -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: 3 Optional Objectives: 1. Kill 25 enemies. Setup Requirements: Frame Parts - Hover Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Light Assault Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Heavy Assault Wanzer Wanzer 100 Sniper Wanzer Wanzer 100 Osprey Dropship Helicopter 100 Missile Turret Gun Turret 50 Guide: This is a pretty straightforward mission in that all you have to do is follow Marcus. Hamilton will accompany you for the mission, but don't expect much help out of him. He won't be able to follow you around the river and will not take part in the upcoming boss battle. Anyhow, follow the road and take out any wanzers you see. Once you reach the Fort Monus Dam, you'll be greeted by two Missile Turrets and an incoming Osprey Dropship. Go and eliminate the Missile Turrets before you deal with the Osprey Dropship. It's possible to defeat the Osprey Dropship with your part selection at this point, but you'll need to use E.D.G.E. to do it. In case you can't shoot it down, focus on the wanzers it drops and then focus on the next Osprey coming from below the dam. You have quite a bit more time to blow this one up so if you can, take the transport down. Follow the road down to Marcus and then you have two options: continue following the road or drop down to the river. If you follow the road, you'll have more wanzers to deal with. If you choose to drop down to the river, you'll get a new foe to fight - the Light Assault wanzer. These wanzers are the fastest you'll come across...luckily they don't take a lot of punishment before going down. Follow the river until you see some Sniper wanzers. Send them to the junkyard with misiles and gun fire. Get back on the road and follow it to a tunnel. When the tunnel's gates open, a few more wanzers will attack you. From here, take the East road and up the hill until you see a scene. Next up is another boss fight with...

-----------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic) Weapon Loadout: Special Attacks: Knuckle x 2 Double Punch, Tackle, Missile Tackle Missile Launcher x 2 Burst Missile, Missile Tackle Boss - Gloria Leguizamo in Apollo's Chariot 02(Brawler) Weapon Loadout: Special Attacks: Rod Melee Chain (2-Hit, 3-Hit) Shield Melee Chain (2-Hit), Shield Tackle -----------------------------------------------------------------------------Boss Strategy: Yet another 2-on-1 battle awaits you. This time, it's with Marcus and his partner Gloria. Like Marcus, Gloria has melee weapons equipped in the form of her rod and shield. Unlike her boss, she is strictly a melee fighter. She has her own version of Marcus' tackle attacks, which has a faster charging time. Basically, if you've mastered how to use roller dash or hover dash, you won't have no problems dealing with these two. In case you're stuck, concentrate on eliminating Marcus first. Wait for him to launch his missiles, dodge them, and fire away with your weapons. If you have a melee weapon, you can score free hits when he's launching the burst missiles. When combined with E.D.G.E., you can take him out very easily. For Gloria, move in close to trigger her melee attacks and then fire away while her shield isn't up. Rinse and repeat until she goes down. -----------------------------------------------------------------------------ACT III - Antarctica [ANTA] -----------------------------------------------------------------------------Watch the scenes that play out and when they end, the next mission will begin automatically. -----------------------------------------------------------------------------Mission 08 - Providence -----------------------------------------------------------------------------Mission Type: Infantry (first half), Wanzer (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all 7 data jamming devices. 2. Locate all 5 data keys. 3. Kill 25 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Rifle, Missile Launcher Enemy Composition ------------------------------------------------------------------------------

Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Sniper Wanzer Wanzer 100 Wasp Gunship Helicopter 50 Osprey Dropship Helicopter 100 Cannon Turret Gun Turret 50 Machine Gun Soldier Infantry 15 Shotgun Soldier Infantry 15 Fortress Building Base 0 Guide: Found fighting a wanzer tough? Well, try taking on a squad of Wasp Gunships on foot! You'll be equipped with a shotgun for this infantry mission, but are you seriously going to attack a helicopter with that kind of weapon? Switch to your rocket launcher! A single shot will take these babies down...if the rocket connects. The Wasp Gunships tend to move around a lot and unless you predict where it's flying, you'll just be wasting your shots. Wait until they start slowing down to fire, then fire a shot off. You don't need to take out all of the Wasp Gunships...just get the ones who are attacking you. When the situation looks a little less chaotic, climb down the ladder and follow Godwin to the wanzer hangar. The path there is pretty straightforward and aside from the hordes of soldiers coming at you, you don't have to do any special tasks. Keep following the general and eventually, you'll be on a balcony outside of the Providence. You'll be greeted by more Wasp Gunships, who are itching to blow you to pieces with their missiles. Again, your rocket launchers will be needed to take them down. Sink the helicopters with your rocket launchers and when the path is clear, head to the North door. Follow Godwin through the hallways and you'll reach the wanzer hangar...and a brief scene to watch. The next part of the mission will be inside your wanzer, which Amy has equipped with a rifle and a missile launcher. Your objective now is to defend the Providence from the wanzers, helicopters, and gun turrets coming from the enemy base. This part can get a bit hectic with all of the bullets and missiles coming your way. To make your job easier, eliminate all of the Cannon Turrets around the base first. If you're going to use your rifle, make sure you enter precision aim to get a better view of the targets. Precision aim with rifles will prevent you from dashing so you'll need to be quick when using them. Don't be afraid to combine your rifle shots with missiles too. Take out the initial defenses and more Wasp Gunships come out to annoy you. Shoot some missiles at them and whether you get a clear shot, use your rifle. Soon enough, an Osprey Dropship will appear. This one is a mandatory kill so if your E.D.G.E. gauge is charged up, activate it and blow out the Osprey. In case you have some time left with E.D.G.E., take out any Sniper or Ballistic wanzers at the base. Upon taking out the transport, Amy will inform you that you can now target the fortress buildings. More Sniper and Ballistic wanzers will come out from the base at this point. You only need to destroy the two Fortress Buildings to end the mission, but some extra cash couldn't hurt. ------------------------------------------------------------------------------

INTERMISSION: It's time for another tutorial with Amy at the Hangar! This time, she will inform you about two new wanzers, the Kehei and Grille Sechs, along with new weapon types...the bazooka and the grenade launcher! Your friendly engineer will also tell you about Repair backpacks and how they work. When Amy is done talking, you can get back to setting up your machine of death. You can opt to change the Zephyr C wanzer set that you used in the last mission, or stick with it if you like. -----------------------------------------------------------------------------Mission 09 - Promise -----------------------------------------------------------------------------Mission Type: Gunship (first half), Wanzer (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all enemies during the gunship mission. 2. Destroy five oil pipelines. 3. Kill 65 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Engineer Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Heavy Assault Wanzer Wanzer 100 Wasp Gunship Helicopter 50 Osprey Dropship Helicopter 100 Missile Turret Gun Turret 50 Guide: Another gunship mission awaits you in Antarctica! While you won't exactly be helping out any allies, you will need to clear the iceberg field so you can land. Any sensor hunters should pay close attention to the first few islands the gunship passes by - there's quite a few sensors that can only be targeted during this phase. You won't get a chance to hit them when you're back inside your wanzer. Anyhow, unload on any wanzer that comes on your screen and after enough kills, the Albatross will land. Once you're back on your wanzer, you'll have to protect the Albatross from the enemy forces. For obvious reasons, you will be unable to use E.D.G.E. for this mission. Anyhow, among the enemy forces are Osprey Dropships. You can either shoot them out of the sky or if you need money, let them drop wanzers off. Adela, Hamilton, and Godwin will assist in fending off the enemy forces

so you'll be fine if you wander off too far from the Albatross. After beating up enough of the reinforcements, the Albatross will leave. Your objective at this point is to reach Fort Ju Ku. It's a straightword trek to the fort, but a long one. You'll fight more enemy wanzers along the way, including a new type - the Engineer wanzer. The Engineer wanzer may not be a powerhouse, but they provide a support role in the form of EMP and repairs. The ones you'll be facing are equipped with Repair backpacks, which they are not afraid to use. Always go after them first before targeting other enemy units. This will make your fights go by a lot more smoothly. Once you reach Fort Ju Ku, you'll be attacked by a huge wanzer squad. Again, let Adela, Hamilton, and Godwin take their share of the enemy units. You deal with the ones heading your way. Don't forget to take advantage of the cover that you're provided with here to reduce damage. Upon destroying the wanzer squad, you'll be treat to a scene...and some rather "unusual" wanzers. You will need to destroy these "unusual" wanzers next. Don't be fooled by their looks because they're every bit as strong as the usual stock. Once you take out all of these units, the mission will end. -----------------------------------------------------------------------------Mission 10 - Fafnir -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: 3 Optional Objectives: 1. Kill 20 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Engineer Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Heavy Assault Wanzer Wanzer 100 Sniper Wanzer Wanzer 100 Osprey Dropship Helicopter 100 Cannon Turret Gun Turret 50 Guide: At Fort Ju Ku, your objective is to go after Cornelius. Again, E.D.G.E. is not available here so try not to get in harm's way too much. The opposition is pretty much the same as before, only you'll have to deal with some Sniper wanzers as well. You'll also be facing a lot more Brawler wanzers than usual so let Adela and Hamilton take some of the damage for you. Also, don't forget

to pound and grind any Engineer wanzers you see so they can't do repairs. Other than the enemy threats, it's a nice long climb up Fort Ju Ku. You'll be passing through tunnels and riding a few elevator lifts throughout this huge fort. While you have ample room to move around for most of the areas, watch yourself when you're fighting in the tunnels. Things could get ugly if you're in a tunnel and two Brawler wanzers come charging at you. Eventually, you'll come across a large open area that lies beyond the fort. Grab the nearby ammo and repair pick-ups and get ready for a real surprise. -----------------------------------------------------------------------------Boss - Fafnir Weapon Loadout: Special Attacks: Laser Cannons None Missile Launchers EMP Shot Rocket Launchers None Legs Leg Stomp Wanzer Hangar Deploy Wanzers -----------------------------------------------------------------------------Boss Strategy: Fafnir is a giant mobile fortress with a pretty intimidating look. But, the fight isn't as hard as it seems. Located on top of the mobile fortress are power nodes, which predictably power up the big weapon. These are the things you need to destroy in order to defeat Fafnir. It has three power nodes on its front, left, and right sides. Once all three power nodes on any side are destroyed, a power core will appear on the small port right below the mobile fortress' belly. You need to destroy all three power cores to end the battle. Disabling the massive machine won't be that easy. Fafnir is armed with many weapons on all sides and it can even deploy wanzers from its wanzer hangar by the front of the fortress. By the power nodes lies laser cannons and missile launchers. Its laser cannons can track your position and if it hits, deals a lot of damage over time. Its missile launchers aren't as powerful, but Fafnir launches EMP-powered missiles time to time. Near the belly of Fafnir and the power cores are rocket launchers, which are fired in large clusters. Additionally, you have to deal with the leg stomps (which can be fatal) and its wanzers when they are deployed from its hangar. The sign for the wanzer deployment is simple - every time Fafnir stops moving and kneels down on the ground. If this occurs, deal with the wanzers first before concentrating on the mobile fortress again. If you came equipped with missile launchers, you won't have to worry much about adjusting your aim as Fafnir moves around. Get close, stay locked onto the power nodes or power cores, and let it rip! -----------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None Missile Launcher x 2 Missile Barrage (single, group) E.D.G.E. None -----------------------------------------------------------------------------Boss Strategy: This will be the first of your duels with Cornelius so pay attention to what

he does. As you might have noticed, his Caballus is no ordinary wanzer and it isn't. It's perfectly capable of hovering in the air without ever having to touch the ground! Luckily for you, it doesn't change its altitude so aiming at it won't be too hard. Unfortunately for you, the Caballus is equipped with its own E.D.G.E. system and uses it regularly in battle. He can do some neat things with E.D.G.E., which you'll find out soon enough. For this fight, Cornelius has two main attack patterns: one where he employs E.D.G.E., and one where he does not. When he utilizes E.D.G.E., he will move around in a zig-zag motion and fire a barrage of missiles. This comes in two forms: one where he fires slow tracking missiles in a sequential manner. The other form involves firing groups of missiles that don't track, but travel at a high speed. When Cornelius isn't using E.D.G.E. to attack, he flies around and shoots at you with his machine gun. It's not as dangerous as his missile barrages, but it can tear your armor if he gets a good bead on you. Since the battle starts immediately after taking down Fafnir, you might want to find the ammo and repair pick-ups before doing anything else. When you're ready to fight, pay attention to what Cornelius is doing. If you see energy forming around the Caballus, he's getting ready to use E.D.G.E. When you see this happening, get ready to dash away from the missiles. Just a simple dash in any direction will do the job. After E.D.G.E. phases out, Cornelius will be wide open for attacks. If you have anything in the E.D.G.E. gauge after the last battle, use it at this time and fire away. The fight ends once you take off 75% of the Caballus' armor. -----------------------------------------------------------------------------ACT IV - New York City, Revisited [NEW2] -----------------------------------------------------------------------------Get some food and sit back to watch the scenes that play after beating the last mission. When you're sent to the Hangar, Amy will inform you that quad legs are needed for the next mission. Fortunately, you'll be given the Zephyr E Quad part so you don't have to fret about being unprepared. Amy will also talk about the new gatling gun and EMP backpack parts that you can purchase. Do your configurations and when you're ready, sortie for the next mission. -----------------------------------------------------------------------------Mission 11 - Chorus of Destruction -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: None Optional Objectives: 1. Kill 9 enemies. Setup Requirements: Frame Parts - Four-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money

-----------------------------------------------------------------------------Centipede Tank Tank 50 Wasp Gunship Helicopter 75 Guide: Your return to New York City is going to be pretty brief so you won't be able to find any emblems. There will be sensors, however, and finding them isn't a hard job...not when the mission area is so small! Anyhow, take out all of the Centipede Tanks and Wasp Gunships that appear to harass you. Once you destroy them all, jump across and past the destroyed buildings to reach Times Square. In there, you'll have to deal with some unexpected foes... -----------------------------------------------------------------------------Boss - Pia Simpson in Apollo's Chariot 03(Sniper) Weapon Loadout: Special Attacks: Bazooka Melee Bash Grenade Launcher None Boss - Megan Chamberlain in Apollo's Chariot 04(Heavy Assault) Weapon Loadout: Special Attacks: Shotgun x 2 None Gatling Gun None -----------------------------------------------------------------------------Strategy: These two Apollo's Chariots members are loaded with some heavy firepower for close range combat. In particular, watch out for Megan. Her two shotguns can seriously damage your wanzer at close range, aided by a gatling gun that will eat away at your armor. Avoid getting in a melee with her at all costs. Pia, on the other hand, can't do much up close because of her bazooka and grenade launcher setup. She can bash you with her bazooka, but otherwise, you have nothing to fear up close. To make this skirmish easy, focus on taking out Megan first and then concentrate on Pia next. -----------------------------------------------------------------------------Mission 12 - Father and Son -----------------------------------------------------------------------------Mission Type: Wanzer (first half), Infantry (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all 7 data jamming devices. 2. Locate all 5 data keys. 3. Kill 30 enemies. Setup Requirements: Frame Parts - Four-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition ------------------------------------------------------------------------------

Name Enemy Type Money -----------------------------------------------------------------------------Brawler Wanzer Wanzer 150 Light Assault Wanzer Wanzer 150 Medium Assault Wanzer Wanzer 150 Sniper Wanzer Wanzer 150 Centipede Tank Tank 50 Wasp Gunship Helicopter 150 Ballistic Soldier Infantry 25 Machine Gun Soldier Infantry 25 Shotgun Soldier Infantry 25 Guide: The first half of this mission will be inside your wanzer. Your objective is to reach the location where Alan is being held in. Follow Adela as you move through the subway, and take out any enemy units you come across. You'll have to blow up some walls to progress further into the subway and when you do, enemy wanzers will come charging at you. Look at your radar and if you see the enemy markers, get ready to fight once the walls are broken. Eventually, you'll reach a dead end in the subway and continue the mission on foot. When the second half of the mission begins, move out of the door and take cover somewhere. You'll be in a large firefight against enemy soldiers. Since a lot of them will be grouped together, feel free to toss a hand grenade or take a shot with your rocket launcher. After you end the firefight, continue moving past either of the two hallways. Another firefight will ensue when you reach the elevator. Get past the reinforcement soldiers and take the elevator up. Once you get off the elevator, another wave of soldiers will greet you. Deal with the soldiers and at the very end of the building, make a left turn at the only open room and enter the room where Alan is. A scene will occur and when it ends, you'll have to deal with some Wasp Gunships. Take them out with your rocket launcher and then soldiers will come barging through the exit door. Once you get out, three Machine Gun Soldiers will great you with bullets. Toss a hand grenade at the nearby car to kill two of them, then use your rocket launcher to take out the third soldier. Go down the stairs and... -----------------------------------------------------------------------------Mini-Boss - Zenith(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None -----------------------------------------------------------------------------Mini-Boss Strategy: ...you'll have another fight against a wanzer! This time, you have a lot more room to fight in. Unfortunately, this one won't simply stand still to get shot at. Also, you will also have some Machine Gun Soldiers to deal with, but ignore them. Once you destroy the Zenith, the fight ends. Move around the area and find cover, and use your rocket launcher whenever the Zenith stops shooting. It'll go down after a few shots to the body, and the mission ends. -----------------------------------------------------------------------------INTERMISSION:

You'll get another chance to set up your wanzer at the Hangar. Also, E.D.G.E. will be reactivated so you can use it again for this mission. Customize your unit in any way you see fit, but you'll need to use four-legged parts to do the next mission. -----------------------------------------------------------------------------Mission 13 - Defense of Constantine -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: 3 Optional Objectives: 1. Kill 30 enemies. Setup Requirements: Frame Parts - Four-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Engineer Wanzer Wanzer 100 Light Assault Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Sniper Wanzer Wanzer 100 Wasp Gunship Helicopter 75 Osprey Dropship Helicopter 100 Guide: At the start of the mission, you'll have to fend off some wanzers and Osprey Dropships. Use this time to build up your E.D.G.E. gauge and save it...you'll need it for later. After eliminating the initial enemy forces, you'll have to travel to the base of Constantine next. On the bridge, some Wasp Gunships and Light Assault wanzers will come and greet you with bullets. Get rid of them and move towards the entrance gates. When the gates open, you'll have to get rid of a wanzer squad. Once that's done, head inside the facility. Inside the facility, you'll have to wait for a bit until Amy unlocks the gate that leads to where the allied forces are. Once the gate opens, you'll need to take out five Ballistic wanzers fighting some allied forces. Help them out and send the enemy units to the junkyard. Press forward to the next area when you're done and take the elevator up. Go out the door and you'll see enemy and allied wanzers going at it. An Osprey Dropshop will also show up to drop down some more wanzers. Once you kill them, you'll have another boss fight. -----------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None

Pile Bunker None Missile Launcher x 2 Missile Barrage (single, group, large) E.D.G.E. None -----------------------------------------------------------------------------Boss Strategy: Cornelius shows up once again and this time, he has some new tricks up his sleeve. He starts off the fight hovering in the air with the same attacks as last time. Remember to dodge the grouped missile launches and shake off the single missile launches by dashing. You won't be able to dash that far with a four-legged part, so watch your energy gauge. Once the Caballus is at 60% or less armor, it will drop on the ground and shift to its second phase. On the ground, Cornelius uses a different set of attacks that includes his sword-shaped pile bunker. With this, he'll use E.D.G.E. to get close and try to slash you. This is an extremely powerful attack that can kill you in just two hits. Needless to say, you'll want to dodge this one at all costs. Aside from his pile bunker, Cornelius will dash around and shoot at you with his machine gun. He'll do this attack in-between his E.D.G.E. activations so you have some time to get to a repair pick-up to survive his pile bunker slash. After Cornelius has less than 50% of his armor left, he'll use a new kind of missile attack - large missiles. These missiles are big and slow, but if they connect, deal a scary amount of damage. One large missile is enough to blow off your arm parts, and two of these can potentially destroy you. Luckily, you can shoot these missiles down with your guns. You better get used to it because Cornelius will start launching two large missiles after phasing out of E.D.G.E. The battle ends once the Caballus has lost 75% of its armor. -----------------------------------------------------------------------------ACT V - Syria [SYRI] -----------------------------------------------------------------------------Another long scene will play out before you can get back to customization. At the Hangar, Amy has some new updates including the new Tiran and Zenith wanzers, and the new Anti-Missile backpack. You'll also have the Zephyr G part equipped so thank Amy for that. Once you're done with your setups, head out to battle. -----------------------------------------------------------------------------Mission 14 - Steps of Trinity -----------------------------------------------------------------------------Mission Type: Gunship (first half), Wanzer (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all enemies during the gunship mission. 2. Destroy 40 communications relay stations. 3. Kill 70 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None

Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Heavy Assault Wanzer Wanzer 100 Sniper Wanzer Wanzer 100 Centipede Tank Tank 50 Wasp Gunship Helicopter 75 Missile Turret Gun Turret 75 Guide: It's gunship time! This will be your longest gunship mission and by default, your hardest. It will also be the most exciting one so have fun and enjoy the scenery in Syria! The general flow of the mission is similar to the first one in that you'll have to help allied wanzers get past enemy forces. You'll also be in charge of cleaning up any enemy forces that you come across. For sensor hunters, pay very close attention to this whole section. There's plenty of sensors to be found along the cozy ride to Trinity. Once the gunship lands, you'll be back inside your wanzer. The enemies will put out a nice welcoming party in the form of a wanzer squad. Kick them out of the party and head to the tunnel located North of the landing zone. In the next area, a few Sniper and Brawler wanzers will crash the party. Take them down and some Wasp Gunships will make their entrance. Eliminate them and any wanzers that are nearby. When you're done, head to the old ruins and open the door. You'll have to watch another scene once it ends, another boss battle... -----------------------------------------------------------------------------Boss - Marcus Seligman in Apollo's Chariot 01(Ballistic) Weapon Loadout: Special Attacks: Knuckle x 2 Double Punch, Tackle, Missile Tackle Missile Launcher x 2 Burst Missile, Missile Tackle Boss - Gloria Leguizamo in Apollo's Chariot 02(Brawler) Weapon Loadout: Special Attacks: Rod Melee Chain (2-Hit, 3-Hit) Shield Melee Chain (2-Hit), Shield Tackle Boss - Pia Simpson in Apollo's Chariot 03(Sniper) Weapon Loadout: Special Attacks: Bazooka Melee Bash Grenade Launcher None Boss - Megan Chamberlain in Apollo's Chariot 04(Heavy Assault) Weapon Loadout: Special Attacks: Shotgun x 2 None Gatling Gun None -----------------------------------------------------------------------------Boss Strategy:

...against all four members of Apollo's Chariot! This will no doubt be your toughest battle to date. Although Marcus, Gloria, Pia, and Megan don't have any new tricks up their sleeve, the odds are definitely stacked against you. Don't even think about rushing up to all four of them unless you want to die. Rather, you'll need to isolate them by camping by some cover and attacking the ones who come to you first. In almost all cases, this will be Gloria. If you recall, she only uses melee weapons so take her down first. Once Gloria goes down, you can either target Marcus or Megan next. Taking out Marcus will make it easier to concentrate on the other two. But, eliminating Megan means you can coast through the rest of the battle without fear. Pia is dangerous, but only when she's not alone. When she is alone, destroying her is a simple task. This will be a long battle in any case, so don't be afraid to use the pick-up items in the battlefield. -----------------------------------------------------------------------------Mission 15 - Tower of Babel -----------------------------------------------------------------------------Mission Type: Wanzer (first half), Infantry (second half) Sensors: 20 Emblems: 3 Optional Objectives: 1. Destroy all 7 data jamming devices. 2. Locate all 5 data keys. 3. Kill 50 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 100 Brawler Wanzer Wanzer 100 Engineer Wanzer Wanzer 100 Medium Assault Wanzer Wanzer 100 Heavy Assault Wanzer Wanzer 100 Centipede Tank Tank 50 Mantis Tank Tank 50 Wasp Gunship Helicopter 75 Ballistic Soldier Infantry 25 Machine Gun Soldier Infantry 25 Shotgun Soldier Infantry 25 Guide: For the first half of your journey into the heart of the Tower of Babel, you will be inside your wanzer. Godwin will join you as your ally and will lead the way into the base of the orbital elevator. There will be a ton of wanzers to go through along the way...and some tanks, helicopters, and even soldiers! Be sure to use Godwin to absorb some of the punishment for you if things are

getting a bit out of control. You'll eventually reach the base of the orbital elevator and at this point, Jed and Yung will join you. A wanzer squad will also attack you at this time so get rid of them in any way you see fit. Once they're down, you'll have to watch a brief scene next. Inside the orbital elevator, you'll have to take out the enemy force guarding the facility. The next half of the mission will begin on foot once you defeat the enemy force. Your objective is to reach the control room at the top level of the facility. Aside from the enemy soldiers, the trek to the top is pretty straightforward. Kill all soldiers by the control room to end the mission. -----------------------------------------------------------------------------INTERMISSION: Before you head off into outer new gear at the Hangar. She'll be bought, the Anakuma and the up your wanzer so give it your space, Amy will give you some final updates on specifically mention two new wanzers that can Zephyr EX. You won't get another chance to set all and make the best ride you can!

-----------------------------------------------------------------------------Mission 16 - Vritra -----------------------------------------------------------------------------Mission Type: Wanzer Sensors: 20 Emblems: 3 Optional Objectives: 1. Kill 20 enemies. Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Enemy Composition -----------------------------------------------------------------------------Name Enemy Type Money -----------------------------------------------------------------------------Ballistic Wanzer Wanzer 200 Brawler Wanzer Wanzer 200 Medium Assault Wanzer Wanzer 200 Sniper Wanzer Wanzer 200 Cannon Turret Gun Turret 75 Guide: Unlike all of the previous missions, this one starts off immediately with a boss fight after watching the introductory scenes. -----------------------------------------------------------------------------Boss - Cornelius Werner in Caballus(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None Pile Bunker None

Missile Launcher x 2 Missile Barrage (single, group, large, multi) E.D.G.E. None EMP Field None -----------------------------------------------------------------------------Boss Strategy: This is your last encounter with Cornelius and without a doubt, is tougher than the first two. Cornelius starts off hovering like he does in the last two battles. Remember to get the dash button ready as he activates E.D.G.E. to dodge the incoming missile barrage. Then, let loose on him as he phases out of E.D.G.E. Keep the attack up until his armor drops to 75% and he will drop to the ground, switching to his second phase. Cornelius' second phase is the same as the previous encounter in that he uses his pile bunker along with E.D.G.E. to cut you up into pieces. Don't forget to shoot down the two large missiles he launches after he exits E.D.G.E. or else you might suffer a quick death. If you dodge his melee, use E.D.G.E. and pound Cornelius while he remains stationary. Keep the pressure up and at 25% armor left, he will hover in the air again and switch to his final phase. In the third and final phase, you won't have to deal with that deadly pile bunker. However, Cornelius will use a multi-missile barrage in which a dozen or so missiles are launched, including some large missiles. If you're finding it hard to dodge them all, use any ranged weapons you've equipped to shoot down the missiles. You can also use E.D.G.E. to help you shoot them down if you're having problems. Lastly, Cornelius will also use EMP fields that can temporarily disable you for a few seconds. Considering the amount of damage he does with either his machine gun or missile launchers, you don't want to be caught in one while he's attacking. If you have any energy in the E.D.G.E. gauge left, use it all up and blast Cornelius into oblivion. Guide (continued): After Cornelius goes down, you'll have to find a way to get to Vritra's core. Find one of the two tunnels and go through them to reach Vritra's exterior. To get to the core, you'll need to go through long walkways to the Northeast of the tunnels. You will have to fight some wanzers along the way. These ones are the strongest in the game, so don't let your guard down. Don't forget to use Jed as a distraction too...but he won't help you out forever. When you pass by the long bridge halfway in the walkways, Jed will leave you. Once Jed leaves, go North and you'll be attacked by two Cannon Turrets along with Brawler and Ballistic wanzers. They can kill you rather quickly if you stay there, so head back to the bridge and wait there. Take out the Brawler wanzers that come to you, then eliminate the Cannon Turrets and Ballistic wanzers. Next, move to the North end of the walkway and jump to the central area where Vritra's core lies. A few more wanzers will appear to greet you, so be sure to return the favor. Once you're all done, head into the core... -----------------------------------------------------------------------------Mission 17 - No Borders -----------------------------------------------------------------------------Mission Type: Wanzer

Sensors: None Emblems: None Optional Objectives: None Setup Requirements: Frame Parts - Two-Legged Legs Support Parts - None Attacking Parts - Ranged Weapons Guide: A long scene will play out when you start this mission. After it ends, you'll have to fight a boss. -----------------------------------------------------------------------------Boss - SCION Weapon Loadout: Special Attacks: Laser Cannon None Missile Launchers None EMP Field None Boss - Adela Seawell in Frost(Medium Assault) Weapon Loadout: Special Attacks: Machine Gun None Shotgun None -----------------------------------------------------------------------------Boss Strategy: If you're thinking of using E.D.G.E. in this fight, don't. This fight is an easy one and you'll want to save it for the next one. Anyhow, you'll have to fight SCION and Adela. SCION won't really attack you at the start, so you can go after Adela without worry. Adela doesn't have anything that can threaten you, but she is an annoyance that has to be dealt with. Once you disable her, SCION will likely be attacking by now. Go after it next. SCION only has two offensive attacks - a laser cannon that it charges before firing, and some missiles that it launches. It also has the EMP fields that you saw with Cornelius as well. Anyhow, the way to defeat it is by attacking the generator core when its exposed...and it only exposes itself when firing its laser. All you need to do is wait until you see energy forming up and as the beam materializes, start dashing and shooting at its core. When it stops firing, go all-out at it. Rinse and repeat until the core is destroyed. Guide (continued): After defeating SCION, watch the scene that occurs. Then, get ready for the final battle... -----------------------------------------------------------------------------Boss - SCION Weapon Loadout: Special Attacks: Laser Cannon None Pulse Cannon None Missile Launchers None Claws Claw Stomp, Claw Pincer

-----------------------------------------------------------------------------Boss Strategy: In SCION's full form, you'll have your hands full dealing with its claws and its seven generator cores. The main core can still launch its missiles, but that's not really a problem here. The real threat are its claws; not only can they do very damaging melee attacks, but they're also equipped with laser and pulse cannons. The laser cannons are similar to SCION's main core laser, with the main difference being that you won't see them charging up. Aiding it are pulse cannons, which fire small but powerful energy pulses. SCION's attack pattern, fortunately, is really easy to remember. SCION will always start off firing waves of missiles, do a melee attack with its claws, then use either its laser or pulse cannon at you. Dodging them isn't a tall order...as long as you have energy to use for dashing. And that's going to be awfully hard given how long SCION's laser cannon or pulse cannon can go on for. Its melee attacks can instantly destroy your arm and leg parts in a mere hit, which can spell game over if you do get hit by them. To beat SCION, start off by destroying the four generator cores by its main core. Going after them first will make your life a little easier and you can better avoid its melee attacks while you're concentrating on them. Dodging the stomp is just a simple dash away from it, but when it's using the pincer attack, jump up to dodge the attack. If you've been saving E.D.G.E., use it and watch those generator cores go up in flames! Once all seven are gone, you'll have to destroy the generator core by its chest. Its only attack will be the same one you saw in the previous battle...the charged up laser. It's the final battle so don't hold anything back! -----------------------------------------------------------------------------4. MULTIPLAYER MODE [MULT] -----------------------------------------------------------------------------When you're done playing the single player campaign, dive into the online multiplayer and duke it out with your friends! The gameplay in this mode uses Wanzer Mode, so don't expect to get out of your wanzers and try fighting on foot! Well, there might be some downloadable content (DLC) that might make it possible in the near future... Anyhow, get out there and play online, soldier! ----NOTES ----1. The parts that you have earned in the single player campaign CANNOT be transferred to online multiplayer. Likewise, any parts that you have earned in online multiplayer CANNOT be transferred to the single player campaign. Also, all parts in online multiplayer have different statistics from their single player campaign counterparts. 2. To gain new parts, weapons, and battle skills in online multiplayer, you must play ranked matches and increase your rank. To raise your rank, you must accumulate EXP from doing various actions in ranked matches. Some of these actions include killing players in a certain way, using backpack functions,

etc. 3. Ranked matches are randomized based on your current rank and equipment. Yes, you read that right...ranked matches are randomized! Don't be surprised if you don't see any of your friends playing with you in the same match. if you're lucky, you might have a friend or two playing alongside you. To play a match on your own terms, use the player match option. Although you can't get EXP in here, at least you'll be assured that your friends will be playing you. 4. While you have a few parts to start, use one of the pre-built setups. It will make gaining EXP a LOT easier during ranked matches until you can raise your ranks and get new gear to play with. Not only does the pre-built setups come with better gear, but you'll have less problems fending off any higher ranked opponents in a ranked match. 5. The maximum player cap for a match is eight players. On the team-oriented modes, it's four players per team. Hopefully there will be a DLC to raise this limit to eight players... Multiplayer Rankings Guide: -----------------------------------------------------------------------------Rank EXP Needed Position Unlocks -----------------------------------------------------------------------------1 0 Private Custom Slot 1 2 30 Private 1 3 120 Private 2 4 270 Private First Class 5 480 Private First Class 1 6 750 Private First Class 2 7 1080 Corporal 8 1470 Corporal 1 9 1920 Corporal 2 10 2430 Sergeant 11 3000 Sergeant 1 Clan Name 12 3630 Sergeant 2 13 4320 Staff Sergeant Custom Slot 2 14 5070 Staff Sergeant 1 15 5880 Staff Sergeant 2 16 6750 Staff Sergeant 3 17 7680 Sergeant First Class 18 8670 Sergeant First Class 1 19 9720 Sergeant First Class 2 20 10830 Sergeant First Class 3 21 12000 Master Sergeant Custom Slot 3 22 13250 Master Sergeant 1 23 14580 Master Sergeant 2 24 15990 Master Sergeant 3 25 17480 Sergeant Major 26 19050 Sergeant Major 1 27 20700 Sergeant Major 2 28 22430 Sergeant Major 3 29 24240 Second Lieutenant Custom Slot 4 30 26130 Second Lieutenant 1 31 28100 Second Lieutenant 2 32 30150 Second Lieutenant 3

33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 Notes:

32280 34490 36780 39150 41600 44130 46740 49430 52200 55070 58040 61110 64280 67550 70920 74390 77960 81630 85400 89270 93240 97310 101480 105750 110120 114590 119160 123830 128600 133470 138440 143510 148680 153950 159320 164790 170260 178700

First Lieutenant First Lieutenant 1 First Lieutenant 2 First Lieutenant 3 Captain Captain 1 Captain 2 Captain 3 Major Major 1 Major 2 Major 3 Lieutenant Colonel Lieutenant Colonel 1 Lieutenant Colonel 2 Lieutenant Colonel 3 Colonel Colonel 1 Colonel 2 Colonel 3 Brigadier General Brigadier General 1 Brigadier General 2 Brigadier General 3 Major General Major General 1 Major General 2 Major General 3 Lieutenant General Lieutenant General 1 Lieutenant General 2 Lieutenant General 3 General General 1 General 2 General 3 General 4 Commander

Custom Slot 5

At the Commander rank (70), a new option will be available - Tour of Duty. Selecting this option will reset your rank, parts and Battle Skills. However, you will gain a new decal to use in return. This option can be used up to 11 times if you chose to go through the ranking climb again. Multiplayer Battle Skills Guide: -----------------------------------------------------------------------------Battle Skill Access -----------------------------------------------------------------------------(All ranged weapons) Acid Shot I Rank 15 Acid Shot II Rank 36 Acid Shot III Rank 55 Panic Shot I Rank 6 Panic Shot II Rank 27

Panic Shot III Rank 60 Ricochet I Rank 1 Ricochet II Rank 5 Ricochet III Rank 23 Siphon Shot I Rank 9 Siphon Shot II Rank 20 Siphon Shot III Rank 39 (Machine guns and gatling guns) Barrage I Rank 1 Barrage II Rank 6 Barrage III Rank 40 Fire Shot I Rank 1 Fire Shot II Rank 34 Fire Shot III Rank 48 (Shotguns) Buckshot I Rank 2 Buckshot II Rank 24 Buckshot III Achieve Shotguns 3 Long Shot I Rank 26 Long Shot II Rank 32 Long Shot III Rank 46 (Rifles) Piercing Shot I Rank 15 Piercing Shot II Rank 54 Piercing Shot III Rank 66 Rapid Fire I Rank 18 Rapid Fire II Rank 52 Rapid Fire III Rank 63 or achieve Rifles 3 (Bazookas and grenade launchers) Area Blast I Rank 30 Area Blast II Rank 43 Area Blast III Achieve Bazookas 3 (All melee weapons) Critical Blow I Rank 2 Critical Blow II Rank 12 Critical Blow III Rank 25 (Shields) Healing Shield I Rank 11 Healing Shield II Rank 44 Healing Shield III Rank 56 Perfect Shield I Rank 12 Perfect Shield II Rank 42 Perfect Shield III Rank 62 (Missile launchers) Homing I Rank 7 Homing II Rank 22 Homing III Rank 47 or achieve Missiles 3 (Missile launchers, grenade launchers, and rocket launchers) Shrapnel I Rank 28 Shrapnel II Rank 38 Shrapnel III Rank 70 or achieve Grenades & Rockets 3 ---------GAME MODES ---------Front Mission Evolved's online multiplayer offers four different game modes.

DEATHMATCH: If anyone has ever played a video game and any online multiplayer modes it might have, this will be very familiar to you. In Deathmatch, all you do is rake as many kills possible against the other players in the match. There is no limit on who you can attack and destroy - just go in and take out whoever you see! TEAM DEATHMATCH: This is basically Deathmatch, but played on teams of up to four players max. Again, if you've played online multiplayer games before, you'll be familiar with this particular mode. So, help your team members and rack up the kill count as high as possible! DOMINATION: One of the two territorial based modes, Domination pits two teams in a race to take control of gun turrets around the map. Once a gun turret has been activated, it will aid your team when members from the opposing team are in striking range. Scoring works by capturing a turret and keeping it alive. If a turret gets destroyed, you'll have to find a new turret to capture. The game continues until one team reaches 1000 points. SUPREMACY: One of the two territorial based modes, Supremacy pits two teams in a race to take control of small nodes. This mode is very similar to Domination in that scoring works by capturing a node and protecting it from the opposing team. Supremacy differs in one major aspect though - these nodes cannot aid your team in fending off the enemy team! The game continues until one team reaches 300 points. -----------------------------------------------------------------------------5. ASSIGNMENTS [ASSI] -----------------------------------------------------------------------------This section details the optional objectives, otherwise known as assignments, that Front Mission Evolved offers in its single player and multiplayer modes. SINGLE PLAYER ------------In the story campaign, there are quite a lot of assignments that the player can do. These assignments are entirely optional, but they do yield a lot of rewards. To be specific, free money, parts, battle skills, and even decals! Read on to find out more about what kind of assignments there are for playing the campaign. Mission Assignments Guide: These assignments are mission-specific, and can only be obtained in their respective missions. ------------------------------------------------------------------------------

Name Description -----------------------------------------------------------------------------(Act I - Mission 01) One Man Army Kill 5 enemies. (Act I - Mission 02) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 45 enemies. (Act I - Mission 03) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 35 enemies. Obedient Destroy all 3 anti-air turrets. (Act I - Mission 04) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 15 enemies. Defender Destroy all retreating tanks. Quick Escape Escape New York City within 1 minute and 30 seconds. (Act II - Mission 05) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 60 enemies. Air Superiority Destroy all enemies during the gunship mission. (Act II - Mission 06) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 50 enemies. Cyber Security Destroy all 7 data jamming devices. Key Holder Locate all 5 data keys. (Act II - Mission 07) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 25 enemies. (Act III - Mission 08) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors. Sensor 3 Destroy all 20 sensors. Scavenger Find all 3 emblems. One Man Army Kill 25 enemies. Cyber Security Destroy all 7 data jamming devices. Key Holder Locate all 5 data keys. (Act III - Mission 09) Sensor 1 Destroy 5 sensors. Sensor 2 Destroy 10 sensors.

Sensor 3 Scavenger One Man Army Air Superiority Spoiled Oil (Act III - Mission 10) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act IV - Mission 11) Sensor 1 Sensor 2 Sensor 3 One Man Army (Act IV - Mission 12) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act IV - Mission 13) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act V - Mission 14) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Air Superiority Jamming (Act V - Mission 15) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act V - Mission 16) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army

Destroy all 20 sensors. Find all 3 emblems. Kill 65 enemies. Destroy all enemies during the gunship mission. Destroy 5 oil pipelines. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 20 enemies. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Kill 9 enemies. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 30 enemies. Destroy all 7 data jamming devices. Locate all 5 data keys. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 30 enemies. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 70 enemies. Destroy all enemies during the gunship mission. Destroy 40 communications relay stations. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 50 enemies. Destroy all 7 data jamming devices. Locate all 5 data keys. Destroy 5 sensors. Destroy 10 sensors. Destroy all 20 sensors. Find all 3 emblems. Kill 20 enemies.

-----------------------------------------------------------------------------Name Rewards -----------------------------------------------------------------------------(Act I - Mission 01)

One Man Army (Act I - Mission 02) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act I - Mission 03) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Obedient (Act I - Mission 04) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Defender Quick Escape (Act II - Mission 05) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Air Superiority (Act II - Mission 06) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act II - Mission 07) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act III - Mission 08) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act III - Mission 09) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army

$10 $10 $20 $100 $100 $50 $25 $50 $150 $100 $75 $50, Panic Shot I $25 $50 $150 $100 $75 $50, Long Shot I $50, Ricochet I $25 $50 $150 $200 $200 $200, Rapid Fire I $25 $50 $150 $200 $200 $200, Panic Shot II $200, Barrage I $50 $100 $250 $300 $300, Siphon Shot I $50 $100 $250 $300 $300 $300, Healing Shield I $300, Long Shot II $75 $150 $300 $400 $400

Air Superiority Spoiled Oil (Act III - Mission 10) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act IV - Mission 11) Sensor 1 Sensor 2 Sensor 3 One Man Army (Act IV - Mission 12) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act IV - Mission 13) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army (Act V - Mission 14) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Air Superiority Jamming (Act V - Mission 15) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army Cyber Security Key Holder (Act V - Mission 16) Sensor 1 Sensor 2 Sensor 3 Scavenger One Man Army

$400, Rapid Fire II $400, Ricochet II $75 $150 $300, Barrage II $400 $400 $75 $150 $300 $500 $75 $150 $300 $500 $500 $500, Panic Shot III $500, Barrage III $125 $250 $500 $500 $500, Siphon Shot II $125 $250 $500 $500 $500 $500, Rapid Fire III $500, Ricochet III $150 $300 $600 $750 $750, Siphon Shot III $750, Healing Shield II $750, Long Shot III $150 $300 $600, Healing Shield III $750 $750

Campaign Assignments Guide: These assignments are not mission-specific, and can be obtained any time during the story campaign. -----------------------------------------------------------------------------Name Description Rewards

-----------------------------------------------------------------------------Cash Milestone 1 Accumulate $500. None Cash Milestone 2 Accumulate $1,500. Frost Cash Milestone 3 Accumulate $4,000. Enyo, Enyo Hover Cash Milestone 4 Accumulate $10,000. Grapple 2 Cash Milestone 5 Accumulate $27,500. Vyzov Cash Milestone 6 Accumulate $32,500. Grapple 3 Cash Milestone 7 Accumulate $50,000. Decal Cash Milestone 8 Accumulate $75,000. Decal Emblem Total 1 Discover 10 emblems. $500 Emblem Total 2 Discover 20 emblems. $1,000 Emblem Total 3 Discover all 42 emblems. $2,000 Tank Destroyer 1 Destroy 10 tanks. $20 Tank Destroyer 2 Destroy 20 tanks. $50 Tank Destroyer 3 Destroy 40 tanks. $200 Tank Destroyer 4 Destroy 60 tanks. $400 Tank Destroyer 5 Destroy 80 tanks. $600, Decal Wanzer Destroyer 1 Destroy 10 wanzers. $20 Wanzer Destroyer 2 Destroy 30 wanzers. $50 Wanzer Destroyer 3 Destroy 50 wanzers. $100 Wanzer Destroyer 4 Destroy 75 wanzers. $200 Wanzer Destroyer 5 Destroy 100 wanzers. $300 Wanzer Destroyer 6 Destroy 125 wanzers. $400, Decal Wanzer Destroyer 7 Destroy 150 wanzers. $600 Wanzer Destroyer 8 Destroy 200 wanzers. $800 Wanzer Destroyer 9 Destroy 250 wanzers. $1000 Wanzer Destroyer 10 Destroy 300 wanzers. $1,200, Decal Gunship Down 1 Destroy 5 gunships. $20 Gunship Down 2 Destroy 20 gunships. $50 Gunship Down 3 Destroy 30 gunships. $200 Gunship Down 4 Destroy 40 gunships. $400 Gunship Down 5 Destroy 50 gunships. $600, Decal Soldier Down 1 Kill 10 soldiers. $20 Soldier Down 2 Kill 25 soldiers. $50 Soldier Down 3 Kill 50 soldiers. $200 Soldier Down 4 Kill 100 soldiers. $400 Soldier Down 5 Kill 140 soldiers. $600, Decal Grenade Kill 1 Kill 5 enemies with hand grenades. $50 Grenade Kill 2 Kill 10 enemies with hand grenades. $200 Grenade Kill 3 Kill 25 enemies with hand grenades. $500 Tank Bash 1 Destroy 5 tanks with melee. $50 Tank Bash 2 Destroy 10 tanks with melee. $200 Tank Bash 3 Destroy 25 tanks with melee. $500 Soldier Stomp 1 Stomp on and kill 5 soldiers. $50 Soldier Stomp 2 Stomp on and kill 15 soldiers. $200 Soldier Stomp 3 Stomp on and kill 45 soldiers. $500 MULTIPLAYER ----------In the multiplayer mode, assignments free cash, you gain a certain amount Additionally, the assignments work a requirement to meet. If your rank is able to earn some of the assignments Multiplayer Assignments Guide: work a bit differently. Instead of the of EXP to use for rising up the ranks. bit differently in that they have a rank not at a certain level, you will not be in multiplayer.

-----------------------------------------------------------------------------Name Description -----------------------------------------------------------------------------(Weapon Proficiency) Assault 1 Get 10 kills with this weapon type. Assault 2 Get 25 kills with this weapon type. Assault 3 Get 50 kills with this weapon type. Assault 4 Get 75 kills with this weapon type. Assault 5 Get 100 kills with this weapon type. Assault 6 Get 125 kills with this weapon type. Assault 7 Get 150 kills with this weapon type. Assault 8 Get 175 kills with this weapon type. Assault 9 Get 200 kills with this weapon type. Uzis 1 Get 10 kills with this weapon type. Uzis 2 Get 25 kills with this weapon type. Uzis 3 Get 50 kills with this weapon type. Uzis 4 Get 75 kills with this weapon type. Uzis 5 Get 100 kills with this weapon type. Uzis 6 Get 125 kills with this weapon type. Uzis 7 Get 150 kills with this weapon type. Uzis 8 Get 175 kills with this weapon type. Uzis 9 Get 200 kills with this weapon type. Burst 1 Get 10 kills with this weapon type. Burst 2 Get 25 kills with this weapon type. Burst 3 Get 50 kills with this weapon type. Burst 4 Get 75 kills with this weapon type. Burst 5 Get 100 kills with this weapon type. Burst 6 Get 125 kills with this weapon type. Burst 7 Get 150 kills with this weapon type. Burst 8 Get 175 kills with this weapon type. Burst 9 Get 200 kills with this weapon type. Machine Guns 1 Get 10 kills with this weapon type. Machine Guns 2 Get 25 kills with this weapon type. Machine Guns 3 Get 50 kills with this weapon type. Machine Guns 4 Get 75 kills with this weapon type. Machine Guns 5 Get 100 kills with this weapon type. Machine Guns 6 Get 125 kills with this weapon type. Machine Guns 7 Get 150 kills with this weapon type. Machine Guns 8 Get 175 kills with this weapon type. Machine Guns 9 Get 200 kills with this weapon type. Shotguns 1 Get 10 kills with this weapon type. Shotguns 2 Get 25 kills with this weapon type. Shotguns 3 Get 50 kills with this weapon type. Shotguns 4 Get 75 kills with this weapon type. Shotguns 5 Get 100 kills with this weapon type. Shotguns 6 Get 125 kills with this weapon type. Shotguns 7 Get 150 kills with this weapon type. Shotguns 8 Get 175 kills with this weapon type. Shotguns 9 Get 200 kills with this weapon type. Rifles 1 Get 10 kills with this weapon type. Rifles 2 Get 25 kills with this weapon type. Rifles 3 Get 50 kills with this weapon type. Rifles 4 Get 75 kills with this weapon type. Rifles 5 Get 100 kills with this weapon type. Rifles 6 Get 125 kills with this weapon type. Rifles 7 Get 150 kills with this weapon type.

Rifles 8 Get 175 kills with this weapon type. Rifles 9 Get 200 kills with this weapon type. Bazookas 1 Get 10 kills with this weapon type. Bazookas 2 Get 25 kills with this weapon type. Bazookas 3 Get 50 kills with this weapon type. Bazookas 4 Get 75 kills with this weapon type. Bazookas 5 Get 100 kills with this weapon type. Bazookas 6 Get 125 kills with this weapon type. Bazookas 7 Get 150 kills with this weapon type. Bazookas 8 Get 175 kills with this weapon type. Bazookas 9 Get 200 kills with this weapon type. Grenades & Rockets 1 Get 10 kills with this weapon type. Grenades & Rockets 2 Get 25 kills with this weapon type. Grenades & Rockets 3 Get 50 kills with this weapon type. Grenades & Rockets 4 Get 75 kills with this weapon type. Grenades & Rockets 5 Get 100 kills with this weapon type. Grenades & Rockets 6 Get 125 kills with this weapon type. Grenades & Rockets 7 Get 150 kills with this weapon type. Grenades & Rockets 8 Get 175 kills with this weapon type. Grenades & Rockets 9 Get 200 kills with this weapon type. Missiles 1 Get 10 kills with this weapon type. Missiles 2 Get 25 kills with this weapon type. Missiles 3 Get 50 kills with this weapon type. Missiles 4 Get 75 kills with this weapon type. Missiles 5 Get 100 kills with this weapon type. Missiles 6 Get 125 kills with this weapon type. Missiles 7 Get 150 kills with this weapon type. Missiles 8 Get 175 kills with this weapon type. Missiles 9 Get 200 kills with this weapon type. Gatling Guns 1 Get 10 kills with this weapon type. Gatling Guns 2 Get 25 kills with this weapon type. Gatling Guns 3 Get 50 kills with this weapon type. Gatling Guns 4 Get 75 kills with this weapon type. Gatling Guns 5 Get 100 kills with this weapon type. Gatling Guns 6 Get 125 kills with this weapon type. Gatling Guns 7 Get 150 kills with this weapon type. Gatling Guns 8 Get 175 kills with this weapon type. Gatling Guns 9 Get 200 kills with this weapon type. Weapon Mastery Complete all Weapon Proficiency assignments. -----------------------------------------------------------------------------(Basic Training) Killstreak 1 Kill three enemies without dying. Killstreak 2 Kill five enemies without dying. Killstreak 3 Kill seven enemies without dying. Assist Expert 1 Get 5 assists. Assist Expert 2 Get 15 assists. Assist Expert 3 Get 30 assists. Melee Expert 1 Kill one enemy with a melee attack. Melee Expert 2 Kill five enemies with a melee attack. Melee Expert 3 Kill 15 enemies with a melee attack. Leg Shot 1 Destroy 25 leg parts. Leg Shot 2 Destroy 75 leg parts. Leg Shot 3 Destroy 150 leg parts. Arm Shot 1 Destroy 25 leg parts. Arm Shot 2 Destroy 75 leg parts. Arm Shot 3 Destroy 150 leg parts. Repair Expert 1 Repair 5 allies.

Repair Expert 2 Repair 15 allies. Repair Expert 3 Repair 30 allies. Repair Ace Repair a total of 10,000 damage. Basic Training Mastery Complete all Basic Training assignments. -----------------------------------------------------------------------------(Combat Exercises) Deathmatch Expert 1* Place in the top 3 in one Deathmatch. Deathmatch Expert 2* Place in the top 3 in five Deathmatches. Deathmatch Expert 3* Place in the top 3 in 10 Deathmatches. Deathmatch Champion 1* Get the highest score in one Deathmatch. Deathmatch Champion 2* Get the highest score in 10 Deathmatches. Deathmatch Champion 3* Get the highest score in 30 Deathmatches. Deathmatch Champion 4* Get the highest score in 100 Deathmatches. Squad Expert 1* Win five Team Deathmatches. Squad Expert 2* Win 15 Team Deathmatches. Squad Expert 3* Win 30 Team Deathmatches. Squad Expert 4* Win 100 Team Deathmatches. Squad Leader 1* Get the highest score in one Team Deathmatch. Squad Leader 2* Get the highest score in 10 Team Deathmatches. Squad Leader 3* Get the highest score in 30 Team Deathmatches. Squad Leader 4* Get the highest score in 100 Team Deathmatches. Domination Expert 1* Win five Domination matches. Domination Expert 2* Win 15 Domination matches. Domination Expert 3* Win 30 Domination matches. Turret Down Destroy 30 turrets. Turret Captured Take control of 30 turrets. Domination Ace* Take control of 3 turrets in one Domination match. Supremacy Expert 1* Win five Supremacy matches. Supremacy Expert 2* Win 15 Supremacy matches. Supremacy Expert 3* Win 30 Supremacy matches. Control Point Captured Control 30 control points. Supremacy Ace* Capture 3 control points in one Supremacy match. Combat Mastery Complete all Combat Exercises assignments. -----------------------------------------------------------------------------(Deadly Maneuvers) Operation Canyon Crows: Canyon Crows 1* Deal 8000 damage with a machine gun and kill five enemies with melee attacks in one match. Canyon Crows 2* Deal 5000 damage with a shotgun and stun five enemies with the EMP backpack in one match. Canyon Crows 3* Absorb five attacks with Perfect Shield and kill three enemies with a burst machine gun in one match. Canyon Crows 4* Kill five enemies with a rifle and destroy 50 enemy parts in one match. Operation Black Hounds: Black Hounds 1* Deal 2500 damage, repair 1000 damage, and drain 200 energy from an enemy in one match. Black Hounds 2* Deal 15000 damage with gatling guns, and get 10 kills in one match. Black Hounds 3* Repair 3 teammates with health less than 25%. Black Hounds 4* Without dying, deal damage with an uzi, a shotgun, a gatling gun, and a rocket launcher. Operation Silver Lynx: Silver Lynx 1* Destroy one turret with a melee attack and use the repair backpack on three of your turrets in one match. Silver Lynx 2* Deal 4000 damage with a grenade launcher and kill three enemies with a shield bash in one match.

Silver Lynx 3* Silver Lynx 4*

Kill five enemies with melee, while they are stunned with EMP, in one match. Kill 10 enemies with a shotgun or rifle, and damage 20 enemies with a grenade launcher in one match.

Operation Hell's Wall: Hell's Wall 1* Damage 10 enemies with missiles, 10 enemies with rockets, and kill 7 enemies with a bazooka in one match. Hell's Wall 2* Deal 1000 damage with Corrosive Shot, capture a turret, and get a "three-kill-streak" in one Domination match. Hell's Wall 3* Without taking any damage, deal 1200 damage in one match. Hell's Wall 4* Without dying, deal 800 damage with a melee weapon, deal 800 damage by shield bashing, and damage 10 enemies with rockets in one match. Deadly Mastery Complete all Deadly Maneuvers assignments. Notes: All assignments with a * mark next to it means that you must enter a Ranked Match in order to achieve them. -----------------------------------------------------------------------------Name EXP Rank Rewards -----------------------------------------------------------------------------(Weapon Proficiency) Assault 1 100 5 None Assault 2 250 5 None Assault 3 500 5 None Assault 4 1000 5 None Assault 5 500 5 None Assault 6 1000 5 None Assault 7 1500 5 None Assault 8 500 5 None Assault 9 1500 5 Decal Uzis 1 100 5 None Uzis 2 250 5 None Uzis 3 500 5 None Uzis 4 1000 5 None Uzis 5 500 5 None Uzis 6 1000 5 None Uzis 7 1500 5 None Uzis 8 500 5 None Uzis 9 1500 5 Decal Burst 1 100 13 None Burst 2 250 13 None Burst 3 500 13 None Burst 4 1000 13 None Burst 5 500 13 None Burst 6 1000 13 None Burst 7 1500 13 None Burst 8 500 13 None Burst 9 1500 13 Decal Machine Guns 1 100 5 None Machine Guns 2 250 5 None Machine Guns 3 500 5 None

Machine Guns 4 Machine Guns 5 Machine Guns 6 Machine Guns 7 Machine Guns 8 Machine Guns 9 Shotguns 1 Shotguns 2 Shotguns 3 Shotguns 4 Shotguns 5 Shotguns 6 Shotguns 7 Shotguns 8 Shotguns 9 Rifles 1 Rifles 2 Rifles 3 Rifles 4 Rifles 5 Rifles 6 Rifles 7 Rifles 8 Rifles 9 Bazookas 1 Bazookas 2 Bazookas 3 Bazookas 4 Bazookas 5 Bazookas 6 Bazookas 7 Bazookas 8 Bazookas 9 Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Grenades & Rockets Missiles 1 Missiles 2 Missiles 3 Missiles 4 Missiles 5 Missiles 6 Missiles 7 Missiles 8 Missiles 9 Gatling Guns 1 Gatling Guns 2 Gatling Guns 3 Gatling Guns 4 Gatling Guns 5 Gatling Guns 6

1 2 3 4 5 6 7 8 9

1000 500 1000 1500 500 1500 100 250 500 1000 500 1000 1500 500 1500 100 250 500 1000 500 1000 1500 500 1500 100 250 500 1000 500 1000 1500 500 1500 100 250 500 1000 500 1000 1500 500 1500 100 250 500 1000 500 1000 1500 500 1500 100 250 500 1000 500 1000

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 13 13 13 13 13 13 13 13 13 29 29 29 29 29 29 29 29 29 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 17 17 17 17 17 17

None None None None None Decal None None Long Shot III None None None None None Decal None None Rapid Fire III None None None None None Decal None None Area Blast III None None None None None Decal None None Shrapnel III None None None None None Decal None None Homing III None None None None None Decal None None None None None None

Gatling Guns 7 1500 17 None Gatling Guns 8 500 17 None Gatling Guns 9 1500 17 Decal Weapon Mastery 500 29 Decal -----------------------------------------------------------------------------(Basic Training) Killstreak 1 50 15 None Killstreak 2 100 15 None Killstreak 3 250 15 Decal Assist Expert 1 50 15 None Assist Expert 2 100 15 None Assist Expert 3 250 15 Decal Melee Expert 1 50 18 None Melee Expert 2 100 18 None Melee Expert 3 250 18 Decal Leg Shot 1 50 18 None Leg Shot 2 100 18 None Leg Shot 3 250 18 Decal Arm Shot 1 50 18 None Arm Shot 2 100 18 None Arm Shot 3 250 18 Decal Repair Expert 1 50 12 None Repair Expert 2 100 12 None Repair Expert 3 250 12 Decal Repair Ace 250 12 None Basic Training Mastery 500 18 Decal -----------------------------------------------------------------------------(Combat Exercises) Deathmatch Expert 1 50 21 None Deathmatch Expert 2 100 21 None Deathmatch Expert 3 250 21 None Deathmatch Champion 1 250 21 None Deathmatch Champion 2 250 27 None Deathmatch Champion 3 500 27 None Deathmatch Champion 4 1000 27 Decal Squad Expert 1 50 21 None Squad Expert 2 100 21 None Squad Expert 3 250 21 None Squad Expert 4 500 21 Decal Squad Leader 1 250 21 None Squad Leader 2 250 27 None Squad Leader 3 500 27 None Squad Leader 4 1000 27 Decal Domination Expert 1 50 21 None Domination Expert 2 100 21 None Domination Expert 3 250 21 Decal Turret Down 250 27 None Turret Captured 250 27 None Domination Ace 250 27 None Supremacy Expert 1 50 24 None Supremacy Expert 2 100 24 None Supremacy Expert 3 250 24 Decal Control Point Captured 50 27 None Supremacy Ace 250 27 None Combat Mastery 500 27 Decal -----------------------------------------------------------------------------(Deadly Maneuvers)

Operation Canyon Crows: Canyon Crows 1 1000 Canyon Crows 2 1500 Canyon Crows 3 2500 Canyon Crows 4 3400 Operation Black Hounds: Black Hounds 1 1000 Black Hounds 2 1500 Black Hounds 3 2500 Black Hounds 4 3400 Operation Silver Lynx: Silver Lynx 1 1000 Silver Lynx 2 1500 Silver Lynx 3 2500 Silver Lynx 4 3400 Operation Hell's Wall: Hell's Wall 1 1000 Hell's Wall 2 1500 Hell's Wall 3 2500 Hell's Wall 4 3400 Deadly Mastery 3400

7 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 66

Decal None None Decal Decal None None Decal Decal None None Decal None None None Decal Decal

Multiplayer Repeatable Assignments Guide: While most assignments in multiplayer are one-time only, there are several that can be achieved as many times as you need. When starting out or if you need more EXP, use the following guide to nab some free experience. -----------------------------------------------------------------------------Name Description -----------------------------------------------------------------------------Arch Nemesis Killed a single enemy five times. Repairman Repaired 500 points of damage. Team Killer* Killed every member of the enemy team without dying. Burst Damage Killed three enemy players in 15 seconds or less. Stunlock Stunned two players or more with one EMP blast. Turret Down Destroyed four turrets in a Domination match. Control Point Captured Controlled three control points in a Supremacy match. Leg Shot Destroyed 25 leg parts. Arm Shot Destroyed 25 arm parts. Sidekick Got 10 assists. Accomplice Got 30 assists. Streak Killed three enemies without dying. Unstoppable Killed five enemies without dying. Destroyer Killed seven enemies without dying. Terminator Killed 10 enemies without dying. Assassin Killed 15 enemies without dying. Legendary Killed 20 enemies without dying. Got You First Killed an enemy with all your parts destroyed. Savior** Repaired a teammate that was almost dead. Faceroller Killed every member of the enemy team. Ultimate Damage Dealt 100,000 damage without dying. First Blood Got the first kill of the match. Revenge Killed a player who just killed you. Invincible Played an entire match without dying. MVP Killer*** Killed the number one player on the enemy team. Superior Ratio Finished the match with a 5 to 1 kill ratio.

Positive Most Valuable Player Deadeye Notes:

Finished the match with more kills than deaths. Got the top score with double the kills of any player. Got the last kill of the match.

* - Four players minimum ** - Health at 25% or less *** - 10 times killed -----------------------------------------------------------------------------Name EXP -----------------------------------------------------------------------------Arch Nemesis 250 Repairman 50 Team Killer 100 Burst Damage 100 Stunlock 500 Turret Down 250 Control Point Captured 50 Leg Shot 50 Arm Shot 50 Sidekick 50 Accomplice 100 Streak 50 Unstoppable 100 Destroyer 250 Terminator 250 Assassin 250 Legendary 500 Got You First 250 Savior 100 Faceroller 100 Ultimate Damage 100 First Blood 50 Revenge 100 Invincible 500 MVP Killer 500 Superior Ratio 500 Positive 50 Most Valuable Player 500 Deadeye 100

FRONT MISSION EVOLVED WANZER SPECS FAQ VERSION 1.10 By Angelo Pineda(rpger77@yahoo.ca)

VERSION HISTORY --------------22-10-2010 - Made minor updates to the part specs and added Multiplayer Full Sets and Downloadable Content (DLC) sections. 28-9-2010 - All data entries complete. Will make updates in the future for grammar, guide corrections, and downloadable content additions. TABLE OF CONTENTS ---------------------------------------------------------------------------------------------Sections Search Codes -----------------------------------------------------------------------------1. INTRODUCTION [INTR] -----------------------------------------------------------------------------2. WANZER EQUIPMENT [WEQP] -----------------------------------------------------------------------------Wanzers [WANZ] Backpacks [BACK] Weapons [WEAP] Full Sets [FULL] -----------------------------------------------------------------------------3. MULTIPLAYER EQUIPMENT [MULT] -----------------------------------------------------------------------------Wanzers [WAMP] Backpacks [BAMP] Weapons [WEMP] Multiplayer Full Sets [MUFU] Downloadable Content (DLC) [DOWN] -----------------------------------------------------------------------------4. CREDITS [CRED] -----------------------------------------------------------------------------To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------It's been quite a while since a true Front Mission game came out that wasn't a port or a remake! For an interesting stat, this is the 15 year anniversary of the series' video game existence (16 if you count the series as a whole). Front Mission Evolved marks the FOURTH time the series has branched out into other genres, and the SECOND time it has ventured into third-person shooter (TPS) land. Anyhow, let's get back to the show. This guide is particularly for those who are looking for information about the parts and such. Enjoy! Sites allowed to post this guide: http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com http://www.supercheats.com http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on the address shown above. I'm usually open to allowing other sites to post my guides provided that I am credited for my work. I assume anyone reading this is aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide in a certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help out other people. We don't do it just because guide writing is fun, you know! -----------------------------------------------------------------------------1. INTRODUCTION [INTR] -----------------------------------------------------------------------------This is a wanzer specs guide for Front Mission Evolved for the Playstation 3, XBox 360, and the PC. This guide details information about equipment that can be equipped and used in the game, whether for single player or multiplayer. Although it's for the PlayStation 3 version, you can use this guide for the XBox 360 and PC versions. Differences between each version have been noted in the proper sections. With that said, let's move onto the main attraction! -----------------------------------------------------------------------------2. WANZER EQUIPMENT [WEQP] -----------------------------------------------------------------------------The following section details all of the equipment that can be gotten in the single player campaign. The names are based off of the Japanese version so you might notice some changes in the North American or European releases. * NOTE: All specs categories are in a shortened version. To identify one of the specs, use the following guide. * Wanzer Shortened Specs Guide: WANZERS ------Name - name of the part. ID - part ID. Price - cost of the part. HP - HP. Wgt - Weight. OPut - Power Output. Mob - Mobility. Acc - Accuracy. RDash - Roller Dash. Type - Leg type. Access - where the part can be obtained. BACKPACKS --------ID - part ID. Price - cost of the part. Wgt - Weight. Ammo - Ammo. OPut - Power Output.

Rpr - Repair. Duration - Time Duration. MLock - Missile lock-on. ECost - Energy Cost. Access - where the part can be obtained. WEAPONS ------ID - part ID. Price - cost of the part. APow - Attack Power. Acc - Accuracy. Wgt - Weight. Ammo - Ammo. RoF - Rate of Fire. Slots - Battle Skill Slots. Access - where the part can be obtained. FULL SETS --------Name - name of the part. ID - part ID. Price - cost of the part. L.Hand - weapon equipped on the Left Hand. R.Hand - weapon equipped on the Right Hand. L.Shoulder - weapon equipped on the Left Shoulder. R.Shoulder - weapon equipped on the Right Shoulder. Backpack - equipped Backpack. Access - where the part can be obtained. -----------------------------------------------------------------------------WANZERS [WANZ] -----------------------------------------------------------------------------The data is read in the following format: -----------------------------------------------------------------------------ID Price HP Wgt Oput Mob Access (BODY) -----------------------------------------------------------------------------x x x x x x x -----------------------------------------------------------------------------ID Price HP Wgt Acc Access (ARMS) -----------------------------------------------------------------------------x x x x x x -----------------------------------------------------------------------------ID Price HP Wgt RDash Oput Type Access (LEGS) -----------------------------------------------------------------------------x x x x x x x x -----------------------------------------------------------------------------BODY -----------------------------------------------------------------------------ID Guide:

(1) - Zephyr A (2) - Zephyr B (3) - Husky (4) - Frost (5) - Grapple (6) - Giza (7) - Zephyr C (8) - Kehei (9) - Enyo (10) - Zephyr D (11) - Grille Sechs (12) - Grapple 2 (13) - Zephyr E (14) - Zephyr F (15) - Tiran (16) - Desmatz (17) - Vyzov (18) - Zephyr G (19) - Desmatz II (20) - Zenith (21) - Anakuma (22) - Giza Mk. II (23) - Grapple 3 (24) - Zephyr EX (25) - Grille Sechs B (26) - Husky Rev. 2 (27) - Uisk (28) - Uisk Rev. 2 (29) - Calm (30) - Calm B (31) - Calm C (32) - Recson (33) - Recson II (34) - Recson III Notes: Uisk is only available on the XBox 360 version Uisk Rev. 2 is only available on the XBox 360 version Uisk and Husky set wanzers are both available in the PC version Calm and Recson set wanzers are pre-order exclusive Calm and Recson can be used in the game upon completing Act I The Mobility parameter dictates the top speed that a wanzer can achieve

-----------------------------------------------------------------------------ID Price HP Wgt Oput Mob Access -----------------------------------------------------------------------------1 250 200 50 215 1.03 Initial equipment 2 500 300 75 320 1.10 Clear Percival's Fall 3 750 600 85 315 0.90 Clear Percival's Fall 4 800 350 80 335 1.00 Reach Cash Milestone 2 5 950 500 95 385 0.83 Clear Percival's Fall 6 1000 700 90 325 0.87 Clear Percival's Fall 7 1000 400 100 430 1.03 Clear War Hero 8 2000 550 130 550 1.20 Clear Providence 9 2000 800 110 410 1.03 Reach Cash Milestone 3 10 2500 600 150 580 1.03 Clear Providence

11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

3250 4500 5250 6500 7000 7250 7500 8750 9000 10000 13000 14000 16000 16500 17500 20000 750 20000 N/A N/A N/A N/A N/A N/A

800 1100 900 1000 1000 1300 1200 1350 1600 1200 1200 2500 1900 1600 2000 2750 600 2750 810 1210 2375 520 920 1300

160 190 200 250 250 250 275 330 300 300 325 390 400 400 430 550 85 500 170 255 265 130 230 325

600 700 730 900 960 910 960 1200 1020 1140 1200 1240 1400 1450 1475 1575 315 1575 605 980 1565 510 900 1375

0.90 0.83 1.10 1.10 1.17 0.90 0.95 1.03 0.90 1.08 1.10 0.88 0.80 1.03 0.93 0.88 0.90 0.88 0.75 0.75 0.75 0.92 0.92 0.92

Clear Providence Reach Cash Milestone 4 Clear Fafnir Clear Father and Son Clear Defense of Constantine Clear Fafnir Reach Cash Milestone 5 Clear Defense of Constantine Clear Father and Son Clear Defense of Constantine Clear Tower of Babel Clear Defense of Constantine Reach Cash Milestone 6 Clear Tower of Babel Clear Tower of Babel Clear Tower of Babel Clear Percival's Fall Clear Tower of Babel Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus

-----------------------------------------------------------------------------ARMS -----------------------------------------------------------------------------ID Guide: (1) - Zephyr A (2) - Zephyr B (3) - Husky (4) - Frost (5) - Grapple (6) - Giza (7) - Zephyr C (8) - Enyo (9) - Kehei (10) - Zephyr D (11) - Grille Sechs (12) - Grapple 2 (13) - Zephyr E (14) - Desmatz (15) - Zephyr F (16) - Vyzov (17) - Desmatz II (18) - Tiran (19) - Zenith (20) - Zephyr G (21) - Anakuma (22) - Giza Mk. II (23) - Grapple 3 (24) - Grille Sechs B (25) - Zephyr EX (26) - Husky Rev. 2

(27) (28) (29) (30) (31) (32) (33) (34)

Uisk Uisk Rev. 2 Calm Calm B Calm C Recson Recson II Recson III

Notes: Uisk is only available on the XBox 360 version Uisk Rev. 2 is only available on the XBox 360 version Uisk and Husky set wanzers are both available in the PC version Calm and Recson set wanzers are pre-order exclusives Calm and Recson can be used in the game upon completing Act I The Accuracy parameter dictates how much recoil will affect the weapons

-----------------------------------------------------------------------------ID Price HP Wgt Acc Access -----------------------------------------------------------------------------1 150 100 20 100% Initial equipment 2 300 110 35 100% Clear Percival's Fall 3 340 225 40 95% Clear Percival's Fall 4 350 150 35 100% Reach Cash Milestone 2 5 400 200 40 90% Clear Percival's Fall 6 400 280 45 95% Clear Percival's Fall 7 400 160 40 100% Clear War Hero 8 750 360 50 95% Reach Cash Milestone 3 9 900 225 60 100% Clear Providence 10 1000 300 60 100% Clear Providence 11 1300 350 65 97.5% Clear Providence 12 1575 420 70 90% Reach Cash Milestone 4 13 2000 315 90 100% Clear Fafnir 14 2550 520 120 95% Clear Fafnir 15 2600 350 100 100% Clear Father and Son 16 3000 480 95 95% Reach Cash Milestone 5 17 3250 720 130 90% Clear Father and Son 18 3400 350 105 100% Clear Defense of Constantine 19 3500 450 125 100% Clear Defense of Constantine 20 3500 500 130 90% Clear Defense of Constantine 21 4550 420 130 100% Clear Tower of Babel 22 5500 1000 170 90% Clear Defense of Constantine 23 5500 700 140 80% Reach Cash Milestone 6 24 6250 800 165 95% Clear Tower of Babel 25 6600 640 160 95% Clear Tower of Babel 26 7500 1250 190 90% Clear Tower of Babel 27 340 225 40 95% Clear Percival's Fall 28 7500 1250 190 90% Clear Tower of Babel 29 N/A 405 85 85% Pre-order bonus 30 N/A 640 135 85% Pre-order bonus 31 N/A 1450 250 85% Pre-order bonus 32 N/A 280 70 100% Pre-order bonus 33 N/A 435 115 100% Pre-order bonus 34 N/A 750 185 100% Pre-order bonus ------------------------------------------------------------------------------

LEGS -----------------------------------------------------------------------------ID Guide: (1) - Zephyr A (2) - Zephyr B (3) - Husky (4) - Frost (5) - Grapple (6) - Giza (7) - Zephyr C (8) - Zephyr C Hover (9) - Enyo Hover (10) - Enyo (11) - Kehei (12) - Zephyr D (13) - Grille Sechs (14) - Grapple 2 (15) - Zephyr E Quad (16) - Vyzov (17) - Zephyr F Quad (18) - Desmatz (19) - Tiran (20) - Desmatz II (21) - Zephyr G (22) - Zenith (23) - Anakuma (24) - Giza Mk. II (25) - Grapple 3 (26) - Grille Sechs B (27) - Zephyr EX (28) - Husky Rev. 2 (29) - Uisk (30) - Uisk Rev. 2 (31) - Calm (32) - Calm B (33) - Calm C (34) - Recson (35) - Recson II (36) - Recson III Notes: Uisk is only available on the XBox 360 version Uisk Rev. 2 is only available on the XBox 360 version Uisk and Husky set wanzers are both available in the PC version Calm and Recson set wanzers are pre-order exclusives Calm and Recson can be used in the game upon completing Act I The Roller Dash parameter dictates how long dash can be used (in seconds)

-----------------------------------------------------------------------------ID Price HP Wgt RDash Oput Type Access -----------------------------------------------------------------------------1 200 140 35 7.23 0 2Leg Initial equipment 2 400 180 55 8.70 0 2Leg Clear Percival's Fall 3 525 400 65 7.69 0 2Leg Clear Percival's Fall

4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

550 615 650 900 950 1100 1500 1600 1750 2275 2925 3750 4500 4550 4725 5950 6000 6125 6500 9100 9800 10400 11500 11550 13500 525 13500 N/A N/A N/A N/A N/A N/A

250 350 490 300 280 600 560 385 420 560 750 585 840 650 980 680 1200 850 775 780 1750 1300 1400 1120 2050 400 2050 605 905 1950 390 650 1600

60 70 70 70 80 90 90 100 105 115 135 150 175 175 225 180 210 230 220 230 270 250 280 275 350 65 350 125 190 375 95 175 300

8.33 4.80 5.08 7.23 8.33 7.14 6.19 12.50 7.23 5.41 4.80 5.00 7.14 5.00 4.00 12.50 4.00 7.23 9.68 11.11 4.80 5.26 7.14 8.33 5.76 7.69 5.76 5.00 5.00 5.00 5.88 5.88 5.88

0 0 0 0 0 0 0 0 0 0 0 100 0 125 175 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

2Leg 2Leg 2Leg 2Leg Hover Hover 2Leg 2Leg 2Leg 2Leg 2Leg 4Leg 2Leg 4Leg 4Leg 2Leg 4Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg 2Leg

Reach Cash Milestone 2 Clear Percival's Fall Clear Percival's Fall Clear War Hero Clear War Hero Reach Cash Milestone 3 Reach Cash Milestone 3 Clear Providence Clear Providence Clear Providence Reach Cash Milestone 4 Clear Fafnir Reach Cash Milestone 5 Clear Father and Son Clear Fafnir Clear Defense of Constantine Clear Father and Son Clear Defense of Constantine Clear Defense of Constantine Clear Tower of Babel Clear Defense of Constantine Reach Cash Milestone 6 Clear Tower of Babel Clear Tower of Babel Clear Tower of Babel Clear Percival's Fall Clear Tower of Babel Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus Pre-order bonus

-----------------------------------------------------------------------------BACKPACKS [BACK] -----------------------------------------------------------------------------Notes: The Hover backpack enable two features: hover dash and hovering. Hover dash allows a wanzer to dash in all directions, including sideways. The mobility of a wanzer also increases with hover dash. Its energy cost is the same as roller dash. Hovering allows a wanzer to hover above the ground for a limited period of time. Its energy cost is double that of a roller dash or a hover dash. The Repair and EMP backpacks are area of effect based, so any units near the wanzer are affected by the repairs or EMP pulses. Both require an energy cost of 100% to use. Repair backpacks are also able to restore destroyed parts as well as damaged ones. Anti-Missile backpacks increase the time it takes for an enemy unit to lock on with their missiles. In case the missiles are fired, the backpack dispenses chaff to redirect their targeted path. -----------------------------------------------------------------------------ITEM ------------------------------------------------------------------------------

ID Guide: (1) - Item I -----------------------------------------------------------------------------ID Price Wgt Ammo Access -----------------------------------------------------------------------------1 200 25 +50% Clear Percival's Fall -----------------------------------------------------------------------------TURBO -----------------------------------------------------------------------------ID Guide: (1) - Turbo I (2) - Turbo II (3) - Turbo III -----------------------------------------------------------------------------ID Price Wgt OPut Access -----------------------------------------------------------------------------1 250 0 25 Clear Percival's Fall 2 2000 0 60 Clear Fafnir 3 3500 0 90 Clear Defense of Constantine -----------------------------------------------------------------------------COMBO -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) Combo Combo Combo Combo I II III IV

-----------------------------------------------------------------------------ID Price Wgt Oput Ammo Access -----------------------------------------------------------------------------1 500 0 20 +25% Clear War Hero 2 900 0 40 +25% Clear Providence 3 2500 0 70 +33% Clear Father and Son 4 7000 0 100 +50% Clear Towerl of Babel -----------------------------------------------------------------------------HOVER -----------------------------------------------------------------------------ID Guide: (1) - Hover -----------------------------------------------------------------------------ID Price Wgt Access ------------------------------------------------------------------------------

100

15

Initial equipment

-----------------------------------------------------------------------------REPAIR -----------------------------------------------------------------------------ID Guide: (1) - Basic Repair (2) - Advanced Repair (3) - Expert Repair -----------------------------------------------------------------------------ID Price Wgt Rpr Access -----------------------------------------------------------------------------1 1500 50 300 Clear Providence 2 2500 65 1000 Clear Fafnir 3 5500 100 1500 Clear Defense of Constantine -----------------------------------------------------------------------------EMP -----------------------------------------------------------------------------ID Guide: (1) - EMP Version A (2) - EMP Version B -----------------------------------------------------------------------------ID Price Wgt Duration Access -----------------------------------------------------------------------------1 3000 80 2 seconds Clear Fafnir 2 6000 150 4 seconds Clear Defense of Constantine -----------------------------------------------------------------------------ANTI-MISSILE -----------------------------------------------------------------------------ID Guide: (1) - Anti-Missile I (2) - Anti-Missile II -----------------------------------------------------------------------------ID Price Wgt MLock ECost Access -----------------------------------------------------------------------------1 3000 40 +50% 50% Clear Father and Son 2 5500 50 +100% 25% Clear Tower of Babel -----------------------------------------------------------------------------WEAPONS [WEAP] -----------------------------------------------------------------------------The data is read in the following format: -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access (ALL WEAPONS)

-----------------------------------------------------------------------------x x x x x x x x x Notes: - The Rate of Fire parameter shows how many rounds can be fired in one second -----------------------------------------------------------------------------LIGHT MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) Gloster Gloster B FV-24 Gloster C

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 100 1.7*1 99.5% 10 600 10.00 1 Clear Battle for New York 2 200 4*1 99.5% 15 600 10.00 1 Clear Percival's Fall 3 800 7*1 99.5% 35 700 12.00 1 Clear Providence 4 3000 22*1 99.5% 70 600 10.00 2 Clear Defense of Constantine -----------------------------------------------------------------------------BURST MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) - Mostro (2) - Mostro II -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 3500 50*3 98% 70 400 1.11 2 Clear Fafnir 2 5500 70*3 98% 100 400 1.11 3 Clear Defense of Constantine -----------------------------------------------------------------------------MEDIUM MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) (5) (6) Raptor Grave Raptor B Grave S Raptor C Juri

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access ------------------------------------------------------------------------------

1 2 3 4 5 6

200 400 800 1600 3000 4000

4.5*1 10*1 13*1 20*1 28*1 60*1

99.5% 99.5% 99.5% 99.5% 99.5% 99.5%

20 30 45 60 80 110

450 400 450 400 450 350

7.00 6.00 7.00 6.00 7.00 5.00

1 1 1 2 1 2

Initial equipment Clear Percival's Fall Clear Percival's Fall Clear Providence Clear Fafnir Clear Defense of Constantine

-----------------------------------------------------------------------------ASSAULT MACHINE GUN -----------------------------------------------------------------------------ID GUide: (1) (2) (3) (4) (5) Cemetery Cemetery B 22sn Leosocial Cemetery C 22sn Leosocial Mk. II

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 2000 32*1 99.3% 75 350 4.50 1 Clear Providence 2 4000 50*1 99.3% 100 350 4.50 2 Clear Father and Son 3 4250 50*1 99.3% 95 350 4.50 1 Clear Fafnir 4 6000 70*1 99.3% 125 350 4.50 2 Clear Defense of Constantine 5 12500 140*1 99.3% 140 350 2.85 3 Clear Tower of Babel -----------------------------------------------------------------------------SHOTGUN -----------------------------------------------------------------------------ID Guide: (1) - Catsray (2) - Gale (3) - Catsray Mk. II (4) - Catsray Mk. II-B (5) - Gale II (6) - Kirishima (7) - Gale Type S (8) - Kirishima II (9) - Kirishima III (10) - Catsray Mk. III -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 175 1.4*9 92% 15 65 1.50 1 Clear Battle for New York 2 350 8*9 90% 20 60 1.10 0 Clear Percival's Fall 3 700 9*9 92% 25 65 1.10 1 Clear Percival's Fall 4 750 12*9 92% 35 65 1.10 1 Clear War Hero 5 1200 12*9 90% 45 60 1.10 2 Clear Providence 6 2000 14.3*12 88% 65 40 1.00 1 Clear Providence 7 2200 17*9 90% 60 60 1.10 2 Clear Fafnir 8 3500 20.9*12 88% 85 40 1.00 2 Clear Fafnir 9 3600 27.5*12 88% 90 40 1.00 3 Clear Defense of Constantine

10 10000

40*9

92%

100

65

1.10

Clear Tower of Babel

-----------------------------------------------------------------------------RIFLE (RIGHT HAND ONLY) -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) (5) (6) (7) Winee Hexafire Winee Ref. B Hexafire Ref. 2 Winee Ref. 2B Winee Ref. 3 Hexafire Ref. 3

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 600 150*1 99.8% 50 50 0.90 1 Clear Percival's Fall 2 1000 200*1 99.8% 80 55 0.77 1 Clear Call of the Chariot 3 2500 300*1 99.8% 80 50 0.90 1 Clear Providence 4 4500 475*1 99.8% 110 55 0.77 1 Clear Fafnir 5 5500 575*1 99.8% 140 50 0.90 2 Clear Father and Son 6 7500 675*1 99.8% 160 50 0.90 2 Clear Defense of Constantine 7 17500 875*1 99.8% 200 65 0.77 3 Clear Tower of Babel -----------------------------------------------------------------------------BAZOOKA (RIGHT HAND ONLY) -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) Grom Banish Big Grom Banish 2

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 2250 250*1 99% 100 30 0.76 1 Clear Providence 2 5000 225*2 97.5% 120 40 0.70 1 Clear Fafnir 3 7000 500*1 99% 165 30 0.76 2 Clear Defense of Constantine 4 8000 300*2 97.5% 180 40 0.70 3 Clear Defense of Constantine -----------------------------------------------------------------------------KNUCKLE -----------------------------------------------------------------------------ID Guide: (1) - Bone Buster (2) - Skull Crusher (3) - Fear Fist ------------------------------------------------------------------------------

ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 50 40*1 100% 10 N/A 1.00 1 Initial equipment 2 125 80*1 100% 15 N/A 1.00 1 Clear Percival's Fall 3 600 150*1 100% 20 N/A 1.00 1 Clear Providence -----------------------------------------------------------------------------PILE BUNKER -----------------------------------------------------------------------------ID Guide: (1) - Press Needle (2) - Heavy Pile -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 1500 325*1 100% 45 N/A 1.00 1 Clear Fafnir 2 4500 400*1 100% 55 N/A 1.00 3 Clear Defense of Constantine -----------------------------------------------------------------------------ROD -----------------------------------------------------------------------------ID Guide: (1) - Hard Rod (2) - Crusader (3) - Evil Crusader -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 950 200*1 100% 30 N/A 2.00 2 Clear Providence 2 1250 240*1 100% 30 N/A 2.00 2 Clear Fafnir 3 2500 340*1 100% 40 N/A 2.00 2 Clear Defense of Constantine -----------------------------------------------------------------------------SHIELD -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) (5) (6) (7) WS-100 WS-200 WS-300 SN-100 Heavy Firewall WS-400 Heavy Firewall 2

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 250 40*1 100% 20 N/A 1.50 1 Clear Percival's Fall 2 800 75*1 100% 30 N/A 1.50 1 Clear Providence

3 4 5 6 7

1300 1500 2500 3500 6000

120*1 117.5*1 200*1 175*1 250*1

100% 100% 100% 100% 100%

40 40 55 50 65

N/A N/A N/A N/A N/A

1.50 1.50 1.50 1.50 1.50

1 1 2 2 3

Clear Clear Clear Clear Clear

Fafnir Providence Fafnir Defense of Constantine Defense of Constantine

-----------------------------------------------------------------------------GATLING GUN -----------------------------------------------------------------------------ID Guide: (1) - Glaux (2) - Anaconda (3) - Glaux 2 -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 6000 19.2*1 99.5% 160 960 15.00 1 Clear Fafnir 2 11000 19.5*1 99.5% 170 1200 24.00 2 Clear Defense of Constantine 3 17500 28.8*1 99.5% 215 960 15.00 3 Clear Tower of Babel -----------------------------------------------------------------------------MISSILE LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) - Bone (2) - Bone II (3) - Bone Type S (4) - Piz 6 (5) - Bone Type SE (6) - Piz 6 Rev. 2 (7) - Piz 6 Rev. 3 (8) - Ceres (9) - Piz 6 Rev. 4 (10) - Ceres XE (11) - Piz 6 Ultimate -----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 300 18.8*4 100% 45 40 2.00 1 Initial equipment 2 750 35*4 100% 55 40 2.00 1 Clear Percival's Fall 3 1500 53*4 100% 70 40 2.00 1 Clear War Hero 4 1500 34*6 100% 85 60 2.00 1 Clear Call of the Chariot 5 3000 75*4 100% 100 40 2.00 1 Clear Providence 6 5500 60*6 100% 120 60 2.00 1 Clear Fafnir 7 6250 75*6 100% 180 60 2.00 3 Clear Father and Son 8 7500 65*8 100% 180 80 2.00 2 Clear Fafnir 9 9000 85*6 100% 200 60 2.00 3 Clear Defense of Constantine 10 10500 85*8 100% 225 80 2.00 2 Clear Fafnir 11 20000 110*6 100% 240 60 2.00 3 Clear Tower of Babel ------------------------------------------------------------------------------

GRENADE LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) Skua Thunderbolt Skua 2 Thunderbolt 2

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 2500 50*4 85% 120 60 0.44 1 Clear Providence 2 5500 60*6 80% 160 90 0.44 1 Clear Fafnir 3 8000 115*4 85% 160 60 0.44 3 Clear Defense of Constantine 4 9500 115*6 80% 190 90 0.44 2 Clear Defense of Constantine -----------------------------------------------------------------------------ROCKET LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) (2) (3) (4) (5) (6) (7) (8) Donkey Donkey ES Donkey EX Egret Egret B Egret B2 Albatross Albatross Mk. II

-----------------------------------------------------------------------------ID Price APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 350 20*4 85% 40 60 6.00 1 Clear Battle for New York 2 1000 35*4 85% 50 60 6.00 1 Clear Percival's Fall 3 2500 60*4 85% 90 60 6.00 1 Clear Providence 4 2750 60*6 80% 130 120 6.00 1 Clear Percival's fall 5 5000 80*6 80% 150 120 6.00 1 Clear Fafnir 6 7500 85*6 80% 180 120 6.00 2 Clear Defense of Constantine 7 8750 80*8 75% 200 120 6.00 1 Clear Father and Son 8 12500 85*8 75% 210 120 6.00 3 Clear Defense of Constantine -----------------------------------------------------------------------------FULL SETS [FULL] -----------------------------------------------------------------------------Notes: Purchase of full set will replace the current wanzer setup. The prices listed are based off of a fully unequipped Zephyr A set. (full price including the Zephyr A set's cost in brackets) -----------------------------------------------------------------------------ID Name Price Access

-----------------------------------------------------------------------------1 Zephyr B 2200 (2950) Clear Percival's Fall 2 Grapple 4215 (4965) Clear Percival's Fall 3 Frost 2675 (3425) Clear Percival's Fall -----------------------------------------------------------------------------4 Enyo 4950 (5700) Clear War Hero 5 Zephyr C 4525 (5275) Clear War Hero -----------------------------------------------------------------------------6 Kehei 7250 (8000) Clear Providence 7 Grille Sechs 14225 (14975) Clear Providence 8 Grapple 2 16225 (16975) Clear Providence 9 Zephyr D 10800 (11550) Clear Providence -----------------------------------------------------------------------------10 Zephyr E 21200 (21950) Clear Fafnir 11 Desmatz 31925 (32675) Clear Fafnir 12 Desmatz #2 28875 (29625) Clear Fafnir 13 Zephyr E #2 23450 (24200) Clear Fafnir -----------------------------------------------------------------------------14 Zephyr F 27350 (28100) Clear Father and Son 15 Desmatz II 38300 (39050) Clear Father and Son 16 Desmatz II #2 39500 (40250) Clear Father and Son 17 Zephyr F #2 28350 (29100) Clear Father and Son -----------------------------------------------------------------------------18 Zenith 32850 (33600) Clear Defense of Constantine 19 Tiran 29100 (29850) Clear Defense of Constantine 20 Giza Mk. II 48900 (49650) Clear Defense of Constantine 21 Grapple 3 60500 (61250) Clear Defense of Constantine 22 Zephyr G 41725 (42475) Clear Defense of Constantine -----------------------------------------------------------------------------23 Anakuma 59050 (59800) Clear Tower of Babel 24 Grille Sechs B 86350 (87100) Clear Tower of Babel 25 Zephyr EX 76600 (77350) Clear Tower of Babel -----------------------------------------------------------------------------ID Guide: (1) - Zephyr B, Sniper L.Hand - None R.Hand - Winee L.Shoulder - Bone II R.Shoulder - None Backpack - Hover (2) - Grapple, Heavy Assault L.Hand - WS-100 R.Hand - Gale L.Shoulder - Donkey ES R.Shoulder - Donkey ES Backpack - None (3) - Frost, Medium Assault L.Hand - Skull Crusher R.Hand - Grave L.Shoulder - Bone II

R.Shoulder - None Backpack - Hover (4) - Enyo, Light Assault (with Enyo Hover) L.Hand - Gloster B R.Hand - Raptor B L.Shoulder - None R.Shoulder - None Backpack - Hover (5) - Zephyr C, Medium Assault (with Zephyr C Hover) L.Hand - Skull Crusher R.Hand - Raptor B L.Shoulder - Bone Type S R.Shoulder - None Backpack - Hover (6) - Kehei, Sniper L.Hand - None R.Hand - Winee Ref. B L.Shoulder - None R.Shoulder - None Backpack - Hover (7) - Grille Sechs, Ballistic L.Hand - Fire Fist R.Hand - None L.Shoulder - Bone Type SE R.Shoulder - Bone Type SE Backpack - Turbo I (8) - Grapple 2, Engineer L.Hand - WS-200 R.Hand - Grave S L.Shoulder - Donkey EX R.Shoulder - None Backpack - Basic Repair (9) - Zephyr D, Medium Assault L.Hand - Fire Fist R.Hand - Grave S L.Shoulder - Bone Type SE R.Shoulder - None Backpack - Hover (10) - Zephyr E, Sniper (with Zephyr E Quad) L.Hand - None R.Hand - Hexafire Ref. 2 L.Shoulder - Piz 6 Rev. 2 R.Shoulder - None

Backpack - Hover (11) - Desmatz, Ballistic L.Hand - Heavy Firewall R.Hand - Raptor C L.Shoulder - Piz 6 Rev. 2 R.Shoulder - Piz 6 Rev. 2 Backpack - Turbo I (12) - Desmatz #2, Engineer L.Hand - Mostro R.Hand - Gale Type S L.Shoulder - Egret B R.Shoulder - None Backpack - EMP Version A (13) - Zephyr E, Medium Assault (with Zephyr E Quad) L.Hand - Heavy Firewall R.Hand - 22sn Leosocial L.Shoulder - Piz 6 Rev. 2 R.Shoulder - None Backpack - Hover (14) - Zephyr F, Sniper (with Zephyr F Quad) L.Hand - None R.Hand - Winee Ref. 2B L.Shoulder - Piz 6 Rev. 3 R.Shoulder - None Backpack - Hover (15) - Desmatz II, Ballistic L.Hand - WS-300 R.Hand - Mostro L.Shoulder - Piz 6 Rev. 3 R.Shoulder - Piz 6 Rev. 3 Backpack - Turbo I (16) - Desmatz II #2, Engineer L.Hand - Mostro R.Hand - Kirishima II L.Shoulder - Albatross R.Shoulder - None Backpack - EMP Version A (17) - Zephyr F #2, Medium Assault (with Zephyr F Quad) L.Hand - Heavy Firewall R.Hand - Cemetery B L.Shoulder - Piz 6 Rev. 3 R.Shoulder - None Backpack - Hover

(18) - Zenith, Sniper L.Hand - None R.Hand - Winee Ref. 3 L.Shoulder - Skua R.Shoulder - None Backpack - Hover (19) - Tiran, Light Assault L.Hand - Juri R.Hand - Cemetery C L.Shoulder - None R.Shoulder - None Backpack - Hover (20) - Giza Mk. II, Ballistic L.Hand - None R.Hand - Kirishima III L.Shoulder - Anaconda R.Shoulder - None Backpack - Turbo I (21) - Grapple 3, Heavy Assault L.Hand - WS-300 R.Hand - Kirishima III L.Shoulder - Anaconda R.Shoulder - Egret B2 Backpack - Turbo I (22) - Zephyr G, Medium Assault L.Hand - Heavy Pile R.Hand - Juri L.Shoulder - Piz 6 Rev. 4 R.Shoulder - None Backpack - Hover (23) - Anakuma, Sniper L.Hand - None R.Hand - Hexafire Ref. 3 L.Shoulder - Anaconda R.Shoulder - None Backpack - Hover (24) - Grille Sechs B, Heavy Assuaul L.Hand - None R.Hand - Kirishima III L.Shoulder - Glaux 2 R.Shoulder - Glaux 2 Backpack - Combo IV

(25) - Zephyr EX, Medium Assault L.Hand - WS-400 R.Hand - 22sn Leosocial Mk. II L.Shoulder - Piz 6 Ultimate R.Shoulder - None Backpack - Hover -----------------------------------------------------------------------------3. MULTIPLAYER EQUIPMENT [MULT] -----------------------------------------------------------------------------The following section details all of the equipment that can be gotten in the online multiplayer mode. While the equipment used is mostly the same as in the single player campaign, their stats are altered in this mode. So, read this section only if you are interested in the online multiplayer mode. -----------------------------------------------------------------------------WANZERS [WAMP] -----------------------------------------------------------------------------The data is read in the following format: -----------------------------------------------------------------------------ID HP Wgt Oput Mob Access (BODY) -----------------------------------------------------------------------------x x x x x x -----------------------------------------------------------------------------ID HP Wgt Acc Access (ARMS) -----------------------------------------------------------------------------x x x x x -----------------------------------------------------------------------------ID HP Wgt RDash Oput Type Access (LEGS) -----------------------------------------------------------------------------x x x x x x x -----------------------------------------------------------------------------BODY -----------------------------------------------------------------------------ID Guide: (1) - Frost (2) - Giza (3) - Grille Sechs (4) - Husky (5) - Kehei (6) - Grapple (7) - Zephyr (8) - Enyo (9) - Zenith (10) - Vyzov (11) - Anakuma (12) - Desmatz (13) - Tiran (14) - Caballus (15) - Apollo's Chariot

(16) - Uisk (17) - Calm (18) - Recson Notes: Uisk Uisk Calm Calm is only available on the XBox 360 version and Husky are both available in the PC version and Recson are pre-order exclusive and Recson can be used right from the start

-----------------------------------------------------------------------------ID HP Wgt Oput Mob Access -----------------------------------------------------------------------------1 1013 300 1050 0.98 Initial equipment 2 1525 450 1100 0.80 Initial equipment 3 1238 325 1025 0.95 Rank 4 4 1369 375 1050 0.90 Rank 4 5 713 210 1010 1.15 Rank 8 6 1500 400 1050 0.85 Rank 13 7 1000 275 1025 1.00 Rank 17 8 1131 325 1050 0.95 Rank 25 9 869 250 1025 1.05 Rank 29 10 1119 300 1025 0.98 Rank 37 11 844 230 1010 1.10 Rank 41 12 1510 425 1075 0.83 Rank 45 13 688 200 1000 1.20 Rank 49 14 1245 350 1050 0.94 Rank 57 15 1656 500 1125 0.75 Rank 70 16 1369 375 1050 0.90 Rank 4 17 1614 465 1100 0.75 Pre-order bonus 18 1295 340 1030 0.92 Pre-order bonus -----------------------------------------------------------------------------ARMS -----------------------------------------------------------------------------ID Guide: (1) - Frost (2) - Giza (3) - Grille Sechs (4) - Husky (5) - Kehei (6) - Grapple (7) - Zephyr (8) - Enyo (9) - Zenith (10) - Vyzov (11) - Anakuma (12) - Desmatz (13) - Tiran (14) - Caballus (15) - Apollo's Chariot (16) - Uisk (17) - Calm (18) - Recson

Notes: Uisk Uisk Calm Calm is only available on the XBox 360 version and Husky are both available in the PC version and Recson are pre-order exclusives and Recson can be used right from the start

-----------------------------------------------------------------------------ID HP Wgt Acc Access -----------------------------------------------------------------------------1 579 120 95% Initial equipment 2 780 130 90% Initial equipment 3 660 130 100% Rank 4 4 840 130 85% Rank 4 5 258 95 100% Rank 8 6 960 130 75% Rank 13 7 400 110 100% Rank 17 8 699 120 85% Rank 25 9 361 100 95% Rank 29 10 639 120 90% Rank 37 11 378 95 90% Rank 41 12 859 135 90% Rank 45 13 279 90 95% Rank 49 14 647 125 95% Rank 57 15 1039 135 75% Rank 70 16 840 130 85% Rank 4 17 919 135 85% Pre-order bonus 18 587 125 100% Pre-order bonus -----------------------------------------------------------------------------LEGS -----------------------------------------------------------------------------ID Guide: (1) - Frost (2) - Giza (3) - Grille Sechs (4) - Husky (5) - Kehei (6) - Grapple (7) - Zephyr (8) - Zephyr Quad (9) - Zephyr Hover (10) - Enyo (11) - Enyo Hover (12) - Zenith (13) - Vyzov (14) - Anakuma (15) - Desmatz (16) - Tiran (17) - Caballus (18) - Apollo's Chariot (19) - Uisk (20) - Calm (21) - Recson

Notes: Uisk Uisk Calm Calm is only available on the XBox 360 version and Husky are both available in the PC version and Recson are pre-order exclusives and Recson can be used right from the start

-----------------------------------------------------------------------------ID HP Wgt RDash Oput Type Access -----------------------------------------------------------------------------1 740 195 6.45 0 2Leg Initial equipment 2 1083 235 5.71 0 2Leg Initial equipment 3 861 210 6.13 0 2Leg Rank 4 4 997 225 5.56 0 2Leg Rank 4 5 484 160 8.00 0 2Leg Rank 8 6 1286 255 5.00 0 2Leg Rank 13 7 700 190 6.67 0 2Leg Rank 17 8 1000 250 6.67 195 4Leg Rank 17 9 500 200 6.67 0 Hover Rank 17 10 861 210 6.13 0 2Leg Rank 25 11 600 230 6.13 0 Hover Rank 25 12 555 170 7.14 0 2Leg Rank 29 13 781 200 6.25 0 2Leg Rank 37 14 584 175 7.69 0 2Leg Rank 41 15 1600 285 5.00 185 4Leg Rank 45 16 441 155 10.00 0 2Leg Rank 49 17 901 215 6.25 0 2Leg Rank 57 18 1439 270 5.00 0 2Leg Rank 70 19 997 225 5.56 0 2Leg Rank 4 20 1336 260 5.00 0 2Leg Pre-order bonus 21 949 220 5.88 0 2Leg Pre-order bonus -----------------------------------------------------------------------------BACKPACKS [BAMP] -----------------------------------------------------------------------------Notes: The Hover backpack enable two features: hover dash and hovering. Hover dash allows a wanzer to dash in all directions, including sideways. The mobility of a wanzer also increases with hover dash. Its energy cost is the same as roller dash. Hovering allows a wanzer to hover above the ground for a limited period of time. Its energy cost is double that of a roller dash or a hover dash. The Repair and EMP backpacks are area of effect based, so any units near the wanzer are affected by the repairs or EMP pulses. Both require an energy cost of 100% to use. Repair backpacks are also able to restore destroyed parts as well as damaged ones. Anti-Missile backpacks increase the time it takes for an enemy unit to lock on with their missiles. In case the missiles are fired, the backpack dispenses chaff to redirect their targeted path. -----------------------------------------------------------------------------ITEM ------------------------------------------------------------------------------

ID Guide: (1) - Item -----------------------------------------------------------------------------ID Wgt Ammo Access -----------------------------------------------------------------------------1 15 +50% Initial equipment -----------------------------------------------------------------------------TURBO -----------------------------------------------------------------------------ID Guide: (1) - Turbo -----------------------------------------------------------------------------ID Wgt OPut Access -----------------------------------------------------------------------------1 0 75 Rank 4 -----------------------------------------------------------------------------COMBO -----------------------------------------------------------------------------ID Guide: (1) - Combo -----------------------------------------------------------------------------ID Wgt Oput Ammo Access -----------------------------------------------------------------------------1 0 60 +25% Rank 19 -----------------------------------------------------------------------------HOVER -----------------------------------------------------------------------------ID Guide: (1) - Hover -----------------------------------------------------------------------------ID Wgt Access -----------------------------------------------------------------------------1 25 Initial equipment -----------------------------------------------------------------------------REPAIR -----------------------------------------------------------------------------ID Guide: (1) - Repair (2) - Repair II

-----------------------------------------------------------------------------ID Wgt Rpr Access -----------------------------------------------------------------------------1 100 500 Rank 14 2 180 1000 Rank 31 -----------------------------------------------------------------------------EMP -----------------------------------------------------------------------------ID Guide: (1) - EMP (2) - EMP II -----------------------------------------------------------------------------ID Wgt Duration Access -----------------------------------------------------------------------------1 75 1.5 seconds Rank 10 2 150 3.0 seconds Rank 58 -----------------------------------------------------------------------------ANTI-MISSILE -----------------------------------------------------------------------------ID Guide: (1) - Anti-Missile -----------------------------------------------------------------------------ID Wgt MLock ECost Access -----------------------------------------------------------------------------1 40 +100% 25% Rank 47 -----------------------------------------------------------------------------WEAPONS [WEMP] -----------------------------------------------------------------------------The data is read in the following format: -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access (ALL WEAPONS) -----------------------------------------------------------------------------x x x x x x x x -----------------------------------------------------------------------------LIGHT MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) - Gloster (2) - FV-24 -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access ------------------------------------------------------------------------------

1 2

18*1 14.6*1

99.5% 99.5%

60 65

600 700

10.00 12.00

0 1

Initial equipment Rank 25

-----------------------------------------------------------------------------BURST MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) - Mostro -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 54*3 98% 80 300 1.11 1 Rank 13 -----------------------------------------------------------------------------MEDIUM MACHINE GUN -----------------------------------------------------------------------------ID Guide: (1) - Grave (2) - Raptor (3) - Juri -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 30.8*1 99.5% 90 400 6.00 2 Initial equipment 2 35.7*1 99.5% 100 450 7.00 0 Rank 21 3 35.4*1 99.5% 95 400 5.00 3 Rank 33 -----------------------------------------------------------------------------ASSAULT MACHINE GUN -----------------------------------------------------------------------------ID GUide: (1) - Cemetery (2) - 22sn Leosocial -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 44.3*1 99.3% 110 350 4.50 1 Initial equipment 2 51*1 99.3% 130 350 4.50 2 Rank 37 -----------------------------------------------------------------------------SHOTGUN -----------------------------------------------------------------------------ID Guide: (1) - Catsray (2) - Gale (3) - Kirishima

-----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 16.4*9 92% 75 65 1.10 2 Rank 2 2 18.7*9 90% 70 60 1.10 0 Rank 53 3 24.2*12 88% 110 40 1.00 3 Rank 67 -----------------------------------------------------------------------------RIFLE (RIGHT HAND ONLY) -----------------------------------------------------------------------------ID Guide: (1) - Winee (2) - Hexafire -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 526*1 99.8% 170 30 0.90 1 Rank 13 2 516.7*1 99.8% 210 35 0.77 3 Rank 51 -----------------------------------------------------------------------------BAZOOKA (RIGHT HAND ONLY) -----------------------------------------------------------------------------ID Guide: (1) - Grom (2) - Banish -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 387.5*1 99% 220 20 0.76 1 Rank 29 2 260*2 97.5% 275 30 0.70 2 Rank 41 -----------------------------------------------------------------------------KNUCKLE -----------------------------------------------------------------------------ID Guide: (1) - Bone Buster (2) - Skull Crusher (3) - Fire Fist -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 147.5*1 100% 25 N/A 1.00 1 Initial equipment 2 165*1 100% 30 N/A 1.00 1 Rank 37 3 210*1 100% 30 N/A 1.00 1 Rank 57 -----------------------------------------------------------------------------PILE BUNKER

-----------------------------------------------------------------------------ID Guide: (1) - Press Needle (2) - Heavy Pile -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 290*1 100% 55 N/A 1.00 2 Rank 23 2 300*1 100% 60 N/A 1.00 3 Rank 59 -----------------------------------------------------------------------------ROD -----------------------------------------------------------------------------ID Guide: (1) - Hard Rod (2) - Crusader -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 200*1 100% 30 N/A 2.00 2 Rank 35 2 252.5*1 100% 45 N/A 2.00 2 Rank 70 -----------------------------------------------------------------------------SHIELD -----------------------------------------------------------------------------ID Guide: (1) - Wing Shield (2) - Firewall -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 117.5*1 100% 55 N/A 1.50 1 Rank 5 2 165*1 100% 90 N/A 1.50 3 Rank 41 -----------------------------------------------------------------------------GATLING GUN -----------------------------------------------------------------------------ID Guide: (1) - Glaux (2) - Anaconda -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 8.9*1 99.5% 140 960 15.00 1 Rank 17 2 7.5*1 99.5% 200 1200 24.00 2 Rank 61

-----------------------------------------------------------------------------MISSILE LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) - Piz 6 (2) - Bone (3) - Ceres -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 60*6 100% 170 72 2.00 3 Rank 3 2 75.3*4 100% 125 48 2.00 1 Rank 49 3 69.6*8 100% 210 96 2.00 0 Rank 65 -----------------------------------------------------------------------------GRENADE LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) - Skua (2) - Thunderbolt -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 275*4 85% 110 60 0.44 1 Rank 7 2 325*6 80% 170 90 0.44 3 Rank 57 -----------------------------------------------------------------------------ROCKET LAUNCHER -----------------------------------------------------------------------------ID Guide: (1) - Donkey (2) - Egret (3) - Albatross -----------------------------------------------------------------------------ID APow Acc Wgt Ammo RoF Slots Access -----------------------------------------------------------------------------1 80*4 85% 80 80 6.00 1 Initial equipment 2 80*6 85% 120 120 6.00 2 Rank 10 3 80*8 75% 160 160 6.00 1 Rank 68 -----------------------------------------------------------------------------MULTIPLAYER FULL SETS [MUFU] -----------------------------------------------------------------------------At any given time in multiplayer, players are allowed to use one of several pre-set wanzers. These pre-set wanzers have many advantages for players who are starting out in multiplayer. Using them until better parts and weapons

are unlocked is highly recommended. ID Guide: (1) - Kehei, Light Assault Weapon Loadout: Machine Gun, Battle Skill: Barrage III Machine Gun, No Battle Skills Gatling Gun, Battle Skill: Fire Shot I Backpack: EMP (2) - Zenith, Medium Assault Weapon Loadout: Knuckle, No Battle Skill Machine Gun, Battle Skill: Barrage II Missile Launcher Backpack: Hover (3) - Enyo, Heavy Assault Weapon Loadout: Shotgun, Battle Skill: Buckshot II Machine Gun, Battle Skill: Fire Shot I Rocket Launcher, Battle Skill: Shrapnel II Backpack: Turbo (4) - Desmatz, Ballistic Weapon Loadout: Machine Gun, Battle Skill: Fire Shot II Missile Launcher, Battle Skill: Shrapnel I Missile Launcher, No Battle Skills Backpack: Combo (5) - Vyzov, Brawler Weapon Loadout: Pile Bunker, Battle Skill: Critical Blow III Pile Bunker, Battle Skill: Critical Blow III Rocket Launcher, Battle Skill: Shrapnel II Backpack: Anti-Missile (6) - Giza, Engineer Weapon Loadout: Shield, Battle Skill: Perfect Shield I Shotgun, Battle Skill: Long Shot II Backpack: Repair II (7) - Grille Sechs, Sniper Weapon Loadout: Rifle, Battle Skill: Piercing Shot III Rocket Launcher, Battle Skill: Shrapnel I Backpack: Combo

-----------------------------------------------------------------------------DOWNLOADABLE CONTENT (DLC) [DOWN] -----------------------------------------------------------------------------This section will detail all of the downloadable content (DLC) for Front Mission Evolved. All downloadable content is available for all three versions of the game. Upcoming DLC Guide: -----------------------------------------------------------------------------Name Release Date Content -----------------------------------------------------------------------------Weapons Pack 1 28-10-2010* Dark Hog (MG), Blackstone (SG), Ziege (RF) Weapons Pack 2 28-10-2010* Rock Jack (BZ), Wildgoose (RK), Goldias (MS) Wanzer Pack 1 28-10-2010* Stork, Tatou Wanzer Pack 2 28-10-2010* ISV-Prototype, Wildgoat

CodeEffectBreak all body parts on a single opponent in the single player campaign.Wicked Shot Purchase all 4 of the Zephyr EX parts in the single player campaign.Ultimate Zephyr Complete "long island research facility".The ShowComplete "Call of the Chariot".The Canyon Accumulate a total score of 10,000 while playing Domination and Supremacy.Team Player Complete the game on hard difficulty.Power of Human Ingenuity Complete the game.Power of DeviceDefeat a player who has the Petals of Edelweiss in multiplayer.Petals of Edelweiss Complete "Apollo's Chariot".Percival Complete "no borders".No Borders Reach rank 70 in multiplayer.My Hero Zero Find 15 hidden emblems.Looking Well Find all 42 hidden emblems.Looking Great Get the top score in Team Deathmatch.Lead by Example Clear the landing zone while firing from the gunship at Fort Monus.Infinity Plus One Play 10 multiplayer matches.Gritty Competitor

Destroy all Sensors in the game.Great Shot Complete "fort monus".Fort Monus Earn $75,000 total cash in the single player campaign.Easy Logistics Kill 50 enemies while in E.D.G.E. mode.E.D.G.E. MasterWin a multiplayer match of all 4 types.Diversity Rocks Complete "Chorus of Destruction".Destruction Complete "Defense of Constantine".Constantine Complete "tower of babel".Babel Win a multiplayer match on every level.Around the World Complete "Promise".Antarctica Equip a Mark III battle skill in the single player campaign.Amplified Warrior

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