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Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Purpose and Content of This Manual . . . . . . . . . . . . . . . . . . . . Pedagogy of This Course . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NCTM Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Content Coverage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Evaluation of Student Progress. . . . . . . . . . . . . . . . . . . . . . . Individualization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Student Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part One: Computation Strands
1 2
Learning Objectives and Sample Exercises . . . . . . . . . . . . . . . . . . . . . . . Speed Games Strand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mastery Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enrollment Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3 71 71 72 74 74 74
Part Two:
Application Strands
3
Part Three:
77
Types of Interaction
Examples of Interaction Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Single Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Multiple Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Moving, Click and Drag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
iii
Moving, Create and Erase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Moving, Create, Move and Erase . . . . . . . . . . . . . . . . . . . . . . . Selecting, Single Answer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Selecting, Multiple Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . Fill-in-the-Blank, Checking the Complete Answer, Vertical Addition and Subtraction. . . . . . . . . . . . . . . . . . . . . . . Fill-in-the-Blank, Checking the Complete Answer, Horizontal Addition and Subtraction . . . . . . . . . . . . . . . . . . . . Fill-in-the-Blank, Checking the Answer Digit by Digit, Vertical Addition and Subtraction. . . . . . . . . . . . . . . . . . . . . . . Fill-in-the-Blank, Checking the Answer Digit by Digit, Division Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drawing Lines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drawing a Column or Row in a Bar Graph . . . . . . . . . . . . . . . 5 Example of a Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sample Audio Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sample 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sample 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Four: Student Progress Through the Course
149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
Dynamics of Math Concepts and Skills 2 . . . . . . . . . . . . . . . . . . . . . . . Presentation of Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pattern of Response . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Delayed Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Initial Placement Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Computation Retention Index . . . . . . . . . . . . . . . . . . . . . . Proportion of Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Five:
Enrollment Options
173 173
iv
9 10
Glossary Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Tables Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Conversions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Formulas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Plane Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Solid Figures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 InchPound System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Metric System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Symbols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
11
Contents v
vi
Introduction
Purpose and Content of This Manual
This manual is designed to provide you with detailed information about the various components and features of the Math Concepts and Skills 2 course. The information is meant to help you plan instruction and to maximize student benefit from the course. The Reference Manual for Math Concepts and Skills 2 supplements the descriptions in Getting Started with Math Concepts and Skills 2 on how to use the course. Part One consists of a list of all the computation learning objectives with some sample exercises and a complete description of the Speed Games strand. Part Two consists of a list of all the application learning objectives with some sample exercises and an explanation of their content. Part Three provides examples of the various exercise types in the course as well as an example of a tutorial. Sample audio messages from exercises are included to show the support given by audio. Part Four explains how students progress through the course on the basis of their performance. Part Five lists and describes the enrollment options in the course along with their preset values. Part Six lists the information that can be found in the Math Reference resource.
vii
NCTM Standards
The Math Concepts and Skills 2 course supports the standards set forth by the National Council of Teachers of Mathematics (NCTM) in Principles and Standards for School Mathematics. The course integrates concept development and skill practice throughout eight application strands and eight computation strands.
Content Coverage
The 16 content areas of the Math Concepts and Skills 2 course contain more than 1,600 skills typically taught in kindergarten through the eighth-grade level. Basic computation and reasoning are both emphasized. An extraordinary depth of instruction is available in the course. For example, if the student worked 25 exercises per day for 150 school days a year, it would take nine years to complete the entire course. The actual time needed to complete the course and the number of exercises a student solves depend upon each students individual progress through the course. To receive the greatest benefit from the course, students should work on the Math Concepts and Skills 2 course frequently and regularly. A schedule of 15 minutes every day is recommended.
Individualization
Individualized review helps each student master difficult skills. When a student demonstrates difficulty with a particular application strand skill, it is marked for delayed presentation and presented again later while the student continues to progress through the strand. This reordering of difficult skills helps students improve and build new skills, while allowing them to return later to retry previously difficult applications. Further individualization results from the answer processing and error analysis used by the system. For most algorithmic exercises, the system evaluates each digit in a students response as it is entered. This digit-by-digit checking tells students immediately when they have made an error, allowing them to pinpoint the sources of their mistakes. Working through an exercise in this way builds student confidence and reduces the frustration that occurs when students are not told until the conclusion of an exercise that their answer is incorrect. The analysis of each students errors is individualized and produces specific feedback for the computation exercises. Multistep or more general tutorials are provided when students have difficulty with concepts.
viii Reference Manual for Math Concepts and Skills 2
Another type of individualization takes place as the system randomly generates the numbers in each exercise for each student within limits determined by carefully designed algorithms. The resulting pool of exercises provides such variety that students rarely see the same combinations of numbers and pictures repeated within the exercises for a particular skill.
Student Interface
The Math Concepts and Skills 2 course contains online student resources, including the following: Show Answershows the correct answer to the current question Audiorepeats the instructions, or increases or decreases the volume of the audio Tutorialgives a short explanation about specific concepts Toolscontains a ruler, a protractor, a tape measure, a calculator, and a conversion calculator for converting units of measurement between the metric and inchpound systems Check Progresssummarizes the students performance during the current session Referencecontains an illustrated glossary; a set of tables with mathematical formulas and symbols, conversion factors, commonly used units in the metric and inchpound systems; and sets of data cards with illustrations of currency These resources provide students with opportunities to participate actively in their own learning processes. The icons for all of the resources, except the tutorial, are available by placing the pointer in the lower-left corner of the screen. The icons appear in a column. For tutorials, a chalkboard icon appears in the upper-left corner of the screen. The student uses the mouse or trackball to move the pointer on the screen to an icon and clicks the button to select a resource. For example, a student can look up a word in the glossary and then return with new information to the exercise he or she was working on. As students work in the Math Concepts and Skills 2 course, the amount of practice they receive and the immediate, individualized feedback to their responses reinforce their development in general mathematical understanding and their ability to think critically, solve problems, make inferences, and find patterns.
Introduction
ix
Part One
Computation Strands
1 2
Introduction
The information about the computation strands in the Math Concepts and Skills 2 course (course code MCS2) is separate from that of the application strands to make it easier to find and to highlight the courses depth of coverage in each strand. This part consists of two chapters that contain data on the eight computation strands in MCS2. Chapter 1 lists the learning objective for each exercise in each computation strand at every level. Some samples of computation exercises are also included. The strands are listed alphabetically, in the order shown in Table 1, below.
Table 1 Computation Strands
Strand Name
Addition Decimals Division Equations
Code
AD DC DV EQ
Page
4 18 24 29
Strand Name
Fractions Multiplication Speed Games Subtraction
Code
FR MU SG SU
Page
37 46 53 57
Chapter 2 describes the Speed Games strand separately because its presentation and mastery criteria differ from those aspects of the other strands in the course. The exercises in this strand cover the basic facts in addition, subtraction, multiplication, and division in a context that encourages students to increase their speed in doing computations.
2 Reference Manual for Math Concepts and Skills 2
Each computation exercise in the Math Concepts and Skills 2 course is based on a learning objective. This chapter contains a list of these objectives, organized by level within each strand. Each objective is labeled with a skill identifier that consists of a pair of letters for the strand code (see Table 1 on the previous page) and a number indicating the level. For example, MU 3.55 identifies a multiplication exercise at level 3.55. The objectives on the reports correspond to those in the course, as identified here. On reports, the skill identifier is printed without the space or the decimal point, as in MU355. Worksheets, which have been adapted for each version of the course, are available for all learning objectives that are followed by [W]. The sample exercises shown with the objectives are examples of what a student may see from a variety of randomly selected variables and graphic representations for each exercise.
AD 0.10
[W]
AD 0.60
[W]
Count two groups of objects and enter the sum (sums 610, neither addend 0).
AD 0.20
[W]
AD 0.70
[W]
AD 0.30 [W] Count two groups of objects to find the total (sums 24, neither addend 0).
AD 0.80
[W]
AD 0.40
[W]
Count two groups of objects to find the total (sums 46, neither addend 0).
AD 0.90
Solve an addition problem with two addends (sums 15, audio presentation). Computer Voice: "Marcy had a bowl of strawberries. After she ate two strawberries, there were three left. How many strawberries were in the bowl before Marcy started eating?"
AD 1.00 [W]
AD 0.50
[W]
Count two groups of objects and enter the sum (sums 25, neither addend 0).
AD 1.05
[W]
AD 1.35
Add using basic facts (addends 05, sums 25, horizontal presentation).
AD 1.10
[W]
Solve a problem with three addends (1-digit, sums 310, audio presentation). Computer Voice: "Jane drew three pink triangles, one orange triangle and two green triangles. How many triangles did she draw in all?"
AD 1.45
AD 1.15
[W]
Add using basic facts (addends 19, sums 610, horizontal presentation).
Add doubles (sums 418, audio presentation). Computer Voice: "What is seven plus
seven?"
AD 1.20
[W]
Add using basic facts (addends 05, sums 15, audio presentation). Computer Voice: "What is two plus two?"
AD 1.25
AD 1.50
Add 1 to a number (sums 110, audio presentation). Computer Voice: "What is five plus one?"
AD 1.30 [W] AD 1.53
Add two 1-digit numbers (sums 610, audio presentation). Computer Voice: "What is two plus four?"
AD 1.57
[W]
AD 1.73
[W]
AD 1.77
[W]
AD 1.80 AD 1.63
[W]
Add using basic facts (sums 118, audio presentation). Computer Voice: "What is five plus two?"
AD 1.67 [W] AD 1.83 [W]
AD 1.70
[W]
AD 1.90
[W]
AD 2.10
[W]
Find the missing addend in a number sentence (two 1-digit addends 19, sums 210).
AD 1.93
[W]
AD 2.15
Add without regrouping, one 1-digit addend and one 2digit addend (sums 11-99).
Add 10 to a number (sums 1119, audio presentation). Computer Voice: "How much is ten plus
nine?"
AD 2.25
[W]
Add 1- and 2-digit addends (sums 1119, audio presentation). Computer Voice: "How much is thirteen plus
five?"
AD 1.97
AD 2.35 AD 2.00
[W]
AD 2.05
AD 2.40
[W]
AD 2.45
[W]
AD 2.67
[W]
Add 1-digit and 2-digit addends using mental math (sums 1199).
[W]
Find the missing addend in a number sentence (1-digit and a multiple of 10, sums 11-99, no regrouping).
AD 2.75 AD 2.50
[W]
Add 9 to a number (sums 1018, audio presentation). Computer Voice: "How much is nine plus
six?"
AD 2.52
Find the missing addend in a number sentence (three 1-digit addends, sums 19).
AD 2.60
Add two multiples of 10 (sums 100180). Add two 2-digit addends (sums 100189, regrouping 10s to 100s).
AD 2.62
[W]
Find the missing addend in a number sentence (two 1digit addends, sums 1018).
AD 2.82
[W]
AD 2.92
[W]
AD 2.85
[W]
AD 2.95
[W]
Add 1-digit and 2-digit addends with regrouping (sums 2098, horizontal presentation).
Add three 2-digit addends with regrouping 10's to 100's place (sums 100-199).
AD 2.87
AD 2.88
AD 3.05
[W]
AD 3.30
[W]
AD 3.35
[W]
[W]
Find the missing addend in a number sentence (1- and 2-digit addends, sums 1099, no regrouping).
AD 3.45
[W]
[W]
Add two 2-digit addends with regrouping (sums 101189, horizontal presentation).
10
AD 3.55
[W]
AD 3.75
[W]
AD 3.80
[W]
AD 3.60
[W]
Find the missing addend in a number sentence (two 2-digit addends, sums 2199, no regrouping).
Find the missing addend in a number sentence (two 2-digit multiples of 10, sums 100180).
[W]
Add 1-digit and two 2-digit addends without regrouping (sums 2199).
[W]
Add two 2-digit addends with regrouping (sums 3098, horizontal presentation).
Add two 2-digit addends with regrouping (sums 100198, horizontal presentation).
AD 3.95
[W]
11
AD 4.00
[W]
AD 4.25
[W]
Find the missing addend in a number sentence (three 1-digit addends, sums 2027, regrouping 1s to 10s).
Add one 1-digit and two 2-digit addends (no regrouping, sums 20 - 99).
AD 4.05
[W]
Add 2-digit and 3-digit addends with regrouping in the 10s place (sums 120998).
AD 4.30
[W]
Find the missing addend in a number sentence (2- or 3-digit addends and 3-digit multiples of 10, sums 110990).
AD 4.10
Find the missing addend in a number sentence (1- and 2-digit addends, sums 2098, regrouping 1s to 10s).
Add 2-digit and 3-digit addends with regrouping (addends 1199 or 111899, sums 200998).
AD 4.15
[W]
Add one 1-digit and two 2-digit addends (no regrouping, sums 20 - 99).
AD 4.20
[W]
Find the missing addend in a number sentence (two 2-digit addends, sums 100189, regrouping 10s to 100s).
12
AD 4.55
[W]
AD 4.95
[W]
AD 4.65
Add 1-digit and two 2-digits addends with regrouping (sums 100207).
AD 4.75
[W]
AD 5.25
[W]
Add one 2-digit and two 3-digit addends with regrouping (sums 2112097).
AD 4.85
13
AD 5.65
[W]
AD 6.30
[W]
Find the missing addend in a number sentence (two addends 99 to 99, sums = 0).
[W]
Find the missing addend in a number sentence (missing addend 8 to 1, sums 18).
AD 6.50
[W]
AD 6.00
[W]
Find the missing addend in a number sentence (two 1-digit addends, positive or negative, sums = 0).
AD 6.70 [W]
Add a positive and a negative integer (two 1-digit addends, sums 9 to 9).
AD 6.20 [W]
Find the missing addend in a number sentence (two 2-digit addends, positive or negative, sums = 0).
14
AD 6.80
[W]
AD 7.30
[W]
Add two integers using mental math (addends 10 to 10, sums 20 to 20). Add these integers.
AD 6.90
[W]
Find the missing addend in a number sentence (missing addends 10 to 10, sums 20 to 20).
AD 7.40
[W]
[W]
AD 7.20
Add integers in an associative expression ((a + b) + c, three addends 10 to 10). Add these integers.
15
AD 7.70
[W]
AD 8.20
[W]
AD 8.30
[W]
Add four integers (addend absolute value 120, two additive inverses).
AD 7.90
[W]
AD 8.40
[W]
AD 8.00
[W]
AD 8.50
[W]
AD 8.10
[W]
Find the missing addend in a number sentence (1- and 2-digit integers, sums 20 to 20).
16
AD 8.60
[W]
AD 8.70
[W]
AD 8.80
[W]
AD 8.90
[W]
17
DC 3.00
DC 3.90
Identify the number of dollars and dimes that represent a given amount ($1.10$3.50).
DC 3.10
Add decimals using mental math (sums 1.19.9). Add money amounts (sums less than $10.00).
DC 3.30 DC 4.10
Write the decimal notation for the value of a set of dimes (1139 dimes).
DC 3.40
Find a fraction and an equivalent decimal that represent a model (base-ten blocks, tenths, 0.10.9).
DC 3.60
Subtract decimals using mental math (10.199.9). Move a decimal number to the correct location on a number line (0.10.9).
DC 3.70 DC 4.20
Enter a decimal number in a place value chart (0.011.89, base-ten block models, 100ths).
DC 4.42
18
DC 4.46
DC 4.85
[W]
Subtract money amounts with or without regrouping (sums less than $15.00).
DC 4.60 [W]
Find the product and dividend in related decimal multiplication and division fact families (basic facts 0.2 x 2 to 0.9 x 5).
DC 5.05
Find the missing number on a number line; then use the number line to find the product of multiples of tenths or hundredths.
DC 5.10
Add or subtract decimals with or without regrouping (sums less than 1.00, horizontal presentation).
DC 4.70
Find the missing number in related decimal multiplication and division fact families (0.02 x 2 to 0.09 x 5).
DC 5.15
Align the decimal numbers in a vertical addition problem, then solve (hundredths, regrouping).
DC 4.75
Identify the position of the decimal point in a product of two decimal numbers.
DC 5.20 [W]
Align the decimal numbers in a vertical subtraction problem, then solve (hundredths, regrouping).
DC 4.80
DC 5.25
DC 5.75
Align the second addend under the first addend in a decimal addition problem; then solve (tenths to thousandths).
DC 5.40 [W]
Find the missing factor in related decimal multiplication and division fact families (basic facts 0.2 x 2 to 0.9 x 5).
DC 5.95
Align the subtrahend under the minuend in a decimal subtraction problem; then solve (thousandths).
DC 5.50
Identify the best estimate for a quotient (decimal divided by a whole number).
DC 6.00
Select the decimal number that indicates the most reasonable value.
DC 5.55
Find the missing number in related multiplication and division number sentences (to ten thousandths).
DC 6.10
Select the place value of a digit in a decimal number (to ten thousandths).
DC 6.15
Align the subtrahend under the minuend in a decimal subtraction problem; then solve (thousandths).
20
DC 6.30
[W]
DC 6.80
Find a decimal and a percent that represent a model (base-ten blocks, hundredths).
DC 6.90 [W]
Move the decimal point in the divisor and dividend to set up a long division problem.
DC 6.45
Identify the division problem that can be used to rewrite a fraction as a decimal.
DC 6.95
Move the decimal point in the divisor and dividend to set up for a long division problem; then, divide decimals using the long division algorithm.
DC 6.55
DC 7.10
[W]
DC 7.20
[W]
Use < or > symbols to make a number sentence with decimals true.
DC 7.30
[W]
DC 7.80
[W]
[W]
DC 7.50
DC 7.60
DC 7.70
[W]
DC 8.20
[W]
22
DC 8.30
[W]
DC 8.90
[W]
DC 8.40
[W]
Find a percent of a money amount (percent is given as a mixed number, multiples of $10, $10$100).
DC 8.50
[W]
DC 8.60
[W]
DC 8.70
[W]
DC 8.80
[W]
DV 3.40
DV 4.10
[W]
Divide using the long division algorithm (2-digit 1-digit = 1-digit, no remainder).
DV 3.90 [W]
DV 4.00
[W]
24
DV 4.60
[W]
DV 5.00
[W]
Divide using the long division algorithm (2-digit 1-digit = 2-digit, remainder).
DV 4.70
[W]
Divide using the long division algorithm (2-digit 1-digit = 1-digit, remainder).
DV 5.20
[W]
Divide using the long division algorithm (3-digit 1-digit = 3-digit, no remainder).
DV 4.80
[W]
DV 4.90
[W]
Divide using the long division algorithm (2-digit 1-digit = 1-digit, no remainder).
25
DV 5.40
[W]
DV 6.00
[W]
Divide using the long division algorithm (3-digit 1-digit = 2-digit, remainder).
Divide using the long division algorithm (4-digit 1-digit = 4-digit, remainder).
DV 5.60
[W]
Divide using the long division algorithm (3-digit 1-digit = 3-digit, remainder).
DV 6.10
Estimate the quotient in a long division problem (3-digit 2-digit = 1-digit, remainder).
DV 6.20 [W]
Divide using the long division algorithm (3-digit 2-digit = 1-digit, no remainder).
DV 5.80
[W]
DV 6.40
[W]
26
DV 6.60
[W]
DV 7.40
[W]
Divide using the long division algorithm (3-digit 2-digit = 1-digit, remainder).
Divide using the long division algorithm (4-digit 2-digit = 2-digit, remainder).
DV 6.80
DV 7.00
Divide using the long division algorithm (3-digit 2-digit = 2-digit, remainder).
DV 8.00
[W]
DV 8.10
[W]
27
DV 8.20
[W]
DV 8.70
[W]
DV 8.80
[W]
Find the missing dividend or divisor in a number sentence with integers (combinations 7 13 to 9 19, all signs).
DV 8.40 [W]
DV 8.50
[W]
DV 8.60
[W]
28
EQ 1.80
EQ 2.40
[W]
Identify the arithmetic operations from pictures and contexts (sums and minuends 69).
EQ 1.90
EQ 2.10
EQ 2.20
[W]
EQ 2.90
[W]
EQ 3.40
[W]
EQ 3.00
[W]
EQ 3.50
[W]
Compare sums using <, >, or = (addends and sums are 2digit multiples of 10).
[W]
[W]
Compare differences using <, >, or = (minuends 19). Solve for c in a b = c (minuends 2098, regrouping).
30
EQ 3.90
[W]
EQ 4.30
[W]
EQ 4.40 EQ 3.95
[W]
EQ 4.50
[W]
EQ 4.10
[W]
EQ 4.60
[W]
EQ 4.25
Determine output of one-function machine, given input and sample inputs and outputs (sums, minuends 120).
EQ 4.80
[W]
EQ 5.30
[W]
EQ 4.90
EQ 5.00
[W]
EQ 5.50
[W]
Solve for a or c in a/b c/b = d/b (improper fractions, minuends 4/3 to 35/12 ).
EQ 5.10
EQ 5.15
Determine output of one-function machine, given input and sample inputs and outputs (products, dividends 2 2 to 9 9).
EQ 5.20 [W]
EQ 5.70
[W]
Solve for a or c in a/b + c/b = d/b (sums 4/3 d/b 35/12 , improper fractions).
32
EQ 5.80
[W]
EQ 6.30
[W]
EQ 5.90
[W]
EQ 6.40
[W]
EQ 6.00
[W]
EQ 6.50
[W]
EQ 6.10
EQ 6.20
EQ 7.00
[W]
a d
EQ 8.00
[W]
EQ 7.30
EQ 7.60
[W]
EQ 7.90
[W]
EQ 8.15
[W]
EQ 7.95
[W]
34
EQ 8.20
[W]
EQ 8.40
[W]
EQ 8.25
[W]
EQ 8.45
[W]
Identify the equation that can be used to solve a problem in context (ax + b = c).
EQ 8.50
[W]
EQ 8.30
[W]
Identify the equation that can be used to solve a problem in context (a + bx = c).
EQ 8.55 [W]
EQ 8.35
[W]
EQ 8.60
[W]
EQ 8.65
[W]
EQ 8.85
[W]
EQ 8.70
[W]
EQ 8.90
[W]
EQ 8.75
Solve for x in x = a (99 x 99). Identify the correct equation, given a table of values for x and y.
EQ 8.80
[W]
36
FR 1.10
FR 2.10
Identify the model that is divided into equal parts (2, 3, 4, 5, 6 and 8 parts).
FR 1.20
Identify the model that is divided into equal parts (2, 3, 4, 5, 6 and 8 parts).
FR 1.30
Count the number of equal parts in a fractional model (2, 3, 4, 5, 6 and 8 parts).
FR 1.40
Count the fractional parts and total number of parts in a set (denominators 24).
FR 2.40
Count the fractional parts and total number of parts in a region (denominators 24).
FR 1.50
Count the fractional parts and the total number of parts in a region (denominators 24).
FR 2.00
Count the fractional parts and total number of parts of a region (denominators 2, 3, 4, 5, 6 and 8).
FR 3.10
FR 3.20
FR 4.10
Compare fractions with like denominators using a number line (denominators 2-16).
FR 4.40 [W]
Identify the fraction with a greater value than a given fraction (unlike denominators 2, 3, 4, 6, 8).
FR 4.54
Compare the fractional parts to a whole (2-8 parts). Compare two fractions using a model (unlike denominators 2, 3, 4, 8).
FR 4.00 FR 4.58
Order fractions with unlike denominators from least to greatest (denominators 2, 3, 4, 6, 8, 10 and 12).
FR 4.60 [W]
Add fractions with like denominators using models (denominators 212, no simplifying).
f
Identify a fraction for a given point on a number line (denominators 10, 12, 16).
38
FR 4.70
[W]
FR 5.30
[W]
Subtract fractions with like denominators using models (denominators 212, no simplifying)
FR 4.80
FR 5.40
[W]
Rewrite a whole number as a fraction using models (whole numbers 15, denominators 28).
FR 4.90 [W]
Rewrite a fraction as a mixed number using models (whole numbers 14, denominators 28).
FR 4.95 FR 5.50 [W]
Identify the difference when a fraction is subtracted from 1 (denominators 4, 5, 6, 8, 10, 12).
FR 5.00
Find the missing numerator or denominator in an equivalent fraction (simplified fractions 1/2 3/4 ).
Rewrite a mixed number as a fraction using models (whole numbers 15, denominators 28).
FR 5.10 [W] FR 5.55 [W]
[W]
Find the missing numerator or denominator in an equivalent fraction (simplified fractions 1/2 7/8 ).
FR 5.65
[W]
FR 5.90
[W]
FR 5.70
[W]
Write a fraction in simplest form (simplified fractions 1 7 /2 /8 ). Reduce this fraction to lowest terms.
9 15
FR 5.95
[W]
? ?
FR 5.75
Find an equivalent fraction by multiplying the numerator or denominator of a simplified fraction (simplified fractions 1/2 8/ ). 9
FR 5.85
[W]
FR 6.05
[W]
FR 5.87
Identify a method for finding a common denominator for two fractions (denominators 28).
40
FR 6.10
FR 6.30
FR 6.15
FR 6.20
[W]
FR 6.40
[W]
[W]
FR 6.50
[W]
FR 6.70
FR 6.55
[W]
FR 6.75
[W]
Multiply fractions (denominators 29, simplifying). Solve an addition problem using mixed numbers with like denominators (denominators 2, 3, 4, 5, 6, simplifying).
FR 6.90
Solve a subtraction problem using mixed numbers with like denominators (denominators 3, 4, 5, 6, 8 simplifying).
42
FR 6.95
FR 7.25
[W]
FR 7.05
[W]
FR 7.40
[W]
FR 7.45 FR 7.10
FR 7.20
FR 7.50
FR 7.75
FR 7.55
[W]
FR 7.80
[W]
FR 7.60
FR 7.85
[W]
FR 7.65
FR 7.90
[W]
FR 7.95
[W]
44
FR 8.00
FR 8.60
Identify equivalent expressions with fractions and mixed numbers (multiplication and division).
FR 8.10
FR 8.80
[W]
FR 8.20
[W]
FR 8.90
FR 8.30
[W]
Add three mixed numbers with unlike denominators (simplifying, vertical presentation).
FR 8.40
MU 2.50
MU 3.20
[W]
MU 3.30
[W]
MU 2.60
MU 3.40
[W]
MU 3.10
[W]
46
MU 3.65
[W]
MU 3.92
MU 3.70
[W]
[W]
MU 3.80
[W]
MU 4.05
[W]
MU 3.85
Multiply using basic facts (products 6 6 to 9 9). Find the missing factor in a number sentence (products 6 6 to 9 9).
MU 3.90 [W]
47
MU 4.20
[W]
MU 4.45
[W]
MU 4.25
MU 4.30
[W]
MU 4.55
[W]
MU 4.35
MU 4.40
[W]
MU 4.65
[W]
48
MU 4.70
[W]
MU 4.95
[W]
MU 4.75
[W]
MU 4.80
MU 4.85
[W]
Find the missing factor in a number sentence (products 20 20 to 90 90, multiples of 10).
[W]
49
MU 5.25
[W]
MU 5.70
[W]
MU 5.30
[W]
MU 5.90
[W]
MU 5.40
MU 5.50
[W]
MU 6.20
[W]
50
MU 6.40
[W]
MU 7.00
[W]
MU 6.60
[W]
MU 7.20
[W]
MU 6.80
[W]
MU 7.40
[W]
MU 7.60
[W]
51
MU 7.80
[W]
MU 8.50
[W]
[W]
MU 8.10
[W]
MU 8.70
[W]
MU 8.20
[W]
MU 8.80
[W]
Estimate the missing factor in a number sentence (round to the nearest ten, products 201081,090).
MU 8.30
[W]
MU 8.90
[W]
MU 8.40
[W]
52
SG 2.00
SG 3.00
0 + 0, 0 + 1, 0 + 2, 1 + 0, 1 + 1, 1 + 2, 2 + 0, 2 + 1, 3 + 0, 3 + 1
SG 2.10
0 + 8, 1 + 7, 2 + 6, 2 + 8, 3 + 9, 7 + 1, 7 + 4, 8 + 2, 9 + 0, 9 + 3
SG 3.10
0 + 3, 1 + 3, 2 + 3, 2 + 2, 3 + 2, 4 + 2, 4 + 1, 5 + 1, 4 + 0, 5 + 0
SG 2.20
4 + 6, 4 + 7, 5 + 6, 6 + 6, 6 + 5, 7 + 5, 8 + 5, 8 + 4, 9 + 5, 9 + 4
SG 3.20
0 + 4, 0 + 5, 1 + 4, 1 + 5, 2 + 4, 2 + 5, 3 + 4, 3 + 3, 4 + 3, 5 + 2
SG 2.30
6 6, 9 9, 10 9, 9 7, 9 6, 11 8, 7 0, 10 3, 9 1, 11 2
SG 3.30
0 0, 1 1, 2 2, 3 3, 1 0, 2 1, 3 2, 2 0, 3 1, 3 0
SG 2.40
7 7, 7 6, 9 8, 11 9, 10 7, 10 4, 9 2, 8 0, 11 3, 10 1
SG 3.40
5 0, 4 0, 6 1, 5 1, 4 1, 6 2, 5 2, 4 2, 5 3, 4 3
SG 2.50
4 + 8, 4 + 9, 5 + 7, 5 + 8, 5 + 9, 6 + 7, 7 + 7, 7 + 6, 8 + 6, 9 + 6
SG 3.50
6 + 0, 6 + 1, 6 + 2, 6 + 3, 5 + 3, 5 + 4, 4 + 4, 5 + 5, 4 + 5, 3 + 5
SG 2.60
6 + 8, 6 + 9, 7 + 8, 7 + 9, 8 + 7, 8 + 8, 8 + 9, 9 + 7, 9 + 8, 9 + 9
SG 3.60
0 + 6, 0 + 9, 1 + 9, 2 + 7, 3 + 6, 3 + 8, 7 + 0, 7 + 3, 8 + 1, 9 + 2
SG 2.70
8 8, 8 7, 8 6, 10 8, 12 9, 8 1, 11 4, 9 0, 10 2, 12 3
SG 3.70
0 + 7, 1 + 6, 1 + 8, 2 + 9, 3 + 7, 6 + 4, 7 + 2, 8 + 0, 8 + 3, 9 + 1
SG 2.80
10 6, 11 7, 11 6, 11 5, 12 6, 12 5, 12 4, 13 5, 13 4, 14 5
SG 3.80
7 2, 7 3, 6 3, 7 4, 6 4, 5 4, 4 4, 7 5, 6 5, 5 5
SG 2.90
13 9, 12 8, 12 7, 13 8, 14 9, 13 7, 14 8, 13 6, 14 7, 14 6
SG 3.90
6 0, 7 1, 8 2, 8 3, 9 3, 9 4, 8 4, 10 5, 9 5, 8 5
9 + 7, 1 + 4, 2 + 9, 3 + 2, 4 + 6, 5 + 3, 6 + 8, 7 + 5, 8 + 7, 9 + 1
53
SG 4.00
SG 5.00
15 6, 16 7, 15 7, 17 8, 16 8, 15 8, 18 9, 17 9, 16 9, 15 9
SG 4.10
6 0, 6 1, 6 2, 6 3, 5 3, 5 4, 4 4, 5 5, 4 5, 3 5
SG 5.10
1 + 6, 1 + 8, 2 + 5, 3 + 1, 4 + 4, 5 + 7, 6 + 5, 7 + 3, 8 + 0, 9 + 8
SG 4.20
0 6, 0 9, 1 9, 2 7, 3 6, 3 8, 7 0, 7 3, 8 1, 9 2
SG 5.20
5 0, 4 1, 6 2, 7 4, 9 5, 6 1, 11 7, 10 3, 13 8, 17 9
SG 4.30
0 7, 1 6, 1 8, 2 9, 3 7, 6 4, 7 2, 8 0, 8 3, 9 1
SG 5.30
2 + 7, 3 + 3, 4 + 0, 3 + 9, 4 + 2, 5 + 1, 6 + 4, 0 + 9, 8 + 3, 7 + 1
SG 4.40
7 + 4, 2 + 0, 3 + 7, 4 + 3, 9 + 9, 5 + 5, 6 + 2, 7 + 8, 8 + 4, 9 + 2
SG 5.40
9 2, 10 9, 5 2, 8 4, 7 5, 14 9, 11 8, 13 6, 15 9, 9 7
SG 4.50
0 8, 1 7, 2 6, 2 8, 3 9, 7 4, 7 1, 8 2, 9 0, 9 3
SG 5.50
0 0, 0 1, 0 2, 0 3, 1 0, 1 1, 1 2, 2 0, 2 1, 3 0
SG 4.60
9 4, 9 5, 8 4, 8 5, 7 5, 6 5, 6 6, 5 6, 4 6, 4 7
SG 5.60
5 0, 4 0, 5 1, 4 1, 3 1, 4 2, 3 2, 2 2, 2 3, 1 3
SG 4.70
7 0, 2 1, 4 2, 18 9, 8 6, 10 7, 11 9, 12 5, 16 8, 6 5
SG 5.70
0 + 5, 1 + 2, 2 + 3, 3 + 4, 4 + 5, 5 + 8, 6 + 6, 6 + 7, 8 + 9, 9 + 4
SG 4.80
8 6, 7 6, 7 7, 6 7, 5 7, 6 8, 5 8, 4 8, 5 9, 4 9
SG 5.80
9 0, 6 4, 7 3, 14 5, 7 7, 10 2, 12 4, 13 7, 8 3, 15 8
SG 4.90
9 6, 9 7, 9 8, 9 9, 8 7, 8 8, 8 9, 7 8, 7 9, 6 9
SG 5.90
5 2, 4 3, 3 3, 3 4, 2 4, 1 4, 0 4, 2 5, 1 5, 0 5
0 + 1, 0 + 3, 2 + 4, 3 + 6, 4 + 8, 5 + 6, 6 + 0, 7 + 7, 8 + 2, 9 + 5
54
SG 6.00
SG 7.00
8 2, 5 3, 15 6, 9 4, 8 5, 10 6, 11 4, 12 6, 13 9, 16 7
SG 6.10
12 3, 8 1, 7 2, 6 3, 5 5, 10 4, 11 2, 12 7, 14 8, 15 7
SG 7.10
2 + 6, 3 + 8, 2 + 8, 3 + 5, 4 + 9, 5 + 2, 6 + 3, 7 + 6, 8 + 8, 9 + 3
SG 6.20
0 2, 6 4, 2 7, 3 3, 8 3, 5 8, 6 6, 9 7, 8 9, 9 4
SG 7.20
9 3, 11 5, 13 4, 8 7, 9 6, 10 5, 11 3, 12 8, 14 6, 16 9
SG 6.30
0 6, 0 9, 7 7, 12 6, 18 9, 24 4, 14 2, 8 1, 32 4, 27 3
SG 7.30
1 6, 1 4, 2 9, 3 2, 4 6, 5 3, 6 8, 7 5, 8 7, 4 4
SG 6.40
0 8, 5 1, 9 9, 14 7, 18 6, 21 3, 40 5, 16 2, 9 1, 36 4
SG 7.40
0 + 7, 4 + 7, 5 + 9, 7 + 9, 8 + 6, 5 + 4, 6 + 9, 7 + 2, 8 + 5, 9 + 6
SG 6.50
0 5, 0 7, 6 6, 8 8, 16 8, 28 4, 7 1, 24 3, 18 2, 45 5
SG 7.50
10 1, 11 6, 8 6, 14 7, 12 9, 13 4, 17 8, 10 8, 13 5, 9 9
SG 6.60
21 7, 24 8, 27 9, 24 6, 28 7, 25 5, 30 6, 30 5, 36 6, 35 5
SG 7.60
0 6, 1 8, 2 5, 3 9, 4 2, 5 7, 6 5, 7 3, 7 0, 9 8
SG 6.70
0 8, 1 2, 2 3, 3 4, 4 5, 5 0, 6 7, 7 4, 8 1, 9 9
SG 7.70
0 1, 0 2, 0 3, 0 4, 1 1, 2 2, 3 3, 2 1, 4 2, 3 1
SG 6.80
32 8, 36 9, 35 7, 40 8, 45 9, 42 7, 48 8, 42 6, 49 7, 48 6
SG 7.80
4 4, 6 3, 8 4, 6 2, 9 3, 4 1, 8 2, 12 3, 5 5, 10 2
SG 6.90
54 9, 56 8, 63 9, 56 7, 64 8, 72 9, 54 6, 63 7, 72 8, 81 9
SG 7.90
6 1, 12 2, 18 3, 15 3, 20 4, 16 4, 20 5, 12 4, 15 5, 10 5
2 4, 1 1, 3 6, 3 7, 4 3, 5 5, 6 2, 7 8, 8 4, 9 2
SG 8.00
12 6, 6 6, 14 7, 9 3, 32 8, 10 2, 42 7, 28 4, 64 8, 27 9
SG 8.10
2 8, 3 5, 4 1, 7 7, 4 8, 5 6, 5 2, 6 3, 8 2, 9 5
SG 8.20
9 9, 4 2, 24 8, 28 7, 12 3, 20 4, 36 6, 14 2, 40 8, 36 4
SG 8.30
4 4, 1 0, 2 6, 3 8, 4 9, 5 4, 6 9, 7 6, 8 8, 9 3
SG 8.40
18 9, 21 7, 24 4, 48 6, 35 5, 18 2, 30 5, 42 6, 56 7, 27 3
SG 8.50
7 2, 8 5, 9 6, 3 0, 4 7, 5 9, 6 1, 7 9, 8 6, 9 0
SG 8.60
30 6, 8 8, 16 8, 12 4, 36 9, 15 3, 54 9, 7 1, 16 2, 72 8
SG 8.70
35 7, 21 3, 8 2, 6 2, 24 6, 25 5, 48 8, 63 9, 32 4, 45 5
SG 8.80
0 6, 15 5, 10 5, 20 5, 16 4, 45 9, 12 2, 63 7, 40 5, 81 9
SG 8.90
18 3, 72 9, 6 3, 7 7, 8 4, 18 6, 24 3, 49 7, 54 6, 56 8
56
SU 0.60
SU 1.20
[W]
SU 1.30
[W]
SU 1.00
SU 1.50
Subtract using basic facts (minuends 19, audio presentation). Computer voice: "What is four take away
one?"
SU 1.55
Subtract using basic facts (differences = 0, audio presentation). Computer voice: "What is six minus six?
SU 1.10 [W] SU 1.60
Subtract 1 from a number (minuends 19, audio presentation). Computer voice: "How much is three minus
one?"
57
SU 1.65
SU 1.85
[W]
Identify the pictorial solution to a subtraction problem (minuends 29, audio presentation). Computer voice:
There were two goldfish in a fish tank. One of them was sold. Mark the picture that shows how many goldfish were left in the tank.
SU 1.90
SU 1.70
Identify the pictorial solution to a problem in context (minuends 4-9, audio presentation). Computer voice:
There are seven caterpillars. Three change into butterflies. Click the picture that shows how many are not changed.
SU 1.95
[W]
SU 2.00 SU 1.75
[W]
Subtract using basic facts (minuends 1014, subtrahends 19, horizontal presentation).
SU 1.80
SU 2.05
[W]
58
SU 2.10
SU 2.32
Subtract using basic facts (minuends 1118, subtrahends 19, audio presentation). Computer voice:
"How much is seven subtracted from seventeen?"
SU 2.15
[W]
SU 2.35
[W]
Find the missing subtrahend in a subtraction problem in a number sentence (minuends 09).
SU 2.20
[W] SU 2.37
SU 2.25
[W]
SU 2.40
Identify the number sentence that represents a problem (basic facts, minuends 1118, subtrahends 19).
SU 2.30
[W]
SU 2.42
[W]
59
SU 2.45
[W]
SU 2.57
[W]
Find the missing subtrahend in a number sentence (basic facts, minuends 1014).
SU 2.60 SU 2.47
SU 2.50
Subtract a 1-digit number from a 2-digit number (minuends 1119, subtrahends 19, 2-digit differences, horizontal presentation).
SU 2.52
[W]
Find the missing subtrahend in a number sentence (basic facts, minuends 1518).
SU 2.55
[W]
SU 2.67
[W]
60
SU 2.70
[W]
SU 2.82
[W]
Find the missing minuend in a number sentence (basic facts, minuends 1014).
SU 2.72
[W] SU 2.85
SU 2.75
SU 2.88
[W]
Find the missing minuend in a number sentence (basic facts, minuends 1518).
61
SU 2.92
[W]
SU 3.10
[W]
Subtract a 1-digit number from a 2-digit number with regrouping (differences 2098).
[W]
SU 2.97
[W]
SU 3.20
[W]
[W]
SU 3.05
[W]
SU 3.30
[W]
62
SU 3.35
[W]
SU 3.60
[W]
Subtract a 2-digit number from a 3-digit number with regrouping from the 100s place.
Find the missing subtrahend in a number sentence (minuends 2098, subtrahends 19).
SU 3.65
[W]
[W]
Find the missing minuend in a number sentence (minuends 2199, subtrahends 19).
[W]
Subtract a 2-digit number from a 3-digit number with regrouping from the 10s place.
SU 3.55
Subtract with regrouping from the 10s place (minuends 110198, subtrahends 1189).
63
SU 3.85
[W]
SU 4.10
[W]
Subtract a 2-digit number from a 3-digit number with regrouping from the 100s place.
[W]
Find the missing minuend or subtrahend (minuends 2098, subtrahends 19, regrouping from 10s place).
SU 4.20 [W]
SU 3.95
[W]
Subtract with regrouping from the 10s place (minuends 120198, subtrahends 111189).
SU 4.25 [W]
SU 4.00
[W]
[W]
Subtract 3-digit numbers with regrouping from the 10s and 100s places.
Subtract 3-digit numbers with regrouping from the 100s place (minuends 200989, subtrahends 110899).
64
SU 4.40
[W]
SU 4.70
[W]
Find the missing minuend in a number sentence (minuends 2098, subtrahends 1189, regrouping from 10s).
Subtract a 3-digit number from a 4-digit number with regrouping from 10s and 1000s places.
SU 4.45
Subtract a 2-digit number from a 3-digit number with regrouping from the 10s and 100s places.
Subtract a 3-digit number from a 4-digit number with regrouping from the 10s and 100s places (minuends 12001998, subtrahends 101899).
SU 4.50
[W]
Subtract a 3-digit number from a 4-digit number with regrouping from the 10s place.
SU 4.90
[W]
Subtract a 3-digit number from a 4-digit number with regrouping from the 10s and 100s places.
SU 4.60
[W]
Subtract a 3-digit number from a 4-digit number with regrouping from 10s and 1000s places (minuends 10101898, subtrahends 101989).
SU 5.00
[W]
Subtract 4-digit numbers with regrouping from the 10s and 100s places.
65
SU 5.10
[W]
SU 5.60
[W]
Subtract a 3-digit number from a 4-digit number with regrouping from 10s, 100s, and 1000s places (minuends 10001998, subtrahends 111999).
Subtract across zero (numbers with 0 tens, minuends 20009808, subtrahends 101909).
[W]
Subtract a 3-digit number from a 4-digit number with regrouping from 10s, 100s, 1000s places.
Subtract 4-digit numbers with regrouping from 10s, 100s, and 1000s places.
[W]
Subtract 4-digit numbers with regrouping from 10s and 1000s places.
SU 5.40
[W]
SU 6.10
[W]
Subtract across zero (numbers with 0 tens, minuends 10001808, subtrahends 101909).
66
SU 6.20
[W]
SU 6.70
[W]
Subtract integers (minuends 010, subtrahends 110, differences less than 0).
[W]
Subtract integers (minuends 019, subtrahends 120, differences less than 0).
SU 6.90
[W]
SU 6.40
[W]
Find the missing subtrahend in a number sentence (minuends 010, subtrahends 211).
SU 6.50
[W]
SU 7.00
[W]
SU 6.60
[W]
67
SU 7.20
[W]
SU 7.70
[W]
SU 7.80
[W]
SU 7.40
SU 7.50
[W]
[W]
SU 8.10
[W]
68
SU 8.20
[W]
SU 8.70
[W]
[W]
[W]
SU 8.50
[W]
SU 8.60
[W]
69
70
The goal of the Speed Games strand is to increase the speed and accuracy of students' responses to basic addition, subtraction, multiplication, and division facts. When answering the basic facts becomes automatic for students, they are more apt to be successful solving more complex algorithms, operations with fractions, and word problems. This chapter discusses the content, presentation, and mastery criteria for Speed Games.
Content
The Speed Games strand contains 70 exercise sets of 10 facts each. Each set of facts is listed as a skill from levels 2.00 through 8.90 in Chapter 1 of this manual. Speed Games can provide nearly 300 minutes of exercises. The amount of time a student spends in Speed Games depends on the students mastery of the basic facts.
71
Presentation
When the Speed Games strand is active, the curriculum distribution and the students performance in the course determine when exercise sets from this strand are presented. Speed Games is not active during initial placement motion (IPM). Figure 1 shows the introductory screen when a Speed Games exercise is presented. This screen displays the student's last score and the best score for Speed Games, which for the first presentation of the strand are both 0. The student presses any key or clicks the mouse to begin the game.
Figure 1 Introductory screen
There are several formats for Speed Games. Figure 2 shows the hot air balloon format with a hot air balloon and a score box that reports the cumulative score after each response. The student receives the point value on the hot air balloon each time the correct answer is entered. A running session score appears in the score box.
Figure 2 Presentation screen
72
The points received for each correct answer depend on the speed of the student's response. In Figure 2, the student answered the fact correctly within the mastery time of three seconds. 25 points are given for a correct answer within the Speed Games mastery time. After the mastery time of three seconds has elapsed, the hot air balloon begins to descend. As it falls, the point value displayed on the balloon decreases by five points for each second past the mastery time. 20 points are given for correct answers within one second more than the mastery time, 15 points for correct answers within two seconds more than the mastery time, and so forth. The student times out after there has been no response within four seconds more than mastery time. No points are given for an incorrect answer or for a time-out. The system then displays the correct answer in black. In Figure 3, the student gave the answer within two seconds more than the mastery time and thus received 15 points.
Figure 3 Correct response within two seconds more than the mastery time
The standard mastery time is three seconds for single-digit addition responses. This time can be changed in the enrollment options when the course is first assigned or later on after the course has begun. The mastery time is automatically increased by one second for addition facts with two-digit answers, subtraction facts, and division facts. It is increased by one second for multiplication facts with twodigit answers.
73
Mastery Criteria
A Speed Games skill, that is a set of 10 facts, is mastered when 80% of the facts in the set have been answered correctly within the mastery time. All 10 facts in a set are presented even if mastery is reached before the tenth fact. A set of 10 facts is presented no more than four times before the student is moved ahead to the next Speed Games level. If a student is moved ahead without satisfying the mastery criteria, the number of skills not mastered in Speed Games is incremented by one. During a standard one-minute Speed Games presentation, a student may complete more than one set of 10 facts. If the first set is completed before the one-minute presentation time is over, another set of 10 facts will be presented. If a student is in a presentation of Speed Games when the standard one-minute presentation time is up, the student will be allowed to complete a set of 10 facts.
Reports
Each student's progress through the Speed Games strand is reported in the same manner as the other strands. Each fact during the Speed Games presentations counts as an exercise and appears on the reports.
Enrollment Options
The standard Speed Games presentation time is 60 seconds, and the mastery time is three seconds. These times can be adjusted in the enrollment options when the course is assigned or later on. If the Addition, Subtraction, Multiplications, or Division strands are set inactive for a given student, then no Speed Games exercises involving that operation are presented. If only the speed Games strand is set active, then all the exercises in the strand are available to the student. The closing screen reports the last and best scores at the end of the Speed Games presentation (after the standard 60 seconds).
74
Part Two
Application Strands
Introduction
The eight application strands in the Math Concepts and Skills 2 course cover essential topics in mathematics and give students practice applying their computational skills in these topic areas. This part consists of two chapters that pertain to the application strands in the Math Concepts and Skills 2 course. Chapter 3 lists the learning objective for each exercise in each application strand at every level. Samples of application exercises are also included. The strands are listed alphabetically, in the order shown in Table 2, below.
Table 2 Application Strands
Strand Name
Applications Geometry Measurement Number Concepts
Code
AP GE ME NC
Page
78 85 93 101
Strand Name
Probability and Statistics Problem-Solving Science Applications Word Problems
Code
PR PS SA WP
Page
116 123 129 132
76
Each application exercise in the Math Concepts and Skills 2 course is based on a learning objective. This chapter contains a list of these objectives, organized by level within each strand. Each objective is labeled with a skill identifier that consists of a pair of letters for the strand code (see Table 2 on the previous page) and a number indicating the level. For example, GE 2.36 identifies a geometry exercise at level 2.36. The objectives on the reports correspond to those in the course, as identified here. On reports, the skill identifier is printed without the space or the decimal point, as in GE236. Worksheets, which have been adapted for each version of the course, are available for all learning objectives that are followed by [W]. The sample exercises shown with the objectives are examples of what a student may see online from a variety of randomly selected variables and graphic representations for each exercise.
77
AP 2.00
[W]
AP 2.30
[W]
AP 2.40
[W]
AP 2.10
AP 2.50
[W]
Read and interpret a horizontal or vertical bar graph (46 items, fewest/most).
AP 2.20
Identify the bar graph that represents the data in a tally chart.
AP 2.60
[W]
78
AP 2.70
AP 2.90
Read and interpret a horizontal or vertical pictograph (46 items, more/fewer/same number).
Identify the expression that solves a problem about data in a pictograph (addition/subtraction).
AP 2.80
Find how many more pennies or nickels it takes to make one dime.
AP 2.85
AP 3.20
[W]
Find the number of cents (1100 pennies, 120 nickels, or 110 dimes).
AP 3.40
[W]
AP 3.80
[W]
Compare an elapsed time to a given number of hours using <, >, or = (111 hours, not across 12 oclock).
Identify the items in a pictograph that represent a given fraction of the data (scale = 2).
Express nickels and pennies as an equivalent number of pennies, or dimes and nickels as an equivalent number of nickels (12 nickels and 29 pennies, or 12 dimes and 13 nickels).
AP 3.70
AP 4.00
[W]
Find the value of a combination of pennies, nickels, and dimes (sums to 100 cents).
80
AP 4.20
[W]
AP 4.70
[W]
Compare an elapsed time to a given number of hours using <, >, or = (123 hours, across 12 oclock).
AP 4.50
Find the dollar value of a set of nickels, dimes, or quarters (values 15 dollars).
AP 5.10
[W]
Add metric length or weight measurements expressed as decimals (to tenths, sums 210.8, regrouping).
AP 4.60 [W]
Find the time 1 to 5 hours before or after a given time (not across 12 oclock).
AP 5.20 [W]
AP 5.30
[W]
AP 5.80
[W]
Subtract metric length or weight measurements expressed as decimals (to tenths, differences 1.28.9, regrouping).
AP 5.40
Find the value of a combination of nickels, dimes, and quarters (values to $5.00).
Add metric length or weight measurements expressed as decimals (to tenths, sums 1019.8, regrouping).
AP 6.20 [W]
AP 5.60
[W]
Express yards and feet as an equivalent number of feet, or feet and inches as an equivalent number of inches (12 yards and 13 feet, or 12 feet and 124 inches).
Given an elapsed time, find the starting or ending time (elapsed time 15 hours, across 12 oclock).
AP 6.40 [W]
Find the average (45 numbers, each number 29, whole number averages).
AP 5.70
Subtract metric length or weight measurements expressed as decimals (to tenths, differences 0.17.9, regrouping).
Add metric measurements with unlike units and express the sum in terms of the smaller unit (cm + mm, m + cm, km + m, or kg + g).
82
AP 6.80
[W]
AP 7.80
[W]
Find the volume of a box (volumes 60480 customary or metric cubic units).
AP 7.00
Find the average (34 numbers, each number 816, whole number averages).
Find the ending time given a starting time and an elapsed time (elapsed time 112 hours and 1055 minutes).
AP 7.20
[W]
Find the value of a combination of dimes, nickels, and/or pennies (values to $1.00).
AP 8.20 [W]
Add metric measurements with unlike units and express the sum in terms of the larger unit (cm + mm, m + cm, km + m, or kg + g).
AP 7.60
[W]
AP 8.40
[W]
Find the area of a rectangle (areas 36144 customary or metric square units).
AP 8.60
[W]
Find the total cost, given the price and the sales tax percentage (price = $30$70, tax = 68%).
AP 8.80
[W]
Find a students grade point average based on five grades (GPA 1.04.0).
84
GE 0.03
GE 0.45
Match geometric figures that have the same size, shape, and color (simple figures).
GE 0.06
Match geometric figures that have the same size and shape (simple figures in different colors).
GE 0.15
Identify circles or squares (set of 4 circles, squares, triangles, and/or rectangles shown).
GE 0.57
Identify triangles or rectangles (set of 4 circles, squares, rectangles, and/or triangles shown).
GE 0.60
Identify the object on the left or the right. Move puzzle pieces to complete a puzzle (5 pieces).
85
GE 0.87
GE 1.28
Identify pieces that match a given puzzle; then complete the puzzle (5 pieces).
GE 0.90
Identify the shapes that are alike among six closely related shapes.
GE 1.32
Identify the object that is the top, middle, or bottom one (audio only).
GE 0.97
Match pictures that show objects in the same relative position (left/right).
GE 1.44
Identify the figure that has a different number of sides from a given figure.
GE 1.54
Match geometric figures that have the same shape and color (different sizes).
GE 1.60
Match geometric figures that have the same size and shape (irregular polygons in different colors).
GE 1.16
Match geometric figures that have the same size and shape (irregular polygons in different orientations).
GE 1.69
86
GE 1.75
GE 2.06
Match geometric figures to sets of points (points form outlines of the figures).
GE 1.84
Match pictures showing the same relationship between a figure and a line (line passing through, just touching, or outside the figure).
GE 2.12
Identify pieces that match a given puzzle; then complete the puzzle (46 pieces).
GE 1.90
Identify animals inside or outside a convex fence. Identify a figure by name and color (triangle, rectangle, square, or circle).
GE 1.93 GE 2.18
Match geometric figures that have the same shape (different sizes and orientations).
GE 1.96
Match the angle formed by the arms of a clown to the angle formed by the hands of a clock.
GE 2.22
Match geometric solids that have the same size, shape, and color.
GE 2.00
Identify figures with attribute A but not attribute B (A = type of figure, B = color).
GE 2.24
Draw a line to divide a polygon into two figures (squares, triangles, and/or rectangles).
GE 2.04
Match geometric figures that have the same size and shape (concave polygons in different orientations).
Identify the object modeled by a geometric figure (circle, triangle, square, or rectangle).
87
GE 2.30
GE 2.58
Match compound figures that have the same shape (different sizes).
GE 2.67
Identify the object that is behind or in front of another object (3-dimensional perspective).
GE 2.36
Identify the figure that is the same size and shape as a given figure.
GE 2.85
Move an object to a specified location (upper left, upper right, lower left, or lower right corner).
GE 2.50
Identify a figure inside one region but outside another (regions are in a Venn diagram).
88
GE 3.10
GE 4.20
Identify parallel and perpendicular streets on a map. Draw a vertical or horizontal line of symmetry.
GE 3.50 GE 4.27
Identify parallelograms, rhombuses, and trapezoids. Tell whether or not a segment is a diagonal of a polygon.
GE 3.60 GE 4.30
Name geometric solids (cones, cubes, cylinders, pyramids, rectangular prisms, spheres).
GE 4.40
Identify figures that do not have attribute A and do not have attribute B (A = type of figure, B = color).
GE 3.90
Determine whether an angle is larger than, smaller than, or the same size as a right angle.
GE 4.50
Identify vertices on a grid that determine a given figure (triangle, quadrilateral, rectangle, or square).
GE 4.60
Draw all the possible line segments between the points in a set (25 points).
GE 4.65
89
GE 4.80
GE 5.30
Identify the figure that has attribute A but not attribute B (A = type of figure, B = color or A = color, B = type of figure).
GE 4.85
Draw one to two segments to divide a figure into two to four congruent parts.
GE 5.35
Give the measure of an angle (initial side at 0 degrees, measure 10180 degrees).
GE 4.92
Determine whether several line segments divide a figure into congruent parts.
GE 5.05
Measure an angle using the appropriate protractor. Count the points of intersection of two or more lines (0 5 intersection points).
GE 5.10 GE 5.80
Find the measure of an angle in a triangle or quadrilateral given the measurements of the other angles.
GE 6.00
90
GE 6.05
GE 6.80
Complete sentences about bases, faces, edges, and vertices of geometric solids.
GE 6.10
Identify basic line segment and angle constructions (copy and bisect a segment, copy and bisect an angle).
GE 7.10
Identify the true statement about relationships among quadrilaterals (statements use all).
GE 6.40
Identify the better estimate for an angle measure (angle measure 10170 degrees).
GE 6.45
Decide whether a chain of reasoning is correct. Identify equilateral, isosceles, and scalene triangles.
GE 6.50 GE 7.40
Establish that vertical angles are congruent. Identify the quadrilaterals that are trapezoids or rhombuses.
GE 6.55 GE 7.50
Form a proportion that can be used to solve for the height of an object.
GE 6.60
Establish that alternate interior angles are congruent for parallel lines.
GE 7.70
Measure complementary or supplementary angles and find the sum of the angle measures.
GE 6.70
Given a true ifthen (conditional) statement, determine whether or not a conclusion is correct.
91
GE 7.90
Find the measure of a corresponding angle in a congruent triangle given the measure of an acute angle in a right triangle.
GE 8.10
Given a true statement, identify ifthen statements that must also be true.
92
ME 0.10
ME 0.95
Find the number of cents (69 cents in pennies). Identify a pair of objects that are not the same size.
ME 0.65 ME 1.16
Count to find how long or tall (29 nonstandard units). Identify the shortest or longest object.
ME 0.70 ME 1.20
Count squares to find the size (28 nonstandard units). Identify the tallest object.
ME 0.75 ME 1.24
93
ME 1.40
ME 1.77
Find the amount of money shown (625 cents in pennies and nickels).
ME 1.44
Find the amount of money shown (1019 cents in pennies, nickels, and dimes).
ME 1.80
Find the amount of money shown (1150 cents in pennies and dimes).
ME 1.56
Select groups of objects that together have a given sum (sums 69).
ME 1.92
Identify the set of coins worth 10 cents (pennies, nickels, and dime).
ME 1.68
Count to find total length of two objects (nonstandard units, sums 25).
ME 1.74
Determine elapsed time (16 hours, start and end times on the hour, can cross 12 oclock).
ME 2.03
Count to find the distance between two objects (28 nonstandard units).
94
ME 2.06
ME 2.42
Show amount of money another way (1024 cents in pennies, nickels, and dimes).
ME 2.45
Identify the shape with the greater perimeter (311 nonstandard units).
ME 2.12
Identify the smaller or bigger rectangle. Identify the rectangle of the same size and shape as a given rectangle.
ME 2.18 ME 2.50
Find the total length of 24 objects laid end to end (26 inches).
ME 2.52
Order a set of three events in time. Find equivalence of nickels and dimes (15 dimes).
ME 2.24 ME 2.54
Identify the day of the week that comes before or after a given day of the week.
ME 2.58
Find the sum of the areas of two figures (sums 38, nonstandard units).
ME 2.60
Measure two lengths and find the sum (sums 69 inches or 29 cm).
ME 2.62
Identify the objects that are shorter or taller than a nonstandard unit.
ME 2.39
95
ME 2.66
ME 2.88
Measure two lengths, write an addition problem, and find the sum (sums 212 cm).
ME 2.68
Identify the thermometer showing the best estimate of temperature for a scene.
ME 2.97
Find the day of the week 25 days before or after a given day in the same week.
ME 2.74
Determine elapsed time (16 hours, start and end times on the hour or half-hour, can cross 12 oclock).
ME 3.00
Find the amount shown (2590 cents in pennies, nickels, dimes, and quarters).
ME 3.10
Identify the day of the week 15 days before or after a given day (across weekend).
ME 2.82
Show time 111 hours and 555 minutes before or after the time shown (analog and digital clocks).
ME 3.30
Identify the set of coins that has greater value (1675 cents in pennies, nickels, dimes, and quarters).
ME 2.86
96
ME 3.50
ME 4.25
Show a money amount (2590 cents in pennies, nickels, dimes, and quarters).
ME 3.55
Identify another way to state the time (minutes before/ after the hour).
ME 3.60
Identify the reasonable length, width, and height of an object (inches, feet, and yards).
ME 3.75
Count squares and half squares to find the area of a figure (square cm).
ME 3.90
Identify the reasonable capacity of an object (cups, pints, quarts, and gallons).
ME 4.53
Write the decimal notation for the value of a set of coins ($1.00$3.20).
ME 4.00
Find the area of a simple figure using a grid (860 nonstandard units).
ME 4.10
Convert customary units of weight (ounces and pounds). Identify the reasonable weight of an object (ounces, pounds, and tons).
ME 4.15 ME 4.60
Find the time 550 minutes after the time shown (analog clock).
ME 4.65
Measure the length of a rectangle and given the width, find the perimeter (818 inches).
97
ME 4.70
ME 5.20
1
Draw a line segment using a ruler (to /4 inch and 0.5 cm).
ME 4.75
Identify the reasonable length, width, or height of an object (millimeters, centimeters, and meters).
ME 4.90
Measure the length, width, or height of an object with a tape measure (yards, feet, inches, cm).
ME 5.40
Find the length of one side of a triangle, given the perimeter and the lengths of two sides.
ME 5.00
Find the fractional part of a recipe ( 1/2 , 1/3 , 1/4 , 1/6 , and 1/ ; whole number answer). 8
ME 5.60
Read a bus schedule. Identify the fraction of a dollar a coin is worth (penny to half-dollar).
ME 5.70
Compare unlike metric units (mm, cm, m, km; mL, L; mg, g, kg).
98
ME 5.80
ME 6.80
Measure the length of a bar to the nearest 1/4 inch or 0.5 cm (answer in simplest form for inches).
ME 5.95
Find the volume of a rectangular solid by counting cubes and then multiplying (8252 cubic units).
ME 7.00
Identify rectangles with equal area when the dimensions are given.
ME 6.00
Add or convert customary weights; then compare the weights (pounds, tons).
ME 7.15
Find the fractional part of a recipe (multiply fraction and mixed number).
ME 7.30
Convert units of time (seconds, minutes, hours, days, weeks, months, years).
ME 7.50
Find the volume of a rectangular or triangular prism given height and dimensions of base.
ME 7.60
Find the volume of a cylinder using a formula. Find the volume of an irregular figure by counting cubes (424 cubic units).
ME 6.60 ME 7.70
Find the unit price given the units and total price (products 2 6 to 25 32).
ME 6.70
Show the equivalence of 12-hour and 24-hour times using digital and analog clocks (A.M. and P.M.).
ME 7.90
Find the time in one U.S. time zone given the time in another U.S. time zone.
99
ME 8.00
Measure and use scale to find actual length of an object (mixed numbers, customary units).
ME 8.40
Identify equilateral polygons with the same side lengths, given perimeters.
ME 8.70
100
NC 0.01
NC 0.47
Make a group with one fewer object than a given group (69 objects).
NC 0.50 [W]
Identify a group with the same number of objects as a given group (15 objects).
NC 0.10
Identify a group with more objects than a given group (15 objects).
NC 0.15
Match a digit to the number of objects in a group (05). Identify a group with fewer objects than a given group (15 objects).
NC 0.20 NC 0.57
Make a group with the same number of objects as a given group (15 objects).
NC 0.30
Make a group with one more object than a given group (15 objects).
NC 0.65 NC 0.35
Make a group with one fewer object than a given group (15 objects).
NC 0.40
Make a group with the same number of objects as a given group (69 objects).
NC 0.45
Make a group with one more object than a given group (69 objects).
101
NC 0.70
[W]
NC 0.90
[W]
NC 0.92 NC 0.72
[W]
Find the number that comes before a given number, counting by 1s (19).
NC 0.95
NC 0.99 NC 0.82
Identify a number that is greater than or less than a spoken number (19).
Make a group with the same number of objects, with more objects, or with fewer objects than a given group (19 objects).
NC 1.02
Make a group with one more object than a given group (19 objects).
NC 1.05 NC 0.87
Make a group with one fewer object than a given group (19 objects).
NC 1.07
Identify the group that matches the number at the top (1 to 5 objects).
102
NC 1.10
[W]
NC 1.32
[W]
Count specific objects that are combined with different objects (69 objects, 26 different objects).
NC 1.15
Identify the group with the greatest number of shapes of a given type (16).
NC 1.17 [W]
Identify the ordinal word for the nth object in a sequence (1st5th).
NC 1.40
Find a number that is one fewer or one greater than a given number (19).
NC 1.45
[W]
Find a missing number in a sequence, counting by 10s (10100, pictorial models of 10s).
NC 1.25
Identify a number, model, or word with the same value (19, audio presentation).
103
NC 1.50
[W]
NC 1.65
[W]
NC 1.52
NC 1.55
[W]
NC 1.70
[W]
NC 1.57
Find the total number for groups of objects (1099, pictorial models of 10s and 1s).
NC 1.60
NC 1.72
[W]
NC 1.75 NC 1.62
[W]
NC 1.77
Find a number that is one fewer or one greater than a given number (2-digit).
104
NC 1.80
NC 2.15
Identify the ordinal word for the nth object in a sequence (6th10th).
NC 1.87 NC 2.25
Find the sum or difference, when ones or tens are added to or subtracted from a number (2-digit, base-ten block models).
NC 1.95
Find two numbers when given a riddle with placevalue clues (2-digit).
Find the difference between two numbers using mental math (2-digit).
NC 1.97
105
NC 2.55
[W]
NC 2.75
Enter a 3-digit number in a place-value chart (base-ten block models 100s, 10s, 1s).
NC 2.80 NC 2.57 [W]
Identify a number with a given digit in the ones, tens, or hundreds place.
Find a number that is one fewer, one greater, just before, or just after a given number (3-digit).
NC 2.67
NC 2.87
Find the sum or difference when ones, tens, or hundreds are added to or subtracted from a number (3-digit, baseten block models).
NC 2.69
NC 2.90
Identify the number, model, word name, or expanded notation that has a different value (3-digit).
Find the total number for groups of objects (3-digit, pictorial models of 100s, 10s, 1s).
NC 2.72
106
NC 2.92
NC 3.18
NC 2.97
NC 3.30
[W]
Identify the missing operation in a number sentence (addition and subtraction facts).
Identify whole numbers on a number line that are between two numbers (010).
NC 3.04 NC 3.33
Find a number of objects behind the nth object in a line (15 20 objects).
NC 3.05 [W]
Enter a 3-digit number in a place-value chart (pictorial models of 100s, 10s, 1s).
NC 3.10 [W]
Identify a number with a given digit in the ones, tens, hundreds, or thousands place.
Identify a number that is either before or after a number, or between two numbers, or closer to one number than another (101999).
107
NC 3.45
[W]
NC 3.60
[W]
Identify related addition and subtraction number sentences that can be used to solve a problem (fact families).
NC 3.48
NC 3.67
NC 3.70
[W]
Match a Roman numeral to an Arabic numeral; find the missing numbers in an expression showing the value of a Roman numeral (111).
NC 3.57
NC 3.72
Identify a number with a given digit in the ones to hundred thousands place.
NC 3.74
108
NC 3.75
[W]
NC 3.95
[W]
Identify the best estimate for a sum of two addends (round to the nearest 10).
NC 3.80
[W] NC 3.97
NC 3.82
Identify the missing operation in a number sentence (sums 2099, differences 1070).
NC 3.85
NC 3.90
Identify a point on a coordinate grid given an ordered pair, or identify the ordered pair for a point.
NC 4.15 [W]
109
NC 4.20
[W]
NC 4.45
[W]
NC 4.25
[W]
Identify a missing number in related addition and subtraction number sentences (2-digit sums, 2-digit differences).
NC 4.50
[W]
Identify a number that is divisible by a given factor (numbers 281, factors 29).
NC 4.53
Identify a group of numbers that are between, less than, or greater than a given number (101999).
NC 4.35
[W]
NC 4.40
[W]
NC 4.60
[W]
Find the total number of people in a line given the nth position of a person and the number of people in front of or behind him or her. (815 people).
NC 4.43
Identify a number with a given digit in the thousands to hundred millions place.
110
NC 4.65
[W]
NC 4.90
[W]
Enter a 5- to 9- digit number in a place-value chart when given the word name.
NC 4.70
[W]
NC 4.95
[W]
NC 4.75
Identify a number that is 1 or 2 greater than or less than a given number (5- or 6-digit).
Find the factors of a number and determine if the number is prime or composite (330).
NC 4.85
Identify the missing operation in a number sentence (basic facts, all operations).
111
NC 5.20
[W]
NC 5.60
[W]
Identify related multiplication and division number sentences that can be used to solve a problem (fact families).
NC 5.65
Estimate the answer to an addition, subtraction, multiplication, or division problem (round to the nearest hundred or thousand).
NC 5.90 [W]
NC 5.50
[W]
Find a missing number in an equation using the commutative and associative properties of addition.
NC 5.55
112
NC 6.10
[W]
NC 6.60
[W]
Find the expanded notation of a 6-digit number or find the number for an expanded notation.
NC 6.20
[W]
NC 6.70
[W]
Find the standard form of a number raised to a power (numbers 110, exponents 15).
Identify decimals or fractions that are not equivalent to a given decimal or fraction (tenths to thousandths, mixed numbers).
NC 6.40
[W]
NC 6.85
Estimate the sum, product, or quotient in problems with fractions (round to nearest whole number).
Determine if a number is divisible by another number using a divisibility rule (divisors 2, 3, 4, 5, 6, 8, 9, 10).
NC 6.50
[W]
113
NC 7.00
[W]
NC 7.50
[W]
Find the common multiple of two numbers given the prime factorization.
[W]
Multiply or divide two numbers with exponents (exponents less than 18).
Estimate the sum, difference, product, or quotient in a problem (round to the nearest thousand).
NC 7.20
[W]
NC 7.70
[W]
Find the greatest common factor for two or three numbers (650).
NC 7.30
[W]
NC 7.80
[W]
[W]
114
NC 7.95
[W]
NC 8.40
[W]
Find the scientific notation of a number given the standard form (exponents 16).
Find a decimal number that is either greater than or less than two decimal numbers (to thousandths).
NC 8.00
NC 8.10
[W]
NC 8.70
[W]
Find the standard form of a number given the scientific notation (exponents 16).
[W]
[W]
Identify the best estimate for a quotient or a product using compatible numbers (decimal dividends and divisors and factors).
115
PR 0.90
PR 1.30
Construct the height of three bars that represent three columns from a vertical bar graph.
Give the height of a bar that represents one column from a vertical bar graph.
PR 1.40
Construct and label a vertical bar graph and analyze the data in the graph.
PR 1.10 PR 1.50
Label the height of three bars that represent three columns from a vertical bar graph.
Complete a vertical bar graph from a table and analyze the data in the graph.
PR 1.60
Show that the shorter or taller bar in a two-column vertical bar graph represents the category with fewer or more items.
PR 1.70
Draw the height of a bar that represents one column from a vertical bar graph.
Identify the two-column vertical bar graph that shows one category has fewer than, the same number as, or more than the other category.
PR 1.90
Identify the vertical bar graph that shows a strictly increasing or decreasing trend.
116
PR 2.10
PR 2.55
Identify the table that represents the data in a vertical bar graph.
PR 2.15
Within the context of selecting without replacement from an array of three cards, each having a unique picture on one side, label a particular outcome as certain, possible, or impossible, depending on the current state of information.
PR 2.60
Label the categories of a vertical bar graph based on data from a table.
PR 2.25
Construct a vertical bar graph based on data from a horizontal bar graph.
PR 2.65
Given information about a current situation, classify a future event as being certain, possible, or impossible.
PR 2.30
Within the context of selecting without replacement from a cup containing three balls, each of a different color, label a given event prior to each selection as certain, possible, or impossible, depending on the current state of information.
PR 2.70
Identify the number of categories in a vertical bar graph that are less than, equal to, and greater than a given value.
PR 2.75
Within the context of repeated selections without replacement from a bag containing two balls of the same color, label events (including one not in the original sample space) as certain or impossible.
PR 2.40
Label the categories of a table based on data from a vertical bar graph.
PR 2.45
Within the context of repeated selections without replacement from a bag containing two balls of different colors, classify any given outcome (including one not in the original sample space) as certain, possible, or impossible.
PR 2.80
Given a sentence describing an observed event, label the future occurrence as certain, possible, or impossible.
PR 2.50
Construct a horizontal bar graph based on data from a vertical bar graph.
PR 2.85
Within the context of repeated selections without replacement from an array of three cards, each having a unique picture on one side, label each outcome as certain, possible, or impossible, depending on the current state of information.
117
PR 2.90
PR 3.60
Select a circle graph whose sectors are in the same proportions as the data displayed in a given table.
PR 3.70
Using an animated graphic representation of a machine that loads candies of different colors into a bag, prepare a bag of candies whose contents are specified by the total number of candies to be included, and indicate whether a particular color will be certain, possible, or impossible.
PR 3.00
Using a graphical representation of an urn and a set of balls of two colors, modify a random experiment so that the qualitative probability of getting one color is greater than that of getting the other color.
PR 3.80
Analyze a bar graph to find the number of bars that fall within a given range.
PR 3.10
Select a table that contains data that are in the same proportions as the sectors of a graph.
PR 3.90
Given a graphical representation of an urn containing colored balls, indicate whether an event is certain, possible, or impossible.
PR 3.20
Given a graphical representation of an urn containing balls of three colors, determine qualitatively which event is more probable to occur.
PR 4.00
Analyze a line plot to find the total number of items that fall at, above, or below a given value.
PR 3.30
Given a graphical representation of an urn containing balls of two colors, determine qualitatively which color is more probable to be randomly selected (58 times as many balls of one color as of the other color).
PR 3.40
Given the graphical representation of an urn containing balls of two colors, represent on a qualitative ordinal scale the probability of an event (611 balls in the urn).
PR 4.20
Find the value of a row of a scaled pictograph (2, 5, or 10 items per picture).
PR 3.50
Given the graphical representation of an urn containing balls of two colors, represent on a qualitative ordinal scale the probability of an event (25 balls in the urn).
PR 4.40
Given a graphical representation of an urn containing balls of two colors, determine qualitatively which color is more probable to be randomly selected (24 times as many balls of one color as of the other color).
Find the median of a set of data for instances in which the number of elements in the set are odd.
118
PR 4.42
PR 5.10
Find the median of a set of data for instances in which the number of elements in the set are even and the two middle values of the set are equal.
PR 4.44
Given a graphical representation of an urn containing balls of two colors, prepare a random experiment with a different composition in which the qualitative probability of getting one color is equal in both urns.
PR 5.20
Find the median of a set of data for instances in which the number of elements in the set are even and the two middle values of the set are not equal.
PR 4.50
Find the amount of increase or decrease between two points in a line graph.
PR 5.30
Given a graphical representation of an urn containing balls of two colors, represent on a qualitative ordinal scale the probability of an event and its complement.
PR 4.60
Within the context of an urn containing balls of two colors, begin to apply the theoretical probability of an event as the ratio of the number of possible outcomes favorable to the event to the total number of possible outcomes.
PR 5.40
Find the sum of two rows of a scaled pictograph (2, 5, or 10 items per picture).
PR 4.70
Given a graphical representation of two bowls containing different compositions of marbles of two colors, select the urn in which an event is qualitatively determined to have a higher probability.
PR 4.80
Compare the amounts of two rows in a pictograph (2, 5, or 10 items per picture).
PR 4.90
Within the context of selecting without replacement from an urn containing balls of two colors, indicate the effect of changes on the probability of the event in both the number of possible outcomes favorable to an event and the total number of possible outcomes.
PR 5.55
Given a graphical representation of two urns containing colored balls of different, but equivalent compositions, qualitatively determine whether the probability of an event is equal in both urns.
PR 5.00
Verify using the classical definition of probability that the probability measure assigned to the certain event and the impossible event is 1 and 0, respectively.
PR 5.60
119
PR 5.64
PR 6.22
Compare the data in two bar graphs and identify the greatest or least value in a given category.
PR 6.30
Find the difference between the sums of data found in two bar graphs.
PR 6.40
Given a graphical representation of two urns containing colored balls, use theoretical probability to compare two equivalent random experiments (using fractions).
PR 5.80
Begin to apply theoretical probability to derive the probability of a contrary event (complement of an event).
PR 6.50
Using a graphical representation of an urn and a set of colored balls, prepare a random experiment for which the probability of getting one color has a prescribed value.
PR 6.60
Find the five values (upper and lower extremes, median, and upper and lower quartiles) from a set of data that are needed to create a box-and-whiskers plot.
PR 6.70
Given a graphical representation of two urns containing colored balls, use theoretical probability to compare two equivalent random experiments (using decimals).
PR 6.00
Given a random experiment represented graphically by a spinner, prepare an equivalent random experiment using a representation based on an urn and colored balls.
PR 6.80
Identify data sets that match the data represented in a given box-and-whiskers plot.
PR 6.90
Given a graphical representation of two urns containing colored balls, use theoretical probability to compare two equivalent random experiments (using percents).
PR 6.20
Identify a range that best estimates a set of data found in a bar graph.
Using a graphical representation of an urn containing balls of four colors, begin to apply the addition rule for computing the probabilities of inclusive classes using light and dark colored balls.
120
PR 6.95
PR 7.80
In the context of tossing a coin, use a tree diagram to identify the possible outcomes of two coin tosses, performed successively and simultaneously, and use theoretical probability to compute the probabilities of events defined by two coin tosses.
PR 7.00
In the context of drawing name cards from a box in which cards bearing the same name may appear more than once, compute the probability of a given name being drawn.
PR 8.10
Given a graphical representation of two spinners, select the spinner for which a given event has the highest probability of occurring.
PR 8.15
Given the probabilities of winning different contests, select the contest having the highest probability of winning.
PR 8.20
Given a graphical representation of a spinner, count the number of possible outcomes and complete a list of all the outcomes.
PR 7.50
Given a coordinate grid to represent outcomes of tossing a pair of dice, graphically identify the point that represents a given pair of outcomes.
PR 8.25
Given a coordinate grid to represent outcomes of tossing a pair of dice, graphically identify all points that represent the sum given for a pair of outcomes.
PR 8.30
In the context of randomly selecting a card that has one of two pictures on it, compute the probability of each picture being selected from a set of cards (total of 47 cards).
PR 7.70
Given a coordinate grid to represent outcomes of tossing a pair of dice, compute theoretical probability of an event defined by the sum of a pair of outcomes.
PR 8.40
Given a graphical representation of a spinner partitioned into sectors of different sizes, each containing one of several possible pictures, label events as certain or impossible or pairs of events as more, less, or equally likely.
121
PR 8.50
In the context of repeating an experiment in which two outcomes are possible, label the probability of each independent outcome and use the multiplication rule to label the probability of a combination of two outcomes.
PR 8.80
In the context of repeatedly selecting from an urn containing colored balls, label a pair of events as independent or dependent.
PR 8.90
Given information about a situation in which items are selected from a container without replacement, label the probabilities of given outcomes in a first and second selection.
122
PS 0.20
PS 2.15
Use logical reasoning to identify the item that does not belong in a group.
PS 0.50
123
PS 2.30
PS 2.45
PS 2.35
PS 2.50
Choose an expression that can be used to solve an addition problem with extra information; then solve.
Identify a number sentence that can be used to solve a problem with extra information (addition and subtraction facts).
PS 2.40
Use guess and check to solve a problem (addition and subtraction facts).
PS 2.55
124
PS 2.65
PS 2.80
PS 2.85
PS 2.70
PS 2.90
Identify a number sentence that could be used to solve a problem (addition and subtraction facts).
PS 2.75
Choose an operation to solve a problem with extra information; then solve (addition or subtraction).
PS 2.95
125
PS 3.10
PS 4.00
Identify a number sentence that can be used to solve an addition, a subtraction, or a multiplication problem (1- or 2-digit).
PS 3.30
Identify a picture that can be used to solve a problem (addition or subtraction facts).
PS 3.35
Solve a three-step problem when given the first number and the three steps.
PS 3.60
Identify the missing information needed to solve a twostep problem; then solve.
126
PS 4.73
PS 5.20
Use a calculator to show a method that can be used to solve a two-step problem.
PS 5.90
Find the area of an irregular figure displayed on a grid (1250 square units)
PS 4.97
Solve a two-step subtraction and division problem. Make sets of even and odd numbers.
PS 5.05 PS 6.40
Use a calculator to find the total distances or to compare the distances on a map.
PS 6.60
Use logical reasoning to identify an incorrect location and a correct location on a map.
PS 6.80
Find the missing information needed to solve a problem; then solve (rulers used to measure lengths).
127
PS 6.90
128
SA 3.30
SA 4.30
Sequence a list of numbers that represent animal life spans from least to greatest.
SA 4.40
Identify a day of the week on calendar and find the date 3 to 8 weeks later.
SA 3.50
Identify all the towns with temperatures below 32 degrees Fahrenheit on a temperature map.
SA 4.60
Read and interpret data about tree growth from a bar graph.
SA 3.70
Predict the type of precipitation (rain or snow) for a town after increase or decrease in temperature.
SA 4.70
Given a bar graph of tree growth, calculate the height a tree grew from one year to another.
SA 3.80
Read, graph, and interpret data from weighing washers on a scale, and infer the weight of 1 to 6 washers from data on a table.
SA 4.90
Given a bar graph of tree growth, choose best estimate of the height of a tree between two years.
SA 3.90
Given a temperature and a wind speed, find wind chill factor from a table.
SA 5.00
Given a chart of tree growth, infer which of two years there was more rain fall.
SA 4.00
Given a temperature and a wind speed, determine how long it would take for skin to freeze.
SA 5.10
Graph plant growth from data in a table and draw conclusion about the effectiveness of plant food.
SA 4.20
Using a picture of a cross section of a tree, and given the year the tree was planted, determine the year various tree rings grew.
SA 5.20
Using the width of the tree rings, infer which year had more rain fall.
129
SA 5.25
SA 6.10
Using a picture of a cross section of a tree, and given the year a certain ring grew, determine the year the tree was planted.
SA 5.30
Read a rain gauge to determine amount of rainfall. Add this amount to a chart and use the data to compute the total rainfall for four weeks.
SA 6.20
Using data from a chart, predict the next low sunspot year.
SA 5.50
Use a diagram to choose the best direction for boat to travel with the tide. Use tide information to decide the best departure time. Use tide information and length of the trip to calculate the latest possible departure time.
SA 6.40
Predict the next low year and dry year based on sunspot data.
SA 5.70
Given the depth at high tide and the amount of drop in depth at low tide, classify ports as suitable or unsuitable for visiting.
SA 6.50
Calculate how long topsoil took to form based on measurement from a soil sample.
SA 5.80
Use chart of echo soundings to determine depth of the water and which boat is in deeper water.
SA 6.60
Interpret a line graph to find the highest temperature and the time of the lowest temperature.
SA 5.90
Calculate number of calories in 2 to 4 servings of the same food based on data from a chart.
SA 6.80
Calculate number of calories in 2 to 4 servings of three foods and determine if the amount is more or less than 1200 calories.
SA 6.90
Based on a diet, calculate how many more servings of food a person may eat or how much of a particular exercise is needed to burn excess calories.
130
SA 7.00
Read an electric meter to calculate the number of kilowatt/hours used for a period of time.
SA 7.20
Given the distance, find the travel time of light and find the year light left a start given the year it arrived on earth.
131
WP 0.50
WP 0.95
Act out the solution to multistep addition and subtraction problems in context (addends, minuends 14).
WP 0.65
Act out the solution to an addition problem in context (three addends, sums 19).
Identify the picture that represents a subtraction problem in context (minuends 210).
WP 1.32
132
WP 1.40
[W]
WP 1.88
Make a picture to solve a two-step problem in context (addition and subtraction facts).
Identify the picture that solves a two-step problem in context (addition and subtraction facts).
WP 1.68
Solve a problem by estimating a number of objects to the nearest ten (2149 objects).
WP 1.72
WP 2.05
[W]
Identify a number sentence that solves an addition problem in context; then solve. (same objects).
WP 1.80
[W]
Solve a subtraction problem in context by finding how many more (minuends 25).
133
WP 2.10
WP 2.35
Identify the number sentence that solves a subtraction problem in context; then solve.
WP 2.40
Identify the expression that represents a subtraction problem in context; then solve (same objects, minuends 25).
WP 2.20 [W] WP 2.45
Identify a number sentence that solves an addition problem in context; then solve.
WP 2.25
Solve an addition problem in context (2-digit addends, sums less than 100, no regrouping).
WP 2.53
Solve a subtraction problem in context to find how much is left (2-digit numbers, no regrouping).
WP 2.30 [W]
Solve an addition problem in context (three addends, sums less than 10).
WP 2.56 [W]
Identify the number sentence that solves a problem in context; then solve.
WP 2.59
Solve a subtraction problem to find a persons age (minuends 199, 1-digit subtrahends, no regrouping).
134
WP 2.65
WP 2.77
[W]
Identify the number sentence that solves a subtraction problem in context; then solve.
WP 2.80
Identify the number sentence that represents a division problem in context (model shown, dividends to 20).
WP 2.68
WP 2.71
Identify the expression that gives the best estimate for an addition or subtraction problem in context (2-digit addends).
WP 2.83
Identify the expression that represents a multiplication problem in context; then solve (model shown, products to 32).
WP 2.86
WP 2.74
135
WP 2.89
[W]
WP 2.98
WP 2.92
Solve a division problem where the context requires rounding the quotient to the next whole number (model shown).
WP 3.00
[W]
Solve an addition problem by finding the total cost of two items (prices expressed as decimals, total < $0.50, no regrouping).
WP 2.95
Solve a problem in context by finding a missing addend (three addends, sums to 20).
WP 3.20
[W]
136
WP 3.30
WP 3.65
Estimate the sum or difference in a money problem by rounding to the nearest 10 (sums and differences 2digit).
WP 3.35
Solve a two-step multiplication and division money problem (extra information, products to $18).
WP 3.75
Identify the expression that represents a multiplication problem in context; then solve (3 4 to 9 9).
Make a picture to find the change received from a purchase (change back from $1.00).
WP 3.50 WP 3.85
Make a picture to solve a multiplication problem involving total cost (25 items, 5, 10, or 15 cents each).
WP 3.55
Estimate the total cost of four items by rounding to the nearest dollar (sums to $15).
WP 3.90
Solve a division money problem where the context requires rounding the quotient to the next whole number (extra information).
WP 3.60 [W]
Identify the most reasonable number for a context (order of magnitude differs).
Solve a problem using data in a table (twice, half, three times, or four times an amount).
WP 4.00 [W]
Compare the value of a set of coins to the value of an amount given in dollars and cents (values less than $2).
137
WP 4.10
WP 4.60
[W]
Estimate the product of a 1-digit and a 2-digit number by rounding the 2-digit number to the nearest 10.
Solve a problem involving the total amount spent (sums to $1, no regrouping).
WP 4.70
Solve a multiplication problem in context (1-, 2-, and 3-digit factors, feedback involves solving a simpler problem).
WP 4.30
WP 4.80
[W]
Identify the expression that represents a division problem in context; then solve (dividends 1281).
Find the change from one dollar (items 5599 cents each).
WP 4.85 WP 4.45
Solve a subtraction problem to find the amount of money left (minuends $12.00$19.00, subtrahends $1.01$8.99, regrouping).
WP 4.95
Solve a problem in context by subtracting a whole number from a mixed fraction (model shown).
WP 4.55
Solve an addition problem to find the total amount of money spent (three addends, addends to $29.99, regrouping).
Solve a two-step multiplication and subtraction problem involving money saved (1-digit factors).
138
WP 5.00
[W]
WP 5.60
[W]
Find the change from one dollar (24 items at 1020 cents each).
Estimate the sum of two 2-digit addends by rounding to the nearest 10.
WP 5.10
WP 5.70
Solve a division problem where the context requires rounding the quotient to the next lower whole number (feedback involves solving a simpler problem).
WP 5.73
Find the total value of a group of quarters, dimes, nickels, and pennies (sums to $1.65).
Solve a division problem in context by identifying the most reasonable interpretation of the remainder (3-digit dividends).
WP 5.77
Solve a multiplication problem using data from a chart (4- or 5-digit 1-digit factors).
WP 5.35 [W] WP 5.80 [W]
Estimate the product of two 2-digit factors by rounding to the nearest 10.
WP 5.45
Solve a problem by finding the start time given the end time and the elapsed time (times in hours and minutes).
WP 5.50
WP 5.90
Identify the best estimate for a sum using data in a table (clustering, 3- and 4-digit addends).
WP 6.00 [W]
Estimate the solution to a subtraction problem in context by rounding to the nearest 1000.
Estimate the sum of two 3-digit addends by rounding to the nearest 100.
139
WP 6.20
[W]
WP 7.00
[W]
Estimate the product of 2-digit and 3-digit numbers (round to the nearest 10 and 100).
Estimate the total cost of five items by rounding to the nearest dollar (items $0.91$6.09 each).
WP 6.40
[W]
Find the number of dollar bills needed to buy three to five items (items $0.29 $0.79 each).
WP 7.20 [W]
Find the amount of an ingredient needed to make two, three, or four times a recipe.
WP 6.60 [W]
Solve an addition problem in context by adding a fraction and a mixed number (denominators 24).
WP 7.40
[W]
Estimate the amount of money needed to buy three items (estimate must not be too low, items $0.35$1.09 each).
WP 6.80
[W]
Find the number of hours worked given the hourly rate and total earned (rates and earnings in dollars and cents).
WP 7.60
[W]
Find the number of dollar bills needed to buy two to four items (items $1.79$3.99 each).
140
WP 7.80
[W]
WP 8.30
[W]
Find the total earned given the number of hours worked and the hourly rate (rates in dollars and cents).
Solve a problem in context by subtracting two fractions from a whole (denominators 312).
WP 8.00
[W]
WP 8.10
[W]
Find the final temperature given the initial temperature (below 0) and the temperature increase.
WP 8.50 [W]
Find the number of grams that represents a percentage of the total weight (whole-number percents).
WP 8.20
[W]
Solve a two-step multiplication and addition problem in context (products 3 10 to 8 50, sums to 450).
WP 8.60 [W]
Find total earnings for two to four weeks given the weekly salary, commission percentage, and total sales (whole-number percents).
141
WP 8.70
[W]
WP 8.80
[W]
WP 8.90
[W]
Solve a multistep problem in context by adding two whole-number/fraction products (denominators 36).
142
Part Three
Types of Interaction
4 5 6
Introduction
In Part Three, the various types of interactions students encounter in the Math Concepts and Skills 2 course are described to give you a representative sample of their appearance to the student and their functionality. Chapter 4 shows one example of each type of interaction appearing in the course. Chapter 5 gives an example of a tutorial in the course. Chapter 6 shows two samples of audio messages and sets of screens from exercises with audio instruction.
144
This chapter provides explanations and examples of the interaction types used in the Math Concepts and Skills 2 course. Matching Single matching Multiple matching Moving Click and drag Create, and erase Create, move, and erase Selecting Single answer Multiple answers Fill-in-the-Blank Checking the complete answer Checking the answer digit by digit Drawing lines Drawing a column or row in a bar graph
The explanations in this chapter describe the steps for working each type of interaction as well as the feedback a student might receive from the instructional system. Many exercises in the Math Concepts and Skills 2 course are simple enough so that no more than a few words are needed to explain them. Students are quick to pick up the techniques for working the exercises. Each exercise at every grade level, has an audio message with instructions. Each example in this chapter shows the first screen of an exercise, with a type of interaction along with the steps for completing that exercise. Accompanying the second screen is an explanation of the feedback provided by the instructional system.
145
Single Matching
Learning Objective (GE 0.69):
Match patterns of pictures.
Steps for Working the Exercise: Move the pointer to the first item you want to select. Click the mouse to select your choice. The box highlights. Choose a matching item in the other column and move the pointer to it. Click the mouse to select that choice. A connecting line segment appears.
Feedback: If the selection is correct, a green line appears and the character animates. If the selection is incorrect, a red line appears. Then, the connecting line segment disappears and the system connects the correct pair with a black line.
146
Multiple Matching
Learning Objective (GE 2.28):
Match geometric figures that have the same size and shape (concave polygons in different orientations).
Steps for Each Pair: Move the pointer to any item. Click the mouse to select your choice. A box appears around the item. Choose a matching item in the other column and move the pointer to it. Click the mouse to select that choice. Repeat until you have matched all pairs. How the System Evaluates Each Pair: If the match is correct, a green line appears and the boxes turn green. You can then match any remaining pairs. If the match is incorrect, a red line appears and boxes turn red. Then, the red line and boxes disappear. The system connects the correct pair with a black line. You can then match any remaining pairs.
Final Feedback: If all pairs in the exercise are matched correctly on the first try, the character animates.
147
Steps for Working the Exercise: Move the pointer to an answer choice. Click the mouse and drag the piece to the desired place on the screen. Release the mouse to place the selection on the screen. When you finish moving the objects, move the pointer to Done and click the mouse.
Feedback: If the objects are placed in the correct positions, the character animates. If the objects are not placed in the correct positions, a feedback message is given, and you are given another chance to move the objects into the correct positions. If the objects are incorrectly positioned on the second try, the objects are displayed in the correct positions.
148
Steps for Working the Exercise: Position the pointer on the box with the object you want to create and click the mouse. (In this case, the object is a bagel.) The object highlights. On the active part of the screen, each click of the mouse creates one object. To erase an object that has been dropped on the screen, click the box with an eraser. Move the eraser over the object and click the mouse. The object disappears. When you finish and are ready to have your work judged, move the pointer to Done and click the mouse.
Feedback: If the objects are placed correctly, the character animates. If an incorrect number of objects is moved, the system removes the objects and gives you an opportunity to try the exercise again. If the answer is incorrect on the second try, the system erases all the objects and displays the correct number.
149
Steps for Working the Exercise: Position the pointer on the box with the object you want to create and click the mouse. The object attaches to the pointer. On the active part of the screen, each click of the mouse creates one object. To erase an object that has been dropped on the screen, click the eraser. Move the eraser over the object and click the mouse. The object disappears. When you finish and are ready to have your work judged, move the pointer to Done and click the mouse.
Feedback: If the objects are placed correctly, the character animates. If an incorrect number of objects is moved, the system gives you an opportunity to adjust the number of objects moved. If the answer is incorrect on the second try, the system erases all the objects and displays the correct amount.
150
Steps for Working the Exercise: Move the pointer to your answer choice. Click the mouse to select that choice. It is outlined to indicate that it is selected.
Feedback: If the selection is correct, the object remains highlighted, and the character animates. If the selection is incorrect, the outline turns red and a feedback message appears at the bottom of the screen. If the selection is correct on the second try, the outline turns green. If the selection is incorrect on the second try, the outline around the incorrect choice turns red, and the correct answer is outlined in green.
151
Steps for Working the Exercise: Move the pointer to an answer choice. Click the mouse to select that choice. Select as many answer choices as you want. Each selected choice is outlined. To cancel a choice, click the selection again. When you finish selecting, move the pointer to Done and click the mouse.
Feedback: If all of the correct objects are selected, the character animates. If the response is incorrect on the first try, the outline around the selections disappears. A message appears, and you are given a second try. If all of the correct objects are selected on the second try, the outlines appear green. If one or more incorrect objects are selected on the second try, the outline around the objects is removed, and the correct objects are outlined in black.
152
In some vertical addition and subtraction exercise formats, where basic facts are displayed, the answers are entered from left to right. The position of the cursor indicates the expected order for entering the digits. Steps for Working the Exercise: Enter the answer from left to right and press the return key or click Enter on the keypad.
Feedback: The system evaluates the answer only after the return key is pressed or the mouse is clicked. If the answer is correct, the character animates. If the response is incorrect on the first try, a feedback message appears, and you are given a second try. If the response is correct on the second try, the answer turns green, and the exercise is complete. If the response is incorrect on the second try, the response turns red and disappears, the correct response appears in black, and the exercise is complete.
153
Answers for horizontal exercises are entered left to right. Horizontal exercises usually have the numbers and operation on a single line. Steps for Working the Exercise: Enter the answer from left to right and press the return key.
Feedback: The system evaluates the answer only after the return key is pressed or the mouse is clicked. If the response is correct, the response turns green and the character animates. If the response is incorrect on the first try, a feedback message appears, and you are given a second try. If the response is correct on the second try, the response turns green, and the exercise is complete. If the response is incorrect on the second try, the response turns red and disappears. The correct response appears in black, and the exercise is complete.
154
Fill-in-the-Blank, Checking the Answer Digit by Digit, Vertical Addition and Subtraction
Learning Objective (AD 3.25):
Add two 2-digit addends with regrouping (sums 3098). Step for Working the Exercise: Enter the answer from right to left. The position of the cursor and the shaded column indicate the order in which you enter the answer.
Feedback: If the first digit entered is correct, the cursor moves to the next position, and the next column is shaded. If all digits are entered correctly on the first try, the answer turns green, the character animates, and the exercise is judged to be correct. If an incorrect digit is entered, a brief feedback message appears to the right of the exercise. The system checks each digit as it is entered. If you enter an incorrect digit, the system provides immediate, specific feedback, and you can try again. If a second incorrect digit is entered, the system displays the correct digit. For the purposes of recordkeeping, the system counts an exercise incorrect if any digit is answered incorrectly on the first try. Digit-by-digit checking helps students learn by showing them immediately where they made a mistake. If a digit is entered correctly on the second try, the digit turns green at the end of the exercise. If the digit is incorrect on the second try, the system displays the correct digit in black, and the next target area is highlighted.
155
In the division algorithm exercises, the system checks each digit as it is entered. The position of the highlighted target area indicates the order in which you enter the answer. Steps for Working the Exercise: Enter the first digit of the quotient. Multiply. Enter the digits in the product from right to left. Subtract. Enter the difference, working from right to left. Repeat these steps. The highlighted target area shows you where to enter the next digit.
Feedback: If the first digit entered is correct, the next target area is highlighted. If all the digits are entered correctly on the first try, the digits turn green, and the character animates. If the response is incorrect on the first try, a brief explanation appears (see the sample screen above) before you can enter a second try. If a digits is entered correctly on the second try, the digit turns green at the end of the exercise. If the response is incorrect on the second try, the response turns red, and the system displays the correct digit in black. The next target area is highlighted.
156
Drawing Lines
Learning Objective (GE 5.80):
Complete a drawing so it has line symmetry.
Steps for Working the Exercise: Move the pointer to a point. Click and hold the mouse. A connecting line segment appears, following the pointer as you move it around the screen. Move the pointer to another location and release the mouse. This completes a line segment. Continue drawing line segments on the screen. To erase all of the line segments drawn, move the pointer to Erase and click the mouse. When you finish drawing, move the pointer to Done and click the mouse.
Feedback: If the drawing is correct, the character animates. If the drawing is incorrect, you are given another chance to draw the figure. If the drawing is incorrect on the second try, the line segments are erased, and the system draws the correct line segments in red.
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Steps for Working the Exercise: Move the pointer to the bottom of the column. Click the box to begin coloring the bar. Move the pointer up or down inside the column. Click the mouse again at the height you wish to color the bar. When you finish, move the pointer to Done and click the mouse.
Feedback: If the height of the colored bar is correct, the character animates. If the height of the colored bar is incorrect, a red arrow points to the correct height, and you are given another chance to adjust the height of the bar. If the height is incorrect on the second try, the bar is colored the correct height in red.
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Example of a Tutorial
This chapter contains a sample screen and a description of the tutorials. A tutorial sometimes appears automatically if needed by the student, or a student can choose a tutorial by clicking the chalkboard icon.
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Tutorials
Learning Objective (SU 2.97):
Subtract 2-digit numbers with regrouping. Steps for Working the Tutorial: Click the chalkboard icon. Follow the on-screen instructions to solve the tutorial. When you solve the tutorial, the tutorial automatically closes and you return to the exercise.
Tutorials are separate exercises that guide students through the skills they are working on. The student can request a tutorial anytime during an exercise by clicking on the chalkboard icon. If a student is adjudged as having trouble with a particular skill, the system automatically presents the tutorial to a student. If the student clicks the tutorial icon during an exercise from the Computational Strand, the student completes the tutorial exercise first, and then continues to work on the original exercise for completion. If the student clicks the tutorial icon during an exercise from the Application Strand, the student completes the tutorial exercise first, and then starts working on the exercise afresh. Tutorials requested during an exercise presentation have no effect on the evaluation of the exercise.
NOTE: If the tutorial icon does not appear, either there is no tutorial available for that skill, or the tutorial resource was turned off in the student's enrollment options.
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This chapter contains sample screens and message scripts selected from the audio exercises in the Math Concepts and Skills 2 course. All of the exercises in the course include audio directions and instructional messages. The samples here illustrate how the speech relates to what the student sees on the screen. The sample first displays the initial screen and then shows the students first answer as incorrect in order to demonstrate the full script of the audio messages. When the student answers an exercise correctly on the first try, the animated character responds to indicate a correct answer.
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Sample 1
The sample exercise consists of identifying the number when given the word name. It is from the Number Concepts strand in level 4.
The student clicked the answer correctly on the second try, and the answer turned green. Computer voice:
Click the number for six hundred twenty-five thousand, two hundred ninety-four.
If the students second answer had been incorrect, the program would have shown the correct answer and spoken a message with the correct answer. Computer voice: Here is the correct
answer.
The student marked the answer 600,025,294. This is incorrect. Computer voice:
The place value chart shows the correct answer. Try again.
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Sample 2
The second sample exercise shows how to repeat the audio. It is from the Word Problems strand in level 3.
Computer voice: Anna sold 16 flowers yesterday. Today she sold 2 roses, 4 violets, and a daisy. How many flowers did Anna sell yesterday and today?
To repeat the audio, move your pointer on the text. The pointer becomes a ; click to hear the audio. To stop the audio, move your pointer on the text. The pointer becomes a ; click to stop the audio.
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Part Four
Student Progress Through the Course
Introduction
This part of the Reference Manual describes the process that determines how students progress through the Math Concepts and Skills 2 course.
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This chapter describes the motion process in the Math Concepts and Skills 2 course. The process consists of the presentation of exercises to students, the evaluation of their response pattern, and tutorial and prerequisite intervention when needed. Delayed presentation and initial placement motion (IPM) are also discussed here.
Presentation of Exercises
The exercises in the Math Concepts and Skills 2 course address more than 1,600 skills. The selection of exercises during a students session is based on the students level in each of the active strands and on the sequence of responses the student has made. Exercises from a skill are presented to the student until the student demonstrates mastery of the skill or completes the maximum number of exercises allowed.
Branching
For each skill, the sequence of correct and incorrect student responses is continually updated to determine mastery or an appropriate intervention. Table 3, on the next page, summarizes the decisions the system can make during the students work on a particular skill. In addition to the sequence of correct and incorrect responses, the system keeps a record of any tutorials, sequential practice, and prerequisite exercises the student takes while the skill is active. This detailed information provides the basis for intervention and mastery decisions. The mastery decision for each skill depends on a detailed analysis of the individual sequence of responses.
Pattern of Response
While percentage correct may be useful as a measure of achievement in testing, it is insufficient as a measure of a learning process. In testing, no learning is expected to take place, while in learning, the student performance is expected to vary from low to high. Note, for example, that the percentage correct does not distinguish the following two sequences of responses: wrong-wrong-wrong-wrong-correct-correctcorrect-correct (WWWWCCCC) and correct-wrong-correct-wrong-correctwrong-correct-wrong (CWCWCWCW). Both sequences show 50% correct. From the first sequence, one may infer that learning is occurring and that the probability of success on the next trial is higher than that of the second sequence.
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Furthermore, the percentage correct is inefficient as a criterion for mastery. Note, for example, that to satisfy a criterion of 80% correct in a sequence of trials, a student who has initially exhibited 10 incorrect responses must provide consecutive correct responses during the next 40 trials. Analyzing the complete sequence of student responses (as opposed to using the percent scores on exercise sets) is critical in recognizing when a student has mastered a learning objective.
Table 3 Motion Decisions
Criteria
Excellent student performance
Motion Decisions
Pass the current skill. Select and present the next skill. Present another exercise from the current skill in a distributive strategy; i.e., the student does an exercise from one skill and then sees an exercise from a different skill. Present another exercise from current skill in sequential presentation format; i.e., the student does another exercise of the same type in order to concentrate on the skill that he or she is having difficulty with. Present the associated tutorial for the skill, if available. Present a series of prerequisite skills to provide remediation for the student. Mark the skill for delayed presentation. If the skill is from a computation strand, present it immediately. If the skill is from an application strand, present it later. Complete the current skill without mastery. Move the student to the next skill.
Continued low student performance after all types of instruction described above Student has not yet satisfied the mastery criteria
Student received all types of instruction as above but has not satisfied the mastery criteria
Delayed Presentation
Students typically achieve mastery of a computation skill within 20 exercises. If, however, a student encounters particular difficulty with a skill, the presentation of exercises from that skill is interrupted after 20 attempts, and the difficult skill is marked for delayed presentation. Due to the strict prerequisite ordering of the computation skills within a strand, the difficult skill is presented again before the student can progress to the next skill in that strand.
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In the application strands, the difficult skill is reintroduced after other skills in that strand have been completed. This delayed presentation can occur at most twice for each application skill. In each presentation or representation of a skill, a maximum of 15 exercises are presented to the student. If the student still has not met the passing criterion for a learning objective, the skill appears on the reports as not mastered, and the system moves the student ahead to the next skill. Although the student does not receive lower placement when having difficulty with a given skill, a tutorial and any prerequisites for the skill are presented in addition to sequential practice in the skill. By using various types of intervention when the student encounters difficulty, the system maintains the students progress through the course.
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Students performance in review is measured by the Computation Retention Index (CRI). The Computation Retention Index reflects the extent the skills acquired by the student are retained. The CRI is the percentage of the number of skills in the computation strands (except the Speed Games strand) that the student can still answer correctly over a certain period of time. The retention process does not start until the student has completed 10 computation skills after IPM has finished.
Proportion of Exercises
The order of presentation of exercises is distributive across active strands. The frequency of return to a strand is proportional to the relative number of skills in the strand and the students performance on exercises. Table 4 shows the curriculum frequency distribution, i.e., the number of skills expected to be completed in each strand, by half-grade levels.
Table 4
Grade Levels AD DC
Computation Strands
DV EQ FR MU SG SU AP GE
Application Strands
Totals ME NC PR PS SA WP
0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 Totals
4 5 10 15 10 17 10 10 9 5 3 2 5 5 5 5 5 5 130
0 0 0 0 0 0 5 7 13 14 10 10 10 10 5 5 5 5 99
0 0 0 0 0 0 1 5 5 5 3 2 4 2 3 2 5 5 42
0 0 0 2 6 5 5 6 6 5 6 5 5 3 2 3 10 10 79
0 0 4 5 5 5 5 6 6 10 5 11 9 13 10 10 5 5 114
0 0 0 0 0 4 5 11 10 10 5 5 3 2 3 2 5 5 70
0 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 70
0 3 5 10 14 21 10 10 9 5 5 2 5 5 5 5 5 5 124
0 0 0 0 5 6 3 4 3 4 5 4 3 2 3 2 3 2 49
14 14 11 15 23 14 4 6 10 9 9 8 8 7 5 5 5 5 172
4 11 13 17 17 23 7 7 9 12 10 8 5 5 4 5 5 3 165
11 21 20 19 9 21 15 18 10 12 6 7 6 7 5 6 5 5 203
0 1 5 5 9 10 5 5 7 5 5 11 6 7 5 5 7 5 103
1 2 2 2 8 10 7 5 9 9 6 4 3 4 0 0 0 0 72
0 0 0 0 0 0 2 5 5 4 6 5 5 5 5 0 0 0 23
0 4 7 7 8 15 8 10 7 8 5 7 3 2 3 2 5 5 106
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Part Five
Enrollment Options
Introduction
This part describes the enrollment options for the Math Concepts and Skills 2 course and lists their preset values. You can use the student performance data in the reports to identify ways in which enrollment modifications can enhance the use of the course for particular students.
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The Math Concepts and Skills 2 course can be modified to meet the needs of individual students or class requirements. You can modify the course by changing any one or more of the 16 different options.
Table 5
Enrollment Options
Enrollment Option
Session length (minutes)
Default Value
15
Function
Controls the number of minutes a student can spend in the Math Concepts and Skills 2 course, each time he or she enters the course; the session will end automatically when the session length has been reached.
30
Controls the amount of time, in seconds, between the completion of an exercise and the automatic start of the next exercise.
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Table 5
Enrollment Option
Time-out time (seconds)
Default Value
90
Function
Controls the number of seconds that the Math Concepts and Skills 2 course, gives the student to complete each part of an exercise. Activates initial placement motion (IPM). This allows the program to determine an appropriate starting level for the student that is neither too difficult nor too easy. IPM is active for the first 300 exercises. Controls the length, in seconds, of the Speed Games presentation.
active
Because Pearson Digital Learning recommends IPM for all students, the default value is Active. If you want to determine the starting level for your student, turn off IPM by selecting Inactive. Pearson Digital Learning recommends the default value as optimum for most students. This value is automatically increased for subtraction and facts requiring two-digit answers.
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Controls the amount of time, in seconds, a student is given to enter an answer (called the base mastery time) for each Speed Games fact. Provides the answer when a student clicks the Show Answer icon during an exercise. Presents a tutorial when the student clicks the chalkboard icon (for those exercises that have tutorials).
active
Select Inactive if you do not want the student to have access to this.
Tutorial icon
active
Select Inactive if you do not want the student to have access to this. Turning this off will not prevent the system from giving the student a tutorial when appropriate. The progress report appears automatically at the end of a session.
active
Displays the progress with the current score in the session when the student clicks the Check Progress icon. Controls student access to the calculator in the Tools.
Calculator
inactive
Select Active if you want the student to have independent access to the calculator. Turning this off will not prevent the student from using the calculator in exercises in the course that require the use of the calculator. Select Active if you want the student to have access to this.
Conversion Calculator
inactive
Controls student access to the Conversion Calculator tool in the Tools resource. Controls student access to the Glossary tool in the Math Reference resource, which gives the student simple definitions, often with illustrations, for all the essential terms and concepts in the course. Controls student access to the sets of tables in the Reference resource that contain information about conversion between measurement systems, formulas for plane and solid figures, common units in the inch-pound system, metric system units, math symbols, and common units of time.
Glossary
active
Select Inactive if you do not want the student to have access to the Glossary.
Tables
active
Select Inactive if you do not want the student to have access to the tables in the Reference resource.
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Table 5
Enrollment Option
Currency
Default Value
active
Function
Controls student access to currency from the United States in the Reference resource. Used at selected sites to gather data. This option has no effect on the students progress or the systems standard record-keeping functions. Controls the display of the learning objective ID on the user interface.
Data logging
inactive
This option should be inactive unless you are otherwise directed by Pearson Digital Learning staff.
Display Skill ID
inactive
Select Active if you want to see the learning objective ID of the exercises that are presented to the student during a session. Note that the student can see this information if this option is active.
Selected Strands
Another means of modifying the course is to create a custom course, in which only the strands you select are activated. With selected strands, the student receives concentrated work in one or more strands, and his or her effort is recorded separately from overall progress in the standard course. A custom course with selected strands can be effective for short periods of time, but concentrated work on a limited number of skills can become tiresome. Research shows that the distributive approach (the default course presentation in which the student sees a mixture of exercises from all the strands active at his or her grade level) is the most effective way to ensure long-term retention of skills. Pearson Digital Learning therefore recommends that students take most of their sessions using the default strand settings for the course. For information about selecting strands and creating a custom course, see the management system documentation.
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Part Six
Reference Resource
9 10 11
Introduction
The Reference resource contains the following tools: a Glossary of mathematical terms used in the course; a set of Tables with useful information about mathematical symbols, formulas, and units of measurement in the inchpound and metric systems; and a set of Currency data cards with pictures and descriptions of currency from the United States. Use of the tools does not affect the judgment of an exercise, so students should be encouraged to use them while they are working in the course. The Reference tools are available to the student anytime in the course by clicking the Reference icon, but can be individually disabled in the management system. See Chapter 2 of the Getting Started with Math Concepts and Skills 2 guide for a description of how the tools in the Math Reference resource function in the course.
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Glossary Tool
This chapter provides an alphabetical list of the words and abbreviations included in the Math Concepts and Skills 2 online glossary.
acute angle acute triangle addend addition additive inverse adjacent angles algorithm alternate interior angles altitude (of a triangle) A.M. angle angle bisector apothem arc area associative property of addition associative property of multiplication average axes between (two numbers) between (two points) between (two rays) binary operation bisect Celsius center (of a circle) central angle chord circle circumference clockwise closed figure collinear
common denominator common factor common multiple commutative property of addition commutative property of multiplication complementary angles complex fraction composite number concave figure concentric circles cone congruent angles congruent figures congruent line segments consecutive numbers convex figure coordinate plane coordinates coplanar counterclockwise cross product cube cylinder data decagon decimal fraction decimal number decimal point decreasing order degree denominator diagonal diameter
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difference digits distributive property dividend divisible division divisor edge ellipse empty set endpoint equality equation equiangular triangle equilateral triangle equivalent fractions estimate even number expanded form exponent expression exterior angle face factor Fahrenheit flowchart formula fraction fraction bar graph greatest common factor heptagon hexagon horizontal line hypotenuse identity property of addition identity property of multiplication improper fraction inchpound system increasing order inequality integer interior angle International System of Units intersecting lines intersection inverse operation
irrational number isosceles trapezoid isosceles triangle kite length line line of symmetry line segment lowest common denominator (lcd) lowest terms mean median median (of a triangle) metric system midpoint mixed number mode multiple multiplication natural numbers negative number nonagon number line numeral numerator obtuse angle obtuse triangle octagon odd number open figure opposite numbers order of operations ordered pair ordinal number origin parallel lines parallelogram pattern pentagon percent perimeter perpendicular bisector perpendicular lines pi () place value plane plane figure
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P.M. point polygon polyhedron positive number power prime factorization prime number prism product proper fraction proportion pyramid quadrant quadrilateral quotient radical sign radicand radius range ratio rational number ray real numbers reciprocal rectangle rectangular prism reduced fraction reflection region regular polygon remainder repeating decimal rhombus right angle right triangle Roman numerals rotation rounded number scale drawing scalene triangle scientific notation sector
semicircle sequence set sides of an angle sides of a polygon sign similar figures simple closed curve simplify skew lines skip counting solution set space figure sphere square square (of a number) square root straight angle subset subtraction sum supplementary angles surface area symmetry tally chart terminating decimal terms transformation translation transversal trapezoid triangle variable vertex vertical angles vertical line vertices volume whole number x-axis and y-axis zero property of addition zero property of multiplication
Glossary Tool
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Tables Tool
10
This chapter lists the tables in the Tables tool by sets and includes the names of the data cards in each set.
Conversions
This set of data cards provides conversion factors for units of area, length, mass, and volume in the inchpound and the metric systems as well as the formulas to convert temperature from degrees Celsius to degrees Fahrenheit and vice-versa. AreaInchPound Conversion Factors AreaMetric Conversion Factors LengthInchPound Conversion Factors LengthMetric Conversion Factors MassInchPound Conversion Factors MassMetric Conversion Factors Temperature VolumeInchPound Conversion Factors VolumeMetric Conversion Factors
Formulas
This set of data cards provides a labeled illustration along with the formulas for calculating the perimeter and area of plane figures and the volume and surface area of solid figures.
Plane Figures
Arc (length and area) Circle (circumference and area) Ellipse (circumference and area) Parallelogram Rectangle Regular Polygon Rhombus Square Trapezoid Triangle
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Solid Figures
Cone Cube Cylinder Ellipsoid (volume only) Prism Pyramid Sphere
InchPound System
This set of data cards provides equivalents for units in the inchpound system. Area Capacity Length Temperature Volume Weight Miscellaneous Units
Metric System
This set of data cards provides equivalents for units in the metric system. It also contains data cards that give the definition of each of the base units in the International System of Units (Systme International dUnits). Area Length Mass Volume Temperature Metric Prefixes International System of Units Electric Currentampere (A) Luminous Intensitycandela (cd) Amount of Substancemole (mol) Plane Anglesradian (rad) Solid Anglessteradian (sr)
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Symbols
This set of data cards provides commonly used mathematical symbols, many of which are used in the course. Arithmetic Relations Binary Operations Geometric Relations Geometric Symbols Operators Other Mathematical Symbols Set Notation
Time
This set of data cards provides equivalents for units of time. There are only two cards in the set.
Tables Tool
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Currency Tool
11
The Currency tool contains sets of cards that show coins and notes from seven countries. Each card has a picture and a brief description of the front and back of the coin or note. Penny (1) Nickel (5) Dime (10) Quarter (25) Half-Dollar Coin (50) One-Dollar Coin ($1) One-Dollar Bill ($1) Two-Dollar Bill ($2) Five-Dollar Bill ($5) Ten-Dollar Bill ($10) Twenty-Dollar Bill ($20) Fifty-Dollar Bill ($50) One-Hundred-Dollar Bill ($100))
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