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Song of Sword & Flame

A modification for SBH Game System Draft 0.1 14.07.2009 By Ivn de la Osa

No Requires Reload. Weapons Breach Load Carbine Big Game Rifle Pistol Bow Throw Weapon Gatling gun

Range L M L S S S 2L

Mod +2 +1 +2 +1 0 0 +2

Double +1 0 +2 -1 -1 0 +1

Triple 0 NA +1 NA NA 0 0

Reload / Special 1 Action 1 Action 2 Actions 1 Action 1 Action No affected if shot from horseback No requires reload No Requires Reload.

Special Rules:
Wounded Troops: When a miniature is exceed in the combat roll, it will be considered wounded. Immediately the owned will roll for pass a Q check with two dices. If is passed with 2 dices, the miniature will be considered falled, so the next enemies attack will received +2 as usual. If is passed with 1 dice, the miniature will be considered Out of Fight, and if there is a Cleric skilled miniature in the warband would health it. In other case, considered if disabled for the rest of the battle. If is passed with 0 dices, the miniature will be considerer Obviously Dead. Nothing to do. Better Weapon Winning Combat Spear better than Sword better than Bayonet Gatling gun: Requieres two servers. If you get a 1 while fires, the weapon is jammed. 2 actions to fix it.

European Expedition
In this period Europeans in Darcest Africa are mostly explorers or big game hunters, rather than the commanders of a conventional military expedition. Armed with the latest militatry or sporting guns, practiced shots, convinced in their absolute superiority over the "savages" - and with nowhere to run to if they dont stand and fight they are the most effective troops in the game. Expedition Leader: C4 Q3+ Sword, Breach Load, Leader, Fear. Elite Askari: C3 Q3+ Breach Load, Bodyguard Askari: C3 Q4+ Breach Load, Poor Shot Native Musketeers: C2 Q4+ Light, Breach Load, Reluctant, Poor Shot Native Archer: C3 Q4+ Bow, Light Reluctant, Weak. Native Spear: C3 Q4+ Spear, Light, Cuirass, Poor Shot. Porter: C2 Q5+ Easy Target.

European Colonial Expedition


This list cannot be used before 1885. A Colonial Expedition may be British, French, Belgian, Portuguese or German. Senior Officer: C4 Q3+ Sword, Breach Load, Leader, Fear. Officers: C4 Q3+ Sword, Breach Load, NCO, Fear. Bodyguard: C4 Q4+ Bayonet, Breach Load, Bodyguard. Doctor: C2 Q3+ Cleric. Soldier: C4 Q4+ Bayonet, Breach Load. Native Scout: C3 Q3+ Breack Load, Light, Scout, Poor Shoot. Porter: C2 Q5+ Easy Target. Gatlin gun: C3 Q4+ Gatlin gun. Requieres two soldiers to works.

Arab Expedition
During the 19th century, Arab expeditions penetrated East Africa from two different directions. The Zanzibaris come from the east coast, while Egyptians and Sudanese moved down from the north. The Zanzibaris had a bad reputation as slave raiders, altough most of their victims were in fact captured for them by native allies. They also engaged in more legitimate trade, especially in ivory. The Egyptians were even more rapacious, as they were mainly interested in seizing recruits for the Egyptian army, and carried no goods for peaceful trading. Expedition Leader: C4 Q3+ Sword, Breach Load, Leader, Fearless. Slaver: C4 Q3+ Sword, Breach Load. Fearless. Elite Baluchi: C2 Q4+ Strong, Sword, Breach Load. Elite Askari: C3 Q4+ Breach Load. Askari: C3 Q4+ Breach Load, Poor Shot Native Musketeers: C2 Q4+ Light, Breach Load, Reluctant, Poor Shot Native Archer: C3 Q4+ Bow, Light, Reluctant, Weak. Native Spear: C3 Q4+ Spear, Light, Cuirass, Poor Shot. Porter: C2 Q5+ Easy Target.

Native Kingdom
This list covers those large, well organised Central and Eastern African states which were run along traditional lines, usually headed by an autocratic ruler whom Europeans described as a king. These states typically consisted of a centrally controlled core area surrounded by a ring of vassal territories, the strength of whose allegiance varied inversely with their distance from the capital. They could often call on relatively large numbers of fighting men. Native Kingdoms could include: Uganda, Unyoro, Rwanda and Burundi in the Great Lakes region; the Azande states of the Nile-Congo watershed; the Luba, Lunda and Kuba kingdoms of the southern Congo; the Hehe of Tanganyika; and the Bemba and Lozi of what is now Zambia. War Chieftain: C4 Q3+ Sword, Strong, Leader, Fearless Witchdoctor: C3 Q4+ Ceremonial Knife (Sword), Poison, Cleric / Magic User. Warrior: C4 Q3+ Sword, Gregarious, Light, Mob, Cuirass Spearmen: C3 Q4+ Spear, Gregarious, Light, Mob, Cuirass Native Musketeers: C2 Q4+ Light, Breach Load, Poor Shot. Native Archer: C3 Q4+ Bow, Light, Weak.

Tribal Herdsmen
Some African societies in the drier savannah regions rejected farming, and lived mainly from the products of their cattle. They tended to be very warlike, conservative, and convinced of their own superiority over both farmers and hunters. The most famous ex-ample from East Africa are the Masai, but similar herdsmen dominated most of the southern Sudan. The Ngoni, who migrated into East Africa from the south early in the 19th century and brought with them the military system of the Zulus, may also be placed in this category. A popular pastime among the warriors of these tribes was stealing cattle, from the farmers or each other. They fought very effectivly against other traditio-nal Africans, but their rash courage, and their tendency to despise guns and skirmishing tactics, made them terrible vulnerable to modern firearms. Chieftan: C4 Q3+ Sword, Strong, Savaje, Fearless. Witchdoctor: C3 Q4+ Ceremonial Knife (Sword), Poison, Cleric / Magic User. Agile Spearman: C3 Q3+ Runnign Blow, Spear, Faerless, Cuirass, Savaje. Warrior: C4 Q3+ Sword, Gregarious, Light, Mob, Cuirass, Savaje. Spearmen: C3 Q4+ Spear, Gregarious, Light, Mob, Cuirass. Native Archer: C3 Q4+ Bow, Light, Weak.

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