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User Manual
Installation
System requirements
Hardware You need at least a PIII 1GHz with 256MB Ram and 100MB free HD space equipped with a T&L graphic adapter with 128MB ram and Pixel and Vertex shader ver. 1.1 or higher I recommend using a PIV 2GHz with 1GB ram with a graphic adapter with 256MB ram or more and pixel/vertex shader 2.0 capability or higher. Notice that these graphic cards are dated 2003-2005 so it should work on near any system Software Any Microsoft operating system among Windows XP (SP2), Windows Vista, Windows 7, Windows 2000 (not tested) both 32 or 64bit.
Both of these packages can be free downloaded from Microsoft official site. I recommend you to download DirectX library following the link on this web site download page.
Download SR 3D Builder latest version from web site (currently is http://staff.polito.it/sergio.reano) and run installation following video instructions. If you choose a folder for installing LDraw part library and images different from default path (C:\LDraw), then remember your choice. At first run SR Builder may ask for that folder.
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Figure 1
Tools: -
Error List: Shows a list of error encountered in loading a model (typically missed parts) Statistics: Shows a brief statistics about graphics involved in displaying current model
Take Model Image: Saves an image snapshot of your model Take part Image: Save the specific part image displayed in model space. Works on single parts only and must be used only if you get a new or build your own new part and want to display in part toolbox. Normal user need NOT to use this option Rebuild database images: rebuild the entire database image of the application based on currently displayed angle. Normal users SHOULD NOT use this function Rebuild part list: Rebuild the list of parts displayed in toolbox. Use this option when you download a part update from official LDraw site and want new parts be available to your model. Restarting the application is needed after running this option to load new parts Instruction Miner: Show the Instruction Miner box allowing you changing the order in which the parts of your model are loaded and adding steps to produce visual instruction for building your model Clear Cache: Clears internal parts cache freeing up some memory. Use this option if your PC has not much memory and you clean a model and start building another one
Help Help: Shows a brief help dialog box showing main command reference About: Shows the about dialog box
Add building step Load model up to next building step (refer to Preference Dialog Box later in the manual)
Snap Brick to GRID: enforce selection movements to snap to nearest half-GRID point. Use this option when you need to place parts one next to another which will be linked. This ensure all parts will be connected
Align part to GRID: Reset selected part coordinate and orientation according to current GRID coordinate system and rotation, so if you have rotate a part in an inconvenient way, its fast to reset it to standard positioning Reset view: reset view, zooming and selected parts to initial state
Use these icons to choose the operation behavior of the application: the box around the button shows currently mode. Before proceed I need to introduce some name convections I used: Part: is any single part you can single select and add to your model. It can be a brick, a bush, a door glass or whatever listed in toolbox Part Block: is any number of parts solid connected each other, like 2 brick or a bush to an axle, but not an axle to the peg hole of a technic brick Connected Parts: is any number of parts someway connected each other, so 2 bricks are connected parts, but also the axle and the technic brick Part Group: is any number of parts you have decided to group together and naming them using the groups options (see later in this manual)
According to these definitions the first four icons on the left select parts in the model space by: Single part or by Solid Connected Parts or by Connected Parts or by Named Groups The fifth icon allows you to select all the parts having the same color of the one you click on
The left icon allow rotation of parts according to their connections so any solid connected parts or connected parts whose hinges are not coaxial with chosen rotation axle will rotate. If more than one rotation axle is available, all rotation axles will be displayed with a green behavior while the selected one will be red. To change rotation axle, use the \ key or point to a connection coaxial with the axle you want to rotate around.
Figure 2
The right icons allows user to show animation the application can detect in the current model based on the part you are going to click on. Actually detected animations involves: gears, differentials, technical worms, turntables, universal joint, hinges, belts, racks.
Mirror Building: allow you to position a mirror plane based on which you will build a symmetric mode. Typically first place a brick that stays in the middle of the symmetric plane and then position the plane it the same position Move mirror plane: allow you to repositioning the mirror plane
Notice: while positioning mirror plane, using mouse wheel, you can change the mirror size
The AutoOrient feature allows automatic orientation for most of the detected connection between parts. When a connection of the selection you are operating with is near enough to a connection of a part already in the model, then your selection automatically orients to facilitate the connection.
Notices: while positioning selection its orientation can change fast whenever you are near to different connection in the model The new orientation is temporary till you dont release LMB The AutoOrient features normally operate on two of the three axles so the situation in the image may occur. To enforce all three axle realign hold down ALT key while moving the part till it is fully realigned.
The Use Dense Connection option affects positioning of part connected to an axle. Most cases this option could be Off since gears, bush and other parts normally connect correctly this way. Anyway some cases, with connections on sloped planes, there is the need of using dense connections to allow parts to connect near enough real life. This is a three state button: Off (default) On for next positioning part On locked until you unlock it. This is the CATEGORY Model list box allow user to choose the type of model is going to build. The selection of this list influences the content of the Brick Type list box in the toolbox. This way I can limit the number of voices listed in the toolbox allowing a bit faster selection. This is the zoom factor and let you to change the virtual distance from where you are looking to your model. You can change this values with keyboar (+ / -) or with CTRL-Mouse Wheel Selection Opacity determines the transparency of the model, while in animation mode, and the selection one while selecting parts hidden by selected bricks
The Reload button allows you reload the currently selected part type. Use this after displaying a subset selection using - in the search text The QuickSearch panes are a great and fast feature that is part type sensitive allowing you to quick display a subset of the selected part type. I experienced that 80-90% of the parts you need can be found this way. The red crosshair indicates that more panes are available. To switch between panes, use RMB.
This is the part selection list. Double click on any image icon to load in the model space. Hovering mouse over icons displays the part name and description in the window below. Grey background parts are Unofficia, black ones are Official according to LDraw library.
This option allow you to hide (default) patterned parts. This will help you having fewer parts displayed to choose among These icons let you switch between icons view (default) and icon + description view part list
The four buttons let you choose to display Solid Colors, Transparent Colors, Special Effect Colors (like rubbers) and Used Colors that are already in your model. NOTICE: for multicolor parts (like patterned ones), this affects only base part color. For assemblies (parts that are added together but can be selected one by one) this affects base color of all parts. If they have different color, a warning will be displayed saying that all base color will be reset.
This shows most important application information, specifically about what you or the application is doing or what the application expect you to do. CHECK THIS OFTEN. This shows information about current selection. It is actually more for debugging purpose than for real utility.
Starting up
User Interface principle
Selection in MSP follows mouse movements over the grid when LMB is pressed. Selection moves proportionally to the distance the mouse moves on the GRID, but dont move where the mouse is. The movements are relative to the original selection position. This has many advantages: You move the selection only if you want pressing LMB, otherwise mouse is free When you rotate the GRID to change perspective point, selection DOES NOT MOVE The selection movement speed is proportional to GRID density: if you move the mouse where the GRID is coarse then selection movement are more precise; if the mouse is over a fit GRID, then selection movement is faster Selection rotation will take place around the axles origin at the centre of the part (notice that coordinate 0,0,0 of the selected part could be not in the centre of the part)
Also remember that the <ESC> key cancels any pending operation and your current selection. You can use Undo/Redo functionality, while the <DEL> key deletes your current selection. Remember that any model changes (adding/deleting/changing) takes place starting from current selection. To add a part, you select it from the toolbox by double-click on it and it becomes your current selection in the MSP. Pressing <SPACE> or <ENTER> or right clicking the yellow centre of the D-caddy to add it to the model. To delete a part from the model, you first select it with the mouse. It becomes your current selection and then you can delete it by pressing the <DEL> key or clicking both buttons at the centre of the D-caddy. To change a part color, you again first select it, it becomes your current selection, you change its color choosing one from the color palette and then re-add the selection to the model.
Left click on QuickSearch pane over 4x and all plates with a 4 in the description will be filtered. Scroll left to show the Plate 4x 4 and double click on it. It will be displayed in the model space. Still in the toolbox, click on light yellow color (or what else color you like) to change from grey to your choice. Look at MSP. You will probably see a perspective view of the plate with the GRID orthogonal to screen. Move mouse over MSP and press RMB. Moving the mouse will rotate the GRID around the centre of the plate changing the view perspective. If you are used to play with videogames or any CAD you will easily find a comfortable perspective view. Leave RMB button. If the image is too near or too far you can zoom on it using +/- keys or CTRL+MouseWheel Ensure the mouse is still in the MSP (not necessary over the plate), press LMB and move the mouse. The plate will keep moving following mouse movements. When you find a good location to place the plate release LMB, ensure your mouse is over the model space and not over the toolbox and press <Spacebar> or <Enter> or right-click on the yellow and blue center. The boundaries will turn to green and the place is fixed in the model. If you still move the mouse with LMB pressed you will see another copy of the plate with pink boundaries still following the mouse allowing you to add the same part again. This is a really step-by-step instruction and seems complex, but is really faster to do than to write!!!
Things become easy now!!! Notice: to rotate selection you can click on axle arrow or use the following keys when they are hidden by other parts of the model: J/L rotates around blue axle (this is the most commonly used rotation axle and for this you can also use the mouse: while LMB is pressed, press RMB to perform a 90 rotation) I/M rotate around red axle O/N rotate around green axle Using the same keys in conjunction with CTRL key will cause a rotation by discrete values to the most common angles: 22.5, 30, 45, 60, 67.5, 90 Using with Shift key will cause a rotation of 0.5 step
When you are done with the example model, try selecting the red brick with all three selection mode available. You should gain the following results choosing any of the three icons in order :
Part selection
Block selection
Connection selection
Hope now is clear the difference among part, block and connected bricks
You can Pan-move your model in two ways: pressing both mouse buttons and moving the mouse OR pressing the MidMouseButton (if you have it).
Fixed
Translation
Roto-Translation
Rotation
Spherical
Notice: translations are currently implemented only with racks! Furthermore, when more than one connection occurs between two parts, the resulting mobility will be the combination of two connections effect. In the image, even if two brick are in no way solid connected, the resulting connection is a FIXED Connection (check it with real LEGO bricks). On the other side the red axle is free to rotate and translate!!! Many complex movements can be achieved by combining these basic ones.