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"#name 666;txt Name Changed to 6 "#name DeMoN;txt Name Changed to DeMoN" "#name Antichrist;txt Name Chang

ed to Antichrist" "*" "SaTaN" "#name SaTaN;txt Name Changed to SaTaN" "*" "LuCiFeR" "#name LuCiFeR;txt Name Changed to LuCiF eR" "*" "NeRoN" "#name NeRoN;txt Name Changed to NeRoN" "*" "Profecy!" "#name Profecy!;txt Name Changed to Prof ecy!" } "*" "&m:: &rM&wain Settings " { "*" "Cheat Enable/Disable" "hook" "*" "Show/Hide Console" "console_toggle; Showing Console " "*" "AutoConfig on/off" "autoconfig chan ge" //Switch Config according to your weapon (set in FighterFX.cfg) "*" "Autowall on/off" "autowall change " //auto shoot thru walls "*" "Burst Switch on/off" "burstswitch change" //A uto switch burst depending on your weapon "*" "AutoRecoil on/off" "autorecoil change" //Switch Rec oil according to your weapon (set in FighterFX.cfg) "*" "Auto settings Off" "autoconfig 0;au torecoil 0;enemyconfig 0;autoburst 0;burstswitch 0;taction 0;arandomshoot_off;" // Turn all auto settings off } "*" "&m:: &rS&wave and Load " { "*" "&m:: &rS&waves " { //Save and load your settings "*" "&rS&wave Settings" "save;tx t FFX Settings is Saved!" //Save Cvars "*" "&rS&wave Settings 1" "saveall settings1.cfg;txt FFX Settings 1 is Saved!" //Save Settings 1 "*" "&rS&wave Settings 2" "saveall settings2.cfg;txt FFX Settings 2 is Saved!" //Save Settings 2 "*" "&rS&wave Settings 3" "saveall settings3.cfg;txt FFX Settings 3 is Saved!" //Save Settings 3 "*" "&rS&wave Settings 4" "saveall settings4.cfg;txt FFX Settings 4 is Saved!" //Save Settings 4 "*" "&rS&wave Settings 5" "saveall settings5.cfg;txt FFX Settings 5 is Saved!" //Save Settings 5 } "*" "&m:: &rL&woads " { //Save and load your settings "*" "&rL&woad Settings" "load;tx t FFX Settings 1 is Loaded!" //Load Cvars "*" "&rL&woad Settings 1" "exec se ttings1;txt FFX Settings 1 is Loaded." //Load Settings 1 "*" "&rL&woad Settings 2" "exec se ttings2;txt FFX Settings 2 is Loaded." //Load Settings 2 "*" "&rL&woad Settings 3" "exec se ttings3;txt FFX Settings 3 is Loaded." //Load Settings 3 "*" "&rL&woad Settings 4" "exec se ttings4;txt FFX Settings 4 is Loaded." //Load Settings 4 "*" "&rL&woad Settings 5" "exec se ttings5;txt FFX Settings 5 is Loaded." //Load Settings 5 } } "*" "&m:: &rW&weapon Buybots " { "*" "Buy Deagle" "config_ deagle;buybots_deagle" //Load Config DEAGLE and buy always Deagle and munitions "*" "Buy Mp5" "config_mp5;buyb ots_mp5" //Load Config Mp5 and buy always Mp5 and munitions

"*" "Buy AK" "config_ak47;buy bots_akm4" //Load Config AK47 and buy always AK47 and munitions "*" "Buy M4" "config_m4a1;buy bots_akm4" //Load Config M4A1 and buy always M4A1 and munitions "*" "Buy AUG/SG552" "config_sg552;bu ybots_augsig" //Load Config Aug/SG552 and buy always Aug or SG552 and munitions "*" "Buy Famas" "config_ famas;buybots_famasgalil" //Load Config Famas and buy always Famas and munition s "*" "Buy Galil" "config_ galil;buybots_famasgalil" //Load Config Galil and buy always Galil and munition s "*" "Buy Scout" "config_ scout;buybots_scout" //Load Config Scout and buy always Scout and munitions "*" "Buy AWP" "config_awp;buyb ots_awp" //Load Config Awp and buy always Awp and munitions "*" "Buy SG550/G3SG1" "config_g3sg1;bu ybots_autosnipe" //Load Config SG550/G3SG1 and buy always SG550 or G3SG1 and mu nitions "*" "Buy XM1014" "config_xm1014;b uybots_xm1014" //Load Config XM1014 and buy always XM1014 and munitions "*" "Buy Para" "config_ m249;buybots_para" //Load Config Para and buy always Para and munitions "*" "None" "alias siground" //No Buybots } "*" "&m:: &rA&wimbot " { "*" "&m:: &rM&wain Options " { "*" "&m:: &rS&wmooth " { "*" "Smooth Aiming off" "smooth 0" // In stant Aim "*" "Smooth +" "smooth down 0.1 " // Aim slower "*" "Smooth -" "smooth up 0.1" // Aim faster } "*" "Aim and Shoot on/off" "aimshoot_s" // Aim and Shoot at Players "*" "Aim on/off" "aim cha nge" //Aim at players "*" "Aim - Enemies only" "team 0" // aim only at enemies "*" "Aim - Team only" "team 2" // aim only at teammates "*" "Aim - all players" "team 1" // aim at everybody "*" "Aim by distance" "mode 0" //Aim at the nearest target "*" "Aim by fov" "mode 1" //Aim at target in fov "*" "lock on/off" "lock change" / /Lock target until dead or not aimable "*" "Shoot without aimbot (zh4Bot)" "zh4bot change;z h4botsecure" //Auto Shoot at players when you can touch them "*" "Accuracy +" "zh4bots ens up 0.2" // Better Accuracy "*" "Accuracy -" "zh4bots ens down 0.2" // Lower Accuracy "*" "Autowall on/off" "autowall change " //auto shoot thru walls

"*" "Aim first Point on/off" "aimfirstpoint c hange" //always aim the red vec, even if a blanc one is locked first "*" "Hitbox Aiming on/off" "hitbox_s" //Ai m at hitboxes "*" "GSaim on/Off" "gsaim_s" //Aim at enemy sequence "*" "Randomshot 1 On/Off" "arandomshoot_s" //Rando m hitboxes when target is visible (loop). "*" "Randomshot 2 On/Off" "randomshoot_s" //Aim at random hitboxes (no loop). "*" "Randomshot 3 On/Off" "randomshot_s" / /Aim at random hitboxes (loop). "*" "EnemyConfig On/Off" "enemyconfig change" //s witch config according to target's weapon (set in FighterFX.cfg) } "*" "&m:: &rB&winds " { // bind aiming functions "*" "&m:: &rM&wouse 1 " { // Aiming style on mouse 1 "*" "HLH Style" "bind mouse1 +doshoot;shoo t 0;aim 0; " // aim while shooting, as in HLH "*" "CSG Style" "bind mouse1 +csgaim; shoo t 0; aim 0;" // CSG style "*" "Aimthru Shoot" "bind mouse1 +thrushoot; s hoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse1 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rM&wouse 2 " { // Aiming style on mouse 2 "*" "HLH Style" "bind mouse2 +doshoot; sho ot 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind mouse2 +csgaim; shoo t 0; aim 0;" // CSG style "*" "Xqz2 Style" "bind mouse2 +doaim; shoot 0; aim 0;" // Xqz2 Style "*" "Aimthru Style" "bind mouse2 +thru; shoot 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind mouse2 +thrushoot; s hoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse2 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rM&wouse 3 " { // Aiming style on mouse 3 "*" "HLH Style" "bind mouse3 +doshoot; sho ot 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind mouse3 +csgaim; sh oot 0; aim 0;" // CSG style "*" "Xqz2 Style" "bind mouse3 +doaim; sho ot 0; aim 0;" // Xqz2 Style "*" "Aimthru Style" "bind mouse3 +thru; shoo t 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind mouse3 +thrushoot; shoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse3 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rS&wHIFT " { // Aiming style on SHIFT "*" "HLH Style" "bind RSHIFT +doshoot; s hoot 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind RSHIFT +csgaim; sh oot 0; aim 0;" // CSG style "*" "Xqz2 Style" "bind RSHIFT +doaim; sho

ot 0; aim 0;"

// Xqz2 Style "*" "Aimthru Style" "bind RSHIFT +thru; shoo t 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind RSHIFT +thrushoot; shoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind RSHIFT +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rE&wND " { // Aiming style on END "*" "HLH Style" "bind END +doshoot; shoo t 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind END +csgaim; shoot 0; aim 0;" " // CSG style "*" "Xqz2 Style" "bind END +doaim; shoot 0; aim 0;" " // Xqz2 Style "*" "Aimthru Style" "bind END +thru; shoot 0 ; aim 0;" " // Aimthru without Shoot "*" "Aimthru Shoot" "bind END +thrushoot; sh oot 0; aim 0;" " // Aimthru and Shoot "*" "zh4r0naX Style" "bind END +doshootnoaim ;aim 0; " // Shoot no aim on when releasing } } "*" "&m:: &rH&witboxes " { // For Hitboxes "*" "&m:: &rF&wighter FX Vecs " { // Vecs FighterFX "*" "Ultimate-one" "Ult-1" "*" "Ultimate-two" "Ult-2" "*" "Ultimate-three" "Ult-3" "*" "Ultimate-four" "Ult-4" "*" "Ultimate-five" "Ult-5" "*" "Ultimate-six" "Ult-6" "*" "Gore-one" "Gore-one" "*" "Gore-two" "Gore-two" "*" "Gore-three" "Gore-three" "*" "Gore-four" "Gore-four" } "*" "Head" "hitboxaim 1;hit box 11;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Neck" "hitboxaim 1;hit box 10;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 3" "hitboxaim 1;hitbox 9;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 2" "hitboxaim 1;hitbox 8;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 1" "hitboxaim 1;hitbox 7;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Clavicle" "hitboxaim 1;hit box 12;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L UpperArm" "hitboxaim 1;hit box 13;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L Forearm" "hitboxaim 1;hitbox 14;a vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L Hand" "hitboxaim 1;hitbox 15;a vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R Clavicle" "hitboxaim 1;hit box 16;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R UpperArm" "hitboxaim 1;hit box 17;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R Forearm" "hitboxaim 1;hitbox 18;a vadd2 0 0 0 0;avadd2 1 0 0 0"

"*" "R Hand" "hitboxaim 1;hitbox 19;a vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Pelvis" "hitboxaim 1;hitbox 0;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Thigh" "hitboxaim 1;hitbox 1;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Calf" "hitboxaim 1;hitbox 2;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Foot" "hitboxaim 1;hitbox 3;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Thigh" "hitboxaim 1;hitbox 4;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Calf" "hitboxaim 1;hitbox 5;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Foot" "hitboxaim 1;hitbox 6;av add2 0 0 0 0;avadd2 1 0 0 0" "*" "FullHitboxes on/off" "hitboxaim 1;fullhitbox change" //Aim at all good hitboxes !!! } "*" "&m:: &rG&wSaim Vecs " { // Vecs For GSAIM aiming "*" "GSAIM AK" "gsaimAK47" "*" "GSAIM M4A1" "gsaimM4A1" "*" "GSAIM DEAG" "gsaimDEAG" "*" "GAISM AUG" "gsaimAUG" "*" "GSAIM SIG" "gsaimSIG" "*" "GSAIM SCOUT" "gsaimSCOUT" "*" "GSAIM USP" "gsaimUSP" "*" "GSAIM GLOCK" "gsaimGLOCK" "*" "GSAIM MP5" "gsaimMP5" "*" "GSAIM G3SG1" "gsaimG3SG1" } "*" "&m:: &rF&wFX Team Vecs " { // Vecs made by FFX Vec Team "*" "0wned AK" "hbakv1" //0wned AK GSai m VEC by zh4r0naX "*" "WTF Multibox" "multihitbox" //WTF Mult ibox VEC by zh4r0naX "*" "Desert Eagle GSaim" "dhbv2" //Desert Eagle GSaim VEC by zh4r0naX } "*" "&m:: &rA&wim Vecs At " { // For Standard Vecs Becareful !! It disab les the hitboxes aiming !! "*" "High Head" "hitboxaim 0;avclear;ava dd 0 23.5 7.5 3.5;avadd 1 23.5 7.5 3.5" "*" "Head" "hitboxaim 0;avc lear;avadd 0 20.5 7.5 3.5;avadd 1 20.5 7.5 3.5" "*" "Low Head" "hitboxaim 0;avclear;ava dd 0 17.5 7.5 3.5;avadd 1 17.5 7.5 3.5" "*" "High Chest" "hitboxaim 0;avc lear;avadd 0 14.5 7.5 3.5;avadd 1 14.5 7.5 3.5" "*" "Chest" "hitboxaim 0;avc lear;avadd 0 12.5 7.5 3.5;avadd 1 12.5 7.5 3.5" "*" "Low Chest" "hitboxaim 0;avclear;ava dd 0 10.5 7.5 3.5;avadd 1 10.5 7.5 3.5" "*" "Very Low Chest" "hitboxaim 0;avclear;ava dd 0 0.5 7.5 3.5;avadd 1 0.5 7.5 3.5" } "*" "&m:: &rV&wecs Tweaking " { //Tweak easy your hitboxes or standard v ecs "*" "&m:: &rH&weight" { //Change the height of your vec (ducking and standing)

"*" "Height +0.1" "autoconfig 0; e nemyconfig 0;hvec 0 +0.1; hvec 1 +0.1" "*" "Height -0.1" "autoconfig 0; e nemyconfig 0;hvec 0 -0.1; hvec 1 -0.1" } "*" "&m:: &rF&worward " { // Change the forward of your vec (duc king and standing) "*" "Forward +0.1" "autoconfig 0; enemyconf ig 0;fvec 0 +0.1; fvec 1 +0.1" "*" "Forward -0.1" "autoconfig 0; enemyconf ig 0;fvec 0 -0.1; fvec 1 -0.1" } "*" "&m:: &rLH&w-R " { //Change the Left and right of your vec ( ducking and standing) "*" "Right +0.1" "autoconfig 0; e nemyconfig 0;rvec 0 +0.1; rvec 1 +0.1" "*" "Left +0.1" "autoconfig 0; enemyconf ig 0;rvec 0 -0.1; rvec 1 -0.1" } } "*" "&m:: &rH&weight Correction " { "*" "+ 1" "hcor up 1" // A im higher "*" "+ 0.5" "hcor up 0.5" // Aim higher "*" "- 1" "hcor down 1" // Aim lower "*" "- 0.5" "hcor down 0.5" // Aim lower "*" "off" "hcor 0" // Turn Height Correction off } "*" "&m:: &rF&wOV " { // Select your max fovangle "*" "FOV 5" "fov 5" "*" "FOV 10" "fov 10" "*" "FOV 15" "fov 15" "*" "FOV 30" "fov 30" "*" "FOV 60" "fov 60" "*" "FOV 90" "fov 90" "*" "FOV 180" "fov 180" "*" "&rFOV 360" "fov 360" } "*" "&m:: &rT&wweak Recoil" { "*" "AutoRecoil on/off" "autorecoil change" //Switch Rec oil according to your weapon (set in FighterFX.cfg) "*" "Recoil +0.05" "autorecoil 0;recoil up 0.05" "*" "Recoil -0.05" "autorecoil 0;recoil down 0.05" "*" "&m:: &rT&wweak xyRecoil " { "*" "xyRecoil on/off" "xyrecoil change" // Nee d to set 1 to take recoil x and y values "*" "Recoilx +0.05" "recoilx up 0.05" // Inc rease Horizontal Recoil "*" "Recoilx -0.05" "recoilx down 0.05" // D ecrease Horizontal Recoil "*" "Recoily +0.05" "recoily up 0.05" // Inc rease Vertical Recoil "*" "Recoily -0.05" "recoily down 0.05" // D ecrease Vertical Recoil } }

"*" "&m:: &rN&woSpread " { "*" "Nospread off" read off "*" "Nospread on" lways activate nospread "*" "Nospread on (aim only)" nospread only while aiming } "*" "&m:: &rB&wurst " { "*" "Autoshoot off" /Turn Autoshoot off "*" "Full auto" /shoot without burst "*" "Burst Mode" fig 0" //shoot with burst "*" "Newburst on/off" " //Active new burst (bullet based) "*" "Burst Switch on/off" uto switch burst depending on your weapon "*" "VacBursts On" a startdelay and stop a little after unlocking "*" "FastBursts On" soon as aim and stop when dead "*" "&m:: &rT&wweak Bultime " { "*" "Bultime +0.01" ease time to wait between 2 bullets "*" "Bultime -0.01" crease time to wait between 2 bullets "*" "No Bultime" } "*" "&m:: &rT&wweak Nbul " { "*" "Nbul +1" hooted bullets before waiting "*" "Nbul -1" shooted bullets before waiting } "*" "Auto Duck" "*" "Auto Jump" "*" "Auto Zoom" "*" "Don't look target" "*" "No Auto Action" } "*" "&m:: &rP&wrediction " { //When you lag, edict target's position "*" "prediction value (Default:0,25)" d 0.25;txt prediction 0.25" "*" "prediction value (0,20)" xt prediction 0.20" "*" "prediction value (0,15)" xt prediction 0.15" "*" "prediction value (0,10)" xt prediction 0.10" "*" "prediction value (0,05)" xt prediction 0.05" "*" "prediction value (-0,05)" txt prediction -0.05" "*" "prediction value (-0,10)" txt prediction -0.10" "*" "prediction value (-0,15)"

"nospread 0" //Turn nosp "nospread 1" //A "nospread 2" //Activate

"shoot 0;autoconfig 0" / "shoot 2;autoconfig 0" / "shoot 1;autocon "shoot 1;newburst change "burstswitch change" //A "VacBursts" //Shoot with "FastBursts" //Shoot as "Bultime up 0.01" //Incr "Bultime down 0.01" //De "Bultime 0" "Nbul up 1" //Increase s "Nbul down 1" //Decrease "burstflags "burstflags "burstflags "burstflags "burstflags 1" 64" 8" 16" 0"

prediction help you to pr "pred 1;predahea "pred 1;predahead 0.20;t "pred 1;predahead 0.15;t "pred 1;predahead 0.10;t "pred 1;predahead 0.05;t "pred 1;predahead -0.05; "pred 1;predahead -0.10; "pred 1;predahead -0.15;

txt prediction -0.15" "*" "prediction value (-0,20)" "pred 1;predahead -0.20; txt prediction -0.20" "*" "prediction off" "pred 0;txt prediction O FF" } "*" "&m:: &rA&wimInfo " { "*" "AimInfo On/Off" "aiminfo change;" //Info rmation about aimthru. "*" "Show Target On/Off" "showtarget change;" //S how a fake entity that you could shot or show max distance "*" "maxaimtest -" "maxaimtest down 10;" "*" "maxaimtest +" "maxaimtest up 10" "*" "minaim +" "minaim up 10;" "*" "minaim -" "minaim down 10" } } "*" "&m:: &rW&wallHack " { "*" "&m:: &rL&wight " { "*" "lambert:full" "lambert 1;color lambert 255 255 255" "*" "lambert:half" "lambert 1;color lambert 170 170 170" "*" "lambert:yellow" "lambert 1;color lambert 255 255 0" "*" "lambert:blue" "lambert 1;color lambert 50 50 180" "*" "lambert:red" "lambert 1;color lambert 180 50 50" "*" "lambert:green" "lambert 1;color lambert 50 180 50" "*" "lambert:off" "lambert 0" } "*" "&m:: &rN&wew Walls " { "*" "zh4r0naX WH" "wall 4; " "*" "Models Wireframe" "wiremodels chan ge;linewire 1;" "*" "Models Wireframe Line +" "linewire up 1;" "*" "Models Wireframe Line -" "linewire down 1 ;" "*" "Outline Wall" "outlinewall cha nge;" "*" "Outline Color +" "owcolor up 0.1; " "*" "Outline Color -" "owcolor down 0. 1;" "*" "Cartoon Wall" "cartoonwall cha nge;" "*" "Cartoon s +" "cartoon_s up 0. 1;" "*" "Cartoon s -" "cartoon_s down 0.1;" "*" "Cartoon t +" "cartoon_t up 0. 1;" "*" "Cartoon t -" "cartoon_t down 0.1;" } "*" "&m:: &rC&wlassic Walls " { "*" "No Sky on/off" "nosky change"

"*" "xqz2 style wh " 0;" "*" "new flautz wh" 0;" "*" "new flautz wh trans +" 0.1" "*" "new flautz wh trans -" 1" "*" "asus style wh 1" ck 0 0 0 128" "*" "asus style wh 2" ck 33 33 0 100" "*" "asus style wh 3" ck 33 0 33 100"

"wall 1;glextra "wall 3;glextra "walltrans down "walltrans up 0. "wall 2;color ba "wall 2;color ba "wall 2;color ba

"*" "wirefr. blue" "glextra 3;color wire 0 0 255;color back 33 33 33" "*" "wirefr. yellow" "glextra 3;color wire 255 255 0;color back 33 33 33" "*" "wirefr. black" "glextra 3;color wire 0 0 0;color back 160 160 160" "*" "white walls" "glextra 1" "*" "night mode" "glextra 2" } "*" "all off" "glextra 0;wall 0;nosky 0;wiremodels 0;outlinewall 0;cartoonwall 0" } "*" "&m:: &rS&wpeed Hack " { "*" "&m:: &rL&wTFX Speed " { "*" "LTFX Speed x1.8" "alias + speedx ltfx1.8x;init 5 alias +speedx ltfx1.8x;init save;" //LTFXSpeed 1.8, don' t forget to bind it "*" "LTFX Speed x1.9" "alias + speedx ltfx1.9x;init 5 alias +speedx ltfx1.9x;init save;" //LTFXSpeed 1.9, don' t forget to bind it "*" "LTFX Speed X2" "alias + speedx ltfx2x;init 5 alias +speedx ltfx2x;init save;" //LTFXSpeed 2.0, don't fo rget to bind it "*" "LTFX Speed X2.1" "alias + speedx ltfx2.1x;init 5 alias +speedx ltfx2.1x;init save;" //LTFXSpeed 2.1, don' t forget to bind it "*" "LTFX Speed X2.2" "alias + speedx ltfx2.2x;init 5 alias +speedx ltfx2.2x;init save;" //LTFXSpeed 2.2, don't forget to bind it "*" "LTFX Speed X2.3" "alias + speedx ltfx2.3x;init 5 alias +speedx ltfx2.3x;init save;" //LTFXSpeed 2.3, don't forget to bind it "*" "LTFX Speed X2.4" "alias + speedx ltfx2.4x;init 5 alias +speedx ltfx2.4x;init save;" //LTFXSpeed 2.4, don' t forget to bind it "*" "LTFX Speed X2.5" "alias + speedx ltfx2.5x;init 5 alias +speedx ltfx2.5x;init save;" //LTFXSpeed 2.5, don' t forget to bind it "*" "LTFX Speed X3" "alias + speedx ltfx3x;init 5 alias +speedx ltfx3x;init save;" //LTFXSpeed 3.0, don't fo rget to bind it "*" "LTFX Speed X5" "alias + speedx ltfx5x;init 5 alias +speedx ltfx5x;init save;" //LTFXSpeed 5.0, don't fo rget to bind it "*" "LTFX Speed X20" "alias + speedx ltfx20x;init 5 alias +speedx ltfx20x;init save;" //LTFXSpeed 20.0, don't

forget to bind it "*" "LTFX Speed X100" "alias + speedx ltfx100x;init 5 alias +speedx ltfx100x;init save;" //LTFXSpeed 100.0, do n't forget to bind it } "*" "&m:: &rK&wnive Speed " { "*" "knive Speed X10" "knivesp eed 10" // speed 10 when knifing "*" "knive Speed X20" "knivesp eed 20" // speed 20 when knifing "*" "knive Speed X50" "knivesp eed 50" // speed 50 when knifing "*" "knive Speed X100" "knivesp eed 100" // speed 100 when knifing "*" "knive Speed off" "knivesp eed 0" // turn it off } "*" "&m:: &rB&wind Speed " { "*" "Bind mouse2" "speedxm 2;" //Bind mouse2 for speed "*" "Bind mouse3" "speedxm 3;" //Bind mouse3 for speed "*" "Bind CTRL" "speedxctrl" //Bind CTRL for speed "*" "Bind END" "speedxe nd" //Bind END for speed "*" "Bind SHIFT" "speedxrshift" //Bind SHIFT for speed } "*" "Disable SpeedHack" "nospeed" // No SpeedHack } "*" "&m:: &rV&wisual Options " { "*" "&m:: &rC&wrossHair " { "*" "No CrossHair" "cross 0 " "*" "Crosshair 1" "cross 1" "*" "Crosshair 2" "cross 2" "*" "Crosshair 3" "cross 3" "*" "Crosshair 4" "cross 4" "*" "Crosshair 5" "cross 5" "*" "Crosshair 6" "cross 6" "*" "Crosshair 7" "cross 7" } "*" "&m:: &rM&wisc " { "*" "Hide Smoke and Flash" "smoke 1;flash 1 " "*" "Show Smoke and Flash" "smoke 0;flash 0 " "*" "Hide Smoke" "smoke 1" "*" "Hide Flash" "flash 1" "*" "Show Smoke" "smoke 0" "*" "Show Flash" "flash 0"

"*" "&m:: &rZ&woomCam " { "*" "ZoomCam on" "zoomcam 30" "*" "ZoomCam off" "zoomcam 0" "*" "Zoom +" up 3" "*" "Zoom -" down 3" } "*" "Mirror on/off" "mirror change" //Mirror "*" "New font on/off" "newfont change" //Can eat some FPS "*" "Old font on menu/console on/off" "font change" / /Can help with FPS or ogl problems "*" "Blood: Default" "blood 0" // default HL blood amount "*" "Blood: Double" "blood1" // double blood amount "*" "Blood: More" "blood2" // 5 times more blood "*" "Blood: Splatter" "blood3" // 15 times more blood "*" "Death info on/off" "death c hange;color death 100 100 0" "*" "Bomb Stuff on/off" "bombtim er change" //Bombtimer "*" "Quake Guns on/off" "quakegu ns change" //Quake Guns "*" "My Light on/off" "mylight change" //Show a light that only me can see } } "*" "&m:: &rE&wSP " { "*" "&m:: &rP&wlayer " { "*" "&m:: &rB&wox ESP " { // Box ESP "*" "Boxes: OFF" "box_esp 0" // draw no boxes "*" "Boxes: HLH Style" "box_esp 1" // draw distance dependent boxes as in HLH "*" "Boxes: OGC Style" "box_esp 2" // draw fixed size boxes as in OGC 4.x "*" "Move Boxes up" "box_esp_y up 1" // move up the box "*" "Move Boxes down" "box_esp_y down 1" // move down the box } "*" "FarESP on/off" "faresp change" // show esp (long range) "*" "Weaponnames on/off" "weapon change" // show weapon esp "*" "Distance on/off" "distanc e change" //show distance esp "*" "Names off" "name 0" // turn name esp off "*" "Names full" "name 31 " // show name esp (fullname) "*" "Health Hits" "health_esp 1" // show estimated health esp by hit number "zoomcam "zoomcam

"*" "HealthNumber" esp 2" // show estimated health esp by number "*" "Health zh4r0naX" esp 3" // show estimated health esp by bar "*" "Health off" esp 0" // turn health esp off "*" "Sequence on/off" e change" //show gaitsequence-1 "*" "Draw vecs" "avdraw change" // show aimpoint "*" "Draw Hitboxes Empty" box 1" //draw empty hitboxes "*" "Draw Hitboxes Filled" box 2" //draw filled hitboxes "*" "Draw Hitboxes off" box 0" //turn hitboxdrawing off "*" "Chams on/off" hange" //Change color of player if behind a wall "*" "VisESP on/off" change" //Draw ESP only when visible "*" "ESP offset -" set up 1" //Draw ESP lower "*" "ESP offset +" set down 1" //Draw ESP higher } "*" "&m:: &rS&wound ESP " { // "*" "Active Sounds esp" uto active sounds esp settings in one click ;) "*" "Disable Sounds esp" Disable sounds esp "*" "&m:: &rM&wode " d hack "*" "Disabled" // disables sound hack "*" "All Players" // show all sounds "*" "Enemies only" // discard sounds from teammates "*" "All except me" // discard sounds from me } "*" "&m:: &rM&warker Timeout " arker disappears "*" "0.5 sec" me 0.5" "*" "1.0 sec" me 1.0" "*" "5.0 sec" me 5.0" "*" "10 sec" me 10.0" "*" "30 sec" me 30.0" } "*" "&m:: &r#&w of markers " ound markers displayed at once "*" " 8 markers" "*" "16 markers" "*" "32 markers" "*" "64 markers"

"health_ "health_ "health_ "sequenc

"drawhit "drawhit "drawhit "chams c or not "visesp "esp_off "esp_off visualize 3d-sound data "soundespon" //a "soundespoff" // { // enable/disable soun "soundfilter 0" "soundfilter 1" "soundfilter 2" "soundfilter 3" { // how long until a sound m "soundti "soundti "soundti "soundti "soundti { // set maximum number of s "soundmax "soundmax "soundmax "soundmax 8" 16" 32" 64"

} "*" "display mode: off" "sounddisplay 0" // doesnt display sound data on the map "*" "display mode: box" "sounddisplay 1" // display small boxes at the sound origin "*" "display mode: text" "sounddisplay 2" // display sound name at sound origin ("sound esp") "*" "radar mode" "soundradar chan ge" // toggle sound display on radar "*" "reset markers" "soundmax" // clear markers } "*" "Full Glow: off" "glow 0; tglow 0;sglow 0;" "*" "Full Glow: on" "glow 1; tglow 1;sglow 1;" "*" "Weapon Glow: on/off" "shield change;" } "*" "&m:: &rB&woxes and Placements " { "*" "Bottom CS HUD on/off" "nohud c hange" "*" "Auto Scale on/off" "boxauto scale change" //Place boxes for you "*" "&m:: &rR&wadar " { "*" "center on/off" "radar_centered change" "*" "Radar mode: off" "radar 0 ;#drawradar;init drawcsradar #drawradar" // disable hack radar / enable hl radar "*" "Mode: Normal" "radar 1 ;ov_radar 0;#hideradar;init drawcsradar #hideradar" // regular radar as in earli er ogc versions "*" "Mode: Overview" "radar 1 ;ov_radar 1;ov_zoom 30;#hideradar;init drawcsradar #hideradar" // overview inste ad of radar "*" "Mode: Overview 2" "radar 1 ;ov_radar 2;ov_zoom 5;#hideradar;init drawcsradar #hideradar" // overview instea d of radar "*" "&m:: &rO&wverview " { // replaces the radar with a overvie w map "*" "Mode: Opaque" "ov_blen d 0" "*" "Mode: Mixed " "ov_blend 1" "*" "Mode: Additive" "ov_blend 2" "*" "________________" " " "*" "Trans (+)" "ov_alpha up 0. 05" "*" "Trans (-)" "ov_alpha up -0. 05" "*" "Trans Reset" "ov_alpha 1" "*" "Zoom In" "ov_zoom down 1" "*" "Zoom Out" "ov_zoom up 1" "*" "Zoom Reset" "ov_zoom 3" } "*" "move left" "radar_x down 10" "*" "move right" "radar_x up 10"

"*" "move up" down 10" "*" "move down" up 10" "*" "size up" ize up 10" "*" "size down" ize down 10" "*" "range up" ange up 200" "*" "range down" ange down 200" } "*" "&m:: &rI&wnfoBox " { "*" "ShowInfoBox on/off" "infobox change" // Show the Info box } "*" "&m:: &rI&wnventory Box " { "*" "Show InvBox on/off" "invbox change" // Show the Inventory box } "*" "&m:: &rS&wtatsBox " { "*" "Show StatsBox on/off" "stats change" // Show the Stats box } "*" "&m:: &rC&wonfigBox " { "*" "Show cvars and vecs" hange" //Show a list of values (cvars, vecs end more ...) "*" "move left" "*" "move right" "*" "move up" "*" "move down" "*" "width up" "*" "width down" "*" "height up" "*" "height down" } } "*" "&m:: &rZ&wooming " { "*" "mouse3: slow zoom" ;" "*" "mouse3: fast zoom" ;" "*" "mouse3: instant zoom" zoom;" "*" "mouse2: slow zoom" ;" "*" "mouse2: fast zoom" ;" "*" "mouse2: instant zoom" zoom;" "*" "Pgup: slow zoom" "*" "Pgup: fast zoom" "*" "Pgup: instant zoom" om;" "*" "&m:: &rS&welect Zoom " "*" "zoom:90x" " "*" "zoom:80x" {

"radar_y "radar_y "radar_s "radar_s "radar_r "radar_r

"cvars c "xbox "xbox "ybox "ybox "wbox "wbox "hbox "hbox down up down up up down up down 10" 10" 10" 10" 10" 10" 10" 10"

"bind mouse3 +cm "bind mouse3 +cf "bind mouse3 +do "bind mouse2 +cm "bind mouse2 +cf "bind mouse2 +do "bind pgup +cm;" "bind pgup +cf;" "bind pgup +dozo

"zoom 10 "zoom 20

" "*" "zoom:70x" " "*" "zoom:60x" " "*" "zoom:50x" " "*" "zoom:40x" " "*" "zoom:30x" " "*" "zoom:20x" " "*" "zoom:off" ;czoom 1000" } } "*" "&m:: &rM&wisc " { "*" "&m:: &rU&wnBind " { //This restore HL binds "*" "Unbind mouse1" "unbind mouse1;" // remove mouse1 button binds "*" "Unbind mouse2" "unbind mouse2;" // remove mouse2 button binds "*" "Unbind mouse3" "unbind mouse3;" // remove mouse3 button binds "*" "Unbind SHIFT" "unbind RSHIFT;" // remove SHIFT button binds "*" "Unbind END" "unbind END;" // remove END button binds "*" "Unbind Pgup" "unbind pgup;" // remove Pgdn button binds } "*" "3rd Person Hack off" "thirdperson 0" //Chase Cam View Off "*" "3rd Person Hack on" "thirdperson 1" //Chase Cam View On "*" "3rd Person Hack on (transparent)" "thirdperson 2" //Chase Cam View On with transparent model "*" "Bunny hop on/off" "jump ch ange" //Bunny Hop "*" "Duck jump on/off" "duck ch ange" //Duck Jump "*" "AutoSwitch on/off" "autoswi tch change" //Autoswitch weapon when out of ammo "*" "Anti-AntiWallhack (VAC) on/off" "unvacced change " //Fuck VAC ? "*" "SpinHack on/off" "spinhac k change" //SpinHack !!! "*" "Reset Stats" "resetst ats" //Reset Stats "*" "Publicity on/off" "saypub change" //Make some pub for FFX and VD "*" "Anti-Kick on/off" "antikic k change" //Fuck KickVoters !!! "*" "Auto Nick Changer on/off" "Nickchanger_S" //Fuck KickVoters !!! "*" "Anti Snapshot on/off" "antisna pshot change" //Unhook when admin force a snapshot then hook again "*" "Systime on/off" "systime change" //Show time "zoom 90 "zoom 80 "zoom 70 "zoom 60 "zoom 50 "zoom 40 "zoom 30

"*" "&rAll off" "alloff" //All cheats off } "*" "&m:: &rW&winamp " { "*" "Winamp Control on/off" ve change" "*" "Draw Current Title" e change" "*" ":: Play" "winamp play" "*" "[] Stop" "winamp stop" "*" "|| Pause" pause" "*" ">> Fast Forward" forward" "*" "<< Rewind" "winamp back" "*" "|> Next" "winamp next" "*" "<| Previous" prev" "*" "&m< &rV&wolume " { "*" "Volume: ********" volume 255;" "*" "Volume: *******" volume 224;" "*" "Volume: ******" volume 192;" "*" "Volume: *****" volume 160;" "*" "Volume: ****" volume 128;" "*" "Volume: ***" volume 96;" "*" "Volume: **" volume 64;" "*" "Volume: *" 32;" } "*" "&m:: &rP&wlayer Options " "*" "move left" "*" "move right" "*" "move up" "*" "move down" "*" "width up" "*" "width down" "*" "height up" "*" "height down" } }

"wa_acti "wa_titl

"winamp "winamp

"winamp "winamp "winamp "winamp "winamp "winamp "winamp "winamp "winamp volume { "wa_x "wa_y "wa_y "wa_w "wa_w "wa_h "wa_h down 10" "wa_x up down 10" up 10" up 10" down 10" up 10" down 10" 10"

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