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Space Mines - The Dice Game 2004 Jason Patterson Turn Sequence 0 Calculate Active Ore Mines (AM

= Highest matching OV and WV) 1 Ore Production: Roll on Ore Produced chart according to your AM 2 Maintenance: Subtract (OV+WV) values from RP 3 Pay and roll for Administrator Improvement(4RP/attempt: 4-6 +1 AV) 4 Pay and roll for Mechanic Improvement (4RP/attempt: 4-6, +1 MV) 5 Pay and roll for Worker Improvement (2RP/attempt: *6 +1 WV) 6 Pay and roll for Ore Mine Improvement (5RP/attempt: *6 +1 OV) 7 Roll on Events Chart, subtract 1 for each point of current RP debt
Ore Produced OV RP

Improving Administrators Value

4 / 4-6

1 2 3 4 5 6

1D 1D+1 1D+3 2D 2D+3 2D+6

Administrators represent all clerical, medical and other support staff that keep your current workers efficient, safe and healthy, and also serve as recruiting officers for new Workers. Pay 4 RP for each attempt at training/recruiting Administrators. For each attempt, roll 1D; on a 4, 5 or 6, increase your AV by +1 - AV cannot exceed 2.

Object of the Game: Be the first to end a turn with over 19 Abbreviations RP in the bank. Optionally, also require the winner to have 1D = 1 normal six-sided die all 4 stats (AV, MV, OV, WV) maxed out. Alternately, the AM = Active Ore Mines game ends whenever a player's debt hits -10RP, effectively AV = Administrators Value bankrupting him. MV = Mechanics Value OV = Ore Mine Value Setup: Players begin the game with 1 OV, 1 WV, 0 MV and RP = Resource Points 0 AV, and 20 RP (10 for a longer, grittier game). WV = Worker Value

Improving Mechanics Value

4 / 4-6

Mechanics repair and keep your ore mines functioning, this allowing you to save money to make upgrades and improvements, as well as purchase new mines. Pay 4 RP for each attempt at training/ recruiting Mechanics. For each attempt, roll 1D; on a 4, 5 or 6, increase your MV by +1 - MV cannot exceed 2.

Improving Ore Mines Value

5 / *6

PLAYER / CORPORATION

OV

WV

AV

MV

RP

These are the key to your financial operation, as the ore mined from them becomes your RP. More mine purchases/improvements mean higher profit as well as maintenance. Pay 5 Resource Points for each attempt at improving/purchasing Ore Mines. For each attempt, roll 1D; on a 6, increase your OV by +1 - OV cannot exceed 6. For each MV above 0, increase success range (MV1 will allow a roll of 5 or 6 to improve OV, etc).

Improving Workers Value

2 / *6

Improvements RP Mines 5 Workers 2 Administrators 4 Mechanics 4


D% Event Chart

Success

Workers are the heart and soul of your Mines and you want to keep them happy, healthy and employed - each point of WV represents 1 Mining Crew of Workers. Pay 2 Resource Points for each attempt at improving/recruiting Workers. For each

____ ____ 4 4

6 6 6 6

attempt, roll 1D; on a 6, increase your WV by +1 - WV cannot exceed 6. For each AV above 0, increase success range (AV1 will allow a roll of 5 or 6 to improve WV, etc).

11 12 13 14 15 16 22 23 24 25 26 33 34 35 36 44 45 46 55 56 66

Legal Defeat: Lose -1 OV and 1RP. If he pays 6RP, the dispute was with your opponent, who gains +1 OV. High Turnover: Lose -1 WV. If he pays 3RP, your opponent hired your Workers, and he gains +1 WV. Mechanics Outta Work: Lose -1 MV. If he pays 4RP, the opponent hired your Mechanics and gains +1 MV. Staff Layoffs: Lose -1 AV. If he pays 4RP, the opponent hired your Administrators and gains +1 AV. Stock Crash: Investors abandoned you like rats from a sinking ship. Lose 1D+3 RP. Tax Penalties: Whoah! Somebody's got some 'splainin' to do! The Space Tax Federation takes you for 1D RP. Strike: Disgruntled Workers refuse to return to the mines and instead, picket your corporate offices. Lose 1 RP. \ \ \ > Business as usual - a little good news, a little bad news, a lot of mind-numbing paperwork. / / / Tax Refund: Good records and timely payments allowed you a small pleasant surprise! Gain +1 RP. Ore Vein: Eureka! Miners hit a major ore deposit; everybody gets a day off! Gain +1D RP. Exemplary Portfolio: The right mixture of risk-taking and caution causes your stock to split - investors are rabid! Gain +1D+3 RP. Administration Boom: Gain +1 AV for 4RP. For an extra 1RP, the Adminstrators left your opponent, who loses -1 AV. Hallmark of Quality: Gain +1 MV for 4RP. For an extra 1RP, the Mechanics left your opponent, who loses -1 MV. The Place to Be: Gain +1 WV for 2RP. For an extra 1RP, the Workers abandoned your opponent, who loses -1 WV. Legal Victory: Gain +1 OV for 5RP. For an extra 1RP, the dispute was with your opponent, who loses -1 OV and 1RP

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