Вы находитесь на странице: 1из 2

CONCLUSION

For the conclusion, we have categorise Video games and Violence into two parts : 1) Violent Video Games Alter Brain Function in Young Men. Sustained changes in the region of the brain associated with cognitive function and emotional control were found in young adult men after one week of playing violent video games. according to study results presented by Indiana University School of Medicine researchers at the annual meeting of the Radiological Society of North America. Experimental study showed that a direct relationship between playing violent video games over an extended period of time and a subsequent change in brain regions associated with cognitive function and emotional control. There has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect. "For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home," said Yang Wang, M.D., assistant research professor in the IU Department of Radiology and Imaging Sciences. "The affected brain regions are important for controlling emotion and aggressive behavior." For the study, 28 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 14. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a video game at all during the twoweek period. The results showed that after one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe during the emotional Stroop task and less activation in the anterior cingulate cortex during the counting Stroop task, compared to their baseline results and the results of the control group after one week. After the video game group refrained from game play for an additional week, the changes to the executive regions of the brain returned closer to the control group. Stroop task tests an individual's ability to control cognitive flexibility and attention. "These findings indicate that violent video game play has a long-term effect on brain functioning," Dr. Wang said. "These effects may translate into behavioral changes over longer periods of game play."

2) Violent Video Games Reduce Brain Response to Violence and Increase Aggressive Behavior from Study Suggests. Scientists have known for years that playing violent video games causes players to become more aggressive. The findings of a new University of Missouri (MU) study provide one explanation for why this occurs: the brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression. "Many researchers have believed that becoming desensitized to violence leads to increased human aggression. Until our study, however, this causal association had never been demonstrated experimentally," said Bruce Bartholow, associate professor of psychology in the MU College of Arts and Science. During the study, 70 young adult participants were randomly assigned to play either a nonviolent or a violent video game for 25 minutes. Immediately afterwards, the researchers measured brain responses as participants viewed a series of neutral photos, such as a man on a bike, and violent photos, such as a man holding a gun in another man's mouth. Finally, participants competed against an opponent in a task that allowed them to give their opponent a controllable blast of loud noise. The level of noise blast the participants set for their opponent was the measure of aggression. The researchers found that participants who played one of several popular violent games, such as "Call of Duty," "Hitman," "Killzone" and "Grand Theft Auto," set louder noise blasts for their opponents during the competitive task . That is they were more aggressive, than participants who played a nonviolent game. In addition, for participants that had not played many violent video games before completing the study, playing a violent game in the lab caused a reduced brain response to the photos of violence an indicator of desensitization. Moreover, this reduced brain response predicted participants' aggression levels: the smaller the brain response to violent photos, the more aggressive participants were. Participants who had already spent a lot of time playing violent video games before the study showed small brain response to the violent photos, regardless of which type of game they played in the lab. The fact that video game exposure did not affect the brain activity of participants who already had been highly exposed to violent games is interesting and suggests a number of possibilities. It could be that those individuals are already so desensitized to violence from habitually playing violent video games that an additional exposure in the lab has very little effect on their brain responses. There also could be an unmeasured factor that causes both a preference for violent video games and a smaller brain response to violence. In either case, there are additional measures to consider.

Вам также может понравиться