Вы находитесь на странице: 1из 31

How do global variables differ from regular (local) variables?

Each function in MATLAB contains a set of variables specific to that function. Even in the same .m file, you dont have (direct) access to variables created in other functions within the file. Global variables give you the ability to create/change a variable in one function and have that updated variable accessible elsewhere. This post will discuss two methods for handling (no pun intended) global variables, one of which is perfectly integrated into Graphical User Interfaces (GUIs).

METHOD 1: global VARIABLE


The first (non-GUI) way to create a global variable is to use the function global. Create the global variables X, Y, and Z with the command:
global X Y Z

The global function needs to be called in each separate function (usually in the beginning) where the variables will be called. Stylistically, the variable names are usually longer names and all in CAPS to indicate global variables within the functions. The documented example in the MATLAB helps shows this pretty well:
function tic global TICTOC %define/incorporate global variable at start of function TICTOC = clock; function t = toc global TICTOC %accesses variable TICTOC (or creates it if TICTOC is undefined) if nargout < 1 elapsed_time = etime(clock, TICTOC) else t = etime(clock, TICTOC); end

Many hard-core coders prefer to avoid using global except for constants. The reason behind this is because its generally considered poor form to lock up a variable name (See Steve Ls comment below for another reason!). While this wont matter for smaller programs and functions, when the files get to be many hundreds (or thousands or millions) of lines long, it can be very difficult to keep track of all of the global variables and to remember to call all the necessary variables at the start of each function. The great thing about GUIs is that they already have a built-in global structure to deal with all of your global variables: the handles. The handles structure is an input (and therefore accessible) to every function in the GUI, making it perfectly capable doing everything the global command can. In fact, you shouldnt ever have to use global command when designing a GUI because the handles structure does the job so well. GUIs and global dont mix kids!

METHOD 2: handles.variable
As you may have seen from many of the blinkdagger GUI tutorials, the handles structure is an extremely useful method to manipulate GUI boxes/buttons/tools. But the tool data are all just stored variables that can be accessed anywhere within the GUI (aka global variables!). Since we dont need to edit any property of the handles structure (e.g. handles.static_text, String), we dont need to use the get/set commands. Creating the global variable is as easy as saying:
handles.x = 42; %And of course, don't forget to update your handles structure: guidata(hObject, handles);

handles.x is now an independent variable and note that it has no relation to the local variable x.
x = 43;

is a completely valid command in the same function that would not overwrite your global variable handles.x. Remember, these variables can range from constants (e.g. 12) to strings (e.g. Hello World) to structures, cells, and arrays of constants/strings. Hopefully you can see the usefullness of global variables and will use them (properly!) in your coding adventures.

11 Responses to MATLAB - Global Variables


1. on 30 Jun 2009 at 9:02 am 1Andrew Scott When I started using GUIs a couple of years ago I couldnt get this right, so ended up storing all my global variables via setappdata(gcbf, string, data). Ive never had a problem with this, although it is more cumbersome than the handles method you describe here. I think Ill use your method in future. 2. on 30 Jun 2009 at 9:35 am 2Steve L Zane, In the first method you said Many hard-core coders prefer to avoid using global except for constants. The reason behind this is because its generally considered

poor form to lock up a variable name. Thats one reason to avoid using global variables, but a much stronger reason to avoid using global variables is that it can lead to bugs that are very difficult and time consuming to locate, particularly in the context of a GUI. Suppose I write a function that uses a global variable x.
function y = myglobalsquare global x if isempty(x) x = 5; end y = x^2;

In isolation, this function works perfectly fine. I set the value of the global variable x and then call myglobalsquare, and I get back the value x^2. Now I incorporate this function into a GUI. I set it as the callback for one of my GUIs uicontrols and have another uicontrols callback set the value of the global variable x. I test it and it works, and I go on finishing up the GUI. But suddenly, when I introduce a new object into the GUI and set up its callback, my Square button no longer works! Whats going on? I havent made any changes to the Square button in hours! The problem, I find out after spending a LOT of time looking at myglobalsquare and the callback that sets the global variable x, is that the callback for the new object I introduced in the GUI _also_ uses the global variable x. Because of that callback functions manipulation of the global variable, the myglobalsquare function no longer works the way I expect it to. If you think of a function workspace as a house, with the input arguments coming in the front door and the output arguments leaving by the back door, a global variable is an open window that anyone can crawl through and move your furniture around, potentially without you realizing it until you invite a very important guest (the data for the real problem youre trying to solve, not the data youve used to test the function) for a visit. On a side note, I suppose that would make a nested function an apartment in an apartment complex, where the landlord has the right to come in and move stuff around in certain circumstances [mainly maintenance or emergency situations] and the resident doesnt have the right to do certain things [like paint the walls.] 3. on 30 Jun 2009 at 10:22 am 3Zane Montgomery I love the analogy. Thanks for the tip Steve!

4. on 01 Jul 2009 at 6:43 am 4MATLABDoug ARGHH! Globals make me crazy The handles structure is not global. It is passed around to all the callbacks in a GUI by default, but it is not global. I know this is partially a religious issue, but I see way too many people abusing true global variables because they do not understand scoping of variables and then they end up in a real mess later. Please do not use global variables unless you can explain to your teddy bear (http://sjbdeveloper.blogspot.com/2006/03/teddy-bear-code-reviews.html) why you really need them. My bet is you would be better off without them. See below for alternatives. On to my next religious issue: the handles structure is for handles. It just feels untidy to put data in a structure specifically labeled for handles. I see people putting just tons of data into the handles structure and it becomes a real mess. Is it going to cause as many problems as globals? Not likely. However, I highly recommend the use of GETAPPDATA and SETAPPDATA as shown in this video: http://blogs.mathworks.com/videos/2005/10/03/guide-video-part-two/ To me, this is cleaner. Loren is a fan of nested functions http://blogs.mathworks.com/loren/2008/01/16/nested-functions-and-variable-scope/ Please consider the alternative before using unneeded globals. Globals are often the cause of really tricky errors. Globals are just quicker, easier, more seductive. Use nested functions or appdata, not as clumsy or random as a global. An elegant weapon, for a more civilized age. -Doug Anonymous Is it ok to use the userdata from the root? like

ud=get(0,userdata); ud.x=42; set(0,userdata,ud); on 02 Jul 2009 at 2:38 pm 6Anonymous Im writing GUIs that contain some pretty large data arrays, and dont want these to be unnecessary duplicated, using up RAM. Im currently using global variables. Whilst I appreciate the elegance of Method 2, would switching to this effectively double my memory usage (with one copy of the data in the GUIs handles structure, and the other in the local handles copy)? on 01 Aug 2009 at 10:43 am 7Dey Hi all I apologize in advance because I dont have a clue how start a new post I need a script which does the following.: I have the following directory structures C:/Big/ecm/sDDP/new/level1/level1_1/level1_1_1/*.ext C:/Big/ecm/sDDP/new/level1/level1_1/level1_1_2/*.ext C:/Big/ecm/sDDP/new/level1/level1_1/level1_1_3/*.ext . . . C:/Big/ecm/sDDP/new/level2/level2_1/level2_1_1/*.ext C:/Big/ecm/sDDP/new/level2/level2_1/level2_1_2/*.ext C:/Big/ecm/sDDP/new/level2/level2_1/level2_1_3/*.ext . . . etc. I want to go through the folders levelx_y_z(where x, y, z stands for 1_1_1, 1_1_2 etc.) to get the files *.ext. I dont want to select these files manually with uigetfile, because its very time consuming. Could anyone help me please. I tried something with fullfile(path, *.ext) but then I still have to specify each path. P.s. The folders levelx/levelx_y/level/x_y_z are named otherwise actually. I just wanted to illustrate the structure

who can everyone help me! im unstill about the gui ,i want to show the transfer function iin the Guide ,but how dont know begin my following topic: for G(S)=(7s^2+16s+10)/(s^4+5s^3+11s^2+16s+10) and have to show : + time set + bulk acceleration +error set in the Guide i hope you can make it help me thank you on 23 Jan 2011 at 11:45 am 9Ameya Having a Problem trying to plot an imported array, the gui does not except a code from another .m file even though its shown in the workspaceKindly help

Dey You can solve your problem in one line with a regular expression: regexp(text, expression) You can get the text input from dir and the expression below should match your files: C:/Big/ecm/sDDP/new/level\d+/level\d+_\d+/level\d+_\d+_\d+/.*\.ext It may be a good idea to experiment a bit with regexp to get familiar with it since it can be a bit tricky to get the expressions right.

MATLAB GUI Tutorial - UITABLE Part 2, How To Access Table Data


Last time, we learned how to display data onto a table. This time, were going to learn how to work with table data within a GUI framework. For example, say you wanted to take the contents of the table manipulate the data. This tutorial will explain how to do that, and much more.

Contents

Accessing Table Data within GUI Callbacks Accessing only the Selected Data Next Time Links and Downloads

Accessing Table Data within GUI Callbacks


Lets say you have the following GUI:

For simplicity sake, lets assume that you would like to create a button that will add 3 to each of the entries of the table when the button is pressed. How would you go about doing this? Its actually quite straightforward. Lets take a look at the callback for the add button:
function add_pushbutton_Callback(hObject, eventdata, handles) % hObject handle to add_pushbutton (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) %get the table data tableData = get(handles.uitable1,'data'); %add 3 to the table tableData = tableData + 3; %update the table set(handles.uitable1,'data',tableData);

So now, when I press the Add 3 button, it adds 3 to the table! This is just a simple example to show how to extract the data from the UITABLE, and to perform an operation on it.

Accessing only the Selected Data


Now, lets up the difficulty level a bit. Lets say you selected a couple of cells that you want to sum, as shown in the image below (You can hold onto the CTRL button while clicking on individual cells to select multiple cells).

How would you go about doing this? Read on and all will be revealed.

Enabling CellSelectionCallback
The first thing we need to do is to enable the Cell Selection Callback. But first, why are we doing this? Enabling this callback will allow us to keep track of what cells are being

selected on the table. You can do this by bringing up the Property Inspector for the UITABLE, and then clicking the following icon as shown in the image below.

If you did it correctly, your m-file should have been updated to include the following:
% --- Executes when selected cell(s) is changed in uitable1. function uitable1_CellSelectionCallback(hObject, eventdata, handles) % hObject handle to uitable1 (see GCBO) % eventdata structure with the following fields (see UITABLE) % Indices: row and column indices of the cell(s) currently selecteds % handles structure with handles and user data (see GUIDATA)

In addition, the CellSelectionCallback field should now be populated as shown in the image below:

Adding the Necessary Code


First, lets create and initialize a variable to hold the table cell selection information. We will call this handles.selectedCells, and initialize it in the opening function.
% --- Executes just before uitable_tutorial_02 is made visible. function uitable_tutorial_02_OpeningFcn(hObject, eventdata, handles, varargin) % This function has no output args, see OutputFcn. % hObject handle to figure % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) % varargin command line arguments to uitable_tutorial_02 (see VARARGIN) %initialize this variable handles.selectedCells = [];

Next, we go to the uitable1_CellSelectionCallback, which is the callback that we just enabled.


% --- Executes when selected cell(s) is changed in uitable1. function uitable1_CellSelectionCallback(hObject, eventdata, handles) % hObject handle to uitable1 (see GCBO) % eventdata structure with the following fields (see UITABLE)

% Indices: row and column indices of the cell(s) currently selecteds % handles structure with handles and user data (see GUIDATA) %every time the cell selection changes, we update this data %eventdata stores the indices of the selected cells handles.selectedCells = eventdata.Indices; %update the gui data guidata(hObject, handles);

Adding the Selected Numbers Together


First, were going to add another button and a static text component to display the sum. The modified GUI looks like this:

Now, we need to write the callback for the button we just added:
% --- Executes on button press in sumNumbers_pushbutton. function sumNumbers_pushbutton_Callback(hObject, eventdata, handles) % hObject handle to sumNumbers_pushbutton (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA)

%get the number of rows and columns [rows,columns] = size(handles.selectedCells); %get the data from the UITABLE tableData = get(handles.uitable1,'data'); %initialize the sum sum = 0; %loop through each selected cell and keep a running sum %can anyone thing of a better way to do this? for x=1:rows sum = sum +tableData(tableIndices(x,1),tableIndices(x,2)); end %display the sum on the GUI set(handles.sum_text,'String',num2str(sum))

And there you have it, now you can select any number of cells, and then sum up the value of the contents!

Next Time
Next time, were going to talk about some of the cool features of the UITABLE that we have not yet discussed, including different data types within the UITABLE.

Links and Downloads

Download Source Files The MathWorks Documentation for UITABLE Cool Things You can do with UITABLE Dougs Video on UITABLE

MATLAB GUI Tutorial - UITABLE Part 1, How to Display Data


With the release of MATLAB 2008b, you are now able to add tables to a GUI. In the past, there was no easy way to display your data in tabular form. With the UITABLE component, displaying your data in tabular form is easy, and most importantly, looks great!

Contents

Adding a Table to Your GUI using GUIDE Displaying Data on the Table Adding Column and Row Labels Modifying your Table through the m-file Next Time Links and Downloads

Adding a Table to Your GUI using GUIDE

Within the GUIDE framework, you can add a table to your GUI using the following icon from the toolbar: .

Heres what the GUI will look like within GUIDE:

Displaying Data on the Table


We are going to populate the UITABLE component with data by pushing the Populate Table button. Thus, were going to need to add some code to the pushbuttons callback. In the populate_pushbutton callback, we use the following code:
% --- Executes on button press in populate_pushbutton. function populate_pushbutton_Callback(hObject, eventdata, handles) % hObject handle to populate_pushbutton (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) %first, create a data matrix that has 5 columns, 4 rows myData = rand(5,4); %now populate the table with the above values set(handles.uitable1,'data',myData );

Now, lets run the GUI and push the button!

A neat feature is that the table is smart enough to fill out the table according to the size of the data matrix that you feed it. So if I had done the following instead:
myData = rand(100,100);

The table would incorporate the use of scroll bars, as shown below.

Adding Column and Row Labels


A good way to spruce up your table is to add row and column labels. This helps differentiate your data and makes it easy to identify. Within the GUIDE framework, we can

modify the labels by first bringing up the Property Inspector for the UITABLE. This can be done by double clicking the UITABLE component.

Now, if you click on any of the fields in the above picture, it will bring up the Table Property Editor. This is where you can add Row and Column labels. For example:

Make sure you click on the Rows, and that you select the Show names entered below as the row headers option. Finally, you just need to modify the names. Similarly, you can do the same for the columns.

Once youre done with that. you should see the following:

And once you run your GUI, you can see the final result. A well labeled table that displays your data beautifully!

Modifying your Table through the m-file

Sometimes its easier to work from within the m-file framework, rather than the GUIDE framework. We could have done exactly what we did above programmatically through the m-file. In the opening function we could have done the following:
%store the row headers into a cell array rowHeaders = {'Blink','Dagger','Loves','MATLAB','!!!!!!'}; %set the row labels set(handles.uitable1,'RowName',rowHeaders); %do the same for the column headers columnHeaders = {'Quan','Daniel','Rob','Zane'}; set(handles.uitable1,'ColumnName',columnHeaders);

In this example, we assumed that we knew the dimensions of our table. If you dont know the size of your table beforehand, then it can be difficult to apply data labels that are meaningful. By working through the m-file, you obtain more flexibility since you wont have to go back and modify the .fig file every time you want to make a change. And if you are going to apply dynamic labeling, then working from the m-file is going to be much easier.

Next Time
Next time, were going to talk about how to work with manipulating the data within the table.

Links and Downloads


Download Source Files The MathWorks Documentation for UITABLE Cool Things You can do with UITABLE Dougs Video on UITABLE

MATLAB GUI - Tool Tips are your Friends! What is a Tool Tip?
A tool tip is supplementary information about a GUI component that appears when the user hovers the mouse cursor over the GUI component. As you can imagine, this can be quite useful for the user. See below for examples.

Tool Tip for the add button:

Tool tip for the first input parameter:

Tool tip for the second input parameter:

How to Add Tool Tips


Within the GUIDE editor, you can add a tool tip by modifying the TooltipString property using the Property Inspector. Simply double click on the component to bring up the Property Inspector. The image below shows that the TooltipString property has been modified for the Add! button.

Adding Tool Tips Programmatically


If you would rather add the tool tips within your code, you can use the SET command. For instance, if you wanted to add a tool tip for the add button, you could do the following in the opening function of the GUI:
%put this code into the opening function of the GUI set(handles.input1_editText,'TooltipString','This is the first input.') set(handles.input2_editText,'TooltipString','This is the second input.') set(handles.add_pushbutton,'TooltipString','This is a tool tip! Press to add.')

If you have a large list of tooltips, you may want to do it in separate m-file and call that mfile in the opening function.

Download the Source Files and Other Links


Download the source files here. Yairs Undocumented Tips on How to Spice up Tooltips

Pimp My Gui Part 3: Help Me Help Yourself


Blinkdagger proudly presents Pimp My Gui, a series that will provide our readers with tips and tricks on how they can make their GUIs beautiful on both the inside and outside. In the previous post, we talked about using a custom menu bar to retain functionality while clearing up space on a GUI. In this post, were going to discuss how to implement a help feature for your GUI. The help feature should be informative and simple so that any person can learn how to use the GUI quickly. The help feature should offer other useful information such as the version number, author, and other tidbits of information. In the last post, we ended up with this GUI, but we never did anything for the help portion of the GUI:

Contents

How to use this GUI: Quick User Guide About this GUI Putting it all Together Addpath Next Time

How to use this GUI: Quick User Guide

A simple but effective way to implement a help screen is to create another standalone GUI. For example, I created a standalone GUI that consists of only a static text component. I populated the text field with some helpful information regarding the GUI and detailed a succinct users guide.

When the GUI is called by the user, the user will see the following:

Of course, you can add more tidbits and information depending on the actual GUI. You might also want to add a FAQ section here if you feel your GUI needs some extra explanation. If you cant fit all the information into one screen, you can also utilize pushbuttons that will change the static text when the button is pressed.

About this GUI


I also created a stand alone GUI for the About. This part should inform the user about what version of MATLAB the GUI was designed on, date of creation, name of author, some contact information, and the version number of the GUI.

When the GUI is called by the user, the user will see the following:

Putting it all together


All we have to do now is to call the appropriate help GUI in the appropriate callback, pretty straightforward stuff. When the menu items for the help menu was created, MATLAB automatically created callbacks for each menu item.

the callback for the How to use this GUI menu item is:
function helpGUI_Callback(hObject, eventdata, handles) %this is the name of the help GUI that contains the help information helpGUI_description

the callback for the About this GUI menu item is


function aboutGui_Callback(hObject, eventdata, handles) %this command calls the GUI that has the "about" information aboutGUI_description

Addpath
I have found that the addpath command within MATLAB can really help you keep your files organized. If your GUI utilizes other m-files or images, it can be advantageous to store them in appropriate subdirectories. you can store them in a separate directory and simply add the path of that directory. It can get a little crowded in the main directory of your GUI, so its usually a good idea to put all your sub functions and sub GUIs in a lower level folder. For example, the following image shows how I originally had my m-files organized. The main GUI files are Tutor_Commuter_QQ_05.fig and Tutor_Commuter_QQ_05.m. The rest of the files are used in creating the help.

In the following image, you can see how I reorganized the files. All the files except the main files are placed in the subfunctions folder.

Now, all that has to done is to add the path of the subfunctions within the Opening Function of the main GUI.
%the addpath adds the subfunctions folder onto the MATLAB path. m-files %within this directory will be run as if it were in the same directory as the %main GUI itself %the fullfile command combines directory names and parts %pwd is the "present working directory", which in this case will be where %the main GUI is located addpath(fullfile(pwd,'subfunctions');

Next Time
It looks like weve revamped Zanes GUI so that its obtained a shade of respectability. If you guys have any more ideas on what can be done, wed love to hear about it. In the near future, well open up the floor and ask for GUIs from our readers! Until next time . . .

Вам также может понравиться