Вы находитесь на странице: 1из 74

-----------------------------------------------------------------------------SHINING FORCE CD "The FAQ that's so good, it doesn't need a fancy title" -----------------------------------------------------------------------------for SEGA CD by: Malik Version:

10.0 E-Mail: malik8585@yahoo.com Date Started: 6/13/01 Last Updated on: 9/18/01 Date Finished: 7/24/01 This is my first FAQ/Walkthrough. I am finished with it, but I still will update it if someone sends me information that they think they want to add. You can e-mail me at malik8585@yahoo.com. NOTE: I'm setting coordinates from now on to easily find the position of items. Press B to get the cursor, go to the very bottom right of the screen. That'll be (0,0). Move the cursor UP one space. That'll be (0,1). NOW move it one space left. That's (1,1). This went into effect in Book 3, Battle 2. ----------------------------------------Table of Contents ----------------------------------------Before a section's title, you'll see a small piece of code. Use "FIND" in your browser and enter in the code to instantly jump to the respective section. *note* If you type the code and end up in the Table of Contents section, press FIND NEXT again and you'll arrive at the desired section. *note* Enter in the two (or three) letters AND the amperstamp (the "&"). e.g. Don't type "up", type "&up" to get to the Updates. Some sections don't have codes because I haven't made them yet. &upd &cha &pla &npc &wak &stt &bk1 &bk2 &bk3 &bk4 &pro &ite &use &wea &rig &spl &who &wha &mon &bos 1. Updates 2. Characters 2a. Playable 2b. Non-Playable 3. Walkthrough 3a. Getting Started 3b. Book 1 - Towards the Root of Evil 3c. Book 2 - The Evil god Awakes 3d. Book 3 - The New Challenge 3e. Book 4 - The Museum 4. Classes & Promotions 5. Items and Weapons 5a. Usuable Items 5b. Weapons 5c. Rings 6. Spells 6a. When You Get 'Em 6b. Spell Descriptions 7. Monsters 8. Boss Guide

&sec &cre &dis

8a. Book 1 Bosses 8b. Book 2 Bosses 8c. Book 3 Bosses 9. Cheats and Secrets 10. Credits 11. Disclaimer

----------------------------------------1. Updates &upd ----------------------------------------9/18/01: Version 10.0 (still) Bunch of corrections by Schilliger Heinrich, little corrections 7/24/01: Version 10.0 FINISHED! I added a link for The Museum for the best strategy available. Find it in the battle description for the Museum. Other than that, the FAQ is done. Hurray! Oh, and I gave Rings their own section in Items to prevent the confusion that they're only available in Book 1. Now I'm done! 7/22/01: Version 9.0 Updated Walkthrough - Finished Book 3 Finished Monsters, Boss Guide, Spells Finished Secrets Almost done with FAQ!! 7/21/01: Version 8.6 Updated Walkthrough through Book 3, Battle 4 Updated Monsters, Items, Boss Guide, Spells (Ripsaw added) 7/20/01: Version 8.3 Updated Walktrhough through Book 3, Battle 2 Updated Monsters, Items, Boss Guide In Bios: "2nd Quote" added (see Bio Layout for info) Credits Update 7/17/01: Version 8.0 Updated Walkthrough: Book 2 DONE Updated Spells, Monsters, Items, Boss Guide New Bios: Nick (Book 2) Revised Tactic to kill Woldol the Monster in Book 1 7/15/01: Version 7.5 An update?!? Uncanny!! Updated Walkthrough right before Book 2, Battle 22 Updated Spells, Monsters, Items, Boss Guide Secrets Updated New Bios: Rush Many Errors fixed (see credits) 7/08/01: Version 7.4 Updated Walkthrough Updated Spells, Monsters, Items, Boss Guide New Bios: Higins, Gyan 7/01/01: Version 6.8 Updated Walkthrough

Updated Spells, Monsters New Bios: Sarah, Randalf, Rohde 6/30/01: Version 6.2 (Evening Update) Updated Walkthrough till Book 2, Chapter 3, Battle 11 Updated Spells, Monsters, Items New Bios: Claude (Book 2) Book 2 promotion guide which is... blegh... 6/30/01: Version 5.5 Updated Walkthrough till Book 2, Chapter 2, Battle 8 Updated Spells, Monsters, Items, Boss Guide New Secret/Tip New Bios: Chester, May 6/29/01: Version 5.0 Updated Walkthrough until Book 2, Chapter 2 Updated Spells, Monsters, Items Book 2 Bios 6/28/01: Version 4.0 Updated Walkthrough; finished Book 1 Updated Spells, Monsters, Items, Boss Guide Updated NPC's New Secret on how to get Amigo 6/27/01: Version 3.5 Updated Walkthrough to Book 1, Chapter 4, Battle 19 Updated Spells, Monsters, Items, Boss Guide New Bios: Randalf, Amigo Little more on Promotion Chart (still very incomplete) New "Quick Code" feature, see Table of Contents 6/26/01: Version 3.0 Updated Walkthrough to end of Book 1, Chapter 3 Updated Spells, Monsters, Items, Boss Guide New Bios: Gates, Shriek Continued Promotion Chart (still very incomplete) 6/25/01: Version 2.5 Updated Walkthrough until Battle 14 Updated Spells, Monsters, Items New Bios: Yeesha, Gyan, Domingo, and Kashing Started Promotion Chart (very incomplete) 6/20/01: Version Updated Updated Updated 2.1 Walkthrough through Battle 11 Spells Monsters

6/18/01: Version 1.5 Updated Walkthrough Updated Spells Updated Monster List New Cheat/Secret tip 6/17/01: Version Updated Updated Started 1.4 Walkthrough until Chapter 2, Battle 8 Spell list a wee bit Monster List

Started Item List - some items and weapons Battle 4 boss "strategy" Addition to Codes/Secrets: sleep-counter "bug" Claude, Stock, Mayfair bio New layouts and changes to some things 6/13/01: Started FAQ, version 1.0 First 3 battles in Chapter 1 of Walkthrough Brief Character info for all up to battle 3 Boss Guide up to battle 3 Spells (not much) ----------------------------------------2. Characters &cha ----------------------------------------2a. Playable Characters - &pla ------LAYOUT-----This is how each character bio will look like: CHARACTER'S NAME (gender - M male, F female, N neutral) Class: Before promotion/after promotion Obtained: When you get this char Quote: What they say when you use "Talk" in Camp 2nd Quote: What they say in BOOK 3 Level: The level that this character starts at Bio: A short bio about the character and a wee bit on stats. BOOK 1 -----NICK (or whatever name you put for the hero) (M) Class: SDMN/HERO Obtained: Beginning Quote: "Ah........" 2nd Quote: "........" Level: 1 GRADING: will do soon Bio: Nick/Hero is a mysterious person that is not from Gardiana. He is similar to Max from SF1 and is the leader for this adventure. Once promoted, Nick becomes one of the toughest members to be defeated because of his very good DEF gains. RUCE (M) Class: WARR/GLDT Obtained: Beginning Quote: "I'm RUCE! A strong and loyal warrior. I won't let you down." 2nd Quote: "I may be a little slow, but I make up for my lack of speed with my great strength." Level: 1 Bio: What can I say? He's an axeman. Very good attack and defense. SHADE (M) Class: ACHR/SNIP Obtained: Beginning Quote: "With my father's blessing, I offer my skill as an archer." 2nd Quote: "I'm so happy to be a member of the Shining Force."

Level: 1 Bio: Hans' son. An OK Archer with horrendous defense.... SIG (M) Class: MNK/MMNK Obtained: Beginning Quote: "Gong taught me that there is a time to fight, and a time for peace." 2nd Quote: "I'll be invaluable during battles." Level: 1 Bio: Gong's nephew. He heals, so that's good. He should be your healer for a while; Cray has very low MP and Mayfair starts at a low level. WENDY (F) Class: MAGE/WIZ Obtained: Beginning Quote: "I'll blow them away with my Blaze spell!" 2nd Quote: "Hey! I'm not a tomboy! I just want to do my best as a member of the Shining Force." Level: 1 Bio: She's the first mage you'll get, and a pretty good one too. APIS (M) Class: KNTE/PLDN Obtained: Beginning Quote: "My father gave me his spears." 2nd Quote: "Has anyone ever thought that the reason Queen Anri is always in trouble is that she is unlucky?" Level: 1 Bio: Ken's son. Ken refuses that he goes out to adventure, but Apis must. He's one of the top fighters in the first chapter. CRAY (M) Class: MNK/MMNK Obtained: He joins automatically after Battle 2 Quote: "Let me come with you, and we'll restore peace to our land!" 2nd Quote: "I was hoping to find my wife while on this trek, but..." Level: 2 Bio: Another healer for your team. Hurray. He's a pretty good fighter for a healer; much better than Sig and some others in your party. However, for a magic user, his MP, to be blunt, sucks. CLAUDE (M) Class: BDMN/BDBT Obtained: He joins automatically after Battle 5 Quote: "I'm the best swordsman in Gardiana!" 2nd Quote: "I'm so excited to be a part of the Shining Force! I'll do my best!" Level: 6 Bio: Well, you finally got a flyer. He's a member of the Cypress Resistance and lets the Force take his boat to Asreet Island, the location of the Resistance base. Claude is OK when you first get him, but he KICKS ASS once he's been promoted. For the first four levels that he gained when promoted, his attack gains were 2, 3, 3, 3. DEF was good, too. He's been my strongest fighter and should be yours too (although he DOES have a Critical Sword and a couple powerful wines in him right now..) STOCK (M) Class: RNGR/BWNT Obtained: He joins automatically after Battle 7

Quote: "I must avenge my friends!" 2nd Quote: "MAYFAIR is impertinent? Oh, don't get me wrong. She's kind and cute, I know." Level: 4!! Bio: Stock's family had been killed by Woldol's men, and he lives with the blind priest, Mayfair. He's a Centaur Archer. MAYFAIR (F) Class: PRST/VICR Obtained: She joins automatically after Battle 7 Quote: "Let me go with you... please!" 2nd Quote: None Level: 5!! Bio: The daughter of the Archbishop of Cypress before Woldol took over. Her father was killed and Woldol seeks to kill her as well. Even though she's blind, she uses magic and can heal. She starts at a low level, but try to get her up to speed ASAP. Time is well spent. YEESHA (F) Class: MAGE/WIZ Obtained: After you defeat Bazoo (Battle 10) Quote: "You'll need a magic user. I'm coming with you." 2nd Quote: "Not again! RUCE! If you continue to tease me I'll turn you into a toad!" Level: 10 Bio: She's been sealed in a spell by Bazoo. By defeating Bazoo in Battle 10, she was released, and is in debt to Nick for saving her life. She reveals Nick's true identity as Prince of Cypress. She is a much better mage than Wendy (in my own opinion, of course). GYAN (M) Class: BST/BZKR Obtained: After Battle 11 Quote: "I've devoted my life to my prince and Cypress." 2nd Quote: none Level: 10 Bio: He's a loyal servant to the true King of Cypress, Nick. When he learns that Nick is being mistrusted, he saves the day by telling everyone Nick was trying to save Gardiana. DOMINGO (N) Class: ??/MCRT Obtained: During Battle 12 (see walkthrough/secrets section) Quote: "A wizard appears wherever he is needed. And so... here I am!" 2nd Quote: none Level: ^3 Bio: A floatin squid-like creature that joins you when you free him from a... bush. Domingo is a great magician albeit his low defense. Keep him on your team just like I do and will till the bitter end. KASHING (M) Class: KNTE/PLDN Obtained: After Battle 13 Quote: "I know I can help you out." 2nd Quote: "I don't know what GATES said, but my nose is red because of my allergies.... it's true!" Level: 11! Bio: Kashing is one of the sole survivors from Gardiana fighting against Cypress. After becoming unconscious, he comes to and wants to help the Force to rescue the Gardianan prisoners in Cypress, have revenge

for fallen comrades, and defeat the Cypress empire. GATES (M) Class: -/GLDT Obtained: After Battle 14 Quote: "Like my moustache? The women love it!" 2nd Quote: "Hey KASHING! Why don't you come over here and arm wrestle with me? What? You're afraid?" Level: ^3 Bio: Gates is another Gardianan fighting against Cypress. He informs Lowe and the Shining crew that a Gardianan will be killed every time Nick and his team kill Cypressian forces. He's got a good quote, but I never used him on the battlefield. SHRIEK (M) Class: -/BDBT Obtained: After Battle 16 (End of Chapter 3) Quote: "They almost killed me. I'd love to return the favor." 2nd Quote: "Yoo-ho! Yoo-ho! Oh, I can't stop it! Somebody stop me!" Level: ^7 Bio: He's Gardianan, but the only reason he survived was because of Dantom. He raises the Force's hopes by telling them that LUG could still be alive!! He's a flyer, yaaaaaaay, with a pretty good starting attack. Goodbye, Stock, hello, Shriek. (You don't have to kick out Stock for Shriek, just sayin' what I did) RANDALF (M) Class: -/PLDN Obtained: After Battle 17 Quote: "Justice must be done!" 2nd Quote: "Everyone says I'm too serious. What do you think?" Level: ^6 Bio: He's the sole survivor of his platoon. He's aged and has been plagued by war scars (just look at the one gashed on his right eye), but he's a hell of a fighter. Goodbye, Shriek, hello, Randalf! AMIGO (F) Class: ??/MCRT Obtained: During Battle 19 Quote: "To achieve real peace, we must..." 2nd Quote: none Level: ^5 Bio: When you find her in Battle 19, she's glad that she's found a friend and decides to stick around. I didn't use her that much, so her spell list will not be completed for a while.

BOOK 2 -----DEANNA (M) Class: SDMN/HERO Obtained: Beginning Quote: "........" 2nd Quote: "........" Level: 1 Bio: Natasha and Dawn found him unconscious at the foot of a cliff. That's all I can tell you right now.

NATASHA (F) Class: MAGE/WIZ Obtained: Beginning Quote: "When we work together as a team, I believe we can do anything." 2nd Quote: "I'll never forgive anything or anyone that interups NICK's crowning ceremony." [SEGA people suck at spelling, leave them alone] Level: 1 Bio: She's a born leader (she even as egress) and is the only person that Deanna is comfortable talking to. JAHA (M) Class: WARR/GLDT Obtained: Beginning Quote: "Look at my heavy armor! Have you seen a stronger soldier than me?" 2nd Quote: "ERIC talks as if I'm his apprentice. But to tell the truth, I'm his mentor." Level: 1 Bio: A kid with a pot on his head. ERIC (M) Class: KNTE/PLDN Obtained: Beginning Quote: "My noble blood never allows me to lose! But...... I can't hold up my head before DAWN..." 2nd Quote: "My long hours of training are making me stronger!" Level: 1 Bio: A childish knight with a red nose. He gets bored by guard duty; he just wants to have fun with his two friends, Luke and Jaha. DAWN (F) Class: KNTE/PLDN Obtained: Beginning Quote: "Yeah, I like the action on the front line." 2nd Quote: "ERIC is all talk, not like me!" Level: 1 Bio: She's a Knight. She doesn't like Eric, Luke, and Jaha's bad influence on Deanna. She respects his seriousness when guarding the castle. LUKE (M) Class: MNK/MMNK Obtained: Beginning Quote: "Unlike JAHA and ERIC, I can use magic spells!" 2nd Quote: "I can help you much better than ERIC and JAHA could." Level: 1 Bio: Another kid who loves to have fun. He's a good monk. SLADE (M) Class: PRST/VICR Obtained: After Battle 2 Quote: "I'm too old to stand at the front line. But, I'll be right behind you if you need me." 2nd Quote: "RUCE and I have much in common. I like him!" Level: 3 Bio: He's a weak l'il thing that planned to retrieve the Sword of Hajya to save his people. The Force convince him that it's smarter to join forces so they may defeat the Iom Empire together. He concurs. GRAHAM (M) Class: RNGR/BWNT

Obtained: End of Chapter 1 (After Battle 5) Quote: "I hate bullies and liars! I don't forgive them!" 2nd Quote: "Dava...I think I've heard her name before...Mmmm..." Level: 6 Bio: He is the one who stole the Sword of Hajya. He thought he could do it to save his people in the town of Thames, but he was very wrong. He prevents the Iom Empire from retrieving the sword by shooting down the deliverer of the sword, and wants to join Forces for the wrong he has done. CHESTER (M) Class: ACHR/SNIP Obtained: Right before Battle 7 Quote: "I go at the risk of my life to re-build my beautiful country..." 2nd Quote: "What? Me, hot tempered? Never!" Level: 7 Bio: By realizing the Iom Empire killed his king, stole the Sword of Hajya, and left his castle in ruins, Chester wants to help Deanna seek revenge. MAY (F) Class: MAGE/WIZ Obtained: After Battle 7 Quote: "I'm pleased my magic is useful in our battles." 2nd Quote: "Is SLADE dangerous? Sarah advised me to be careful of him. But he looks so gentle. I wonder what his problem is?" Level: 8 Bio: She joins for the same reasons as Chester. She leads the Force into the tunnel to capture Gordon. She's a cat-woman. One of the best mages primarily because she gets Freeze 3 very early as well as Bolt spells. CLAUDE (M) Class: -/BDBT Obtained: After Battle 11, with Deanna's side Quote: "Hit-and-away! This is my way to fight!" 2nd Quote: "I'm so excited to be a part of the Shining Force! I'll do my best!" Level: ^2 Bio: The very same as in Book 1. He, Randalf, and Sarah we the three fighters to escape from the Algam battle. Claude comes after the whole boat problem in Portobello and seizes control to bring the team to a nearby port. A very very strong fighter, just like in the beggining. Keep him FOREVER. SARAH (F) Class: -/VICR Obtained: Usable after Battle 16 Quote: "Healing? Oh, let me do it! It's my job!" 2nd Quote: "Healing is not my only job. Look at my attack magic spells!" Level: 5 Bio: Same story as Randalf and Claude. She becomes a mentor lady, like Mayfair, when the group is split up. She becomes playable when the two sides regroup. RANDALF (M) Class: -/PLDN Obtained: After 10, but playable Battle 12 Quote: "I'd rather kill myself... than give up my pride." 2nd Quote: "Everyone says I'm too serious. What do you think?" Level: ^2

Bio: The very same Randalf. He comes to warn the Force there's a trap set on the boat they're about to sail on, but it's too late. He fights with half of the Force that didn't get caught on the runaway ship and guides them to Algam to save Nick and rejoin with Deanna. I always kept him in Book 1, and I plan to do the same in Book 2. ROHDE (M) Class: -/GLDT Obtained: After Battle 13 Quote: "It's a secret, but... SLADE is spoken ill of by the girls." 2nd Quote: "Oh, you like my helmet. It's the best I've ever seen!" Level: ^3 Bio: He and his people helped built the Algam Fort (against their will, of course) and the Iom Empire was about to destroy his village since they knew the weakness to the fort. The Shining Force, however, defeat the Iom troops surrounding their village and Rohde is grateful. He shows you how to penetrate the Fort. HIGINS (M) Class: -/SNB Obtained: During Battle 18 (See Secrets Section) Quote: "The battle field is the best place for me to show my skills!" 2nd Quote: none Level: ^6 Bio: He's a secret character for a reason. Once you find him put him into your force immediately. Not only is he a strong fighter, he comes with very strong spells (not when you get him, but eventually). GYAN (M) Class: -/BRSK Obtained: After Battle 19 Quote: "Mmm! Look at my great muscles! Look closer! Closer!!" 2nd Quote: none Level: ^8 Bio: One of the few humorous quotes. He's the same Berserker from Book 1, but this time around i never used him. Oh well. He insists that the Force rests before saving Nick, because he knows a shortcut to cut off Hindel and Barbara. RUSH (M) Class: -/SMRI Obtained: During Battle 21 Quote: "Samurai never afraid of the death." Level: ^9 Bio: He just decides to join you when you find him. He has a pretty good attack and a good defense, and with a Running Pimento or Running Ring, he's flawless. He has his own sword, the Samurai Sword, which he comes equipped with. I put him on my Force immediately after I got him. NICK (M) Class: -/PRNC Obtained: After Battle 23 Quote: "........" 2nd Quote: "........" Level ^12 Bio: He would've been sacrificed to Iom if it weren't for Hindel. When the Force defeat Warderer, his magic is nullified and Nick's hand returns to normal (it was stone, remember?). He joins your group, being the only person able to equip the Sword of Hajya,

the tool for Iom's fall. 2b. Non-Playable Characters (NPC) - &npc I'm just gonna say who they are and their role in Shining Force CD. QUEEN ANRI - Queen of Gardiana. She is rendered into a deep sleep by a Cypressian trap and must be cured. KEN - The same Knight from SF1, he's a royal knight at the Queen's side. He stays at Gardiana with the Queen. LOWE - Same healer from SF1, another royal knight of the Queen. He goes with Nick and the Shining Force as a mentor. WOLDOL - One of the head Cypress generals. He renders the Queen into a deep Sleep with a spell. DANTOM - A wolfbeast and general for Cypress. He doesn't want to harm Nick, but is forced to kill him in a touching battle scene. FRABELL - A devilish looking paladin of Cypress. Her troops first fall to Nick During the battle of the Fizzle Ball. She has a wicked grin and wants every bit of glory to herself. IOM - The evil spirit that Woldol worships. He is summoned by Warderer in Book 2 and has a very freaky resemblence to an ugly mofo. GEPPEL - A Green Knight. He's got glowing eyes, wow. LUG - Ruce's Father. He retrieves the Sword of Hajya and you must use him on your force for the final battle. He's not exactly a member of the team, and he's not exactly an NPC because you can fight with him. He's in the middle, so I just put him here. WARDERER - The "Woldol" of SFCD Book 2. He's the top general leader guy behind the summoning of Iom. BARBARA - A follower of Warderer. Looks very much like Frabell, only green. SOLO - A skinny old man with one eye. Before his death, he notices Deanna and finds out who is the traitor to the Iom Empire. GORDON - An odd fellow that deceives the eye. He poses and King Emild in order to wipe out the Force. HINDEL - A warrior who hides behind a large, dark, blue helmet. His origin is mysterious and his younger brother had been killed by a lowly swordsman. He acts strangely for an Iom warrior and is suspicious to everyone, even his own kind. ---------------------------------------3. The Walkthrough &wak ---------------------------------------------LAYOUT-----This is how I will be lay outing my walkthrough.

_.*CHAPTER (#)*._ (The sub-chapter of the main "book" in SFCD) I'll tell the background info before each battle (story etc.) Every now and then something special happens (most likely a new addition to the group) and I'll interrupt the story paragraph to write this: EVENT: (Whatever happens... e.g. CRAY the MNK joins the Force) And i'll go on with the story. then the battle scene comes: __________________________________ |BATTLE #: BATTLE TITLE (self-made)| ---------------------------------Battle Difficulty: Rated out of 10; how hard is this battle? 10 is hardest, 1 is EASY Enemies: The Enemies in battle: Enemy Name (times number of those enemies) *Enemy Name* Denotes the BOSS of the battle - kill it and battle's over Treasures: The treasure chests/items received dropped from enemies Sug. Level: The level range that all/most of your char's should be after this battle And then back to the story. Alrighty then! Let's get to the walkthrough. 3a. GETTING STARTED - &stt -------------------------When you first start the game, you appear in the Gardiana Library. Choose a new game and which chapter you would like to start - Towards the Root of Evil or The Evil god Awakes. I reccommend Towards the Root of Evil. Now, select your Hero's name (simply choosing END creates the default name, NICK, which I will be using and refering to in this (FAQ). Now, choose your difficulty level - Easy, Normal, Hard, or Super Hard. Now the game begins. BOOK 1 - TOWARDS THE ROOTS OF EVIL - &bk1 ----------------------------------------_.*Prologue*._ You start off with Queen Anri (yes, from Shining Force I) with her guards, Lowe (him too) and Ken (and him), in the Gardianian throneroom. A guard comes and informs her that messangers from Cypress have arrived. These three messangers can wait no longer, and one of them invokes Bolt 3 on the guards of the kingdom and barge into the castle. Ken tries to protect the queen from whatever they are trying to do. One man steps forward and calls his sidemen, Dantom (wolf-like beast) and Frabell (devilish-looking woman), up with him. Anri comes to prevent any havoc, and the third Cypressian introduces himself - he is Woldol. He gives Anri a box, sent from Edmond the Reluctant, king of Cypress, and when she opens it, she is engolfed in a black fog. Woldol states that as long as they obey him, Anri will live. They vanish. Gardiana now sends warriors to attack Edmund, but they are not heard from for a month. Ken and Lowe are hopeless, until Ruce comes up, the son of Lug, and decides to go out with his band of fighters - Shade (Hans' son), Sig (Gong's nephew), Wendy, and Apis (Ken's son). Ruce finally introduces Nick (the hero) to Ken, the group's non-Gardianan leader. Nick reminds Ken of Max. This is the new Shining Force. Lowe sees that they are the last hope, and tags along as a mentor. The crew begin their sail towards Cypress. _.*CHAPTER 1*._

On the ship, Cypress troops invade, and you begin your first battle. _____________________________________ |BATTLE 1: ONBOARD THE SHIP TO CYPRESS| ------------------------------------Battle Difficulty: 1/10 Enemies: Huge Bat (x6) Incubus (x2) *Dark Mage* Treasures: None. Sug Level: 2-3 This is just an intro to the battles of SF CD. You start with strong equipment, but you'll lose it soon, so don't get caught up with your glorious strength. Just watch out for the Bats' attacks, which may induce sleep, and move straight toward the Dark Mage. Kill it, and your journey continues. If you want, take advantage of your strong weapons because in the next battle, you won't have anything to hit with. Egress once or twice and try to get to a higher level so you're prepared. --End Battle 1-After the battle, the Dark Mage self destructs and destroys half of your ship's hull. Everyone jumps overboard and swims to a nearby island. ALL your supplies (except money) AND weapons have been lost... too bad. The group hears a girl beg to be released; she is captured by Cypress soldiers, and the Force acknowledge their location; they are in Miniyom. Lowe decides to be a hero and calls out that they should release her. She runs from the creatures, trips, and gets to the Force. Lowe advises that everyone should get prepared for a battle. They must uses rocks, stones, and whatnot to fight. ________________________ |BATTLE 2: MINIYOM FIELDS| -----------------------Battle Difficulty: 4/10 Enemies: Goblin (x6) Scavenger (x2) *Dwarf* Treasures: Medical Herb (Surroundings) x2 Wooden Sword (Ship) Wooden Arrow (Ship) Wooden Staff (Ship) Wooden Stick (Ship) Wooden Club (Ship) Sug. Level: 3-4 This can be a tad hard, considering your hitting is AWFUL. Go around the ship you'll see that the search option appears - you can pick up many items here so you don't have to fight bare-handed. [thanks to Schilliger Heinrich <schilliger@swissonline.ch> for telling me about this] But the goblins don't hurt that much and can be disposed of easily. But one has a herb, so it may be annoying if you get a goblin to 1 or 2 hp and have to do it all over again. Nick and Apis should be hitting high, so use that to your advantage. Wendy is your powerhouse here, with Blaze, so save it for the Scavengers and Dwarf. Watch out for the Dwarf's attacks. Kill him and the battle's over.

--End Battle 2-Nick and the rescued girl are confronted by a man. He gets excited that Nick and his crew are from Gardiana, and sees that they are the Shining Force. He tells him that Cypress invaded Miniyom and that he wants to join. -->EVENT: CRAY the MNK joins the Force. The rescued girl is Cray's sister, and tells Nick and crew to stay in the village to rest. Hurray!! There's Equipment!! BUY EQUIPMENT!! Go all the way to the right of the "village" to buy stuff. Go all the way to the left to save, raise the dead, etc. When you've saved the game and done with your errands, leave the village through the middle stop ("EXIT") Cray tells you that you need a ship, and that you'll have to get through Miniyom Bastion (occupied by Cypress, of course). A Knight from Cypress appears (and, like the other enemies, is appalled that "children" defeated the goblins and are trying to rebel against Cypress). Battle 3 commences. ____________________________ |BATTLE 3: THE CYPRESS KNIGHT| ---------------------------Battle Difficulty: 2/10 Enemies: Goblin (x2) Dwarf (x2) Scavenger (x3) Huge Bat (x2) *Cypress Knight* Treasures: Quick Chicken (Huge Bat) Protect Milk (Scavenger) Bronze Lance (Cypress Knight) Sug. Level: 5 Fairly easy. Nothing new, plus you have weapons. The only difficulty is keeping Cray alive. Try to get him to a decent level. Egress if you must. Not even the Cypress Knight is hard, just has a higher defense than the other guys. Beat 'em up and move on. --End Battle 3-You're at camp. Save and go on. When you exit, you arrive just outside the Bastion; you have to lower the drawbridge. Cray steps up before the guard and states that he's there to brief the general on the Shining Force. The guard lets Cray through, and Cray attacks him. The guard blows a whistle before he dies. You must fight to get into the Bastion. ______________________________ |BATTLE 4: STORMING THE BASTION| -----------------------------Battle Difficulty: 5/10 Enemies: Dwarf (x4 or more) Cypress Knight (x3) Death Archer (x2) Huge Bat *Dark Mage* Treasures: Hand Axe (Dwarf) Medical Herb (Chest outside, far upper left) Cheerful Bread (Chest inside, left) Powerful Wine (Chest inside, upper right) Sug. Level: 7

Shouldn't be much of a problem. The Dwarves regenerate in two door openings, so watch out for that. Don't waste your time getting the chest outside the Bastion, it's just a Medical Herb. If you want it, take it, but it takes a lot of time having someone go all the way there and back. Since the Dwarves regenerate, this is a good place to level up a wee bit. If you don't want them to regenerate, just place someone in the doorway and they won't be able to pop up. Or, kill the Dark Mage; all enemies will be gone and you won't have to face the pop-ups any more. --End Battle 4-You're in the Bastion. Lowe states that he thinks it's a creepy place, and a BOOMING voice replies. It's a Brass Loader that will destroy the intruders (you). Get ready for another battle. ____________________________ |BATTLE 5: INSIDE THE BASTION| ---------------------------Battle Difficulty: 5/10 Enemies: Incubus (x2) Cypress Knight (x3) Death Archer (x2) Ratman Dark Mage Brass Loader Treasures: Running Pimento (Cypress Knight) Steel Arrow (Death Archer) Middle Sword (Chest, upper right) Sug. Level: 8 This can get a little hectic, but again, you shouldn't be having a problem. If you are, you're at a low level - try to get to level 8 or so by the end of this battle. This is where Sig and Cray will be handy; you're sure to get hit a bit. Don't let anyone drop below 10 hp and you'll be fine. There is no boss in this level. Kill all of the enemies. --End Battle 5-After the battle, you are confronted by Claude, a Birdman from the Cypress resistance. He came to Miniyom so he could join you. -->EVENT: CLAUDE the BDMN joins the Force. Claude goes up to the gate in the Bastion and presses a hidden button. The gate opens and Claude offers to go on his ship. The destination is Asreet Island, near the Cypress battle front. Off you go. _.*CHAPTER 2*._ On Asreet Island, you see Cypress troops searching a village. Claude sees that they are looking for the resistance base. The troops must keep looking or "Bazoo" will have their heads. Interesting. Lowe realizes they are searching for someone and that the Force must find them before Cypress does. _______________________ |BATTLE 6: ASREET ISLAND| ----------------------Battle Difficulty: 4/10 Enemies: Death Archer (x3)

Ratman (x4) Dark Mage Incubus Rat Fly Brass Loader Hell Soldier Treasures: Antidote (Incubus) Sug. Level: 9 This is annoying because it takes a few turns to get to the battles. Claude can get there right away, but do NOT let him battle alone. The archers and ratmen only hit around 3, but they'll pounce on him right when he gets in there. There's always the chance of double hits and criticals. Claude does have a high agility, but he could die easily. Have him tag along above the water. Once you get through the Ratman, head straight to the second wave. The Rat fly will attack the second you get in range, so watch out for it. There's no boss in this level, so you'll have to go through all the enemies to win. not too hard, just watch out for the Dark Mage's Blaze 2 - it can do around 12 hp. --End Battle 6-After the battle, Lowe can hear signs of battle in the town. You enter camp. Do what you need to, and exit. An Asreetian questions Cypress soldiers why they are attacking people. They did nothing. A Cypress soldier informs that the guard knows too much about their secret plans, so he musn't live. He dies in a firey inferno followed by a blow by a ratman. We're now informed that the Cypress soldiers are looking for a MAYFAIR. She must be killed. One soldier thinks he found something. He moves a rock to find a secret entrance underground. He is unsuspectedly trampled by a centuar that charges out from the stairs. A Priest taunts him to try and make a move, even though he's vastly outnumbered. Another soldier notices the Shining Force and notifies the Priest (possibly the head of the troops). The Priest calls to seize you, but Lowe won't go down without a fight. __________________________ |BATTLE 7: WHERE'S MAYFAIR?| -------------------------Battle Difficulty: 3/10 Enemies: Ratman (x2) Dark Mage (x2) Rat Fly (x3) Brass Loader (x2) Hell Soldier (x2) Priest Treasures: Protect Milk (Bat Fly) Antidote (Hell Soldier) Powerful Wine (Brass Loader) Medical Herb (Dark Mage) Medical Herb (Dark Mage) Sug. Level: 10 Send one or two people downwards to kill the Ratman and the Dark Mage. Remember, don't bunch up, be at least one space apart from one another, because the Dark Mage can cast Blaze 2. However, you can use this to your advantage if you bring Cray or Sig down there, heal up, and gain a little extra xp (you get 10 or so when you heal little to none hp, but sometimes 15-20 if a lot is healed). I sent Cray (he's awesome) and Shade down there, but you can choose whoever. Once those two

are done, head right then up to meet with the rest of the Force, who's taken care of the Mage and Ratman up there. On your way to the right, you might get tangled with the Brass Loader and Dwarf; if you're having trouble trying to fight both off, don't worry, the rest of the party isn't too far off. Just bring them over and wipe them out. Now head right. First kill the Bat Flies, then head to the Priest. He can heal himself, so that's good and bad. It's good because he gets his hitpoints higher, so when you hit him, he won't die and you still get experience! This is why i love healers, they can give a little boost of exp. But, the bad thing is that his hitpoints get higher, so you have to do more to kill him. A double-edged sword indeed. Once you kill him and all the other enemies (he's not the boss) you're done. --End Battle 7-After the battle, Lowe sees a villager and tells Nick to talk to him. They walk towards the secret entrance and the centuar from before pops out and thanks Claude; he arrived just in time. He introduces himself, he is Stock. He calls out Mayfair from underground, and she comes out. It turns out she's a blind healer. She's the daughter of the Archbishop of Cypress... that is, before Woldol took over. Even though she's blind, she can use magic and heal, so she begs that you bring her on your journey. Stock says that Woldol killed her father and blinded Mayfair, and she barely escaped. Woldol killed Stock's family too, so there's nothing left for him to do here. He wants to come with you too... if you let him. --> EVENT: STOCK the RNGR joins the Force. --> EVENT: MAYFAIR the PRST joins the Force. Egh! Stock is at level 4 and Mayfair's at level 5. Next battle's gonna have a lot of Egressin'... But on with the story. Mayfair tells you that they can rest at the church tonight and leave at sunrise. You go into the underground passage and arrive at Camp. Praise the Lord!! NEW WEAPONS!!!!! Update everyone's equipment and save. Do NOT promote those who've reached level 10; wait till you get up to level 20, then promote. When you're done, exit camp. You see a tower in the distance. Stock tells you that Bazoo the Wizard lives there. Mayfair tells you that Bazoo is Woldol's right-hand man. He does a lot of his dirty work. Lowe bets that Bazoo can dish out a lot of answers. Before you can get to the castle, however, you must battle. _______________________________ |BATTLE 8: OUTSIDE BAZOO'S TOWER| ------------------------------Battle Difficulty: 5/10 Enemies: Rat Fly (x3) Brass Loader (x3) Hell Soldier (x3) Zombie (x3) Skeleton Priest Master Mage Treasures: Cheerful Bread (Priest) Steel Sword (Skeleton) Sug. Level: 11 I stayed in this battle until Stock and Mayfair reached level 11. It takes a long time, but It's worth it. Mayfair may go beyond 11; she begins with 16 mp. That's at least 50 xp if you use 5 heals. If she kills something with low hp, she'll already be on the next level,

with even more mp. Just egress and egress and heal and heal. You can even do this for Sig and Cray, get them up to level 20, and promote them! But anyway, watch out for these Zombies - There's the chance of becoming poisoned when they attack you. The battle seems easy... but then you reach the top. The nasty Master Mage can cast Blaze 3, Hurting around 15 hp to whomever it hits... plus he'll have enough mp to do it TWICE. So beware of that... then there's the Cleric, who'll heal the Master Mage when it gets low. Then there's the Skeleton, a strong foe... but he has a Steel Sword, so kill him and give the sword to Claude or Nick. Keep one person adjacent to the Mage (like Apis or someone with a high defense) - he won't use Blaze 3 as long as no one is next to them. Once you kill him and all the other enemies, you can continue to Bazoo's tower. --End Battle 8-After the Battle, Lowe congratulates you, and you head to the Tower. But first, you come to camp. Do what you need to, then Exit. In the Tower, you see Bazoo. He says that you won't get past him. He steps up and begins to flash, then casts an evil spell. The ground starts shaking and a huge trench seperates you and Bazoo. Bazoo says he'll be waiting for you at the top of the tower... if you get that far. He disappears. Lowe feels Bazoo's evil power, and tells everyone to go up the stairs. Can't fight Bazoo just yet. ______________________________ |BATTLE 9: INSIDE BAZOO'S TOWER| -----------------------------Battle Difficulty: 5/10 Enemies: Brass Loader (x2) Zombie (x2) Skeleton (x5) Priest (x2) Master Mage (x2) Pegasus Knight (x3) Hell Sniper Treasures: Quick Ring (Chest, lower left) [Empty] (Chest, mid left) Battle Axe (Chest, upper right) Power Spear (Chest, upper left) Sug. Level: 13 This can be tough. The gaps are very annoying and prevent you from directly attacking the enemies. What I did was divide and conquer sent 5 people left, 4 right. I sent Claude up through the gap and crushed all that i could - I gave him the Steel Sword from last battle and Powerful Wine, Raising his attack to 41. Not bad, eh? If you do this, fight enemies at the edge of the gap so you can only be attacked by one. If a Pegasus Knight comes, kill that first (inside or edge of gap) because he can fly, throwing in another attack alongside someone else. On the left side, get the chest at the bottom and the top, but don't worry about the one in the middle - it's empty. Ravage through the enemies and your two teams will meet in the middle. There shouldn't be much left to kill (unless Claude didn't survive/go up there). Head up the stairs and kill whatever's left. --End Battle 9-After the Battle, you go up the stairs and must face Bazoo. Lowe asks him who he's looking for, and Bazoo will tell you, but... you must defeat him

first. _____________________________ |BATTLE 10: ATOP BAZOO'S TOWER| ----------------------------Battle Difficulty: 5/10 Enemies: Skeleton (x3) Priest (x2) Master Mage (x2) Pegasus Knight (x3) Hell Sniper (x2) Arch Knight (x2) *Bazoo* Treasures: Mystery Staff (Master Mage) Assault Shell (Hell Sniper) Sug. Level: 14 No problem. After you clear the first set of stairs, have half the Force head right, half left. The left is gonna be more hectic, so send your more powerful fighters there. There's the Master Mage - he's the worst of the problems. If you get too close he'll run up to you and cast Blaze 3, so I used Claude to stay off to the side in the air and attack when possible. It's not over after him; two Pegasus Knights will fly down and attack. They're very annoying; they dodged 60% of my attacks. Thank God for Wendy. Make sure that both sides meet together before you go up. The Master Mage, on the high stairs, is furthest out, so take him out before he can cast Blaze 3. Don't get too close; Bazoo will use Bolt. Kill the annoying annoying priest and the hell archer, and WAIT. Once Bazoo moves (he just hops one space) ATTACK!!!! Throw all your fighters upon him. After 4 (maybe 5, if your char's are weaker) hits, he's dead! Easy, and no suffering from Bolt. --End Battle 10-After the battle, Bazoo tells you who he's been looking for... NICK!!! He's beamed up by Woldol. A female mage comes up and thanks the Force. Her name is YEESHA... she's been sealed by Bazoo's spell. -->EVENT: YEESHA the MAGE joins the Force. She's surprised to see Nick here. Why? HE'S PRINCE OF CYPRESS! (bum bum BUMMMMMMMMM) The Force head to Cypress as Chapter 2 ends. Speaking of which... _.*CHAPTER 2 ENDS*._ save your game. _.*CHAPTER 3*._ You're at the customs in Cypress. People are being investigated by the guards. Ruce is shown giving a story of why he's travelling. He passes; Nick is next. As he walks out, King Edmond comes to the dock! Nick goes to the guards and Ruce helps him in getting past. As soon as he goes past, however, King Edmond stops him. He takes a good look at Nick, and is taken back when he realizes it is the Prince. He orders their arrest. ____________________________ |BATTLE 11: RESISITING ARREST|

---------------------------Battle Difficulty: 7/10 Enemies: Master Mage (x2) Pegasus Knight (x3) Arch Knight (x3) Lizardman (x5) Hell Archer Sorcerer Bishop Treasures: Sug. Level: 16 Not so easy anymore... I hope you've been leveling up all your characters, because this is where it really matters. Every character is vital to the half it is in, and the newer char's (Stock, Mayfair, Yeesha) are stuck on the left, surrounded by enemies. The Lizardman were the first enemies to do more than 2 damage to me... they actually hit 5 on Apis... I suggest that you use this battle to get to level 16 or 17; battles with get much tougher than this. For the Pegasus Knights on the boat, i was too lazy to wait for them to come to me, so I sent Claude to kill them every time (I did this battle a few times). Just be happy that when you are over with this battle, you get NEW WEAPONS!!! Use this to motivate you through the battle. When all (or most) of your char's hit 16, destroy all the enemies and procede. -End Battle 11-After the battle, a Cat-like being comes up... he seems to know Nick and is delighted that he brought warriors. Nick doesn't respond to him and Lowe explains that he's been silent since he found out he was Prince of Cypress. Why's that? Because he never told the Gardianans about his origin. Lowe says that they might not be able to trust Nick.The stranger pleads that Nick came to Gardiana to save the country. He's the rightful King of Cypress. Instead of staying to avenge his father, he decided to help the Gardianans. Lowe no longer mistrusts Nick and proposes that they go to avenge his father. The stranger decides to stay in the port. EVENT--> GYAN the BST joins the Shining Force. NEW WEAPONS!!! But there's a problem.. most are for promoted characters!! WHY???? If you've promoted already, you have no problem. However, if you're waiting till level 20 like me to promote, you are utterly utterly screwed. Just be patient, you'll get rewarded in time. Do what you need to do and Exit. Once you Exit, Gyan warns you all to stop. In your position, it would be tough to hide from Woldol. The pampas they are on is very flat and barren. Lowe agrees. Gyan suggests they rest here until nightfall. Gyan says that he'll stand guard while they sleep... The Force sets up three tents, two for the guys and one for the girls (Sig makes a wise decision... too bad he gets kicked out). Night comes. Woldol comes (rather a projection). He sends his soldiers to attack. __________________________ |BATTLE 12: NIGHTIME AMBUSH| -------------------------Battle Difficulty: 6/10 Enemies: Arch Knight (x2) Lizardman (x3) Sorcerer (x2) Bishop (x2)

Gargoyle (x2) Bow Rider (x2) Worm (x?) *Deadly Born* Treasures: Black Ring (Sorceror) DOMINGO! (Grass next to pond) Demon Rod (Bishop) Sug. Level: 16 This can get ugly... there's a whole mess of enemies and they'll charge at you at once (except the Deadly Born, who trots back). Shade died right away for me, and the Sorcerer Freeze 2'd a few of my guys. The best thing to do is go in inch by inch and when an enemy comes out to get you, you jump on them. The good thing is that once you get past these 8 or 9 guys, it's pretty much smooth sailing (almost). The best part is if you go next to the small pond - go below the patch of grass on the left side and search up - Domingo pops out! He was trapped in there and is relieved that he's been freed. -->EVENT: DOMINGO the MCRT has joined the Shining Force Now back to the battle. If you want, Egress and put Domingo in, or do it after this battle. Anyway, after the bunch of enemies up front, first take care of the Gargoyles - they have Blaze 2; they can attack multiple enemies at once. When you get far up, Worms start appearing from the ground. No biggie, pretty easy to defeat, but worth good xp. Only 3 popped up for me, but i'm not sure if there can be more. Don't worry about the Deadly Born - his attack is a little high... but that's it. Just hit him a few times and he's gone. Easy! --End Battle 12-After the battle, the Deadly Born states that even though he failed, no one has ever gone past the magic mushrooms, and curses the Force by saying the Death Tunnel will be their tomb. Do what you need to at camp (put Domingo in) etc. and Exit. At Death Tunnel, a Ghoul greets you and tells you that Death Tunnel is the only way to Gundoll Fort. It tells you that your friends (Nick's troops, most likely) have been killed when crossing. Suddenly, An old centuar comes out and warns you about traps. He tells you that the magic mushrooms are very powerful. The Ghoul attacks him and he's rendered unconscious. Lowe identifies him as Kashing, and is glad someone survived. _______________________ |BATTLE 13: DEATH TUNNEL| ----------------------Battle Difficulty: 6/10 Enemies: Evil Pixy (x2) Bishop Lizardman (x2) Gargoyle Sorcerer Bow Rider (x2) Worm (x2) Deadly Born (x2) Magic Mush (x5) *Ghoul* Treasures: Heat Axe (Lizardman) Halberd (Chest, right)

Protect Ring (Bishop) Critical Sword (Chest, lower left) Sug. Level: 18 Alrighty then, the infamous Death Tunnel. Right when you step up from where you begin... Magic Mush's pop from the ground! What will they do? Well, for their first turn, probably nothing. But in their next, they SPORE y'all, in a VERY large range, causing all those in it to fall asleep. That's not too bad, considering how much you would've expected based on the Deadly Born's and Ghoul's taunts. Just wipe 'em out before they can go a second time. Standard enemies, nothing new to expect. The Evil Pixies aren't a problem at all, just upgraded Incubi. Most enemies are going to be at the top, so send two or three to the left to kill the Lizardmen (if they don't come up to you) and have one continue left to pass through a Magic Mush and go down to a Gargoyle. Get the chest and regroup. Back top, kill the Bowrider and Deadly Born, go left, and jump on the Ghoul and Bishop. The Sorcerer and Worm may come up to help the Ghoul, just whack 'em. Kill the Ghoul and you're done. --End Battle 13-After the battle the Ghoul is appalled that you defeated the mushroom 'traps'. Kashing comes to and tells the Force that some were killed, but others were taken prisoner. Only a few people managed to escape. He wants to help. -->EVENT: KASHING the KNTE has joined Shining Force Off to camp. Raise the dead and save your game, then continue. Kashing shows you Gundoll at a distance. The enemies notice the Force, but Bazoo and Geppel aren't there. So the guards attack. __________________________ |BATTLE 14: OUTSIDE GUNDOLL| -------------------------Battle Difficulty: 5/10 Enemies: Evil Pixy (x2) Bishop (x2) Gargoyle (x2) Bow Rider (x2) Worm (x3) Deadly Born (x2) Ghoul (x3) *Minotaur* Treasures: Buster Shot (Bow Rider) Healing Rain Sug. Level: 18 Divide and conquer. Send 6 left, 6 right. I only sent three left, which wasn't the best idea. One died and two were very very fatally wounded. It doesn't matter how powerful your team is, send at least 4 or 5 left. The Bow Riders don't have the greatest attack, but still can be a pain. I promoted my characters during this battle - my fighters were at 18/19, but my magic users were 17-19; I left them alone and promoted all my fighters (I gotta wait till 20 so spells are accurate). Rampage through (this battle's no different than any other), kill the Minotaur, and proceed. I'm not 100% on this, but I've been informed that the Evil Pixies will regenerate once killed. --End Battle 14-After the battle, an old Gladiator (GLDT) comes out from the Fort.

It's GATES! He tells you that the Cypress forces are killing a Gardianan every time Nick and crew kills a Cypress troop. He joins And you're off to camp. Do what you need to (promote if you can) and Exit. You're in the Fort. The two Cypressians from the beginning of the game come out - remember them? Dantom, the wolfman, and Frabell, a paladin. They argue who'll waste Prince Nick; Frabell has a special secret orb weapon type thing. Gates notices that Frabell has soldiers, but no wizards. Gates sneaks into the battleground for this battle.. if you don't like him, egress and take him out. __________________________ |BATTLE 15: DA FIZZLE BALLZ| -------------------------Battle Difficulty: 8/10 Enemies: Evil Pixy (x2) Brass Gunner (x3) Deadly Born (x5) Ghoul (x4) Minotaur Fizzle Ball Treasures: Running Ring (Chest, outside fort, left) Sug. Level: ^3 You should get everyone to around 20, egress, promote them, and get up to at least ^3, which is really easy. Go to ^6 if you want, it's totally doable. Notice the Fizzle Ball in the upper left corner.. that's your goal. You know why there's no wizards? YOU CAN'T USE MAGIC IN THIS BATTLE!! That's the Fizzle Ball's fault, wipe it out. You're going to have to face some pretty annoying enemies along the way. The Brass Gunners are a big pain in the arse; they have a high defense, pretty good attack, and two-space range attack. Since there's no magic, you can't heal (unless you have healing seeds or herbs). For this reason, I delayed promoting Mayfair (Sig and Cray were promoted before) till The next battle, as well as Yeesha and Wendy. However, once I wrecked that Fizzle Ball.. I had some fun, muhahahaha.. except only two enemies were left. Kill every little thing and you can proceed to the next battle. --End Battle 15Afterwards, Dantom comes out. Frabell follows and is appalled that someone could survive her fizzle balls. She wants to kill them herself, and asks Dantom for his soldiers. Dantom refuses, and is disgusted. If Woldol could only see her now.. actually, he was. He's quite disappointed. She wants to explain, but Woldol scolds her and commands her to return to the palace. She gets beamed up. Woldol allows Dantom to fight Nick now. Dantom tells Nick that he's waiting inside Gundoll Fort. Camp time. Save, do whatever, and Exit. You are now going to enter the glorious Fort.. For a fort, Gundoll looks amazing. Almost TOO fancy for a Fort, but whatever. Dantom tells Nick that he's not exactly looking forward to this battle. Like his father, Nick will never back down. Even though Dantom's heart is with Nick, he must kill him. How touching. _________________________ |BATTLE 16: INSIDE GUNDOLL|

------------------------Battle Difficulty: 7/10 Enemies: Minotaur Cleric Demon Master Cerberus (x3) Hawkman (x3) Belial Brass Gunner (x4) *Dantom* Treasures: Sug. Level: ^7 A lot of new enemies here... this is not an easy battle. Hawkman.. a pain. Cerberus.. breathes fire. Belial.. strong and has bolt. Cleric.. HEAL 4 plus Attack. Demon Master.. Freeze 3.. Brass Gunner.. big big pain again.. However, I should've prepared you well. In this situation, you should be at ^8 or ^9.. if you promoted at level 10. However, I told you to wait till around 20, so your stats should be high enough so that you don't suffer that much damage. The Hawkmen were my biggest problem.. they were easy to kill, but they have a very high attack so that was a problem. Yeesha, Wendy, and others with low defense died in one shot. Claude, however, had vengeance (level 9 and POW of 75, bwahahahahahaahahahahahaha...). Dantom, the little coward, fled to the farthest point in which you can reach him (unless you want to send Claude to wreck him alone, which is NOT A GOOD IDEA). Some follow him, so that saves you from attacking all at once. Go up the stairs and kill EVERYTHING then continue left. Once everyone has reached the left side of the room, send Claude to kill something from the side. If he stays off into the air, the Belial (which may or may not have followed Dantom) will probably come out and attack/use bolt. Wipe him out with Claude and have the rest of the team come crashing down. To see how to kill Dantom (which isn't tough, just attack attack attack), see the Boss Guide. When you're finished with him, you continue. --End Battle 16-After the battle, Dantom refuses to kill you. He's served your family too long. He tells you that King Edmond was brainwashed by Woldol. Woldol is worshiping Iom, an evil spirit... interesting. Dantom warns you before he is diminished. Afterwards, you find ANOTHER freed soul. It's another birdman, yaaaaaaaaay. Lowe, again, recognizes the soldier. It's SHRIEK! Dantom helped him survived to honor Nick's family. Most others were lost, but someone named LUG may still be alive. He disappeared during the Gundoll battle, and headed for Cypress. Lowe is sure that they'll find Lug in Cypress. -->EVENT: SHRIEK the BDBT has joined the Shining Force. Everyone was happy that Lug may still be alive, yet still were depressed from what was going on. The battle against Woldol was coming soon... _.*Chapter 3 ENDS*._ Save your Game. _.*Chapter 4*._ You're in Cypress!! But King Edmond was waiting. You see him at the front lines and he complains that a king must fight like a soldier. A Cleric informs him that the Shining Force are approaching the castle (...with new weapons!). Edmond must face them.

______________________ |BATTLE 17: KILL EDMOND| ---------------------Battle Difficulty: 7/10 Enemies: Cleric Demon Master Cerberus (x3) Belial (x2) Brass Gunner (x3) Dulahan (x2) Golem (x7) *Edmond* Treasures: Evil Ring (Cleric) Sug. Level: ^8 Look at all that heavy grass and mountainous areas... this is really what makes this battle a pain. It takes a loooooooong time to movie around (Unless you have Claude, Shriek, and/or Domingo). Have two people or so head to the upper left to kill the Cerberus and Brass Gunner. Send two more (maybe three) down to kill the enemies there. Send the rest inbetween. When you get far enough down, past the Belials, Dulahans, and whatnot, Golems begin to sprout up from the ground. Do NOT use Freeze; they are resistant to it. Use Blaze instead. When you kill them, go further down and two more pop up. Now, you must face Edmond and his two little cronies. GET RID OF THE DEMON MASTER AND CLERIC FIRST! The Demon Master STILL has that nasty Freeze 3, don't be lazy and leave him alone. If you get Edmond down to 2 hp, the Cleric can restore it back to 99. Wipe them out and THEN you can procede to Edmond. Read the Boss Guide for some extra tips. --End Battle 17-After the battle, Edmond calls Nick a traitor to Cypress. He tries to make him feel guilty by telling him that he killed his own uncle to steal the throne. A centaur comes out from the village to tell you that Edmond was just a puppet in Woldol's hands. Don't listen to him. The knight introduces himself as RANDOLF, Nick's servant. He's the only one left from his platoon. -->EVENT: RANDOLF the PLDN has joined the Force. Randolf suggests that you rest here. Off to camp and NEW WEAPONS! When you Exit, Randolf points out Woldol's location, in a castle on a hill. The guards must do whatever it takes to delay the Shining Force. Once they have completed the summoning (of Iom, no doubt), they shall be invincible. ___________________ |BATTLE 18: THE HILL| ------------------Battle Difficulty: 7/10 Enemies: Demon Master (x2) Cerberus (x2) Belial (x4) Golem (x4) Brass Gunner (x2) Dulahan (x3) Evil Bishop *Executioner*

Treasures: Valkyrie (Dulahan) Sug. Level: ^10 Alrighty then... same ol', same ol'. 6 up, 6 left. Golems are nothing, Demon Masters are (and always were) problems, be aware, and the Belials are the same you've faced the past two battles. Once you rampaged through, you'll meet with an Executioner, Evil Bishop (no no no no no), and a Brass Gunner. The Brass Gunner should be no problem, and wipe out the Evil Bishop; it's Aura 3 is very very very annoying and worse than the Cleric's Heal 4 - Aura 3 does Heal 3 to a large amount of targets (even though only three are left, but kill him anyway). Watch out for the Executioner's attacks and heal, and you'll be fine. I used this battle to get some people up to speed (Mayfair, Yeesha, Wendy, etc.) You can run it through once, but I advise to do it three or four times. --End Battle 18-You go into the castle (after camp). You meet a knight shrouded in green armor. This is Geppel. You battle. ___________________________ |BATTLE 19: THE GREEN GEPPEL| --------------------------Battle Difficulty: 6/10 Enemies: Assassin (x2) Golem (x3) Demon Master (x2) Evil Bishop Wyvern (x2) Dulahan (x2 or more) Chimera (x2) *Geppel* Treasures: Axe of Atlas (Geppel) White Ring (Evil Bishop) AMIGO! Dark Sword (Chest, Up) Sug. Level: ^13 This is a tricky battle. The bulk of the battle is at the beginning, so use that to your advantage! Also, Amigo is here, check out the secrets section to find out how to get her. The Assassins are tricky. Don't let Wendy or Yeesha or Domingo or anyone with a low defense go near them unless both of them have been killed. Kill them with a flier (Claude, Shriek), a long-range attacker (Shade, Stock), or a anyone that can reach. Golems and Demon Masters will charge at you, so be prepared for sucky hitting and awful Freeze 3's. The Wyverns up top will charge for you directly, while the Chimeras remain in their positions. The Dulahans from the edges of the map come at you too, and when you kill the two that arrive, two more pop up in their starting positions. You can have two able people stay there and kill kill kill to boost their level. That's about it. To find out how to kill Geppel, refer to the Boss Guide. You defeat him, but he tells you Bazoo and Frabell won't be so easy. Woldol has made them stronger. Lowe believes they'll just be more of an interesting challenge. You enter the castle. In the Castle, Woldol comes out and tells you the summoning is done. Iom is in the next room. He exits. Bazoo gets beamed down and begins to to threat Nick. However, Frabell interrupts him. You have to fight BOTH.

___________________________ |BATTLE 20: TWO OF 'EM, DANG| --------------------------Battle Difficulty: 5/10 Enemies: Executioner (x3) Assassin (x2) Wyvern (x2) Chimera (x2) Evil Bishop (x2) Skull Knight Frabell Bazoo Treasures: Evil Axe (Executioner) Sug. Level: ^13 I thought this battle was very easy. If your characters are around ^13, I ensure that you will have no problem. You can rip through the wave of enemies at the beginning, and send two or three people to the sides to kill the enemies there. Frabell is a pushover. I killed her in three shots (one being a critical by Claude - 51 hp) and the only attack she pulled off was 7 hp on Apis. No problem! Bazoo ain't that easy, though. As always, kill the Evil Bishop. He often moves twice in a row, so he could do Bolt 2 twice in a row. Never did for me, but it's possible. --End Battle 20-Here's what'll happen if you kill Frabell first: Bazoo'll yell out that once the monster starts to move, he will never be stopped. The world will be theirs. HOWEVER if you killed Bazoo first: Frabell says that she can hear its heartbeat, and it's such a lovely sound. [Thanks to Schilliger Heinrich <schilliger@swissonline.ch> for killing Bazoo first and telling me the outcome] In the next room, Woldol tells you that the summoning is complete; they are too late. Lowe asks him why he's hiding the monster in the back. He asks if there is something wrong with it. Lowe is about to go and check, but Woldol sends his guards. He wants them to protect the monster until he's strong enough to move... You start the battle. ___________________________________ |BATTLE 21: THE... EVIL..... MONSTER| ----------------------------------Battle Difficulty: 5/10 Enemies: Executioner (x2) Wyvern (x2) Evil Bishop Skull Knight (x2) Assassin (x2) Woldol *Evil Monster* Treasures: Sug. Level: ^15 STAY AWAY FROM THE EVIL MONSTER'S BOLT 3 RANGE!! Getting one person in range creates a link and hurts people relatively far from the monster.

Kill the executioners and Woldol will come charging. His hp is friggin 50!! Just kill him immediately. Remember to stay a decent range away from the Monster. You can, if you want, keep someone adjacent to him. I fought him with Claude in the air and he only attacked physically. No Bolt 3, which was good. Fore more info, check the Boss Guide. --End Battle 21-After the battle, Woldol is pissed that you've killed his beautiful mystery. Woldol must flee... with his treasure. However, he goes no where because LUG arrives. Lug holds up the Sword of Hajya. Woldol is surprised he has it. Lug knows that this is the reason Woldol wanted Cypress. Iom has no chance against this sword, so Woldol had to destroy it. Woldol gets into the beam thing and is transformed into a scorpion-like creature. You begin the final battle. _____________________ |BATTLE 22: THE FINALE| --------------------Battle Difficulty: 9/10 Enemies: Sentinel Evil Bishop (x1 or more) Taros (x6) *Woldol* Treasures: Sug. Level: Whatever Do NOT EGRESS. You must do this battle right after the previous, or else you'll have to do both again. Taros are easy to take care of.. but Evil Bishops regenerate! have someone stand in the entrance where they pop up to prevent that. Woldol has a deadly Venom Breath that can take off around 30 hp. It has the range and effect range of Bolt spells, which is bad. Only Nick can attack him. The first time he does, however, Woldol counters and poisons his right arm. Keep ALL HEALERS CLOSE, this is not easy. Woldol has around 250 hp and Nick only does around 25-30 each hit. Use Cray and cast Boost every now and then to boost up AGI so he can counter Woldol - he moves very quickly. After all the anguish, he's dead. Easy! --End Battle 22-After the battle, he gives a cry of defeat. The ground starts shaking and there's a big flash. Woldol disappears. You now see all members in the throneroom. Apis is surprised that it's over. Wendy tells him that they did, in fact, be victorious, kill Woldol, and retrieve the sword. Shade comments that he changed into a giant scorpion. Sig tells Ruce not to worry, because Lug is safe!! Why isn't he saying Nick is safe? He had to fight Woldol all by himself and crippled his right arm. But anyway, Ruce is glad to see his father (Lug). Ruce tells him that they came to find him. Lug had heard brave warriors were on the way, but he had no idea his son was one of them. Nick spins round and round then collapses. Gyan comes to check what's the matter with him. Everyone gathers and sees that his hand turned into stone. The room darkens and you hear a voice. It congratulates their bravely and well fought victory, especially for fighters so young. However, this is just the beginning of a much larger invasion... In order for Nick to heal his arm, he must face Woldol another time. Nick and the Shining Force restored peace to Cypress and Gardiana. Back

in the castle, Anri has awaken from her curse. She thanks everyone. Lowe tells her that Cypress will send warriors into the continent, but Anri will send Gardiana's best warriors to help them. Lowe, Ken, and Lug all want to go to help Nick's arm. She closes by saying, "To Cypress!" Enjoy the Ending to Book 1. Now, you're done! Delete your Book 1 File in the Gardiana Library (or keep it if you can and want to) and Create a New File. Select Book 2 - The Evil god Awakes. Name your hero (default is Deanna, which I am going to use) and then choose your difficulty (I'm doing easy). You begin your second journey. BOOK 2 - THE EVIL GOD AWAKES &bk2 ----------------------------------------_.*Prologue*._ Gardiana and Cypress have joined forces in order to battle against Iom. You see an odd creature sacrificing a human to Iom. You soon find out it's Warderer. He sacrifices the King to Iom. The king is plunged into a sea of fire. Warderer then consults Barbara for information on Cypress. Barbara, a green woman that looks similar to Frabell. She tells Warderer that they're marching towards Iom unaware of the trap that has been set up. Barbara then tells Warderer not to worry about the Gardianan army. Warderer now consults Solo, an old, skinny guy that looks like a wizard. He tells Warderer that the fort at Algam Plains is close to completion. Interesting. Traps are surrounding the fort. Warderer's last problem is getting the Sword of Hajya. He paces back and forth and calls for Gordon. Gordon, an odd looking hag, comes into the room. Warderer asks him about Prince Nick. He asks if Nick will lead his army even without the support of Gardiana. Gordon says he'll come, even though his hand has been turned to stone. Since he can't use his right hand, Warderer wonders if he'll bring the sword. He then gives Gordon his orders; after Cypress leaves their castle, Gordon must raid it and bring Warderer the Sword of Hajya. Gordon leaves, stops by Solo and speaks, and then exits. Warderer sends Barbara and Solo with him. They leave. Warderer apologizes to the remaining man, Hindel, a dark knight with an interesting helmet. Warderer has heard that Hindel's younger brother died at the hands of a lowly swordsman. Hindel says it couldn't be helped; if you can't protect yourself, you die. Warderer agrees. At Cypress, Gyan gives a speech to the Cypress Army. He confrots Nick (Who talks!!!) and leaves Mayfair in charge while he's gone. Mayfair, whose eyesight is apparently back, says that he can count on her. The drawbridge is lowered and the army is about to leave, when Nick notices NATASHA. Natasha, along with a centuar and an unconscious boy, tells Nick that she heard screams off a cliff and the boy was lying at the bottom. The centuar (Dawn) takes him into the castle to look after his wounds. The army leaves. _.*Chapter 1*._ You're at the Cypress Castle. Young warriors are guarding the castle at their respective posts. Mayfair is worried about Natasha; she's been doing double guard lately. Natasha's fine. Mayfair notices that she is talking with Deanna occasionally. She's the only one he talks to. Mayfair goes to ERIC, another centuar, and is surprised that he isn't fooling around. She

leaves. Eric now joins his two friends. They tell Deanna to come with them, but Dawn tells them to leave him alone; they aren't a good influence. Natasha is disgusted that Eric's two friends left their posts. One tells her to relax; nothing is going to happen. The wall on the left side breaks and enemies crawl through. Same on the right. You start your first battle. __________________ |BATTLE 1: INVASION| -----------------Battle Difficulty: 0/10 Enemies: Goblin (x5) Scavenger (x2) Dragonute Treasures: Sug. Level: 6 This is a very easy battle, primarily because it's the first. Egress Egress Egress Egress until you've reached level 5 or 6. Always leave 1 or more enemies so you don't advance. When you're ready to advance, kill all the enemies. --End Battle 1-You hear Mayfair crying out that there's a thief. A Ranger sneaks out with the Sword of Hajya. Cornered and not knowing where to go, the ranger, Graham takes a fighting stance with the sword. He breaks through the wall and escapes. The Force follows. The ranger reaches a cliff, jumps down, and runs. He notices that they're after him, so he calls the Dwarf. The Dwarf scolds Graham and holds off the Force while Graham escapes. __________________ |BATTLE 2: THE HUNT| -----------------Battle Difficulty: 1/10 Enemies: Goblin (x3) Scavenger (x2) Dragonute (x2) Huge Bat (x2) Dwarf Treasures: Sug. Level: 6 Don't bother with this battle. Kill all enemies --End Battle 2-Mayfair commends you from atop the cliff. She tells you that they must retrieve the Sword of Hajya no matter what. She hops down and tells you that the Thames Village is just around the corner, info can be found there. You're in the village. Deanna follows Mayfair to question villagers. In the weapon shop, they fail to learn anything. No one else is in the town. A priest comes and sees Mayfair and Deanna, panics, and begins to run. Mayfair asks why he's running. He replies that he'll endanger the villagers if he talks to you. The Iom empire captured the villagers and will exchange them for the Sword of Hajya. Mayfair tries to convince him that they'll never committ to their promise, and that he should join forces instead.

-->EVENT: SLADE the PRST has joined the Force. Slade?!? the Priest?!? Whatever... Slade notices Graham with the Sword of Hajya. He's heading for Albert Cliffs. Off you go. You arrive at camp. Stock up on new weapons and continue your journey. Slade tells you that at the base of the mountains lies Albert Cliffs. However, Iom forces come. They notice the traitor (who might that be?) and the Cypress Army chasing him. ________________________ |BATTLE 3: OUTSIDE THAMES| -----------------------Battle Difficulty: 2/10 Enemies: Scavenger (x3) Dragonute (x3) Huge Bat (x2) Dwarf (x3) Iom Knight Treasures: Sug. Level: 7 I used this battle to bring Slade up to speed. Heal heal heal heal, Egress, repeat over and over again. Or, Get enemies to 3 or lower hp (Freeze and Blaze works well to do that) and have Slade kill them. That way is much more faster. When you want to advance, kill all enemies. --End Battle 3-Mayfair tells Deanna to lead the group to the cliffs. You find Graham. An Archer comes out of the small hut atop the hill and says the Dark Mage is waiting for him. Graham tells them that the Cypress Army is following, so the Archer sets to take care of you. ______________________ |BATTLE 4: THE BIG HILL| ---------------------Battle Difficulty: 2/10 Enemies: Huge Bat (x4) Dragonute (x2) Dwarf (x4) Iom Knight (x2) Incubus (x2) *Death Archer* Treasures: Powerful Wine (Death Archer) Protect Milk (Incubus) Sug. Level: 7 Graham will run to the hut and disappear. You can't fight him. Besides, if you notice that when you look at the Battle Map (press B when one of your guys gets to move, then hover over an empty space, press A, and MAP is the left option), Graham is a GREEN dot, not a red one, so you can't fight him anyway. This is another easy battle. At your level (which SHOULD be 7 right now) you'll rip threw the enemies with ease. The only enemies that give decent Exp are the Incubi and the Death Archer. Once you kill the Death Archer, however, the battle is over. --End Battle 4--

Back at the Thames Village. Graham is being held by Iom warriors and a Dark Mage tells him that his villagers will be freed if the sword is given to him. Graham wants the villagers to be released first. A Death Archer knocks Graham, causing him to fall. The Dark Mage takes the Sword. The Mage says he'll kill the villagers, but Mayfair interferes. Graham gets up while the Mage is preoccupied with the Force and rescues the villagers. __________________ |BATTLE 5: THE MAGE| -----------------Battle Difficulty: 4/10 Enemies: Iom Knight (x5) Death Archer (x3) Incubus (x2) Ratman *Dark Mage* Treasures: Cheerful Bread (Ratman) Quick Chicken (Chest, Right) Museum Ticket (Well, Upper Right) Sug. Level: 9 Don't finish this battle unless you're at level 9 or so. The Iom Knights are very annoying - high defense, 5 of them, and 1 xp for levels 8 and up. Crush them and then go for the Archers, who'll give the Exp. It'll take a while, but you'll hit 9 eventually. Kill the Mage and you're done. Remember to pick up the Museum Ticket in the well so you can play Book 4. --End Battle 5-The Mage won't give the sword back. He attempts to flee. He summons a gargoyle. It takes the sword and delivers it to Sir Gordon. However, as it takes flight, Graham shoots him and it falls into the distance. Graham apologizes and wishes to join. -->EVENT: GRAHAM the RNGR joins the Force. Graham tells you that the Gargoyle went to King Emild's castle. That's your destination. _.*CHAPTER 1 ENDS*._ Save. _.*CHAPTER 2*._ Graham miscalculated where the Gargoyle should've landed. You hear someone in the distance. An Archer stops an Iom warrior. The warrior calls for his guards to attack, and the Archer is confused; they did nothing. The warrior cuts off the drawbridge to the Castle and leaves the archer stranded. You've been noticed. You get attacked. __________________ |BATTLE 6: NAMELESS| -----------------Battle Difficulty: 2/10 Enemies: Death Archer (x2) Incubus (x2) Ratman (x4)

Dark Mage (x2) Rat Fly (x2) Hell Soldier Treasures: None Sug. Level: 9 No problem. The only things to look out for are the Blaze 2's from the Dark Mages and the Rat Flies. Otherwise, an easy battle that you should use to bring Graham up to speed. --End Battle 6-After the battle, the Archer comes out. He informs the Force that the King of Emild (this castle) has your sword. Go to camp, upgrade weapons, save, and Exit. In the Castle, the archer presents you to the king (look familiar?). He asks if they're looking for the sword. They are. He holds up the sword. That's it. Deanna begins to walk to him to claim it, but is stopped. That, of course, is not the real King. It's Gordon in disguise. The Archer is angered that he killed the real king, and Gordon creates havoc in the throneroom. He exits in a passage under the throne. The Archer wants revenge and joins the Force. -->EVENT: CHESTER the ACHR joins the Force. You have to fight to catch up with Gordon. __________________ |BATTLE 7: TRICKERY| -----------------Battle Difficulty: 3/10 Enemies: Death Archer (x3) Rat Fly (x2) Dark Mage Hell Soldier (x5) Hell Sniper Treasures: Protect Milk (Chest, Lower Right) Sug. Level: 10 Another easy battle. This is a very small battlefield; use that to your advantage and kill enemies quickly, egress, and do it again. Get ALL of your characters to 10+. Fairly Easy. Kill all enemies to progress. --End Battle 7-You see where Gordon escaped. Someone comes and tells you that the tunnel leads to Portobello. She then introduces herself as MAY, a royal sorceress. Mayfair tells her the King has been murdered. -->EVENT: MAY the MAGE has joined the Force. You go into the tunnel. You find Gordon. Time for another easy battle. ________________ |BATTLE 8: GORDON| ---------------Battle Difficulty: 4/10 Enemies: Dark Mage Rat Fly (x2) Hell Sniper (x2) Hell Soldier (x2)

Priest Zombie (x5) *Gordon* Treasures: Power Stick (Priest) Sug. Level: 11 Run right through this one. Right when you think Gordon is in the palm of your hands, he summons 5 Zombies to attack. Good experience, use them to get all characters to at least level 11. Kill the Priest (It's vital you do that before moving on to Gordon). If you're having trouble with Gordon, read the boss guide down below. --End Battle 8-Gordon drops the sword, and Deanna picks it up. Before you have the chance to return to Cypress, you hear a voice telling you that you haven't won; you've already lost. The voice can't reveal it's true name. It informs Deanna and Mayfair that the Cypress expedition fell to Iom. Nick has been taken hostage. To rescue him, they must go to Portobello, then cross the sea to Iom. Off you go to camp. When you're done, Exit, and you'll be at Portobello. The Iom warriors spot you, and the only way to get a boat is to fight. ____________________ |BATTLE 9: PORTOBELLO| -------------------Battle Difficulty: 5/10 Enemies: Rat Fly (x2) Hell Sniper (x2) Priest (x2) Zombie (x2) Skeleton (x2) Brass Loader (x2) Pegasus Knight (x2) *Master Mage* Treasures: Steel Sword (Skeleton) Robin Arrow (Hell Sniper) Quick Ring (Chest, right) Sug. Level: 12 New arsenal of enemies, but nothing you can't handle. Watch out for the first Hell Sniper that comes at you (right above the stairs). It's stronger than the others; it has a Robin Arrow, not a Steel Arrow. The good thing is that you'll receive it once you kill him. After you clear the first set of stairs, you should notice that the bulk of the battle lies to the left... but there's a chest to the right. Send 1-3 people right (there are enemies) and the rest left. You might not want to get it (it's a Quick Ring), even though I advise that you do, but that's entirely your decision. The battle can get a little rough now. The Pegasus Knight (which give great Exp till level 14) are somewhat tough, and the brass loaders have a decent attack. The Master Mage is tricky; it has Blaze 3 and can cast it twice, so keep your HP above 15 all the time. Since there are two Priests in this battle, one will go ahead and attack you, and the other will stay with the Master Mage. Kill him first and then attack the Master Mage. --End Battle 9--

After the battle, the Mage confirms that Nick is indeed being held captive. He's at Algam Fort, which is "inpenetrable". Mayfair tells everyone to get into the boat; they're setting sail. At the dock, the Iom's forces still try to block you from taking a boat. Win this battle and you've got a ship. _________________________________ |BATTLE 10: THE DOCK AT PORTOBELLO| --------------------------------Battle Difficulty: 6/10 Enemies: Priest (x2) Zombie (x2) Skeleton (x3) Brass Loader (x2) Pegasus Knight (x3) Master Mage Hell Sniper (x2) Arch Knight Treasures: Power Spear (Arch Knight) Battle Axe (Chest, inside-bottom right) Running Pimento (Chest, inside-bottom left) Sug. Level: 13 Alrighty then... pretty straightforward, they're three waves of enemies. The first one is not a problem. Ram right through them. Now you must move on to the next wave, which is not a very good wave. There's a Priest (destroy it _now_), 3 Pegasus Knights, PLUS a Master Mage. Don't forget the chest on the inside bottom right, it contains a weapon to make Jaha more unstoppable (he's a monster!!). Space out your team like a checkerboard - every other space should they stand. this way, the Mage can only hit 1 person at a time. After you clear these enemies, it's smooth sailin'. Notice that the Arch Knight has TWO Power Spears - one for you, one for him. Rejoice. Don't ignore the chest that's tucked down in the bottom left. You'll want the juicy Running Pimento inside. Don't underestimate the Arch Knight, he has a powerful attack and a distance that covers 2 squares. Kill the Priest first, then the Brass Loader, and finally the Arch Knight. Or whatever combination suits you, just kill them all and you have a boat. --End Battle 10-You get the boat, but Mayfair senses that something is amiss. The boat ain't movin'. A voice in the distance tells you there's a reason it isn't. It's Randalf from Book 1! Sarah is also with him. They lost the battle at Algam fort. These two and Claude (HURRAY) escaped. Randalf tells you that they'll talk later; it's urgent that the Force gets off the ship. However, as the Force walks off, the bridge to the ship explodes and half the Force sail away. (Pretty convenient that the two people who have Egress are on seperate sides, eh? Now ya know why Natasha has it). Deanna and the Force sailed away. What's gonna happen?! _.*CHAPTER 2 ENDS*._ Save and continue.

_.*CHAPTER 3*._ No one can control the ship, only Natasha would be able to do that. May goes to the wheel to see if there's a way to stop it, but a Bishop appears on it. It teleports to the top of the ship and summons more monsters. _______________________________________ |BATTLE 11: ANOTHER BOOBY TRAP: THE SHIP| --------------------------------------Battle Difficulty: 4/10 Enemies: Pegasus Knight (x4) Rat Fly (x2) Master Mage Evil Pixy Bishop Treasures: Medical Herb (Bishop) Sug. Level: 14 Have fun with this level. There's no difficulty at all (maybe a LITTLE...) and there's great experience. I got Slade up to level 20 in this battle (heal heal heal heal etc.) and promoted him right after. Yay. You can't just kill the Bishop and win, unfortunately. Fortunately, you must kill all enemies, forcing you to gain xp. A paradox indeed. --End Battle 11-After the battle, look who shows up! CLAUDE! Rejoice! It's interesting how Mayfair says "You must be Claude" when he first flies in. She traveled with him the entire adventure in Book 1 and just realizes who it is. Then again, she was blind. OK then! -->EVENT: CLAUDE the BDBT has joined the Force. Claude tells you that you'll be landing in the port of Demis. You arrive at the Port (camp). You can buy some new weapons, but most are Promoted Only weapons. Too bad. You can wait, only 5 or 6 more levels. None for Slade, woohoo. You can get the Power Stick (unless May got it from the battle vs. Gordon) and the Battle Axe (unless Jaha got it from the chest in Battle 10). Exit when ready. You're in a field that leads to Algam Fort, but Mayfair warns you that the battle in unsteady. This is a VOLCANIC AREA. Why the hell do the Iom bastards pick a fight in a friggin' VOLCANIC AREA? Erhem... anyway, you battle. ____________________________ |BATTLE 12: THE VOLCANIC AREA| ---------------------------Battle Difficulty: 4/10 Enemies: Bow Rider (x2) Arch Knight (x2) Evil Pixy (x2) Worm Lizardman (x2) Bishop *Sorcerer* Treasures: Sug. Level: 17

This is fun. A lotta xp and you only get hurt a little. I did this battle a few times to get everyone to 17. Just maneuver past the holes and kill everything except the Sorcerer (unless you want to progress). Watch out for the Evil Pixies, they can attack a group of people at once and most likely twice in a row (one goes, then the other goes). When you've killed most of the enemies and must deal with the three at top, you don't have to worry about the Bishop. That is, unless it comes down. The Sorcerer stays a decent distance away. It has Freeze 2, so beware of that. Shouldn't be too hard to complete. --End Battle 12-After the battle, the group gathers around the Sorcerer. With it's final breaths, it creates an earthquake, creating a trench that you fall into. Back to Natasha and her group. They're hurrying toward Algam. You gotta climb the cliff. ____________________ |BATTLE 13: THE CLIFF| -------------------Battle Difficulty: 8/10 Enemies: Pegasus Knight (x2) Arch Knight (x2) Bishop Skeleton (x2) Master Mage Hell Sniper *Lizardman* Treasures: Power Ring (Hell Sniper) 500 g (Chest, bottom) Sug. Level: 14 Remember: Natasha dies, GAME OVER. Well, not game over, you go back to camp, but you get the idea... I, however, kept forgetting. This isn't easy. You only have 5 guys and they aren't exactly the strongest ones (well.. Luke's pretty strong). Don't worry about leveling up that much, you can do that next battle. Just go through the maze of ropes and stick together as a group (except when you've reached the bloody Master Mage... panic like never before and space out). It really sucks that Luke has awful awful MP, this is a situation where you really need it. I died in this battle; Everyone died except Luke. Try, try, try again. If you want, avoid half the battle by going directly up. Kill the Lizardman and you'll advance. --End Battle 13-A Gladiator comes from the village once you complete the battle. He's impressed that you defeated the entire troop. He's also grateful for saving his village; it would've been destroyed. His village help built the Algam Fort, and were going to be destroyed because they know the fort's weakness. Sarah wants the Gladiator to help. He's reluctant. Sarah tells him that they're the Cypress army, and he joins. -->EVENT: ROHDE the GLDT joins the Force. You rest at the village. Buy a Chrome Lance for Randalf and give his Power Spear to Dawn (if Apis has the other one, that is, and she hasn't

been promoted yet). Again, all these weapons (except Battle Axe and Power Stick) are Promoted-Only, so wait. Exit when ready. You climb down into the fort. Rohde tells you it's strong up front but weak at the top. If you attack from above, you can't lose. Sarah hears someone coming. You see a Lizardman and Bow Rider chatting. One thinks Warderer is inhumanly cruel. The other says Nick is going to be his next victim and sacrifice to Iom. You get noticed and the Lizardman sounds the alarm. _____________________ |BATTLE 14: ATOP ALGAM| --------------------Battle Difficulty: 5/10 Enemies: Arch Knight (x2) Bishop Evli Pixy Lizardman (x3) Bow Rider (x2) *Sorcerer* Treasures: Sug. Level: 15 Dammit!! Why can't I remember: Natasha dies, Game Over?? Oh well... Keep Natasha at full health at all times and never put her at the front line. Bow Riders will hunt her down. But anyway, this isn't a tough battle. Have the entire group move in a clockwise direction, killing all enemies. You'll land up in the middle, with a Sorcerer, Lizardman, and an Evil Pixy. Easy. Just beware of the Sorcerer's Freeze 2 and the Bowrider & Arch Knight up above. Chances are that they'll come down to you. Do what I did; rush directly toward the Sorcerer and kill it. Advance. --End Battle 14-The Sorcerer's last breath mentions Solo. He's the fort leader. Sarah wants to find him. In the Fort, you're completely (well... almost completely) blind. To get through Solo, unfortunately, you must get through the wave of enemies here. ________________________ |BATTLE 15: THE BLINDNESS| -----------------------Battle Difficulty: 9/10 Enemies: Lizardman (x4) Sorcerer (x2) Zombie (x3) Bow Rider (x3) Bishop (x2) *Deadly Born* Treasures: Demon Rod (Chest, left) Protect Ring (Chest, right) Sug. Level: 16 To begin with, only three enemies are shown on the map. But, that would make this battle silly and retarded. After a round or two, Zombies begin to pop up, making this battle even more retarded. These are the same Zombies from the Gordon battle, except they have Power Rings now.

Oh no. Take 'em out. Don't think it's all over, however, because this area IS infseted with Solo's Magic. Zombies aren't the only things that'll pop up. Send three people left. A Bow Rider and Zombie will pop up immediately. Send three people up and right. A Lizardman and Bishop will appear. See? This isn't a retarded and silly battle after all. Actually, it quickly transforms from an unbelievable easy battle to a rather tough one. I don't reccomend going left at all. There's only a Demon Rod. Remeber: They can see you, but you can't see them. A sorcerer, 2 zombies, a bow rider, and a lizardman will pop up if you go left. 2 Lizardmen, Bishop, and Bow Rider appear if you go up. Go up with ALL members. It's easier that way and the Demon Rod isn't very valuable (that is, of course, unless you give it to a Mage/Wizard, who can Use it and sap MP from an enemy). Next to the Deadly Born (the boss), a Bishop and Bow Rider will pop up. Just relieve yourself of all the anguish and take out the Deadly Born with your strongest characters (Randalf!!) --End Battle 15-Ugh... After you kill the Deadly Born, he's astonished that they've been defeated. Sarah agrees with me, this battle was tough. The Force must rush to the fields to catch up with Deanna. Back to Deanna's group. They're heading north in the underground caves they plunged to. They're heading to Algam Fort underground. They are stopped by Iom troops. KILL THEM ALL, LEAVE THEM IN A BLOODY MESS!! ...sorry. This Iom Empire is getting very repetitive. Nevertheless, you battle. _________________________ |BATTLE 16: THE FIREY HELL| ------------------------Battle Difficulty: 4/10 Enemies: Sorcerer Worm (x4) Evil Pixy (x2) Bishop Pegasus Knight (x3) Hawkman Treasures: Protect Staff (Bishop) Sug. Level: 18 Alrighty then. After a round, a piece of land is engulfed by the fire lake, cutting you off from the Hawkman. Otherwise, this is a very easy battle. The Pegasus Knights are weak, even with their Boost of power (Power Rings). Rampage through as usual. When you get closer to the Hawkman, the land breaks up again, forcing you to take only one path to him. Oh well. Just destroy all the enemies and you advance. --End Battle 16-You're in trouble. You've reached a dead end. And the Iom army is right behind you!! FIND AN EXIT!! All of a sudden, you see a small circle of light. Someone, with a familiar voice, drops a rope. He'll reveal himself when the time is right. When you reach the surface, You find Natasha's group. You rejoin. You're at camp now. Sarah is now a usable member for the force. Do what you need to (like bringing Randolf into the force) and Exit. You arrive at the fields where Nick was captured. You won't be ambushed this

time, thanks to Sarah. You're heading to Iom's Castle. A Hawkman goes to inform Solo and Barbara as the Zombie and his troops stall the Force. _______________________ |BATTLE 17: THE STALLING| ----------------------Battle Difficulty: 3/10 Enemies: Sorcerer Worm (x8) Deadly Born (x2) Hawkman (x2) Bow Rider Cleric *Ghoul* Treasures: Sug. Level: 18 Pathetic battle. 8 Worms, all give crappy exp. Just rush forward to the Ghoul at the top by swerving left then up (if you want to avoid 4 Worms and a Hawkman). The only pain is the Cleric - Heal 4 is bad enough alone, but it also has Attack, so it can beef up the Ghoul or Bow Rider it's next to. Plus it's defense isn't exactly low, so it'll take a few hits to bring him down. Then there's the easy Ghoul. He's poisonous, but weak. I destroyed him with Randalf/Chester in just a few hits. No problem. --End Battle 17-The Ghoul says that a "Ballon" will avenge their deaths... unfortunately, there is no Ballon, but Balloon, which you'll face in the next battle. It's a typo. You head to Camp. Do what you must and Exit. You see Barbara. She sees that they've defeated Solo's forces, and thinks that Solo's power is weakening. Solo is offended. He tempts Barbara to attack and they fight. After some attacks, Warderer ends their bickering. Hindel is with him. He asks Warderer about the results concerning the revival of King Emild. It was a success. However, Warderer states that there is a traitor among Iom ranks. Hindel asks who. He is about to state who when Barbara interrupts him and tells him that the Cypress Army has arrived. Warderer sends Solo into the fray while the rest go to the shrine. Mayfair looks to the back and assumes that it must be King Iom. Solo stops them and says that his Death Balloon will blow them to pieces. _______________ |BATTLE 18: SOLO| --------------Battle Difficulty: 5/10 Enemies: Sorcerer (x2) Deadly Born (x2) Hawkman (x2) Bow Rider (x2) Cleric Ghoul (x2) Cerberus Death Balloon (x2) *Solo* Treasures: Healing Rain (Chest, lower left) Critical Sword (Chest, Left)

Heat Axe (Chest, upper right, outside wall) 800 g (Chest, upper right, inside wall) Running Ring (Chest, upper left, outside wall) Halberd (Chest, upper left, inside wall) Black Ring (Cleric) HIGINS! See Secrets Section Sug. Level: ^3 I got my characters to 19/20, promoted them, and got them to around level 2-3 in this battle. Some didn't reach 20, especially magic users, so i didn't promote them. Anyway, one great thing about this battle is the abundancies of treasures. There's so many! Anyway, send 6 people left, 6 right (or send a bit more right, more enemies there). Once you progress, a voice warns you that the Death Balloon awaits just ahead. It's a mine - if you don't disturb it, you can pass by it. Solo wonders if this is the traitor of Iom. The voices disappear and an ugly Death Balloon appears. Ignore it from now, it can't hurt you from that far a distance. Once my group on the left reached it, another Balloon popped up to the left. The thing about these balloons is that they will do NOTHING if you leave them alone. However, their DEF is low and they give good xp. If you kill it, it explodes, hurting all nearby members of your force. Another balloon pops up in front of the Chest to the upper right. One more pops up in the top center. Note that if it does not die after a few rounds, it will explode itself. When you've killed them, move on to Solo. Kill the Cleric and all the other minions FIRST. Now it's just you and him. He's very fast so he might cast Bolt 2 quickly side by side, so try and heal in between and space and your characters that aren't attacking. His defense is pretty low so if you attack him constantly, he'll fall easily. --End Battle 18-Solo comes up to the Force and sees Deanna. He's surprised. Deanna speaks his first words ("Huh?") and Solo knows who the traitor is. They all leave but Mayfair stops Deanna with suspicion. Warderer and everyone else left without Solo. Cypress follows. _.*CHAPTER 3 ENDS*._ Save. _.*CHAPTER 4*._ Hindel and Barbara rush to get Nick out of the area before Cypress arrives. Warderer is waiting. Hindel tells Barbara to take Nick to the shrine while Hindel meets up with the army. Barbara refuses, she has orders from Warderer. She won't listen to Hindel. If Hindel started to act strangely, Barbara must kill him. Hindel doesn't know what to do, so he goes with Barbara to the shrine. Everyone else must stay and wade off the Cypress Army. Back to the Cypress Army, not too far off. Natasha is concerned about Deanna. Mayfair notices that Nick is being taken away. __________________ |BATTLE 19: THE WAY| -----------------Battle Difficulty: 5/10 Enemies: Cleric (x2)

Ghoul (x4) Cerberus (x2) Sorcerer Gargoyle (x2) Belial (x2) Golem (x4) Minotaur Treasures: Sug. Level: ^6 A basic battle. Kill all the enemies, they can provide enough exp to bring you up to a decent level (around 6, maybe 7, maybe higher) When you pass the lake and into the mountainous area, Golems will start to sprout up. More will come as you progress. Just rampage through, outdoor battles are always annoying because of time spent on just moving around, the terrain horribly slows you down. Just run through and kill all enemies. --End Battle 19-After the battle, Gyan comes and greets Mayfair. He knows a short cut, so the team can rest before they go out to save Nick. EVENT: GYAN the BSRK has joined the Force. Stock up on weapons, save, and exit. You reach a village that you must pass through to get to the shrine. It would be fatal if you were ambushed here. Of course, you are. The Iom troops must lure you to the dungeons, even if it costs them their lives. __________________ |BATTLE 20: THE ORB| -----------------Battle Difficulty: 7/10 Enemies: Cleric (x2) Cerberus (x2) Gargoyle Belial Golem (x3) Minotaur (x2) Brass Gunner Iom Statue *Demon Master* Treasures: Valkyrie (Chest, right) Buster Shot (Chest, left) Evil Axe (Minotaur) Sug. Level: ^6 This should be familiar if you've played other Shining Force games. See that big blue orb at the top? Get out of its way when it turns red, for it will fire a laser beam in an endless vertical range. It's horizontal range is 3, so it CAN be avoided. It'll warn you when it turns yellow. When it's red, it'll fire the next round. It damages around 14-17, so get ready to heal all that get hit. Enemies can be hit too, so it might work out to your advantage when it fires. You can avoid it by going into the inlets on the sides of the main path to the Statue. Don't worry, it's not necessary to kill it. Go after the Demon Master (but don't forget the two treasures on the sidethe Valkyrie and Buster Shot) and you're done. This isn't the best place to level up; you can do that next battle.

--End Battle 20-The Demon Master will mutter something about a ressurection...... ah well, off to camp. Save and Exit. Warderer is waiting at the shrine. Iom is getting impatient. Barbara and Hindel arrive with Nick, and so does the Cypress Army. Barbara says she'll handle this. ______________________ |BATTLE 21: THE BARBARA| ---------------------Battle Difficulty: 6/10 Enemies: Cleric Belial Minotaur (x2) Chimera (x2) Brass Gunner (x3) Demon Master Taros (x2) Dulahan (x2) *Barbara* Treasures: 10,000 g (Chest, right) RUSH! Dark Sword (Taros) Axe of Atlas (Barbara) Evil Claw (Chest, Upper right) Sug. Level: ^12 This is the raising battle. Get all your characters to at least ^12. Most importantly, look at the Gargoyle statue nearest to your starting position. Search it and you'll get Rush, the Samurai! -->EVENT: RUSH the SMRI has joined the Force Rush disappears in a puff of smoke, Egress if you want him in this battle or kill Barbara if you want him in the next. I put him in right away, I thought him to be very useful (much more than Eric, that is). Anyway, don't send half right and half left; send half of your force right, and the rest up the middle. The two minotaurs on the left will come to you. Be careful of the Demon Master that may come out from up top. If you want, send ALL of your members up (which I started to do after repeating this battle a few times). You will come into a melee before you know it. Heal, heal, heal - you're going to get attacked a lot, so You better've had Slade and Sarah at a high level by now. Luke can heal too, but with his MP, I just have him use Heal 3 in emergencies and have him attack. He is a very strong fighter. Barbara isn't a very tough boss, but she is very cheap. Refer to the boss guide for tips to defeat her. --End Battle 21-Barbara dies. Mayfair tells Deanna to go after Warderer. However, someone stops them. Iom troops stop you from behind. However, Ruce comes to the rescue! Mayfair identifies him as Scavenger... alrighty... Guardiana (or is it Gardiana? The spelling fluctuates, I don't even know anymore)'s troops are allies to Cypress, so they've come to help. Deanna and Mayfair go into the shrine. Save at camp, give the Axe of Atlas to a GLDT, and Exit. Mayfair and Deanna are exhausted from exploring the shrine. Mayfair can hear them up ahead in the next room. An eerie, familiar voice fills the room... it's Woldol!! His restless soul has come to avenge himself. If you're thinking, "Oh, Bloody Hell", you're thinking correct.

_______________________ |BATTLE 22: THE WOLGHOST| ----------------------Battle Difficulty: 8/10 Enemies: Demon Master Taros (x2) Assassin (x4) Dulahan (x4) Evil Bishop Wyvern Chimera *Death Woldol* Treasures: 6000 g (Chest, left) Evil Ring (Demon Master) Evil Lance (Chest, upper right) Light Sword (Death Woldol) Sug. Level: ^13 Alrighty then... This is tough, but not TOO tough. Too enemies have Bolt 2 - Death Woldol, with the Light Sword, and the Demon Master, with its Evil Ring. You'll receive both when the battle's over. Anywho, send 6 left and 6 right, and make a complete semi-circle to have both sides meet up at Death Woldol at the same time. Enemies will come to you, so be prepared. DON'T curve into the middle and then go up, it'll be a bloody mess. Everyone will group together and all the enemies at the top will attack you at once, which is not a good thing, especially with the Demon Master and Death Woldol in attacking distance. Both of them can hit a large number of people painfully with Bolt 2. The Assassins will group together and attack many people at a far distance. The Wyvern is just a generic ass. I had to use a Healing Rain for looping left and right and then meeting in the middle (below the stairs next to Death Woldol) and people still died. Go around and it won't be as tough. Refer to the Boss Guide to see how to kill Death Woldol. --End Battle 22-After yell, so in Death the battle, Death Woldol starts melting (Hrumph. Why doesn't he just "oh, what a world...")! Anyway, Mayfair tells you to enter the shrine, you go. Camp, first. Give Deanna the Light Sword (unless he killed Woldol), save, and Exit.

In the shrine, Warderer detects the traitor. It's Hindel(Y'all thought it was gonna be Deanna, didn't you??)! Warderer kicks him around and the Evil Bishop tells him that he must be rid of. Warderer tells him he must suffer first. Before that, though, they must sacrifice Nick. Mayfair interrupts him. Mayfair learns that Hindel was the traitor, and wonders why he helped Cypress (Remember all those voices you heard? That was Hindel). Deanna mumbles and starts stepping up. What's going on? You'll have to wait untitl you get rid of Warderer first. _______________________________ |BATTLE 23: THE FINAL BATTLE...?| ------------------------------Battle Difficulty: 4/10 Enemies: Executioner (x2) Skull Knight (x3) Sentinel

Assassin (x2) Wyvern Demon Master Evil Bishop *Warderer* Treasures: White Ring (Chest, upper right on trail) Sug. Level: ^15 Psh. Not hard. Use this battle to test out the beautifully powerful Light Sword. Quickly rid of the three guys in front of you. Send two guys left to kill the Executioner, four or five to QUICKLY dispose of the Demon Master and then the other Executioner. Heal up and meet up in the middle. Kill the Assassins and Skull Knight; Stay away from Warderer right now. Move some guys to the left and some right, just don't confront him yet. Clear all the guys there and the wyvern that comes down. Warderer and the Evil Bishop will be left. Send Claude (or anyone with a high movement range) to get the chest on the upper right of the trail that goes around the fire. You'll get the White Ring, something you should immediately equip on Deanna. Anyway, what do you do now? Egress and do the battle again and again and again until you're level 15 or higher for all (or most) characters. What next? Kill Warderer. Refer to the Boss Guide. --End Battle 23-Warderer disappears. He reappears next to Nick, lying on the sacrificial bed. Hindel, unmasked, strikes Warderer. While Hindel distracts Warderer, Nick escapes. Look! His hand is no longer stone. Hindel tells you that by defeating Warderer, his spells have been broken. Hindel tells him to go to his friends and take the Sword of Hajya (hurray a USE). That sword will nulify Iom's power. Nick confronts Deanna and says he looks just like Hindel. If you haven't guessed it yet (HUGE clue when Solo died), Deanna is Hindel's brother. Warderer sent Deanna into Cypress and he nearly got killed (fell off the cliff unconscious, taken in by Cypress). Meanwhile, Warderer levitates Hindel of the ground and tries to sacrifice him, but is too weak. With his last bits of strengths, he manages to throw him in. Warderer hops into the lava as well. Iom is summoned. ________________________________________ |BATTLE 24: THE FINAL BATTLE... SERIOUSLY| ---------------------------------------Battle Difficulty: 7/10 Enemies: Iom Doll (x4) Evil Bishop Iom (worm thingy) (x2) *Iom* Treasures: Healing Rain (Evil Bishop) Sug. Level: Any 5 enemies?? Pish-posh... Well, 5 tough enemies... well, make that 4 enemies and little bastard that will NEVER DIE (I am talking about, of course, the Evil Bishop...). The "Iom" series of enemies all have 100+ hp, but defense in the 30's, so it's not too difficult to kill them. Don't underestimate the tiny little Iom-worm things, they'll Venom Breath up to 5 members at once, doing around 30 damage per person. See those ugly blue things with a red eye? They're fairly easy to kill, but they repop. That means two things: 1. CRAP!! 2. Exp!! A paradox. I must've killed 30-40, but then I got bored. I gained many many levels, so I was all beefed up to take on Iom. I placed May and Natasha on

the spots where the Dolls regenerate (magic is useless..) and attacked. Refer to the Boss Guide. --End Battle 24-Iom wilts down and sinks into the lava. You can see Warderer lying (or floating?) there. Warderer hears someone calling him. Iom is takin him to Hades. Warderer melts to his skeleton and dives under. Everyone who died has now been revived. Nick says that Warderer and Iom are gone, but Hindel will not return. Deanna is speechless. He looks around for his brother. Nick tells him it's useless to search; Hindel is dead. Suddenly, the ground begins to shake. The Shrine is collapsing. Deanna doesn't want to leave without Hindel. Natasha tries to convince him to go. He's convinced and they leave. Back to Cypress castle; Natasha, Dawn, Jaha, and Eric are at their posts. Mayfair comes out, and everyone asks what will become of Deanna; is he leaving? Gyan and Nick are trying to convince him to stay. Gyan comes out, but looks glum. Nick and Deanna come out, and it is apparent that Deanna will leave. Nick gives up. Deanna begins to leave, but Mayfair stops him. She knows Natasha has something to say. Natasha says she's going with Deanna, no matter what. He nods. They go off and you see a little sequence with them together, going off in the distance. How cute. Thus Ends Book 2. Go back to the main screen. Delete your Book 2 file and start a new adventure. A new Book appears! It's The New Challenge! Choose it, name Deanna and Nick, choose a difficulty, and you're off.

BOOK 3 - THE NEW CHALLENGE &bk3 ----------------------------------[thanks to Whatley <whatley_4@yahoo.com> for item locations in this Book] Let me just first say that Chapter 3 is much tougher than its two predecessors. Be warned and don't worry that you die often. If you can't finish a battle, switch your team around with different people and see if it goes well. Also, there are MANY MANY Hidden items in the battles. I will thoroughly look through each battle to find every one. To see which members I have in my Force, go all the way at the top of the FAQ. The members in capitals are the members on my team. _.*Prologue*._ You see Nick, Jaha, Dawn, and Luke at their posts at Cypress Castle. Eric believes it's his lucky day. Nick's going to be crowned today. Luke complains that they're on duty, Eric blames it on Jaha and Luke, Jaha gets pissed and whacks Eric and Luke, and then Luke whacks Jaha and Eric. They all fight. Eric could just imagine what Natasha would say if she were here... They left their posts. How dispicable. They then see Natasha and Deanna arrive. Dawn brings them into the Castle. As the three guys return to their posts, an old woman arrives, apparantly for the

ceremony. Eric asks for her invitation. The old lady wasn't invited, but she SHOULD'VE been. She isn't allowed in. The old lady says she'll go, but attacks the trio with a spell. Her and her four followers head to the Castle, and on the way, CHU RAO gives Eric a kick (bwahaha). He reveals the name of the Old Lady - DAVA. They interrupt the ceremony and Dava complains that SHE should be crowned - all Nick did was defeat a "small" devil. Ken comes out and scolds Dava. a scruffy Gladiator stands up for her. Anri starts getting pissed. She calls back Ken, and Dava calls back her scruffy Gladiator, BULLDOR. Dava eventually casts a spell on Anri, and she disappears. Dava disappears with her three henchman as well. Dava says she'll let Nick be king if he can save Queen Anri. _.*Final Chapter*._ Nick and his crew left towards Dava's Mansion to rescue Anri. You arrive at a graveyard. Something pokes behind Luke, and he thinks it's Eric. Something pokes Eric and he tries to defend himself. He thinks Luke just pushed HIM. They turn around and see zzzzzzzzzombies! They run forward and a cloud zaps four gravestones, revealing more zombies. Note the new difficulty ratings. _______________________ |BATTLE 1: THE GRAVEYARD| ----------------------Battle Difficulty: 88/100 Enemies: Dava Pixy (x4) Dava Bat (x4) Dava Born (x4) Dava Zombie (x3 and up) *Dava Ghoul* Treasures: Mithril (see diagram) Medical Herb (see diagram) Running Pimento (Dava Bat) Venom Javelin (see diagram) Evil Ring (see diagram) Giant Knuckles (see diagram) Sug. Level: ^11 Let me first give a diagram to prevent confusion on the graves: _ _ _ _ _ _ | | |D| | | | | | | |E| <-- Fifth Row _ _ _ _ _ _ | | | | |x| | | | | | | <-- Fourth Row _ _ _ _ _ _ | | | | | | | | | | |C| <-- Third Row _ _ _ _ _ _ | | | | |B| | | | | | | <-- Second Row _ _ _ _ _ _ | | | | | | | | |A| | | <-- First Row YOUR STARTING POINT What the hell, might as well point out the locations of the items with this diagram.

A B C D E x

MITHRIL MEDICAL HERB VENOM JAVELIN EVIL RING GIANT KNUCKLES Zombie Regenerating Hole

That should make things easier. Now, then, back to the battle: Don't think this is it, you'll have to face four more enemies once all your characters move once. Doesn't seem TOO tough though, right? Well, just advance a little more. 6 more guys will pop up at the holes in the ground. Hmm.. Well, one more round later, 3 more pop up! Yes, this IS a lot of enemies. The solution? Be Very, Very careful and have Sarah. She has Aura, so she can heal a bunch of people at once, which you'll love to have right now. Note that at "x" in the diagram, a zombie will regenerate when you kill it. I highly suggest you put someone there. People WILL DIE in this battle, so don't worry if it happens to you. It's normal. I suggest using Blaze 3 against the Dava Borns (Skeletons); Your strongest characters will only be able to pull off 20 tops and most others will hit around 10. Blaze 3 can do around 15 and hit multiple people at the same time, making it vital to this battle. Try to kill the Ghoul quickly, or else the huge arsenal of enemies will eventually overcome you. Also note that a Dava Bat might appear at the location of the Giant Knuckles, so you'll have to kill it or wait till it moves if you want the Knuckles (you want the Knuckles). Whew... if you thought this battle was impossible, you're not going to survive the following ones at all. --End Battle 1-Dava now knows that you are just barely strong enough to defeat her zombies. But, now you have to kill her three followers. Enter the mansion. You come to a room where Dwarves, Centaurs, and a bunch of other creatures have passed out from being piss drunk. Two dwarves come to Mayfair and act friendly, and try to hit on her. She zaps them away. As the screen zooms to the top, you get a view of the enemies here. Ick. Chu Rao is at the top. He looks tired, and you battle. ___________________ |BATTLE 2: THE PARTY| ------------------NOTE: I'm setting coordinates from now on to easily find the position of items. Press B to get the cursor, go to the very bottom right of the screen. That'll be (0,0). Move the cursor UP one space. That'll be (0,1). NOW move it one space left. That's (1,1). Example: Teddy's Coat is (13,14). From the bottom right corner, go left 13 times, then up 14 times. That's where you search to find Teddy's Coat. Battle Difficulty: 65/100 Enemies: Groggy Dwarf (x4) Berserker Knight (x3) Dark Priest (x2) Dava Knight (x3) Necromancer (x2) Bow Master (x3) *Chu Rao* Treasures: Angel Wing (2, 2) (Passed out dwarf)

Healing Seed (19, 4) (the barrel) Earth Axe (Groggy Dwarf) Pegasus Wing (Dava Knight) Teddy's Coat (13, 14) (only Claude or Shriek can reach) Protect Milk (5, 15) (only Claude or Shriek can reach) Shut Cannon (19, 25) (Claude/Shriek only) (top-right barrel) Quick Chicken (8, 20) (table) Mystery Staff (2, 25) (spilled barrel) Cheerful Bread (14, 21) (table) Sug. Level: ^12 You don't fight all enemies at once. Only the ones that are colored (not black and white) are alive and kickin'. Watch out for the Dwarves! One got Nick confused, making him cast Bolt 3 on 9 members of my party. Yes, blegh. Then Deanna got confused and casted Bolt 3. Seriously. He killed 4 people. Luckily Natasha was alive and had 8 mp, so I Egressed and did the battle again. Take a lesson from this. If a Dwarf is near, kill it immediately. Also, I can reccomend mages for this battle (except for Natasha, make sure she is in every battle; she can EGRESS!) because of their awful defense. I DO reccomend Claude and Shriek, however. They have insanely pathetic defense, but they can get items that others cannot. Anyway, do NOT SPLIT YOUR GROUP UP. All as one. Move together like one big wave and don't send anyone off. You're risking the chance of getting hit with a Necromancer's Freeze 3, but it can be quickly restored with Aura. You'll survive a lot more when you stick together. I didn't find this battle at all tough, of course, the second time around. The first time was a fluke. Anyway, watch out when you get to the top. There are TWO Dark Priests, meaning they can both heal 30 hp to their ally. That's not good. The Berserker Knights have a pretty good strength, as well as the Bow Masters. Be careful of those guys. When you reach Chu Rao, don't think he's just a fighter. He has been drinking, you know. He has his MP-less fire attack where he spews fire out. It has the range of Blaze spells and does around 20-25 HP. See the Boss Guide for more info. -- End Battle 2-You enter the next room. Four woman try to tempt Gyan (notice his costume? Well, if you got Teddy's Coat, you'll see an interesting difference). Nick falls through as well. The women take both of them away while Mayfair is left in shock. She follows, and they are brought up to a woman named Kisaragi. She mentions THAT. Gyan asks Nick if he wants to try THAT. I said yes (I'm a guy! Of course I'd say yes!). Kisaragi tells Gyan to take her belt off. Gyan stutters, saying that her KIMONO (dress) will be... well... Kisaragi doesn't mind. She wants Gyan to see her R E A L style. Gyan takes it off and gives a holler. Kisaragi steps back and reveals her true self, an even skankier woman. You fight. _________________________ |BATTLE 3: TEMPTATION DOJO| ------------------------Battle Difficulty: 75/100 Enemies: Satsuki (x6) Mutsuki (x6) Uzuki (x2) Komainu (x2) Yayoi *Kisaragi*

Treasures: Quick Ring (1, 12) (the statue on the left) Murasana (6, 6) (The stone thing) Counter Sword (20, 6) (Western-most tree) Antidote (11, 7) (bush) Running Ring (8, 15) (tree) Kamikaze Axe (23, 20) (Wall at end of narrow path) Murasame (12, 27) (Ninja Equipment) Healing Seed (10, 27) (pot) Sug. Level: ^14 Some nice Oriental Music in this battle. Watch out, Nick is all alone in the beginning of the battle. Try to get him back to the group ASAP. Anywho, these little women are VERY tough. The Mutsuki that was closest to your group (right below Nick) came down and attacked Sarah twice and killed her (second attack). You must POUNCE on them right when they move. Send everyone left, more enemies are there. Note that after one round (everyone moves once), 4 ninja women jump out from the pond. Satsuki's attacks are VERY annoying; they cause Slow, lowering your DEF and AGI. Luckily, Mutsukis have low defense, so they easily fall in two or three hits. A few rounds later, take a gander at the two statues near the entrance (where you got the Quick Ring). they become alive. These are just black Cerberi (if that's the correct plural form). Freeze is very effective against them. A couple rounds later, 4 more fall from the sky, 2 at the far right, 2 close to you. You get 2 more Musukis, one more Satsuki, and a new enemy, Yayoi. Yayoi has Katon 2/Blaze 3, something to watch out for. Her defense sucks, so she can easily fall in two or three hits. An Uzuki (ugh) will fall one round later. When you've cleared the enemies in the main, central area, proceed left and loop up and right. Refer to the Boss Guide to see how to kill Kisaragi. --End Battle 3-Kisaragi escapes through a hidden door at the top of the shrine-dojo. You follow. You see Bulldor, and his men are buildin' something. Bulldor sees you, and is frustrated that they aren't finished. He knocks his two men over, spilling paint. They quickly build a wall so you can't reach him directly. _________________________ |BATTLE 4: THE CONSRUCTION| ------------------------Battle Difficulty: 78/100 Enemies: Goblin Pupil (x5) Lich (x2) Metal Gunner (x2) White Dragon (x2) Dark Paladin (x4) Arch Bishop (x2) King Chimera (x2) *Bulldor* Treasures: Work Glove (4, 16) (Crate) Angel Wing (10, 2) (Chest) Chrome Lance (10, 21) (Crate) Work Glove (7, 16) (Bucket in Blue Paint) Kizer (Kaiser) Knuckle (14, 16) (Bucket in Red Paint) Healing Rain (Arch Bishop) Mithril (20, 25) (Chest, upper left) Power Ring (1, 23) (Chest, upper right) Chirrup Hammer (9, 21) (Crate, in narrow path to Bulldor)

Sug. Level: ^14 Don't worry about reading the sign in front of you. It just says that the work is Under Construction... I can already predict what that means, and I hope you do to. Some pretty uplifting music here, too. Much better then the monotonous tune you'd heard battle after battle in the previous two books. The Goblin Pupil's attack music is the best. Very.... well... good. Anyway, when you kill the first few guys (the 3 Goblin Pupils) Bulldor has his men make more walls. I sent four guys left and the rest of the part right. When you make it to the central area (with the paint), beware the Lich. It has powerful attack magic and when it physically attacks, it can deplete you of a little MP. The Dark Paladins have a high DEF; it'll take a few hits to bring 'em down. It can also cause Silence when it attacks you. From the spilled paint, go up. Don't group together, the Lich will come down and cast Bolt, which can get very ugly. You don't want all your guys to get caught into that narrow space leading to Bulldor. The Metal Gunners will have you surrounded, the King Chimera will come and attack you in the air, as well as the annoying White Dragon. The White Dragon counters a lot, dodges a lot, and does a second attack often. I hate it. The King Chimera can spew fire, doing around 30 hp. Finally, you'll get to Bulldor. See the Boss Guide if you can't kill him. --End Battle 4-Bulldor opens the door leading to Dava. You get into a room with no one there. Dava laughs. Your shadows appear, long and shadowy. You must defeat your dark side. She lets you choose the difficulty. I chose hard. You see Gyan attack his shadow. He wins. As does Mayfair. Nick fights his in the battle. ___________________________ |BATTLE 5: THE SHADOW BATTLE| --------------------------Battle Difficulty: 30/100 Enemies: Shadows of those in your party *Nick* Treasures: Antidote (16, 22) (barrel) Iris Blade (11, 28) (bookshelf ALL the way up top) Protect Ring (10, 9) (Shelf surrounded by piles of books) Black Ring (6, 22) (Table) White Ring (4, 17) (Pot on table) Healing Seed (6, 13) (barrel) Pegasus Wing (3, 10) (Wall) Sug. Level: ^14 You don't want to do this battle more than once. Egress right away when you get here. Remove ALL WEAPONS AND RINGS when you're in camp. Exit and go back to the battle. You'll notice the shadows are significantly weaker - they're your shadows, so they'll do what you do and be weaponless! But that doesn't make them extremely easy to beat. They'll go full force on spells, so you could be facing Bolt 4's and Freeze 3's. Watch out for that. Oh, and don't forget, like I did, to re-equip everyone at the beginning of the battle. The Shadows won't mimic that. You only get 1 xp for hitting or killing a shadow, so don't expect to level most of your guys. If you don't bring any magic users, this will be a VERY easy battle. Hell, if you only bring Nick, all you

have to worry about is 1 Shadow Nick. However, it COULD cast Bolt 4 (if Your Nick is lv 20 or higher) but he'll be so ridiculously weak you could end the battle in mere seconds. You COULD get SOME xp by hitting Shadow-Deanna or Shadow-Nick, but that's about it. --End Battle 5-Dava appears on the ball in the middle of the room. She teleports everyone to what seems like a huge, falling platform and begins the battle by casting the Dava Laser. ________________________ |BATTLE 6: THE CONCLUSION| -----------------------Battle Difficulty: 95/100 Enemies: Wonder Mush (x12) Bulldor Kisaragi Chu Rao *Dava* Treasures: None Sug. Level: ^20 As stated, she'll begin the battle by casting Dava Laser on everyone. It's unavoidable and takes off around 15 hp. A round later, she says she'll make you very happy and summons 5 wonder mush. NOTE: This is a WILD hunch, but I *THINK* Sega was implying something.. Anyway, 3 more appear a round later. Not too hard to kill them. Dava will do nothing but her laser every 3rd round or so, so stay clear of her target area. The Wonder Mush, after a round, will confuse those 2 or less spaces adjacent to it. That's bad. Kill a Mush before it can go again or stay at least three spaces away from it. More will come as you defeat more. I did this battle numerous times. It's easy to kill the Mush, Dava can't hurt you if you're to the side, and I needed to prepare for the next Chapter. I reccomend having these people in your party and raising ALL of them to level 20 with this battle: After a few more rounds or if you get TOO close to Dava, more enemies - Bulldor, Kisaragi, Chu Rao, and another Wonder Mush come. Yes, it gets ugly then. They have the same stats as before, so killing Chu Rao is still easy. Luckily, they're well spaced out, so it's easy to kill them. Go after one, the other, then another. It'll be easier being at level 20, so don't freak out too much. I suggest looking at my Boss Guide for more info. --End Battle 6-You get teleported back to the other room. Jaha, Eric, and Luke are bashing Dava around. They want Anri. She cries for help from Gyan. He looks around and everyone gets suspicious. They surround him and Anri comes from the back. She says this whole thing was a test to see if he was the right person to be a king. Every King of Cypress followed the same routine. Mayfair's pissed that he deceived her and runs after him. At Cypress Castle, Nick is crowned. Dava says a few words and rains some star-firework things. Watch the credits and all the characters bowing. Thus ends Chapter 3. Back to the main screen. If you got the Museum Ticket in Chapter 2, you can advance to the next Chapter, the Museum. Delete your Chapter 3 save file and create a new file. Choose THE MUSEUM. Choose names for Nick

and Deanna. Choose the difficulty.

BOOK 4: THE MUSEUM &bk4 --------------------------_.*Bonus Chapter*._ The crew's at a Museum in Cypress. All the statues come to life and you must face EVERY MAJOR BOSS IN SHINING FORCE CD. ____________________ |BATTLE 1: THE MUSEUM| -------------------Battle Difficulty: 150/100 Enemies: Barbara Solo Death Woldol Frabell Chu Rao Bulldor Warderer Kisaragi Bazoo Evil Monster Geppel Dantom Woldol (monster) Dava Gordon Iom Worm (x2) Iom Treasures: None Sug. Level: any No camp here. Egressing will just restart the battle. First send everyone left. Kill Dantom and Frabell. And... well... that's as far as I went before Nick died. I found a very good strategy for this battle, it can be found here: http://www.geocities.com/TimesSquare/Alley/8191/Advent4.html No point retyping it if it's already there, plus I don't know the guy's e-mail who wrote it, so all I can pretty much do is link. If that strategy doesn't work, I don't know what will. Good luck! --End Battle 1-Give yourself a pat on the back (if possible), you've finished one of the most difficult battles in Shining Force history. Watch the ending, you're DONE!

----------------------------------------4. Classes and Promotions &pro -----------------------------------------

You can begin Promoting people when they reach level 10, but I recommend waiting until everyone is level 20. When you promote at level 20, you'll still go to level 1 promoted, so you'll have the strength but you're at a low level. For example, you'll be at a point where you should be 10 promoted (if you promoted at level 10). However, you're only level 1 promoted, so you'll gain a lot of experience until you reach the normal level you should be at, but you'll be a lot stronger. Confused? reread it. You'll understand it when it happens. Just do it. Of course, you don't HAVE to, but if you want more power at a lower level, promote at level 20 (it's the highest you can go before promoting). Let me use an example: The Evil Pixy is an enemy that you're supposed to be facing if you're ^7 - ^9 (promoted 7 to promoted 9 range). If you haven't promoted yet, you'd be around level 18, 19, or 20, receiving little experience from them. However, when you promote, you'll be back to level 1 - you'll be receiving a LOT of experience even for just an attack because you're only level 1. You'd have the stats of a character at level 8 or 9 promoted, but you're only level 1, so all kills are going to be 49 xp (and you were recently receiving 1 xp when you were at level 18-19). See? Much better! Never know what the letter abbreviations mean? Well here's a class guide! If an abbreviation under class has a ^, that means it's the promoted form of the former. a + AFTER the name means it's Book 2. ++ means Book 1 AND Book 2. ___________________________________________________________________________ / CLASS | ABBREVIATION FOR... | WHO? \ ---------------------------------------------------------------------------| ACHR | Archer | Shade, Chester+ | | BDMN | Birdman | Claude++ and Shriek | | ^BDBT | Bird Battler | Claude++ and Shriek | | ^BRSK | Berserker | Gyan++ | | BST | Beast | Gyan++ | | ^BWNT | Bow Knight | Stock, Graham+ | | ^GLDT | Gladiator | Ruce, Gates, Jaha+, Rohde+ | | ^HERO | Hero | Nick, Deanna+ | | KNTE | Knight | Apis, Randalf++, Kashing, Dawn+, Eric+ | | MAGE | Mage | Wendy, Yeesha, Natasha+, May+ | | MCRT | Magic Creature | Domingo and Amigo | | MNK | Monk | Cray, Sig, Luke+ | | ^MMNK | Master Monk | Cray, Sig, Luke+ | | ^PLDN | Paladin | Apis, Randalf++, Kashing, Dawn+, Eric+ | | PRNC | Prince | Nick+ | | PRST | Priest | Mayfair, Slade+ | | RNGR | Ranger | Stock, Graham+ | | SDMN | Swordsman | Nick, Deanna+ | | SMRI | Samurai | Rush+ | | SNB | Shinobi | Higins+ | | ^SNIP | Sniper | Shade, Chester+ | | ^VICR | Vicar | Mayfair, Slade+, Sarah+ | | WARR | Warrior | Ruce, Jaha+ | | ^WIZ | Wizard | Wendy, Yeesha, May+, Natasha+ | --------------------------------------------------------------------------Here's a little guide to promotions for each character. 1P is the class before Promotion, 2P is the Promoted Class Costume is what the character looks like on the Battle map

Attack Description is what the character looks like when he/she attacks now that they've been promoted. Note that the COSTUME on the battle map isn't always what the character looks like when they attack. BOOK 1 -----__________________________________________________________________________ / CHARACTER | 1P | 2P | COSTUME | ATTACK DESCRIPTION \ -------------------------------------------------------------------------| Apis | KNTE | PLDN | Helmet & red armor | Charges forward | | Claude | BDMN | BDBT | Heavily armored,shield| Flying spear maneuver | | Cray | MNK | MMNK | Green robe, twistband | Right-handed punch | | Gyan | BST | BRSK | Heavy gold armor | Spin around flying kick| | Kashing | KNTE | PLDN | Gold armor | Same as Apis | | Mayfair | PRST | VICR | Lighter-colored robe | Smacks with Rod | | Nick | SDMN | HERO | Blue armor, shield | Slices down | | Ruce | WARR | GLDT | Blue helm,green outfit| Jumps up and attacks | | Shade | ACHR | SNIP | Blue outfit, big bow | not much of a change | | Sig | MNK | MMNK | Gold/Blue robe | Right-handed punch | | Stock | RNGR | BWNT | Heavy blue clothes | ...fires shots | | Wendy | MAGE | WIZ | Blue Robe, Tiara, Rod | Hits w/ rod | | Yeesha | MAGE | WIZ | Green/Gold Robe, Tiara| Same as Wendy | -------------------------------------------------------------------------BOOK 2 -----__________________________________________________________________________ / CHARACTER | 1P | 2P | COSTUME | ATTACK DESCRIPTION \ -------------------------------------------------------------------------| Chester | ACHR | SNIP | Gold/white clothes | Fires huge crossbow | | Dawn | KNTE | PLDN | White armor | Lunges forward | | Deanna | SDMN | HERO | Blue armor, red cape | Slices down | | Eric | KNTE | PLDN | Full gold/red armor | Same as Dawn | | Graham | RNGR | BWNT | Big Blue armor | Fires a shot. | | Jaha | WARR | GLDT | Baron-ish, blue armor | Tiny, but smacks w/ axe| | Luke | MNK | MMNK | Blue clothing | Twirls stick and slash | | May | MAGE | WIZ | Blue shrouded cape | Up above head,then down| | Natasha | MAGE | WIZ | Pinkish robe, sceptre | Same as May | | Slade | PRST | VICR | White hood/cape, robe | Whacks with rod | -------------------------------------------------------------------------Those who are promoted/have unique classes (Domingo/Amigo) don't need to be on this guide, it's just a chart for comparison of the original class. ----------------------------------------5. Items and Weapons &ite ----------------------------------------Refer to the walkthrough to see more specifically how to obtain the item. 5a. USUABLE ITEMS - &use NOTE: Never sell Running Pimentos. They are awesome. Battle #'s with a * are Book 2. NOTE: You can't buy some weapons. How'd I get the buy price, then? Well, when you sell a weapon/item, you receive 75% of its original formula.

I figured out the buy prices that way. _____________________________________________________________________ ITEM NAME | DESC. | WHERE | BUY? | SELL \ --------------------------------------------------------------------| Antidote | Cures Poison | Anywhere | 20 | 15 | | Angel Wing | Same as Egress | Anywhere | 40 | 30 | | Cheerful Bread | Raises HP 4-6 | Battle 4,8,5* | 500 | 375 | | Healing Rain | Everyone Full HP| Battle 13 | 20000 | 15000 | | Healing Seed | Heals more HP | Anywhere | 200 | 150 | | Medical Herb | Heals some HP | Anywhere | 10 | 7 | | Powerful Wine | Raises STR 2-4 | Battle 4,7,4* | 500 | 375 | | Protect Milk | Raises DEF 2-4 | Battle 3,7,4* | 500 | 375 | | Quick Chicken | Raises AGI 2-4 | Battle 3,5* | 500 | 375 | | Running Pimento| Raises MOV 1-2 | Battle 5 | 1500 | 1125 | ---------------------------------------------------------------------/ Note: In Book 3, Mithrils and Pegasus Wings have NO USE WHATSOEVER. 5b. WEAPONS - &wea Since so few items have uses other than their attack, it's noted outside the chart. EVIL!! Items are Evil; they curse you, making you unable to attack sometimes. BOOK 1 -----_____________________________________________ / WEAPON NAME | POW | BUY | SELL \ --------------------------------------------| SWORDS | | Wooden Sword | +3 | 60 | 45 | | Short Sword | +5 | 100 | 75 | | Middle Sword | +8 | 180 | 135 | | Steel Sword | +16 | 680 | 510 | | Broad Sword | +21 | 1200 | 900 | | Critical Sword | +26 | 4000 | 3000 | | Dark Sword | +35 | 15000 | 11250 | EVIL!! DESOUL | Sword of Hajya | +41 | can't | can't | | | | SPEARS/LANCES | | Wooden Stick | +4 | 50 | 37 | | Spear | +6 | 120 | 90 | | Bronze Lance | +9 | 250 | 187 | | Steel Lance | +13 | 400 | 300 | | Power Spear | +18 | 780 | 585 | | Chrome Lance | +22 | 1500 | 1125 | | Halberd | +24 | 5500 | 4125 | | Valkyrie | +28 | 8500 | 6375 | | | | GLOVES | | Leather Glove | +5 | 180 | 135 | | Power Glove | +10 | 500 | 375 | | Battle Glove | +15 | 1200 | 900 | | Iron Claw | +20 | 4500 | 3375 | | |

| | | | | | | | | | | | | | | | | | | | | | | | | | | |

STAFFS/RODS Wooden Staff Bronze Rod Power Stick Flail Protect Staff Holy Staff Demon Rod AXES Club Short Axe Hand Axe Middle Axe Battle Axe Heat Axe Great Axe Axe of Atlas Evil Axe

| | | | | | | | | | | | | | | |

+4 +6 +9 +15 +16 +20 +30 +3 +6 +9 +14 +20 +25 +28 +30 +34

| | | | | | | | | | | | | | | |

40 140 600 1400 3200 7800 12000 40 120 200 380 800 1600 5000 9000 14000

| | | | | | |

30 105 450 1050 2400 5850 9000

| 30 | 90 | 150 | 285 | 600 | 1200 | 3750 | 6750 | 10500

ARROWS Wooden Arrow | +3 | 60 | 45 Iron Arrow | +6 | 110 | 82 Steel Arrow | +11 | 300 | 225 Robin's Arrow | +16 | 700 | 525 Assault Shell | +19 | 2200 | 1650 Great Shot | +23 | 5500 | 4125 Buster Shot | +26 | 9500 | 7125 ---------------------------------------------

| | | | | | | | | | | | | | | | | | | | | | | | | | | |

DEF +2 EVIL!! Absorbs MP on usage

BLAZE 2 BLAZE 3 EVIL!!

[thanks to Schilliger Heinrich <schilliger@swissonline.ch> for sending info on weapons I forgot to add into the list] BOOK 2 -----Items in CAPITALS are for Promoted classes Only. _____________________________________________ / WEAPON NAME | POW | BUY | SELL \ --------------------------------------------| SWORDS | | Short Sword | +5 | 100 | 75 | | Middle Sword | +8 | 180 | 135 | | Long Sword | +12 | 350 | 262 | | Steel Sword | +16 | 680 | 510 | | BROAD SWORD | +21 | 1200 | 900 | | CRITICAL SWORD | +26 | 4000 | 3000 | | SAMURAI SWORD | +28 | 6000 | 4500 | | LIGHT SWORD | +33 | 10000 | 7500 | | SWORD OF HAJYA | +33 | can't | can't | | DARK SWORD | +35 | 15000 | 11250 | | | | SPEARS/LANCES | | Spear | +6 | 120 | 90 | | Bronze Lance | +9 | 250 | 187 | | Steel Lance | +13 | 400 | 300 | | Power Spear | +18 | 780 | 585 | | CHROME LANCE | +22 | 1500 | 1125 |

RUSH ONLY BOLT 2 NICK ONLY EVIL!! DESOUL

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

4125 | 6375 | 10500 | EVIL!! | GLOVES | Leather Glove | +5 | 180 | 135 | Power Glove | +10 | 500 | 375 | BATTLE GLOVE | +14 | 1200 | 900 | IRON CLAW | +18 | 4500 | 3375 | EVIL CLAW | +30 | 12000 | 9000 | EVIL!! | STAFFS/RODS | Wooden Staff | +3 | 45 | 45 | Bronze Rod | +6 | 140 | 105 | Iron Rod | +9 | 240 | 180 | Power Stick | +12 | 600 | 450 | FLAIL | +16 | 1400 | 1050 | PROTECT STAFF | +20 | 3200 | 2400 | DEF +2 HOLY STAFF | +24 | 7800 | 5850 | HP Regen DEMON ROD | +30 | 12000 | 9000 | EVIL!! | AXES | Short Axe | +6 | 120 | 90 | Hand Axe | +9 | 200 | 150 | Middle Axe | +14 | 380 | 285 | Battle Axe | +20 | 800 | 600 | HEAT AXE | +25 | 1600 | 1200 | BLAZE 2 GREAT AXE | +28 | 5000 | 3750 | AXE OF ATLAS | +30 | 9000 | 6750 | BLAZE 3 EVIL AXE | +34 | 14000 | 10500 | EVIL!! | ARROWS | Iron Arrow | +8 | 110 | 82 | Steel Arrow | +11 | 300 | 225 | Robin's Arrow | +15 | 700 | 525 | ASSAULT SHELL | +19 | 2200 | 1650 | GREAT SHOT | +23 | 5500 | 4125 | BUSTER SHOT | +26 | 9500 | 7125 | ---------------------------------------------

HALBERD VALKYRIE EVIL LANCE

| +24 | 5500 | | +28 | 8500 | | +35 | 14000 |

BOOK 3* ------_____________________________________________ / WEAPON NAME | POW | BUY | SELL \ --------------------------------------------| SWORDS | | Buster Sword | +25 | 11000 | 8250 | | Counter Sword | +30 | 14800 | 11100 | Raises Counter rate | Iris Blade | +34 | | 11625 | MOV=0 | | | SPEARS/LANCES | | Javelin | +24 | 9200 | 6900 | | Chrome Lance | +29 | 12000 | 9000 | | Venom Javelin | +35 | 14200 | 10650 | | | | GLOVES | | Work Glove | +5 | 50 | 37 |

| | | | | | | | | | | | | | | | | | | | |

3900 | 5700 | MUDDLE on use 10425 | AGI=0 | STAFFS/RODS | Great Rod | +19 | 8200 | 6150 | Mystery Staff | +24 | 11200 | 8400 | MP REGEN | AXES | Chirrup Hummer | +19 | 100 | 75 | Large Axe | +27 | 9400 | 7050 | Earth Axe | +32 | 13100 | 9825 | MOV +1 Kamikaze Axe | +41 | 14500 | 10875 | DEF=0, Appropriately named. | ARROWS | Hyper Cannon | +23 | 9900 | 7425 | Shut Cannon | +28 | 12800 | 9600 | | NINJA SWORDS | Murasana | ? | 15000 | 11250 | Murasame | ? | 15000 | 11250 | ---------------------------------------------

Misty Knuckles | +13 | 5200 | Giant Knuckles | +17 | 7600 | Kizer Knuckle | +25 | 13900 |

*Book 3 doesn't only have kick ass names for weapons, but also kick ass looking weapons and kick ass strength. 5c. Rings - &rig Rings are a secondary piece of equipment. You can equip a ring AND a weapon. There's only one of each per Book, so make good use. You'll see that some rings have a spell listed for what they do. If you USE the item during battle, that's the spell that will be casted. ____________________________________________________________ RINGS \ -----------------------------------------------------------| NAME | WHAT IT DOES | BUY PRICE | SELL PRICE | | Black Ring | POW +10, BLAZE 2 | 8500 | 6375 | EVIL!!WIZ ONLY | Evil Ring | POW +10, BOLT 2 | 9500 | 7125 | EVIL!!WIZ ONLY | Power Ring | POW +5, ATTACK 1 | 10000 | 7500 | | Protect Ring | DEF +5, BOOST 1 | 10000 | 7500 | | Running Ring | MOV +2 | 10000 | 7500 | | Quick Ring | AGI +5, EGRESS | 12000 | 9000 | | White Ring | DEF +10, AURA 2 | 10000 | 7500 | HERO, VICR -----------------------------------------------------------/ ----------------------------------------6. Spells &spl ----------------------------------------6a. WHEN YOU GET 'EM - &who Key: SPELL column - the spell's name lv. 1 column - the level the character must be at to learn Level 1 of that spell Same goes for lv. 2 (2nd level of spell), lv. 3 (3rd) and lv. 4 (4th)

N/A fill-in - Either there isn't that high a level of the spell OR I didn't get that far yet (which is probably the case) Need an example? SIG will learn HEAL 2 when he gets to lvl 3. Not that hard. Since I didn't promote my characters until 20, I'm 10 levels behind (Cray gets HELL at 3 promoted... but i have him at 13) Promoted levels are noted with a star. Book 1 Characters: SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4 ------------------------------------HEAL | 1 | 3 | 18 | ------------------------------------DETOX | 6 | 16 | | ------------------------------------DSPL | 10 | | | ------------------------------------HELL | 15 | ^12 | ^16 | BLAZE | 1 | 8 | 19 | ^20 ------------------------------------FREEZE| 4 | 15 | ^13 | ------------------------------------SLEEP | 12 | | | ------------------------------------ATTACK| ^17 | | | EGRESS| 1 | | | ------------------------------------BOLT | 16 | ^10 | ^15 | HEAL | 1 | 4 | 17 | ^17 ------------------------------------MUDDLE| 7 | ^12 | | ------------------------------------BOOST | 10 | ^11 | | ------------------------------------HELL | 13 | ^14 | ^20 |

SIG

WENDY

NICK*

CRAY

HEAL | 5 | 5 | 12 | ^11 -----------------------------------MUDDLE| 5 | | | MAYFAIR -----------------------------------HELL | 8 | 14 | ^14 | ^18 -----------------------------------AURA | 16 | 19 | ^16 | ^20 BLAZE | 10 | 10 | 13 | -----------------------------------SLOW | 10 | 10 | | ------------------------------------

YEESHA

BOLT | 16 | ^12 | ^17 | ^20 -----------------------------------DESOUL| 19 | ^15 | | BLAZE | ^3 | ^3 | ^3 | -----------------------------------FREEZE| ^3 | ^3 | ^3 | ^20 DOMINGO -----------------------------------BOLT | ^6 | ^12 | ^17 | -----------------------------------DESOUL| ^9 | ^15 | | AURA | ^5 | ^5 | ^9 | ^17 -----------------------------------HELL | ^5 | ^5 | ^15 | ^20 -----------------------------------BOOST | ^5 | ^12 | | -----------------------------------DSPL | ^6 | | |

AMIGO

*I promoted Nick at level 17... whoops.... if you promoted him at 20, subtract 3 every time you see a ^ level (he gets Bolt 2 at ^7 when promoted at 20) [thanks to Schilliger Heinrich <schilliger@swissonline.ch> for updating this list and completing the missing links]

Book 2 Characters: SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4 --------------------------------------DEANNA EGRESS | 1 | | | -------------------------------------BOLT | 16 | 20 | ^15 | ^20 EGRESS | 1 | | | -------------------------------------BLAZE | 1 | 8 | 17 | -------------------------------------FREEZE | 4 | 13 | ^12 | -------------------------------------ATTACK | ^16 | | | HEAL | 1 | 3 | 17 | ^15 -------------------------------------DETOX | 6 | ^12 | | -------------------------------------SLEEP | 10 | | | -------------------------------------DSPL | 13 | | | HEAL | 2 | 2 | 18 | ^17

NATASHA

LUKE

SLADE

-------------------------------------MUDDLE | 7 | 15 | | -------------------------------------BOOST | 10 | ^11 | | -------------------------------------HELL | 12 | ^14 | ^20 | FREEZE | 8 | 8 | 12 | -------------------------------------SLOW | 8 | 9 | | -------------------------------------BOLT | 15 | 20 | ^15 | -------------------------------------DESOUL | 18 | ^13 | | HEAL | ^5 | ^5 | ^5 | ^12 -------------------------------------MUDDLE | ^5 | ^8 | | -------------------------------------HELL | ^5 | ^5 | ^14 | ^18 -------------------------------------AURA | ^6 | ^10 | ^16 | ^20 KATON | ^7 | ^17 | | -------------------------------------RAIJIN | ^11 | ^15 | | EGRESS | ^12 | | | -------------------------------------BOLT | ^12 | ^12 | ^15 |

MAY

SARAH

HIGINS

NICK

BOOK 3: Don't worry. Staying alive is more important and there are TOO MANY spell casters.

6b. SPELL DESCRIPTIONS - &wha Here's a little reference guide to some stuff here: Areas - different spells have different extents to where they may be casted. Here's is something you may see: [ ] [ ][x][ ] [ ] This is the setup for Heal 1. The caster is at x, and the possible places where you can use the spell lie in the four adjacent squares. This isn't the only setup, though, some spells have a higher/lower range, as i'll show here (as a shortcut-reference thing in the table of spells). When you see something like AR-1 in the AREA column, That means it only covers one square. Look at the upcoming chart to see what i mean

plus other possibilites. That's only the area. When you cast a spell, sometimes you will see that you can affect not just one enemy, but multiple enemies/multiple allies (support spells). Each spell has it's own effect range. For example, when you cast Blaze 2, you'll see that the main target will be selected, and it'll look a little like the diagram above (for Heal 1, except x is the main target and adjacent squares are where other enemies can be affected). I will show possible ranges with E-1 and so on under the EFF column, and show what they stand for here.

[x] [ ] [ ][x][ ] [ ] [ ] [ ][ ][ ] [ ][ ][x][ ][ ] [ ][ ][ ] [ ] [ ] ][ ][ ][ ][ ][x][ ][ ][ ][ ][ [ ]

AR-1, E-1

AR-2, E-2

AR-3, E-3

[ [ ][ [ ][ ][ [ ][ [

] ][ ] ][ ][ ] ][ ] ]

AR-4, E-4

_____________________________________________________________________ / SPELL NAME | LV | AREA | EFF | MP | DESCRIPTION \ ---------------------------------------------------------------------| ATTACK | 1 | AR-4 | E-1 | 7 | Raises POW of target | | AURA | 1 | AR-4 | E-2 | 7 | Heals a group of people 15 hp | | | 2 | AR-4 | E-3 | 11 | Heals a group of people 15 hp | | | 3 | AR-4 | E-3 | 15 | Heals a group of people 30 hp | | | 4 | AR-1 | E-1 | 20 | Heals EVERYONE TO FULL HP | | BOOST | 1 | AR-2 | E-2 | 5 | Sparkles increase AGI and DEF | | | 2 | AR-3 | E-3 | 9 | Sparkles increase AGI and DEF | | BLAZE | 1 | AR-3 | E-1 | 2 | A small flame | | | 2 | AR-3 | E-2 | 6 | A small flame and fireballs | | | 3 | AR-3 | E-2 | 10 | Many fireballs | | BOLT | 1 | AR-3 | E-2 | 8 | Small bolts of lightning | | | 2 | AR-4 | E-3 | 15 | bolts of lightning, 1 spark | | | 3 | AR-4 | E-3 | 20 | Huge lightning and 2 sparks | | | 4 | AR-4 | E-1 | 20 | 4 Sparks, Lotta Lightning | | DETOX | 1 | AR-2 | E-1 | 3 | Cures Status Anomalies | | | 2 | AR-3 | E-1 | 5 | Cures Status Anomalies | | DESOUL | 1 | AR-3 | E-1 | 8 | Instant Death | | | 2 | AR-3 | E-2 | 13 | Instant Death |

| | | | | | | | | | | | | | | | | | | | | | | |

| 1 | AR-3 | E-2 | 5 | Silences Enemies | | 1 | AR-3 | E-1 | 3 | Arctic wind attack | | 2 | AR-3 | E-2 | 7 | Heavy arctic whirlwind | | 3 | AR-4 | E-2 | 12 | Heavier arctic whirlwind | HEAL | 1 | AR-2 | E-1 | 3 | A Fairy heals 15 hp max | | 2 | AR-3 | E-1 | 5 | A Fairy heals 15 hp max | | 3 | AR-4 | E-1 | 10 | 2 Fairies heal many HP | | 4 | AR-2 | E-1 | 20 | 3 Faries heal ALL HP | HELL | 1 | AR-2 | E-1 | 2 | A vortex of winds attack | | 2 | AR-3 | E-2 | 5 | Vortex of winds still | | 3 | AR-3 | E-2 | 8 | Bigger vortex of winds | | 4 | AR-3 | E-1 | 8 | Vortex and Tornado | KATON | 1 | AR-3 | E-2 | 6 | Blaze 2 Effect | | 2 | AR-3 | E-2 | 10 | Blaze 3 Effect | MUDDLE | 1 | AR-3 | E-2 | 6 | Confuses Enemy | | 2 | AR-3 | E-3 | 11 | Confuses More Enemies | RAIJIN | 1 | AR-4 | E-3 | 15 | Basic effect of BOLT 2 | | 2 | AR-4 | E-3 | 20 | Basic effect of BOLT 3 | | 3 | AR-4 | E-1 | 20 | Basic effect of BOLT 4 | RIPSAW | 1 | AR-3 | E-2 | 5 | (Uzuki-only) HELL 2 Effect | | 2 | AR-3 | E-2 | 8 | (Uzuki-only) HELL 3 Effect | SLEEP | 1 | AR-3 | E-2 | 4 | Renders Enemy Asleep | SLOW | 1 | AR-2 | E-2 | 3 | Lowers AGI and DEF of enemy | | 2 | AR-3 | E-3 | 6 | Lowers AGI and DEF of enemy | ---------------------------------------------------------------------

DSPL FREEZE

----------------------------------------7. Monsters &mon ----------------------------------------I should've started this from Battle 1. Oh well. When you see a STAR (*) followed by a number, it means they are the boss for that battle. For example, the Dark Mage has *1 and *4; it is the boss for Battle 1 and Battle 4. [thanks to Schilliger Heinrich <schilliger@swissonline.ch> for getting actual Boss HP's] BOOK 1 MONSTERS --------------_____________________________________________________________________ / MONSTER | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \ |-------------------------------------------------------------------- | | Arch Knight | 29 | 17 | 26 | 19 | 13 | 7 | BOOST 2 | | Assassin | 38 | 0 | 48 | 31 | 20 | 7 | | | Bazoo | 49 | 74 | 23 | 22 | 22 | 5 | BOLT 1,ATK 1,*10 | | Bazoo #2 |160 | 72 | 48 | 42 | 14 | 5 | See Below** | | Belial | 31 | 23 | 38 | 27 | 17 | 6 | BOLT 1, DSPL 1 | | Bishop | 31 | 23 | 23 | 20 | 14 | 5 | HEAL 3,DSPL 1 | | Bow Rider | 29 | 0 | 33 | 25 | 15 | 7 | | | Brass Gunner | 37 | 0 | 39 | 33 | 19 | 4 | | | Brass Loader | 23 | 0 | 20 | 14 | 9 | 4 | | | Cerberus | 35 | 0 | 39 | 32 | 17 | 7 | Spews Fire | | Chimera | 32 | 0 | 44 | 32 | 19 | 6 | Spews Fire | | Cleric | 41 | 40 | 29 | 30 | 16 | 5 | HEAL 4, ATTACK 1 | | Cypress Knight | 15 | 9 | 15 | 16 | 12 | 7 | BOOST 2, *3 | | Dark Mage | 20 | 8 | 15 | 14 | 10 | 5 | BLAZE 2, *1, *4 | | Dantom | 80 | 18 | 53 | 40 | 21 | 5 | DSPL, *16 | | Deadly Born | 37 | 0 | 34 | 29 | 15 | 6 | *13 | | Demon Master | 38 | 38 | 30 | 31 | 17 | 17 | FREEZE 3,BOOST 2 |

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

Death Archer | 17 | 0 | 16 | 12 | 7 | 5 | | Dulahan | 28 | 12 | 41 | 36 | 19 | 6 | DSPL 1 | Dwarf | 15 | 0 | 14 | 7 | 7 | 4 | *2 | Edmond | 99 | 30 | 55 | 43 | 22 | 5 |BOOST 2,HEAL 2,*17| Evil Bishop | 48 | 61 | 32 | 32 | 19 | 4 | AURA 3, BOOST 2 | Evil Monster |180 | ?? | 53 | 36 | 23 | 0 | BOLT 3,DSPL 1,*21| Evil Pixy | 35 | 0 | 32 | 23 | 13 | 6 | | Executioner | 45 | 0 | 45 | 36 | 22 | 5 | *18 | Fizzle Ball | 35 | 0 | 0 | 33 | 18 | 0 | Neutralizes Magic| Frabell | 90 | 26 | 58 | 41 | 24 | 6 | DSPL 1 | Gargoyle | 29 | 13 | 31 | 23 | 12 | 6 | BLAZE 2, DSPL 1 | Geppel |140 | 31 | 57 | 42 | 23 | 6 | BOOST 2, *19 | Ghoul | 28 | 0 | 34 | 31 | 14 | 6 | Poisonous, *13 | Goblin | 9 | 0 | 11 | 6 | 4 | 5 | | Golem | 30 | 0 | 39 | 34 | 18 | 4 | | Hawkman | 27 | 18 | 42 | 31 | 15 | 7 | BOOST 2 | Hell Sniper | 28 | 0 | 24 | 23 | 12 | 5 | | Hell Soldier | 23 | 0 | 20 | 15 | 11 | 4 | | Huge Bat | 12 | 0 | 12 | 12 | 7 | 6 | Sleep-inducing | Incubus | 15 | 5 | 15 | 13 | 9 | 6 | BLAZE 1 | Lizardman | 24 | 0 | 29 | 25 | 12 | 6 | | Magic Mush | 39 | 0 | 26 | 22 | 20 | 0 | Spore (Sleep) | Master Mage | 25 | 21 | 20 | 19 | 13 | 5 | BLAZE 3, DSPL | Minotaur | 30 | 0 | 38 | 32 | 17 | 5 | *14 | Pegasus Knight | 23 | 11 | 24 | 21 | 11 | 7 | BOOST 2 | Priest | 23 | 9 | 19 | 16 | 11 | 5 | HEAL 2 | Ratman | 18 | 0 | 16 | 13 | 7 | 5 | | Rat fly | 18 | 0 | 21 | 15 | 10 | 7 | | Scavenger | 13 | 0 | 12 | 6 | 6 | 5 | | Sentinel | 34 | 0 | 48 | 45 | 22 | 4 | | Skeleton | 26 | 0 | 23 | 19 | 12 | 6 | | Skull Knight | 38 | 18 | 46 | 39 | 23 | 5 | DSPL 1 | Sorcerer | 29 | 27 | 22 | 24 | 14 | 6 | FREEZE 2 | Taros | 30 | 0 | 43 | 39 | 20 | 4 | | Worm | 29 | 0 | 31 | 22 | 13 | 4 | Poisonous | Woldol | 50 | ?? | 45 | 34 | 24 | 5 | BOOST 2 | Woldol Monster|250 | ?? | 55 | 40 | 25 | 5 | Venom Breath, *22| Wyvern | 31 | 0 | 45 | 34 | 18 | 7 | Ice Breath | Zombie | 22 | 0 | 21 | 16 | 10 | 5 | Poisonous | ---------------------------------------------------------------------

**Bazoo #2 has Bolt 2, Muddle 2, and Heal 2 (too long to fit) [thanks to Schilliger Heinrich <schilliger@swissonline.ch> for sending in missing monsters and detecting incorrect alphabetization] BOOK 2 MONSTERS --------------_________________________________________________________________________ / MONSTER | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \ |------------------------------------------------------------------------ | | Arch Knight | 40 | 17 | 30 | 22 | 14 | 7 | BOOST 2 | | Assassin | 48 | 0 | 50 | 37 | 20 | 7 | | | Barbara | 92 | 30 | 55 | 41 | 21 | 6 | DSPL 1, *20 | | Belial | 41 | 23 | 43 | 33 | 17 | 6 | BOLT 1, DSPL 1 | | Bishop | 47 | 23 | 29 | 22 | 13 | 5 | HEAL 3, BOOST 2 | | Bow Rider | 49 | 0 | 33 | 27 | 14 | 7 | | | Brass Gunner | 41 | 0 | 46 | 36 | 17 | 4 | | | Brass Loader | 31 | 0 | 27 | 19 | 11 | 4 | |

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

Cerberus | 42 | 0 | 41 | 27 | 17 | 7 | Spews Fire | Chimera | 50 | 0 | 51 | 35 | 18 | 6 | Spews Fire | Cleric | 52 | 40 | 35 | 29 | 16 | 5 | HEAL 4, HELL 1, ATK 1| Dark Mage | 36 | 8 | 15 | 10 | 11 | 5 | BLAZE 2, *5 | Deadly Born | 50 | 0 | 39 | 30 | 17 | 6 | *15 | Death Archer | 32 | 0 | 18 | 10 | 10 | 5 | *4 | Death Balloon | 49 | 0 | 0 | 21 | 11 | 2 | Explodes | Death Woldol |116 |110 | 57 | 41 | 22 | 6 | FREEZE 3, DSPL 1, *22| Demon Master | 71 | 38 | 43 | 32 | 19 | 6 | FREEZE 3,BOOST 2,*20 | Dragonute | 15 | 5 | 12 | 7 | 7 | 5 | BLAZE 1 | Dulahan | 48 | 12 | 49 | 35 | 19 | 6 | DSPL 1 | Dwarf | 18 | 0 | 14 | 8 | 7 | 4 | | Evil Bishop | 65 | 61 | 43 | 36 | 19 | 4 | AURA 3,HELL 2,BOOST 2| Evil Pixy | 36 | 8 | 28 | 20 | 14 | 6 | BLAZE 2 | Executioner | 51 | 0 | 54 | 40 | 22 | 5 | | Gargoyle | 47 | 13 | 42 | 30 | 16 | 6 | DSPL 1 | Ghoul | 66 | 0 | 42 | 25 | 18 | 6 | Poisonous, *17 | Goblin | 9 | 0 | 10 | 6 | 4 | 5 | | Golem | 46 | 0 | 43 | 30 | 16 | 4 | | Gordon | 46 | 40 | 28 | 20 | 14 | 7 | FREEZE 2, BOOST 2,*8 | Hawkman | 56 | 18 | 40 | 27 | 17 | 7 | BOOST 2, *16 | Hell Sniper | 31 | 0 | 25 | 20 | 13 | 5 | | Hell Soldier | 33 | 0 | 20 | 13 | 13 | 4 | | Huge Bat | 14 | 0 | 13 | 8 | 6 | 6 | Sleep, Antidote | Incubus | 21 | 5 | 15 | 10 | 9 | 6 | BLAZE 1 | Iom (body) | ?? | ?? | 60 | 44 | 24 | 0 | *24 | Iom (worm) |156 | 20 | 57 | 38 | 22 | 0 | DSPL 1, VENOM BREATH | Iom Doll |145 |128 | 52 | 35 | 20 | 5 | FREEZE 2 | Iom Knight | 27 | 9 | 15 | 10 | 9 | 7 | BOOST 1 | Iom Statue | 80 | ?? | 0 | 35 | 17 | 0 | | Lizardman | 46 | 0 | 33 | 22 | 15 | 6 | *13 | Master Mage | 43 | 21 | 26 | 19 | 13 | 5 | BLAZE 3, DSPL 1, *9 | Minotaur | 60 | 0 | 46 | 33 | 19 | 5 | | Pegasus Knight | 28 | 11 | 25 | 20 | 13 | 7 | BOOST 2 | Priest | 32 | 9 | 24 | 16 | 12 | 5 | HEAL 2 | Ratman | 18 | 0 | 16 | 13 | 8 | 5 | | Rat Fly | 29 | 0 | 19 | 16 | 12 | 7 | Antidote | Scavenger | 13 | 0 | 11 | 6 | 6 | 5 | Medical Herb | Sentinel | 52 | 0 | 53 | 39 | 21 | 4 | | Skeleton | 30 | 0 | 26 | 20 | 12 | 6 | Medical Herb | Skull Knight | 55 | 18 | 52 | 38 | 36 | 20 | DSPL 1 | Solo* | 65 | 53 | 48 | 35 | 19 | 6 | See Below | Sorcerer | 64 | 27 | 30 | 23 | 15 | 6 | FREEZE 2, *14 | Taros | 52 | 0 | 51 | 35 | 20 | 4 | | Warderer** |146 | 99 | 58 | 41 | 23 | 6 | | Worm | 48 | 0 | 33 | 20 | 16 | 4 | | Wyvern | 47 | 0 | 50 | 38 | 19 | 7 | Ice breath | Zombie | 35 | 0 | 24 | 16 | 11 | 5 | Poisonous | -------------------------------------------------------------------------

*Solo has BOLT 2, DSPL 1, HEAL 2, and is the boss for battle 18. **Warderer has Bolt 3, Boost 2, and Aura 2. He is the boss for Battle 23. BOOK 3 MONSTERS --------------_________________________________________________________________________ / MONSTE R | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \ |--------------------------------------------------------------------------|

| | | | | | | | | | | | | | | | | | | | | | | | | | | |

Arch Bishop | 57 | 71 | 52 | 34 | 28 | 6 | AURA 3, BOOST 2 | Berserker Knight| 60 | 25 | 55 | 38 | 20 | 7 | MUDDLE 2 | Bow Master | 59 | 0 | 55 | 33 | 24 | 5 | | Bulldor | ?? | 0 | 66 | 45 | 31 | 5 | *3 | Chu Rao | 99 | 0 | 60 | 40 | 27 | 6 | Spews Fire, *2 | Dark Paladin | 60 | 30 | 64 | 42 | 23 | 7 | BOOST 2, Silences | Dark Priest | 54 | 41 | 50 | 32 | 25 | 5 | HEAL 3, DSPL 1 | Dava |????|????| 60 | 38 | 37 | 0 | Dava Laser, Breath,*6| Dava Bat | 59 | 0 | 52 | 28 | 20 | 7 | | Dava Born | 43 | 0 | 55 | 42 | 22 | 6 | | Dava Ghoul | 75 | 0 | 58 | 38 | 25 | 5 | *1 | Dava Knight | 65 | 25 | 58 | 37 | 21 | 7 | BOOST 2 | Dava Pixy | 63 | 39 | 54 | 35 | 23 | 6 | BLAZE 3, ATTACK 1 | Dava Zombie | 52 | 0 | 50 | 33 | 19 | 5 | Poisonous | Goblin Pupil | 55 | 0 | 56 | 35 | 20 | 5 | | Groggy Dwarf | 58 | 0 | 53 | 35 | 19 | 4 | Can cause CONFUSION | King Chimera | 62 | 0 | 60 | 38 | 22 | 7 | Spews Fire | Kisaragi | ?? | 88 | 62 | 43 | 29 | 7 | RAIJIN 2, BOOST 2, *3| Komainu | 66 | 0 | 55 | 38 | 22 | 7 | | Lich | 63 | 72 | 51 | 31 | 24 | 6 | BOLT 3, DSPL 1,MP ATK| Metal Gunner | 47 | 0 | 59 | 45 | 22 | 4 | | Mutsuki | 54 | 0 | 54 | 33 | 20 | 7 | | Necromancer | 58 | 47 | 49 | 30 | 23 | 5 | FREEZE 3, ATTACK 1 | Satsuki | 54 | 0 | 60 | 42 | 25 | 5 | Attacks cause SLOW | Uzuki | 54 | 63 | 50 | 33 | 27 | 6 | HEAL 4,RIPSAW 2,ATK 1| White Dragon | 60 | 0 | 57 | 44 | 26 | 5 | | Wonder Mush | 55 | 0 | 0 | 34 | 22 | 0 | Sporific | Yayoi | 60 | 55 | 49 | 30 | 24 | 6 | KATON 2, BOOST 2 | --------------------------------------------------------------------------

Shadows from Battle 5 are not included. There stats are exact to there original form at the beginning of the battle. ----------------------------------------8. Boss Guide &bos ----------------------------------------Here's where I give brief strategies for the bosses in SFCD. Since I want to get more info out quicker, i'll only be posting major bosses from now on. 8a. TOWARDS THE ROOTS OF EVIL BOSS 1: DARK MAGE Very Easy. You can kill him with two or three attacks. Don't group together, though, his Blaze 2 can hit a bunch. Just have one person on each side of him and attack. Simple. BOSS 2: DWARF Easy, but a few problems. He goes all the way to the end of the map, so you'll have to go through all the others first; He hits pretty hard, be ready to heal; You have NO weapons. Nick should be hitting 5's or 6's without a weapon, however, and Wendy's Blaze should be effective as well. Use them and throw in Apis to attack and you won't have much of a problem. BOSS 3: CYPRESS KNIGHT Very Easy. His attack isn't very strong but his defense is

slightly high. You'll probably be hitting 4's or 5's on him, so he'll be done with in a few rounds. If you need to dispose of him quickly, throw in a Freeze or Blaze by Wendy. BOSS 4: DARK MAGE Very Easy. Same boss as in battle 1, but your weapons aren't as strong. Nevertheless, you're around level 7 or 8 by now, so he'll be very easy to wipe out. Just do not group together in a consecutive chain - his Blaze 2 can damage a bit, up to 12 or 13 hit points. If your characters (Wendy, especially) have less than that, do NOT approach him/her to this boss unless it's used up its MP. BOSS 5: BAZOO He isn't worthy to be called a boss. Kill his three minions and the second he moves, send all your fighters to attack him. He won't be able to use Bolt. He'll be dead after 3 or 4 attacks. BOSS 6: DANTOM It's almost impossible to face Dantom alone. There will always be three or four other guys with him - the Cerberus, Demon Master, Cleric, and Belial. One may escape and try to kill you, but that's unlikely. Send Claude out into the air to attract the Belial. The Demon Master will charge straight ahead when someone is in range, as will the Cerberus. You DO NOT WANT THE CLERIC ALIVE WHEN YOU ATTACK DANTOM!! Not only can he completely restore Dantom's health, but he can raise his attack, too. After all these guys are killed, go after Dantom. His attack is very large, so keep a healer close with plenty of HP. The only sure way to kill him is to bombard him with attacks and never back down. Surround him on all four sides and attack attack attack. He has a lot of HP and a high defense, so it'll take a few attacks to bring him down. Don't worry if someone dies, they'll be back for the next battle. He has a high agility, to top it all off, meaning he'll go three, maybe four times before one of your characters can go again. After you defeat him, watch his touching finale. BOSS 7: EDMOND He's a strong little king that hides in the depths of bushes with a Demon Master and a Cleric. Get rid of those two first, then attack him. He goes again and again and can kill a lot of your guys in one attack, especially Wendy, Yeesha, Domingo, and Shriek. Have them stay clear of Edmond while every fighter attacks. Keep hitting, hitting, and hitting while keeping a healer close by. BOSS 8: GEPPEL Geppel is veeeeeeeeeeeeeeeeeerry tough. His attack is high, and his defense and the Axe of Atlas add to it. If you try to kill the Evil Bishop (and you should), he'll come up and use his Axe of Atlas, which induces Blaze 3... blegh. It takes a lot of attacks to bring him down.. his defense is very very high (42). Make sure Yeesha, Wendy, and Domingo are alive, because you're going to need the magic. Attack with Claude (well... if you've beefed him up enough and given him the Critical Sword) or your strongest

attacker (Cray, Apis, whomever) and do what i keep telling you to do... attack attack attack. He might get even tougher to kill; his defense could go past 60. Keep Mayfair, Sig, and Cray very close by to heal anyone who drops below 20. His attack is high too; worry about that as well. His 100+ hp will be hard to bring down, but he'll have to die eventually. BOSS 9: BAZOO #2/FRABELL Kill the Evil Bishop first. Then go after Frabell first. She's not so tough, just attack attack attack, it's a very usefull strategy! Once she's gone, go after Bazoo. He goes two times in a row, but i've never seen him use Bolt 2 twice in a row. He usually uses Bolt 2 then moves or physically attacks someone. If his HP is low, he'll heal. Don't group your characters too close together, or else more people will suffer. If too many people get hurt, you might want to sacrifice a healing rain. I had like 5 or 6 (i have a lot of money) so i used one here. After that, he didn't have a chance. You fighters should have an attack of 70s to 80s now so he'll fall soon. BOSS 10: WOLDOL/EVIL MONSTER Woldol's a pathetic pathetic boss. His 50 hp is nothing. He should die in 3-4 attacks. The Evil Monster, however, has a nasty Bolt 3. Try having someone fight adjacent to him and he won't use Bolt 3 so much. Don't use Magic!! Freeze 3, Blaze 3, Bolt 2, etc. does only 7 hp or so. Attack from the bottom and top with your two strongest fighters and then on the sides with Claude and Shriek. He has around 170 hp, but he'll fall before you know it. Woldol may have seemed easy in this battle, but he'll be back. BOSS 11: WOLDOL - SCORPION MONSTER I was just informed of a new tactic for defeating him. Attack Woldol with Nick wielding the Sword of Hajya. Now, Egress and do the two battles over again. You'll be able to use EVERYONE to hit Woldol, at a small price of restarting the previous battle. [Thanks to aguila864 <aguila864@yahoo.com> for this strategy] 8b. THE EVIL GOD AWAKENS BOSS 1: GORDON Easy. First off, when you get near him, he'll summon zombies. Kill those first AND the Priest that's with Gordon. Then confront him. Don't be intimidated by his Freeze 2, it'll do 10-12 hp tops. You can fix that immediately. He never used it on me; he attacked me once and that's all he had the chance to do. Don't worry, this is not a boss to struggle with, just kill him. BOSS 2: SOLO Medium. Kill the Cleric next to him or force him to waste MP by healing other minions around Solo, like the Bow Rider or Sorcerer. He'll still be a threat with the

Black Ring - Blaze 2. kill get the chest on the left, Space your characters out, away (Spell casters with 0 out for his Bolt 2, he can quickly after. His defense with only 65 hp, he should

him and go after Solo. First the Halberd, then kill him. keep worthless characters far mp, etc.) and attack. Watch cast it once and then again is fairly low (for a boss) and fall soon.

BOSS 3: BARBARA What a cheap boss. First and most importantly, kill every monster around her, especially the cleric, before you begin attacking her. Don't group your characters together; her Axe of Atlas will do Blaze 3 and hurt a bunch of people next to each other. Here's what you do for a sure victory Barbara usually moves once, and after two or three other people move, she goes again. Stay a safe distance, but in a position where you can walk up to her and attack her. After that second move, have everyone come up to her and attack her. If 5 or more people can attack, you're good to go. She'll Blaze 3 whenever she has the chance, so keep Sarah around with Aura. Barbara will fall before you know it, and you'll receive a shiny, new Axe of Atlas. BOSS 4: DEATH WOLDOL (DW) More bark than bite. He has around 105-115 hp. First and foremost, get rid of ALL ENEMIES AROUND HIM, most notably, the Evil Bishop. DW will throw in a Bolt 2 or Freeze 3 if you get in distance, and will retreat a space or 2 a couple turns later. He isn't too tough to defeat; right after he goes again after moving (he goes once, 3 or 4 people go, then he goes again) THAT'S your time to strike. He's got a decent defense, so it'll take 5-7 of your strongest guys to bring him. If you get hit by his Freeze 3 or Bolt 2, shake it off, don't bother healing, continue mashing him and he'll fall, and you'll get a shiny Light Sword. BOSS 5: WARDERER Psh. Overrated. First things first, stay clear of his range or else he'll Bolt 3 you - not good. That's his only threat. Kill all the enemies around him, including the Evil Bishop. If he hits you, go all the way to the right or left. Keep Slade on the left side and Sarah on the right, so people can "check in" and get healed when they need it. When everyone's gone, go after Warderer (just like last battle and most others - wait till his second move, then charge). His defense is pretty atrocious for a Boss; he will EASILY fall, especially with all the time you get if you waited for his second round. Nothing to worry about, he's one of the most pathetic final bosses in the SF series. BOSS 6: IOM Hard. Sort of. First, attack the Worm-things. First, the one on the left. Stay 2 spaces away so it can't hit you with its Venom Breath. When it moves, attack it with everyone. If you want to be completely safe, just have Chester and Graham (if you have either of the two) attack one of them again and again and again. They should have Buster Shots/Great Shots by now, so they can attack

continuously without getting hurt. When you kill the two Worm-like Ioms, go for the main body. The first hit MUST be performed by Nick WIELDING THE SWORD OF HAJYA. Attack him with whoever the hell you want to afterward to bring down his 300 hp bar down to 0. His Venom Breath is similar to his little minions, except they have a larger Area and Effect Range. Note that only 1 person can hit him directly, unless Claude is in your party. That's two. If someone has a Valkyrie (or any other spear), that's three. If Graham or Chester or both are in your party, that's 4 or 5. So you have 4 or 5 people attacking at once (don't bother with mages), so what do the other people do? Stand back and watch, far away from Iom's range. Keep Slade or Sarah nearby so they can heal in one turn and return to safety the next. Sarah's Aura 4 is simply amazing, healing everyone to full health, so you might want to use that sometime. People WILL DIE, so don't make your direct-attacker (the guy one space down from Iom's main body) Deanna. He dies, you do this all over again. Use him only if everyone else is dead (which is unlikely). If you're lucky, he'll attack Claude or the direct-attacker, doing minimal damage. After many rounds, he'll eventually fall. 8c. THE NEW CHALLENGE BOSS 1: CHU RAO What a fat little guy. He's piss drunk when you fight him, but still a tough competitor. Kill the 2 Dark Priests around him and all the other guys. Stay far away from him; let the enemies come to YOU. When they're gone, then you can go after him. He has a fire-spewing attack with a 2 space area and + shaped range. It does around 20-25 damage, so that's something to look out for. He has a pretty good attack, so there's only one way to be unscathed. Use the same tactic for every other boss. Stay away from him so he doesn't attack you, but a close enough range where you can walk up to him and attack. When he moves a second time (shortly after his first), send ALL people to attack him. Hopefully you have PLDNs and SNIPs and such. You'll need them for this one-round onslaught. He falls VERY quickly, so... yaaaaaaaaay. BOSS 2: KISARAGI Blegh. First off, kill the Usukis, Yayoi, and all other things close to her. When she's alone, attack. You probably won't be able to attack her in between movements, so embrace yourself for Raijin 2. She's got about 130 hp, and her DEF is decent. It'll take a lot of attacks to bring her down. Don't worry about spells or anything like that, just attack. Sarah SHOULD BE HERE and prepared with Aura. She'll die before she can cast Raijin again. BOSS 3: BULLDOR Blegh. Kill all Metal Gunners, Chimeras, Dragons, etc. before proceeding to him. He's big and tough, but no magic. His defense is very high, limiting your strongest

attack to roughly 25 hp. He doesn't have the greatest attack, he only hit Natasha for about 20 hp. He's the easiest of the three henchmen of Dava to defeat. No strategy is required other than hit, hit, hit, hit. BOSS 4: DAVA Kill ALL The Wonder Mushes on the left. Don't send anyone right. When Kisaragi, Bulldor, and Chu Rao appear, you should be at the top left corner. Kill Kisaragi ASAP before she can cast Raijin 2. Then go after Bulldor. Chu Rao will be attacking before you finish off Bulldor, so send 3 or 4 people to hit him while everyone else kills Bulldor. Now you're almost ready for Dava. If whoever has the Mystery Staff is still alive, just let your party sit turn after turn until their MP is restored to full (Mystery Staff will regen 2 MP per round). When they're done, give the staff to someone else that uses MP to restore their MP to full. When all your Wizards and Vicars are at full MP, you can proceed to Dava. First kill the Wonder Mush so it can't confuse you. If Shade or Chester are still alive, you can attack it continuously from the right side and be unharmed. Dava has over 300 hp. don't think she'll fall easily. Do not use any magic other than Bolt 4 or Blaze 4. I place Nick RIGHT in front of her and rarely faced Dava Breath (deadly spell). Make sure Sarah is alive and nearby. If not, Egress, raise her from the dead, and get back to this battle. However, after 2 rounds, she used Dava Breath every time, so that isn't a special loophole. If Nick goes below 20 hp, heal him in away way you can - Aura 3 (chances are other people will get hurt too), Healing Rain, Heal 3, whatever. Just get him to full health. She'll fall eventually. ----------------------------------------9. Cheats and Secrets &sec ----------------------------------------SLEEPWALKING COUNTER - This isn't really a secret, but a small bug. If an enemy attacks you and causes you to fall asleep, you still have a chance at counter-attacking, even though you're sleeping. Interesting. QUICK LEVELS - Healers can gain levels easily, it just takes some time. With fighters, you will eventually get 1 xp if you kill an enemy at a high level. However, with healers, you can heal endlessly and get 10 xp (or even more) every time. It doesn't matter if you heal 0 hp, you'll still receive 10 xp. Your healers can get to a very high level if you heal until their mp runs out, egress, and repeat again and again. SECRET CHARACTERS: DOMINGO - Book 1, Battle 13. To the left of the small pond is a bunch of bushes. Come up adjacent to the beginning of the bush trail and search the small square. Domingo is there. AMIGO - Book 1, Battle 19. From where you start, go all the way right. You see a line of bushes. The third one (the one farthest right)

is where Amigo is hiding. Search the bush and she joins. [thank you sages.ign.com] HIGINS - Book 2, Battle 18. With your starting character, go directly above Deanna and search the wall. It's Higins, but you'll have to find him again. All the way at the top, where Solo's initial position is, are 4 pillars. Higins' 2nd position is the second pillar from the left (one space to the right of the Sorcerer's initial position, the left of the two that stick out). Search that pillar and Higins is yours. [Thanks to Earl <fire@burns.to> for this] RUSH Book 2, Battle 21. From where you start, search the first Gargoyle statue above you.

MUSEUM TICKET - You must have this ticket in order to play Book 4: The Museum. In Book 2, Battle 5, there is a well in the upper right corner of the map. Search the well to find the ticket. SHADOW BATTLE - In Book 3, Battle 5, you'll face Shadows, which are just your characters. To make this battle go from insanely hard to unbelievably easy, egress from battle and remove all weapons and rings from your members. Go into battle to see that all the shadows aren't wielding any weapons! re-equip everyone and this battle will be a breeze. [thanks codes.ign.com] FUN WITH CONFUSION - This isn't a secret or a tip. Just fun. When confused, someone could hit an ally, or they could do some of these things (It will look like they are attack themself, but this is what will happen) 1. (whoever) Starts acting like a monkey! "Ooh! Ooh!" 2. (whoever) started playing Game Gear! 3. (whoever) polished the weapons. 4. (whoever) murmured. 5. "I... don't understand..." 6. (whoever) shouted!! 7. "Is it a bubudiiba?" 8. (whoever) did nothing. [thanks Earl <fire@burns.to> for 3 through 8] ----------------------------------------10. Credits &cre ----------------------------------------I guess Sonic Software planning and Sega. Earl (fire@burns.to) - Higins' location and a mess of other info http://sages.ign.com for Shining Force CD codes/tips Schilliger Heinrich (schilliger@swissonline.ch) - MANY tips and corrections aguila864 (aguila864@yahoo.com) - VERY helpful Final Boss tips Whatley (whatley_4@yahoo.com) - Items in Book 3 Battles (see http://www.geocities.com/TimesSquare/Alley/8191/ShiningCD.html) The strategy for Book 4 can also be found there: http://www.geocities.com/TimesSquare/Alley/8191/Advent4.html Finally, for the best Shining Force site out there, see Moogie's Shining Force Central: http://shining.zophar.net/sfc/index.html if you're looking for Shining Force information and it isn't there,

it doesn't exist. ----------------------------------------11. Disclaimer &dis ----------------------------------------Do not distribute/post/anything with this FAQ. IT IS MINE. If you wish to post it on your site or take info from it, you must talk to me first and give me credit upon display. This document Copyright 2001 Malik. Shining Force CD Copyright 1994-1995 Sonic Software Planning and SEGA.

Вам также может понравиться