Вы находитесь на странице: 1из 6

Unlimited Pts - Imperial Guard

Name # Grp WS BS S T Wo I A Ld Save Cost


Formation: Imperial Shield Infantry Company (92 , 1370 pts) Imperial Shield Infantry Company 1 Grp: Formation 1370 Fighting Men of the Imperium (Reload, pg. 10); Defence Line; On My Coordinates!; Scheduled Bombardment Company Command Squad 4 3 4 3 3 1 3 1/2 7 4+ [340] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x4); Carapace Armour; Medipack; Regimental Standard; Vox Caster; Laspistol (x4); Colonel 'Iron Hand' Straken; Bodyguard; Bodyguard; Master of Ordnance Colonel 'Iron Hand' Straken 1 5 4 6 4 3 3 3/4 9 3+/5(i) [95] Flak Armour; Frag Grenades; Refractor Field; Close Combat Weapon; Plasma Pistol; Shotgun; Cold Steel and Courage; Gung-ho; Man of Adamantium; Senior Officer Bodyguard 1 4 4 3 3 1 3 2/3 7 4+ [15] Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Look out - Arghh! Bodyguard 1 4 4 3 3 1 3 2/3 7 4+ [15] Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Look out - Arghh! Master of Ordnance 1 3 4 3 3 1 3 1/2 7 4+ [30] Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Artillery Bombardment Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [65] Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret Heavy Flamer; Pintle Heavy Stubber; Amphibious; Mobile Command Vehicle Infantry Platoon 1 [385] Platoon Command Squad 4 3 3 3 3 1 3 1 7 5+ [85] Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x3); Medi-pack; Platoon Standard; Vox Caster; Grenade Launcher (x1) Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer Infantry Squad 7 3 3 3 3 1 3 1 7 5+ [70] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x7); Flak Armour; Lasgun (x6); Vox Caster; Flamer (x1); Combined Squad Heavy Weapons Team 1 3 3 3 3 2 3 2 7 5+ [20] Autocannon; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1) Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Infantry Squad 7 3 3 3 3 1 3 1 7 5+ [65] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x7); Flak Armour; Lasgun (x6); Flamer (x1); Combined Squad Heavy Weapons Team 1 3 3 3 3 2 3 2 7 5+ [20] Autocannon; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1) Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon Heavy Weapons Squad 3 3 3 3 3 2 3 2 7 5+ [60] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Mortar (x3) Heavy Weapons Squad 3 3 3 3 3 2 3 2 7 5+ [105] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x3) Infantry Platoon 1 [195] Platoon Command Squad 4 3 3 3 3 1 3 1 7 5+ [55] Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x3); Platoon Standard; Vox Caster; Grenade Launcher (x1) Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer Infantry Squad 7 3 3 3 3 1 3 1 7 5+ [70] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x7); Flak Armour; Lasgun (x6); Vox Caster; Flamer (x1); Combined Squad Heavy Weapons Team 1 3 3 3 3 2 3 2 7 5+ [20] Heavy Bolter; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1) Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

Name
Infantry Squad

Grp

WS

BS

Wo

Ld

Save Cost

Heavy Weapons Team Sergeant Infantry Platoon Platoon Command Squad

Commissar

Platoon Commander Chimera

Infantry Squad

Sergeant Infantry Squad

Sergeant

7 3 3 3 3 1 3 1 7 5+ [70] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x7); Flak Armour; Lasgun (x6); Flamer (x1); Combined Squad 1 3 3 3 3 2 3 2 7 5+ [25] Missile Launcher; Frag Grenades; Close Combat Weapon (x1); Flak Armour; Lasgun (x1) 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon 1 [300] 4 3 3 3 3 1 3 1 7 5+ [180] Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Meltagun (x2); Plasma gun (x2) 1 4 4 3 3 1 3 2/3 9 5+ [35] Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Summary Execution; Stubborn 1 4 4 3 3 1 3 2/3 8 5+ [6] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [65] Unit Type: Vehicle (Tank); Heavy Bolter; Searchlight; Smoke Launchers; Turret MultiLaser; Pintle Heavy Stubber; Amphibious; Mobile Command Vehicle 9 3 3 3 3 1 3 1 7 5+ [60] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Vox Caster; Flamer (x1); Combined Squad 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon 9 3 3 3 3 1 3 1 7 5+ [60] Unit Type: Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); Vox Caster; Flamer (x1); Combined Squad 1 3 3 3 3 1 3 2/3 8 5+ [5] Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon

Elite: Storm Trooper Squad (10 , 185 pts) Storm Trooper Squad 9 3 4 3 3 1 3 1/2 7 4+ 185 Unit Type: Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9); Hot-shot Lasgun (x7); Hot-shot Laspistol (x9); Flamer (x1); Grenade Launcher (x1); Special Operations: Before deployment select one of the following Doctrines for the unit: Airborne Assault, Behind Enemy Lines or Reconnaissance. Storm Trooper Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [10] Carapace Armour; Close Combat Weapon; Frag Grenades; Hot-shot Laspistol (x1); Krak Grenades; Power Weapon Elite: Ratling Squad (5 , 50 pts) Ratling Squad Elite: Ogryn Squad (3 , 130 pts) Ogryn Squad
5 2 4 2 2 1 4 1 6 5+ 50 Unit Type: Infantry; Flak Armour; Laspistol (x5); Sniper Rifle (x5); Infiltrate; Stealth

2 4 3 5 5 3 2 3 6 5+ 130 Unit Type: Infantry; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn Ogryn Bone 'ead 1 4 3 5 5 3 2 4 7 5+ [50] Infantry; Bulky; Flak Armour; Frag Grenades; Ripper Gun; Bulky; Furious Charge; Stubborn 130 [130]

Fast Attack: Hellhound Squadron (1 , 130 pts) Hellhound Squadron 1 Hellhound 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Tank, Fast); Inferno Cannon; Heavy Flamer

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Name

Grp

WS

BS

Wo

Ld

Save Cost

Fast Attack: Scout Sentinel Squadron (3 , 165 pts) Scout Sentinel Squadron 1 165 Scout Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 [55] Unit Type: Vehicle (Walker, Open-topped); Smoke Launchers; Lascannon; Move Through Cover; Scouts Scout Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 [55] Unit Type: Vehicle (Walker, Open-topped); Smoke Launchers; Lascannon; Move Through Cover; Scouts Scout Sentinel 1 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 [55] Unit Type: Vehicle (Walker, Open-topped); Smoke Launchers; Lascannon; Move Through Cover; Scouts Heavy Support: Ordnance Battery (2 , 260 pts) Ordnance Battery 1 260 Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [135] Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke Launchers; Pintle Heavy Stubber Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [125] Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke Launchers Formation: Emperor's Fist Tank Squadron (3 , 580 pts) Emperor's Fist Tank Squadron 1 Grp: Formation 580 Strike Force; Squadron Command Tank (p108) Leman Russ Battle Tank 1 Grp: BS: 3 FA: 14 SA: 13 RA: 10 [185] Unit Type: Vehicle (Tank); Battle Cannon; Searchlight; Smoke Launchers; Lascannon; Heavy Bolter Sponsons (x2); Lumbering Behemoth Leman Russ Battle Tank 1 Grp: BS: 3 FA: 14 SA: 13 RA: 10 [185] Unit Type: Vehicle (Tank); Battle Cannon; Searchlight; Smoke Launchers; Lascannon; Heavy Bolter Sponsons (x2); Lumbering Behemoth Leman Russ Battle Tank 1 Grp: BS: 3 FA: 14 SA: 13 RA: 10 [185] Unit Type: Vehicle (Tank); Battle Cannon; Searchlight; Smoke Launchers; Lascannon; Heavy Bolter Sponsons (x2); Lumbering Behemoth Heavy Support: Leman Russ Squadron (1 , 255 pts) Leman Russ Squadron 1 255 Leman Russ Battle Tank 1 Grp: BS: 4 FA: 14 SA: 13 RA: 10 [255] Unit Type: Vehicle (Tank); Battle Cannon; Searchlight; Smoke Launchers; Lascannon; Plasma Cannon Sponsons (x2); Knight Commander Pask; Lumbering Behemoth Knight Commander Pask 1 Grp: [50] Leman Russ Tank Ace; Crack Shot : Techpriest Enginseer (1 , 45 pts) Techpriest Enginseer
1 3 3 3/8 3 1 3 1+1/2+1 8 3+ 45 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Servo Arm: Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves.; Laspistol; Power Weapon; Blessing of the Omnissiah 1 4 4 3 3 2 3 3/4 9 5+/5(i) 70 Psyker; Unit Type: Infantry; Flak Armour; Frag Grenades; Refractor Field; Force Weapon; Laspistol; Independent Character; It's For Your Own Good; Lightning Arc; Nightshroud
Total Cost: 3240

HQ: Primaris Psyker (1 , 70 pts) Primaris Psyker

Option Footnotes Defence Line Assets Revealed: During deployment. Effect: As part of your deployment, you may place up to 36" of fortified defence line anywhere in your deployment zone (Reload, pg. 67). Revealed: In your Shooting Phase. Effect: Choose a model in your army with a vox or master-vox. This model makes a Ld test and if passed, an Orbital Barrage is fired directly on his position (Reload, pg. 67).

On My Coordinates!

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Scheduled Bombardment

Revealed: Before deployment Effect: Pick and secretly mark three points on battelfield. Mark which turn the orbital bombardment will hit, only one per turn (p189) Doctrines Airborne Assault Re-roll scatter dice when the unit Deep Strikes (see C: IG, pg. 46). Behind Enemy Lines Grants the unit Infiltrate and the unit's weapons count as pinning the first time it fires (see C: IG, pg. 46). Reconnaissance Grants the unit Scouts and Move Through Cover (see C: IG, pg. 46). Orders Bring It Down! Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG, pg. 30). Fire on my Target! Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be rerolled (see C:IG, pg. 30). First Rank, FIRE! Second Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal Rapid Fire Rank, FIRE! restrictions (see C:IG, pg. 36). Get Back in the Fight! The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:IG, pg. 30). Incoming! The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG, pg. 36). Move! Move! Move! The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36). Psychic Powers Lightning Arc 24" Range; S6; AP5; Assault 2D6. Psychic shooting attack (see C: IG, pg. 33). Nightshroud Used at the start of the Psyker's Movement Phase. On a successful Psychic test, any unit wishing to shoot at the psyker (or his unit) must first pass a Leadership test or forego their shooting phase (vehicles count as Ld 10 for this purpose). This effect lasts until the beginning of the psykers next Movement Phase (see C: IG, pg. 33). Special Rules Amphibious Ignores water features (see C: IG, pg. 39). Artillery Bombardment Shooting Attack: Unlimited Range; S9; AP3; Ordnance Barrage 1 (see C:IG, pg. 31). Blessing of the Omnissiah If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of firing. Bulky Models take two spaces in transports (see C:IG, pg. 42). Cold Steel and Courage Friendly units within 12" have Counter Attack and Furious Charge, including Straken and his unit (see C: IG, pg. 60). Combined Squad Infantry squads may combine during deployment (see C:IG, pg. 37). Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E) Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Gung-ho Straken and his unit are Fearless (see C:IG, pg. 60). Independent Character (See WH40k, pg. 50.) Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) It's For Your Own Good If the Primaris suffers a PotW while a Commissar is present, remove the Primaris as a casualty (see C: IG, pg. 33). Junior Officer The Junior Officer may issue 1 order per turn with a 6" command radius: First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 36). Look out - Arghh! Bodyguards take the first Wounds against the Company Officer (see C:IG, pg. 31). Lumbering Behemoth Vehicle may fire it's main weapon when moving at Combat speed, but only moves 6+D6" when at Cruising speed (see C: IG, pg. 48). Man of Adamantium Attacks by Straken count as Power Weapons (see C:IG, pg. 60). Mobile Command Vehicle Embarked Officers may still issue orders (see C: IG, pg. 39). Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50). Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Senior Officer The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 30). Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E) Stubborn Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E) Summary Execution If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg. 32).

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Unit Type: Infantry Unit Type: Vehicle (Tank) Unit Type: Vehicle (Tank, Fast) Unit Type: Vehicle (Tank, Open-topped) Unit Type: Vehicle (Walker, Open-topped) Autocannon Battle Cannon Bolt Pistol Carapace Armour Close Combat Weapon Earthshaker Cannon Flak Armour Flamer Force Weapon

Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) Unit Type: Vehicle (Tank, Fast) (WH40k, pp. 68-69) Unit Type: Vehicle (Tank, Open-topped) (WH40k, pp. 68-70) Unit Type: Vehicle (Walker, Open-topped) (WH40k, pp. 70,72-73)

Wargear 48" Range; S7; AP4; Heavy 2 72" Range; S8; AP3; Ordnance 1, Large Blast 12" Range; S4; AP5; Pistol Confers a 4+ Armour Save. If used with another close combat weapon, +1 attack in close combat. 36" to 240" Range; S9; AP3; Ordnance Barrage 1, Large Blast. Gives Straken a 3+ armour save. Template; S4; AP5; Assault 1 Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Grenade Launcher Frag: 24" Range; S3; AP6; Assault 1; Blast. Krak: 24" Range; S6; AP4; Assault 1. Heavy Bolter 36" Range; S5; AP4; Heavy 3 Heavy Bolter Sponsons 36" Range; S5; AP4; Heavy 3 Heavy Flamer Template; S5; AP4; Assault 1 Hot-shot Lasgun 18" Range; S3; AP3; Rapid Fire. Hot-shot Laspistol 6" Range; S3; AP3; Pistol. Inferno Cannon Template*; S6; AP4; Heavy 1 (*12" Range, see C:IG, pg 50). Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Lascannon 48" Range; S9; AP2; Heavy 1 Lasgun 24" Range; S3; AP-; Rapid Laspistol 12" Range; S3; AP-; Pistol Medi-pack While the model with this is alive, the squad has Feel No Pain. Meltagun 12" Range; S8; AP1; Assault 1; Melta. Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. Mortar 48" Range; S4; AP6; Heavy 1, Blast, Barrage. Pintle Heavy Stubber 36" Range; S4; AP6; Heavy 3. Plasma Cannon Sponsons 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! Plasma gun 24" Range; S7; AP2; Rapid Fire; Gets Hot! Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot! Platoon Standard Counts as scoring one additional wound for purposes of close combat results (see C:IG, pp. 36). Power Armour Confers a 3+ Armour Save. Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Refractor Field Confers a 5+ Invulnerable save (see C:IG, pg. 35). Regimental Standard Counts as scoring one additional wound for purposes of close combat results. Any friendly units within 12" re-roll failed Morale and Pinning tests (see C:IG, pp. 71). Ripper Gun 12" Range; S5; AP-; Assault 3. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Shotgun 12" Range; S3; AP-; Assault 2 Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Sniper Rifle 36" Range; SX; AP6; Heavy 1; Sniper; Pinning Turret Heavy Flamer Template; S5; AP4; Assault 1
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

Turret Multi-Laser Vox Caster

36" Range; S6; AP6; Heavy 3 If an officer is attempting to issue an order to a friendly unit and both the officer's Command Squad and the chosen unit contain a model with a vox caster, the Leadership test to see if the order has been understood can be re-rolled if failed (see C:IG, pg. 71).

Validation Report b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.43 For Bug Reports/www.ab40k.org; 1. Guard Regiments: Imperial Guard (5th); b-1. Roster Options: Apocalypse, Generic Unit, Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 11.3 % Fast: 9.1 % Heavy: 15.9 % HQ: 2.2 Model Count: 120 % Troops: 0 % Wargear: 0 Files version: 1.43 Faith Points: 0 Group Formation Other Units Legendary Units Min 0 Max 0 0 0 Used 2 9 0

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Вам также может понравиться