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Character: Monica Class: Marksman Devil Fruit: Disadvantage 2: Experience: Att. Modifier
-1 5 -1 -1 1 5 Base Att. STR DEX DEX DEX DEX CON DEX WIS DEX CON STR STR CHA DEX WIS DEX WIS DEX WIS CHA CHA ??? ??? ??? ??? Att. Mod -1 5 5 5 5 -1 5 1 5 -1 -1 -1 5 5 1 5 1 5 1 5 5
Alignment: Neutral Good Career: Bounty Hunter Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: 500 Total
4 4 1 30 20 None Current
Att. Score
8 18 8 8 10 18
Temp Score
Temp Modifier
Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance
Value
Resistance
Cold Corrosive Electric Energy Heat Sonic
Total Value
0 0 0 0 0 0
F X X X X X X X X X X
Total
Rank
Bonus
Bonus
Bonus
Weapon
Pellet Rifle
Damage
1d4
Primary Skills
0 6 9 9 9 0 9 2 6 0 0 0 9 9 2 9 2 9 2 9 9 1 1 4 4 4 1 4 1 1 1 1 1 4 4 1 4 1 4 1 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Type
Rifle
Range
100
Crit Info
X2
Bonuses Quantity
Bonuses Quantity
Notes
Feat
Description
You are now proficient with the weapon type of your choice. This type must be listed in your classs description. You no longer suffer any penalties when using this weapon type. (Rifle)
Feat
Description
As a standard action, if the marksman isnt in melee combat, he/she may lock on to a target of choice within weapon range. Their next normal attack receives a +10 ranged shot bonus against that target if they remain in line of sight. After each round the marksman is locked on and doesnt attack the target, they must roll a concentration check as a swift action vs a DC of 15 to remain locked on. Each time the marksman fires his weapon, they roll a 1d4. If the result is a 4, the ammo instantly regenerates back into their quiver, clip, or other ammo holding device. This feat has no effect on ranged weapons such as explosives or thrown weapons. This feat may be purchased once more, improving the odds of instantly regenerating ammo to 50% (rolling a 3 or 4). You gain a +3 Hide bonus when on land and outdoors.
WEAPON PROFICIENCY
LOCK ON
The marksman gains a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. In addition, they gain +1 to attack and damage rolls per 3 character levels to ranged weapons at ranges of up to 30 feet.
AMMO REGENERATION
NET GUN
SHARPSHOOTING
Haki Arrows
Benefit: You may now shoot nets from your gun as a standard action using your ranged shot skill. Most nets can be purchased at hunting shops and may be reused if the target doesnt break free. Nets do not deal any damage but can severely disable your prey effectively making them paralyzed. Unless unconscious, your target can roll a fortitude save vs the DC of the net material to escape once an hour. If the net is made of sea-stone and your target is a devil fruit user, they cannot break free on their own. If the target is attacked while in the net, the net has a 50% chance to break open. Special: Cloth Rope DC15, Leather Straps DC17, Iron Wiring DC21, Steel Wiring DC25, Sea-Stone Wiring DC28. This feat may be taken more than once; each additional purchase increases the difficulty DC of escaping by +3 or grants a ranged shot bonus of +2 when firing nets. Benefit: The marksmans targets only receive a +2 bonus to defense due to cover. This has no effect against targets that have no cover or total cover. Normal: Cover normally gives a +4 bonus to defense. Starts with Busoshoku Haki Feat, however only the +3 damage effect of the stance can be applied. The Kuja may not purchase any additional points in this feat or apply the defensive properties until they achieve the normal requirements.
CAMOUFLAGE
Kuja Snake
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front
Monica
Thursday, June 21, 2012
Head Armor Bonuses Defense Type Hand Armor Bonuses Defense Type
Defense Type
Defense Type
Defense Type
Item
Quantity
Weight
Item
Quantity
Weight
Notes
Has a level 1 Kuja snake
Level 1
HP 2
DR 1
STR 10
CON 8
DEX 12
INT 6
WIS 4
CHA 4
Dmg 1