Академический Документы
Профессиональный Документы
Культура Документы
July2009
ExecutiveSummary
Market
IndiangamingindustryisvaluedatINR4bnin2008andisexpectedtoreachINR14bnby2012 Outsourcedservicesconstitute80%ofthemarket Themarketcomprisesoffoursegments Mobile,Online,ConsoleandPC Mobilegamingisthelargestsegmentwith63%sharein2008
Drivers:
Challenges:
BroadbandQuality HighPiracy ManpowerManagement HighDutyratesinConsoles Handsetcompatibility Revenuesharingissuesinmobilegaming
Drivers& Challenges
Trends
Creationofgamingzones/OrganizedCyberCafchains RiseinPopularityofMassivelyMultiplayerOnlineGame(MMOGs) Localizationofgames/content New payment mechanisms Newpaymentmechanisms MajorclientsforIndiangamingfirmsincludegamepublishers,consolemakers,telecom operatorsandgamingportals Onlinesegmentincludesonlinegamingportals,Zapak.comisleadingplayerinthissegment C ConsolesegmentcomprisesofgamingconsolemakerslikeSony,Microsoft&gamepublishers l t i f i l k lik S Mi ft & bli h PCgamingsegmentcomprisesofgamepublisherslikeIcreon,ParadoxStudios&TrineGames
GAMINGINDUSTRY INDIA.PPT
Competition
GAMINGINDUSTRY INDIA.PPT
Indiahasemergedasanidealdestinationforgamedevelopment
GamingMarketOverview
GamingIndustryisatanascentstageinIndia buthasagreatpotentialtogrow Indiahasemergedasakeydestinationfor gamedevelopment Increasedpenetrationofmobilephonesand personalcomputershashelpedinrapid personal computers has helped in rapid growthofIndiangamingindustry
MarketSizeandGrowth
INR bn
15 10 5 0 4.00
+37%
14.00
2008
2012
Revenuessplit
Original Content Development 20%
SegmentsandShare
2008
9% 10% 18% 80% Outsourced Services 63%
Mobile Gaming Console Gaming Online Gaming PC gaming
2012
11% 11% 71% 7%
GAMINGINDUSTRY INDIA.PPT
LowcostofserviceshasmadeIndiaapreferreddestinationfor outsourcing
PreProduction Involves conceptualizationor purchaseofIPrights fromtheowner Production Gamesfeaturesand contentcreatedand puttogether Usuallythelongest phaseinaproject Testing Includestesting, portingand localizationof content PostProduction Includesdistribution andmarketing activities
GAMINGINDUSTRY INDIA.PPT
KeySegments
Segment Description Size(2008) INR 2500 mn
Gamesareplayedonhandhelddeviceslikemobiles/PDAs /
OnlineGaming
Anonlinegameisagameplayedoversomeformsofcomputernetwork An online game is a game played over some forms of computer network usuallytheInternet
Console Gaming
Consolegamesareplayedusingaspecializedelectronicdevicethatconnects toastandardtelevisionsetorcompositevideomonitor
INR700 mn
PC Gaming
ThesegamesareplayedgamesonthePC
MobileGamingisthelargestsegment
GAMINGINDUSTRY INDIA.PPT
Freegamedownloadsdominatesmobilegaming
Overview
Indiaconstitutesonly5%oftheglobalmobile gamingindustry Mobilegamingmarketexpandedwiththe penetrationofGPRSenabledmobilephones andreductioninGPRSaccesscharge Leadinggamedevelopersinmobilegaming Leading game developers in mobile gaming segmentincludeParadoxStudios,Indiagames Ltd.andMobile2Win
Mobile Gaming
MarketSizeandGrowth
INRbn
10 8 6 4 2 0 2.5 10.0
+41%
2008
2012
Frequencyofplayinggames(urbanusers)
Almostdaily 29% 44% 1to3timesinamonth
Breakupoffreevspaiddownloads
Paiddownloads
37%
63%
27%
Freedownloads
Atleastonceaweek
GAMINGINDUSTRY INDIA.PPT
Cybercafshaveplayedavitalroleindrivingtheonlinegaming market
OnlineGamingOverview
Onlinegamingincludesgamesplayedusing PCandinternetconnectivity Thegamesareplayedeitheronlineor downloadedandplayedoffline Onlinegamestendtobesimple,oftenbased onpuzzles,boardgamesandquizzes on puzzles board games and quizzes Withincreaseinbroadbandpenetrationonline gamingispoisedforsignificantgrowth
Online Gaming
MarketSizeandGrowth
INRmn
2,000 1,500 1,000 500 0 400
+41%
1,600
2008
2012
Revenuemodelsinonlinegaming
Advertising
IncludesAdvergamesingameplacementsandon siteadvertising
Revenuebreakup
Advertising 10.2%
Subscriptions MonthlysubscriptionsforgameslikeSifysA3
andIndiaGames GamesonDemand
Subscriptions 31.4%
58.4%
OrganizedCyberCafe
Revenueaccruingfromorganizedcybercafesand Gameparlors
OrganizedCybercafe Organized Cyber cafe
GAMINGINDUSTRY INDIA.PPT
ConsolegamingisanurbanphenomenoninIndia
Consolegamingoverview
Threemajorplayersmanufacturingconsoles areSony,MicrosoftandNintendo are Sony Microsoft and Nintendo Veryfewcompanieshavedevelopedgames forthissegment Indian companies are cautious in addressing Indiancompaniesarecautiousinaddressing thismarket,astheyaretryingtoestablish themselvesinthecomputerandmobilegames market InIndia,consolegaminghasbeenmoreofan urbanphenomenon Steeppricesofnewgames,aroundINR2500, makesthemexpensiveforenduserswithlow purchasingpower
Console Gaming
MarketSizeandGrowth
INRmn
2,000 1,500 1,000 500 0 700
+21%
1,500
2008
2012
ConsoleHardwareSalesinIndia
500,000 400,000 300,000 200,000 100,000 0 125,000 100,000 35,000 420,000
SonyPS Sony PS
Xbox Xbox
GAMINGINDUSTRY INDIA.PPT
PCgamingmarketgrowingwiththepenetrationofPCand increaseinPCliterates
PCgamingoverview
Thegrowthinthismarketisbeingpropelled y g p p bythegrowthinthepersonalcomputer market Indianplayershavealowpresencein computergamesdevelopmentmarket PCsbeingfarmoremultifunctionalandeasily upgradeablethanconsolesattractawider userbasethanconsoles. ThenumberofPCgametitlesavailableinIndia The number of PC game titles available in India faroutnumbersthoseofconsolegames Increaseinnumberofgamingcafeshas furtherledtoincreaseinpopularityofPC games
PC Gaming
MarketSizeandGrowth
INRmn
1,000 800 600 400 200 0 400
+22% 22%
900
2008
2012
PCliteratesIndia
mn
60 50 40 30 20 10 0 16 31 42 59 53
2002
2003
2004
2005
2006
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Challenges Drivers Di
IncreaseinDisposableIncome FavorableDemographics CostCompetitiveness IncreasingPCPenetration ProliferationofInternet IncreasingMobilePenetrationand GrowthinMVASMarket BroadbandQuality Broadband Quality HighPiracy ManpowerManagement HighDutyRatesinConsolesGaming DevicesandTitles HandsetCompatibilityandRevenue SharingissuesinMobileGaming
GAMINGINDUSTRY INDIA.PPT
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IncreaseindisposableincomeshasempoweredIndianstospend onrecreationalactivitiesincludinggaming
Increaseindisposableincome
RisingdisposableincomeinurbanIndia,withthegrowthinIndianeconomy,hasfavorably influencedgaminggrowth EntertainmentfeaturesasoneofthepredominantspendingareaamongsttheIndian consumers GamingismakingitspresencefeltintheIndianlandscapeasthenewgenreofentertainment Riseinincomelevels
1.0% 2.3% 1.4% 2.6%
Impact
Annualspendingonrecreation A l di ti
INRbn
300
4.8% 19.3% 19 3%
26.1%
6.7% 20.8% 20 8%
28.2%
Urban Rural R l
276
231
44.5%
40.3% 40 3% 2008
45
2006
2025
Note:SpendingonrecreationincludesspendingonconsumerelectronicssuchasTVs,sportinggoods,electricaldevicesandon entertainmentservices
GAMINGINDUSTRY INDIA.PPT
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Favourabledemographicsandcostcompetitivenesshashelped ingrowthofgamingindustry
FavorableDemographics
Indiaisoneoftheyoungestnationsintheworld
TwothirdofIndiaisunder35yearsofageandthemedianageisabout24years UrbanIndiaaccountsfornearly30%ofthisyoungpopulation
Impact
24
30
India
China
US
Japan
Impact
Indiaoffersover50%costsavingsingamedevelopment GamedevelopersalariesinIndiaareaboutathirdofwhattheyareintheUS
INR
10,000 5,000 0 2,500
MobileGamePortingCost
6,000
India
US
GAMINGINDUSTRY INDIA.PPT
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IncreasingPCandinternetpenetrationisdrivingthegaming market
IncreaseinPCPenetration
Theincreaseinpersonalcomputerpenetrationevenamongthenonmetropocketshasledto significantincreaseintheIndiangamingpopulation DesktopandNotebooksales
mn units
10 5 0 2.34 3.12 3.81 5.05
Impact
+26%
6.34 7.34
2003
2004
2005
2006
2007
2008
ProliferationofInternet
India has one of the fastest growing internet base, likely to reach 72 mn in 2011 Indiahasoneofthefastestgrowinginternetbase,likelytoreach72mnin2011 Increaseinpenetrationofinternetinthelessaffluentclassesofthesocietyandsmallertowns hasledtogrowthofonlinegamingindustry Urbanvs.RuralSplit GrowingInternetUsers
Rural
100 50 0 33
Impact
+24%
42 51 61 20 23
72
7%
93% Urban
GAMINGINDUSTRY INDIA.PPT
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IncreasingpenetrationofmobilephonesandgrowthinMVAS drivingthemobilegamingsegment
IncreasingMobilePenetrationandgrowthinMVASmarket
Intermsofmobilesubscriptions,Indiaistheworldssecondlargestwirelessmarket
Thereareover65millionGPRShandsetswithover9millionactiveGPRSusers
Impact
MVASMarketSize
INRbn
200 150 100 50 0
SMS VAS Non-SMS VAS
+39% 90 62 43 53% 52% 48% 47% 2007 2008 49% 51% 2009(e)
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Slowbroadbandspeeddespitecustomerswillingtospendmore isanimpedimenttothegrowthofthisindustry
BroadbandQuality
About77%oftheinternetconnectionsinIndiaaredialupbasedandmerely23%internetusers havebroadbandconnection IndiandefinitionclassifiesbroadbandasanyInternetconnectionthatmovesdataatmorethan 256kbps(kilobitspersecond)comparedto2mbps(megabitspersecond)inmanycountries ThespeedofinternetinIndiaisnotenoughtodownloadmovies,gamesetc BroadbandSubscribersComparison(mn)
US China Japan France UK Italy Canada Spain India
Impact
Monthlycostof2Mbpsconnection(INR)
3,300 1,710 1,710 1,325 1,217 1,140 1,000 750
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Highpiracyratesandmanpowerrelatedissueshamperingthe industrygrowth
HighPiracy
Piratedversionsofpopulargamesareavailableatcheapratesinthelocalmarket SoftwarePiracyrateinIndiais69% PS2pricecomparison
INR
40,000 40 000 20,000 0 24,000 12,000
Impact
OriginalvsPiratedCDpricesPS2
-98% INR
2,000 1,000 0 2,400 2 400 50
-50%
Original Prices
Grey Market
Original Prices
Pirated
ManpowerManagement M M t
Domesticfirmsmovingupthevaluechaincoupledwithincreaseinoutsourcingworkfrom internationalcompaniesisexpectedtoincreasethedemandforgamingprofessionals Highattritionratesintheindustry,ashighas2225%,isamajorchallengeforgamingdevelopers DemandforGamingProfessionals
20,000 10,000 0 , 2,500
Impact I t
+128%
13,000
2008
2010
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Highdutyonconsoledevices,handsetcompatibilityandrevenue sharingissuesarebarrierstothegrowthofgamingindustry
HighDutyratesinConsoleGamingDevicesandTitles
Highdutyonconsoleshaveleadtolowconsolegamingpenetration Consolegamingdevicesattract34.5%duty.Thetotaltaxgoesupto51.31%afteradding12.5% Valueaddedtax(VAT) Consolegamingtitlesattractcustomsdutyofover32%andadditionaltaxeslikeVAT,Octrio andCentralSalesTaxincreasethepricesofgamingtitles
Impact
Handsetcompatibilityandrevenuesharingissuesinmobilegaming
Designingagame,compatiblewithawidearrayofmobiledevicesvaryingfromextremelylow enddevicestothelatestmodel,isachallengingtask Duetothedirectbillingrelationshipwiththeenduser,operatorsinIndiatypicallyget6070% oftherevenuesforVASwhilecontentcreatorsgetmerely1520%
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NewPaymentMechanism
CreationofGamingZones/ OrganizedCyberCafechains
Trends
LocalizationofContent
GAMINGINDUSTRY INDIA.PPT
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CreationofgamingzonesandincreaseindemandforMMOGs havehelpedgamingindustry
CreationofGamingZones/OrganizedCyberCafechains
Manygamingcompaniesareopeningtheirowngamingzoneswhileothersaretyingupwith existingcafeandhelpingthemupgradetogamingzonesbyprovidingmarketingsupport AdvancedMicroDevices(AMD)hasestablishedcertifiedgamingcafesincitiessuchasMumbai, Chennai,PuneandNagpur.Itcurrentlyhassetup17suchcafes GrowthinZapakGameplexes
60 40 20 0 15
+240%
51
2008
2009
RiseinPopularityofMassivelyMultiplayerOnlineGame(MMOGs)
MMOGs applications are likely to drive growth in gaming industry in future MMOGsapplicationsarelikelytodrivegrowthingamingindustryinfuture
MMOGsarecapableofsupportinghundredsorthousandsofplayerssimultaneouslyandisplayedoverthe internet MMOGshostalargenumberofplayersinasinglegamingvirtualworld.Theyenableplayerstocompete withandagainsteachotheronagrandscale
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Localizationofgamecontentandnewpaymentmechanismsare emergingtrendsinthissector
LocalizationofContent
IndiangamedevelopersarefocusingoncustomizingcontentfortheIndianmarket SeveralgamingcompanieshavedevelopedGamesbasedonBollywoodmoviethemes MovieslikeRangDeBasanti,Sarkar,HomeDeliveryareamongthe60oddmoviesthathave beenconvertedintomobilegames Gamesbasedon Games based on localcontentin demand
NewPaymentMechanisms y
Lowpenetrationofcreditcards&debitcardshasmadegamingcompanieslookfornew paymentplatforms SchoolandcollegestudentsarethecoregamingsegmentinIndia,whichtypicallydoesnothave accesstobankcards access to bank cards Analternativepaymentmechanismintheformofprepaidgamingcardshasemerged Withprepaidgamingcards,itiseasierforthestudentpopulationtousepocketmoneytowards gamingwithouttheneedforacreditcardandonlinepurchases Thesecardsenablebothsubscriptionforthegamingserviceandpurchaseofin gameadd ons These cards enable both subscription for the gaming service and purchase of ingame addons Playersare enabling payment payment throughnew platforms
GAMINGINDUSTRY INDIA.PPT
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Market Overview MarketOverview Segments Drivers&Challenges Drivers & Challenges Trends Competition PEInvestments KeyDevelopments
GAMINGINDUSTRY INDIA.PPT
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Largenumberofgamingsoftwaredevelopershaveemergedin India
CompetitionOverview
Zapak.comisestimatedtohave7075%shareintheIndianonlinegamingmarket Inthemobilegamingspace
AmongstserviceprovidersAirtelleadswith41%shareindownloads AmongstPortalsIndiagames.comleadwith23%share
PCGaming PC Gaming
FXlabs GamesShastra DhruvaInteractive
GAMINGINDUSTRY INDIA.PPT
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Majorplayers(1/5)
Company Location Chennai Description/Workportfolio SonycertifiedPS2gamedeveloper DevelopsgameforPC,Online,Consoleplatforms DevelopsgamesusingC++gamedevelopmentengineslikeTorque gameengine,TorquegamebuilderandalsodoFlashVirtualworlds ItsclientsincludeRelianceCommunications p j g TieupwithHanrejSoftwareSolutionsforgamescontent development ItsclientsincludesAirtelandRelianceCommunications Gamedevelopmentoutsourcing,companyfocusedsolelyonproviding Ga e e e op e t, Ga e t & GameDevelopment,GameArt&Animation,andGameTesting at o , a d Ga e est g Solutions DevelopsgameforiPhone,PC,Mac,Online,MobilePlatforms PlanningtostartitsowngamingtrainingacademyinIndia Develops game for multiple platforms Developsgameformultipleplatforms HasworkedwithgamepublisherssuchasSandlotGames,Iplay(part ofOberonMedia),MicrosoftCasualGames,BigFishGames HaswonFourFICCIBAFAwardsAwards
CarbononTech
ColorChips
Hyderabad
ChaYoWo
Kochiwithanofficein NewYork e o
Dhruva Dh Interactive
Bangalore
26
Majorplayers(2/5)
Company Location Hyderabad Description/Workportfolio Gamedevelopmentfor NextGenerationConsole,PC,mobileand onlinegames FinancialPerformance: ReportedturnoverofINR1157mnandprofitbeforetaxofINR139 mn SpecializesinMobileapplicationdevelopment DevelopsgamesforPC,onlineandMobilePlatforms DevelopsgamesinthetechnologieslikeJava,Flash,J2EE,VC++&C++
DQ Entertainment
Ebosys Technologies
Ahmedabad
FXlabs
Hyderabad
27
Majorplayers(3/5)
Company Location Hyderabad,Los AngelesandPrinceton Description/Workportfolio ProvidesservicesinGameDevelopment,PlatformPorting,testing andgameartwork WorksonPCandConsoleplatforms HasdevelopedgameslikeRangyLil,FamilyFeudIII,PaperChase, SecretsofGreatArtetc. GamesunderdevelopmentincludeIndianVillage,Cricketand Tumblebugs2 GameShastrahaswonRedHerring100GlobalAwardin2007 Providesdevelopmentservicesforplatformssuchastheonline,PC, mobilephones,PDAsetc Providesgraphicdesign,characterdevelopment,programming, mathematics,leveldesign,andqualityassurance/gametesting services ProvidesGamedesign,developmentandlocalizationservicesacross allplatforms Signedlicensingdealin2008withNDTVImagineforitsshowNachle VewithSarojKhan,foritsonlinedancinggameDanceMela
GamesShastra
HiddenBrains
Kreeda
Mumbai
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Majorplayers(4/5)
Company Location Chennai Description/Workportfolio Hasexpertiseindevelopingonlinegames,multiplayergames,mobile gamesandeducationalgames Hassofardeveloped500online&mobilegames Developsgamesonlyformobiles HasdevelopedgamesonsportsandBollywoodthemes DevelopsgamesforMobilesithasexitedPCgavedevelopmentin 2006 ItsClientsincludeRelianceCommunication p , , y , Q ItspartnersincludeIntel,Sun,SonyEricsson,LGandQualcomm. Awardwinninggamesinclude:
FinalFront,thatwontheM1NokiaIMSChallenge Bomberbabe,PCgamethatwonSpecialJuryAwardatFICCIFrames2005
Mumbai
Mumbai
SmackallGames Chennai
29
Majorplayers(5/5)
Company Location Tiruvanthapuram Description/Workportfolio SoftexDigitalworksindomainofmobilegamesandapplications IsworkingasAdvancedDevelopmentPartnerwithSiemensMobilein thedevelopmentofapplicationsandgamesthatareembeddedinthe latestrangeofSiemensphones IthasbecomeamemberofForumNokiaPROin2005,aprogramthat providesadvancedtechnical,businessdevelopmentandmarketing supporttoselectedmobilesoftwarecompanies support to selected mobile software companies GamedevelopmentandpublishingdivisionofTrineEntertainmentLtd ItisaregisteredgamedeveloperandpublisherforSonyPS2andPS3, NintendoWiiandDSandiPhone Nintendo Wii and DS and iPhone ItsgamepipelineincludesStrretsofMumbaifopPCandPS3console andWingsofControlforPCandWii
SoftexDigital
TrineGames
Mumbai,NewDelhi andBeijing
30
LeadingGamingPortals(1/4)
Portal BusinessOverview ItisbasedinMumbai Playinggamesonthesiteisfree Siteearnsarevenuewhengamerswantanupgradeandfromadvertisements Itscontentis90%Indian,10%foreign ItisagamingPortalofChaYoWoGames ItofferstoIndiangamersapartfromfreeonlinegames,arangeofcasualandmobile ff di f f li f l d bil gamesfromaroundtheworld Thesitefeaturescontinuoustournamentsandprizeswouldbeawardedtoparticipants whowingames It will soon feature a Gift Shop where gamers can redeem their points for gifts ItwillsoonfeatureaGiftShopwheregamerscanredeemtheirpointsforgifts ItisbasedinMumbai ItisanOnlineandMobileGamingPortal p g p g TheSitefeaturesaredemptioncentrewheregamerscanredeemtheirpointsforgifts Thesitehasapassbookfeaturewhichenablesgamerstotracktheirscoresand redemptions PortalallowsgamerstointeractviaaChatWindow
Games2win
GameZIndia
31
LeadingGamingPortals(2/4)
Portal Description HasofficesinMumbai,London,LosAngeles&Beijing g gp OnlineandMobilegamingportal Ithasfranchisenetworkofgamingcafsacrosswheregamerscanalsoplaygames Thecompanyhasdirectpartnershipswithabout80mobileoperatorsglobally IthascollaboratedwithSwedishfirmTerraplaytosupplyserversolutionsforitsconnected p y g andmultiplayergames PortalofIndiatimes.compartofTimesInternetLtd. MobileGamingPortal GamescanbedownloadedusingWAPanddownloadingischarged It also offers other mobile content such as ringtones pictures etc Italsooffersothermobilecontentsuchasringtones,picturesetc ItisownedbyRelianceBigEntertainmentandoperatesfromMumbaiandPune GamingPortalforMobileandOnlinegames AwardwinninggamesincludeFinalFront a10playerstrategywargame,TheLostAstra, HanumanReturns,andTigerofMysore IthassignedupBollywoodactressBipashaBasuinatwoyeardealtocreatemobilegames basedonher JumpGameshastiedupwithVirgincomicsandisplanningtodeveloptheRamayanagame
Indiagames
IndiatimesMobile
JumpGames
32
LeadingGamingPortals(3/4)
Portal Description
LevelUpIndia
LevelUpIndiaisheadquarteredinMumbaiandhaspresenceinDelhi,Pune,Bangaloreand Chennai OnlinegamingPortal LevelUpintroducedRagnarokOnline,IndiasaverypopularlocalizedMMOG LevelUpGameshavetiedupwithcybercafnetworkofSifyIways/GameDromes& RelianceWebWorldsacrossIndiafordistribution Mobilegamingportalownedby7seastechnologies Websiteoffersfreedownloads Alsooffersothermobilecontentsuchasringtones,wallpapers,videos,themesand software. ItisaMobilegamingportalbasedinMumbaiandownedbyPeopleGroup Itprovidesothermobilecontentringtones,graphics,themesetc Theportalalsooffersmobilemarketingsolutions ItisanonlinegamingportalbasedinHyderabadandownedby7seastechnologies Portalfeaturesaprizesandgiftstogamers Portalofferschatfacilitytogamers Gamescanbeplayedforfree
Mobizill
MaujTelecom
OnlineRealGames
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LeadingGamingPortals(4/4)
Portal Description
RediffMobile
Itismobilegamingportalisapartofrediff.com HeadquarteredinMumbaiwithofficesinNewDelhiandNewYork D Downloadinggamesischarged l di i h d PortalalsooffersothermobileVAScontent FinancialPerformance: ReportedtotalrevenuesofINR1221mninFY09andnetlossofINR540mn ItisSifysonlinegamingPortal Itoffersitsusersarewardsprogramthatprovidesgamersanopportunitytoredeempoints forattractiveprizes FinancialPerformance ReportedatotalincomeofINR5002mnandanetlossofINR216mn ItisanonlineandmobilegamingportalofRelianceBigEntertainment Gamescanbeplayedforfree.Italsooffersrewardstogamers p p g g , ZapakhastiedupwiththreeleadingTVshowsincludingDusKaDum,BattleStationand Arsalaantobuildgamesaroundit ItisplanninganR&DcentreinPune ZapakplanstoinvestoverINR4800mnin5years ZapakGameplex,hasover75,000uniqueregisteredgamers
SifysAntzill
Zapak
34
Market Overview MarketOverview Segments Drivers&Challenges Drivers & Challenges Trends Competition PEInvestments KeyDevelopments
GAMINGINDUSTRY INDIA.PPT
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PEInvestments
Date 26Dec2007 10Nov2007 13 Jun2007 Company Nazara Technologies ChaYoWo Games KreedaGames Investor SequoiaCapital MaxaGroup IDGVenturesand SoftBankChina& IndiaHoldings ClearstoneVenture PartnersandSVB FinancialGroup Amount(INRmn) 336 N.A. LessthanINR480mn Description Itissecondroundoffunding Itisseedfunding ItisseriesAfunding
3Apr2007
Games2Win
240
Itisfirstroundofventurecapital financing
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Market Overview MarketOverview Segments Drivers&Challenges Drivers & Challenges Trends Competition PEInvestments KeyDevelopments
GAMINGINDUSTRY INDIA.PPT
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KeyDevelopments
Date 3Jul2009 7May2009 7 M 2009 Development NewssiteNDTVhaslaunchedagamesportalNDTVgames.Zapak.com,whichispoweredbyReliance ADAGroupgamingcompanyZapak.com. AdvancedMicroDevices(AMD)issettingupcertifiedgamingcafesacrossthecountry.Theinitiative, whichwasstartedinNovember,2008,currentlyhassetup17suchcafesincitiessuchasMumbai, Chennai,PuneandNagpurandistargetingtoincreasethenumberto50cafesoverthenextsix months.ThesecafeswillsportsuperiortechnologyandhardwareincludingATIshighspeedgaming processors,graphicsandsoundprocessorsandchipsets processors, graphics and sound processors and chipsets AMDhassignedanagreementwithFXLabsofHyderabadtodeployitsworkstationgraphics technology,FXLabsintendstousethenewtechnology,ATIFirePro,todeveloplocalgameswithhigher quality IndiagamesLtdhastiedupwithEA,DisneyandTHQtodistributetheirgamesinIndia Indiagames Ltd has tied up with EA Disney and THQ to distribute their games in India Sony Computer Entertainment has announced the launch of the first console game developed in India titled Hanuman: Boy Warrier for the Indian gaming market Zapak.comincollaborationwithVijayMallyasForceIndiaFormulaOneteamlaunchedagame launched ForceIndiaZapakSpeedChallenge game allows the players to compete with each other launched 'Force India Zapak Speed Challenge,gameallowstheplayerstocompetewitheachother onFormulaOnecarsandtracks BharatSancharNigamLtd(BSNL),BangaloreTelecomDistrict,isofferinggamingservicestoits broadbandsubscribers.BSNLisofferingthegamingservicesundertwomonthlyplanoptionsnamely 240premiumgamesforINR200permonthand110gamesforINR100permonth
29 Apr2009
30Oct2008
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