64 min listen
#173: Game Design Axioms
ratings:
Length:
39 minutes
Released:
Jul 28, 2017
Format:
Podcast episode
Description
Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Kathryn Hymes - @chicalashaw, thornygames.com
Rob Daviau - @robdaviau---------------------Episode Outline
0:06 Greetings
0:22 Rob has a sultry voice
0:41 Kathryn and Rob are on the show together for the first time
0:57 Game design axioms
1:23 Axiom - Rob - Never make a person lose a turn
5:26 How Rob's experience at Hasbro contributed
6:45 Axiom - Kathryn - Design for the Human Animal
8:20 Heuristics - Group info and decisions in 3's
8:58 What are humans great at?
10:47 Insight - The Friction Is The Game
11:57 Flout Axioms with purpose
12:19 Kathryn background for her axiom
13:01 Axiom - Dirk - Know who you are designing for
16:29 User testing is core to knowing your audience
17:59 Tips for getting the right play testers
20:37 Axiom - Rob - Experience is more important than the rules
24:17 Rule design - people will do what they will do
25:19 Axiom - Kathryn - Rules relate to emotion
28:11 How to draw an emotional map
29:22 Axiom - Dirk - If you want them to like it, make sure they succeed.
34:12 Design Nuggets from the internet
34:37 Nugget - Design to guide for the right use
35:27 Nugget - Your politics or someone else’s
35:52 Nugget - Be specific
36:21 Nugget - Tell me why to play your game
36:48 Nugget - Prioritize projects that are exciting to you
37:38 Nugget - People value what you make them work for
Kathryn Hymes - @chicalashaw, thornygames.com
Rob Daviau - @robdaviau---------------------Episode Outline
0:06 Greetings
0:22 Rob has a sultry voice
0:41 Kathryn and Rob are on the show together for the first time
0:57 Game design axioms
1:23 Axiom - Rob - Never make a person lose a turn
5:26 How Rob's experience at Hasbro contributed
6:45 Axiom - Kathryn - Design for the Human Animal
8:20 Heuristics - Group info and decisions in 3's
8:58 What are humans great at?
10:47 Insight - The Friction Is The Game
11:57 Flout Axioms with purpose
12:19 Kathryn background for her axiom
13:01 Axiom - Dirk - Know who you are designing for
16:29 User testing is core to knowing your audience
17:59 Tips for getting the right play testers
20:37 Axiom - Rob - Experience is more important than the rules
24:17 Rule design - people will do what they will do
25:19 Axiom - Kathryn - Rules relate to emotion
28:11 How to draw an emotional map
29:22 Axiom - Dirk - If you want them to like it, make sure they succeed.
34:12 Design Nuggets from the internet
34:37 Nugget - Design to guide for the right use
35:27 Nugget - Your politics or someone else’s
35:52 Nugget - Be specific
36:21 Nugget - Tell me why to play your game
36:48 Nugget - Prioritize projects that are exciting to you
37:38 Nugget - People value what you make them work for
Released:
Jul 28, 2017
Format:
Podcast episode
Titles in the series (100)
#25: Information & Obfuscation: David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’ work when the BioWare games do not? And when can hiding info be GOOD for a game? by The Game Design Round Table