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Computer Graphics -Saurabh Kumar (01714402009) BCA 3rd Year

Multimedia is the media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the user.
Multimedia also refers to the use of electronic media to store and experience multimedia content. Multimedia is similar to traditional mixed media in fine art, but with a broader scope.

In everyday life, multimedia is everything you hear or see, e.g. text in books, sound in music, and graphics in pictures. In computing multimedia is the presentation of information by a computer system using text, sound and graphics. Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called

Interactive Multimedia.

The primary media for delivering multimedia projects are: Compact disc read-only (CD-ROM).: Red Laser
640MB

Digital Versatile Disc (DVD): Blue Laser


4.7GB 8.5GB 9.4GB 17GB

Compact Disk Read Only Memory CD-ROM is the most cost-effective distribution medium for multimedia projects. Most computer games and programs come on CD-ROM. CD-ROMs cannot be updated as they are Read Only. CD burners are used for reading discs and converting the discs to audio, video, and data formats.

Digital Versatile Disc Multilayered DVD technology increases the capacity of current optical technology to 18 GB. DVD authoring and integration software is used to create interactive front-end menus for films and games. DVD burners are used for reading discs and converting the disc to audio, video, and data formats.

Telecommunication networks are global and information elements will link up online as distributed resources on a data highway. Copper wire, glass fiber, and radio/cellular technologies also serve a means for delivering multimedia files across a network. Examples: Full-text content from books and magazines; Street maps of any city; feature movies are displayed at home; real-time news reported from anywhere on earth; lectures from participating universities.

Multimedia uses in various areas including advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific research and spatial, temporal applications.

Home - Most multimedia projects reach the homes via television sets or monitors with built-in user inputs.

Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical and to creative.

Much of the electronic old and new media utilized by commercial artists is multimedia. Exciting presentations are used to grab and keep attention in advertising. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.

Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CDROMs or online. Some video games also use multimedia features.

In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training. Multimedia for software interfaces are often done as collaboration between creative professionals and software engineers.

In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers. Multimedia is also helpful for providing employee training, advertising and selling products all over the world via virtually unlimited web-based technologies.

In Mathematical and Scientific Research, multimedia is mainly used for modeling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia.

In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

In hotels, railway stations, shopping malls, museums, and grocery stores, multimedia will become available at stand-alone terminals or kiosks to provide information and help. Such installation reduce demand on traditional information booths and personnel, add value, and they can work around the clock, even in the middle of the night, when live help is off duty.

Virtual reality is an extension of multimedia. It uses the basic multimedia elements of imagery, sound, and animation. It requires terrific computing horsepower to be realistic.

In VR, cyberspace is made up of thousands of geometric objects plotted in threedimensional space. The standards for transmitting VR in Virtual Reality Modeling Language (VRML) documents have been developed on the World Wide Web. VRML documents have the file extension .wrl.

The first keys to a successful project are to know where you are starting from, and what the project should accomplish when its completed.
Here are the considerations you may wish to make when planning your project:

Planning and costing:


The needs of a project are analyzed by outlining its messages and objectives. A plan that outlines the required multimedia expertise is prepared. A graphic template, the structure, and navigational system are developed. A time estimate and a budget are prepared. A short prototype or proof-of-concept is prepared.

The planned tasks are performed to create a finished product. The product is revised, based on the continuous feedback received from the client. Testing - The program is tested to ensure that it meets the objectives of the project, works on the proposed delivery platforms, and meets the client requirements. There are 3 type of Testing:- Alfa Testing, Beta Testing, Gama Testing. Delivery - The final project is packaged and delivered to the end user.

Design and production:

Hardware. Software. Multimedia skills.

The most significant platforms for producing and delivering multimedia projects are Macintosh operating system and Microsoft Windows.
These systems provide an easy-to-use graphical user interface (GUI).

The Macintosh as well as Windows PC offers a combination of affordability, and software and hardware availability. The Macintosh platform is better suited for multimedia production than the Windows platform. The hardware platforms provided by Apple are better equipped to manage both, sound and video editing.

Small Computer System Interface (SCSI) Internet Small Computer System Interface (ISCSI) Memory & Storage Devices
Hard Disk Read Only Memory (ROM)
Programmable ROM (PROM) Erasable Programmable ROM (EPROM) Electrically Erasable and Programmable ROM (EEPROM)

Digital Versatile Disk


4.7 GB, 8.5 GB, 16 GB

Multimedia software provides specific instructions to the hardware for performing tasks. Software tools are divided into production tools and authoring tools.

Text Editing Tools


Presentation Tools
MS PowerPoint Macromedia Director Corel Presentation Adobe Acrobat etc MS Word WordPad etc

Painting and Drawing Tools


Adobe Photoshop Adobe Illustrator Corel Draw Ms Paint etc

Image Editing Tools


Adobe Photoshop Adobe Illustrator Corel Draw Ms Paint etc

Animation Tools

Plug-Ins

2D and 3D animation 1.5 Flash 4D 3.1 Image Page Standard 3.43 Cyber Motion 3D Designer 9.01

Apple Quick Time Adobe Acrobat Reader Adobe and Macromedia Flash Player

Sound Editing Tools


Video Editing Tools

Sound Edit Pro Audio Edit Deluxe Audio Editor Pro Gold ware Digital Audio Editor Mp3 Splitter and Joiner FCP (Final Cut Pro) Window Movie Maker Avid Video Edit Magic AVI Edit

In a multimedia project, being creative implies knowledge of hardware and software. It is essential to develop an organized outline detailing the skills, time, budget, tools and resources needed for the project. Assets such as graphics, sound and the like should be continuously monitored throughout the projects execution. A standardized file-naming procedure should be followed for precise organization and swift retrieval.

Multimedia is a combination of text, graphic art, sound, animation, and video. Multimedia projects can be linear or nonlinear. Multimedia projects are often stored on CDROM or DVDs. They can also be hosted on the Web. Multimedia is widely used in Home, Creative Industries, Commercial, Entertainment and Fine Arts, Education, Engineering, Industry, Mathematical and Scientific Research, Medicine, Public Places

Virtual reality is an extension of multimedia. The basic stages of a multimedia project are planning and costing, design and production, testing and delivery. Knowledge of hardware and software, as well as creativity and organizational skills are essential for creating a high-quality multimedia project.

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