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0 Latin America
March 2009 NeoTVLab Unidad de Vinculacin Tecnolgica Universidad Nacional de Tres de Febrero, Argentina
Heuristic analysis
Usability tests with a software that monitors users actions while they perform their tasks Post-tasks survey involved in contextualization of users and their consumption
Sample Caracteristics
30 (thirty) Boys and Girls from 7 to 11 years old . 60% males and 40% females.
Who play frequently in Cartoon Network site. Have cable television at their homes.
Two video cameras recorded simultaneously. One of them records the userss work and the other one records the computer screen. Software: Morae Speed Connection: 3 Megas The conversations were recorded in order to have different sources of information The interviews followed a grip of 18 (eighteen) tasks
280
240 200 168 160 156
Boys Girls
144
132
120
80 40 0
Free browsing
Find content
Search microsite
320
280 240 200 168 160 132 120 84 80 40 0 54 96 150
Boys Girls
Back to Home
Watch a video
Task with gender-comparative -in seconds400 360 320 280 240 200 160 120 90 80 40 0 Play a game Downloading Find todays programming 66 150 156 132 222
Boys Girls
408 40 0 360 320 280 240 200 160 120 80 40 108 66 342
Boys Girls
48
24
Return Home
200
160 130 120 80 40 0 Navigate on planets 80 125
195
Boys Girls
400 360 320 280 240 200 160 120 80 40 0 Watch a video in full screen Vote the video and post comments 118 88 192 172
Boys Girls
400 360 320 280 240 200 160 120 80 40 0 Create an avatar 105 238
Boys Girls
400
360
320 280 240 200 160 126 120 80 40 0 Click on an advertising banner Find todays schedule 102
Boys Girls
90
66
40
35
30
25
20
15
10
Create an avatar Rate the video and post comments Find content Play a game Free Browsing Watch a full screen video If you are not registered, do it Watch a video Search microsite Browsing planets Downloading Add credits Find CN TV schedule Back home Go to the Votatoon and vote Click on advertising banner
Conclusion:
Difficulties to browse the site: It uses drag and drop logic of mobile devices software which is not familiar to users of this range of age. It is not easy to go back home.
Recommendations :
Cancel drag and drop. Change the size and shape of the go back home button.
Conclusion:
Not accesible for search engines.
The programming should consider the accesibility by search engines. Add semantic tagging. Change the flash design for XHTML.
The links to download contents and videos should use universally recognized
icons. Make clickeables the images of Votatoon and Schedule. Insert "return" on the video screen.
Semantic Recommendations:
Most important tasks order from less to more time and gender-comparative
Boys BOYS GI R L S
Find content Watch a video Downloading Play a game Search microsite Go to Votetoon and vote
Girls
To enhance the strengths of the website it should be easier to return to home so that user's stay more time in the site. The chat mode should be modified according to the needs of the childrens narrative language. The Sign up process should be easier to achieve a smooth, interactive relationship between the users of the site. This one is the best advantage of interactivity in 2.0. Advertising should be more explicit. Kids-users, who have skills to upload / download / share content from the web to digital platforms (mobile, mp3), need to difference these contents from advertising.
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TECHNICAL INFORMATION
Name: Usability Study for Turner/Cartoon Network. File Number 1038-08 University Department: NeoTVLab (Laboratorio de Usabilidad y Tecnologas Interactivas), Unidad de Vinculacin Tecnolgica (UVT) of the Universidad Nacional de Tres de Febrero (UNTREF), Argentina. Duration: 8 (eight) months Methodology: based on usability studies with children combined with experimental psychology methods, video data, sound and software. Interviews: Gessel room. Two video cameras recorded simultaneously. One of them records the users work and the other one records the computer screen. Two psychologists made the interviews following a grid of tasks. Software: Morae
Sample: 30 (thirty) Boys and Girls from 7 to 11 years old, that play frequently in the Cartoon Network site, who have cable television at their homes and watch Cartoon Network channel. 60% males and 40% females. Confidential and reserve. 6 (six) laboratory proofs were made with 6 (six) children. Interviews made during 3 (three) days. 36 (thirty six) analyzable cases.
Technical Information
Team: Coordination Team & Production Studio: Mg. Lorena Paz Heuristic Analysis: Lic. Carlos Neri Methodology Coordinator: Lic. Diana Fernndez Zalazar Interviews: Lic. Ral Damin y Lic. Mara Oses Usability Technician: Tec. Alejandro Karpich Zardalevich Bibliographie: Jakob Nielsen, Designing Web Usability: The Practice of Simplicity. New Riders Publishing, Indianapolis. Markopoulos, P.; Bekker, M. (2003). On the assessment of usability testing methods for children. Interacting with Computers, 15, 2003. Kids' Corner: Website Usability for Children. Jakob Nielsen's Alertbox Libby Hanna , Kirsten Risden. Methods & Tools: Guidelines for Usability Testing with Children. http://www.microsoft.com/usability/UEPostings/p9-hanna.pdf http://www.useit.com/alertbox/20000319.html http://www.nosolousabilidad.com/articulos/test_usuarios.htm http://www.nosolousabilidad.com/articulos/heuristica.htm Jakob Nielsen, http://www.useit.com/