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Create an understanding of the basics of Project Management. Explore specifics of project management to apply to your projects. Share and create common proposed language, structures and processes. Create a baseline for leading projects virtually.
Includes start and end time. Creates something new or fixes/improves something that already exist. Proposes and supports change temporary. Performed by people and teams. Constraints by resources. Planned, Executed, Controlled
Definition: defined as planning, directing, and controlling resources (people, equipment, material, information) in a project to meet the technical objectives within budget and schedule constraints (Swink, 2011)
constructing houses, factories, shopping malls, athletic stadiums or arenas developing military weapons systems, aircrafts, new ships launching satellite systems constructing oil pipelines developing and implementing new computer systems planning concert, football games, or basketball tournaments introducing new products into market
Successful projects meet the following objectives: 1. Completed within budget. 2. Completed on time. 3. Deliverables meet the expectations of customers, project team members, and the stakeholders.
Schedule (Faster)
Project Deliverables
Scope/Quality (Better)
Budget (Cheaper)
Functional project Project that is housed and controlled within a single functional department.
Pure Projects project that is housed outside normal functional departments and all stages are managed by single leader.
Matrix project project in which a full time project manager works together with functional managers to control budgets and to supervise functional workers who are loaned to the project from time to time.
Functional Project Advantages Functional manager controls both budget and activities A team member can work on several projects The functional area is the team members home after the project is completed Technical expertise is maintained within the functional area (critical mass of specialized knowledge)
Matrix Project Advantages Enhanced interfunctional communications Pinpointed responsibility Duplication of resources is minimized Functional home for team members Policies of the parent organization are followed
Pure Project Advantages The project manager has full authority over the project Team members report to one boss Shortened communication lines. Team pride, motivation, and commitment are high.
Disadvantages Aspects of the project that are not directly related to the functional area get short-changes Needs of the client are secondary and are responded to slowly (no one involved in details is ultimately responsible for the final results) Motivation of team members is often weak
Disadvantages Project team members have multiple bosses. Success depends on project managers negotiating skills
Disadvantages Duplication of resources Organizational goals and policies are ignored Difficult to transfer technology/ learning Team members have no functional area home
Definition
Terms: Statement of work written description of objectives of a project Program - an exceptionally large, longrange objective that is broken down into a set of projects Task - set of activities comprising a project Work Packages - division of tasks Work Units - division of work packages
Allow activities to be worked on independently Make them manageable size. Give authority to carry out the program Monitor and measure the program Provide the required resources.
Gantt Chart referred to as Bar Chart, showing both the amount of the time involved and the sequence in which activities can be performed.
0
Activity Design house and obtain financing Lay foundation Order and receive materials Build house
Month 4 |
| 10
Select paint
Select carpet
1
Finish work
Month
Critical Path Method (CPM) DuPont & Remington-Rand (1956) Deterministic task times Activity-on-node network construction Project Evaluation and Review Technique (PERT) US Navy, Booz, Allen & Hamilton Multiple task time estimates Activity-on-arrow network construction
Completion
date? On Schedule? Within Budget? Critical Activities? How can the project be finished early at the least cost?
Identify
activities Determine sequence Create network Determine activity times Find critical path
Earliest & latest start times Earliest & latest finish times Slack
Activity-on-node (AON) nodes represent activities, and arrows show precedence relationships Activity-on-arrow (AOA) arrows represent activities and nodes are events for points in time Event completion or beginning of an activity in a project
Node 1 2 3
Branch
9-27
Concurrent Activities
Lay foundation
3
Lay foundation Dummy 2 1 Order material (b) Correct precedence relationship 0
3 2
Order material
9-28
Lay foundations
Build house
2 2 Start 1 3 3 1 5 1
4 3
Finish work
7 1 6 1
Select carpet
9-29
Critical Path
2 2 Start 1 3 3 1 5 1 6 1 4 3 7 1
A: B: C: D:
Critical path
Start at 5 months
2 2
Start
4 3
Finish at 9 months
1 3 3 1
Start at 3 months
7 1 6 1
Start at 6 months
Finish
5 1
9-31
Activity number
Earliest start
Earliest finish
1 0 3
Latest finish
Activity duration
Latest start
9-32
Start
at the beginning of CPM/PERT network to determine the earliest activity times Earliest Start Time (ES) earliest time an activity can start ES = maximum EF of immediate predecessors Earliest finish time (EF) earliest time an activity can finish earliest start time plus activity time EF= ES + t
9-33
Lay foundations
Build house
Start
2 2 1 1 0 3
5 4 3 5 8
7
1 6 3 3 4 5 1
Select pain
9-34
Finish work
1 5 6
Select carpet
1
Order and receive materials
Determines
latest activity times by starting at the end of CPM/PERT network and working forward Latest Start Time (LS) Latest time an activity can start without delaying critical path time LS= LF - t Latest finish time (LF) latest time an activity can be completed without delaying critical path time LS = minimum LS of immediate predecessors
9-35
2
2 1 0 3
3
3
5
5 4 3 5 5 8 8 7 8 9
3
6 3 1 3 4 4 5 1 6 7 7 8
Finish work
5
1
5
6
6
7
Select carpet
Select pain
9-36
Activity
*1 *2 3 *4 5 6 *7
LS
0 3 4 5 6 7 8
ES
0 3 3 5 5 6 8
LF
3 5 5 8 7 8 9
EF
3 5 4 8 6 7 9
Slack S
0 0 1 0 1 1 0
* Critical Path
9-37
Beta
Variance: where
b-a 6
9-38
t
Time
a
Time
P(time)
m=t
Time
b
9-39
Equipment installation
1
6,8,10 System development
2,4,12
8
Manual testing 3,7,11
Start
2
3,6,9 Position recruiting
Finish
5
2,3,4 Job Training
9
2,4,6 System testing
3
1,3,5
6
3,4,5 Orientation
7
2,2,2
9-40
a 6 3 1 2 2 3 2 3 2 1 1
m 8 6 3 4 3 4 2 7 4 4 10
b 10 9 5 12 4 5 2 11 6 7 13
t 8 6 3 5 3 4 2 7 4 4 9
2 0.44 1.00 0.44 2.78 0.11 0.11 0.00 1.78 0.44 1.00 4.00
1 2 3 4 5 6 7 8 9 10 11
9-41
t 8 6 3 5 3 4 2 7 4 4 9
0.44 1.00 0.44 2.78 0.11 0.11 0.00 1.78 0.44 1.00 4.00
ES
EF
LS
LF
1 2 3 4 5 6 7 8 9 10 11
0 0 0 8 6 3 3 9 9 13 16
8 6 3 13 9 7 5 16 13 17 25
1 0 2 16 6 5 14 9 12 21 16
9 6 5 21 9 9 16 16 16 25 25
1 0 2 8 0 2 11 0 3 8 0
9-42
1 0 8 1
4 8 13 5 16 21 8 9 7 9 5 6 3 6
9 16
Critical Path
10 13 17
1 0
3
Finish
Start
2 0 6 0
16
13
9
7
3 0 3 2
6 3 4 5
9 9 4 12 16
11 16
25
9 16 25
7 3 5 2 14 16
9-43
9-44
where
Probability
= tp
Time
9-46
P(x 30 weeks)
Z =
x-
= 2.62 weeks
= 30 - 25 2.62 = 1.91
= 25 x = 30
Time (weeks)
From Table A.1, (appendix A) a Z score of 1.91 corresponds to a probability of 0.4719. Thus P(30) = 0.4719 + 0.5000 = 0.9719
9-47
P(x 22 weeks)
Z =
x-
= 2.62 weeks
= 22 - 25 2.62 = -1.14
x = 22 = 25
Time (weeks)
From Table A.1 (appendix A) a Z score of -1.14 corresponds to a probability of 0.3729. Thus P(22) = 0.5000 - 0.3729 = 0.1271
9-48
Crashing
Crash
time cost
Crash Goal
9-49
2 8 1
12
4
12
7 4
3 4 6 4
5 4
9-50
$7,000 $6,000
Crash cost
$5,000 $4,000
$3,000
$2,000 $1,000
Crash time
Normal activity
Normal cost
Normal time
| 2
| 4
| 6
| 8
| 10
| 12
| 14
9-51
Weeks
ACTIVITY
NORMAL COST
CRASH COST
1 2 3 4 5 6 7
12 8 4 12 4 4 4
7 5 3 9 1 1 3
5 3 1 3 3 3 1
$75,000
$110,700
9-52
$500
2 8 1
12
$7000 4
12
$400
3 4 $3000
5 4 $200
$700
TO
7
7 4
6 4 $200
$400
3 4
5 4 $200
$3000
9-53
Crashing costs increase as project duration decreases Indirect costs increase as project duration increases Reduce project length as long as crashing costs are less than indirect costs
9-54
Flow
Nodes
Cost ($)
Time