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Line clipping
Polygon clipping
Graphics packages typically deal only with
objects made up by polygons
Clipping an object is then broken down in
clipping polygon surfaces
First, some bounding surface is tested
Then, vertex lists as in 2D but now processed
by 6 clippers!
Additional surfaces need to close cut objects
along the view volume boundary
Concave objects are often split
Example, object clipping
Viewing pipeline
After the clipping routines have been
applied to the normalized view volume,
the remaining tasks are:
Visibility determination
Surface rendering
Transformation to the viewport (device)