Академический Документы
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TIME LINE
Born on February 24th, 1955 in San Francisco, California Adopted by Paul and Clara Jobs to live in Santa Clara, California Graduated high school in 1972 Enrolled in Reed College in Oregon Dropped out after one semester Returned to California in 1974 and was hired as a technician for Atari Jobs met Steve Wozniak shortly after they both left school while working for Hewlett-Packard Wozniak was an incredibly talented engineer, especially in electronic gadgets While developing a blue box device, Jobs convinced Wozniak to sell it to Berkeley students. Attended meetings at Wozniaks Homebrew Computer Club Steve convinced Wozniak to work with him in building computers
APPLE
Born on April 1st, 1976 Apple I designed and prototype built. First single board computer with built-in video interface. Jobs and Wozniak sold the Apple I in 1976 for $666, making over $776,000 from sales. Apple II designed in the following year. Retired Intel executive Mike Markkula became chairman of Apple in May 1977. In 1977, the two released the Apple II, a single board computer with onboard ROM and a color video interface. Became publicly traded company in 1980. Launched LISA in 1983.
Cont..
From 1977 to 1983, Apple continued to grow exponentially. In 1981, IBM finally entered the personal computer market, and in just two years began to outsell Apple. After the failure of the Apple III and Lisa, Jobs needed a new computer that could compete with the IBM PC.
Board members of Apple met on May 28th, 1985 and each voted on the
removal of Steve from the company
NEXT
Jobs project in the late 1980s to mid 90s was NextStep A new computer company based on an object oriented software platform, NeXT failed first as a hardware company, then as a software company Apple similarly did very poorly in the early and mid 90s, brought on by poor leadership and stagnating computer design
SIMPLIFY
During the design of the iPod interface, Jobs tried at every meeting to find ways to cut clutter. He insisted on being able to get to whatever he wanted in three clicks. One navigation screen, for example, asked users whether they wanted to search by song, album, or artist. Why do we need that screen? Jobs demanded. The designers realized they didnt. At one point Jobs made the simplest of all suggestions: Lets get rid of the on/off button. At first the team members were taken aback, but then they realized the button was unnecessary. The device would gradually power down if it wasnt being used and would spring to life when reengaged. Jobs aimed for the simplicity that comes from conquering, rather than merely ignoring, complexity. Achieving this depth of simplicity, he realized, would produce a machine that felt as if it deferred to users in a friendly way, rather than challenging them. It takes a lot of hard work, he said, to make something simple, to truly understand the underlying challenges and come up with elegant solutions.
something too few companies do. From the performance of the ARM
microprocessor in the iPhone to the act of buying that phone in an Apple Store,
every aspect of the customer experience was tightly linked together.
BEND REALITY
Jobss (in)famous ability to push people to do the impossible An early example was
when Jobs was on the night shift at Atari and pushed Steve Wozniak to create a game
called Breakout. Wozniak said it would take months, but Jobs stared at him and insisted he could do it in four days. Wozniak knew that was impossible, but he ended up doing it.
IMPUTE Jobss early mentor Mike Markkula wrote him a memo in 1979 that urged three principles. The first two were empathy and focus. The third was an awkward word, impute, but it became one of Jobss key doctrines. He knew that people form an opinion about a product or a company on the basis of how it is presented and packaged. Jobs said Mike taught me that people do judge a book by its cover, . When he was getting ready to ship the Macintosh in 1984, he obsessed over the colors and design of the box. Similarly, he personally spent time designing and redesigning the jewel like boxes that cradle the iPod and the iPhone and listed himself on the patents for them
because he felt it wasnt perfect. That happened even with the movie Toy
Story. After Jeff Katzenberg and the team at Disney, which had bought the rights to the movie, pushed the Pixar team to make it edgier and darker,
Jobs and the director, John Lasseter, finally stopped production and rewrote
the story to make it friendlier. When he was about to launch Apple Stores, he and his store guru, Ron Johnson, suddenly decided to delay everything a few months so that the stores layouts could be reorganized around activities and not just product categories.
TOLERATE ONLY A PLAYERS Jobs was famously impatient, petulant, and tough with the people around him. But his treatment of people, though not laudable, emanated from his passion for perfection and his desire to work with only the best. Its important to appreciate that Jobss rudeness and roughness were accompanied by an ability to be inspirational. He infused Apple employees with an abiding passion to create groundbreaking products and a belief that they could accomplish what seemed impossible
music, videos, photos, and content, and thus got Apple into the personal-device
business with the iPod and then the iPad. In 2010 he came up with the successor strategythe hub would move to the cloudand Apple began building a huge server farm so that all a users content could be uploaded and then seamlessly synced to other personal devices. But even as he was laying out these grand visions, he was fretting over the shape and color of the screws inside the iMac.
HONORS
1985:Received national medal of technology from then president Ronald Reagan. 1987:Received Jefferson award for public service.