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MULTIPLE DART CONCEPT

Andrew Coverdale Assistant Football Coach Trinity High School Coverdale@thsrock.net Intro/Overview http://savefile.com/projects/808596579 (donkey2)

TRINITY H.S.

Launch Points Protection Protection Tags Backside Structure Flat Concept

Smash Concept

O V E R V I E W

DART Concept

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Creates a Gap-style misdirection play with 3 advantages over Counter Trey:


Dont get as quick a key from the LB spot (stay on Double team longer) Do not have to win a war of wills on the Guards kick-out block BS penetration issues reduced significantly

A Side or Tight technique play, in general #2a/2b run for us primary compliment to Wide Zone has been our best play for stretches over the last two seasons Tremendous versatility in backfield action makes it a very multiple concept Issues:
Need very good tackles, both front and backside Tight techniques, Bear fronts is not a beats anything play

O V E R V I E W

DART Variations

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UNDER CENTER
Basic Dart Chip, Chump or BS TE to secure BS edge GUN Same RB Chip, Chump, BS TE, or Spy to secure BS Edge P Fake to RB, Q keeps RB Chips (Non-Premium) or Chip or TE (RB Premium) Q Empty concept (Possible Jet action) Shovel Dash, Dash Lead

GAP BLOCKING: The Big Idea


The basic concept behind GAP blocking is to gain BLOCKING ANGLES and DOUBLE TEAMS for our linemen by: a) Leaving the End defensive Man On the Line of scrimmage to the side of the play (EMOL) for someone to kick out b) Sometimes leaving a LB on the frontside for someone from the backside to lead through the hole to block This frees frontside linemen to block with angles back to their inside Gap, giving them naturally good angles. At times, it also provides an opportunity to DOUBLE TEAM one of the down linemen on the frontside, with one lineman on the double team coming off to a linebacker late, once weve created great movement at the point of attack!
Direction of Play

GAP BLOCKING: Keys to Making it Work


1. Must eliminate PENETRATION at all points! 1. Each man must understand that his primary responsibility is to prevent penetration to his inside gap! 2. This is accomplished through: a. Smart splits b. Great 1st & 2nd steps c. Correct head & hand plAment The Guard kicking out must separate the edge of the defense by winning the battle at the point of attack against EMOL (head inside, finish with feet) Any frontside double teams must create a NEW line of scrimmage! 1. Pad level 2. Hip to hip footwork same level vertically, no gaps horizontally 3. Stay on double team until LB is a vertical threat to the hole! (PATIENCE) Pull & lead player (if he have one) gives the back a clear read by running a full speed course through his LB
Direction of Play

2. 3.

4.

STOP

STOP

STOP

STOP

GAP BLOCKING: Whom to Block Thought Process


A. Number one responsibility of ALL frontside linemen is the GAP inside of them! Must NEVER allow penetration or a run through through this GAP! 1. First step will almost always be a 6 step to this gap (Move & Pop, possible Drop & Pop)

Direction of Play

GAP BLOCKING: Whom to Block Thought Process


B. Must know if it is a Near Backer or Far Backer style of Gap play! 1. This tells anyone involved in a Double Team Combo which LB to come off on! 2. On a Near Backer play, we have no Pull and Lead player from the backside to block the 1st LB in the box, so any Combo should come off to that Near or 1st FS LB!
1. Counter is a Gap Near backer play!

3. On a Far Backer play, we DO have a Pull and Lead player (usually the Backside Tackle) for that first FS LB, so the combo can come off to the Far or next LB back!
1. Trey, Sprint Draw, and Dart are Gap Far backer plays! 2. Being assigned a Double Combo to a Far LB does NOT exempt a frontside blocker from his fundamental GAP responsibility! I.E., if a Near LB not in his basic assignment tries to run through the gap of a frontside lineman, he will come off his combo to handle the run through in the name of protecting his GAP! SEE the Far LB with a big screen that allows you to feel gap threats!
COMBO to here: Trey, Dart, Sprint Draw

COMBO to here: Counter

Direction of Play

GAP BLOCKING: Whom to Block Thought Process: Uncovered


C. If I am UNCOVERED (No DL on me anywhere OR the DL on me is EMOL aligned in an outside shade), I look to make a Double Combo call with the Lineman inside me! If he repeats the call back to me, we execute a North Double Team on that defensive lineman, working up to the LB assigned by the play (Far or Near)! 1. Words for Double Combos between linemen are: Ace (Center & Guard) Deuce (Guard & Tackle) Trey (Tackle & TE) 2. Linemen in a double combo will stay ON the North double team until the LB threatens the hole vertically! Create MOVEMENT on the DL at the point of attack! 3. If the DL disappears in one direction or another before or as the North double team is happening, the OL he leaves then works OVER and UP (in his demeanor) to the LB (becomes a Seal block). 4. If the OL I ask for a Double Combo with says instead to me Down there is no comboinstead, I DOWN block to the next DL inside me.

Deuce Ace Trey

Uncovered G says 'Ace' Cs Gap rule prevents him from Dbl Combo, says Down Both OL execute Down blocks on DL inside them

GAP BLOCKING: Whom to Block Thought Process: Uncovered


C. If I am UNCOVERED (No DL on me anywhere), I look to make a Double Combo call with the Lineman inside me! If he repeats the call back to me, we execute a North Double Team on that defensive lineman, working up to the LB assigned by the play (Far or Near)! 5. If theres no DL available to Double Combo on (no head up/outside shade), then I SEAL back to the second part of my rule (FAR or NEAR backer).
a) b) Technique is to Power step and RIP inside (my shoulder underneath his shoulder), working OVER and UP to LB. Seal must NEVER get beaten UNDERNEATH! From a 2-point stance, a Tackle can utilize a SHOW technique where I pop up briefly and show hands to influence EMOL UP the field (make the kick-out easier for the Guard) before going to Seal the LB.

No DL between my nose & my buddys nose Block is a SEAL block to 1st or 2nd LB, RIPPING on my first step Working OVER and UP to him, protecting against runthroughs and getting beaten underneath

Direction of Play

GAP BLOCKING: Whom to Block Thought Process: Covered


D. E. If I am COVERED by an INSIDE SHADE, my GAP responsibility tells me that hes MINE! I will execute a DOWN block on that man! If I am COVERED by a HEAD UP or OUTSIDE SHADE: 1. I must first make sure that I have no other DL inside me whos a threat to my inside gap (usually a DL head up on the OL inside me). If there IS such a threat, I call Down Down Down to the OL outside me, telling him no combo is possible, also bringing HIM Down to the man on me. 2. Otherwise, I expect a Double Combo call of some sort from the Lineman in front of me, which will tell me to execute a North Double Team with him up to the Linebacker!

Direction of Play

Direction of Play

Direction of Play

DOWN

DOWN DOWN DOWN Threat to my inside gap

GAP BLOCKING: Common Sense Alignment Notes


SPLITS - HORIZONTAL *Frontside Guard should adjust his split TOWARD the lineman with whom he is Double Comboing. He should have a Whopper Split (6) with his Combo partner. This makes it easier to get hip to hip on your North Double Team and lessens the possibility of penetration! *Frontside Tackle or Tight End whose assignment is to SEAL should oversplit and widen his alignment by a foot to 3 feet. This creates more room for you to Rip through and also makes it harder for him to squeeze the hole down (easier for the Pulling Guard). SPLITS - VERTICAL *Frontside OL should use ON alignment, BS OL should use OFF or BACK alignment. This creates cleaner pulling lanes for the backside linemen!
Guard involved in a Double cheats split to within 6 of T FST who will SEAL oversplits an extra foot to create room Backside Linemen use OFF or BACK Frontside Linemen align ON
Direction of Play

94-95 Instructional

94-95 DART
late. V. 1 safety, attack rendezvous spot, settle hips, meet C on the angle. Inside stalk man onattack rendezvous spot. Must dig out edge LB. Inside stalk man onattack rendezvous spot. Must dig out edge LB. Block hang with inside head position. Alert for a Near Triple call from T, only answer/accept it if Hang is well off LOS! Block 2nd DL past C. Drive a 4, 4i, or 5, Pass set drive a loose 5 or wider, ask for Triple with TE your DL to the Hang if uncovered. Talk to BST, block 1st DL past C. Tell BST the technique of the 1st DL FS is, also call UP if FSLB is tight or looks like a blitz/run-through. Will generally be involved in Ace with Center to far LB. If not, drive the 1st DL to your side. ACE with Guard that has tightest technique (usually FS) to Far LB. Be patient, work the double team as long as LB isnt a threat! Block 1st DL past C. Drive a 2, Down a 3 or 4i, Back block a 4 or 5. If you dont think you can stop 5s penetration, call ME to BST, Pull & Lead. IF your DL is EMOL and SPY or CHIP is called, Seal the 3rd LB. PULL & LEAD for FS LB. Listen for call from FSG to know where double teams will happen, where daylight might occur. Footwork is skip pull. Must run full-speed course through first available daylight to FS LB, staying on the angle (dont square up). **If BSG makes a ME call and pulls instead, STAB PEEL B gap to the 5 tech. Block 2nd DL past C. If hes inside you, make a SAW call & CUT him; if hes head-up to outside, use STAB PEEL technique, take 3 power steps inside with a hand to protect C gap first, then work back out for depth to the DL if nothing attacks C gap. CHIP BS EMOL with an inside-out course. From backfield, take a J course. Must mirror his movement with your eyes, keep outside eye inside his helmet.

95 Same Chip v. Split


BST Ace

FS OUTS Inside bomb to inside stalk. Dig for safety v. 2 safeties, turn back to CB

FS INS BS INS FS TE FS T FS G Center

BS OUTS NOW route to TD Alley. Use Tape delay tech in Gun. Y says: Saw

FSG says to BST: Shade' C says to FSG: Ace'

Tape Delay

94 Chip v. Odd
Ace
BST

2 saf: INSIDE BOMB

BS G
BS T

BS TE

Possible ME call by BSG

FSG says to BST: 4'

C says to FSG: Ace'

H-B QB RB

Drive to 5 or 7:00 opposite call, extend ball on 2nd step, turn and create the mesh at 5 yds. If CHIP is called, set up as on 60-94/70-95 action. No CHIP call, carry out 5 step full-speed boot course (Under Center), or Spy the BS EMOL and carry out Spy course if no pull (Gun). Under C align at 6 yds; in Gun, toes are at 5 on OTs inside leg. Pre-snap ID where the double team will be on the FS. Under C steps are lateral step, crossover, plant away from the playturn earhole & shoulders to sell it, but be under control with last 2 steps so you can settle & drive off final step. In Gun, turn & show ear 2 big steps, sink hips & take the ball on 3d, shorter step. Eyes go to double team; course should stay in the cheeks of the pulling T. Take it if nothing crosses dbl teams facec & OTs color stays outside LBs color. Stick it if doubled DL crosses face (early) or LB flashes outside OT (late). Remember that YOU are responsible for mesh in Gun, QB is responsible under C (take eyes to double team sooner).

O V E R V I E W

BACKFIELD ACTIONS
BASIC R Back - Under Center -RB: Lateral step, show the ear, gather/collect (1 big two small) -QB: Extend opposite, drive to, settle on the mesh, 5 full-speed step Keeper carryout

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SAME R Back - Gun -RB: Align between G & T to the call. 90 degree turn, 2 big steps, show the ear, settle & sink on the mesh on the 3rd step. Responsible for mesh -QB: Step to RB and reach, ride. Possible Spy

O V E R V I E W

BACKFIELD ACTIONS
Q QB Gun (generally No-back) -QB: Lateral step as you take the snap, show the ear, gather/collect (1 big two small)

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RIDE QB Gun (One-back) -RB: Align behind T away from call. Non-premium: Run course through inside ear of EMOL, Chip, roll over fake on the way Premium: Lateral turn, show ear, roll over ball -QB: Step w/FS Foot, reach and ride through 2nd step, push off back foot, in phase with tackle

Non-Prem

Premium

O V E R V I E W

BACKFIELD ACTIONS
DASH RB Gun -RB: Align ins leg of T to call, make protection ID Lateral, fast-tempo footwork, 2 big, one small, step back & receive the ball -QB: Sprint tempo, lateral course, active eyes to FSLB on first 1 steps, load ball, come under control, set ball into pocket -BST: Pop feet twice, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base

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O V E R V I E W

BACKFIELD ACTIONS
SHOVEL Inside receiver Gun -RB (TE): Align behind BS T or Hip pos, make prot. call, chip EMOL inside out -QB: Sprint tempo, lateral course, active eyes to BSLB on first 1 step, load ball, shovel 2 feet in front of slot -BS Slot: Split 4-5 (time it), timing step with upfield eyes, get DEPTH so you can see north/south cut-up lanes in phase w/Tackle -BST: Pop feet once, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base

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O V E R V I E W

BACKSIDE EMOL
1. SPY QB reads EMOLs shoulders, pulls if his eyes & course threaten the RBs path (Gun only)

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2.

TE Backside: Chop a 5/6i Cut off a 6 Turn out a 9 (All versions) (Exception: Shovel / Dash no chop)

O V E R V I E W

BACKSIDE EMOL
3. CHIP -Offset FB -Motioned rec or TE -RB in RIDE if no TE

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4.

CHUMP -Can be TE or motion player -Slam one count as though Chip, release quickly to flat, sell Keeper -QB: Johnny High School fake -Generally done under Center only, and for basic Dart only

4 2 = 4 3 Y o u D r a w I t

94 Same Spy v. Split

95 Chump v. Stack

J
C C W E M T S T
2i' Ace M

J
C Z W E
5'

'Ace M' Seal S Johnny H.S.

J C R A T W N C S T B C W

J M E T
3

R S T
Ace S

5 + UP LG: Poss. Me' RB: Premium Ace W'

Ride 94 v. Odd

95 Chip v. Even

DEFINING A and B SIDES


B SIDE
Side of the ball where there is a DL within half a man of the B gap; in other words, a DL in a 2, 3, 4, or 4i. Called B side because DL closest to the Center on that side is likely responsible for B gap.

EXAMPLE 1: 3 on left, 2i on right *Left side is a B side, Right side isnt

EXAMPLE 2: 5 on left, 4i on right *Right side is a B side, Left side isnt

DEFINING A and B SIDES


A SIDE
Side of the ball where there is no DL within half a man of the B gap; in other words, it is NOT a B side, there is NO 2, 3, 4i, or 4. It is called A because the DL nearest the Center to that side is likely an A gap defender.

EXAMPLE 1: 4i on left, 5 on right *Right side is an A side, Left side is B

EXAMPLE 2: 2i & 6i on left, 3 on right *Left side is an A side, Right side is a B

PRACTICE / LOGISTICS / GP
Issues of reading the double team v. following the puller Monday practice: 4-6 reps in Run foundations v. all fronts, ID probs, calls Tuesday practice: OL: Gap skills RB/Q/Slots: Time the versions well us Inside run: 5-7 reps Team: 3-4 reps Skills to isolate: Tackles: Pull, Pop pulls, Base, Pass set base, Base block redirect Guards: Back block, North Double Team Center: North Double team, Seal TE: Base, Pass set base, Base block redirect, Cut, BS Cut-off

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PRACTICE / LOGISTICS / GP

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GAME PLAN: Way to double a Shade / 2i who is a beast! Always go in with basic Dart and Same as a base Emphasis of each with marry with Wide Zone Gun or Under Dash as 2nd long, 3rd and med-long, or Fire Zone downs Other variations solve problems/round out formations: Shovel, P, Q General questions What does MLB key? How can we extend the double team by holding him? Tech of FS DE how he reads hats, how alignments change/dictate Best formations/ people to keep BS clean Should we expect UP calls? Check-outs by front

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