Академический Документы
Профессиональный Документы
Культура Документы
Guilty Stars
1. FLOCKING IS...
a) Making units react to each other's
movements b) Making pathfinding as optimal as possible c) Moving units with an irregular movement speed to make it more real d) Making units able to block other units' path
1. FLOCKING IS...
a) Making units react to each other's
movements b) Making pathfinding as optimal as possible c) Moving units with an irregular movement speed to make it more real d) Making units able to block other units' path
2. FLOCKING IS A...
a) Technique to improve users'
2. FLOCKING IS A...
a) Technique to improve users'
a) An ant queue
a) An ant queue
b) Counter-strike
c) Age of empires
d) Call of duty
b) Counter-strike
c) Age of empires
d) Call of duty
5. ABOUT FLOCKING...
a) Every unit has to go in the exact same direction
to add realism b) Every unit must have slightly different directions to add realism c) Units go in different directions but following a stable pattern d) Units follow a random path to give a sense of realism
5. ABOUT FLOCKING...
a) Every unit has to go in the exact same direction
to add realism b) Every unit must have slightly different directions to add realism c) Units go in different directions but following a stable pattern d) Units follow a random path to give a sense of realism
6. THE METHOD THAT SEARCH THE SHORTEST ROUTE BETWEEN TWO POINT IT'S CALLED
a) Path tracing b) Path finding c) Navmesh d) Waypointing
6. THE METHOD THAT SEARCH THE SHORTEST ROUTE BETWEEN TWO POINT IT'S CALLED
a) Path tracing b) Path finding c) Navmesh d) Waypointing
like a herd b) units must be far from each other, so they don't look crammed c) the distance between units is irrelevant d) we want units to be close enough to give a sense of cohesion but still keeping distance from each other
like a herd b) units must be far from each other, so they don't look crammed c) the distance between units is irrelevant d) we want units to be close enough to give a sense of cohesion but still keeping distance from each other
independent b) Pathfinding is an improved version of flocking c) Only one can be implemented at the same time d) They depend on each other
independent b) Pathfinding is an improved version of flocking c) Only one can be implemented at the same time d) They depend on each other
9. ABOUT NAVMESH
a) Is a simplified representation of
world geometry b) It's never used in pathfinding c) It's an efficient reward system d) Define non walkable areas
9. ABOUT NAVMESH
a) Is a simplified representation of
world geometry b) It's never used in pathfinding c) It's an efficient reward system d) Define non walkable areas