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Life offers many problems for which our textbooks fail to supply solutions. In this way problem situations differ from those in school []. We learn many answers in school, but life doesnt ask the right questions. This is where problem solving becomes more basic than memorisation.
Describing creativity
P(sychological)-creativity vs H(istroical)creativity (Boden, 1990) Productive vs reproductive problem solving (Gestalt: Wertheimer, 1982)
P- and H-creativity
Boden, 1990
Creativity depends on perspective Psychological creativity: creative from perspective of the individual
finding a new way to get to university working out what presents to buy people for Christmas
(Rieger, 1975)
Performance
e.g., John hit Mary John wanted to be hit. He wanted Mary to be mad at him so Mary would hit him. So he hit her
Problems
Very slow Combinatorial explosion No learning
Top down solution: SAM (Schank & Abelson, 1977) and MOPS (Schank, 1982)
Principles
SAM = Script Applier Mechanism, MOP = Memory Organisation Package
The system applies a set of expectations (Scripts or, more sophisticated, MOPS) based on previous knowledge, to a particular scenario, and makes inferences about information that is not stated explicitly in the story.
Performance
Infers Mary ordered her meal, Mary ate her meal etc. Identifies Mary left a big tip as anomalous Fast
Problems
cannot explain why Mary left a big tip
Performance
Will interpret typical (notunusual) stories quickly Knows when bottom up processes are needed
Problems
bottom up process will still have all the problems associated with MARGIE (slow, computationally expensive etc.)
XP=explanation package:
XP is a frozen explanation - pre-packaged chain of inferences that can be used to explain a specified anomaly Three stage process: Detect an anomaly (situation not handled by existing MOPS) Find explanation by applying XPs
Learn from explanation (generate and store new MOPS and XPs)
search for XP to answer question restructure explanation found? NO YES NO does it work? YES go to learn procedure
found?
YES
NO
store failure with explanation
Summary
A lot of everyday cognitive tasks can be though of as creative
Symbolic models
decompose creative problem solving into subtasks and suggest processes by which these might be achieved. Maybe some pedagogic use. Network (connectionist) models
Are more parsimonious Explain how more fundamental, lower level cognitive processes might result in the behaviours that we label as creative