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Dr. Pramod.

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A set of integrated resources (machinery, labourer, equipment, information, and tools) that process raw material as input and produce final products as outputs. Its Purpose: Meet customer requirements Add Value At Minimum cost High Quality and Reliable Environmentally Friendly

The responsibilities of management are:


Establish priorities Utilise resources Monitor Performance Measure Performance

Improve productivity (yield) and efficiency

(input/output)

Production Machines, tools, fixtures, and other hardware equipment

Material Handling Systems


Loading and unloading (batch control) Positioning (manual, automated)

Transporting (conveyors, transporters)


Temporary storage (buffers)

Computer Control Systems (SCADA, Robotics, Scheduling, Safety Monitoring, Quality, ) Human Resources
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Types of operations Number of workstations and system layout Product variety Level of automation

Processing operations: Working on individual parts (e.g. metal sheets, rolling, machining, drilling, treating, painting, etc.)

Assembly operations: combining and putting parts together e.g. (mounting gearbox, engines dressing, Trimming shops in car factories, etc.)

Type of parts and products: The specification of the


material and also the method of processing the part
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Key factor in classification scheme

Determines main performance factors such as


capacity, capability, efficiency, productivity,

utilisation, cost per unit, and maintainability


Determines the complexity of operations Arrangement of workstations is called System Layout


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Type I: Single Station where (n = 1) Type II: Multiple Stations with fixed routings where (n > 1)

Type III: Multiple Stations with variable routing where (n >1)

Fixed Position

Product Layout
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Process Layout: (unique path for each product)


P1 4

A
A

A
A

B E E

P2

D
D

Group Technology (Cellular) layout

B
C B

E D

Pa,b,c,

P1,2,3,

F
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Characteristics Throughput time WIP Skill Levels Product Flexibility Demand Flexibility Machine Utilisation Operator Utilisation Production cost/unit

Product Low Low Choice Low Medium High High Low

Process Group (Cell) Fixed Pos. High High High High High Med-Low High High Low Low Med-High Med-High Medium Med-High High Low Medium Medium Mixed High Medium Medium Medium High

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First Law (Littles Law): in a steady state system, WIP = Production Rate x Throughput Time

Second Law: Matter is conserved


Raw material enter the system (input) and finished products exit the system (output). Any remaining or rejected parts need to be accounted for. Therefore the summation of entry should be equal:-Total Material Entry (input) = Finished Parts (output) + Removed Material + Disposed Material + Recycled Material

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Principles of Manufacturing Systems

Third Law: The larger the system the less reliable it is Fourth Law: Objects decay
Both hardware and software objects decay over time, they need maintenance and replacement

Fifth Law: Exponential growth in complexity


Complexity increases with a larger rate when components are added to the system.

Sixth Law: Technology advances


Natural evolution to better material, processes and information
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Seventh Law: System components appear to behave randomly


Events can not be precisely predicted and this needs to be observed in any system design, development and analysis

Eighth Law: Limits of human rationality


Human beings have limitations, this should be accounted for in any system analysis

Ninth Law: Combining, Simplifying, and Eliminating save Time, Money and Effort
KISS concept Good models are abstract, straight to the point, accurate and specified objectives. Over complication is Lethal
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Simulation is a powerful tool for modeling and analysis of complex systems.

Many real life problems are difficult to study via analytical methods. But simulation model can be

constructed and run for all types of problems to


generate information on the system performance How well the system performs for a set of parameters How to optimize the system

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Used mainly as a decision making tool Until 1980s , simulation was costly and time

consuming but with the advent of PC and


powerful hardware- fast, low cost, interactive, visualization and animation oriented simulation was possible

Arena general purpose visual simulation environment


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Simplified representation of a system under study Experiment with the system with a set of goal like

improve system design, cost benefit analysis,


sensitivity analysis

Representation describes system structure while histories generated describes system behavior. Model- simplified representation of a complex system to capture behavioral aspects interested to the analyst to gain insight into the behavior of the system-abstraction & simplification
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Evaluating a systems performance under ordinary and unusual scenarios

Predicting performance of experimental system design

Ranking multiple design and their trade offs

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Physical model Mathematical model

Computer model
the main technique behind the computer simulation model is the Monte Carlo simulation technique i.e. a model with random elements and an underlying timeline (manuf. process over a period of time) John von neuwmann, stanislaw ulam, nicholas metropolis--- manhatten project.

Descriptive model
produces estimate for a set of performance measures corresponding to a set of input data

Prescriptive model
produces optimum values of a prescriptive function subjected to a set of constraints.
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Worldview is a philosophy-----two types : developer WV and user WV

Developer WV----discrete event simulation paradigm,


model possesses a state at any point in time and the state remains unchanged unless a simulation event occurs then the model undergoes transition. Model evolution is controlled by a clock and an event list, each event is a code which can change the state variable and schedule other events
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User WV--- transaction driven paradigm, two types of entitiestransaction and resources,
resources are service providing entity and transactions are mobile entities that moves through resource locations- they wait for resources and have a life cycle. A computer code that describes a transactions life is called a process

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Problem analysis and information collection identification of input, performance measures,

relationship among parameters, constraints, flow


diagrams and trees...

Data collection estimate model input parameters and assumptions

Model construction either using computer language or using special simulation environment like arena
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Model verification make sure that the model is correctly constructed as

per specification

Model validation fit of the model to empirical data. Good fit means performance measure predicted by the model match or agree reasonably with those in real life systems

Designing and conducting simulation runs


Output analysis & Final recommendation
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Discrete event simulation Probability and statistics Random number generation

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Provides an integrated framework for building simulation models in a wide variety of

applications. It integrates all the functions needed


for a successful simulation including:
1. Animation 2. analysis of inputs and outputs data 3. model verification

into one comprehensive environment.

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Consists of modular templates build around SIMAN language constructs and visual front end SIMAN consists of two classes of objects- blocks and elements
Blocks are logical constructs that represent operations

(SEIZE/ RELEASE)
Elements are objects that represent a facility (RESOURCES, QUEUES, TALLIES....)

Arena fundamental modeling component is the


modules which is a high level construct consisting of many SIMAN blocks and elements.
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a unique collection of small example models that demonstrate a variety of modeling techniques and situations commonly encountered using Arena.

SMARTs have been specifically designed for use as

a training or reference tool to assist you in your


model-building efforts .

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Entities : In every simulation model entities are objects under a particular process, and they move along the system.
Example: manufacturing raw material and products, banks customers, hospitals patients are the entities.

In a typical Simulation project there can be one or many different types of entities.

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Attributes : Are the characteristics of each entity and represent values associated with individual

entities.

In a typical system we can define as many attributes as we need for the entities. Example: length, or weight, or patients the type of the disease.

Stations : Stations are boundaries where processing occurs in a system.


Example: Production line a process is performed by a station i.e. drilling, milling, filling, etc. And in offices these boundaries could be departments.
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Resources : Resources are stationary/non stationary elements that are allocated to entities and perform or assist in processing.
They have a capacity and status e.g. busy, idle, inactive, or

failed.
Resources may be used to represent people, machines, or even physical systems.

Seize and Release are two other terminologys used


followed by Queue
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Queues : explains waiting status of entities due to the status of the system.
Entities who are waiting to be serviced by the servers create queues. entities enter the queue and are removed from it based on change in the state of the system. Queuing rules: FIFO, LIFO..

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Transporters : Entities move in the system via


Transporters can be used to represent material handling or transfer of devices. Some examples for transporters are; AGVs, trucks, forks, cranks, carts, etc

transporters.

Conveyors : Conveyors are devices that move


Such as escalators and horizontal conveyors.
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entities form one station to another in one direction.

Variables : Represent values that describe the characteristics of the system. These values are available to

all entities.

Used for many different kinds of things


Travel time between all station pairs Number of parts in system (Work-in Process) Simulation clock (built-in Arena variable) Name, value of which theres only one copy for the whole model

Not tied to entities Entities can access, change variables Some built-in by Arena, you can define others
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Consider a single WS with an m/c of infinite buffer. jobs arrive randomly and wait in buffer if the m/c is

busy. The IAT are expo(30)min while PT are


expo(24)min. (M/M/1 Queue). System simulated for 10000 hrs

Data: IAT are expo(30)min PT are expo(24)min Simulation run time-10000 hrs

Compare with theoretical results, estimate avg job delay in Q, avg no in Q and m/c utilization
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Result:

(insufficient ) no of observations insufficient for adequate


statistical confidence. Number busy- no of busy units of a resource Number schedule- resource capacity Inst utilization-utilization per resource unit= number busy/number scheduled

For M/M/1- m/c utilization ==/


Where = job arrival rate = 1/30, And = job processing rate= 1/24 = 0.8 (0.81 obtained through simulation)
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Consider a manufacturing network of two workstations


in series, consisting of an assembly workstation followed by a painting workstation, where jobs arrive at the assembly station with exponentially distributed inter-arrival times of mean 5 hours.

the assembly process always has all the raw materials


necessary to carry out the assembly operation the assembly time is uniformly distributed between 2 and 6 hours
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after the process is completed, a quality control test is performed, and past data reveal that 15% of the jobs

fail the test and go back to the assembly operation for


rework jobs that pass the test proceed to the painting operation that takes 3 hours for each unit.

We are interested in simulating the system for 100,000 hours estimating process utilizations, average job

waiting times and average job flow times (the elapsed


time for a job from start to finish)
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Data IAT=Expo(5)hr PT assembly=Unif(2,6)hr QC=85% True, 15% false ----rework PT paint= 3 hrs Simulation time=100000 hrs Attributes=Tnow, total rework Record= flow time= time between job departure from paint and arrival time at assembly, reworks / job

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The system represents the final operations of the production of two different sealed electronic units. The parts are cast metal cases that have already been machined .part A arrives with expo (5)min. Upon arrival they are transferred to part A prep area where the

mating faces of the cases are deburred and cleaned the


process time for this opern follows TRIA(1,4,8). The part is then transferred to the sealer.

Second unit part B comes into the system as a batch with 4 units.
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time between arrival of successive batch is expo (30)min. Upon arrival at the prep area it is separated

into 4 units which are processed individually from here.


The processing at the prep area follows TRIA (3,5,10). The part is then sent to the sealer.

At the sealer , the case is sealed and tested, the total time for these operations depends on the part type;

TRIA (1,3,4)for part a and WEIB(2.5,5.3) for Part B.

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91 % of the parts pass inspection and are transferred directly to the shipping dept.

The remaining parts are transferred to the rework area


where they are disassembled, repaired cleaned assembled and retested. 80 % of the parts are salvaged and passed on to the shipping dept and the rest is thrown out as scrap. time for rework follows expo

(45)min independent of the part type. The system is


run for 4 8 hr shifts or 1920 min
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Data: part A IAT= EXPO (5) min, PT at Part A prep area=TRAI (1,4,8) Part B batch IAT-EXPO (30)min.. 4 units in a batch, PT at Part B prep area=TRAI (3,5,10) Sealer PT= TRAI (1,3,4)for part A and WEIB(2.5,5.3). 91% pass QC PT at reworker= EXPO (45)min for both A & B 80% salvaged Simulation time =1920 min Find:- resource utilization, no in Q, time in Q, cycle time, salvage parts and scrapped parts.
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Travelers arrive at the main entrance door of an airline terminal according to an EXPO Interarrival time of mean 1.6 min, with the first arrival at time 0.

The travel time from entrance to check in is UNIF distributed between 2 and 3 min. at the check in

counter travelers wait in a single line until one of the


five agents is available to serve them.

Check in time follows a WEINB distribution with

parameters (7.76, 3.91). upon completion of their check


in they are free to travel to their gates., simulation run time is 16 hrs .
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Data
IAT passengers= EXPO(1.6)min Travel time to check in=UNIF (2,3)min Check in time =WIENB(7.76,3.91) min Simulation run time =16 hrs First arrival time =0 min Find:- avg time in system, no of passengers completing check in and avg length of check in Q

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Modify check in problem by adding agent breaks. The 16 hr are divided into 2 8 hr shifts, starting at 90 min into

each shift. Each agent is given one 15 min break . agent


lunch breaks 30 min are also staggered, staring 3.5 hrs

into each shift. Compare results

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The emergency room of a small hospital operates around the clock. It is staffed by three receptionists at

the reception office, and two doctors on the premises,


assisted by two nurses. However, one additional doctor is on call at all times; this doctor is summoned when the patient workload up-crosses some threshold, and is dismissed when the number of patients to be examined goes down to zero, possibly to be summoned again later.
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Patients arrive at the emergency room according to a Poisson process with mean interarrival time of 10 minutes.

An incoming patient is first checked into the emergency


room by a receptionist at the reception office. Check-in time is uniform between 6 and 12 minutes. Since critically ill patients get treatment priority over noncritical ones, each patient first undergoes triage in the sense that a doctor determines the criticality level of the incoming patient in FIFO order.
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The triage time distribution is triangular with a minimum of 3 minutes, a maximum of 15 minutes, and a most likely

value of 5 minutes. It has been observed that 40% of


incoming patients arrive in critical condition, and such patients proceed directly to an adjacent treatment room, where they wait FIFO to be treated by a doctor.

The treatment time of critical patients is uniform between 20 and 30 minutes. In contrast, patients deemed noncritical first wait to be called by a nurse who walks them to a treatment room some distance away.
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The time spent to reach the treatment room is uniform between 1 and 3 minutes and the treatment time by a

nurse is uniform between 3 and 10 minutes.

Once treated by a nurse, a noncritical patient waits FIFO for a doctor to approve the treatment, which takes a uniform time between 5 to 10 minutes., all patients wait FIFO for an available doctor, but critical patients are given priority over noncritical ones.

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Following treatment by a doctor, all patients are checked out FIFO at the reception office, which takes

a uniform time between 10 and 20 minutes, following


which the patients leave the emergency room.

To estimate the requisite statistics, the hospital emergency room was simulated for a period of 1 year.

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Model:- 2 segment
ER segment, on call doc segment

Data: receptionist=3, doc=2, on call doc= 1, nurse= 2 IAT patient=Poisson(10)min Check in time Patients=unif(6,12)min Triage Time= tri(3,5,15)min Critical patients =40% Treatment time for P crit=unif(20,30)min Travel time for p non cri= unif(1,3)min Treatment time for p non cri=unif(3,10)min Waiting time for all patient= unif (5,10)min Check out time for all patient= unif (10,20)min Simulation length= 1 year
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Modeling Production Lines :-resource allocation problems- workload allocation and buffer capacity,

productivity improvement measures, Modeling


Machine Failures.

Modeling Transportation Systems:-Designing new traffic routes and alternate routes to satisfy demand for additional road capacity, or eliminating bottlenecks and congestion points in existing routes, Designing traffic patterns on the factory floor, Designing port facilities and material handling systems.
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Modeling Computer Information Systems:Modeling Supply Chain Systems:-Customer service levels, Average inventory levels and backorder levels, Rate and quantity of lost sales, Inventory management segment, Demand management segment.

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The manufacturing facility is a production line composed of manufacturing stages consisting of workstations with

intervening buffers to hold product flowing along the line.

push regime:- where little attention is given to the finished-product inventory pull regime:- where the process only produces in response to specific demands

storage limitations in workstations give rise to a


bottleneck phenomenon, involving both blocking and starvation

Space limitations in a downstream workstation can, therefore, cause stoppages at upstream workstations a phenomenon known as blocking.

some workstations may experience idleness due to

lack of job flow from upstream workstations. This


phenomenon is called starvation

starvation tends to propagate forward to successive workstations located downstream in the production line.

Blocking and starvation are, in fact, the flip sides of a common phenomenon and tend to occur together a bottleneck workstation

MODELS OF PRODUCTION LINES

Productivity losses are potentially incurred


whenever machines are idle (blocked or starved) due to machine failures or bottlenecks originating from excessive accumulation of inventories between workstations.

Design problems in production lines are primarily resource allocation problems.


workload allocation and buffer capacity allocation for a given set of workstations with associated processing times

Performance analysis of production lines strives to

evaluate their performance measures as function of a


set of system parameters. The most commonly used performance measures follow:
Throughput, Average inventory levels in buffers Downtime probabilities Blocking probabilities at bottleneck workstations Average system flow times (also called manufacturing lead times)

Consider a generic packaging line for some product, such as a pharmaceutical plant producing a

packaged medicinal product, or a food processing


plant producing packaged foods or beverages.

The line consists of workstations that perform the processes of filling, capping, labeling, sealing, and carton packing. Individual product units will be referred to simply as units.

We make the following assumptions: The filling workstation always has material in front

of it, so that it never starves. 2. The buffer space


between workstations can hold at most five units. 3. A workstation gets blocked if there is no space in the immediate downstream buffer (manufacturing blocking).4. The processing times for filling,

capping, labeling, sealing, and carton packing are


6.5, 5, 8, 5, and 6 seconds, respectively.

Note that these assumptions render our packaging

line a push-regime production. line. To keep matters

simple, no randomness has been introduced into the


system, that is, our packaging line is deterministic. It is worthwhile to elaborate and analyze the behavior of the packaging line understudy.

The first workstation (filling) drives the system in

that it feeds all downstream workstations with units.

Clearly, one of the workstations in the line is the slowest . The throughput of that workstation then

coincides with the throughput of the entire packaging


line.

Furthermore, workstations upstream of the slowest one will experience excessive buildup of WIP inventory in their buffers. In contrast, workstations downstream

of the slowest one will always have lightly occupied or


empty WIP inventory buffers.

Thus, the slowest workstation acts as a bottleneck in our packaging line. Of course, this behavior holds for

any deterministic push-regime production line. The


packaging line model was simulated for 4000 seconds.

machine failures of various kinds constitute an important source of idleness and variability . efficient operation requires that downtimes be minimized, since these represent loss of production time.

Failures that occur while machines are actually


processing jobs are called operation dependent and the new breed of highly computerized machines may fail at any time, regardless of machine status. Such failures are called operation independent

Suppose that Filling Process in the packaging line model of fails randomly and that it needs an

adjustment after every 250 departures from the


workstation.

Assume that uptimes are exponentially distributed with a mean of 50 hours, while repair times are uniformly distributed between 1.5 hours to 3 hours.

Also, the aforementioned adjustment time is uniformly


distributed between 10 minutes to 25 minutes.

Assume further that Packing Process can also experience random mechanical failures, and downtimes are triangularly

distributed with a minimum of 75 minutes, a maximum of 2


hours, and a mode at 90 minutes.

The corresponding uptimes are exponentially distributed with a mean of 25 hours. Finally, assume that random failures occur only while the machines are busy (operation-

dependent failures).

We shall refer to the modified packaging line model as the failure-modified model

how failures in the failure-modified model are specified in a dialog spreadsheet for the Failure

module from the Advanced Process template


panel. Arena provides a mechanism for defining

resource states and for linking them to failures/


stoppages in the form of the StateSet spreadsheet module from the Advanced Process template panel.

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Monte Carlo simulation is an invaluable tool for studying transportation systemsand solving their attendant problems

Some common examples are listed below:


Designing new traffic routes and alternate routes to satisfy demand for additional road capacity, or eliminating bottlenecks and congestion points in existing routes by appropriate placement of traffic lights and tollbooths. Designing traffic patterns on the factory floor, including transporters and conveyors, for efficient movement of raw material and product.

Designing traffic patterns on the factory floor, including transporters and conveyors, for efficient movement of raw material and product. Designing port facilities, such as berths and piers, and allocating vessels to berths. Such designs include material handling systems (loaders/unloaders, transporters, conveyors, and others) for containers and bulk-material transport. Designing new airports or adding runways to existing ones to satisfy demand for additional flight capacity. Such designs include air traffic patterns and routing, runway scheduling, and planning cargo operations.

The Advanced Transfer template panel implements a worldview in which entities are transported among

Station modules.

The simplest transfer mechanism uses Route modules as dispatch points and Station modules as destination points.

Additionally, the Enter and Leave modules may be

used to transfer entities into and out of physical or


logical locations.

The PickStation module allows entities to select a destination Station module using a selection criterion, such as the minimal or maximal queue size, number of busy resource units, or an arbitrary

expression.

Alternatively, an entity can be endowed with an

itinerary using the Sequence module to specify a


sequence of Station modules

A Job Shop producing 3 types of Gears; G1, G2, G3. Job Shop consists of Arrival Dock, Milling , Drilling , Paint Shop, Polishing Area, Shop Exit

Gear Jobs arrive in batches of 10 units. Their inter-arrival times are uniformly distributed between 400 and 600 minutes. Of arriving batches, 50% are G1, 30% are G2, 20% are G3.

Each gear type has different operation sequence. Gears

are transported by Two trucks running at a constant


speed of 100 feet/minute. Each truck can carry only one gear at a time.
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Transport Procedure:
The Transport starts from Arrival Dock When a job is complete at a location, the gear is placed into an output buffer. A transport request is made for a truck, and the gear waits for the truck to arrive. Among the two trucks, the preference will be for the one which is closest to the requested location. The transported job is placed in the input buffer of next station.

After all operations, the finished gear departs from the job shop via the Shop Exit.
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Assumptions: Transporter (Truck) speed is same for both loaded and empty. The freed transporter stays at the destination station until requested by another station. The Job Shop works for 24 hours a day in 3 shifts at 8 hours each.

Find: Gear flow time Gear delays at operation location Resource utilization Improvements
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This example illustrates bulk port operations, using the notions of station, entity routing among stations, entity pick-up and

drop-off by another entity, and the control of entity


movements using logical gating. It concerns a bulk material port, called Port Tamsar, at which cargo ships arrive and wait to be loaded with coal for their return journey. Cargo ship movement in port is governed by tug boats, which need to be

assigned as a requisite resource. The port has a single berth


where the vessels dock, and a single ship loader that loads the ships.

A schematic representation of the layout of Port Tamsar is depicted in Figure 13.2. Port Tamsar operates

continually 24 hours a day and 365 days a year. The


annual coal production plan calls for nominal deterministic ship arrivals at the rate of one ship every 28 hours. However, ships usually do not arrive on time due to weather conditions, rough seas, or other reasons, and consequently, each ship is given a 5-day grace period commonly referred to as the lay period.
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We assume that ships arrive uniformly in their lay periods and queue up FIFO (if necessary) at an offshore

anchorage location, whence they are towed into port by


a single tug boat as soon as the berth becomes available.

The tug boat is stationed at a tug station located at a distance of 30 minutes away from the offshore anchorage.

Travel between the offshore anchorage and the berth takes exactly 1 hour.
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We assume that there is an uninterrupted coal supply to the ship loader at the coal-loading berth, and that ship

loading times are uniformly distributed between 14 and


18 hours.

Once a ship is loaded at the berth, the tug boat tows it away to the offshore anchorage, whence the boat departs with its coal for its destination.

Departing vessels are accorded higher priority in seizing


the tug boat.
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An important environmental factor in many port locations around the world is tidal dynamics. Cargo ships are usually quite large and need deep waters to get into and out of port.

Obviously, water depth increases with high tide and

decreases with low tide, where the time between two


consecutive high tides is precisely 12 hours.

We assume that ships can go in and come out of port

only during the middle 4 hours of high tide. Thus, the


tidal window at the port is closed for 8 hours and open for 4 hours every 12 hours.
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We wish to simulate Port Tamsar for 1 year (8760 hours) to estimate berth and ship loader utilization,

as well as the expected port time per ship. We


mention parenthetically that although a number of

operating details have been omitted to simplify the


modeling problem, the foregoing description is quite realistic and applicable to many bulk material ports and container ports around the world.
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An Arena model of Port Tamsar consists of four main segments: (1) ship arrivals, (2) tugboat operations, (3)coal-loading operations at the berth, and (4) tidal window modulation. These will be

described next in some detail along with


simulation results.

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1 3

This example concerns a transportation system consisting of a toll plaza on the New Jersey Turnpike,

and aims to study the queueing delays resulting from


toll collection.

The toll plaza consists of two exact change (EC) lanes, two cash receipt (CR) lanes, and one easy pass (EZP) lane. Arriving vehicles are classified into three groups as

follows:
1. Fifty percent of all arriving cars go to EC lanes, and their normal service time distribution is Norm(4.81, 1.01).

2. Thirty percent of all arriving cars go to CR lanes, and their service time distribution is 5 Logn(4.67, 2.26). 3. Twenty percent of all arriving cars go to EZP lanes, and their service time distribution is 1.18 4.29 Beta(2.27, 3.02).

To simplify matters, we assume that an incoming car


always joins the shortest queue in its category (EC, CR, or EZP).

We further assume that no jockeying between queues takes place. That is, once a car joins a queue in front of a

tollbooth, it never switches to another queue.

Traffic congestion is distinctly non stationary, varying widely by time of day. As expected, traffic is heavier

during the morning rush hour (6 A.M.9 A.M.) and the


evening rush hour (4 P.M.7 P.M.), and tapers off during off-peak hours.

Table 13.1 summarizes vehicle interarrival time distributions over each 24-hour period. The number of

operating cash receipt booths varies over time.

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Since such booths must be manned, and therefore are expensive to operate, one of them is closed during the

off-peak hours.

Only during morning and evening rush hours do all cash receipt booths remain open.

Typical performance analysis objectives for the toll plaza system address the following issues:

What would be the impact of additional traffic on car delays? Would adding another booth markedly reduce waiting times?

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Could some booths be closed during light traffic hours without appreciably increasing waiting times? What would be the impact of converting some cash receipt

booths to exact change booths or to easy pass booths?


How would waiting times be reduced if both cash receipt booths were to be kept open at all times?

Of course, additional issues may be specific to particular toll plazas under study, but in our case we wish to address the last issue in the list, using the

performance metrics of average time to pass through


the system and booth utilization.
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The model can be decomposed into the following segments: creation of car entities from the appropriate

distributions over various time periods, dispatching a


car to the appropriate tollbooth with the shortest queue, and serving incoming cars.

To this end, we use the Set construct to facilitate modeling of module sets (model components) with

analogous logic (e.g., multiple tollbooths).

Simulation Modeling and Arena Charu Chandra, University of Michigan - Dearborn January 2009 Translations of Simulation with Arena, 3rd ISBN: 978-0-470-09726-7 Edition Manuel D. Rossetti, Associate Professor of Industrial Dr. Soemon Takakuwa (Japanese Translator) Engineering, University of Arkansas, January 2005. McGraw Hill Publisher. Department of Industrial Engineering . ISBN 4-339-08246-5 Healthcare Operations Management Moon Il Kyeong (Korean Translator) May 2008 Kyobo Book Centre Publisher. January 2005 ISBN 13: 978-1-56793-288-1 ISBN 8970855122 Daniel B. McLaughlin, DirectorCenter for Business Applied Simulation Modeling Excellence in the Opus College of Business at the ISBN: 0534381596 University of St. Thomas Copyright year: 2003 Julie M. Hays, PhD Andrew Seila - University of Georgia Simulation Modeling and Analysis with Arena Vlatko Ceric - University of Zagreb Academic Press Pandu Tadikamalla - University of Pittsburgh ISBN-13: 978-0-12-370523-5 Introduction to Modeling and Simulation of Tayfur Altiok, Professor, Department of Industrial Systems with Arena Engineering, Rutgers University Visual Books altiok@rci.rutgers.edu Copyright 2003 Portuguese Benjamin Melamed, Professor, Department of ISBN 85-7502-046-3 Management Science and Information ystems, Rutgers University melamed@rbs.rutgers.edu Process Analysis and Improvement: Tools and Techniques McGraw-Hill Irwin ISBN: 0072857129 Marvin S Seppanen, Productive Systems Sameer Kumar, University of St. Thomas, Minneapolis

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