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SDLC
SLDC methodology:
SDLC definition
Waterfall SDLC V-Shape SDLC Spiral SDLC RUP SDLC Agile methods
Extreme Programming (XP) Feature Driven Development (FDD) Scrum Agile Unified Process(AUP)
Extreme Programming - XP
For small-to-medium-sized teams developing software with vague or rapidly changing requirements Coding is the key activity throughout a software project Communication among teammates is done with code Life cycle and behavior of complex objects defined in test cases again in code
Release
sof t w are increment proj ect v elocit y comput ed
unit t est cont inuous int egrat ion accept ance t est ing
XP Planning
Begins with the creation of user stories
XP Design
Follows the KIS (keep it simple) principle
CRC Cards
Class: Class: Descri p tion: Class: Descri p tion: FloorPlan Class: Descrip tion: Responsibility: Descrip tion: Responsibility: Responsibility: Responsibility:
defines floor plan name/type manages floor plan positio ning scales f lo or plan for display scales f lo or plan for display incorporates w alls , doors and w indow s show s position of video cameras Wall Camera
XP Coding
Recommends the construction of a unit test for a store before coding commences Encourages pair programming Integration of work (done by pair programmer) on daily basis Yielding smoke testing uncover errors early helps to
Pair Programming
Pair programming is a dialogue between two people trying to simultaneously programming (analyze and design and test) and understand together how to program better. It is a conversation at many levels, assisted by and focused on a computer -- Kent Beck
XP Testing
All unit tests are executed daily Encourages a regression testing strategy when ever code is modified Acceptance tests are defined by the customer and executed to assess customer visible functionality
3.
4. 5.
Plan by feature -- the development staff plans the development sequence of features
Design by feature -- the team produces sequence diagrams for the selected features Build by feature the team writes and tests the code
Verification: Conditions which clarify if the process has been completed successfully
3.Plan By Feature
4.Design By Feature
5.Build By Feature
Verification
Self Assessment of Modeling Team Members
Source: Palmer, SR., Felsing , JM.2002,p.135
Exit criteria
Tasks To achieve development sequence Verification A self-assessment Exit criteria Business activities with Completion dates..
Planning process has completed. Tasks CP, Work Package, Feature Team, Sequence diagram, Update the Object Model. (Next slide) Verification Design inspection is made. Exit criteria Sequence diagram(s).
Continued (6/8)
AUP (
Project Management
Environment
Phases
Disciplines Philosophies
Releases
Disciplines
Model Understand business & problem domain Identify a viable solution Transform model(s) into executable code Ensure quality Verify that requirements are met
Implementation
Test
Disciplines
Deployment Make system available to end users Manage access to project artifacts Control and manage changes Managing risks, directing and coordinating people Configuration Management
Project management
Disciplines
Environment Ensuring a proper process, guidance and tools
Releases
SCRUM
Product Owner
Develops and maintains the Product Backlog Prioritizes the Product Backlog Empowered to make decisions for all customers and users Presents and explains Product Backlog to team Scrum Team
Self-organizing Business and technical skills to build an increment of functionality Responsible for estimating and committing to work Full autonomy and authority during a Sprint
ScrumMaster
Responsible for the process Responsible for maximizing team productivity Sets up and conducts meetings Representative to management and team Characteristics of a border collie or sheepdog
Sprints
Scrum projects make progress in a series of sprints Analogous to XP iterations +/- a week or two
But, a constant duration leads to a better rhythm
Change
Inputs
Sprint
Tested Code
Plan sprint durations around how long you can commit to keeping change out of the sprint
Scrum Framework
Roles : Product Owner, ScrumMaster, Team Ceremonies : Sprint Planning, Sprint Review, Sprint Retrospective, & Daily Scrum Meeting Artifacts : Product Backlog, Sprint Backlog, and Burndown Chart
Product Owner
Define the features of the product Decide on release date and content Be responsible for the profitability of the product (ROI) Prioritize features according to market value Adjust features and priority every iteration, as needed
Scrum Team
Ceremonies
Sprint Planning Meeting Sprint Daily Scrum Sprint Review Meeting
Sprint Planning
Business Conditions Technology Current Product
Meeting
Sprint Backlog
2nd Part:
Pre-Project/Kickoff Meeting
A special form of Sprint Planning Meeting Meeting before the begin of the Project
Sprint
A month-long iteration, during which is incremented a product functionality NO outside influence can interfere with the Scrum team during the Sprint Each Sprint begins with the Daily Scrum Meeting
Daily Scrum
Parameters
Daily 15-minutes Stand-up
Three questions:
1. What did you do yesterday
Daily Scrum
Is NOT a problem solving session Is NOT a way to collect information about WHO is behind the schedule Is a meeting in which team members make commitments to each other and to the Scrum Master Is a good way for a Scrum Master to track the progress of the Team
Scrum FAQs
Why daily?
How does a project get to be a year late? One day at a time. Fred Brooks, The Mythical ManMonth.
Participants
Customers Management Product Owner Other engineers
Continue
Product Backlog
A list of all desired work on the project Usually a combination of
story-based work (let user search and replace) task-based work (improve exception handling)
Product Backlog
Requirements for a system, expressed as a prioritized list of Backlog Items Is managed and owned by a Product Owner Spreadsheet (typically) Usually is created during the Sprint Planning Meeting