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NEW PRODUCTS IN THE MARKET Every year around 5000 new products appear in the market. However, most fail and only a few remain ( around 20%). Products which are innovative.
Micromarketing issues
Successful new product development is an
important element in achieving long term competitive superiority and profitability, especially in low growth markets
role in market leadership and profitability. Market leaders normally have three times higher returns than firms with lower market shares
of a whole new company
The only way to survive this onslaught is to create a value chain to serve the customer, which will serve to differentiate the successful firm from its competitors and will provide competitive superiority on the critical attributes of importance to the consumer
WHAT IS AN INNOVATION?
It is any idea or product perceived by the potential adopter to be new. New products are ideas, behaviour or things that are qualitatively different from existing forms
An invention is an idea, a sketch or model for a new or improved device, product, process or system. Such inventions may often be patented but they do not necessarily lead to technical innovations. In fact the majority do not. An innovation in the economic sense is accomplished only with the first commercial transaction involving the new product, process system or device. Freeman & Soete, p. 6.
WHAT IS AN INNOVATION?
Innovation: any product that consumers perceive to be new
New manufacturing technique New product variation New way to deliver product New way to package product
Diffusion of innovation
Successful innovations spread through the population at various rates
Diffusion of innovation
A process by through which a new
product moves from initial introduction to regular purchase and use A process by which an innovation (idea) is communicated through certain channels over time among the members of a social system Everett Rogers
Diffusion variables
Diffusion is a process where: 1) an innovation 2) is communicated through
Types of Innovations
Continuous modification or improvement of an existing product
Dynamically continuous may involve the
creation of either a new product or the alteration of an existing one, but does not generally alter established patterns of customer buying and product use Discontinuous production of an entirely new product that causes customers to alter their behaviour patterns significantly
The hardware are the physical and tangible aspects of a product. The software is the understanding consumers values and lifestyles
may be measured in economic terms, social prestige, convenience and satisfaction. Benefits of adopting the new technology compared to the costs, Implication: Marketers must understand customer perceptions of benefits vs. costs
Compatibility with existing values, past experiences, needs of
education
be experimented with on a limited basis. A trialable innovation represented less uncertainty to a potential adopter. Implication: Design products as independent modules or offer on trial basis
Observability Degree to which the results of an
innovation are visible to others. Implication: If benefits are elusive to both the users and their friends, adoption will be slow
Types of Innovators
Cognitive problem solving, cerebral, new
mental experience Sensory fantasy, day dreaming, hedonistic, thrill seeking Monomorphic consumers who are innovators for one type of product Polymorphic consumers who are innovators for more than one type of product
Speed of diffusion
Competitive intensity
Reputation of the supplier Standardised technology Resource commitments
individuals who interact are similar in beliefs, education and social status Heterophily inconsistent with own beliefs and views
Communication Channel
The means by which messages get from
relation determines the conditions under which a source will/will not transmit the innovation to the receiver and the effect of the transfer.
do not evaluate innovations on the basis of a scientific assessment of its consequences rather depend on subjective assessment conveyed to them from peers. Thus diffusion is a social process.
The
closer (more homophilious) two individuals are, the more frequently and more successful the transfer of ideas between them.
is participants are usually quite heterophilious thus ineffective communication likely to occur.
Yet two exactly similar individuals
process. Involved in: the innovation-decision process the innovativeness of an individual an innovations rate of adoption in a system
INNOVATION-DECISION PROCESS - the process through which an individual passes from first knowledge of an innovation to forming an attitude toward the innovation, to a decision to adopt or reject it.
process:
(1) knowledge, (2) persuasion, (3) decision, (4) implementation, and (5) confirmation.
Knowledge
Persuasion Decision
Implementation
Confirmation
other decision-making unit) puts an innovation into use. Re-invention is especially likely to occur at the implementation stage.
Confirmation occurs when an individual (or other decision-making unit) seeks reinforcement of an innovation-decision that has already been made, but the individual may reverse this previous decision if exposed to conflicting innovation.
Ultimately,
Adopter classes
Innovators - 2.5%
Early adopters 13.5% Early majority 34% Late majority 34% Laggards 16%
Adopter classes
Innovator
2.5% of population Venturesome Very eager to try new ideas Acceptable if risk is daring More cosmopolite social relationships Communicates with other innovators
Early Adoptors
13.5% of population Respected More integrated into the local social system The persons to check with before adopting a new idea Category contains greatest number of opinion leaders Are role models
Early Majority
34% of population Deliberate Adopt new ideas just prior to the average time Seldom hold leadership positions Deliberate for some time before adopting
Late Majority
34% of population Skeptical Adopt new ideas just after the average time Adopting may be both an economic necessity and a reaction to peer pressures Innovations approached cautiously
Laggards
16% of population Traditional The last people to adopt an innovation Most localite in outlook Oriented to the past Suspicious of the new
Rate of Adoption
Rate of adoption - the relative speed with
adopted
by
new idea is plotted on a cumulative frequency basis over time, the resulting distribution is an S-shaped curve.
Rate of Adoption
Rate of Adoption
Most innovations have an S-shaped rate of
adoption.
But there is variation in the slope of the S from
innovation to innovation;
some new ideas diffuse relatively rapidly and the
and the S-curve is more gradual, with a slope that is relatively lazy.
High aspirations
Communication variables
Social participation Interconnectedness with Exposure to interpersonal
the social system Cosmopoliteness Change agent contact Mass media exposure
communication channels Knowledge of innovations Opinion leadership Belonging to highly interconnected systems
POLYMORPHISM
The degree to which innovators and early adopters for one product are likely to be innovators for other products. Consumers who are innovators for one product are monomorphic. Consumers who are innovators for more than one product are polymorphic.