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Applied Behavior Consultants, Inc. In-home and Educational Applied Behavior Analysis
Copy right 1998, Applied Behavior Consultants, Inc. 1
Day One
Introductions History of Applied Behavior Consultants Departments and functions Autism What is intensive intervention Basic behavior principles
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Consultant
School
Consult with behavior consultants Troubleshoot and problem solve Reviews and approves all 3rd degree behavior plans
Consult with all teachers Troubleshoot and problem solve Develop 3rd degree behavior plans Train teacher and staff on 3rd degree plans
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Behavior Specialists Conduct assessments and develop appropriate procedures for skills teaching and behavior management plans Write and update behavior intervention plans Provide hands-on training for all consumers Formal parent and care-provider training
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AUTISM
Characteristics: Severe impairment in social development Deficits in Communication skills Presence of Stereotypical behaviors
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Communication
Excesses
Tantrum behaviors
Screaming/crying
Social
Aggression
Hitting/biting/throwing
Play
Independent Peer
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behavior Teach each unit individually to mastery Chain learned units together to form more complex behaviors Address both the deficits and excesses to form a complete program for each child Each program is highly individualized
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Tantrum
Aggressive Doesnt like school
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Behaviors Are:
Specific Observable Measurable
Remember- SOM behaviors are better than others!
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A
Antecedents
Occur before or during Behavior(s) You are late for work You are late for wok
B
Behavior
You drive 75 mph You drive 75 mph
C
Consequences
Occur after the behavior You get speeding ticket Youre on time for work
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B
Behaviors
C
Consequences
Clear distractions Have reinforcers ready When to teach Where to teach Who will teach With what materials How
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Task Analysis
Breaking complex chains of
behavior in to manageable steps Allows us to teach the skill same way each time Allows us to teach skill in logical sequence Prevents us from missing steps Allows us to identify specific areas of difficulty for the child
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G
G G G Ph Ph Pph
G
G G G G Ph Pph
I
G G G G Pph Pph
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HOW TO TEACH
Have your Lesson Materials Ready
Follow the Lesson Format Know Your Target Follow the Prompt Hierarchy Know Your Error Correction Procedure
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Whole Task
Presenting the entire
STEPS 1. Walk to white board 2. Pick up pen 3. Take off cap 4. Write n 5. Write a 6. Write m 7. Write e 8. Put cap back on pen 9. Put pen down I = independent G = gestural M = model M I I G G G G Ph Ph Pph T I I G G G G G Ph Pph W I I I G G G G Pph Pph Th Fr
task in sequence
Examples: Getting dressed, morning classroom routine, toileting routine, mealtime routine Prompt
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Partial Task
Presentation of a segment
Th
Fr
on (part of dressing), sitting at table (part of mealtime), Zipping (part of putting on coat)
Error Correction:
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behaviors
Examples: Teaching a single unit of the complex skill of washing hands Prompt Hierarchy: Varies
depending on lesson
Incidental Teaching
Taking advantage of natural teaching
Examples: Student falls on playground and gets his hands dirty you instruct him to go and wash his hands Can be done in any of the previously mentioned teaching formats Error Correction: Depends on the teaching format used.
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Shaping/Fading
Shaping reinforcing successive approximations toward a target behavior Fading the process of gradually withdrawing prompts
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Forward Chaining
Forward Chaining:
STEPS 1. Walk to white board 2. Pick up pen 3. Take off cap 4. Write n 5. Write a 6. Write m 7. Write e 8. Put cap back on pen 9. Put pen down M I I G G G G Ph Ph Pph T I I G G G G G Ph Pp h W I I I G G G G Pp h Pp h
T h
Fr
task and assist him through the rest of the skill. When the child is independent at the first step, teach him the first and second steps as a chain and assist him through the remaining steps, etc.
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Backward Chaining
Backward Chaining: Teaching a skill from back to front
Assisting the child with all of the steps except for the last. When child is independent at last step, assist the child with all of the steps except the last two, etc.
STEPS
1. Walk to white board 2. Pick up pen 3. Take off cap 4. Write n 5. Write a 6. Write m 7. Writ e
M
Ph ph ph ph ph ph Ph
T
ph ph
pph pph pph Pph
W
Pp h Pp h
T h
Fr
G G G I I
I
I
I
I
I
I
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Powerful Reinforcement
o Reinforcement (SR+) is defined as anything
that increases the probability of a behavior occurring in the future. o Our behaviors are maintained by reinforcers(SR+): getting a paycheck for work, friends thank us for doing favors, people compliment your appearance. o If you dont have a reinforcer, you dont have a lesson!!!!!!!!!!
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Positive Reinforcement
Positive Reinforcement:
Delivering a reinforcing stimulus after a behavior has occurred. The behavior will likely occur again in the future.
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Negative Reinforcement
Negative
Reinforcement is
The removal of an aversive stimulus after a behavior has occurred. The behavior will likely occur again in the future.
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Types of Reinforcers
Social Tangible Activity Token Edible
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You will know what the child wants based on: a) reinforcer inventory b) child request Always follow a request with receipt of the item/activity. NEVER FOLLOW A REQUEST WITH A DEMAND. As child is engaging in the reinforcer, set the deal and start the lesson.
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Setting a Deal
Give child access to reinforcer As child is consuming, set up
lesson materials Get token system set up (when applicable) Visually mediate the reinforcer (place a picture of the reinforcer on token chart) Begin lesson immediately Once the lesson has started, the student can change the reinforcer, however the deal starts over!
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Arbitrary Reinforcers are those that do not naturally follow the behavior
Examples: Giving a cookie after touching the red block
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Behavior Problems
Sit Better!
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Remember This?
A
Antecedents
B
Behaviors
C
Consequences
Where When With Whom Under what demand Other: Environmental conditions Health status Events that occurred at home
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criteria
Interferes with previously learned skills (child is not exhibiting skills because of the behavior problem) Disrupts/endangers self, others, property, environment Interferes with the childs ability to learn new skills
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FUNCTION
Function refers to the purpose of the behavior (what the child is getting out of it) You are determining function when you perform a functional analysis
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Measuring Behavior
90 80 70 60 50 40 30 20 10 0 April May June July hitting spitting running
We measure behavior so that we can gather more information about the form of the behavior and look for patterns It is important to collect data so that we can determine whether or not our plans are effective
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Types of Data
Frequency
How many times the behavior occurs
Intensity
How bad or intense is the behavior
Duration
How long does the behavior last
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ANTECEDENTS If intervention occurs here injury is very likely! 2 people always! Post Crisis Depression
NEXT ANTECEDENT
Environmental antecedents: 1. 2. 3. 4.
Intervention should occur here Prevention of Crisis 1. Heavy SR+ for alternative or incompatible behavior RE-ESCALATION 2. Calming down period is likely here
Teaching of alternative or incompatible behaviors MUST occur here! Begin heavy SR+ schedule
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DAY TWO
Hands on practice in classroom (8:45 11:30 Lunch 11:30 12:15 Discrete Trials Training Hands on practice in training room implementing DTT
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classroom. Observe a tech implementing a TA and record the data yourself Perform three reinforcer sampling procedures Observe Whole and Partial task presentation and give a brief narrative description of what was being taught Observe four different discrete trial lessons and list what was being taught Take ABC narrative (functional analysis) data on a behavior
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B
Behaviors
C
Consequences
Sd
Discriminative Stimulus
R
Response
Sr+
Reinforcer NO
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Instruction Following
GOAL: child is able to follow one and two step directions (requires discrimination skills) Sd: the instruction (less than five words in early phases of training) stand up clap R: Child follows instruction
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Manding
GOAL: child communicates his/her wants and needs appropriately (via sign, PECS or vocal) Sd: EOs (the desire for an item, activity, or action to be performed) R: the child initiates the request
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o o
single stimuli present. Used ONLY when students are not successful at Expanded Trials Expanded Trials: Systematic presentation of the Target while gradually increasing the number of distracter trials Randomization: Random presentation of the Target with distracters Discrimination Trials: Random presentation of mastered Sds within a response class. Used when there are 6 or more mastered Sds in the response class. Random Trials: Random presentation of mastered Sds across response classes. Bridging Concepts: Presentation of mastered Sds from various response classes in a FUNCTIONAL activity. Sds are presented more naturally and reinforcement is primarily social.
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Begin in an ET0
This means that you are going to systematically present the target, but have no distracters to use. You will introduce the first two Sds for the response class in this format
Both items are on the table. Repeat trials of the first item while gradually decreasing prompts. Switch placement of the first item once you have completely faded your prompts
T1
Repeat trials of the second item the same way you introduced the first.
Be sure that the child can identify both items regardless of the placement
T2
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The purpose of this step is to ensure that the child is able to identify the items based on their properties and not their placement or patterns in the Sds.
SR+
T2
T2
T1
T2
T1
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distracter
distracter
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ET2
Introduce the Target with two distracters present. Begin with a prompt and fade as soon as possible Once the child is independent at the Target, follow the Target trial with one distracter. Now return to the Target. If the Child gets the Target correct after the distracter, give the primary reinforcer. SR+
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ET2 Continued
Now that the child can do the Target after one distracter, try two Present the Target and follow with two distracters. Now do the Target again! If the child is able to get the Target correct after two distracters, give the primary reinforcer!
SR+ T d d T
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Now do Randomization!
Randomize the position of the items on the table and randomize the order of the Sds. Give the primary reinforcer at the end of the set of trials. You did this after you introduced the first two items You will run Randomization after each target is mastered in expanded trials
SR+
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You will do this in an ET3 The target response with three distracters (the first three items you taught)
distracter
distracter
distracter
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ET3
Introduce the Target with the distracters present. Present the Target with prompts (fade prompts quickly). Once the child is able to identify the Target independently, follow the Target trial with two distracters rather than just one (trying to move more quickly through this process as more items are introduced) . Now do the Target again. Deliver the primary reinforcer. If the child can do the Target with two distracters, follow the target with three distracters and a primary reinforcer.
SR+
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SR+
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SR+
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Discrimination Trials
Random presentation of all mastered Sds within one response class Checking for mastery and maintaining previously learned responses.
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Random Trials
Random presentation of mastered Sds from various response classes Run Random Trials as a pre-curser to Bridging Concepts
EXAMPLE:
touch bowl, what color?, clap, say CHIP, what is this?, whats your name?, count, etc.
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Bridging Concepts
Presenting mastered Sds in a more natural way within a functional activity. Set up a functional situation in which you will be able to give instructions, require the child to imitate, label colors and objects, sing along, etc. Reinforcer should be social at the end of the activity.
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Day Three
Hands on practice in the classroom (8:45 11:30) Lunch (11:30 12:15) Data for Discrete Trials Functional Communication PECS (the Picture Exchange Communication System)
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Data Recording
Date
116-00
Time
10
Initials
EG
1st/last trial
+ +
CR
3
IR
1
PR
0
% CR
50
Prompt/Comments/Notes V,G,Pph,,Pos,Vis
Missed the target response every other trial
IR Ds
0
85
90
80
70 60 50
40 30
20 10
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Functional Communication
Must be a Speaker and a Listener Reinforcement is mediated by another person Communication has intent (request, comment, solicit vocal responses)
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Sign Language
Pre-requisites
Picture-Point NO NO YES
PECS NO NO NO
YES YES NO
YES YES NO
Requires
Social SR+
Child Pre-selects Teach mand first Teach label first Child initiates Social interaction Rapid acquisition Universally understood
YES
NO NO YES
YES
NO NO YES
Outcome
YES
NO NO YES
NO
YES YES NO
NO
NO RARELY SOMETIMES
NO
NO RARELY NO
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NO
NO RARELY YES
YES
YES USUALLY YES
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PHASE I
Teaching the Physical Exchange Need a listener and a prompter, reinforcers and corresponding pictures NO VERBAL Sd is given Wait for the child to reach for the item and prompter will physically assist the child to pick up the picture (from behind) and place it in the hand of the listener (listener has hand open in front of the child as a prompt). Fade the prompter first and then fade the open hand cue of the listener.
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PHASE II
Once the child can exchange the icon independently, work on distancing You will need to distance two things: The listener from the child and then the book from the child Gradually increase distance as the child is successful Also begin to put the picture on the book
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PHASE III
Now ready to teach discrimination Child will now need to cue into what is on the icon Begin by using a highly preferred item and a nonpreferred item Then move to three icons highly, moderately and non-preferred Increase the number of icons RUN CORRESPONDANCE CHECKS Begin to introduce attributes Errors made in this phase are discrimination errors and should be corrected with MPSR
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PHASE IV
Constructing sentences Teaching the child to construct the sentence strip: I WANT ____ Use backward chaining to teach the construction of the strip Errors made at this phase are sequencing errors and should be corrected with backstepping procedures.
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PHASE V
Responding to the question what do you want? This is an intraverbal mand Listener will ask the question before the child constructs the sentence strip Continue to teach the use of attributes
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PHASE VI
Tacting The child will learn to label things in the environment Child will also learn to discriminate between labeling and asking Listener should intersperse tact and mand trials
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Establishing Operations
EOs temporarily change the reinforcing value of stimuli We want coffee when we smell it We are thirsty after being in the hot sun We order desert because we saw someone else eating desert. We eat because we are hungry
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CONTRIVE
Set up situations/manipulate the environment to teach communication
Give a childs favorite toy to another student so that he is likely to mand with peers Put the childs favorite reinforcer in a box so that he is likely to ask for OPEN
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Day Four
Hands-On in Classrooms (8:45 11:45) Lunch (11:45 12:30) Levels of Generalization Question and Answer Post Test
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LEVEL ONE
GOAL: Generalize across people
Same Sd Same materials Same environment Highly structured Discrete trials format Dense schedule of reinforcement Can run ET and DT (MT when applicable) in this level
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Level Two
GOAL: Generalize across stimuli
Novel Sds Novel materials Same Environment Highly Structured Discrete Trials format Begin to thin schedule of reinforcement Can run DT in this level
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Level Three
GOAL: Generalize across environments and time
Varied Sds Varied materials Novel environments Moderately structured Introduce environmental distractions Discrete Trials format Run on a maintenance schedule Continue to thin schedule of reinforcement Can run DT and RT in this level
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Level Four
GOAL: Generalize to functional situations and acquire new skills in that response class incidentally
Natural Sds Not a Discrete Trials format Reinforcement is natural (social) Capture and Contrive situations throughout the day Incorporate the skill in 3-4 complex daily routines
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Level Five
GOAL: Social contingencies control the behavior (they engage in behaviors to fit in and gain approval from peers and adults
No trainer present All Sds and reinforcers are natural and provided by peers/teachers/parents Child is able to vary the form of the response based on the situation Child is able to discriminate when NOT to engage in the response
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