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Synchronization in Distributed Systems

Chapter 6

Guide to Synchronization Lectures


Synchronization in shared memory systems Event ordering in distributed systems
Logical time, logical clocks, time stamps,

Mutual exclusion in distributed systems


Centralized, decentralized, etc. Election algorithms

Data race detection in multithreaded programs

Background
Synchronization: coordination of actions between processes. Processes are usually asynchronous, (operate independent of events in other processes) Sometimes need to cooperate/synchronize
For mutual exclusion For event ordering (was message x from process P sent before or after message y from process Q?)

Introduction
Synchronization in centralized systems is primarily accomplished through shared memory
Event ordering is clear because all events are timed by the same clock

Synchronization in distributed systems is harder


No shared memory No common clock

Clock Synchronization
Some applications rely on event ordering to be successful
See page 232 for some examples Event ordering is easier if you can accurately time-stamp events, but in a distributed system the clocks may not always be synchronized

Is it possible to synchronize clocks in a distributed system?

Physical Clocks - pages 233-238


Physical clock example: counter + holding register + oscillating quartz crystal
The counter is decremented at each oscillation Counter interrupts when it reaches zero Reloads from the holding register Interrupt = clock tick (often 60 times/second)

Software clock: counts interrupts


This value represents number of seconds since some predetermined time (Jan 1, 1970 for UNIX systems; beginning of the Gregorian calendar for Microsoft) Can be converted to normal clock times

Clock Skew
In a distributed system each computer has its own clock Each crystal will oscillate at slightly different rate. Over time, the software clock values on the different computers are no longer the same.

Clock Skew
Clock skew(offset): the difference between the times on two different clocks Clock drift : the difference between a clock and actual time Ordinary quartz clocks drift by ~ 1sec in 11-12 days. (10-6 secs/sec) High precision quartz clocks drift rate is somewhat better

Various Ways of Measuring Time*


The sun
Mean solar second gradually getting longer as earths rotation slows.

International Atomic Time (TAI)


Atomic clocks are based on transitions of the cesium atom Atomic second = value of solar second at some fixed time (no longer accurate)

Universal Coordinated Time (UTC)


Based on TAI seconds, but more accurately reflects sun time (inserts leap seconds to synchronize atomic second with solar second)

Getting the Correct (UTC) Time*


WWV radio station or similar stations in other countries (accurate to +/- 10 msec) UTC services provided by earth satellites (accurate to .5 msec) GPS (Global Positioning System) (accurate to 20-35 nanoseconds)

Clock Synchronization Algorithms*


In a distributed system one machine may have a WWV receiver and some technique is used to keep all the other machines in synch with this value. Or, no machine has access to an external time source and some technique is used to keep all machines synchronized with each other, if not with real time.

Clock Synchronization Algorithms


Network Time Protocol (NTP):
Objective: to keep all clocks in a system synchronized to UTC time (1-50 msec accuracy) not so good in WAN Uses a hierarchy of passive time servers

The Berkeley Algorithm:


Objective: to keep all clocks in a system synchronized to each other (internal synchronization) Uses active time servers that poll machines periodically

Reference broadcast synchronization (RBS)


Objective: to keep all clocks in a wireless system synchronized to each other

Three Philosophies of Clock Synchronization


Try to keep all clocks synchronized to real time as closely as possible Try to keep all clocks synchronized to each other, even if they vary somewhat from UTC time Try to synchronize enough so that interacting processes can agree upon an event order.
Refer to these clocks as logical clocks

6.2 Logical Clocks


Observation: if two processes (running on separate processors) do not interact, it doesnt matter if their clocks are not synchronized. Some applications rely on event ordering to be successful Observation: When processes do interact, they are usually interested in event order, instead of exact event time. Conclusion: Logical clocks are sufficient for many applications

Formalization
The distributed system consists of n processes, p1, p2, pn (e.g, a MPI group) Each pi executes on a separate processor No shared memory Each pi has a state si Process execution: a sequence of events
Changes to the local state Message Send or Receive

Two Versions
Lamports logical clocks: synchronizes logical clocks
Can be used to determine an absolute ordering among a set of events although the order doesnt necessarily reflect causal relations between events.

Vector clocks: can capture the causal relationships between events.

Lamports Logical Time


Lamport defined a happens-before relation between events in a process. "Events" are defined by the application. The granularity may be as coarse as a procedure or as fine-grained as a single instruction.

Happened Before Relation (a b)


a b: (page 244-245)
in the same [sequential] process, send, receive in different processes, (messages) transitivity: if a b and b c, then a c

If a b, then a and b are causally related; i.e., event a potentially has a causal effect on event b.

Concurrent Events
Happens-before defines a partial order of events in a distributed system. Some events cant be placed in the order a and b are concurrent (a || b) if !(a b) and !(b a). If a and b arent connected by the happened-before relation, theres no way one could affect the other.

Logical Clocks
Needed: method to assign a timestamp to event a (call it C(a)), even in the absence of a global clock The method must guarantee that the clocks have certain properties, in order to reflect the definition of happens-before. Define a clock (event counter), Ci, at each process (processor) Pi. When an event a occurs, its timestamp ts(a) = C(a), the local clock value at the time the event takes place.

Correctness Conditions
If a and b are in the same process, and a b then C (a) < C (b) If a is the event of sending a message from Pi, and b is the event of receiving the message by Pj, then Ci (a) < Cj (b). The value of C must be increasing (time doesnt go backward).
Corollary: any clock corrections must be made by adding a positive number to a time.

Implementation Rules
Between any two successive events a & b in Pi, increment the local clock (Ci = Ci + 1)
thus Ci(b) = Ci(a) + 1

When a message m is sent from Pi, set its time-stamp tsm to Ci, the time of the send event after following previous step. When the message is received at Pj the local time must be greater than tsm . The rule is (Cj = max{Cj, tsm} + 1).

Lamports Logical Clocks (2)


Event a: P1 sends m1 to P2 at t = 6, Event b: P2 receives m1 at t = 16. If C(a) is the time m1 was sent, and C(b) is the time m1 is received, do C(a) and C(b) satisfy the correctness conditions ?

Figure 6-9. (a) Three processes, each with its own clock. The clocks run at different rates.

Lamports Logical Clocks (3)


Event c: P3 sends m3 to P2 at t = 60 Event d: P2 receives m3 at t = 56 Do C(c) and C(d) satisfy the conditions?

Figure 6-9. (b) Lamports algorithm corrects the clocks.

Application Layer Application sends message mi Deliver mi to application

Adjust local clock, Timestamp mi


Middleware layer Middleware sends message Network Layer

Adjust local clock

Message mi is received

Figure 6-10. The positioning of Lamports logical clocks in distributed systems Handling clock management as a middleware operation

Figure 5.3 (Advanced Operating Systems,Singhal and Shivaratri)


How Lamports logical clocks advance
e11 e12 e13 e14 e15 e16 e17

P1

P2

e21

e22

e23

e24

e25

Which events are causally related? Which events are concurrent? eij represents event j on processor i

A Total Ordering Rule


(does not guarantee causality)

A total ordering of events can be obtained if we ensure that no two events happen at the same time (have the same timestamp). Why? So all processors can agree on an unambiguous order. How? Attach process number to low-order end of time, separated by decimal point; e.g., event at time 40 at process P1 is 40.1,event at time 40 at process P2 is 40.2

Figure 5.3 - Singhal and Shivaratri

P1

e11

e12

e13

e14

e15

e16

e17

P2

e21

e22

e23

e24

e25

What is the total ordering of the events in these two processes?

Example: Total Order Multicast


Consider a banking database, replicated across several sites. Queries are processed at the geographically closest replica We need to be able to guarantee that DB updates are seen in the same order everywhere

Totally Ordered Multicast


Update 1: Process 1 at Site A adds $100 to an account, (initial value = $1000) Update 2: Process 2 at Site B increments the account by 1% Without synchronization, its possible that replica 1 = $1111, replica 2 = $1110

Message 1: add $100.00 Message 2: increment account by 1% The replica that sees the messages in the order m1, m2 will have a final balance of $1111 The replica that sees the messages in the order m2, m1 will have a final balance of $1110

The Problem
Site 1 has final account balance of $1,111 after both transactions complete and Site 2 has final balance of $1,100. Which is right? Either, from the standpoint of consistency. Problem: lack of consistency.
Both values should be the same

Solution: make sure both sites see/process all messages in the same order.

Implementing Total Order


Assumptions:
Updates are multicast to all sites, including (conceptually) the sender All messages from a single sender arrive in the order in which they were sent No messages are lost Messages are time-stamped with Lamport clock values.

Implementation
When a process receives a message, put it in a local message queue, ordered by timestamp. Multicast an acknowledgement to all sites Each ack has a timestamp larger than the timestamp on the message it acknowledges The message queue at each site will eventually be in the same order

Implementation
Deliver a message to the application only when the following conditions are true:
The message is at the head of the queue The message has been acknowledged by all other receivers. This guarantees that no update messages with earlier timestamps are still in transit.

Acknowledgements are deleted when the message they acknowledge is processed. Since all queues have the same order, all sites process the messages in the same order.

Causality
Causally related events:
Event a may causally affect event b if a b Events a and b are causally related if either a b or b a. If neither of the above relations hold, then there is no causal relation between a & b. We say that a || b (a and b are concurrent)

Vector Clock Rationale


Lamport clocks limitation:
If (ab) then C(a) < C(b) but If C(a) < C(b) then we only know that either (ab) or (a || b), i.e., b a

In other words, you cannot look at the clock values of events on two different processors and decide which one happens before. Lamport clocks do not capture causality

Lamports Logical Clocks (3)


m2 Suppose we add a message to the scenario in Fig. 6.12(b). Tsnd(m1) < Tsnd(m3). (6) < (32) Does this mean send(m1) send(m3)? But Tsnd(m1) < Tsnd(m2). (6) < (20) Does this mean send(m1) send(m2)?

m3

Figure 6-12.

Figure 5.4
Time Space P1 e11 . (1) e21 (1) e31 (1) e12 (2) e22 (3)

P2

P3

e32
(2)

e33 (3)

C(e11) < C(e22) and C(e11) < C(e32) but while e11 e22, we cannot say e11 e32 since there is no causal path connecting them. So, with Lamport clocks we can guarantee that if C(a) < C(b) then b a , but by looking at the clock values alone we cannot say whether or not the events are causally related.

Vector Clocks How They Work


Each processor keeps a vector of values, instead of a single value. VCi is the clock at process i; it has a component for each process in the system. VCi[i] corresponds to Pis local time. VCi[j] represents Pis knowledge of the time at Pj (the # of events that Pi knows have occurred at Pj Each processor knows its own time exactly, and updates the values of other processors clocks based on timestamps received in messages.

Implementation Rules
IR1: Increment VCi[i] before each new event. IR2: When process i sends a message m it sets ms (vector) timestamp to VCi (after incrementing VCi[i]) IR3: When a process receives a message it does a component-by-component comparison of the message timestamp to its local time and picks the maximum of the two corresponding components. Adjust local components accordingly. Then deliver the message to the application.

Review
Physical clocks: hard to keep synchronized Logical clocks: can provide some notion of relative event occurrence Lamports logical time
happened-before relation defines causal relations logical clocks dont capture causality total ordering relation use in establishing totally ordered multicast

Vector clocks
Unlike Lamport clocks, vector clocks capture causality Have a component for each process in the system

Figure 5.5. Singhal and Shivaratri


(1, 0 , 0) e11 (2, 0, 0) e12 (3, 0, 0) e13 (4, 5, 2) e14

P1

P2

(0, 1, 0) e21

(2, 2, 0) e22

(2, 3, 1) e23

(2,4,2)

(2, 5, 2)

e24

e25

(0, 0, 1) P3 e31

(0, 0, 2) e32

(0, 0, 3) e33

Vector clock values. In a 3- process system, VC(Pi) = vc1, vc2, vc3

Establishing Causal Order


When Pi sends a message m to Pj, Pj knows
How many events occurred at Pi before m was sent How many relevant events occurred at other sites before m was sent (relevant = happened-before)

In Figure 5.5, VC(e24) = (2, 4, 2). Two events in P1 and two events in P3 happened before e24.
Even though P1 and P3 may have executed other events, they dont have a causal effect on e24.

Happened Before/Causally Related Events - Vector Clock Definition


a b iff ts(a) < ts(b) (a happens before b iff the timestamp of a is less than the timestamp of b) Events a and b are causally related if ts(a) < ts(b) or ts(b) < ts(a) Otherwise, we say the events are concurrent. Any pair of events that satisfy the vector clock definition of happens-before will also satisfy the Lamport definition, and vice-versa.

Comparing Vector Timestamps


Less than: ts(a) < ts(b) iff at least one component of ts(a) is strictly less than the corresponding component of ts(b) and all other components of ts(a) are either less than or equal to the corresponding component in ts(b). (3,3,5) (3,4,5), (3, 3, 3) (3, 3, 3), (3,3,5) (3,2,4), (3, 3 ,5) | | (4,2,5).

Figure 5.4
Time

e11 P1 (1, 0, 0) e21 (0, 1, 0) e31 (0, 0,1)

e12 (2, 0, 0) e22 (2, 2, 0)

P2

P3

e32
(0, 0, 2)

e33 (0, 0, 3)

ts(e11) = (1, 0, 0) and ts(e32) = (0, 0, 2), which shows that the two events are concurrent. ts(e11) = (1, 0, 0) and ts(e22) = (2, 2, 0), which shows that e11 e22

Causal Ordering of Messages


An Application of Vector Clocks
Premise: Deliver a message only if messages that causally precede it have already been received
i.e., if send(m1) send(m2), then it should be true that receive(m1) receive(m2) at each site. If messages are not related (send(m1) || send(m2)), delivery order is not of interest.

Compare to Total Order


Totally ordered multicast (TOM) is stronger (more inclusive) than causal ordering (COM).
TOM orders all messages, not just those that are causally related. Weaker COM is often what is needed.

Enforcing Causal Communication


Clocks are adjusted only when sending or receiving messages; i.e, these are the only events of interest. Send m: Pi increments VCi[i] by 1 and applies timestamp, ts(m). Receive m: Pi compares VCi to ts(m); set VCi[k] to max{VCi[k] , ts(m)[k]} for each k, k i.

Message Delivery Conditions


Suppose: PJ receives message m from Pi Middleware delivers m to the application iff
ts(m)[i] = VCj[i] + 1
all previous messages from Pi have been delivered

ts(m)[k] VCi[k] for all k i


PJ has received all messages that Pi had seen before it sent message m.

In other words, if a message m is received from Pi, you should also have received every message that Pi received before it sent m; e.g.,
if m is sent by P1 and ts(m) is (3, 4, 0) and you are P3, you should already have received exactly 2 messages from P1 and at least 4 from P2 if m is sent by P2 and ts(m) is (4, 5, 1, 3) and if you are P3 and VC3 is (3, 3, 4, 3) then you need to wait for a fourth message from P2 and at least one more message from P1.

Figure 6-13. Enforcing Causal Communication P0 VC0 (1, 0, 0) m (1, 1, 0) VC1 m* P2 (0, 0, 0) VC2 (1, 0, 0) VC2 (1, 1, 0) VC2 VC0 (1, 1, 0)

P1

P1 received message m from P0 before sending message m* to P2; P2 must wait for delivery of m before receiving m* (Increment own clock only on message send) Before sending or receiving any messages, ones own clock is (0, 0, 0)

History
ISIS and Horus were middleware systems that supported the building of distributed environments through virtually synchronous process groups Provided both totally ordered and causally ordered message delivery.
Lightweight Causal and Atomic Group Multicast Birman, K., Schiper, A., Stephenson, P, ACM Transactions on Computer Systems, Vol 9, No. 3, August 1991, pp 272-314.

Location of Message Delivery


Problems if located in middleware:
Message ordering captures only potential causality; no way to know if two messages from the same source are actually dependent. Causality from other sources is not captured.

End-to-end argument: the application is better equipped to know which messages are causally related. But developers are now forced to do more work; re-inventing the wheel.

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