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CYCLETIME REDUCTION
Process 1 WIP Process 2 WIP
Cycletime = Leadtime
1. 2.
Cycletime
While the scope of this Course covers BOTH areas, for purposes of clarity, we will refer to definition 1 as leadtime and 2 as cycletime.
Leadtime
Cycletime
The leadtime starts the moment the piece parts are withdrawn from Store and ends when the product is completed. The elements involved : waiting time, processing time, conversion or set-up time, transportation time and documentation time. To effectively reduce leadtime and cycletime, we would need to reduce/eliminate each of these elements.
Technology is constantly obsolete Todays Product Lifecycles 3 12 months Inventory is money Risk of inventory obsolescence high Todays Customers want - increased flexibility - low obsolescence risk These goals can be achieved with reduced cycletime A short cycletime is an organizations COMPETITIVE EDGE
D
Effective capacity
In a Production line, identify the bottleneck (D). Increase the bottleneck (D) capacity. Bottleneck shifts to B. Increase the bottleneck (B) capacity. To increase the effective capacity, focus on the constraint (bottleneck) area.
Effective capacity
Effective capacity
Constraints
Product flow Cycletime To REDUCE Cycletime, production flow constraints need to be eliminated or reduced. These constraints are :
Process 1 WIP
Process 2 WIP
Inspection
Pack
Flow Diagram
To analyze the actual product flow.
2.
Operations Chart
To analyze every production step and part used.
3.
Process Chart
To study all the handling, inspection, operations, storage and delays as the product flows from raw materials to finished goods.
These tools are the macro analysis tools in that they are used to analyze the overall operations.
Process 1 WIP
Process 2 WIP
Inspection
Pack
CYCLETIME REDUCTION
Cycletime Analysis Tools : Diagram
Flow
1. 2.
What it is : A diagram that shows the path traveled by the product as it flows through from Receiving to Production to Shipping. How to develop :
Start with an existing or proposed scaled layout. Each step in the actual or proposed production flow is plotted onto the layout, with arrows showing the direction of flow.
CYCLETIME REDUCTION
Process 1
Assembly Flow
Inspection
Pack
WIP
CYCLETIME REDUCTION
Cross Traffic where flow lines cross Backtracking where material flows backward Distance product travelled.
CYCLETIME REDUCTION
Pack
WIP
CYCLETIME REDUCTION
What it is : A chart showing the raw material, the purchased piece parts, the fabrication/sub-assembly sequence, the assembly sequence, the equipment needs and the time standards to produce a finished product.
CYCLETIME REDUCTION
1. 2.
How to develop :
Identify purchased vs. sub-assembled piece parts. Determine the operations required to fabricate each part and its sequence of operations. Determine the sequence of assembly for ALL piece parts. Identify the base part (raw PCB). This is the 1st part that starts the assembly process. Put that part on a horizontal line at the far right top of the page. On a vertical line extending down from the right side of the horizontal line, place a circle for each operation. Beginning with the first operation, list all operations down to the last operation. Place the 2nd part to the left of the 1st part and the 3rd part to the left of the 2nd part etc. All of the fabrication steps are listed below the parts with a circle representing each operation. Draw a horizontal line from the bottom of the last operation of the 2nd part to the point above the operation where it joins the 1st part, and so on.
3. 4.
5.
6.
CYCLETIME REDUCTION
Example :
4th Part
Parts to be fabricated
3rd Part
2nd Part
Assemble 1st and 2nd Parts and sub-assemble 3rd and 4th Parts
CYCLETIME REDUCTION
7. 8. 9.
Example :
Caps 0012 (4) Res. 0120 (3)
05
Operation description
10
Operation number
CYCLETIME REDUCTION
From the Operations Chart, the theoretical product leadtime can be determined. The difference between the actual leadtime and the theoretical leadtime is the leadtime GAP. It is only through process and operations improvement that the theoretical leadtime can be improved.
CYCLETIME REDUCTION
Symbol
Arrow
Triangle
Transportation
Storage Delay
Big D
CYCLETIME REDUCTION
PROPOSED METHOD
DATE :
PAGE
2
OPERATION DESCRIPTION :
3
SUMMARY
OPERATIONS TRANSPORT INSPECTIONS PRESENT NO. TIME PROPOSED NO. TIME DIFFERENCE NO. TIME WHY WHAT WHERE ANALYSIS : WHEN WHO HOW FLOW DIAGRAM ATTACHED
FT.
FT.
DELAY STORAGE
DISTANCE
QTY
HRS/UNIT
TIME CALCULATIONS
1 2
D D D
10 11 12
13
CYCLETIME REDUCTION
1.
2. 3. 4.
5.
Eliminate every step possible or Combine the steps or Change the sequence of operations to improve the product flow.
6. 7. 8. 9.
A Flow Diagram should be attached if available. Describe what happens in each step. Methods of transportation or storage are described (eg. by pallet). Symbols shade the appropriate symbol related to the step.
CYCLETIME REDUCTION
12.
13.
This is recorded when the transportation symbol is used. Specify unit of measurement. Quantity refers to many things : a. Operations Pieces per hour b. Transportation Number of pieces moved at a time c. Inspection Pieces per hour and/or frequency of inspection d. Delays Number of pieces waiting e. Storage How many pieces per storage unit Hours per unit time spent per piece at that step. Used only for operations, transportation and inspection. Time calculations column provided to compute time spent.
Once all the sections are completed, return to complete the Summary. Use your Process Chart analyze and identify improvement opportunities.
CYCLETIME REDUCTION
CYCLETIME REDUCTION
Process 1 WIP
Process 2 WIP
Inspection
Pack
CYCLETIME REDUCTION
Operations analysis chart Operator/machine chart Gang chart Multimachine chart Left-hand/right-hand chart
CYCLETIME REDUCTION
1
6 8 9
TOTAL UTILIZATION : % UTILIZATION :
ACTIVITY
TIME IN SECONDS
ACTIVITY
8 9
10
TOTAL UTILIZATION :
10
12
11
% UTILIZATION :
15
14
13
CYCLETIME REDUCTION
1. 2. 3. 4. 5. 6. 7. 8.
1. 2. 3. 4.
5.
CYCLETIME REDUCTION
11.
12.
CYCLETIME REDUCTION
Methods of Analyzing Cycletime Pieces Per Hour Cycletime
Cycletime
1 Hour
Cycletime
Cycletime
CYCLETIME REDUCTION
a single activity usually one operator using tools 100% operator controlled Example : Packing operation.
ACTIVITY
100 Feb.26,05
ACTIVITY
Bruce Lee
SECONDS
SECONDS
Activity
These activities need to be analyzed, for example : Why 10 secs to prepare box? Can it be prepared ahead of time? Why idle time of 7 secs? How to eliminate this? What can operator do if cannot eliminate?
150
TOTAL UTILIZATION : % UTILIZATION : TOTAL NORMAL TIME IN SECONDS PER UNIT : + % ALLOWANCE :
What it is : A chart that shows the activities and inter-relationship of the operator and the machine. The chart shows what each is doing at any moment in time.
BY300 1500
ACTIVITY
TIME IN SECONDS
ACTIVITY
SECONDS
5 7 4 5
5 7 9
Can the work sequence be rearranged to utilize the idle time to do inspection?
The high percentage of idle time represents a waste of capacity. How to minimize?
14 secs 67%
21 secs 10%
7 secs 33%
24 secs 0.0067
150
What it is : A chart to show the activities of two or more people when their activities intertwine. When more than two people are involved, tape two or more charts side by side.
ACTIVITY
TIME IN SECONDS
ACTIVITY
Inspection operator
SECONDS
Inspection operator Picks up unit. Inspects for solder joint defects. Passes unit to touch-up operator. Idle.
16
Idle.
Touch-up solder joints. Returns unit to inspection operator.
12 4 26 11
26 11
Idle.
All the idle time add up to one operator time. Does it make sense to train one operator to perform both these tasks to reduce the cycletime as well as the idle time?
26 secs
49% 53 secs 10%
27 secs
51%
59 secs 0.016
63
What it is : A chart similar to the operator/machine chart except that additional charts are taped to the side of the 1st chart. On these additional charts, each additional machine takes up one column.
Operator
Machine 1
Machine 2
Machine 3
What it is : A chart that tracks the separate activities of each hand of an operator. Each hands activity is broken down into detailed elements.
AT540 1030
ACTIVITY
TIME IN SECONDS
ACTIVITY
Right Hand
SECONDS
Right Hand Pick-up component. Align and insert component into PCBA. Pass PCBA to next operation. Idle.
5 12 4 9
5 secs 17%
30 secs
21 secs 70%
109
Having a work station that is designed to ease the task of the operator will help in maximizing work efficiency = reducing cycletime. A well designed work station supports motion economy.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Work station tables to promote mirror image hand motions. Component trays should be located between normal reach and maximum reach positions of the operator. Ideal lighting position is over the work area and slightly over the back (to avoid glare). Properly located lighting will reduce fatigue.
Light Location
Work table height should be constant and ideally at elbow height of the seated person.
Use chairs which can be adjusted for height. Chairs should be comfortable with back supports.
Frequently used tools should be located nearby the work station. Incorporate fixtures to replace the human hand for holding parts as much as possible. Locate reject bins or baskets close to the work station to prevent unnecessary movement by the operator. Use chutes to take advantage of gravity to move parts.
Economic motion minimizes processing time and hence contributes to cycletime reduction. This is strongly related to and supported by work station design.
Process 1 WIP
Process 2 WIP
Inspection
Pack
1. 2.
3.
4.
Use fixtures to replace hands holding parts where possible. Use foot operated control devices where possible to free up the hands.
One technique which sees almost immediate impact in a cycletime reduction exercise is line balancing. By balancing the production line, obvious line imbalances or bottlenecks can be removed. This increases the effective line capacity and reduces cycletime. Refer to section on Theory of Constraints.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Non-Value-Added activities are activities that do not add value to the product. They just add cost. Major NVA activities are inspection, product movement and waiting time. By removing or reducing these activities, the cycletime is reduced accordingly. Waiting time is one of the major contributors to long cycletime.
Process 1 WIP
Process 2 WIP
Inspection
Pack
While removing inspection needs to be justified with quality improvement, others such as eliminating a staging area (shown below), can be easily justified.
STAGING AREA
ISSUING STORE
PRODUCTION LINE
A
Double Handling
Transportation
C
Inventory on conveyor
D
No waiting
In handling multiple models, the process of changing from one model to the next is NVA. It adds up to the product leadtime and hence, cycletime. Quick set-ups, therefore, reduce product cycletime.
Process 1 WIP Process 2 WIP Inspection Pack
Internal setup : Setup activities done on the machine while the machine is down.
Example : Changing over of tools, dies, jigs and materials while the machine is down.
External setup : Setup activities done before and after the machine is down and do not add to the machine downtime.
Example : Preparing in advance the necessary jigs, tools, the next die and materials and removing the detached die and jigs after the machine is up. Machine down Machine up External setup remove detached tool, die
Typical Internal Set-up Tasks Attachment and detachment Adjustment of location, height, pressure, etc. Test run
Locating Pin
Reduce time wasted in transferring dies by storing frequently used dies close Address to the machine.
88B
Color coding
Machine
Typically, the larger the lot size, the longer the waiting time. Traditionally, large lot sizes were preferred due to high set-up times. However, with large lot sizes, WIP builds up and product cycletime lengthens. Reducing lot size reduces product cycletime.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Time
0 min
Time
0 min 1 min 2 min 3 min 4 min A A
Lot size : 1
B B C C
3 min
6 min
A
A A A
B
B B B
C
C C C
9 min
5 min
Parallel processing means processing 2 or more operations at the same time. In set-up time language, it means converting internal time to external time. Parallel processing, therefore, reduces set-up time.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Operation Look for new die Transfer new die Remove used die Attach new die Transfer new material Adjust Transfer used die
Step No. 1 2 5 4 6a 3 6b 7
Work In Progress (WIP) or inventory, when not being processed, is accumulating cycletime. Therefore, to reduce cycletime, drive down WIP.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Quality problems
Absenteeism
The only justifiable WIP is that which is used to prevent a process from being linedown. For example, the WIP shown should only serve to prevent Process 2 from stopping because of instability in Process 1 due to :
Process 1 WIP
Process 2
Machine downtime Low yields Quality issues Batch processing waiting time
FIFO stands for First In First Out. This is a flow sequence where the first product processed flows through and gets completed first, and so on. By implementing FIFO, no WIP gets bypassed and line issues are forced to be addressed, easing the subsequent product flow and hence reducing cycletime. The only time FIFO should be bypassed is when there is an abnormal lot such as extremely low yield lot, quality question etc.
Process 1 WIP
Process 2 WIP
Inspection
Pack
A Kanban is a card used in the Toyota Production System or JIT. It is used to request or pull materials in a Pull Production System. In Malaysia, typically Kanban squares are used in the place of Kanban cards. By defining the Kanban quantity, WIP, production flow and hence cycletime can be controlled.
Process 1 WIP
Process 2 WIP
Inspection
Pack
What is the Kanban system? An information system that harmoniously controls the production of the necessary products in the necessary quantities at the necessary time in every process of a factory and also among companies It utilizes a pull system that is dictated by customer orders It is a sub-system that supports the Toyota Production System or lean manufacturing
1 Customer places order and FG Store ships FG available to Customer. At the same time, a Withdrawal Kanban is issued from FG Store to Kanban location of Process 2 and WIP from Process 2 is pulled to FG Store
It starts production and at the same time issues a Withdrawal Kanban to Kanban location of Raw Matl Store
It starts production and at the same time issues a Withdrawal Kanban to Kanban location of Process 1
When there are two models to a product, say models A and B. Typically, these models will be loaded as A,A,A,A then B,B,B,B. In leveled production, the loading is A,B,A,B,A,B,A,B. The advantage of leveled production with regards to cycletime is huge if A and B are sold as a set.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Example : Models A and B (a set) are processed through Processes 1 and 2. Each take 1 minute to process for each process. Two sets are processed.
Time Time 1 A A B B 2 1 min A A A B A A 2 min 3 min 4 min 1 A B A B 2
1
1 1
2
2 2
1
1 1
2
2 2
A B A A B A
Wastes are elements in the Production area that add cost but not value. Eliminating these wastes will see the cycletime drop tremendously.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Kiyoshi Suzaki refined waste classification into seven categories : Waste from overproduction Waste of waiting time Transportation waste Processing waste Inventory waste Waste of motion Waste from product defects Henry Ford, If it doesnt add value, its waste.
Like water flowing through a pipe, a short and direct production layout will tend to produce a smooth and fast production flow. Use a product-centric layout instead of a process-centric layout to shorten product cycletime.
Process 1 WIP
Process 2 WIP
Inspection
Pack
Layout/flow guidelines :
Product should flow towards the shipment area. No backflow where possible. No cross flows. Do not use excess floor space. Keep area compact and defined. Identify all inventory areas and kanbans.
SHIPMENT SHIPMENT
SHIPMENT SHIPMENT
SHIPMENT
A properly executed 5S environment can help reduce cycletime. A neat and properly defined work area means that tools and parts can be easily found. Searching time and waiting time can be minimised or eliminated resulting in reduced cycletime.
Process 1 WIP
Process 2 WIP
Inspection
Pack
A cycletime simulation can reveal the theoretical leadtime and cycletime for the product. This will be the theoretical limit for the product cycletime.
Define the lot size, the processes and the UPH for each process. Compute the lot completion time for each process. List the Processes down the first column. List an Hour timeline across the top row. Plot the Lots as they move diagonally down from top left to bottom right of the table.
1. 2. 3. 4. 5.
UPH
4
Lot 1 Lot 2 Lot 1 Lot 1 Lot 3 Lot 2 Lot 2 Lot 3 Lot 3
Test
Leadtime = 6hrs
Cycletime = 2.5hrs
Cycletime
Total leadtime Cycletime Process Cycle Efficiency (PCE) Workstation Turnover Time (WTT)
PCE Process 1 WIP Process 2 WIP Inspection WTT Pack
Total Leadtime
Cycletime
Total Leadtime
measured (from time piece parts are issued to receiving completed product at Finished Goods) computed from Littles Law :
WIP (units) Average Completion Rate Effective Line Capacity (units/time)
Cycletime
Unit of measurement weeks/days/shifts/hours/mins Although cycletime is defined as the time taken for the next product to be produced, the average cycletime is generally computed as follows :
Cycletime (time/unit)= Available Production Time (time) Number of Products Produced (unit)
PCE indicates how efficiently the process is converting WIP into finished products. PCE is a ratio. Any process with low PCE will have large NVA activities and hence opportunities to for cycletime reduction. It is common to get PCEs of less than 10% before improvement. The Process Chart can be used to collect the required data for Value-Add Time.
Value-Add Time (time) Total Leadtime (time)
PCE =
It is the time taken to set-up and perform one cycle of work at a specified workstation. Unit of measurement - hours/mins/secs.
Summation of (set-up time + process time) at the workstation
WTT =