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NEW CONCEPTS with SPACING

Intro/Overview Launch Points Protection Protection Tags Backside Structure Flat Concept
Andrew Coverdale Assistant Football Coach Trinity High School coverdale@thsrock.net
http://savefile.com/projects/808736474 (Password: 7cowboy)

Smash Concept

TRINITY SPACING OVERVIEW


I. Basic 3 x 1 distribution
A. Pre-called or signaled B. Routes: Hitch, Now, Stop, Slant, Fade C. P Fake

II.

2 x 2 Concepts
A. Protections: Back Dual Read/Swing or TE/Back Check Out B. Routes: Hog, Ape, Lion, Swan, Flat, Bull, Up, Dodge

III. 3 x 2 Concepts
A. Normal 2 x 2 structures with Free or Clue protection B. Mirrored Manning inside out off ILB squeeze

IV. 4 x 1 Concepts
A. Protections: Back Dual Read/Swing or TE/Back Check Out B. Structured like 3 x 1 in terms of QB C. Use extra receiver strong as a Big Alert v. certain coverages

90-190 Series with Spacing Directory


OVERVIEW INSTRUCTIONAL FRONTSIDE INDIVIDUAL CALLS

Backside 2 & 3-man Variations


MERCURY MARS VENUS MOON PLUTO

2-man Frontside Concepts


OVERVIEW 91-191 92-192 HOG 94-194 97-197 98-198 SWAN 91-191 MANNING 93-193 95-195 97-197 DODGE 99-199 APE 99-199 LION

Backside Variations: 4-man


BASIC SHERIFF COP RANGER

MIRRORED 90 CONCEPTS MENU

99-199 BULL

1 Inst 4 Instructional

pace ruct Instructional ion


al

90-190 SERIES SPACING


198 196

199

192

Sit past far leg of 2nd LB. Face QB, give him eyes if available 6

Speed break 2 7 steps to 7: Get inside flat defender

V
O
Individual

V
I
OT +3

SPRINT 3 steps!

1 step, get FAST width, take -1 flat defender OUT!


FS OUTS: INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal. Critical checks are 9 v. Cloud and 8 v. Press. BS MID/Not Designated as SPACE: ARROW. Split OT +3. Goal is to attract flat defenders attention and get him to run with you; technique is a bit different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, aim at a point 3 yds deep along the sideline. Snap your head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show numbers to the QB. R.A.C. Get the sideline! BS INSIDE or Tagged SPACE: SPACING SIT. Goal is to hold 2nd short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a spot 6 yds deep 2 yds beyond his far shoulder to help create spacing. Be SUDDEN & distinct at the top (plant before head) get BIG in the paint. Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT EM. BS OUTS: MINI CURL. Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER youve presented #s to QB. R.A.C. tight turn to shoulder QB puts ball on. If called alignment BUNCHES or SQUEEZES you, Spray release, no 2nd stem, 7 x 3 break. QB: Drop depends on the Individual. Pre-snap CB play on top, Prem / non-premium on the edges. Hand signal if needed to get the correct individual (MUST have 199 v. Cloud; 198 v. Press). PREM: 1st step Keep it premium eyes past MLB Progression Individual to Sit to Mini to Arrow/Swing. NON-PREM: Track individual on 1st step Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. Possible Quick escape to Arrow.
- T o M A I N M E N U - F S I N D I V I D U A L -

1 Inst 4 Instructional

pace ruct Instructional ion


al

90-190 SERIES VENUS


198 196

199

192

Sit past far leg of 2nd LB. Face QB, give him eyes if available 6

Speed break 2 7 steps to 7: Get inside flat defender

V
O
Individual

V
M

SPRINT 3 steps!

1 step, get FAST width, take -1 flat defender OUT!


FS OUTS: INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal. Critical checks are 9 v. Cloud and 8 v. Press. BS MID/Not Designated as SPACE: ARROW. Split OT +3. Goal is to attract flat defenders attention and get him to run with you; technique is a bit different than basic 1 in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, aim at a point 3 yds deep along the sideline. Snap your head around on your 3rd step out of the break without slowing down. Do NOT turn up sidelines; if you get past the bottom of the #s, turn inside, show numbers to the QB. R.A.C. Get the sideline! BS INSIDE or Tagged SPACE: SPACING SIT. Goal is to hold 2nd short defender and stay open if he flies past you. Forced Stem/Dive release, aim for a spot 6 yds deep 2 yds beyond his far shoulder to help create spacing. Be SUDDEN & distinct at the top (plant before head) get BIG in the paint. Freedom is 1 step laterally either way. R.A.C. tight turn SPLIT EM. BS OUTS: MINI CURL. Basic split is TIGHT. 3 step vertical step, speed break 2 steps to Slant, drop your hips, plant, and present your numbers to QB. Get inside the alley defender; you should have the sense of running a U-turn around him. Can slide inside ONLY AFTER youve presented #s to QB. R.A.C. tight turn to shoulder QB puts ball on. If called alignment BUNCHES or SQUEEZES you, Spray release, no 2nd stem, 7 x 3 break. QB: Drop depends on the Individual. Pre-snap CB play on top, Prem / non-premium on the edges. Hand signal if needed to get the correct individual (MUST have 199 v. Cloud; 198 v. Press). PREM: 1st step Keep it premium eyes past MLB Progression Individual to Sit to Mini to Arrow/Swing. NON-PREM: Track individual on 1st step Progression Sit to Mini to Arrow/Swing. Reset for depth to the backside (can quick 5 non-premium), find EYES. Possible Quick escape to Arrow.
- T o M A I N M E N U - F S I N D I V I D U A L -

I OT +3

OO

1 Inst 4 Instructional

ruct Pluto Instructional ion al

Backside 4-man distribution that utilizes and Elimination Drag to establish the interior edge of Spacing and isolate the Hang 1 on 2 v. a 10 yard Hitch (Middle) and the back Swinging. Stop & Go by outside receiver used to maximize RBs R.A.C.

90-190 Backside PLUTO

198 196

199

Best available release/restack Hitch at 9-10 9-10 Angle to upfield shldr of point; Work fat of the zone flatten through him & cross

3, no 2 7

192

V
I
5 qk/3 qk Eye Pt Read Hang SWING: 6 step sprint Do not lose depth

V
OT +3

O
Individual

M
+1
4 5 6

FS OUTS:

INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal.

BS MID: DEEP HITCH with FREEDOM. Split way +1. Goal is to be in the fat of the Zone at 8-10 yards with EYES when QB looks for you. Take best available release, re-stack in your tube, and run a Hitch at 9-10 yards. Seize whatever spot is given you, present yourself to the QB. BS INSIDE: ELIMINATION DRAG. Split OT +3. Goal is to make Point LB a non-factor. Take an angle to where his upfield shoulder will be; once on his vertical level, plant off outside foot, snap & run flat across the field FAST, looking back at QB the whole way like you expect the ball. Keep arms pumping! BS OUTS: STOP & GO. Normal Split. Idea behind this route is to get the CB to break, react, and be turning his back to run with you right as RB gets the ball. Sell the stop, but start the Fade phase at 7, shorten the 3+2 to just 3, make a fast pivot, just enough to get turned, and get right back out of it. Accelerating to CBs outside hip. Sprint, but look back as though youre getting ball as you sprint along red line. Block CB once ball is caught. RB: ARROW or SWING. You have a Swing if in the backfield; an Arrow if in any S position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. SWING should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should turn up just past outside receivers original spot. ARROW aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. In either case, URGENCY is the key word you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE. QB: This is a Category B call, meaning our preference is to work backside unless we have a gimme frontside. Individual is pre-snap Yes/No. Drop is 5 quick / 3 quick, initial Eyes are to the POINT, to place him on the Drag, read is the shoulders of the Hang, Deep Hitch to Swing. Stop & Go not a factor.
- T o M A I N M E N U - F S I N D I V I D U A L -

90-190 Individual

9 0 / 1 9 0 F R O N T S I D E O U T S I D E:

Individual
FADE (4)

HITCH (2)QUICK OUT (6) SLANT (9)

STOP (8)

##
C

##
C
R

##
3 steps Red Line

##
4 yd from SL

##
C

8 yd: 3 big steps 2 small

C
R L

*Hitch is a, high percentage throw v. OFF. Check v. Press or Cloud


1. SPLIT: Wide (Bottom #s / Hash +4) 2. 3 giant steps with active eyes locked on CB Two settle steps with a LUNGE, eyes up, plant outside foot, THEN snap head R.A.C. Know where you left him QB: -3 quick / Rocker -Triangle throw
- T o M A I N

*Versus a soft CB to the short side OR in certain Limited Access looks, Quick Out is a good check!
1. SPLIT: Tight (Top #s / Hash)

1. SPLIT: Wide (Bottom #s / Hash +4) 2. ARC: My inside hip 2. Explode two steps to CBs outside his outside hip. 3 outside shoulder; roll on 3d big, clean steps with a NOD step, pull head & elbow at the top. Angle is 60 through to flatten & run out V. CLOUD, Outside Stick of break on 4th stepdo not release, threatening Fade, chop feet or lose speed. straighten 1 step & Snap! QB: QB: -3 quick / Rocker -3 quick (Rocker) v. off CB, 3 -Graze the breastplate big (Rocker/Hitch) v. Press -Firm 1 ball upfield shldr

*SLANT is excellent *Vs. a Press CB, tighter *STOP is excellent against against OFF with outside than 6 head up to inside, OFF, and a MUST v. Press. It is taken off v. Cloud. leverage, and a MUST v. with a good matchup, CLOUD. It is taken off v. FADE is an option for us! Press 1. SPLIT: Tight 1. SPLIT: Normal
(Top #s / Hash) 2. a. CAPTURE CBs outside shoulder, use a Stick, Club & Over if needed v. jam b. STRAIGHTEN to turn his hips vertically, SQUEEZE him inside dont cross the Red Line c. FADE to ball when thrown QB: -3 qk (Rocker) / 1 step + 8 YL -3 ball outside v. 1 saf; 2 ball to Pocket v. 2 saf (Middle #s / Hash + 2) 2. CAPTURE and STRAIGHTEN just as on Fade, using Stick, Club & Over if needed. At 8 yds, FADE 3 steps (big) + 2 (chop & settle hips), then pivot off outside foot & come back outside downhill QB: -5 quick (3 quick), throw 1 ball 10+2 when WR butt drops

M E N U -

- I N S T R U C T I O N A L -

20

TRIPS RIGHT 192


##
HITCH (Individual)

15

##

10

SPACING

SPACING 7

V
X Y

V
H Z

3
ARROW

OT +3 QB THOUGHT PROCESS
Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

RIGHT WIDE 196


##
QUICK OUT (Individual)

15

##

10

SPACING

7 SPACING

V
X Y H

3
ARROW
Z

Top #s QB THOUGHT PROCESS


Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

H Mo RIGHT WIDE 198


##
STOP (Individual)

15

##

10

SPACING

7 SPACING

V
X
H Y

3
ARROW
Z

Top #s QB THOUGHT PROCESS


Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

ACE U BOUNCE 192


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HITCH (Individual)

15

##

10

SPACING

7 SPACING

V
H

V
Y Z

3
ARROW

U
U

Top #s QB THOUGHT PROCESS


Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

RAY OVER 199 Y SPACE


##
SLANT (Individual)

15

##

10

SPACING

7 SPACING

V
X
Y

V
Z

1
ARROW

Top #s SPACING SIT:

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

20

RAY Skate 198 Y SPACE


##
STOP (Individual)

15

10

SPACING

7 SPACING

V
X Y H

V
Z

1
ARROW

Top #s SPACING SIT:


R
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

BUNCH RT 192 H SPACE


##
HITCH (Individual)

15

##

10

SPACING

SPACING

V
X Y H

V
Z

3
ARROW MINI-CURL:
Spray Release b/c of formation

OT +3 QB THOUGHT PROCESS
Drop: Read:
Outlet:

SPACING SIT:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

20

Z In BUNCH RT 196 H SPACE


##
QUICK OUT (Individual)

15

##

10

SPACING

SPACING 7

V
X Y H

V
Z

3
ARROW MINI-CURL:
Spray Release b/c of formation

OT +3 QB THOUGHT PROCESS
Drop: Read:
Outlet:

SPACING SIT:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

20

Y Mo BUNCH RT 198 H SPACE


##
STOP (Individual)

15

##

10

SPACING

SPACING 7

V
X Y H

V
Z

3
ARROW MINI-CURL:
Spray Release b/c of formation

OT +3 QB THOUGHT PROCESS
Drop: Read:
Outlet:

SPACING SIT:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

20

WESTERN WIDER 192


##
HITCH (Individual)

15

##

10

SPACING

7 SPACING

V
Z Y U

3
ARROW
H

Top #s QB THOUGHT PROCESS


Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

Z Mo RIGHT HOP 199


##
SLANT (Individual)

15

##

10

SPACING

7 SPACING

V
H
Z Y

3
ARROW
X

Top #s QB THOUGHT PROCESS


Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

H Bump R WIDER 196


##
QUICK OUT (Individual)

15

##

10

SPACING

SPACING 7

V
X Y H

V
Z

3
ARROW

OT +3
R

QB THOUGHT PROCESS
Drop: Read:
Outlet:

SPACING SIT:
Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
INSTRUCTIONAL MAIN MENU

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

TRIPS LEFT 92
##
SPACING SPACING

15

##
HITCH (Individual)

10

7
5

V
X

V
Z

ARROW

Top #s

OT +3 SPACING SIT:
R

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
MAIN MENU INSTRUCTIONAL

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

RT OUT BOUNCE 99 H SPACE


##
SPACING SPACING
SLANT (Individual)

15

##

10

7
5

V
X

V
Y
H Y Z

ARROW

Top #s

OT +4 SPACING SIT:
R

Run through far leg of 1st LB inside you, then SIT (Replace him) at 5 yds.
MAIN MENU INSTRUCTIONAL

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

BUNCH LEFT 96 Y SPACE


##
SPACING SPACING
QUICK OUT (Individual)

15

##

10

6
5

V
Y

V
Z H

ARROW

OT +4 Spray Release b/c SPACING SIT: of formation Run through far leg of 1st LB
inside you, then SIT (Replace him) at 5 yds.
MAIN MENU INSTRUCTIONAL

MINI-CURL:

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

X In BUNCH LT 98 Y SPACE
##
SPACING SPACING

15

##
STOP (Individual)

10

6
5

V
Y

V
Z H

ARROW

OT +4 Spray Release b/c SPACING SIT: of formation Run through far leg of 1st LB
inside you, then SIT (Replace him) at 5 yds.
MAIN MENU INSTRUCTIONAL

MINI-CURL:

QB THOUGHT PROCESS
Drop: Read:
Outlet:

3 Big (Rocker & Hitch) Premium: Individual to Stop Non-Premium: Object Mini-Curl Individual progression

20

TALL 92 X SPACE
##
SPACING SPACING

15

##
HITCH (Individual)

10

7
5

3
ARROW

V
X

V
OT +4
Z

MINI-CURL:
Widen 1-2 yds on release

Y H

QB THOUGHT PROCESS Run through far leg of 1st LB Pre-snap: Check BS for clean single. Take it/change it if there. 3 steps, Anchor to Arrow, Pop-up to others inside you, then SIT (Replace Drop: OUTSIDE RECEIVER:
him) at 5 yds. Pre-snap: Post-snap: Individual progression Read Mini-Curl lane

MAIN MENU

1 Inst 4 Instructional

ruct Route Instructional ion al

Activated by a protection word in front of the 90190 call [Examples: Blink, Free, Y, Franky, Bobby], it tells everyone that the RB may get into the route BS, and in doing so will do the job normally done by the Arrow, i.e. establish the outside stretch of the Spacing. Middle receiver is free to Utah to give us a big-play possibility and getting himself out of RBs sandbox

90-190 Backside variations:

RB IN THE ROUTE
SQUEEZE STRAIGHTEN HOLD the Red Line FADE to the ball 2 Big Alert 1

198 196

199

7 6

192

V
O
Individual
SWING: 6 step sprint Do not lose depth Backfield
FS OUTS: BS OUTS:

V
I M
+1
3

3
SHOW eyes / hands ATTACK DBs hands 4

R OT +3
Receiver

O Tight
5 6

INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal. MINI CURL.

BS INSIDE or Tagged SPACE: SPACING SIT.


RB: ARROW or SWING. You have a Swing if in the backfield; an Arrow if in any S position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. SWING should be a speed-skater step & a 6-step SPRINT, losing no depth, and you should turn up just past outside receivers original spot. ARROW aims for 3 yds along the sideline, look early, flip your hips when beyond bottom of #s. In either case, URGENCY is the key word you must get out FAST< and you must maximize R.A.C. by GETTING the SIDELINE. BS MID/Not Designated as SPACE: UTAH. Split way+1. Understanding that the back is coming to your sandbox, you must automatically Utah your route. Full speed Arrow, show eyes and hands after you pass outside receivers original alignment, attack the hands of any DB on your course turning up, squeeze and straighten, holding the Red Line ready to fade to the ball ONLY once its thrown a la Pat & Go drill. QB: Normal Spacing thought process, with Utah as a BIG ALERT v. Press Man and a great matchup (non conversion downs). If you Big Alert it, 3 big to Utah, RFD into normal Spacing progression; the Individual is dead to you.
- T o M A I N M E N U -

20

RT UNDER H6 Y 199
##
SLANT (Individual)

15

UTAH:

##

10

Eyes & Hands to QB when past Outs; Active hands, attack the defender Hold the Red Line, fade to ball

V
X
H Y

Top #s
R

QB THOUGHT PROCESS
Drop: Premium: Non Prem: Big Alert: 3 quick, possible reset for depth Eye point, Prog to RFD Sit-Mini-Swing/Arrw Active eyes to Indiv, Prog Sit-Mini-Swing Press man good matchup: Utah to RFD

CHECK SWING with URGENCY


INSTRUCTIONAL MAIN MENU

20

RT UNDER H6 Y 199
##
SLANT (Individual)

15

UTAH:

##

10

Eyes & Hands to QB when past Outs; Active hands, attack the defender Hold the Red Line, fade to ball

V
X
H Y

way+1
R

Top #s

QB THOUGHT PROCESS
Drop: Premium: Non Prem: Big Alert: 3 quick, possible reset for depth Eye point, Prog to RFD Sit-Mini-Swing/Arrw Active eyes to Indiv, Prog Sit-Mini-Swing Press man good matchup: Utah to RFD

CHECK SWING with URGENCY


INSTRUCTIONAL MAIN MENU

20

TRIPS RT SLIP Sink BLINK 192


##
HITCH (Individual)

15

UTAH:

##

10

Eyes & Hands to QB when past Outs; Active hands, attack the defender Hold the Red Line, fade to ball

7-8
5

V
X

V
Z

Top #s

way+1 QB THOUGHT PROCESS


Drop: Premium: Non Prem: Big Alert: 3 quick, possible reset for depth Eye point, Prog to RFD Sit-Mini-Swing/Arrw Active eyes to Indiv, Prog Sit-Mini-Swing Press man good matchup: Utah to RFD

CK SWING with URGENCY


INSTRUCTIONAL MAIN MENU

20

RIGHT YAZ Bounce FRANKY 99


UTAH:
Eyes & Hands to QB when past Outs; Active hands, attack the defender Hold the Red Line, fade to ball ##

15

##
SLANT (Individual)

10

SPACING

SPACING

7
5

ARROW
X H

V
Y
R Y Z

Top #s

1/2way +1
QB THOUGHT PROCESS
Drop: Premium: Non Prem: Big Alert: 3 quick, possible reset for depth Eye point, Prog to RFD Sit-Mini-Swing/Arrw Active eyes to Indiv, Prog Sit-Mini-Swing Press man good matchup: Utah to RFD

MAIN MENU

INSTRUCTIONAL

20

TRIPS LEFT SLUG FREE 92


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SPACING SPACING

15

##
HITCH (Individual)

10

7
5

V
ARROW
X Y H R

V
Z

Top #s 1/2way +1 UTAH:


Eyes & Hands to QB when past Outs; Active hands, attack the defender Hold the Red Line, fade to ball
MAIN MENU INSTRUCTIONAL

QB THOUGHT PROCESS
Drop: Premium: Non Prem: Big Alert: 3 quick, possible reset for depth Eye point, Prog to RFD Sit-Mini-Swing/Arrw Active eyes to Indiv, Prog Sit-Mini-Swing Press man good matchup: Utah to RFD

1 Inst 4 Instructional

ruct Route Instructional ion al

198 196

An extension of our Back in the route concept, it will use the same protection words, but now we tell our Bonus Middle receiver to run a Cop route, and give us a big play possibility against any kind of 2-safety coverage. MOFO Best available rel./ Restack (Poss stick) Straighten & eye Saf Nod/break at 7-8 199 The tighter the saf., The flatter the angle

90-190 Backside variations:

COP
S
MOFO

Big Alert 1

Possible Stick/Dbl Stick v. Press MOFC Preferred Arc, straighten to 7, Speed break to 3 Corner, bisect CB & Saf, ball will be on you fast.

MOFC

192

V V
I R OT +3
Receiver Backfield

O
Individual

M
way
4
5 6

O Tight

FS OUTS: BS OUTS:

INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal. MINI CURL.

BS INSIDE or Tagged SPACE: SPACING SIT.


RB: ARROW or SWING. You have a Swing if in the backfield; an Arrow if in any S position (Stud-Slug, Smart-Slim, etc) or in motion. Protection call will dictate your protection responsibilities, if any, prior to releasing. BS MID/Not Designated as SPACE: COP. Split way. MOFC Quick Corner preferred Arc, straighten to 7 & see the bisect point, Speed break at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFO Quick Post best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate. QB: Normal Spacing thought process, with COP as a BIG ALERT v. Press man with a matchup, or a 2-safety look where no help is readily available by structure (e.g., a CB to a Quick Corner) If you Big Alert it, 3 big (Kick Rocker-Hitch) to COP, RFD into normal Spacing progression; the Individual is dead to you.
- T o M A I N M E N U -

Y20Bump BUNCH RT Free 198 H SPACE Y C


MOFO: SHORT POST
15

MOFC: QK CORNER
Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

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STOP (Individual)

Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7-8
5

V
X WAIT for SIT to CLEAR Arc around him patience! QB THOUGHT PROCESS
*Big Alert: COP *If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/SwingMUST know who can cover the Cop & SEE them! *Big Alert is no good work normal Space thought

Spray rel

H Z Y R

FREE RELEASE SWING with URGENCY

INSTRUCTIONAL

MAIN MENU

20

Y In TRIPS LT BLINK 99 Y COP


MOFC: QK CORNER MOFO: SHORT POST
Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

15

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

10

SLANT (Individual)

7-8

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X Y H

V
Z

Top #s
Just visiting

QB THOUGHT PROCESS
*Big Alert: COP *If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/SwingMUST know who can cover the Cop & SEE them! *Big Alert is no good work normal Space thought

CHECK SWING with URGENCY Width not depth


MAIN MENU INSTRUCTIONAL

ROY BUNCH BOUNCE FRANKY 99 H SPACE Y ARROW Z 20


MOFC: QK CORNER
15

MOFO: SHORT POST


Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

10

7-8
Spray rel
H X Z Y

SLANT (Individual)

V
R

WAIT for SIT to CLEAR Arc around him patience!

QB THOUGHT PROCESS
*Big Alert: COP *If the Big Alert looks good, Progression COP (3 big), to RFD Sit-Mini-Arrow/SwingMUST know who can cover the Cop & SEE them! *Big Alert is no good work normal Space thought

MAIN MENU

INSTRUCTIONAL

1 Inst 4 Instructional

ruct WAT Instructional ion al

Specialized version of 4 x 1 Spacing designed to create a potential quick touch for the R and extend our horizontal stretch on the coverage to the backside, as well as up the likelihood of creating a true 1-on-1 for the frontside.

90-190 Backside variations:

RANGER

198 196

199

7 6

192

SWAT: Now route; if you dont get theball, FOR & dont look back

V
O
Individual

V
I
OT +3

4 Yes/No

3
R
Motion or Alignment

M
+1

O Tight

FS OUTS: BS OUTS:

INDIVIDUAL. Varies by number, i.e. 2 is HITCH, 8 is STOP, 9 is SLANT, 6 is QUICK OUT. Can change with verified hand signal. MINI CURL.

BS INSIDE or Tagged SPACE: SPACING SIT.

BS MID/Not Designated as SPACE: UTAH. Split way+1. Understanding that the back is coming to your sandbox, you must automatically Utah your route. Full speed Arrow, show eyes and hands after you pass outside receivers original alignment, attack the hands of any DB on your course turning up, squeeze and straighten, holding the Red Line ready to fade to the ball ONLY once its thrown a la Pat & Go drill.

RB: RANGER. Alignment or motion target is bottom of the #s or Hash +4. Run a NOW route, EXPECT the ball. If you dont get it, F.O.R. FAST, turn the CB and dont look back.
QB: Normal Spacing thought process, with the addition of looking at the R pre-snap to see if the defensive adjustment gives you a NOW Corner. If it does, take 1 step and drive the ball to the RB. Otherwise, take the snap & execute a normal 90 series thought process.
- T o M A I N M E N U -

20

RT WIDE Y199 SLUGGO H SHERIFF MOON


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SLUGGO 3+3 full steps to Slant v. Off Get on top of Press Active hands out of break Squeeze-Straighten bot #s
MOON SIT Only 1 step of freedom FADE v. Cloud X Normal
Y H Z

15

QUICK READ Best available/restack Bend is at 8 v. 2 saf Thin as you can; Flat as needed

##
10
MOON CURL Work the fat of the zone, Feel Alley on 2nd stem

10

QB THOUGHT PROCESS Drop: 3 Qk Reset for Depth (Rocker / Reset) Pre-snap: Bang/New Mike v. Overhang + Rot wk Hard Cloud: Sluggo is dead, eyes only Read: Sluggo (3 Qk) to Seam (Reset-Anchor) Hitch to Sit/Curl, poss Qk Esc to Swing *Drop goes to 5 qk v. Press/Cloud *Track Sluggo w/eyes v. all zones

Hash +2
R

Normal

CK SWING with URGENCY Width not depth


MAIN MENU

PS RT SMART CLUE 199 SLUGGO H SHERIFF MO 20


15

##

SLUGGO 3+3 full steps to Slant v. Off Get on top of Press Active hands out of break Squeeze-Straighten bot #s
MOON SIT Only 1 step of freedom

QUICK READ Best available/restack Bend is at 8 v. 2 saf Thin as you can; Flat as needed

##
10
MOON CURL Work the fat of the zone, Feel Alley on 2nd stem

10

V
FADE v. Cloud X Normal

V
Z ARROW SETTLE

QB THOUGHT PROCESS Drop: 3 Qk Reset for Depth (Rocker / Reset) Pre-snap: Mabel + Sink to any six man box Hard Cloud: Sluggo is dead, eyes only Read: Sluggo (3 Qk) to Seam (Reset-Anchor) Hitch to Sit/Curl, poss Qk Esc to Arrow *Drop goes to 5 qk v. Press/Cloud *Track Sluggo w/eyes v. all zones

Hash +2

Normal

CLUE becomes BLINK


MAIN MENU

90-190 Series
LOOK Off CB Tight Hang LB
*Tuck LB only

2-MAN CONCEPTS with SPACING


PREMIUM CALL INS REC 92-192 Hog
99-199 Ape

CONTROL
DROP 3q (Rock)
3q (Poss 1)

READ

Hitch
Arrow

Eye Point, Key Hang Outs / Ins Hitch


Prog Arrow-Slant

Off CB Wide Hang LB 91-191 Press CB Cloud CB 98-198 Swan 99-199 Lion

Arrow Seam Lookie

3b (K Rock) 5q (3q) 3q (Rock)

Eye Point, Key Hang Mini / Arrow Eye Point, Key Hang Stop / Seam Eye Point, Key Hang Slant / Lookie

ATTACK
LOOK Press CB 1 safety: Off PREMIUM CALL INS REC 93-193
97-197

DROP 3q (Rock)
3b (K Rock)

READ Eye Point, Key Hang Bush / Diag


Key CB Whip / Corner

Bush
Cop: Crnr

99-199 Ape

Arrow

3q (Rock)

Eye Point, Key Hang Slant / Arrow Progression Post Key CB Whip / Corner

2 safety: MOFO 97-197 2 safety: MOFC 97-197


- T o M A I N M E N U -

Cop: Post 3b (K Rock) Cop: Crnr 3b (K Rock)

1 Inst

ruct Hog Instructional ion al

CONTROL concept designed to create an easy Hitch throw v. Off CB coverages with a TIGHT alley player. Also an effective uncovered check with built-in tools to most efficiently stretch underneath coverage horizontally (Aim, Spray)

92-192 HOG
BASIC HITCH TECHNIQUE
1. GREAT get off: pads down, stare at CB, arms pumping 2. 3 big steps 3.then 2 step drumroll & LUNGE, pull inside elbow & SNAP head inside. Should happen at 6-7 yds depth

SPRAY

a
O M
92 HOG Shown

6-7 yd

I
OT +3

I
1/2way

O
WIDE

BS MID/Not Designated as SPACE: ARROW. Split OT +3. BS INSIDE or Tagged SPACE: SPACING SIT. Goal is to hold 2nd short defender and stay open if he flies past you.

BS OUTS:

MINI CURL. Basic split is TIGHT.

FS INS: HITCH (HOG). Split OT +5 if there is a middle rec., way if there isnt. Aim adjustment v. out of box defender inside you, Spray call/adjustment v. short defender outside you. R.A.C. tight spin to shoulder where caught. (NO AIM or Spray if TE) FS OUTS: HITCH. WIDE split. Alert Trail call from QB. Spray if called or if CB is less than 5 outside you. R.A.C. Know where you left him. AIM refers to an adjustment by Inside receivers if a LB is inside him, and out of the box. He will AIM his 3+2 -step Hitch at the outside leg of that LB to wall him off from defending Hitches outside him. Takes priority over Spray. SPRAY is called by any receiver who sees a short defender (5 yds or less) outside them. It causes the receiver making the call & any outside him to Spray their Hitch by aiming it 3 yds outside their alignmentOutside foot up, add 1 step. QB: Premium look = Off CB / Tight Alley (Ike Shade or tighter). Premium: 3 qk (Rocker), Eye point, Key Hang for Ins or Outs Hitch; RFD Sit-Mini-Arrow. Point LB is danger to the Inside Hitch (Hog). Non-Premium: Check to appropriate Control OR 5 qk, active eyes to FS Hitch, Progression Sit to Mini to Arrow (Swing)
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

BASE FREE 92 HOG


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SPACING SPACING INSIDE REC: AIM if OLB is out of box, inside you Call TILT if short def outside you Spray Aim 3+2 3+2 4+2 Spray 3+2 4+2

15

10

7
5

V
X

FREE RELEASE SWING Top #s QB THOUGHT PROCESS


Drop: Premium:

3 quick (Rocker) Off Tight Hang LB. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Hitch, Progression Sit-Mini-Arrow/Swing

Bot #s 1/2 way Hash+2 OUTSIDE REC: SPRAY if called by inside OR if CB is in CLOUD
INSTRUCTIONAL MAIN MENU

ASTERN INSIDE SMART Sink U 92 HO


20 15

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SPRAY RELEASE MINI-CURL
6 x 3 Get inside Hang!

10

INSIDE REC: AIM if OLB is out of box, inside you Call TILT if short def outside you Spray Aim 3+2 3+2 4+2 Spray 3+2 4+2

V
CHK SWING w/ URGENCY
Width Not depth Y U

1/2 way
QB THOUGHT PROCESS
Drop: Premium: 3 quick (Rocker) Off Tight Hang LB. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Hitch, Progression Sit-Mini-Arrow/Swing

Bot #s Hash+4

OUTSIDE REC: SPRAY if called by inside OR if CB is in CLOUD


INSTRUCTIONAL MAIN MENU

20 15

STAR SINK BLINK 192 HOG


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INSIDE REC: AIM if OLB is out of box, inside you Call TILT if short def outside you SPACING Spray Aim 4+2 3+2 3+2

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10

Spray 4+2 3+2


5

7 SPACING

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Bot #s Hash+4

1/2 way

Top #s

OUTSIDE REC: SPRAY if called by inside OR if CB is in CLOUD


MAIN MENU INSTRUCTIONAL

CHECK SWING with URGENCY QB THOUGHT PROCESS


Drop: Premium: 3 quick (Rocker) Off Tight Hang LB. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Hitch, Progression Sit-Mini-Arrow/Swing

20 15

Bump STUD OUTSIDE BLINK 192 HOG Y SPAC


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INSIDE REC: AIM if OLB is out of box, inside you Call TILT if short def outside you SPACING Spray Aim 4+2 3+2 3+2

##

10

Spray 4+2 3+2


5

7 SPACING

V
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X
CHECK REL ARROW H

Bot #s Hash+4

1/2 way

Top #s

OUTSIDE REC: SPRAY if called by inside OR if CB is in CLOUD


MAIN MENU INSTRUCTIONAL

QB THOUGHT PROCESS
Drop: Premium: 3 quick (Rocker) Off Tight Hang LB. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Hitch, Progression Sit-Mini-Arrow/Swing

99 Lion Instructional

CONTROL concept designed to use a Cloud CBs leverage against him with an inside break and create a 2-on-1 on the Hang LB.

99-199 LION
3 big steps, hips outside his hips, Nod at top v. Off Lookie adj if your man leaves

C C
O
Stick to Fade, straighten, snap at 5 yd v. Cloud

V
O

M
99 LION Shown

I
OT +3

I
3 quick

BS MID/Not Designated as SPACE: ARROW. Split OT +3. BS INSIDE or Tagged SPACE: SPACING SIT. Goal is to hold 2nd short defender and stay open if he flies past you. BS OUTS: MINI CURL. Basic split is TIGHT.

FS OUTS: SLANT Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CBs head & hips, stick outside foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. Versus Cloud, take your time to get the CB off his lillipad. Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST. FS INS: LOOKIE (LION). Split way -2. Must attack the INSIDE LEG of the man over youbreak on 2nd step. LOOKIE adjustment (straighten, show

#s, cut the throttle) if man over you widens!

QB: Premium look for Lion is Cloud CB. Premium: 3 quick (Rocker), eye the Point, Key the Hang for either Slant; RFD Sit to Mini to Arrow (Swing). Point is danger to the Lookie (Lion). Non premium: 5 quick (3 qk), active eyes to the Slant, Progression Sit to Mini to Arrow (Swing)
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

Y In BASE BLINK 99 LION

15

SLANT
10

SPACING

SPACING

LOOKIE SLANT
Cut throttle if LB crosses your face

OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

7
5

V
Z

CK SWING w/ URGENCY X Width not depth Top #s

way -2

Wide
Just visiting

QB THOUGHT PROCESS
Drop: 3 quick (Rocker) Premium: Cloud. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

EAST BOUNCE U 99 LION

15

10

SPRAY RELEASE MINI-CURL


6 x 3 Get inside Hang!

LOOKIE SLANT
Cut throttle if LB crosses your face

SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

V
U

V
Y Y H H Z

CHK SWING with URGENCY


Width Not depth

way -2
R

Wide

QB THOUGHT PROCESS
Drop: 3 quick (Rocker) Premium: Cloud. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

Y Bump R OUT Y 199 LION


##
SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

15

##
SPACING LOOKIE SLANT
Cut throttle if LB crosses your face

10

SPACING

V
X

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Z

Bot #s Hash+4 QB THOUGHT PROCESS

1/2way -2
Y R

Drop: 3 quick (Rocker) Premium: Cloud. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

CK SWING with URGENCY Width not depth


INSTRUCTIONAL MAIN MENU

RT WIDER ZAP R6 FRANKY 199 LION


20 15

##
SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

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SPACING LOOKIE SLANT
Cut throttle if LB crosses your face

10

SPACING

V
X Y Z H R

ARROW

Bot #s Hash+4 QB THOUGHT PROCESS

1/2way -2

Drop: 3 quick (Rocker) Premium: Cloud. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

1 Inst 4 Instructional

ruct 191 Instructional ion al

2-man CONTROL concept frontside; miniature version of 61-71 used to attack Off CB defenses, especially those with wide Hang players.

91-191 MINI
7

1 step, get FAST width, take flat defender OUT!

C V
O
Tight

step: Eye his inside #

1st

5-6

V
I

V
I
OT +3

V
M O O

way +1
191 Shown

FS INS: ARROW. Split 1/2way +1. Goal is to attract flat defenders attention and get him to run with you; technique is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate toward a point 3 yds deep along the sideline, snapping your head around on your 3rd step out of the break without slowing down. If you get to the bottom of the numbers, flip your hips, show your #s. FS OUTS: MINI CURL. You want to get the feeling of running a semi-circle around the flat defender and getting into the window inside him before he can react. For that reason, cut your split to Top #s (Hash). Use same components of Curl route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a 180 spin after catch, split the zone North & South. BS INSIDE/Not Designated as SPACE: ARROW. BS MID or Tagged SPACE: SPACING SIT. BS OUTS: MINI CURL.. Possible MOON call, push to 8-9. QB: Off CB with Ike or wider is Premium. Pre-snap CB depth (top) & Hang width (edges). PREM: 3 big / Kick Rocker / Pedal left EYE the point one step, READ the FS Hangshoulders square & back, anchor to Arrow; shoulders open, Triangle the Mini-Curl in the fat of the zone, possible Hitch in Gun. RFD Sit-Mini-Arrow (Swing). Versus Non-premium Check it to another CONTROL or track Mini Curl, 5 quick steps, Sit-Mini-Arrow/Swing
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

BASE BLINK 91
##
SPACING SPACING MINI-CURL:
3 steps upfield, Skinny angle to get you inside flat defender, Plant, snap, sit at 7 yds

15

10

7
5

7 3
ARROW
Z

V
X

Top #s

Top #s 1/2 way +1 Hash QB THOUGHT PROCESS


Drop: Read: 3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

CK SWING with URGENCY Width not depth


MAIN MENU INSTRUCTIONAL

20

Y Mo - SLIM FREE 91
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MINI-CURL: SPACING SPACING

15

##
3 steps upfield, Skinny angle to get you inside flat defender, Plant, snap, sit at 7 yds

10

7
5

7 3
ARROW

V
X

V
Z

ARROW

Top #s

OT +3
SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

Top #s 1/2 way +1 Hash

QB THOUGHT PROCESS
Drop: Read: 3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

INSTRUCTIONAL MAIN MENU

20

(4F) RAY FILL BLINK 191


##
MINI-CURL:
3 steps upfield, Skinny angle to get you inside flat defender, Plant, snap, sit at 7 yds

15

##

10

7
5

SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

SPACING

7 SPACING

V
X

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Z

Top #s Hash QB THOUGHT PROCESS


Drop: Read:

Y R

Top #s

1/2 way +1 CHECK SWING with URGENCY

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

INSTRUCTIONAL MAIN MENU

20

H Mo R OUT Y 191
##
SPACING SPACING

15

##

10

7
5

MINI-CURL:
3 steps upfield, Skinny angle to get you inside flat defender, Plant, snap, sit at 7 yds

V
Z

Top #s Hash QB THOUGHT PROCESS


Drop: Read:

Top #s

1/2 way +1
R

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

CK SWING with URGENCY


INSTRUCTIONAL MAIN MENU

1 Inst 4 Instructional

ruct 195 Instructional ion al

2-man CONTROL concept to attack off CB with wide Hang or Cloud CB with tucked Point; to 3-man surfaces, a great uncovered check

95-195 STICK
7
5-6

C V
N
OT+5 I OT +3 WIDTH, not DEPTH
195 Shown
Aim pt is 2-3 yd for WR 1 yd for TE/RB

step: Eye his inside #

1st

V
I
OT +3

V
M O O

FS INS / Non-tagged: ARROW. Split OT+3. Goal is to attract flat defenders attention and get him to run with you; WIDTH not DEPTH. Take one 45 step, then accelerate toward a point 2-3 yds deep along the sideline (1 f/SL if TE or RB); snap head around on your 3rd step out of the break without slowing down. If you get to the bottom of the #s, flip your hips, show your #s. RB must know that 95 is an exception that tells them to run ARROW, never SWING. Next OUTS / Tagged: STICK. Vertical to preferred inside release; be aware pre-snap and immediately upon post-snap of underneath coverage inside and outside of you. The first time your inside foot hits on or past 6 yards, STICK it in the ground, pull your outside elbow through & snap your head, accelerating to the outside with the goal of ending up yard closer to the L.O.S. than when you started your break. Expect the ball right out of the break. If you dont get it out of the break, see a 2 yard runway on either side of your peripheral; if the runway is clear, keep accelerating. If you see wrong color on the runway, give the QB your chest immediately. R.A.C. 180 degree turn to outside shoulder, split defenders north & south.

BS INSIDE/Not Designated as SPACE: ARROW.


BS MID or Tagged SPACE: SPACING SIT. BS OUTS: MINI CURL.. Possible MOON call, push to 8-9.

QB: Off CB w/ Ike or wider is Premium; so is a Cloud CB whose next short defender is a Point (B gap or tighter). PREM: 3 big / Kick Rocker / Pedal lt EYE the point 1 step, READ the FS Hangshoulders square & back, anchor to Arrow; shoulders open, Triangle the Stick in the fat of the zone, poss. Hitch in Gun. RFD Sit-Mini-Arrow (Swing). Vs. Non-premium track Stick, 5 quick steps, Sit-Mini-Arrow/Swing. ***As a check to a 3 receiver surface, progression is same, but eye the CB on 1st step; a Cloud by alignment or rotation turns the route into a Key read on him, Arrow to Pocket.
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

1 Inst 4 Instructional

ruct 191 Instructional ion al

2-man ATTACK concept frontside; stands for Back Up Sideline. Outside Diagonal works with BUSH runner to stress and possibly rub the OLB frontside works like a mini-Switch without the reads.

93-193 BUSH
7
5-6

C V
O
Diagonal TIGHT split 193 Shown

1st step: Eye his inside #

V
I
OT +3

V
M O O

R
Bush

FS OUTS: DIAGONAL. Split is TIGHT (Possibly minimum) Aim your route at the upfield shoulder of the first LB inside you. Anticipate a moving target; your angle to this target should end up about 60 or so. If Hang gets width & opens past you, look for the ball, on the run, on your back shoulder, NOW. RB / FS INS: BUSH. From RB position, cheat up to 4 yards, outside leg of tackle. Split for a slot receiver is way. Initial aiming point is right off the hip of the Diagonal. RB will attack at top speed to get there; Slot will footfire in place 3 times to set it up before getting there. The moment you feel yourself not being covered on this course, look for the ball FAST on your back shoulder. If you get to your aiming point, turn up the bottom of the #s & hold the red line; expect the ball at this point to be lofted over your shoulder as in a Fade. BS INSIDE/Not Designated as SPACE: ARROW. BS MID or Tagged SPACE: SPACING SIT. Possible MOON call, push to 7-8 BS OUTS: MINI CURL.. Possible MOON call, push to 8-9. QB: 3 big / Kick Rocker / Pedal left EYE the point one step, READ the FS Hang. Basic thought process is that the ball goes to the Bush on a 1-ball/back shoulder now if the Point doesnt take a direct path to cover him. If Hangs direct path to cover involves opening his shoulders, BANG the back shoulder of the Diagonal on the anchor; if the Hangs path runs underneath the Diagonal, 3-ball the Bush over top. A squared, Cloud CB is danger to the Bush; the Point LB is danger to the Diagonal. RFD Sit-Mini-Arrow.
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

TRIPS LEFT FREE 93


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SPACING SPACING

15

##
DIAGONAL Aim route at upfield shoulder of OLB

10

7
5

V
X

V
Z

ARROW Tight
Arc to Hip of Diagonal Look for ball as soon as not covered

Top #s QB THOUGHT PROCESS


Drop: Read:

BUSH

OT +3
SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

INSTRUCTIONAL MAIN MENU

H20In BASE RIP SLUG FREE 93 Y BUSH H SPACE


15

##
SPACING SPACING

##
DIAGONAL Aim route at upfield shoulder of OLB

10

7
5

3
X H Just visiting Top #s

V
Z

Tight
Arc to Hip of Diagonal Look for ball as soon as not covered

OT +4

QB THOUGHT PROCESS
Drop: Read: 3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

CHECK ARROW

BUSH

INSTRUCTIONAL MAIN MENU

20

BASE BLINK 93 Y BUSH


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SPACING SPACING

15

10

BUSH Vertical footfire set up the rub Run to hip of Diagonal Get vertical Hold Red Line Fade tech.

##

7
5

V
X

V
Z

Top #s

1/2way
Drop: Read:

Tight

QB THOUGHT PROCESS
3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

CK SWING with URGENCY Width not depth


MAIN MENU INSTRUCTIONAL

20

Z Mo (North) RT WIDE FRANKY 193


##
DIAGONAL Aim route at upfield shoulder of OLB SPACING

15

##

10

7 SPACING

C
Arc to Hip of Diagonal Look for ball as soon as not covered

BUSH

V
X Z R

V
Y

3
ARROW

Tight QB THOUGHT PROCESS


Drop: Read:

SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

Top #s

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

INSTRUCTIONAL

MAIN MENU

Mo (North) WESTERN WIDER FRANKY 1 20


15

##
DIAGONAL Aim route at upfield shoulder of OLB SPACING

##

10

7 SPACING

V
Z

V
Y

3
ARROW

Tight QB THOUGHT PROCESS


Drop: Read:

H R

SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

Top #s

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

Arc to Hip of Diagonal Look for ball as soon as not covered

BUSH

INSTRUCTIONAL

MAIN MENU

20

H Bump RT WIDE FREE 193


##
Arc to Hip of Diagonal Look for ball as soon as not covered

15

BUSH

DIAGONAL Aim route at upfield shoulder of OLB SPACING

##

10

7 SPACING

V
X

V
Y

3
ARROW

Tight QB THOUGHT PROCESS


Drop: Read: 3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

Top #s
R H

INSTRUCTIONAL

MAIN MENU

20

(4F) RAY BLINK 193 F BUSH


##
DIAGONAL Aim route at upfield shoulder of OLB
SPACING SIT: Run through far leg of 2nd LB, SIT, get big in the paint

15

##

10

SPACING

7 SPACING

C
Arc to Hip of Diagonal Look for ball as soon as not covered X

BUSH

V
Z Y

Tight QB THOUGHT PROCESS


Drop: Read: 3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

Top #s

CHECK SWING with URGENCY

INSTRUCTIONAL

MAIN MENU

20

Y In R OUT Y 193 H BUSH


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DIAGONAL
SPACING SPACING

15

BUSH Vertical footfire set up the rub 10 Run to hip of Snag Get vertical Hold Red Line Fade tech.
5

V
X

V
Z

Tight QB THOUGHT PROCESS


Drop: Read:

Y Top #s R

1/2way

3 big / Kick Rocker / Pedal (left) Eye the Point Read Hang Throw Bush the moment hes not covered RFD Sit-Mini-Arrow Danger: Cloud CB v. Bush; Point LB v. Diagonal

CK SWING with URGENCY


INSTRUCTIONAL MAIN MENU

99 Ape Instructional

ATTACK concept designed to hit a moving target in a window inside the Hang v. Off, single safety coverages. Can also be used as a CONTROL concept v. uncovered or tight Hang LB looks with an off CB.

99-199 APE
3 big steps, hips outside his hips, Nod at top v. Off

C V
O

V
I OT+3
Width, not depth!

C
O Wide
Stick to Fade, straighten, snap at 5 yd v. Cloud

M
99 APE Shown

I
OT +3

3 quick Eye point, Read Hang

BS MID/Not Designated as SPACE: ARROW. Split OT +3. BS INSIDE or Tagged SPACE: SPACING SIT. Goal is to hold 2nd short defender and stay open if he flies past you. BS OUTS: MINI CURL. Basic split is TIGHT.

FS OUTS: SLANT Wide Split (Bot #s/Hash +4). Vs. Off CB, 3 giant steps that put your head and hips outside the CBs head & hips, stick outside foot in the ground with no chop, nodding outside as you do, and break cleanly, at full speed. Aiming point is the upfield shoulder of the nearest safety. Versus Cloud, take your time to get the CB off his lillipad. Footfire without gaining depth, stick HARD outside, taking your eyes 3 yards past his alignment, threatening fade. Chop & over as you pass him inside, stairstep quickly, then break at a skinny angle. Expect the ball FAST. FS INS: ARROW (APE). Split OT +3. Run a standard Arrow route, gaining width not depth to apoint 3 yards deep along the slidelines. Expect & look for the ball early. Flip your hips inside and give the QB your chest if you get 1-2 yards beyond the #s without the ball. RAC get the sideline. QB: Premium look for Ape is off CB, single safety defense. You must have a FAST FOOT & EYE RHYTHM to make this play hit. Drop is 3 quick, eye Point on 1st step. If the Hangs shoulders open, drive the ball right off his earhole into the open Slant lane, FEEL the point, who is danger. If his shoulders back out, give the ball to the Arrow NOW through his breastplate, let him run! RFD Sit Mini Arrow/Swing.
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

Y Mo BASE BLINK 99 APE

15

SLANT
10

SPACING

SPACING

OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

7
5

V
ARROW
Look for ball fast. Z

CK SWING w/ URGENCY X Width not depth Top #s

OT +3

Wide

QB THOUGHT PROCESS
Drop: 3 quick (Rocker) Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

(4F) Y In LARRY FIRST BLINK 99 APE

15

SLANT
10

SPACING

SPACING

OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

7
5

V
X Y

V
ARROW
Look for ball fast. Z

Just visiting

Top #s
R

OT +3

Wide

QB THOUGHT PROCESS
Drop: 3 quick (Rocker) Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

LEFT WING X PEEL Y 99 APE

15

SLANT
10

SPRAY RELEASE MINI-CURL


6 x 3 Get inside Hang!

OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

V
Y X

V
ARROW
Look for ball fast. Z

CHK SWING with URGENCY


Width Not depth

Wide
R

QB THOUGHT PROCESS

Drop: 3 quick (Rocker) Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

ACE FRANKY 199 APE


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SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

15

##
SPACING SPACING

10

V
X/U

V
Y

Bot #s Hash+4 QB THOUGHT PROCESS

ARROW
R

Top #s
FREE RELEASE SWING

Drop: 3 quick (Rocker) Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

20

(11F) R FIRM SQUEEZE F3 BOBBY 199 APE


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SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

15

##
SPACING SPACING

10

V
X

V
Z

Top #s

Bot #s Hash+4 QB THOUGHT PROCESS

CHK REL. ARROW


R

Drop: 3 quick (Rocker) Premium: 1 saf - Off. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

CHK RELEASE SWING

INSTRUCTIONAL

MAIN MENU

FT YAZ BUNCH Bounceback FREE 199 APE H SPA 20


15

##
SLANT
OFF: Hips outside his hips, 3 steps, Nod CLOUD: Hard outside Stick ANGLE: Upfield shoulder of near saf.

##
SPACING SPACING

10

7
5

Spray

V
ARROW
Look for ball fast. Z Z Y Y

V
H R X

ARROW

Bot #s Hash+4 QB THOUGHT PROCESS

OT+3

Drop: 3 quick (Rocker) Premium: Cloud. Eye the point, Key the Hang, RFD Spacing Non-Prem: Check or 5 quick w/active eyes to Slant, Progression Sit-Mini-Arrow/Swing

INSTRUCTIONAL

MAIN MENU

1 Inst 4 Instructional

ruct 7 Instructional ion al

ATTACK concept that puts the Inside receiver in position to win against any 2-safety defense with a COP route, combined with Outside Whip that creates a high-low on the CB and/or Grabs an OLB off the Cops release.

97-197 WHIP

Possible Stick/Dbl Stick v. Press


MOFC Preferred Arc, straighten to 7, Speed break to Corner, bisect CB & Saf, ball will be on you fast.

MOFO

MOFC

C
O
WHIP Tight

V
I
COP 1/2way

4x1

MOFO Best available rel./ Restack (Poss stick) Straighten & eye Saf Nod/break at 7-8 The tighter the saf., The flatter the angle

V
I
OT +3

V
M O O

197 Shown
FS OUTS:

WHIP. Split is TIGHT. Goal is to win vs. any kind of man CB by turning his hips, to occupy a Cloud CB who wants to engage you, and to freeze / grab an Overhang to limit his ability to squeeze the COPs release. Aim for a spot 4 yards deep, 1 yard INSIDE the alignment of the Inside receiver to do this. SELL the Drag route with tempo, SEPARATE on the way back out by sticking your upfield foot in the ground, pulling your inside arm hard, and accelerating flat. RAC get the sideline! FS INS: COP. Split way. MOFC Quick Corner preferred Arc, straighten to 7 & see the bisect point, Speed break at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFO Quick Post best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate. BS INSIDE/Not Designated as SPACE: ARROW.

BS MID or Tagged SPACE: SPACING SIT.


BS OUTS: MINI CURL. QB: Route has two different personalities built-in. Understand them. Drop is 3 big (Rocker-Kick-Hitch) v. any 2-safety look, 5 quick v. 1 safety. Vs. 2 saf MOFO open hip, influence safety off the hash, Progression Post to Spacing, see in front of Post. V. 2 saf MOFC, or 1 saf Press, Key CB Whip or Corner to Space. Corner ball be a FAST, 1.5 to 2 ball v. Hard Cover 2.2.5 to 3 ball v. 1 saf press5q drop is needed v. 1 Press to give routes time to work!
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

20

H In RON BLINK 97
MOFO: SHORT POST MOFC: QK CORNER
Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

15

##
SPACING SPACING

Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7
5

V
X H

4x1

Top #s
QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)
R

CK SWING w/ URGENCY way Width not depth

Tight

Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

INSTRUCTIONAL

MAIN MENU

20

RIGHT ZAP H10 BLINK 97


MOFO: SHORT POST MOFC: QK CORNER

15

##
SPACING SPACING

Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

##

10

7
5

4x1

CK SWING w/ URGENCY X Width not depth Top #s H

Y Z

Y+6
R

QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)

Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

INSTRUCTIONAL

MAIN MENU

20

H Mo EASTERN Y 97
MOFO: SHORT POST MOFC: QK CORNER
Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

15

##

10

SPRAY RELEASE MINI-CURL


6 x 3 Get inside Hang!

V
Y

4x1

way QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)


Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

Tight

MAIN MENU INSTRUCTIONAL

20

X Bump LEFT WIDE SLIM FRANKY 97


MOFO: SHORT POST MOFC: QK CORNER
Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

15

##
SPACING SPACING

Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7
5

3
ARROW

V
Y

4x1

Z H X

Top #s

way

Tight

QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)


Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

INSTRUCTIONAL

MAIN MENU

20

BASE BLINK 197


MOFC: QK CORNER

15

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

MOFO: SHORT POST


Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7
5

WHIP
Must turn hip of man CB Cross inside leg of Hang

4x1

V
Z

4
ARROW

Tight

Top #s

way
R

OT+4

QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)


Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

CK SWING with URGENCY Width not depth


INSTRUCTIONAL MAIN MENU

20

X In R OUT VICE Y 197


MOFC: QK CORNER

15

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

MOFO: SHORT POST


Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##
SPACING

10

SPACING

7
5

WHIP
Must turn hip of man CB Cross inside leg of Hang

4x1

V
Z Y

H
OT +6

QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)


Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

CK SWING with URGENCY Width not depth


INSTRUCTIONAL MAIN MENU

20

R Mo RAZOR LT FREE 197


MOFC: QK CORNER

15

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

MOFO: SHORT POST


Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7
5

WHIP
Must turn hip of man CB Cross inside leg of Hang

4x1

V
Y R H X

ARROW

way
QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)
Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

OT+4

Top #s

INSTRUCTIONAL

MAIN MENU

20

R Mo ACE SCAT FREE 197


MOFC: QK CORNER

15

##

Preferred Arc Square up safety Nod / break at 7-8 Bisect CB/Saf

MOFO: SHORT POST


Best available/restack Nod / break at 7-8 The tighter the safety, the flatter the break

##

10

7
5

WHIP
Must turn hip of man CB Cross inside leg of Hang

4x1

V
Y X

ARROW

U/X H R

X+6 QB THOUGHT PROCESS Drop: 3 big (Kick Rocker & Hitch)


Pre-snap: MOFO / MOFC Read: MOFO: Open hip past Post, Prog Post to RFD Spacing MOFC: Key CB Whip or Corner, RFD Spacing

OT+4

Top #s

INSTRUCTIONAL

MAIN MENU

1 Inst 4 Instructional

ruct odge Instructional ion al

Variation of 97-197 that, often through motion, gives the outside receiver the freedom to pick the best route based on CB play a miniature Flat v. Man or tight coverage, or a miniature Smash v. Zone or off coverage.

97-197 DODGE

S C
4

MOFO

MOFC

4x2

V
O
DODGE 197 DODGE Shown Ins +4
FS OUTS:

V
M O O

I
COP 1/2way

I
OT +3

DODGE. From an Inside +4 split, the idea is to briefly size up what the CB is doing, than choose the best route to beat him. If not in motion, we would prefer to Ron or Lou your alignment (communicate with inside receiver). Pause slightly off LOS, and watch CB. If he sits & looks at you, assume man coverage, Arc to his outside hip, run a miniature Flat route at 4 yds with same technique as on 4 route. If he gains depth & width, Spray to a miniature Smash, working to a spot 4 yards deep x 2 outside your original alignment. FS INS: COP. Split way. MOFC Quick Corner preferred Arc, straighten to 7 & see the bisect point, Speed break at the best angle to the Corner. Flatter is generally better. Expect ball on steeper angle with loft v. Press man; flatter & faster v. Cover 2. MOFO Quick Post best available release & restack; square eyes to safety, nod, break thin at 7-8. The tighter the safety, the flatter your break needs to be to separate. BS INSIDE/Not Designated as SPACE: ARROW.

BS MID or Tagged SPACE: SPACING SIT.


BS OUTS: MINI CURL. QB: Two ways to read it, once you understand the basics of the 97-197 concept. Generally, will read & drop exactly like 97-197, Progressing Quick Post to Spacing v. MOFO (BS Saf awareness), keying CB for Quick Corner (sits) or Dodge (retreats) to Spacing. As a ball-control thought, however, or v. bad looks for the Cop (Cover 3), progress Dodge to RFD Spacing in this case, use Quick 3/Quick 5 footwork, make Moon call BS.
- T o M A I N M E N U - 2 M A N C O N C E P T M E N U -

91-191 Instructional

Tells the backside receivers to run a 1 route at 8 to 9yards deep, and the frontside Mini-Curl to also push to 8. 1+8 = 18 = Manning

91-191 MANNING

8-9 6

Speed break 3 8-9 steps to 8: Get inside the Hang

V
O I

V
O
I M

SPRINT 4 steps!

Top #s (Hash)

OT +3 1/2way +1

BS INS: ARROW. Split 1/2way +1. Goal is to attract flat defenders attention and get him to run with you; technique is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45 step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines if you dont have the ball and theres no Quick Corner in the deep sandbox. FS and BS OUTS: PLUS MINI CURL. Normal Mini-Curl technique, but 4 + 3 steps instead of 3 + 2should take you to a depth of 8, possibly 9Outside foot is up because of the stepsmake sure youre in an open window, ready when QB gives you his eyes. FS INSIDE or Tagged MANNING: SPLIT SIT. You are the primary receiver! Aim your sit route to a point 6 yards halfway between the 1st and 2nd LB on or inside you. Versus a Split LB look, this should be right over the ball. Vs. a Mike LB look, it will probably be FS B gap. Expect the ball fast! Use a tight settle & noose turn to maximize RAC! QB: Drop is Quick 3/Rocker & Hitch Object the Sit Give him a triangle throw on rhythm if hes open if squeezed, work Mini Curl to Arrow in the direction he was squeezed from reset for depth to the Mini, possible Quick Escape to the Arrow MAIN MENU MIRRORED CONCEPTS MENU

20

(4F) RAY BART 191 Y MANNING


MINI-CURL: Extend 2nd stem 1 step Push to 8-9

15

##

10

8-9

SPACING SIT: MINI-CURL: Work to SPLIT LB, dont Extend 2nd stem 1 step have to initiate contact as Push to 8-9 8-9 much as normal 90s Sityou are THE GUY

##

V
X

V
Z Y

Top #s Hash
F R

Top #s

QB THOUGHT PROCESS
Drop: Read: 3 Big / Kick Rocker Hitch Sit on rhythm If Squeezed, RFD, read the Hang to side Squeeze is from

BOBBY PROTECTION *Just like Blink to R *F Check Hang *Both Check rel. with urgency!

INSTRUCTIONAL MAIN MENU

20

(4F) RAY 191-16 SPY O Y MANNING


MINI-CURL: Extend 2nd stem 1 step Push to 8-9

15

##

10

8-9

SPACING SIT: MINI-CURL: Work to SPLIT LB, dont Extend 2nd stem 1 step have to initiate contact as Push to 8-9 8-9 much as normal 90s Sityou are THE GUY

##

V
X

V
Z Y

Top #s Hash
R F

Top #s

F: GET on your HORSE Option course becomes Swing

QB THOUGHT PROCESS
Drop: Read: Step/Reach to Trey Fake Rocker Hitch Sit on rhythm If Squeezed, RFD, read the Hang to side Squeeze is from

R: Becomes BLINK PROTECTION After a GREAT fake


INSTRUCTIONAL MAIN MENU

4F) LARRY FLAME F SINK 91-17 SPY O Y MANNING 20


15

MINI-CURL: Extend 2nd stem 1 step Push to 8-9

##

10

8-9

SPACING SIT: MINI-CURL: Work to SPLIT LB, dont Extend 2nd stem 1 step have to initiate contact as Push to 8-9 8-9 much as normal 90s Sityou are THE GUY

##

V
X

V
Z

Top #s

Top #s
R

F: GET on your HORSE Option course becomes Swing QB THOUGHT PROCESS


Drop: Read: Step/Reach to Trey Fake Rocker Hitch Sit on rhythm If Squeezed, RFD, read the Hang to side Squeeze is from

R: Becomes BLINK PROTECTION After a GREAT fake


INSTRUCTIONAL MAIN MENU

90-190 Mirrored Concept Directory


90-190 SLASH
90-190 JERK 91-191 MANNING 98-198 SWAT

90 CONCEPTS w/SPACING MENU

1 Inst 4 Instructional

ruct WAT Instructional ion al

98-198 SWAT S C C
O
Stop / C 98 SWAT Shown
8 8

C C
O

V
I
Seam / Qk Thin

5 quick (3 qk) MOFO: Eye Jack, Thin on rhythm Stop / C to Qk Escape Stop MOFC: Premium Indiv Stop or Key Hang Stop to Seam (eye Point)

BS/FS OUTS: STOP or C. Normal Split. Vs. an Off or Press CB run Stop route. Vs. Cloud CB, pull the near safety out of the middle to open up the Interior Thin Post by runnign a miniature C, Dive releasing to 4, straightening and engaging the safety to a de pth of 8, then breaking to the corner, choosing an angle that bisects CB and safety. BS/FS INS: QUICK SEAM / THIN Split 1/2way. Pre-snap ID MOFO or MOFC; to the field, treat it as MOFO if in doubt. Best available release and re-stack; stay on Seam v. MOFC; engage/square up the safety and break Thin at 7-8 v. MOFO From the backfield, aim 2 yds outside TE/T; Post break will happen at when beyond LBs heels. The tighter the safety, the fl atter your break. QB: Drop is 5 quick (3 quick from Gun). Pre-Snap ID MOFO or MOFC, and CB alignments on either side so you know if you will have Stops or C working for you outside.. MOFO give active eyes to safety opposite the Quick Thin for 2 steps, bang the Thin out of the break on your anchor step; quick escape to the boundary Stop to throw away if taken from you. MOFC, work the single side Stop if hes Premium, keeping it premium with centered eyes for 1st 2 steps If single is non-premium, Key Hang defender to 2-receiver side after eyeing Point LB for 2 steps Hit the stop unless Hang flies; 1-ball the back shoulder of the Seam in that case. Near safety is danger to the Seam
MAIN MENU MIRRORED CONCEPTS MENU

20

LIZ OUT Solid 198 SWAT


MOFC: Seam

15

##
Quick C v. Cloud

MOFO: Quick Post

##
Quick C v. Cloud

10

STOP
5

8-9

STOP

C
X

Z
H

Normal QB THOUGHT PROCESS

way
Y R

Normal

Drop: 5 quick (3 quick) Pre-snap: CB technique; MOFO/MOFC Read: MOFO: Eye opp Saf; Post on rhythm, QE Bnd Stop MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)

20

Y In RAY BART 98 SWAT


MOFC: Seam

15

##
Quick C v. Cloud

MOFO: Quick Post

##
Quick C v. Cloud

10

STOP
5

8-9

STOP

C
X

Z Y
Just visiting

Normal
R F

QB THOUGHT PROCESS
Drop: 5 quick (3 quick) Pre-snap: CB technique; MOFO/MOFC Read: MOFO: Eye opp Saf; Post on rhythm, QE Bnd Stop MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)

way

Normal

20

LARRY Y4 LOAD 198-48 SWAT


##
Quick C v. Cloud MOFC: Seam MOFO: Quick Post Break when past LB

15

##
Quick C v. Cloud

10

STOP
5

STOP

C
X

Normal QB THOUGHT PROCESS

Y
R F

Z
Bkfld Seam/Post: Aim Y +2

Drop: 5 quick (3 quick) Pre-snap: CB technique; MOFO/MOFC Read: MOFO: Eye opp Saf; Post on rhythm, QE Bnd Stop MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)

Normal

20

ACE FLASH BILLY 98 SWAT


MOFC: Seam

15

##
Quick C v. Cloud

MOFO: Quick Post

##
Quick C v. Cloud

10

8-9
STOP

STOP

V
U

V
Y

H Normal QB THOUGHT PROCESS

Z Normal

Drop: 5 quick (3 quick) Pre-snap: CB technique; MOFO/MOFC Read: MOFO: Eye opp Saf; Post on rhythm, QE Bnd Stop MOFC: Prem Stop or Key Hang Stop-Seam (eye Pt)

1 Inst 4 Instructional

LASH ruct Instructional ion


al

90-190 SLASH
MOFO MOFC

Chased w/no safety help

3+2

8-9

J
Near safety tight to you

S V
I

3+2 8-9

V
O
Stop Keep coming
90 SLASH Shown

I
Arc to Wide S.o.S.

O
Stop Keep coming

Arc to Slash Wide S.o.S.

BS/FS OUTS: STOP. Normal Split. Standard Stop route technique; you are a critical outlet late in the QBs progression, so, if anything, push a step deeper rather than shorter. Because you will likely not get the ball right out the break, expect to keep coming downhill after the break, placing yourself squarely between yourself & the CB so he has no angle to break up on the ball. BS/FS INS or NON-TAGGED: ARC S.O.S. Split way (OT+5-6 if on 3 rec side) Your job is to take hash safeties in a 2-safety look off the hash & pry the middle open; v. 1 safety, the goal is to stretch the single safety horizontally so he cant cover you both. KEY: win on the release so you can get vertical fast! Because of your job, Arc release the hang, use a landmark of 2-3 yds outside the hash, & STAY on SEAM (no bend adjustments). BS/FS MID (or TAGGED): SLASH. Split Ins +5. Goal is to get quickly into the void in the middle of the defense behind LB level. MUST win by planning your release course! Use slight pause to allow Ins to create a wake & see the angle of Hang & Point LB. Plan to go over top of them to your landmark--20 yards right over the ball--adjust and go under if they take that angle away, getting right back on your angle after. Expect ball as soon as you clear! As you clear, straighten if you feel chased from behind with no safety help; flatten if you feel the near saf tight to you. QB: Drop is KickRocker & Hitch. Will always be Gun & always use Free protection. All interior throws are Timely 2 balls off your Hitch except for Cover 0Stops are Gut shots off a quick escape. Eyes & rhythm are the key. Vs. 2 safeties, eye safety OPPOSITE the Slashif he rotates toward the Slash, hit the Seam where youre looking; else, come off your hitch step & bang the Slash as he clears. Color from the other safety on top: hit the Seam to that side. Color from underneath: Quick escape to Stop. Vs. 1 safety, eye Jack in the direction where hes cheated, hit opposite Seam on rhythm. If he rotates toward where you want to throw, hit Seam where youre looking. Color on the Seam you want = Quick Escape to Stop. Must have mentality that the Stop is a great completion for us. MAIN MENU MIRRORED CONCEPTS MENU

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