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KEY:
Adapted from Abrahamsson, P., Salo, O., Ronkainen, J., & Warsta, J. (2002). Agile Software Development Methods: Review and Analysis. VTT Publications 478. (pp. 95)
Agile RUP Crystal DSDM
XP FDD
Scrum
Concept Creation
Requirements Specification
Design
Code
Unit test
Integration test
System test
Acceptance test
System in use
Foundational Principles
Foster open communications Work toward a shared vision Empower team members Establish clear accountability and shared responsibility Focus on delivering business value Stay agile, expect change Invest in quality Learn from all experiences
Agile UP
Phases
Inception, Elaboration, Construction, Transition Model, Implementation, Test, Deployment, Configuration Management, Project Management, Environment Your staff knows what they're doing, Simplicity, Agility, Focus on high-value activities, Tool independence, You'll want to tailor the AUP to meet your own needs
Disciplines
Philosophies
Crystal Clear
Frequent Delivery of Usable Code to Users (required) Reflective Improvement (required) Osmotic Communication Preferably by Being CoLocated (required) Personal Safety Focus Easy Access to Expert Users Automated Tests, Configuration Management, and Frequent Integration
DSDM
Principles
User involvement is the main key, The project team must be empowered, Frequent delivery of products, Delivering a system that addresses the current business needs, Development is iterative and incremental, Changes are reversible, High level scope and requirements should be base-lined, Testing is carried out throughout the project life-cycle, Communication and cooperation among all project stakeholders Timeboxing, MoSCoW, Prototyping, Testing, Workshop, Modelling
Techniques
Values
Communication, Simplicity, Feedback, Courage, Respect Coding, Testing, Listening, Designing Pair programming, Planning Game, Test Driven Development, Whole team, Continuous Integration, Design Improvement, Small Releases, Coding Standards, Collective Code Ownership, Simple Design, System Metaphor, Sustainable Pace
Activities Practices
Activities
Develop Overall Model, Build Feature List, Plan By Feature, Design By Feature, Build By Feature, Milestones Domain Object Modeling Developing by Feature Individual Class (Code) Ownership Feature Teams Inspections Configuration Management Regular Builds Visibility of progress and results
Best practices
Scrum
Techniques
Team creation Backlog creation Project segmentation Scrum meetings Burndown charts Review release plans Distribution, review and adjustment of product standards Sprint Sprint review Closure
Phases
DSDM
Principles
Techniques
User involvement, empowered project team must, frequent delivery of products, testing throughout the project life-cycle
Timeboxing, MoSCoW, testing, workshop
Activities
Best practices
Scrum
Techniques
Team creation, backlog creation, project segmentation, scrum meetings, burn down charts
Review release plans, sprint, sprint review, closure
Phases
Active stakeholder participation Agile Model Driven Development (AMDD) Code refactoring Code regression testing Co-location Common coding guidelines Continuous integration
Pair programming
Single sourcing information Test Driven Design (TDD)