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Fullback does not need to be a Dominate blocker, make him a treat as a runner
Openside
Tightside
Right
LT LG C RG RT Y 1
4 yds.
Quarterback
3 4
Openside
Tightside
Right
LT LG C RG RT Y
Quarterback
1
Fullbacks heels 4 Yds. From the ball
3 4
Fullback
Tailback 7 yds.
2'
G
2'
C 1
2'
G
2'
T
2'
Y
12 yds
Z
King is an offset "I" formation with the Fullback off setting towards the right and left call.
4
King
The Fullback will align his outside foot to the inside foot of the offensive tackle.
Openside
Tightside
Right
LT LG C RG RT Y
Quarterback
3
Fullback
Tailback 7 yds.
2'
G
2'
C 1
2'
G
2'
T
2'
Y
12 yds
Z
The Fullback will align his outside foot to the inside foot of the offensive tackle.
Queen
4
Queen is an offset "I" formation with the Fullback off setting opposite the right and left call.
The #2 Back is also known as a sniffer back because he aligns one yard behind the quarterback.
5 equals blocking scheme (part the sea) Tag equals type of play
4 equals Tailback
1 equals QB Reads
Odd Holes
Even Holes
9
X
5 LT
3 1 0 2 LG C RG
1 3 4
4 RT
6 Y
8
Z
8 9
6
6i 5
4
4i
8i 7
TE
2 0 3 2i 1 1
OG
2i OG
2 3
4i
4 5 6i
OT
6 7
8i
OT
TE
Even Numbers = Head Up Defender / Odd Numbers = Outside Shades Eye = Inside Shades
Corner
Inverts
Free Safety
The Box Inverts
Corner
LT
LG
Center
RG
RT
TE
Ace Lion
Ace Ram
Deuce
Base
Ace Lion
Deuce
Ace, Duece, and Trey mean combo between a down defender and linebacker
Base
Ace Lion
Deuce
Ace, Deuce, and Trey mean combo between a down defender and linebacker
Near
Block
nearest ear of the down defender according to play call Where you place your helmet
Base
Ace Ram
Trey
Two
adjacent blockers connect up on a combo with the 1st level defender This track produces maximum push
Shoulders
the door
Hippo closes the door on the down defender Defender cannot split the combo or open the door
Close the door to the down defender on all Combos
47
Phase 1 0-1 Traps, Midline Phase 2 2-3s Take It Back Schemes Veer, Speed, Counter Plays Phase 3 4-5s Part The Sea ISO Plays Phase 4 6-7s Take It Out on Tracks Stretch Phase 5 Circle The Wagons Bring The Scheme Around
0 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 3 = Take it Back Schemes (Read the 5 tech.) 4 5 = ISO Schemes Part The Sea At The Point of Attack 6 7 = Take It Out On Tracks (Backside Read) 8 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)
The second digit and verbal tag dictates the blocking scheme, direction and read: 0 and 1 - Traps and Midline Plays 2 and 3 - Take the scheme back, QB reads the 5 Technique
Any play that ends with a 0 1 we are either running Guard, Tackle Trap or Midline. With any play ending with 0 1 we are going after the first defender on or past the Guard.