0 оценок0% нашли этот документ полезным (0 голосов)
161 просмотров21 страница
This document discusses key concepts from synchronous manufacturing and the Theory of Constraints including bottlenecks, capacity-constrained resources, components of production cycle time, and the drum-buffer-rope approach. It addresses flow control situations, terminology related to capacity, and performance measurement using metrics like throughput, inventory, and operating expenses. The goal is to balance flow rather than capacities and focus on the bottleneck.
This document discusses key concepts from synchronous manufacturing and the Theory of Constraints including bottlenecks, capacity-constrained resources, components of production cycle time, and the drum-buffer-rope approach. It addresses flow control situations, terminology related to capacity, and performance measurement using metrics like throughput, inventory, and operating expenses. The goal is to balance flow rather than capacities and focus on the bottleneck.
This document discusses key concepts from synchronous manufacturing and the Theory of Constraints including bottlenecks, capacity-constrained resources, components of production cycle time, and the drum-buffer-rope approach. It addresses flow control situations, terminology related to capacity, and performance measurement using metrics like throughput, inventory, and operating expenses. The goal is to balance flow rather than capacities and focus on the bottleneck.
2 Synchronous Manufacturing and the Theory of Constraints The Goal of the firm The hockey-stick phenomenon Performance measurement Capacity and flow issues 10 Some Capacity Related Terminology Capacity Available time for production Bottleneck Capacity is less than demand placed on resource Nonbottleneck Capacity is greater than demand placed on resource Capacity-constrained resource (CCR) Capacity is close to demand placed on resource 21 Bottlenecks and CCRs Flow-Control Situations A bottleneck (1) with no setup required when changing from one product to another (2) with setup times required to change from one product to another A capacity constrained resource (CCR) (3) with no setup required to change from one product to another (4) with setup time required when changing from one product to another 11 Whats Going to Happen? X Y Market Case A X Y Bottleneck Nonbottleneck Demand/month 200 units 200 units Process time/unit 1 hour 45 mins Avail. time/month 200 hours 200 hours 12 Whats Going to Happen? Y X Market Case B X Y Bottleneck Nonbottleneck Demand/month 200 units 200 units Process time/unit 1 hour 45 mins Avail. time/month 200 hours 200 hours 13 Whats Going to Happen? X Y Assembly Market Case C X Y Bottleneck Nonbottleneck Demand/month 200 units 200 units Process time/unit 1 hour 45 mins Avail. time/month 200 hours 200 hours 14 Whats Going to Happen? X Y Market Market Case D X Y Bottleneck Nonbottleneck Demand/month 200 units 200 units Process time/unit 1 hour 45 mins Avail. time/month 200 hours 200 hours 15 Components of Production Cycle Time Setup time the time that a part spends waiting for a resource to be set up to work on this same part Process time the time that the part is being processed Queue time the time that a part waits for a resource while the resource is busy with something else 16 Components of Production Cycle Time Wait time the time that a part waits not for a resource but for another part so that they can be assembled together
Idle time the unused time the cycle time less the sum of the setup time, processing time, queue time, and wait time 17 Saving Time Bottleneck Nonbottleneck What are the consequences of saving time at each process? 18 Drum, Buffer, Rope A B C D E F Bottleneck (Drum) Inventory buffer (time buffer) Communication (rope) Market
Module 2 4 Goldratt Proclaims The goal of a firm is to make money. 3 The Hockey Stick Phenomenon The end-of-period rush! Period 1 2 3 4 Output ($) 5 Performance Measurement Financial Net profit an absolute measurement in dollars
Return on investment a relative measure based on investment
Cash flow a survival measurement 6 Performance Measurement Operational 1. Throughput the rate at which money is generated by the system through sales 2. Inventory all the money that the system has invested in purchasing things it intends to sell 3. Operating expenses all the money that the system spends to turn inventory into throughput 7 Productivity Does not guarantee profitability Has throughput increased? Has inventory decreased? Have operational expenses decreased? 8 Unbalanced Capacity Earlier, we discussed balancing assembly lines. The goal was constant cycle time across all stations Synchronous manufacturing views constant workstation capacity as a bad decision. 9 The Statistics of Dependent Events Rather than balancing capacities, the flow of product through the system should be balanced Process Time (B) Process Time (A)