By: AMIT KUMAR SINGH (08911502809) GAURAV NIGAM (10611502809) YOGESH KUMAR (09811502809) RAJAT KUMAR (10711502809) Page 2 Introduction Components Working Applications CONTENTS Page 3 INTRODUCTION When we come across something, we use our five senses viz. hearing, sight, touch, smell, and taste in order to gather information about that particular thing.
But most of the useful information that one wants cannot be obtained solely by making use of the five senses since it mostly resides on the internet.
Although mankind has developed numerous devices such as computers, laptops and the easy-to-carry mobile phones that makes the task of information retrieval a lot easier but still it becomes a lot difficult in some situation.
Page 4 EXAMPLE: (For instance if you go to a book-store and find a book. Now you want to know the reviews of this book, youll find it quite complex to search for the book and read the reviews on your mobile phone.)
The Sixth Sense technology is a big step towards reducing this difficulty. Sixth Sense frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.
It narrows the gap between the digital world and the physical world as it grants us access to the digital information simply by hand gestures. Page 5
Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
Sixth Sense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device.
Page 6 RELATED TECHNOLOGY Augmented reality
It is a term for a live direct or indirect view of a physical real world environment whose elements are augmented by virtual computer generated imagery. AR is used in European football to show the result (or an advertisement) in the center circle. It could also be see showing the offside situations.
Gesture recognition
It is a topic in computer science and language technology with the goal of interpreting human gestures. Gestures can be used to control interactions within video games to try and make the game player's experience more interactive or immersive.
Page 7 Computer vision
It is the field concerned with the automated processing of images from the real world to extract and interpret information on a real time basis. Identification of a specific person's face or fingerprint and similar tasks can be performed by this technology.
Radio Frequency Identification
It is basically an electronic tagging technology that allows the detection, tracking of tags and consequently the objects that they are affixed to. RFID is used for supply chain management in the fashion industry. The RFID label is attached at the garment at production and is removed at the point of sale.
Page 8 Camera Projector Mirror Mobile Component Colored Markers COMPONENTS The hardware components are coupled in a pendant like mobile wearable device. Page 9 Camera
The camera is the key input device of the Sixth Sense system. The camera acts as a digital eye of the system.
It basically captures the scene the user is looking at. The video stream captured by the camera is passed to the mobile computing device (which can be kept inside the pocket) which does the appropriate computer vision computation. Page 10 The major functions of the camera can be listed as:
Captures users hand movements and gestures (used in reorganization of user gestures)
Captures the scene in front and objects the user is interacting with (used in object reorganization and tracking)
Takes a photo of the scene in front when the user performs a framing gesture
Captures the scene of projected interface (used to correct the alignment, placement and look and feel of the projected interface components. Page 11 Projector
The projector projects visual information enabling surfaces and physical objects to be used as interfaces
The project itself contains a battery inside, with 3 hours of battery life.
A tiny LED projector displays data sent from the smart phone on any surface in viewobject, wall, or person. Page 12 Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Smart Phone
A Web-enabled smart phone in the users pocket processes the video data
Other software searches the Web and interprets the hand gestures
MIRROR Page 13 Color Markers
It is at the tip of the users fingers .
Marking the users fingers with red, yellow, green, and blue tape helps the webcam recognize gestures
The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
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HOW DOES IT WORKS Page 15 Page 16 The hardware that makes Sixth Sense work is a pendant like mobile wearable interface
It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into ones pocket
The camera recognizes individuals, images, pictures, gestures one makes with their hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to the mirror
Mirror reflects image on to the desired surface
Thus, digital information is freed from its confines and placed in the physical world
Cont Page 17 APPLICATIONS
Page 18 Make a call
You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map
With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map Page 19 Check the time
Draw a circle on your wrist to get a virtual watch that gives you the correct time Create multimedia reading experiences
Sixth Sense can be programmed to project related videos onto newspaper articles you are reading Page 20 Drawing application
The drawing application lets the user draw on any surface by tracking the fingertip movements of the users index finger Zooming features
The user can zoom in or zoom out using intuitive hand movements Page 21 Get product information
Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products Get book information
The system can project Amazon ratings on that book, as well as reviews and other relevant information Page 22 Get flight updates
The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Feed information on people
The system will project relevant information about a person such as what they do, where they work, and so on. Page 23 Take pictures
If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo.
After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. Page 24
ADVANTAGES Portable Connectedness between world and information Cost effective Data access directly from machine in real time Supports multi-touch and multi-user interaction Page 25 Limitations
Hardware limitations of the devices, that we currently carry around with us.
For example many phones will not allow the external camera feed to be manipulated in real time.
Page 26 Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural hand gestures
The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us CONCLUSION Page 27 THANK YOU