Вы находитесь на странице: 1из 41

Real-Time Embedded Systems

Khalid Abu Muhaimeed


Nouh Kh.Toolitch

Supervisor: Dr.Lo`ai Tawalbeh
Real-time Embedded Systems/Interfacing 2
Outline

Interfacing basics.
Microprocessor interfacing
I/O addressing.
Interrupts.
Direct Memory Access (DMA).
Real-time Embedded Systems/Interfacing 3
Introduction
Processor process data.
memory storage
buses communication
Communication: transfer of data among
processors and memories.
This communication is known as interfacing.
Real-time Embedded Systems/Interfacing 4
Basic Terminology
unidirectional (rd/wr , enable)
Wires
bidirectional (data)

A set of wires with the same function :
a set of wires with a single function (data bus).
Bus
entire wires collection along with their communication protocol.
Protocol: rules for communicating over the wires. (low level HW protocols)
bus structure
Processor Memory
rd'/wr
enable
addr[0-11]
data[0-7]
bus
Real-time Embedded Systems/Interfacing 5
Basic Terminology
Port: the actual conducting device (metal) on the processor (or
memory) through which the signal is input to, or output from.
We could use the term pin to refer to a port on a processor.
Pin is also a term referring to the extending pins from the processor (
as own IC package). They are designed to be plugged into a socket on a
printed-circuit board.
Small metallic balls could be used rather than pins( if the processor
is packaged in its own IC ).
If the processor coexists on a single IC with other processors and
memories, pads of metal are used in the IC.

Real-time Embedded Systems/Interfacing 6
Timing diagram








It is the most common method for describing a HW protocol.
Time proceeds to the right along the x-axis.
Control lines high or low.
Data lines (addr, data) invalid (one horizontal line) or valid (two horizontal lines).
The processor must place the address on addr for at least tsetup time before setting
the enable high.
The high enable line triggers the memory to put data on the data wires after tread
time.
When line is active (high, or commonly low) , it triggers the data transfer.
Assert means setting control line to its active value.
Deassert means setting control line to its low value.
A protocol could be consisted of subprotocols (i.e. read, write), known as
transaction or a bus cycle. A bus cycle may consists of several clock cycles.


read protocol
rd'/wr
enable
addr
data
t
setup
t
read

write protocol
rd'/wr
enable
addr
data
t
setup
t
write

Real-time Embedded Systems/Interfacing 7
Basic protocol concepts
Actor: is the processor or memory involved in data transfer.
A protocol involves two actors: a master, and a servant (slave).
A master initiates the data transfer (usually general-purpose
processor), and the servant responds to the initiation request
(usually memories and peripherals).
Data direction: the direction that the transferred data moves btw.
actors( receiving or sending data).
Addresses: a special type of data used to indicate where regular
data should go to or come from (used to address memory locations ,
peripherals and peripheral's registers).



Real-time Embedded Systems/Interfacing 8
Time multiplexing
Share a single set of wires for multiple pieces of data.
Saves wires at expense of time.




data serializing address/data muxing
Master Servant
req
data(8)
data(15:0) data(15:0)
mux demux
Master Servant
req
addr/data
req
addr/data
addr data
mux demux
addr data
req
data 15:8
7:0
addr data
Time-multiplexed data transfer
Real-time Embedded Systems/Interfacing 9
Control methods :strobe and handshake








A handshake protocol can adjust to a servant with varying response times,
but it could be slower, and need extra clock cycles and extra line.
Strobe protocol
Handshake protocol
Master Servant
req
ack
req
data
Master Servant
data
req
data
t
access

req
data
ack
1. Master asserts req to receive data
2. Servant puts data on bus within time t
access

1
2
3
4
3. Master receives data and deasserts req
4. Servant ready for next request
1
2
3
4
1. Master asserts req to receive data
2. Servant puts data on bus and asserts ack
3. Master receives data and deasserts req
4. Servant ready for next request
Real-time Embedded Systems/Interfacing 10
Control methods :strobe / handshake
compromise










It achieves both the speed of strobe protocol, and the varying response time
tolerance of a handshake protocol.
The handshake only occurs if it necessary.
Fast-response case
req
data
wait
1 3
4
1. Master asserts req to receive data
2. Servant puts data on bus within time t
access

3. Master receives data and deasserts req
4. Servant ready for next request
2
Slow-response case
Master Servant
req
wait
data
req
data
wait
1
3
4
1. Master asserts req to receive data
2. Servant can't put data within t
access
, asserts wait ack
3. Servant puts data on bus and deasserts wait
4. Master receives data and deasserts req
2
t
access
t
access

5. Servant ready for next request
5
(wait line is unused)
Real-time Embedded Systems/Interfacing 11
The ISA bus protocol Memory Access
ISA: The Industry Standard
Architecture.
80x86 microprocessor.
20 bit memory address.
ALE: Address Latch Enable.
CHRDY: Channel Ready.
Compromise strobe/handshake
control method is used.
The memory deasserted
CHRDY before the rising clock
edge in C2, causing the
microprocessor to insert wait
cycles (up to 6 cycles) until CHRDY was reasserted.
Microprocessor
Memory I/O Device
ISA bus
ADDRESS
CYCLE

CLOCK

D[7-0]

A[19-0]

ALE

/MEMR

CHRDY



C1 C2 WAIT C3
C4
DATA
CYCLE

CLOCK

D[7-0]

A[19-0]

ALE

/MEMW

CHRDY



C1 C2 WAIT C3
C4
DATA
ADDRESS
Real-time Embedded Systems/Interfacing 12
Microprocessor interfacing: I/O addressing
The microprocessor's pins used to communicate data to
and from it, are called I/O pins.
We normally consider the access to peripherals (not
memory), as I/O.
Two common methods for using pins to support I/O : Port-
based I/O (Parallel I/O), and Bus-based I/O.
In parallel I/O , a port can be directly read and written by
processor instructions, like any register.
Ex.P0=255, g=P2 .
Ports are often bit-addressable.
In bus-based I/O, the microprocessor has a set of address,
data, and control ports corresponding to bus lines, and uses
the bus to access memory and peripherals.
Real-time Embedded Systems/Interfacing 13
Extensions
Parallel I/O peripheral.
When processor only supports bus-based I/O
but parallel I/O needed.
Each port on peripheral connected to a register within
peripheral. The microprocessor can read/write those
registers.
Extended parallel I/O.
When processor supports port-based I/O
but more ports needed.
One or more processor ports interface with
parallel I/O peripheral extending total number
of ports available for I/O.
e.g., extending 4 ports to 6 ports in figure.

Processor Memory
Parallel I/O peripheral
Port A
System bus
Port C Port B
Adding parallel I/O to a bus-
based I/O processor
Processor
Parallel I/O peripheral
Port A Port B Port C
Port 0
Port 1
Port 2
Port 3
Extended parallel I/O
Real-time Embedded Systems/Interfacing 14
Memory-Mapped I/O and Standard I/O


They are two bus-based methods for microprocessor to communicate with
peripherals.


In memory-mapped I/O, peripherals occupy specific addresses in the existing
address space.
e.g., Bus has 16-bit address, lower 32K addresses may correspond to memory,
and upper 32k addresses may correspond to peripherals.


In standard I/O (I/O-mapped I/O), the bus includes an additional pin (M`/IO), to
include whether the access is to memory or peripheral.
e.g., Bus has 16-bit address, all of them for memory addressing if M`/IO=0, and
all of them for I/O addressing if M`/IO=1.





Real-time Embedded Systems/Interfacing 15
Memory-Mapped I/O Vs. Standard I/O
Memory-mapped I/O
Requires no special instructions
Assembly instructions involving memory like MOV and ADD
work with peripherals as well.
Standard I/O requires special instructions (e.g., IN, OUT) to
move data between peripheral registers and memory.
Standard I/O
No loss of memory addresses to peripherals.
Simpler address decoding logic in peripherals possible.
When number of peripherals much smaller than address
space then high-order address bits can be ignored
smaller and/or faster comparators.
Real-time Embedded Systems/Interfacing 16
ISA bus protocol
ISA bus protocol supports standard I/O.
The I/O address space is 16 bits, where it is 20 bits for
memory.
It uses compromise strobe/handshake control method.
similar to memory protocol except address space.
CYCLE

CLOCK

D[7-0]

A[15-0]

ALE

/IOR

CHRDY



C1 C2 WAIT C3 C4
DATA
ADDRESS
ISA I/O bus read protocol
Real-time Embedded Systems/Interfacing 17
A basic memory protocol







Interfacing an 8051 to external memory
Ports P0 and P2 support port-based I/O when 8051 internal
memory being used.
Those ports serve as data/address buses when external memory
is being used.
16-bit address and 8-bit data are time multiplexed; low 8-bits of
address must therefore be latched with aid of ALE signal.











8051




74373
P0





HM6264
D Q
8
P2
ALE
G
A<0...15>
D<0...7>
/OE
/WE
/CS
/WR
/RD
/CS1
/PSEN
CS2




27C256
/CS
A<0...14>
D<0...7>
/OE
P0

P2

Q

ALE

/RD
Adr. 7..0
Adr. 158
Adr. 70
Data
Real-time Embedded Systems/Interfacing 18
A complex memory protocol









Generates control signals to drive the TC55V2325FF memory chip in burst mode.
Addr0 is the starting address input to device.
GO is enable/disable input to device.

ADSP=1,
ADSC=1
ADV=1, OE=1,
Addr = Z
ADSP=1,
ADSC=0
ADV=1, OE=1,
Addr = Z
ADSP=1,
ADSC=1
ADV=0, OE=0,
Addr = Z
GO=1
GO=0
Data is
ready
here!
GO=1
GO=1
GO=0
GO=0
S0 S1
S2 S3
ADSP=0,
ADSC=0
ADV=0, OE=1,
Addr = Addr0
GO=0
GO=1
FSM description
Specification for a single
read operation
CLK

/ADSP

/ADSC

/ADV

addr <150>
/WE

/OE

/CS1 and /CS2

CS3

data<310>
Interrupts (interrupt driven I/O)
Servicing: read & process data from peripheral whenever it
has new data.
Unpredictable
Polling: MP repeatedly check for data
Simple to implement
Waste many clock cycles
External interrupts
Repeatedly MP checks Int pin after executing instruction, if
asserted => jump to ISR
Pin polling?
Into MP, done simultaneously with the exec. of Instr.
Maskable vs Nonmaskable Interrupt
Internal Interrupt (divide by 0,)
Software Interrupt .
Real-time Embedded Systems/Interfacing 19
Interrupt Addressing

Fixed Int.: ISR address built in MP
Vectored Int.:
ISR address requested from peripherals by Inta pin
asserted by MP.
The address stored in peripheral by extra register.
Interrupt Address Table (compromise between
fixed & vectored)
Table holds ISR addresses
Peripherals provide entry number instead.
Real-time Embedded Systems/Interfacing 20
Fixed Int.
1. MP is executing its main program.
2. Peripheral_1 receives input data in a register
and assert Int to request servicing.
3. After completing Instr. Execution, MP detect Int
, saves current PC value and set PC = ISR
fixed address.
4. ISR reads Peripheral_1 data & processed it,
then deasserts Int.
5. ISR return, restoring PC and MP resume
execution.
Real-time Embedded Systems/Interfacing 21
Vectored Int.
Real-time Embedded Systems/Interfacing 22
P
P1
System bus
0x8000
16: MOV R0, 0x8000
17: # modifies R0
18: MOV 0x8001, R0
19:
RETI # ISR return
ISR
100:
101:
instruction
instruction
...
Main program
...
Program memory
PC
DMA
Buffering: temporary storage of data that is
awaiting processing.
Using Interrupt:
Storing & restoring MP states => consuming
many clock cycles (inefficient)
No execution during data moving.
I/O of DMA: separate single-purpose
processor (DMA controller).
Purpose: transfer data between memories and
peripherals
Real-time Embedded Systems/Interfacing 23
DMA flow of actions
1. MP is executing its main program. It has already configured the
DMA ctrl registers.
2. Peripheral_1 receives input data in a register, and asserts req
to request servicing by DMA ctrl.
3. DMA ctrl asserts Dreq to request control of system bus.
4. After executing instruction, MP sees Dreq asserted, releases
the system bus, asserts Dack, and resumes execution. MP
stalls only if it needs the system bus to continue executing.
5. DMA ctrl asserts ack reads data and (b) writes that data to
memory.
6. DMA de-asserts Dreq and ack completing handshake with
Peripheral_1.
7. MP de-asserts Dack and resumes control of the bus.
8. Peripheral_1 de-asserts req.
Real-time Embedded Systems/Interfacing 24
DMA flow of actions (cont.)
Real-time Embedded Systems/Interfacing 25
DMA ctrl P1
0x8000
101
:
instruction
instruction
...
...
Program
memory
PC
100
Dreq
Dack
0x000
0
0x0001
100:
needed!
0x0001
0x8000
ack
req
Arbitration
Multiple peripherals request service
simultaneously from single MP or single
DMA
Arbitration: decide which one get services.
Priority Arbiter.
Daisy-Chain Arbitration.
Network-Oriented Arbitration Methods.

Real-time Embedded Systems/Interfacing 26
Arbitration Priority Arbiter
Is a single-purpose processor
2 schemes to determine priority among peripherals:
Fixed priority: unique rank for each peripheral. Arbiter
choose the higher rank.
Rotating priority (round-robin): based on history of
servicing (e.g. least recently serviced)
More equitable of servicing.

Real-time Embedded Systems/Interfacing
27
MP
Priority
arbiter
Peripheral1
System bus
Int
3
5
7
Inta
Peripheral2
Ireq1
Iack2
Iack1
Ireq2
2
2
6
Vectored Interrupt
Arbitration Daisy-Chain Arbitration
Peripherals connected as a chain
Each peripheral has: req. output, ack. input, req. input, and ack. Output
Add or remove peripherals without redesigning the system
Peripherals at the end of chain could become intolerably slow.
Isnt supporting more advanced priority schemes
If one peripheral stop, the other lose access
Each peripheral must be daisy-chain aware
Otherwise, external logic is used.

Real-time Embedded Systems/Interfacing 28
P
System bus
Int
Inta
Peripheral1
Ack_in Ack_out
Req_out Req_in
Peripheral2
Ack_in Ack_out
Req_out
Req_in 0
Arbitration Network-Oriented
Multiple MP connected by a shared bus
(network).
Arbitration among processors.
Typically built right into the bus protocol
The protocol must ensure that no contending
processors sending at the same time
Examples: I2C, Ethernet, CAN

Real-time Embedded Systems/Interfacing 29
I
Multilevel Bus Architectures
Numerous type of communications:
Most frequent and high speed (between MPs).
Less frequent and low speed (between MP and Peripherals
like UART)
Single high speed bus:
Required each peripheral to have high-speed bus interface
Extra gates ,Power consumption and cost.
May not be very portable.
May result in slower bus.
2 level buses:
Processor local bus: connects MP, cache, memory
controllers
Peripheral bus: ISA, PCI
emphasize portability, low power or low gate count.
Bridge (single-purpose processor) connect two bus levels
Real-time Embedded Systems/Interfacing 30
Multilevel Bus Architectures cont.
2 level buses: VSI Alliance.
Processor local bus
System bus
Peripheral bus

Real-time Embedded Systems/Interfacing 31
Processor-local bus
Micro-
processor
Cache Memory
controller
DMA
controller
Bridge Peripheral Peripheral Peripheral
Peripheral bus
Advanced Communication
Principles
Physical layer: the medium that is used to carry
data from one device to another.
Single wire, a set of wires, radio waves, or infrared
waves.
Parallel communication
Serial Communication
Wireless Communication
Real-time Embedded Systems/Interfacing 32
Parallel communication
Multiple data wires + control and possibly power
wires.
Each wire carries one of the bits.
High data throughput, if the length is short.
Long parallel wires:
High capacitance values => more time to charge or
discharge
Misalignment.
Costly to construct.
May be bulky
In general, used when connect devices reside on the
same IC or circuit board.

Real-time Embedded Systems/Interfacing 33
Parallel Protocols
PCI (Peripheral Component Interconnect)
Originated at Intel 1990 and then administered by PCISIG
First used in 1994
For interconnecting chips, expansion boards, & processor memory
subsystem.
Replaced ISA/EISA bus
Transfer rate: 127.2 508.6 Mbit/s
32-bit addressing later extended to 64-bit
Sync bus architecture
ARM
Designed by ARM Corporation
Designed to interface with ARM line of processors.
32 data/address
Sync data architecture
Transfer rate not specified (function of the clock speed)


Real-time Embedded Systems/Interfacing 34
Serial communication
Single data wire, along with control & possibly power
Higher throughput than parallel when connect distant
devices
Less average capacitance.
Cheaper to build
More complex interfacing logic & communication
protocols (compose & decompose data)
Most protocols use same wire for control
Start bit
Stop bit
May use additional wire for clocking purpose as sync tech.

Real-time Embedded Systems/Interfacing 35
Serial Protocols
I2C (Inter-IC)
Developed by Philips Semiconductors
2 wire bus protocol
Connect peripheral ICs in electronic systems
Transfer rate: up to 100 kbit/s, 7-bit address
Fast mode: 3.4 Mbit/s, 10-bit address
Flash, RAM, EPROM, Microcontrollers
CAN (Controller Area Network)
For real-time application
Developed by Robert Bosch GmbH to connect various components of car
Over twisted pair of wires
High integrated serial data communication
Data rate up to 1 Mbit/s
11-bit addressing
Documented in ISO 11898 & ISO 11519-2
Common applications: Automobiles, elevator controllers, copiers,
telescopes,
Real-time Embedded Systems/Interfacing 36
Serial Protocols
FireWire (I-Link or Lynx)
Developed by Apple Computer Inc.
Specification is given by IEEE 1394
Mass information transfer
Transfer rate: 12.5 400 Mbit/s
64-bit addressing (64b net id, 6b node id, 48b mem addr)
Real-time connection and disconnect and assignment
(Plug and Play)
Designed for interfacing independent electronic devices.
USB (Universal Serial Bus)
Has 2 data rates: 12 Mb/s, 1.5 Mb/s
For PC users to connect monitors, printers, scanners,
Used tiered star topology (USB hubs)


Real-time Embedded Systems/Interfacing 37
Wireless communication
Physical layers:
IR
Relatively cheap
Need line of sight
Diode emits infrared light to generate signal, Infrared
transistor detects signal.
RF
Line of sight not necessary
Longer distance communications
Frequency hopping, to communicate while constantly
changing transmission frequency.
Real-time Embedded Systems/Interfacing 38
Wireless Protocols
IrDA (Infrared Data Association)
IrDA is an international organization
Designed to support transmission between two devices over short-range point-to-point
infrared.
Rate: 9.6 Kb/s 4 Mb/s
Deployed in notebooks, printers, PDAs, cell phones,
MS Windows CE 1.0 the first Windows OS support it
Available on several popular embedded OSs
Bluetooth
Use radio frequency
Within 10 meters
Doesnt require a line-of-sight connection
IEEE 802.11
IEEE proposed standard for WLAN
Ad-hoc vs. infrastructure
PHY and MAC layers
Data rate: 1Mbps, 2Mbps
Calls: 2.4 2.4835 GHz frequency band (unlicensed band).
Use CSMA/CA
Signals for transmission: RTS, CTS, and ACK.

Real-time Embedded Systems/Interfacing 39
Reference
Embedded system Design: A unified
Hardware/Software Introduction, Frank Vahid,
Tony Givarrgis, Wiley, 2002


Real-time Embedded Systems/Interfacing 40



Questions?
Real-time Embedded Systems/Interfacing 41

Вам также может понравиться