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learning process.
b) Cues: External stimuli that give direction to your motives
CLASSICAL CONDITIONING
a) Customer satisfaction
b) Reinforcement schedules:Non-product related rewards need
to be given from time to time.
Total reinforcement is every time the product is purchased.
category.
Consumer Learning
How individuals process information:
a) Sensory store: Senses do not transfer whole images like a
camera, rather we receive fragmented information, if we
are attracted to it and we process the information, it stays
further, else it can be lost within a fraction of a second. All
information is tagged with a value, either positive or
negative, and stays that way until the mind processes
further information.
b) Short term store: Some information is held but for a short
term; around 20-30 seconds. If not rehearsed, it may be lost
forever.
c) Long term store: If the information is rehearsed, even for a
few minutes, it tends to stay in our mind, even if dormant,
for long periods of time, even years.
d)
Encoding: We select a word or image normally to associate with
Consumer Learning
INVOLVEMENT THEORY: It is based on the concept of
(classical conditioning)
This theory has a lot to do with media strategy.
simultaneously.
Consumer Learning
Products as well as customers can show high/low involvement
behaviour.
compared to non-comparitive.