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Telnet was developed in 1969 beginning with RFC 15 telnet is a client-server protocol, based on a reliable connection-oriented transport. Telnet clients are still used, often when diagnosing problems, to manually "talk" to other services without specialized client software.
Telnet was developed in 1969 beginning with RFC 15 telnet is a client-server protocol, based on a reliable connection-oriented transport. Telnet clients are still used, often when diagnosing problems, to manually "talk" to other services without specialized client software.
Telnet was developed in 1969 beginning with RFC 15 telnet is a client-server protocol, based on a reliable connection-oriented transport. Telnet clients are still used, often when diagnosing problems, to manually "talk" to other services without specialized client software.
TELNET TELNET (TErminaL NETwork) is a network protocol used on the Internet or local area networks to provide a bidirectional interactive communications facility Telnet was developed in 1969 beginning with RFC 15 Telnet is a client-server protocol, based on a reliable connection-oriented transport. Typically this protocol is used to establish a connection to Transmission Control Protocol (TCP) port number 23, where a Telnet server application (telnetd) is listening. Telnet, however, predates TCP/IP and was originally run over Network Control Program (NCP) protocols. Telnet Telnet protocol itself has been mostly superseded for remote login, Telnet clients are still used, often when diagnosing problems, to manually "talk" to other services without specialized client software. For example, it is sometimes used in debugging network services such as SMTP, IRC, HTTP, FTP or POP3 servers, to issue commands to a server and examine the responses limitations due to terminal control handshaking and the special rules regarding \377 and \15. nc (netcat) and PuTTy Telnet superseded Enterprise networks to access host applications, e.g., on IBM Mainframes. Administration of network elements, e.g., in commissioning, integration and maintenance of core network elements in mobile communication networks, and many industrial control systems. MUD games played over the Internet, as well as talkers, MUSHes, MUCKs, MOOes, and the resurgent BBS community. Internet game clubs, like the Internet Chess Club, the Free Internet Chess Server and the Internet Go server. Embedded systems. Mobile data collection applications where telnet runs over secure networks Collaboration of multiple users where the capability of session transfer, swap, sharing, and recovery of disconnected sessions is needed Telnet is popular in various areas IBM 5250 or 3270 workstation emulation is supported via custom telnet clients, TN5250/TN3270, and IBM servers. Clients and servers designed to pass IBM 5250 data streams over Telnet generally do support SSL encryption, as SSH does not include 5250 emulation. IBM 5250
http://www.iana.org/assignments/port-numbers The port numbers are divided into three ranges: the Well Known Ports, the Registered Ports, and the Dynamic and/or Private Ports.
The Well Known Ports are those from 0 through 1023.
DCCP Well Known ports SHOULD NOT be used without IANA registration. The registration procedure is defined in [RFC4340], Section 19.9.
The Registered Ports are those from 1024 through 49151
DCCP Registered ports SHOULD NOT be used without IANA registration. The registration procedure is defined in [RFC4340], Section 19.9.
The Dynamic and/or Private Ports are those from 49152 through 65535 PORT NUMBERS The DAYTIME service is an Internet protocol defined in 1983 in RFC 867. It is intended for testing and measurement purposes in computer networks.
A host may connect to a server that supports the DAYTIME protocol, on either TCP or UDP port 13. The server then returns the current date and time as an ASCII string with an unspecified format.
demo The Network Time Protocol (NTP) is a protocol for synchronizing the clocks of computer systems over packet-switched, variable-latency data networks. NTP uses UDP on port 123 as its transport layer. It is designed particularly to resist the effects of variable support for features such as leap seconds provides Coordinated Universal Time (UTC), No information about time zones or daylight saving time is transmitted Simple Network Time Protocol (SNTP) Network Time Protocol Unix implemented as a daemon process that runs continuously in user space (ntpd) Microsoft Windows since Windows 2000 include the Windows Time Service,[3] which has the ability to sync the computer clock to an NTP server. However, the version in Windows 2000 only implements Simple NTP, and violates several aspects of the NTP version 3 standard. Beginning with Windows Server 2003 Windows Time Service cannot maintain the system time more accurately than about a 1-2 second range Network Time Protocol The 64-bit timestamps used by NTP consist of a 32- bit seconds part and a 32-bit fractional second part, giving NTP a time scale of 2^32 The NTP timescale wraps around every 2^32 seconds (136 years). NTP uses an epoch of January 1, 1900, so the first rollover will occur in 2036, well before the familiar UNIX Year 2038 problem. The 64 bit second value is enough to provide unambiguous time representation until the universe goes dim. Indeed, 2^64 seconds is about 54 zeptoseconds, and 2^64 seconds is about 585 billion years NTP Stratum0: devices such as atomic (caesium, rubidium) clocks Stratum1: PC to clock device, PC as server Stratum2: PC to PC, peer groups, PC as server Stratum3: same as Stratum 2, up to 16 levels, supports up to 256. NTP Stratum