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Applying the Power of Educational

Technology
Prof Jai Mohan, FRCP (Lon), FAMM
Professor of Health Informatics & Paediatrics
& Director of Learning Resources Dept
Jai_Mohan@imu.edu.my

IMU E-LEARNING STRATEGY

IMU e-learning strategy

Benefits

time and location shifting


flexible sequencing
widened access
increasing diversity of courses / customisation
access to resources
improved communications
acceleration of feedback
IMU e-learning strategy

Pedagogical framework
address physical resource contraints
address of increasing class sizes
encourage self-directed learning
maintain high levels of support and
guidance to diversity of learners
transfer skills in IT, teamwork, selfmanagement, learning, problem
solving, communications

IMU e-learning strategy

Applications of e-learning
technologies
computer assisted assessment
presentation of student work in digital form
online student-student and student-tutor
communications bridging time, geographical limitations
synchronous and asynchronous online discussions
movement of issues to FAQs and web pages
self-paced independent learning activities
reusable course content and images / video
simulations and other interactive content

IMU e-learning strategy

IMU Outcome-Based Curriculum


1. Application of basic sciences in the practice of
medicine
2. Disease prevention and health promotion
3. Family and community issues in health care
4. Clinical Skills
5. Professionalism, ethics and personal development
6. Communication Skills
7. Self-directed life-long learning & information
management
8. Critical thinking & research

Producing 21st Century Learners

Critical thinkers and problem solvers


Good leaders and professionals
Good communicators and collaborators
Information and technology literate
Self-directed lifelong learners
Flexible and adaptable
Innovative and creative
Globally competent
Environmentally literate

TECHNOLOGY AND
OUR LEARNING MODEL
Use e-learning and ICT to make our delivery of
learning more efficient and effective, recognizing
that learning will drive the technology and not the
other way round.
PROGRAMME
OUTCOMES

Resources

LESSON
OUTCOMES

Lectures
Learning
Activities

PHASE/
SEMESTER
OUTCOMES
COURSE/
POSTING/ MODULE
OUTCOMES

Assessment

E-learning
Decision

F2F

Vision
Mission
Conceptualize, build and facilitate e-learning environments that
meet IMUs learning requirements and needs.
Nurture educators to be skilled and innovative in using e-learning
tools to facilitate learning.

Train and support educators to develop effective e-learning content


in a time and cost efficient manner.
Train and support educators to construct effective online learning
environments.
Continuously explore and improve the way we learn.

E-learning Environment

IMULP

UMIS, E-mail,
iDrive, AIR, MOFA,
Q-Bank

Asynchronous

Synchronous

Forum
Blogging
Micro-blogging
Bookmarking
Wiki
RSS

Chat
Video
Conferencing

Web
Conferencing
3D Virtual Spaces

ELibrary

i-Lectures

Formative

Lecture Notes

Summative

Study Guides

Portfolio

Podcasts

Assignment

Simulations
Games
OER/OCW

*IMULP IMU Learning Portal

E-learning Methods
No.

Methods

Examples

1.

Course Notes

Upload course notes and links (web resources) organized


according to course outline.

2.

E-Forums

Conduct online discussions with students and colleagues.

3.

E-Assignments

Students submit assignments online, which lecturers can


download or view, and then provide feedback or results
online.

4.

E-Assessments

Graded or non-graded online quizzes.

5.

I-Lectures

Audio narrated Flash-based PowerPoint presentations.


Recorded IMU learning videos made available online.

6.

Social Media

Using social media tools such as blogging, micro-blogging,


wikis, social bookmarking, podcasting, etc. to facilitate self
and collaborative learning.

7.

Web-Conferencing

Conduct synchronous (live) video/audio-based


learning sessions with students (webinars).

8.

Virtual Case Studies

Interactive virtual case studies that are available 24/7.

9.

3D & Simulations

Virtual Online Museum.


3D virtual learning environment (e.g. in Second Life).

online

Learning Management System: Moodle


Learning-centred,
not tool-centred
Based on social
constructivism as
core learning theory
Features:
Upload and share
documents
Create web pages
(html)
Embedded glossary

Online discussions
Grade discussions/
participation
Online chat
Student peer review
Online quizzes, surveys
Student submission of
documents
self-assessment of submission
Lessons with paths
Student journals
Student workgroups
Blogs, wikis

Moodle: Modular object oriented


developmental learning environment

The e-Learning Portal

http://elearn.imu.edu.my/

Generation of Learning Plans


Curriculum Map will generate learning plans
for the different programmes.
Students to be given a learning plan which is
based on the educational outcomes and
the time-table of the programme.
The plan will be an on-line plan which
integrates the timetable with curricular
outcomes and the knowledge, skills and
attitudes to be required.

Content (2)
Informational content to be available online
for self-directed learning.
F2F sessions to focus on integration, problem
solving,
critical
thinking
and
clinical
reasoning. Technology to increase student
participation in large groups.

Formative assessments and online simulations


to support and drive higher order thinking
skills.

E-LEARNING ACTIVITIES 2009-2012


2010 - 2012
WebConferencing

Mobile Learning

Podcasting

2009
e-Assessment

i-Lectures

Training

e-Forum

Video
Services

e-Portfolio

Pathology
Library

Curriculum
Maps

OSPE
Online

Blogs

E-Study Guides

Wikis

AIR Conversion

3D Virtual
Spaces

MOFA
Conversion

Web Conferencing
Virtual Classroom

Real-Time
Leverage

Cost-Savings

Student

Student

Accessibility

Dimdim.w mv

Quality

Convenience

Flexibility

Record
Lecturer

Students

E-learning Environment 2012

9. Web 2.0 for Learning


Variety of Web 2.0 Tools for learning.

9. Example 1: Facebook
Facebook is used for:
e-PBL
Information sharing
Group interaction

9. Example 2: Blogs
Reflective teaching and learning
Student Projects

9. Example 3: Twitter
Twitter is a social networking and
microblogging service that enables its users to
send and read short messages (up to 140
characters) known as tweets.

Other Web 2.0 Tools

Social bookmarking (Delicious)


Really simple syndication (RSS)
Google Documents (Google Drive)
Open Educational Resources

medical knowledge doubling every 3 years currently and projected to be


doubling every 73 days by 2020
http://www.healthcare.uiowa.edu/2020/index.html

E-Community of Practice

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