Академический Документы
Профессиональный Документы
Культура Документы
Aim
To provide the students with the opportunity to develop personally,
socially and physically through participation in a variety of athletic
activities in a safe and enjoyable environment.
Objectives
To provide opportunities for participation in running, jumping and
throwing activities in a variety of contexts.
To enhance knowledge and understanding of athletic activities.
To encourage personal goal setting and an understanding and
appreciation of the concept of fair play through enjoyable
participation in athletic activities.
To develop a more advanced technique in specific activities.
Sprints
Middledistance
Longdistance
Hurdles
Relays
60 m
100 m
200 m
400 m
800 m
1500 m
3000 m
5000 m
10,000 m
60 m
hurdles
100 m
hurdles
110 m
hurdles
400 m
hurdles
3000 m
steeple
chase
4X100 m
Relay
4X400 m
Relay
On your marks
Set
Go
The Athletes who miss their turn in an event are not allowed to make
it up. An athlete who is late without a valid reason may be disqualified
from the contest.
Competitors must wear shorts and a jersey or skintight suit. Athletes
may wear one shoe, two shoes or no shoes with the maximum of 11
cleats or nails on each shoe to provide better traction. Usually an athlete
uses 5 to 6 cleats or nails in each spike.
In any race only one foul start can be considered with yellow card and
warning to all other athletes in the heat; afterwards if any of the athlete
makes foul start then that athlete is disqualified.
The start of a race shall be denoted by a white line 5cm wide. In all
races not run in lanes, the start line shall be curved, so that all the
athletes start the same distance from the finish. Starting positions in
events at all distances shall be numbered from left to right, facing the
direction of running.
Run-through
Lunge
Starting technique :
Set position : The runner concentrates deeply and holds his
breath so that he can push his body forward at the time of start. A
quick reaction time is required for a good race.
Start : On start the runner lets out his breath and he moves his
arms. The explosive action of legs propels his body forward at 45
degree angel until the back leg is fully extended. If a runner has to
false starts, he is disqualified.
Finishing technique :
finishing the race is most important. Finish is considered when
torso/chest region crosses the finishing line. The athletes mostly
adopt the following methods to finish the race .
(a) Run-through : In this type of finish, the athlete without
considering the finishing line, reaches the destination with full
speed.
(b) Lunge : This action is done by the athlete when the finishing line
is just one steps ahead. The athlete bends both arms backward
and tries to touch the tape with his chest.
(c) Shoulder-shrug : in this kind of finish, one shoulder is moved
forward while the other shoulder moved backward.
Shoulder shrug
The 4 100 meters relay or sprint relay is an athletics track event run in
lanes over one lap of the track with four runners completing 100 meters each.
The first runners begin in the same stagger as for the individual 400 m race. A
relay baton is carried by each runner and must be passed within a 20 m
changeover box (usually marked by yellow lines) which extends 10 m on
either side of each 100 m mark of the race. Another line is marked 10 m
further back, marking the earliest point at which the outgoing runner may
begin (giving up to 10 m of acceleration before entering the passing zone).
Transferring of the baton in this race is typically blind. The outgoing runner
reaches a straight arm backwards when they enter the changeover box, or
when the incoming runner makes a verbal signal. The outgoing runner does
not look backwards, and it is the responsibility of the incoming runner to thrust
the baton into the outstretched hand, and not let go until the outgoing runner
takes hold of it. Runners on the first and third legs typically run on the inside of
the lane with the baton in their right hand, while runners on the second and
fourth legs take the baton in their left. Polished handovers can compensate for
a lack of basic speed to some extent, and disqualification for dropping the
baton or failing to transfer it within the box is common, even at the highest
level.
Lines 5cm wide shall be drawn across the track to mark the distances
The baton shall be passed within the takeover zone. The passing of
the baton commences when it is first touched by the receiving athlete
and is completed the moment it is in the hand of only the receiving
athlete. In relation to the takeover zone, it is only the position of the
baton which is decisive. Passing of the baton outside the takeover
zone shall result in disqualification.
Athletes, before receiving and/or after handing over the baton, should
keep in their lanes or maintain position until the course is clear to avoid
obstruction to other athletes. If an athlete willfully impedes a member of
another team by running out of position or lane at the finish of his leg, his
team shall be disqualified.
Assistance by pushing or by any other method shall result in
disqualification.
In the 4x400m race, the athletes running the third and fourth legs shall,
under the direction of a designated official, place themselves in their
waiting position in the same order (inside to out) as the order of their
respective team members as they enter the last bend. Once the
incoming athletes have passed this point, the waiting athletes shall
maintain their order, and shall not exchange positions at the beginning
of the takeover zone. If an athlete does not follow this Rule, his team
shall be disqualified.
The field events come in two types jumping and throwing competitions.
In throwing events, athletes are measured by how far they hurl an
implement, with the common events being the shot put, discus, javelin,
and Hammer throw. There are four common jumping events: the Long
jump and Triple jump are contests measuring the horizontal distance an
athlete can jump, while the High jump and Pole vault are decided on the
height achieved. Combined events , which include
the Decathlon (typically competed by men) and Heptathlon (typically
competed by women), are competitions where athletes compete in a
number of different track and field events, with each performance going
toward a final points tally.
FIELD EVENTS
Jumping
Long jump
Triple jump
High jump
Pole vault
Throwing
Shot put
Discus
Hammer
Javelin
The long jump (formerly commonly called the "broad jump") is a Field event in
which athletes combine speed, strength, and agility in an attempt to leap as far
as possible from a take off point. This event has been an Olympic medal event
since the first modern Olympics in 1896 (a medal event for women since 1948)
and has a history in the Ancient Olympic Games.
Each competitor makes three jumps in an order determined by a draw. Athletes
have 1:30 min. to make each jump. The best 8 jumpers go for three more
attempts for finals. The ranking is established according to there best jump. The
valid jump is counted from the nearest imprint /mark towards scratch line.
There are generally three techniques performed for long jump .
[A] Sail : usually performed by untrained athlete.
[B] Hang: Good athletes perform this by arc/curve of body during flight .
[C] Hitch-kick /cyclic : Very good jumpers perform this. It seems as if they are
doing cycling in the air.
maximum controlled speed at takeoff. The most important factor for the
distance traveled by an object is its velocity at takeoff - both the speed
and angle. Elite jumpers usually leave the ground at an angle of twenty
degrees or less; therefore, it is more beneficial for a jumper to focus on
the speed component of the jump. The greater the speed at takeoff, the
longer the trajectory of the center of mass will be. The importance of a
takeoff speed is a factor in the success of sprinters in this event. The
athlete accelerates his body is relaxed and he takes long strides.
The last two strides : The objective of the last two strides is to prepare
the body for takeoff while conserving as much speed as possible. The
penultimate (second to last) stride is longer than the last stride. The
competitor begins to lower his or her center of gravity to prepare the body
for the vertical impulse. The final stride is shorter because the body is
beginning to raise the center of gravity in preparation for takeoff.
Double-arm
The double-arm style of takeoff works by moving both arms in a vertical
direction as the competitor takes off. This produces a high hip height and a
large vertical impulse.
Sprint
The sprint takeoff is the style most widely instructed by coaching staff. This
is a classic single-arm action that resembles a jumper in full stride. It is an
efficient takeoff style for maintaining velocity through takeoff.
The runway for the long jump is 40m minimum and is measured from the beginning of
the runway to the take-off line. The runway is 1.22m 0.01m and marked by white lines
5cm in width. The maximum lateral inclination of the runway is 1:100 and the overall
inclination in the running direction is 1:1000.
The take-off board is marked by a board sunk level with the runway and the surface of
the landing area. The take-off board is white, rectangular, made of wood or other
suitable rigid material and measures 1.22m 0.01m long, 20cm 2mm wide and 10cm
deep.
Two putting styles are in current general use by shot put competitors:
the glide and the spin. With all putting styles, the goal is to release the shot
with maximum forward velocity at an angle of approximately forty degrees.
Glide
The origin of the glide dates to 1951, when Parry O Brien of the United
States invented a technique that involved the putter facing backwards,
rotating 180 degrees across the circle, and then tossing the shot.
With this technique, a right-hand thrower would begin facing the rear of the
circle, and then kick to the front with the left leg, while pushing off forcefully
with the right. As the thrower crosses the circle, the hips twist toward the
front, the left arm is swung out then pulled back tight, followed by the
shoulders, and they then strike in a putting motion with their right arm. The
key is to move quickly across the circle with as little air under the feet as
possible, hence the name "glide"
Spin
In 1972 Aleksandr Baryshnikov set his first USSR record using a new putting
style, the spin (" " in Russian), invented by his coach Viktor
Alexeyev. The spin involves rotating like a Discus thrower and using rotational
momentum for power. In 1976 Baryshnikov went on to set a world record of
22.00 m (72.18 ft) with his spin style, and was the first shot putter to cross the
22 meter mark.
With this technique, a right-hand thrower faces the rear, and begins to spin on
the ball of the left foot. The thrower comes around and faces the front of the
circle and drives the right foot into the middle of the circle. Finally, the thrower
reaches for the front of the circle with the left foot, twisting the hips and
shoulders like in the glide, and puts the shot.
When the athlete executes the spin, the upper body is twisted hard to the
right, so the imaginary lines created by the shoulders and hips are no longer
parallel. This action builds up torque, and stretches the muscles, creating an
involuntary elasticity in the muscles, providing extra power and momentum.
When the athlete prepares to release, the left foot is firmly planted, causing
the momentum and energy generated to be conserved, pushing the shot in
an upward and outward direction.
The basic motion is a forehanded sidearm movement. The discus is spun off
the index finger or the middle finger of the throwing hand. In flight the disc spins
clockwise when viewed from above for a right-handed thrower, and counterclockwise for a lefty. As well as achieving maximum momentum in the discus on
throwing, the discus' distance is also determined by the trajectory the thrower
imparts, as well as the aerodynamic behavior of the discus. Generally, throws
into a moderate headwind achieve the maximum distance. Also, a fasterspinning discus imparts greater gyroscopic stability. The technique of discus
throwing is quite difficult to master and needs lots of experience to get right,
thus most top throwers are 30 years old or more.
Gripping : The hand is placed flat on the discus. Fingers are slightly
spread and the thumb is used for balance. During the throw, the speed
of rotation keep the discus under the hand.
Swing : In swinging, a rhythmic action is done. The athlete moves the
discus back and forth in a movement that follows the arc of the rotation
to come. His arms and shoulders are relaxed and he concentrates
intensely.
Spin : During one and a half turn rotation, the athletes body
accumulates as much energy as possible. A right handed thrower
pushes off his left leg powerfully, while his left arm acts as a counter
weight along the axis of the shoulders. His feet leave the ground
momentarily.
Drive : Up to the last moment, the trunk and arms are behind the
feet. The athlete maintains this complex balance during the movement,
thrower spots a fixed visual reference.
Release ; Using the right leg as a lever, the athlete quickly
straightens his body. The discus is released in an explosive motion as
the arm is whipped around.
THANK YOU