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- A graphics package allows users to specify which part of an image to display and where to display it. This process is called windowing.
- For 2D images, a view is selected by specifying a sub-area of the total image area. This sub-area is called a window. The corresponding area on the display device is called a viewport.
- A window-to-viewport transformation maps the window onto the viewport by applying scaling and translation operations to maintain the same relative placement. This transformation converts from world coordinates to device coordinates.
- A graphics package allows users to specify which part of an image to display and where to display it. This process is called windowing.
- For 2D images, a view is selected by specifying …