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Our Offense

Quick Passing
Manual
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Basics

Hitch

Slant

Fade

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Quick Passing Basics

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Quick Passing Basics


Complete Quick package consists of 3 patterns
1) Hitch 2) Slant 3) Fade
Patterns are always mirrored on both sides of the ball.
Taught as a complete pattern not just individual
routes. All players must be able to run all routes within
the pattern and know their routes purpose.
No primary receiver all receivers are to run complete
routes and expect the ball every play.
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Quick Passing Basics

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Quick Passing Basics


QBs pre-snap read will dictate the side hell be throwing to.
QBs key is always one defensive player with only 2
options -- he does this - I do that.
Several formations, motioning and adjustment tags give
the illusion of complexity to the defense.
For a side that has only one receiver in tight, well apply a
Common Sense Rule: If #1 is in tight, an outside route
doesnt make sense. Run a route to occupy the middle of
the field.
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Quick Passing Basics

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Quick Passing Basics


Individual routes within each pattern are assigned based
on where you are aligned within the formation.
#1

#2

#3

#3
T

C
Q

#2

#1

Receivers are numbered from the outside-in: - #1, #2 or #3


on both sides.
Note: many of our formations will not have a #2 or #3
receiver on both sides.
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Hitch

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Hitch
#1 - Hitch route wide split - 5 steps, snap back and
expect the ball now (note: #1s route will always be the patterns name
(e.g. hitch, slant, or fade))

#2 Seam route angle to outside shoulder of the OLB,


slip inside him, throttle down, turn shoulders to QB and
expect the ball now (note: #2 will run the route designed to get #1 open)
#3 Open route get open anywhere beyond 7 yards
and to the inside (note: on all patterns #3 will run an Open unless tagged)

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#1

#2

C
Q

#3
#3 could have been shown on the left

#2

#1

Hitch

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Hitch
QBs pre-snap read: hell choose the side with
the softest Cornerback, being sure a LB is not in
his passing lane.
At the snap the QB will look at his key, the flat
defender, and throw opposite his coverage
K

= QB key

C
C
B

#1

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C
Q

#3

#2

#1

Hitch

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Hitch

= QB key

If the key defender doesnt fly


out to the flat, well throw to the
Hitch
S

C
C
B

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C
Q

#3

#2

#1

Hitch

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Hitch
If the key defender flies out to
the flat, well throw to the Seam
K

= QB key

C
C
B

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C
Q

#3

#2

#1

Hitch

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Hitch
Example 1 of 3
12 Hitch

= QB key

C
C
B

#1

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C
Q

X
Z

Pre-snap the QB picks right side


because of the softer Cornerback

#2

#1

QB sees the Flat defender cover


the Seam -- throws the Hitch

Hitch

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Hitch
Example 2 of 3
Left 3 Hitch

= QB key

C
C
B

#1

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#2

#3

C
Q

Pre-snap the QB picks left side


because of the softer Cornerback

#1
QB sees the flat defender run out
to the flat throws the Seam

Hitch

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Hitch
Example 3 of 3
(using motion)

Left Z4 Hitch

= QB key

Common Sense Rule:


If #1 is in tight(TE/
Wing), an outside
route doesnt make
sense. Run a route to
occupy the middle of
Z
the field.

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C
B

#1

C
Q
F
T

T
Z

#2

#1

QB seestothe
defender he
cover
With Z motioning
theflat
4 position,
throws
theSeam
Hitchroute
becomesthe
#2 Seam
and must
run the

Slant

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Slant
#1 - Slant route wide split - 3 steps, plant hard with outside
foot, slant inside and expect the ball now
#2 Flat route take 1 step and roll outside working for
width not depth, expect the ball now
#3 Open route get open anywhere beyond 7 yards and
to the inside

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#1

#2

C
Q

#3
#3 could have been shown on the left

#2

#1

Slant

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Slant
QBs pre-snap read: hell always choose the
single side 1st, if the throwing lane is open.
When throwing to a multiple receiver side, the
QB will look at his key, the flat defender, and throw
opposite his coverage.
K

= QB key

C
C

Lane NOT open

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C
Q

#3

#2

#1

Slant

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Slant
If the key defender flies out to
the flat, well throw to the Slant
K

= QB key

C
C
B

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C
Q

#3

#2

#1

Slant

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Slant
If the key defender hesitates or
drops back, well throw to the Flat
K

= QB key

C
C
B

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C
Q

#3

#2

#1

Slant

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Slant
Example 1 of 3
12 Slant

= QB key

C
C
B

Lane NOT open


Y

#1

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C
Q

X
Z

#2

#1

QB sees
theQB
Flat
defender
cover
Pre-snap
the
picks
right side
the Flat
throws
the Slant
because
left--side
throwing
lane is closed

Slant

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Slant
Example 2 of 3
Left 3 Slant

= QB key

C
C
B

#1

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#2

Lane NOT open


Y

#3

C
Q

#1

Pre-snap
QB sees
thethe
QBkey
picks
run left
outside
to the flat
because
throws
right the
sideSlant
throwing lane is closed

Slant

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Slant
Example 3 of 3
(using motion)

Right T4 Slant

= QB key

C
B

C
Q

#1

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F
T

#3

#2

#1

Motion
LBs the
slideTB
with
to the
motion
4 position
and open up
where
the he
backside
must run
Slant.
the Flat route.

Fade

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Fade
#1 - Fade route tight split - 4 steps, then fade to 5 yards
from the sideline and 20 yards deep
#2 Out route take 4 steps and speed cut outside to a
depth of 6 yards, expect the ball now
#3 Open route get open anywhere beyond 7 yards and
to the inside

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#1

#2

#3

C
Q

#2

#3 could have been shown on the right

#1

Fade

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Fade
QBs pre-snap read: well typically throw to the
multiple receiver side, unless scouting/matchups tells us
different.
The QB will look at his key, the Cornerback, and
throw opposite his coverage.
FS
SS

C
B

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#1

#2

#3

C
Q

#1
K

= QB key

Fade

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Fade
If the key defender drops to the
flat, well throw the Fade over him
in a hole about 18-22 yards deep.
FS
SS

C
B

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#1

#2

#3

C
Q

#1
K

= QB key

Fade

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Fade
If the key defender runs deep
with the Fade, well throw the Flat
right now.
FS
SS

C
B

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#1

#2

#3

C
Q

#1
K

= QB key

Fade

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Fade
Example 1 of 3
12 Fade

= QB key

FS
SS

K
C

#1

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C
Q

X
Z

#2

#1

Pre-snap
QB
sees the
the
Cornerback
QB picks right
covers
side
the Fade
with
2 receivers
-- throws the Out

Fade

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Fade
Example 2 of 3
Slot Rt Fade

= QB key

FS
SS

C
B

#1

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C
Q

X
Z

#2
F
T

#1

Pre-snap
QB sees the
theCornerback
QB picks right
stayside
in
with
the flat
2 receivers
-- throws the Fade

Fade

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Fade
Example 3 of 3
Left 1 T4 Fade

= QB key

SS
FS
SS

FS

C
C
B

#1

#2

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C
Q

#3

X
T

#2
F

#1

We
Pre-snap
motion
over
we to
likeslide
the the
matchup
secondary
and
withthrow
our Zthe
vsFade
their Cornerback.
to the left.

#3- Open route

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#3- Open route


For all 3 quick patterns, if both #1 & 2 are tightly
covered, the QB will reset and look to throw the
Open route to #3 or throw the ball away.
K

= QB key

C
C
B

Replay #1

C
Q

#3

#2

#1

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