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TABLE OF CONTENTS
Philosophy
Mechanics of the Offense
Personnel Groups
Huddle Procedures
Formations and Alignments
Motions
Run Game Mechanics
WR Blocking Rules
Zone/Stretch OL Footwork
QB/RB Mesh Points
Passing Game
Pass Protections
Route Names
Quick Passing Game
Drop Back Passing
Game
Play Action Pass Game
Screen Game
Goal line.
REGULAR
FLEX
POSSE
JACKS
DUECE
RHINO
GATOR
2 WR - 1 TB - 1 TE - 1 H
2 WR - 1 TB - 0 TE - 1 H - 1 F
3 WR - 1 TB - 1 TE - 0 H
3 WR - 1 TB - 0 TE - 0 H - 1 F
1 WR - 1 TB - 2 TE - 1 H
1 WR - 1 TB - 1 TE - 2 H
Rec & QB swap positions
If we add the term 2 Back with Regular, Flex or Duece Personnel we will
replace the H back with a 2nd Tailback.
HUDDLE
LT
LG
RG
RT
QB
Center will set the huddle about 7 yards from the ball. OL will form the back row
and they stand with their hands on their sides. Skilled positions players make up
the front row, they lean forward with their hands on their knees.
QB has complete control of the huddle. When QB enters huddle, QB will say
TEAM. When you here TEAM that is your signal to shut your mouth and open
your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right
Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say
BREAK and clapping their hands. Everyone will HUSTLE to the line.
PRO
LT
X
H
Whop
LG
RG
RT
Whip
Slip
Slot
Queen
King
T
TWINS
LT
X
Z
LG
RG
RT
Whop Whip
H
Queen
King
T
Y
H
Slip
Slot
FLEX
LT
X
H
Whop
LG
RG
RT
Y
H
Whip
Slip
H
Queen
King
T
Slot
DUECE
X
H
Whop
LT
LG
RG
RT
Whip
H
Queen
King
T
Y
H
Slip
Slot
MAGNUM
LT
LG
Q
T
Z
RG
RT
RHINO
LT
LG
RG
R
RT
PRO OVER
Unbalanced formation. Z will align on and
the X will align off.
LT
X
Whop
LG
RG
RT
Whip
H
Queen
King
T
Z
H
Slip
Slot
MOTION NUMBERS
LT
LG
RG
RT
LT LG C RG RT Y
X
Z
Z TO 8
T
X
LT LG C RG RT Y
H
H TO 7
T
MOTION TERMS
LT LG C RG RT Y
H
Q
T
H RETURN
LT LG C RG RT Y
H
Q
T
Z Sweep or Z Joker
Sweep is a handoff to receiver,
Joker is a fake handoff.
LT LG C RG RT Y
X
H
Z
Q
T
Z BUCK
Easiest way to learn the running game is to understand that all of our run
Plays basically fall into 3 families or schemes. These basic families are:
Zone- Reach-Gap. If you know which of these families or plays fall into,
you have a pretty good idea how were going to get defenders blocked.
ZONE Family: Covered and uncovered offensive linemen work together
to get movement on defensive linemen, working up to nearest linebacker,
stepping play side to do so.
Plays: Belly, Belly Read, Boss, H Belly
REACH Family: All offensive linemen REACH one gap to their frontside
gap, looking to reach and overtake a down defensive lineman in front of
him or rip-reach and run to flow linebacker.
Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble
GAP Family: Frontside blockers block one gap inside - looking to double
team combo defensive linemen back to the linebackers. We will pull
backside guard to either trap or lead the play through the frontside hole.
Plays: Power, Counter
WR BLOCKS vs 2 Hi Safety
FS
SS
M
E
LT
T
LG
S
T
RG
E
RT
Y
Z
2 Hi=double crack
T
OLB
E
LT
LG
E
RT
Y
Z
1 Hi=man on
RG
OLB
WR BLOCKS Trips
FS
SS
C
M
T
E
X
LT
LG
T
C
RG
E
RT
Z
A
E
X
LT
LG
RG
E
RT
Y
Z
Reach Family
3
3
2
1
Covered: Zone Scheme
SLIDE STEP
Aiming point play side
number (TIGHT
REACH)
3
2
1
Uncovered: Zone Scheme
BUCKET STEP
Aiming point near number
Key near hip
1
Covered and Uncovered: Stretch
Scheme. BUCKET STEP
Aiming point arm pit if covered
& play side number uncovered.
Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The
linemans base will narrow slightly. It is important to get the second step in the ground as soon as possible. The
speed of the second step is important.
Third step will square the offensive lineman up field. It is important to keep the shoulders square.
TB/QB MESH
Belly/Boss
Belly Read/
Power
Stretch
QB
QB
QB
Counter
QB
Speed Option
QB
H/QB MESH
Belly Read to TB
H Belly Read
H
QB
QB
(Q) Counter
H
Snap Out
QB
QB
Zone Family
Belly
Belly Read
H Belly
Boss
Reach Family
Stretch
Speed Option
(Z)(H) Sweep
H Snap Out
Gap Family
Counter (Q)
Power (Q)
PLAYS BY FORMATION
Pro
Flex
Twins
Duece
Belly Rt
(Zone family)
FS
C
W
E
LT
LG
RG
SS
E
RT
Y
Z
H Belly Rt
(Zone family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
Z
Belly Rt READ
(Zone family)
FS
#2
#1
E
LT
LG
RG
SS
E
RT
Y
Z
Boss Rt
(Zone family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
H
BELLY
W
E
LT
RG
W
E
E
LT
N
LG
M
T
LG
RT
E
LT
T
LT
LG
M
T
M
T
(Zone Family)
T
RG
N
C
RG
RT
LT
LG
M
T
RT
E
Y
RG
M
N
T
LG
LT
LG
RG
RG
E
RT
SS
S
T
Y
T
RT
E
Y
S
T
RT
E
Y
Covered Rule
Uncovered Rule:
Stretch Rt
(Reach family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
H
Q Stretch Rt
(Reach family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
H
Speed Option Lt
FS
C
W
E
LT
LG
(Reach family)
RG
SS
E
RT
Sweep Lt
(Reach family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
Z
Snap Out Lt
(Reach family)
FS
C
C
W
E
LT
LG
RG
SS
E
RT
Stretch
W
E
LT
RG
W
E
E
LT
N
LG
M
T
LG
RT
E
LT
T
LT
LG
M
T
M
T
(Reach Family)
T
RG
RT
LT
S
N
C
RG
RG
M
N
T
LG
LG
RT
E
Y
LT
E
RT
S
RG
M
T
SS
S
T
Y
T
RT
E
Y
S
T
LG
N
C
RG
T
RT
E
Y
Power Rt
Backside guard will make a you
or me call with the center on
who is pulling and leading up
on the linebacker. General
rule:Who has the best angle to
block the def Tackle.
FS
E
X
(GAP family)
LT
LG
RG
SS
E
RT
Y
Z
Q Power Rt
(GAP family)
FS
C
W
E
X
LT
LG
RG
SS
E
RT
Y
Z
POWER
W
E
LT
M
T
RG
M
T
SS
LG
(Gap Family)
RT
E
LT
LG
RT
LT
E
LT
N
LG
M
T
LG
T
RG
RT
M
N
T
LT
LG
RG
RT
RG
SS
S
T
E
Y
LT
S
RG
T
RT
E
Y
S
T
LG
N
C
RG
T
RT
E
Y
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside
Linebacker.
If center is covered ~combo with center to backside
Linebacker. Solid Call gap block man inside.
Center:
Block man on or first man away from the play on the defensive line. BSOG will
make YOU or ME call to say who is pulling to lead up on play side linebacker.
YOU call tells Center to pull.
BSOG:
Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ skip pull and turn up tight to
double team and lead block on play side linebacker.
BSOT:
TE:
H:
Lead the play and kick out end man on the line of scrimmage.
You must get inside the defender and drive him out.
Counter Rt
Backside guard will make
a you or me call with the
center on who is pulling
and kicking out the Def.
End. General rule:Who
has the best angle to
block the def Tackle.
FS
W
E
(GAP family)
LT
LG
RG
SS
E
RT
Y
Z
H
Q
Q Counter Lt
(GAP family)
FS
C
W
E
LT
C
M
LG
RG
E
RT
Right Guard:
You Call to
center.
SS
Counter
W
M
T
E
LT
RG
M
T
SS
LG
(Gap Family)
RT
E
LT
LG
SS
S
T
RG
RT
H
H
W
E
T
LT
N
LG
T
RG
RT
LT
LG
LT
LG
S
RG
RG
M
T
RT
E
Y
S
N
RT
FS
M
T
M
N
T
LT
FS
S
T
LG
N
C
RG
T
RT
E
Y
PSOG:
If center is uncovered ~Combo with PSOT from man on you to backside Linebacker.
If center is covered ~combo with center to backside Linebacker. Solid
Call gap
block man inside.
Center:
Block man on or first man away from the play on the defensive line. BSOG will
make YOU or ME call to say who is pulling to kick out end man on line of
scrimmage. YOU call tells Center to pull.
BSOG:
Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ Flat pull and kick out end man on
line of scrimmage.
BSOT:
TE:
H:
Jab step away from play and get on outside hip of pulling lineman.
Lead up the hole tight of the combo block.
TB:
Play side Tackle Covered: Double Read Inside Linebacker to Def. End.
Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge
player to show. RAM call fit off the butt of offensive tackle.
E
LT
LG
T
C
M
T
M
RG
RT
E
LT
LG
S
T
C
RG
T-2
W
LT
N
LG
T
RG
E
Y
RT
LT
LG
S
E
RG
LG
LT
N
C
RG
T-2
T
RT
E
Y
31
M
N
M
T
30
T
W
E
T-1
RT
30
30
T-1
RT
30
$
Y
M
W
LT
T
LG
S
N
31 Max
T
RG
T
RT
E
Y
50 ~Either the Right Guard or Center will have the Double READ. TB going
left.
51 ~Either the Left Guard or Center will have the Double READ. TB going
right.
Direction of the double read will be dictated by the structure of the routes.
Rules
BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB.
Uncovered OL: Get depth on pass set so you can make the double read.
We always read inside to outside.
TB: You will be check releasing on all 50/51 Routes, unless we call
Max. Your route rules are according to each route, but your #1
responsibility is to check your blitz pick-up prior to releasing on
your route.
C-2
T
LT
LG
T
C
RG
C-2
E
LT
RT
51
T
LG
W
E
LT
30
RG
E
RT
51
W
LT
LG
S
T
Y
51
G-1
G-2
C-1
M
T
T
RG
RT
N
C
LG
LT
S
RG
RG
RT
E
Y
50
S
E
G-2
RT
Fan Call
M
N
LG
M
T
G-1
T-1
T-2
W
Y
E
LT
M
T
LG
S
N
RG
G-1
T
RT
G-2
E
Y
50 Max
Rules
Same rules as our 30/31 protections, just more aggressive
and we want to sell run. We cannot go down field to block
linebackers, but we want to make sure we come off the ball
low and hard. Helmet level LOW!
TB: Sell Belly bake and block backside edge or Outside
linebacker.
Boot Protection
W
T
E
LT
LG
T
C
M
T
M
RG
RT
E
LT
LG
S
T
C
RG
T-2
W
LT
N
LG
T
RG
LT
M
N
LG
S
E
RG
RT
LG
LT
Boot Rt
T
W
E
M
T
RT
Boot Rt
N
C
RG
T-2
T
RT
E
Y
Boot Lt
$
Y
T-1
RT
Boot Rt
Boot Rt
T-1
M
W
LT
T-1
T
LG
S
N
Boot Lt
T
RG
T-2
T
RT
E
Y
30
30
5 steps
3 steps
Fade
20
20
Slant
20
Hitch
30
Quick Game
4 steps
3 steps
Stick
20
20
30
30
5 steps
Slugo
30
20
Hugo
Quick Game
5 steps
Vs. 2 safety
20
Seam
20
Corner
Seam
(outside receiver)
20
Quick Game
30
30
30
Vs. 1 safety
5 steps
20
30
30
30
Release outside. If you
would run the route all the
way to the sideline you
would never be deeper
than 3 yards. Look over
inside shoulder for ball.
Bubble/Boiler
20
Flair
20
Arrow
12 yards
20
30
30
20
Out
Dig
20
Curl
30
10 Yards
10 Yards
30
30
Heels depth
Post/Corner
20
20
Under
20
Shallow
30
5 yards
10 yards
30
30
6 yards
Pivot
20
20
Mini-Curl
20
Wheel
30
3 steps
20
30
30
Post
20
Mesh
20
Hunt
30
6 yards
Vertical release to a
depth of 10 yards.
Make cornerback think
corner route by leaning
to outside shoulder
before you plant and
break inside to post.
Run to open grass
between FS and
Cornerback.
30/31 Stick
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Slant or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)
LT
LG
RG
RT
Y
H
Z: Fade
Y: Stick Route
H: Arrow Route
X: Slant (can tag any quick route or
double move route)
Z
Q
20
H
30
Y
Z
20
Y
H
30
30
30
30
20
20
20
30/31 YALE
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Hitch or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)
LT
LG
RG
RT
Y
H
Y
H
30
20
20
30
30
30
30
20
20
20
30/31 HITCH
QB:
LT
LG
RG
RT
Y
Z
Y: Seam
H: Seam
H
Q
30
30
30
20
20
20
Z
H
Y
H
30
30
20
20
50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last
read is the tailback on the swing.
LT
LG
RG
RT
Y
Z
20
Z
Q
20
30
X
Z
Y
H
20
30
30
30
30
20
20
50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your
dump is the the TB in the flat.
LT
LG
X: Fade
H: Dig (Push to the outside shoulder of the
defender. If you find open grass settle, keep
running vs man.
TB: Check Arrow to the same side as the
shallow.
RT
Y
Z
RG
Y
Z
H
Q
Y
H
30
20
20
30
30
30
30
20
20
20
50/51 YANKEE
LT
LG
RG
Y
Z
RT
Y
H
Y
Z
H
Q
30
20
20
30
30
30
30
20
20
20
50/51 CAL
QB:
LT
LG
RT
Y
Z
RG
30
30
30
20
20
20
Y
H
30
30
20
20
50/51 VERMONT
Vs. 2 Safety
LT
LG
RG
RT
QB:
Y
H
30
20
20
X
Z
30
30
30
30
20
20
20
Boot Wisconsin
QB:
LT
LG
RT
Y
Z
RG
30
30
30
20
20
20
Z Throwback Tag
Y
H
30
30
20
20
Boot Yukon
QB:
LT
LG
RG
RT
Z: Hunt Route
Y: Corner Route
X: Post Route
H: Chip DE - Arrow. If you are on
the backside of the formation you
need to get across the formation
and run an Arrow Route.
30
30
30
30
20
20
20
Z
H
Y
H
30
20
20
X
Z
Boot Clear
QB:
LT
LG
RG
RT
Z: Seam
Y: Hunt Route
X: Fade
H: Chip DE - Arrow. If aligned on
the backside of the formation you
need to get across and run an
Arrow Route.
Y
H
30
20
20
30
30
30
30
20
20
20
X
Z
Boot Dakota
QB: We are trying to hi - low the playside corner, if the
arrow or corner routes do not open up, look for the Z
on the throwback.
LT
LG
RG
RT
Y
Z
Z: Mesh
Y: Mary had a little lamb - arrow
X: Mesh
H:Corner Route
T
30
30
30
30
20
20
20
Z
Q
Y
H
30
20
20
X
Z
KANSAS Rt
QB: Read Play side Defensive End. If
he comes up field throw screen to
Tailback. If End drops off and plays
screen, lose ground and throw alley
screen to X.
FS
W
E
LT
LG
E
RT
Y
Z
RG
SS
BUBBLE LT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter B
FS
C
W
E
LT
LG
E
RT
Y
Z
RG
SS
BOILER RT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter B
FS
C
W
E
LT
LG
E
RT
Y
Z
RG
SS
TUNNEL Screen
OLINE: Pass Set 1001-1002 and attack your
lanes finding first different color jersey in your
lane.
FS
C
W
E
LT
LG
RG
SS
E
RT
Y
Z
FS
C
W
E
X
LT
LG
RG
C
E SS
RT
Magnum Rt Z Counter Rt
FS
M
C
W
X
E
LT
LG
T
C
T
Z
RG
C
E
RT
SS
Y
Magnum Rt Z Power Lt
FS
C
E
X
LT
LG
T
C
T
Z
RG
C
E
RT
SS
Y
FS
S
C
SS
E
Y
LT
LG
T
C
RG
E
RT
Rhino Rt Ben Rt
FS
C
M
W
E
X
LT
T
LG
T
C
RG
R
C
E
RT
B
Y
Rhino Rt Ben Rt
FS
C
M
W
E
X
LT
T
LG
T
C
RG
R
C
E
RT
B
Y
Rhino Rt Q Ben Rt
FS
C
M
W
E
X
LT
T
LG
T
C
RG
R
C
E
RT
B
Y
Rhino Rt Q Speed Rt
FS
C
M
W
E
X
LT
T
LG
T
C
RG
R
C
E
RT
B
Y
FS
C
M
W
E
X
LT
T
LG
T
C
RG
R
C
E
RT
B
Y