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INTRODUCTIO
N
It is a simple game that only used a flying disc
(Frisbee).
7 team members for each group ( sometimes
fewer or more).
Based on professionals rules, the duration of the
games are:
There are four 10-minute quarters.
If there is a tie at the end of four quarters, an additional
5-minute overtime (OT) period is played.
If there is a still a tie after the OT period, one point is
played and whoever scores wins.
Main Equipment
Frisbee (flying
disc)
Scoring
A point is scored when a player catches a pass in
the end zone his team is attacking.
Fouls
A foul is the result of contact between players,
although incidental contact (not affecting the
play) does not constitute a foul. When a foul
disrupts possession, the play resumes as if the
possession were retained. If the player
committing the foul disagrees with the foul call,
the disc is returned to the last thrower.
Substitutions
Teams are allowed to substitute players after a point
is scored or for an injured player after an injury time
out.
Refereeing
Players are responsible for foul and line calls.
Players resolve their own disputes. This creates a
spirit of honesty and respect on the playing field. It
is the duty of the player who committed the foul to
speak up and admit his infraction.
List of Throws
Forehand
The forehand is also referred to as the flick, twofinger, and side-arm throw. Momentum comes from
the flick of the wrist. This is done by holding the
disc out to the side with your index and middle
finger on the under side of the disc and then singing
your arm forward and whipping your wrist in a
motion similar to the motion of rat tailing someone
with a towel.
Hammers
The hammer is gripped just like the forehand but the
disc is then brought over head and thrusted forward
and somewhat upwards with a wrist flick. The motion
is very similar to throwing a baseball or hitting
something with a "hammer."
Backhand
This throw is done when you curl your arm around
the disc and tuck it into your body then
straightening your arm releasing the disc in the
appropriate direction with a final flick of the wrist.
The thrower should remember to step into the throw
for maximum power upon release.
CONCLUSION
Improve team spirits with whole
team members.
Enhance our motor ability related
with fitness or health.
Know a lot of new friends.
REFERENCES
https://
www.google.com.my/search?q=frisbee&biw=13
66&bih=624&source=lnms&tbm=isch&sa=x&ei=6
aahvlpffaawmawflycwca&ved=0cayq_auoaq#tbm
=isch&q=frisbee+disc&revid=1192121603
http://en.wikipedia.org/wiki/Ultimate_%
28sport%29
http://
www.discace.com/ultimate-frisbee/ultimate-frisbe
e-throws
http://
www.discace.com/ultimate-frisbee/ultimate-frisbee
-rules