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Unit-4th DEVICE MANAGEMENT

Dr. Dheerendra Singh


Professor & Head
Computer Science & Engineering Department

Direct Memory Access


1. Used to avoid programmed I/O for large data
movement
2. Requires DMA controller
3. Bypasses CPU to transfer data directly
between I/O device and memory

Six Step Process to Perform DMA


Transfer

Application I/O Interface


I/O system calls encapsulate device behaviors in
generic classes
Device-driver layer hides differences among I/O
controllers from kernel
Devices vary in many dimensions
Character-stream or block
Sequential or random-access
Sharable or dedicated
Speed of operation
read-write, read only, or write only

Block and Character Devices


Block devices include disk drives
Commands include read, write, seek
Raw I/O or file-system access
Memory-mapped file access possible
Character devices include keyboards, mice, serial
ports
Commands include get, put
Libraries layered on top allow line editing

Network Devices
Varying enough from block and character to have
own interface
Unix and Windows NT/9i/2000 include socket
interface
Separates network protocol from network
operation
Includes select functionality
Approaches vary widely (pipes, FIFOs, streams,
queues, mailboxes)

Clocks and Timers


Provide current time, elapsed time, timer
If programmable interval time used for timings,
periodic interrupts
ioctl (on UNIX) covers odd aspects of I/O such as
clocks and timers

Blocking and Nonblocking I/O


Blocking - process suspended until I/O completed
Easy to use and understand
Insufficient for some needs
Nonblocking - I/O call returns as much as available
User interface, data copy (buffered I/O)
Implemented via multi-threading
Returns quickly with count of bytes read or written
Asynchronous - process runs while I/O executes
Difficult to use
I/O subsystem signals process when I/O completed

Error Handling
OS can recover from disk read, device
unavailable, transient write failures
Most return an error number or code when I/O
request fails
System error logs hold problem reports

STREAMS
STREAM a full-duplex communication channel between
a user-level process and a device
A STREAM consists of:
- STREAM head interfaces with the user process
- driver end interfaces with the device
- zero or more STREAM modules between them.
Each module contains a read queue and a write queue
Message passing is used to communicate between
queues

Disk Structure
Disk drives are addressed as large 1-dimensional
arrays of logical blocks, where the logical block is
the smallest unit of transfer.
The 1-dimensional array of logical blocks is mapped
into the sectors of the disk sequentially.
Sector 0 is the first sector of the first track on the
outermost cylinder.
Mapping proceeds in order through that track,
then the rest of the tracks in that cylinder, and
then through the rest of the cylinders from
outermost to innermost.

Disk Scheduling
The operating system is responsible for using hardware
efficiently for the disk drives, this means having a fast
access time and disk bandwidth.
Access time has two major components
Seek time is the time for the disk are to move the
heads to the cylinder containing the desired sector.
Rotational latency is the additional time waiting for
the disk to rotate the desired sector to the disk head.
Minimize seek time
Seek time seek distance
Disk bandwidth is the total number of bytes transferred,
divided by the total time between the first request for
service and the completion of the last transfer.

Disk Scheduling
Several algorithms exist to schedule the servicing
of disk I/O requests.
In all algorithms a request queue (0-199) is taken
as an example.
98, 183, 37, 122, 14, 124, 65, 67
In all examples, Head pointer starts at 53

FCFS
Fig shows total head movement of 640 cylinders.

SSTF

SHORTEST SEEK TIME FIRST

Selects the request with the minimum seek time


from the current head position.
SSTF scheduling is a form of SJF scheduling; may
cause starvation of some requests.
Fig shows total head movement of 236 cylinders.

SSTF (Cont.)

SCAN
The disk arm starts at one end of the disk, and
moves toward the other end, servicing requests
until it gets to the other end of the disk, where
the head movement is reversed and servicing
continues.
Sometimes called the elevator algorithm.
Fig shows total head movement of 208 cylinders.

SCAN

C-SCAN
Provides a more uniform wait time than SCAN.
The head moves from one end of the disk to the
other. servicing requests as it goes. When it
reaches the other end, however, it immediately
returns to the beginning of the disk, without
servicing any requests on the return trip.
Treats the cylinders as a circular list that wraps
around from the last cylinder to the first one.

C-SCAN

C-LOOK

Version of C-SCAN
Arm only goes as far as the last request in each
direction, then reverses direction immediately,
without first going all the way to the end of the
disk.

C-LOOK

END

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